History Main / GunsAreWorthless

20th Jun '17 11:16:03 PM AirofMystery
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* One ''[[WesternAnimation/TheSimpsons Simpsons]]'' parody of ''Tom Sawyer'' had Bart and Nelson end up in the middle of a shootout using Derringer pocket-pistols. Every bullet just bounces off everyone involved. "Them Derringer bullets are weak." "Powerful weak!"
6th Jun '17 10:53:00 AM Kalibre
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* ''VideoGame/AlienIsolation'' sets itself apart from every other ''Alien'' franchise video game by being a survival-horror game with an emphasis on avoiding combat as much as possible. There ''are'' guns, and they ''can'' kill, but you will quickly learn that using them often carries more risk than reward. While organizations like the [[SpaceMarines Colonial Marines] are equipped with automatic and heavy weapons that are specifically designed to take out light-armored enemies, Sevastapol is a civilian-owned facility and it's marshals use weapons and ammunition with the lowest possible risk of causing a hull breach, which is unfortunately exactly the kind of firepower needed to kill a xenomorph. At best, Ripley gets a 6-cylinder revolver, a 4-shell shotgun, and a jury-rigged bolt gun- none of which deal any significant damage to the xenomorph, and all of which will alert it to your presence. There are only 2 uses for the guns- killing hostile civilians and destroying hostile Working Joes. In either case, distracting them is better, while sneaking past them is the best option.

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* ''VideoGame/AlienIsolation'' sets itself apart from every other ''Alien'' franchise video game by being a survival-horror game with an emphasis on avoiding combat as much as possible. There ''are'' guns, and they ''can'' kill, but you will quickly learn that using them often carries more risk than reward. While organizations like the [[SpaceMarines Colonial Marines] Marines]] are equipped with automatic and heavy weapons that are specifically designed to take out light-armored enemies, Sevastapol is a civilian-owned facility and it's marshals use weapons and ammunition with the lowest possible risk of causing a hull breach, which is unfortunately exactly the kind of firepower needed to kill a xenomorph. At best, Ripley gets a 6-cylinder revolver, a 4-shell shotgun, and a jury-rigged bolt gun- none of which deal any significant damage to the xenomorph, xenomorph (who will kill you the moment it touches you), and all of which will alert it to your presence. There are only 2 uses for the guns- killing hostile civilians and destroying hostile Working Joes. In either case, distracting them is better, while sneaking past them is the best option. At best, the flamethrower shines as the only weapon (besides explosives) that will scare the xenomorph off... as long as you have fuel.
6th Jun '17 10:50:08 AM Kalibre
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* ''VideoGame/AlienIsolation'' sets itself apart from every other ''Alien'' franchise video game by being a survival-horror game with an emphasis on avoiding combat as much as possible. There ''are'' guns, and they ''can'' kill, but you will quickly learn that using them often carries more risk than reward. While organizations like the [[SpaceMarines Colonial Marines] are equipped with automatic and heavy weapons that are specifically designed to take out light-armored enemies, Sevastapol is a civilian-owned facility and it's marshals use weapons and ammunition with the lowest possible risk of causing a hull breach, which is unfortunately exactly the kind of firepower needed to kill a xenomorph. At best, Ripley gets a 6-cylinder revolver, a 4-shell shotgun, and a jury-rigged bolt gun- none of which deal any significant damage to the xenomorph, and all of which will alert it to your presence. There are only 2 uses for the guns- killing hostile civilians and destroying hostile Working Joes. In either case, distracting them is better, while sneaking past them is the best option.
26th May '17 8:13:52 AM onyhow
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** [[spoiler:The outside world averts this, though, especially after time skip, with the Union's field guns with AP ammo managed to put some hurt into Armored Titan, and let's not even talk about their railway-mounted anti-Titan artillery or their battleship guns, with the latter ripping apart Armored Titan when he tried to shield Beast Titan.]]

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** [[spoiler:The outside world averts this, though, especially after time skip, with the 3-year TimeSkip. The Union's field guns with AP armor piercing ammo managed to put some hurt into Armored Titan, and let's not even talk about their they have access railway-mounted anti-Titan artillery or artillery, and their battleship guns, with the latter ripping warships' guns ripped apart Armored Titan when he tried to shield Beast Titan.]]
26th May '17 5:47:56 AM onyhow
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** [[spoiler:The outside world averts this, though, especially after time skip, with the Union's field guns with AP ammo managed to put some hurt into Armored Titan, and let's not even talk about their railway-mounted anti-Titan artillery or their battleship guns, with the latter ripping apart Armored Titan when he tried to shield Beast Titan.]]
19th May '17 12:30:50 PM TheKaizerreich
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In games, especially in settings where firearms would be {{Game Breaker}}s but the [[RuleOfCool "neato" factor is too great to ignore]], this trope is often reflected in a reduction of firearm effectiveness and power compared to "standard" melee weapons, sometimes to the point where [[PistolWhipping bludgeoning an enemy with a gun]] will do significantly more damage than actually shooting them with it. Again, ammunition also tends to be used as a limiting factor; swords don't need to be reloaded, after all. Or, the designers can make a preference for melee weapons a matter of practicality, as in "hack and slash" games, where being able to [[HerdHittingAttack attack many foes around you in one quick motion]] would often be better than being able to only fire at a single enemy in front. It doesn't help that many games fail to model the possibility of overpenetration and OneHitPolykill on the guns' end.

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In games, especially in settings where firearms would be {{Game Breaker}}s but the [[RuleOfCool "neato" factor is too great to ignore]], this trope is often reflected in a reduction of firearm effectiveness and power compared to "standard" melee weapons, sometimes to the point where [[PistolWhipping bludgeoning an enemy with a gun]] will do significantly more damage than actually shooting them with it. Again, ammunition also tends to be used as a limiting factor; swords don't need to be reloaded, after all.all (at worst, they need the occasional sharpening). Or, the designers can make a preference for melee weapons a matter of practicality, as in "hack and slash" games, where being able to [[HerdHittingAttack attack many foes around you in one quick motion]] would often be better than being able to only fire at a single enemy in front. It doesn't help that many games fail to model the possibility of overpenetration and OneHitPolykill on the guns' end.
11th May '17 1:08:25 PM EDP
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* {{Justified}} in the anime adaptation of ''Manga/SaintSeiya'': while guns ''can'' harm the weaker Cosmo users and even some that aren't weaker (indeed at one point a soldier from the Sanctuary, who knows exactly what a Saint can do, tries to shoot Seiya from behind with an assault rifle) as long as they don't hit their armor, most Cosmo users are way too fast to be hit (in the incident above Seiya easily dodged the burst and punched his attacker out), and Saints, Mariners, God Warriors and Specters hit way harder anyway.
8th May '17 2:27:05 PM NaraNumas
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** This is averted in ''VideoGame/FinalFantasyXIV'' where guns are exactly as effective as you'd think, mostly held away by FantasyGunControl. Admiral Merlwyb is a crack shat with her dual pistols, and her bullets are treated as a OneHitKill when we see her fight, if a boss uses a gun, odds are it will be attached to one of their deadliest attacks (Captain Madison for example, will focus on party member and shoot them until he takes enough damage or they die). Player Machinists are also expert marksmen with a slight tinting of TheEngineer, though their bullets are mentioned to be ether compressed into physical form by their tool kits to justify BottomlessMagazine.

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** This is averted in ''VideoGame/FinalFantasyXIV'' where guns are exactly as effective as you'd think, think in a setting that holds somewhat close to reality, mostly held away by FantasyGunControl. Admiral Merlwyb is a crack shat shot with her dual pistols, and her bullets are treated as a OneHitKill when we see her fight, and if a boss uses a gun, gun odds are it will be attached to one of their deadliest attacks (Captain Madison for example, will focus on a party member and shoot them until he takes enough damage or they die). Player Machinists are also expert marksmen with a slight tinting of TheEngineer, though their bullets are mentioned to be ether compressed into physical form by their tool kits to justify BottomlessMagazine.BottomlessMagazines.
8th May '17 2:24:48 PM NaraNumas
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** This is averted in ''VideoGame/FinalFantasyXIV'' where guns are exactly as effective as you'd think, mostly held away by FantasyGunControl. Admiral Merlwyb is a crack shat with her dual pistols, and her bullets are treated as a OneHitKill when we see her fight, if a boss uses a gun, odds are it will be attached to one of their deadliest attacks (Captain Madison for example, will focus on party member and shoot them until he takes enough damage or they die). Player Machinists are also expert marksmen with a slight tinting of TheEngineer, though their bullets are mentioned to be ether compressed into physical form by their tool kits to justify BottomlessMagazine.
7th May '17 7:31:09 PM Ender001
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However, such ruthless efficiency doesn't usually serve fictional plots very well. For [[RuleOfDrama the sake of drama]], if a hero's access to guns is unavoidable in a fictional milieu, writers will tend to use the plot to defang their effectiveness. Perhaps the enemy is supernatural or has an alien physiology, and thus [[ImmuneToBullets resistant to projectile weapons]]. Perhaps your shots always miss because the enemy is just too [[SuperSpeed fast]] or [[DodgeTheBullet nimble]]. Perhaps they have superior technology, either in [[DeflectorShields shielding]], [[BiggerStick wielding even better projectile weapons than the protagonists,]] or both. Perhaps there's an ammo shortage, making every firing precious. Perhaps the heroes simply [[ATeamFiring aren't trained]] [[ImperialStormtrooperMarksmanshipAcademy in effective gun use.]] Whatever the method, there will be some reason why the problem can't be solved with a few judicious [[BoomHeadshot headshots]]. For these reasons, this trope is especially ubiquitous in the sci-fi, fantasy, and horror genres.

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However, such ruthless efficiency doesn't usually serve fictional plots very well. For [[RuleOfDrama the sake of drama]], if a hero's access to guns is unavoidable in a fictional milieu, writers will tend to use the plot to defang their effectiveness. Perhaps the enemy is supernatural or has an alien physiology, and thus [[ImmuneToBullets resistant to projectile weapons]]. Perhaps your shots always miss because the enemy is just too [[SuperSpeed fast]] or [[DodgeTheBullet nimble]]. Perhaps they have superior technology, either in [[DeflectorShields shielding]], [[BiggerStick wielding even better projectile weapons than the protagonists,]] or both. Perhaps there's an ammo shortage, making every firing precious. Perhaps the heroes simply [[ATeamFiring aren't trained]] [[ImperialStormtrooperMarksmanshipAcademy in effective gun use.]] Perhaps said enemy is magically shielded and just can sip a drink as you waste bullets. Perhaps it's a mental enemy. Other than shooting yourself in the head, guns do not help here. Whatever the method, there will be some reason why the problem can't be solved with a few judicious [[BoomHeadshot headshots]]. For these reasons, this trope is especially ubiquitous in the sci-fi, fantasy, and horror genres.
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