History Main / GunsAreWorthless

6th Sep '17 10:13:49 AM SneaselSawashiro
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** The rifles wielded by common {{mooks}} in ''Samurai Warriors'' fire slowly and do negligible damage. However, their shots ''will'' knock you down/off your horse if they hit you, and have a long range, making them very annoying enemies if nothing else.

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** The rifles wielded by common {{mooks}} in ''Samurai Warriors'' and even in ''Warriors Orochi'' fire slowly and do negligible damage. However, their shots ''will'' knock you down/off your horse if they hit you, and have a long near-infinite range, making them very annoying enemies if nothing else.else. They also will always inflict a guard break with their shots.
21st Aug '17 5:32:27 AM thatmadork
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* ''TabletopGame/CallOfCthulhu'': A Tommy SMG or a 12-gauge shotgun will reliably mince human cultists and low-level Mythos monsters like ghouls and Deep Ones, but larger entities like shoggoths, star vampires, dholes and Cthonians will shrug off firepower and slaughter the players several times over unless they happen to be marvelously well-equipped ''and'' lucky. Nothing you could possibly lift is high-caliber enough to even scratch Cthulhu himself, and not even artillery pieces will deter him for long. Cthugha meanwhile is a sentient ball of intense fire, and flying soon-to-be-molten metal blobs don't do much to him besides tickle. And of course, the human cultists can use all the same weapons and equipment the human player characters can (and also have roughly the same stats).
7th Aug '17 10:03:53 AM Folamh3
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* ''VideoGame/VampireTheMasqueradeBloodlines''. {{Justified|Trope}} when firing at vampires (who are essentially walking balls of dust--the bullets have very little actual tissue to rupture or tear apart), not so much when dealing with juicebags. Your character's ''fists'' are usually more effective against mortals for the first half of the game, even if you play a low-physical stat clan like Tremere or Ventrue. Guns ''are'' the most effective weapon if you can get your firearms to 10 and start wielding a Desert Eagle, Uzi, or Steyr AUG as your primary weapon, but that means that you have to get world-class aiming skills and military hardware before you start to get realistic performance from your firearms.

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* ''VideoGame/VampireTheMasqueradeBloodlines''.''VideoGame/VampireTheMasqueradeBloodlines'' - it's even lampshaded in the tutorial. {{Justified|Trope}} when firing at vampires (who are essentially walking balls of dust--the bullets have very little actual tissue to rupture or tear apart), not so much when dealing with juicebags. Your character's ''fists'' are usually more effective against mortals for the first half of the game, even if you play a low-physical stat clan like Tremere or Ventrue. Guns ''are'' the most effective weapon if you can get your firearms to 10 and start wielding a Desert Eagle, Uzi, or Steyr AUG as your primary weapon, but that means that you have to get world-class aiming skills and military hardware before you start to get realistic performance from your firearms.


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* ''VideoGame/{{Manhunt}}'', being both a stealth and SurvivalHorror game, discourages using guns initially - they're loud enough to draw attention, ammunition is scarce, and they can't be used for [[BackStab executions]]. Later on in the game this changes, and gunplay is actively encouraged if not required.
29th Jul '17 7:11:22 AM Divra
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** It is also because guns are so effective, drawing mortal forces, like the cops or military, is considered a NuclearOption to the supernatural world.

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** It is also because guns are so effective, drawing mortal forces, like the cops or military, is considered a NuclearOption to the supernatural world. A clueless mortal with a pistol is an annoyance to, say, a Red Court vampire... But a squad of Army Rangers with assault rifles, machine-guns and grenades, who know what they're upp against and have time to plan, would quite likely kill the vampire and walk away without casualties.
20th Jun '17 11:16:03 PM AirofMystery
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* One ''[[WesternAnimation/TheSimpsons Simpsons]]'' parody of ''Tom Sawyer'' had Bart and Nelson end up in the middle of a shootout using Derringer pocket-pistols. Every bullet just bounces off everyone involved. "Them Derringer bullets are weak." "Powerful weak!"
6th Jun '17 10:53:00 AM Kalibre
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* ''VideoGame/AlienIsolation'' sets itself apart from every other ''Alien'' franchise video game by being a survival-horror game with an emphasis on avoiding combat as much as possible. There ''are'' guns, and they ''can'' kill, but you will quickly learn that using them often carries more risk than reward. While organizations like the [[SpaceMarines Colonial Marines] are equipped with automatic and heavy weapons that are specifically designed to take out light-armored enemies, Sevastapol is a civilian-owned facility and it's marshals use weapons and ammunition with the lowest possible risk of causing a hull breach, which is unfortunately exactly the kind of firepower needed to kill a xenomorph. At best, Ripley gets a 6-cylinder revolver, a 4-shell shotgun, and a jury-rigged bolt gun- none of which deal any significant damage to the xenomorph, and all of which will alert it to your presence. There are only 2 uses for the guns- killing hostile civilians and destroying hostile Working Joes. In either case, distracting them is better, while sneaking past them is the best option.

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* ''VideoGame/AlienIsolation'' sets itself apart from every other ''Alien'' franchise video game by being a survival-horror game with an emphasis on avoiding combat as much as possible. There ''are'' guns, and they ''can'' kill, but you will quickly learn that using them often carries more risk than reward. While organizations like the [[SpaceMarines Colonial Marines] Marines]] are equipped with automatic and heavy weapons that are specifically designed to take out light-armored enemies, Sevastapol is a civilian-owned facility and it's marshals use weapons and ammunition with the lowest possible risk of causing a hull breach, which is unfortunately exactly the kind of firepower needed to kill a xenomorph. At best, Ripley gets a 6-cylinder revolver, a 4-shell shotgun, and a jury-rigged bolt gun- none of which deal any significant damage to the xenomorph, xenomorph (who will kill you the moment it touches you), and all of which will alert it to your presence. There are only 2 uses for the guns- killing hostile civilians and destroying hostile Working Joes. In either case, distracting them is better, while sneaking past them is the best option. At best, the flamethrower shines as the only weapon (besides explosives) that will scare the xenomorph off... as long as you have fuel.
6th Jun '17 10:50:08 AM Kalibre
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* ''VideoGame/AlienIsolation'' sets itself apart from every other ''Alien'' franchise video game by being a survival-horror game with an emphasis on avoiding combat as much as possible. There ''are'' guns, and they ''can'' kill, but you will quickly learn that using them often carries more risk than reward. While organizations like the [[SpaceMarines Colonial Marines] are equipped with automatic and heavy weapons that are specifically designed to take out light-armored enemies, Sevastapol is a civilian-owned facility and it's marshals use weapons and ammunition with the lowest possible risk of causing a hull breach, which is unfortunately exactly the kind of firepower needed to kill a xenomorph. At best, Ripley gets a 6-cylinder revolver, a 4-shell shotgun, and a jury-rigged bolt gun- none of which deal any significant damage to the xenomorph, and all of which will alert it to your presence. There are only 2 uses for the guns- killing hostile civilians and destroying hostile Working Joes. In either case, distracting them is better, while sneaking past them is the best option.
26th May '17 8:13:52 AM onyhow
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** [[spoiler:The outside world averts this, though, especially after time skip, with the Union's field guns with AP ammo managed to put some hurt into Armored Titan, and let's not even talk about their railway-mounted anti-Titan artillery or their battleship guns, with the latter ripping apart Armored Titan when he tried to shield Beast Titan.]]

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** [[spoiler:The outside world averts this, though, especially after time skip, with the 3-year TimeSkip. The Union's field guns with AP armor piercing ammo managed to put some hurt into Armored Titan, and let's not even talk about their they have access railway-mounted anti-Titan artillery or artillery, and their battleship guns, with the latter ripping warships' guns ripped apart Armored Titan when he tried to shield Beast Titan.]]
26th May '17 5:47:56 AM onyhow
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** [[spoiler:The outside world averts this, though, especially after time skip, with the Union's field guns with AP ammo managed to put some hurt into Armored Titan, and let's not even talk about their railway-mounted anti-Titan artillery or their battleship guns, with the latter ripping apart Armored Titan when he tried to shield Beast Titan.]]
19th May '17 12:30:50 PM TheKaizerreich
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In games, especially in settings where firearms would be {{Game Breaker}}s but the [[RuleOfCool "neato" factor is too great to ignore]], this trope is often reflected in a reduction of firearm effectiveness and power compared to "standard" melee weapons, sometimes to the point where [[PistolWhipping bludgeoning an enemy with a gun]] will do significantly more damage than actually shooting them with it. Again, ammunition also tends to be used as a limiting factor; swords don't need to be reloaded, after all. Or, the designers can make a preference for melee weapons a matter of practicality, as in "hack and slash" games, where being able to [[HerdHittingAttack attack many foes around you in one quick motion]] would often be better than being able to only fire at a single enemy in front. It doesn't help that many games fail to model the possibility of overpenetration and OneHitPolykill on the guns' end.

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In games, especially in settings where firearms would be {{Game Breaker}}s but the [[RuleOfCool "neato" factor is too great to ignore]], this trope is often reflected in a reduction of firearm effectiveness and power compared to "standard" melee weapons, sometimes to the point where [[PistolWhipping bludgeoning an enemy with a gun]] will do significantly more damage than actually shooting them with it. Again, ammunition also tends to be used as a limiting factor; swords don't need to be reloaded, after all.all (at worst, they need the occasional sharpening). Or, the designers can make a preference for melee weapons a matter of practicality, as in "hack and slash" games, where being able to [[HerdHittingAttack attack many foes around you in one quick motion]] would often be better than being able to only fire at a single enemy in front. It doesn't help that many games fail to model the possibility of overpenetration and OneHitPolykill on the guns' end.
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