History Main / GunsAreWorthless

13th Feb '17 7:53:40 PM Ferot_Dreadnaught
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* Mostly true in ''Film/NinjaAssassin'', at least until the FinalBattle, when the now-GenreSavvy Europol commandos arrive ''en masse'' with spotlights, body armor (mostly useless), and heavy artillery. Apparently, shooting a ninja lord in the back several times does absolutely nothing. The armor being useless is justified in that non-ballistic weapons like knives (and by extension, swords, shuriken, arrows, etc.) tend to go right through Kevlar weave. The ninjas' advantage of speed and hiding in the shadows is negated by spotlights and [[MoreDakka filling the area with lead]].

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* Mostly true in ''Film/NinjaAssassin'', at least until the FinalBattle, when the now-GenreSavvy Europol commandos arrive ''en masse'' with spotlights, body armor (mostly useless), and heavy artillery. Apparently, shooting a ninja lord in the back several times does absolutely nothing. The armor being useless is justified in that non-ballistic weapons like knives (and by extension, swords, shuriken, arrows, etc.) tend to go right through Kevlar weave. The ninjas' advantage of speed and hiding in the shadows is negated by spotlights and [[MoreDakka filling the area with lead]].



** Both played straight ''and'' averted by ''VideoGame/FinalFantasyVIII''. Though the game itself states that [[GenreSavvy melee weapons deal more damage than guns]], it also points out that modern technology allows for greater weapons yields than magic. Also, Irvine, the gun-wielding party member, is capable of doing incredible damage with his rifle, and the specialist ammunition he carries can amplify that damage to ridiculous levels, and Laguna, who carries a machine gun, does most of his damage through the use of raw firepower and grenades.

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** Both played straight ''and'' averted by ''VideoGame/FinalFantasyVIII''. Though the game itself states that [[GenreSavvy melee weapons deal more damage than guns]], guns, it also points out that modern technology allows for greater weapons yields than magic. Also, Irvine, the gun-wielding party member, is capable of doing incredible damage with his rifle, and the specialist ammunition he carries can amplify that damage to ridiculous levels, and Laguna, who carries a machine gun, does most of his damage through the use of raw firepower and grenades.
29th Jan '17 11:13:30 AM DSRClone
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*** The third game is where they got changed up, now running off of HIT and SPD. Many of their skills were now AoE, making grinding much less of a chore. The fourth game gave them an exclusive evility that expanded their range, giving them attack range like a bow. (Said evility is in the fifth game as well.)
6th Jan '17 12:49:50 AM SpocktorWho
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* A frequent problem on ''Series/{{Supernatural}}'', as the characters often face supernatural enemies who are ImmuneToBullets or at least quite resistant to them, such as angels and demons. When the heroes go up against monsters who ''are'' affected by bullets, the type of ammo generally matters -- often silver is required to kill the MonsterOfTheWeek, although occasionally the requirement will be different, like blessed iron or something. One {{MacGuffin}} of the series is the Colt, a special gun with special bullets ([[spoiler:at first]]) which is apparently able to kill ''anything'' ([[spoiler:with the exception of Lucifer and four other beings]]), and it is the only projectile weapon the heroes acquire that's that effective. Strangely, a demon actually invented an ''angel-killing gun'' at one point... fired it twice, and [[ReedRichardsIsUseless then promptly forgot about it]].
26th Nov '16 8:57:03 AM tbszgr
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* The inaccuracy of a smoothbore musket was more because the musket ball was ''smaller'' than the barrel so it could fit in. It was also a sphere, so it would not properly sit on the powder and would bounce down the barrel and would be going in the same relative direction it was as its last bounce. Once the conical bullet was developed with a lead skirt to catch rifling upon expansion in the 19th Century, accuracy from the bullet was less of a problem.

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* The inaccuracy of a smoothbore musket was more because the musket ball was ''smaller'' than the barrel so it could fit in.be loaded without having to resort to a hammer. It was also a sphere, so it would not properly sit on the powder and would bounce down the barrel and would be going in the same relative direction it was as its last bounce. Once the conical bullet was developed with a lead skirt to catch rifling upon expansion in the 19th Century, accuracy from the bullet was less of a problem.
21st Oct '16 7:59:07 PM jgkitarel
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** Furthermore, it wasn't aimed fire by any reasonable modern standard outside of the first shot fired by each line, which was often more carefully loaded. The first round of fire from each line was often the most lethal for this reason. There would a marked decrease in lethality due to having to load quickly, and then firing. Add in the smoke which rapidly begins to fill the battlefield which rapidly kills visibility, and the accuracy goes to hell quickly. The side that got the first round of shots off often had an early advantage so long as they didn't fire too early.
3rd Oct '16 11:31:02 AM N1KF
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** [[ExactlyWhatItSaysOnTheTin Fortune]] from ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'' just stands there and [[BornLucky lets the bullets swerve around her]].

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** [[ExactlyWhatItSaysOnTheTin [[MeaningfulName Fortune]] from ''[[VideoGame/MetalGearSolid2SonsOfLiberty MGS2]]'' just stands there and [[BornLucky lets the bullets swerve around her]].
13th Sep '16 5:41:22 AM ChronoLegion
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* In ''Series/StargateSG1'', [[TheAssimilator the Replicators]] are initially able to be hurt by regular guns, but not by energy weapons, since they can absorb any kind of energy (except kinetic), although [[BoomStick staff]] blasts are effective too, since they also carry kinetic energy, but it takes skill to hit a Replicator with one. Unfortunately, when the Replicators start creating humanoid versions of themselves, they turn out to be immune to gunfire, since they're actually made up of tiny Replicator pieces, which can be replenished faster than any gun can shoot. The bullets just go through them with no visible effect. The Asurans, their [[Series/StargateAtlantis Pegasus Galaxy cousins]], are the same way, except they only have humanoid forms.
13th Sep '16 5:18:04 AM ChronoLegion
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* In ''Series/EarthFinalConflict'', it's eventually revealed that the Taelons, being EnergyBeings, cannot be hurt by bullets (which begs the question of [[EarlyInstallmentWeirdness why Da'an seemed afraid of the sniper in the pilot]]). In the final season, the Atavus, their more savage ancestors, are part-energy and are likewise unhurt by ballistic weaponry. Only energy weapons can hurt them, and it typically takes several shots from those (unless they're [[VampiricDraining low on energy]]). But it's not until the GrandFinale that humans come up with {{Hand Cannon}}s powerful enough to OneHitKill an Atavus.
13th Sep '16 5:13:37 AM ChronoLegion
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* Mostly true in ''Film/NinjaAssassin'', at least until the FinalBattle, when the now-GenreSavvy Europol commandos arrive ''en masse'' with spotlights, body armor (mostly useless), and heavy artillery. Apparently, shooting a ninja lord in the back several times does absolutely nothing. The armor being useless is justified in that non-ballistic weapons like knives (and by extension, swords, shuriken, arrows, etc.) tend to go right through Kevlar weave.

to:

* Mostly true in ''Film/NinjaAssassin'', at least until the FinalBattle, when the now-GenreSavvy Europol commandos arrive ''en masse'' with spotlights, body armor (mostly useless), and heavy artillery. Apparently, shooting a ninja lord in the back several times does absolutely nothing. The armor being useless is justified in that non-ballistic weapons like knives (and by extension, swords, shuriken, arrows, etc.) tend to go right through Kevlar weave. The ninjas' advantage of speed and hiding in the shadows is negated by spotlights and [[MoreDakka filling the area with lead]].
30th Aug '16 6:53:39 AM REV6Pilot
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* Certain enemies in ''VideoGame/DigitalDevilSaga'' are in fact weak to firearms, but using them requires wasting a turn to switch back to human form along with the loss of all skills you'd be able to use while transformed. It is averted in the sense that firearms are the only option available as a human.

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* Certain enemies in ''VideoGame/DigitalDevilSaga'' are in fact weak to firearms, but using them requires wasting a turn to switch back to human form (unless you're ambushed, whereas the battle starts with your characters in human form) along with the loss of all skills you'd be able to use while transformed. It is averted in the sense that [[WhenAllYouHaveIsAHammer firearms are the only option available as a human.human]].
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