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* ''Sliding Doors'' was similar to ''RunLolaRun'' in that two different timelines were explored depending on whether the main character managed to get into a subway car or not. An episode of ''{{Frasier}}'' referenced it, called "Sliding Frasiers".
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* BeingErica Season 3 has this where Erica has to relive the same day over and over after [[spoiler: Kai comes back from the future to tell her that he tried to find her in 9 years time and couldn't. Also that there will be a terrible disaster in a few years time in that area. Erica then spends her day panicking that she only has a few years left to live. Dr Tom decides to make her relive this day over and over to teach her to value the here and now.]]
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** As best as anyone can figure: [[spoiler:The loop as it's supposed to go is that Garland is slain by the Light Warriors, drawn back in time, and then kills the Light Warriors as Chaos in the past. If Garland kills them in the present or the Light Warriors kill Chaos in the past, the loop breaks. Only Garland appears to know this is the case. When the loop is broken, it erases itself, and ''no one'' remembers it.]]
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* In ''LittleBusters!'', if the player starts each route from the beginning as opposed to cleverly manipulating saves at critical points, they will quickly notice that Riki (the protagonist) and Rin (one of the heroines) comes with improved starting stats after each playthrough. [[spoiler:The reason for that is because everything is in an artificial world created by Kyousuke, Masato and Kengo, as a result of a bus crash in real life in which the two are the sole survivors, and the artificial world would constantly rewind itself in an attempt to make Riki and Rin strong enough to handle the accident.]]

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* In ''LittleBusters!'', if the player starts each route from the beginning as opposed to cleverly manipulating saves at critical points, they will quickly notice that Riki (the protagonist) and Rin (one of the heroines) comes with improved starting stats after each playthrough. [[spoiler:The reason for that is because everything is in an artificial world created by Kyousuke, Masato and Kengo, as a result of a bus crash in real life in which the two are the sole survivors, and the artificial world would constantly rewind itself in an attempt to make Riki and Rin strong enough to handle the accident. The improved stats would, in a way, signify their growth in between each loop.]]

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  • It's not exactly New Game Plus like stats.


* In ''LittleBusters!'', any increase in the protagonist's strength in one playthrough carries over to the next playthrough. It turns out that this is because [[spoiler:he is actually in a hospital recovering from a bus crash of which he was the only survivor, and the whole thing is a LotusEaterMachine replaying the same scenario over and over again until he's strong enough to deal with this fact]].
** Could that also fall under NewGamePlus?
*** In a very minor sense, considering it's still an integral part of the main game.
*** This trope was the underlying premise of the NewGamePlus feature in ''ChronoTrigger''.

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* In ''LittleBusters!'', any increase in if the protagonist's strength in one playthrough carries over to player starts each route from the next beginning as opposed to cleverly manipulating saves at critical points, they will quickly notice that Riki (the protagonist) and Rin (one of the heroines) comes with improved starting stats after each playthrough. It turns out [[spoiler:The reason for that this is because [[spoiler:he everything is actually in an artificial world created by Kyousuke, Masato and Kengo, as a hospital recovering from result of a bus crash of in real life in which he was the only survivor, two are the sole survivors, and the whole thing is a LotusEaterMachine replaying the same scenario over artificial world would constantly rewind itself in an attempt to make Riki and over again until he's Rin strong enough to deal with this fact]].
** Could that also fall under NewGamePlus?
*** In a very minor sense, considering it's still an integral part of
handle the main game.
*** This trope was the underlying premise of the NewGamePlus feature in ''ChronoTrigger''.
accident.]]
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* This trope is the arc connecting both acts of ''Waiting for Godot''.

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* This trope is the arc connecting both acts of ''Waiting ''{{Waiting for Godot''.Godot}}''.
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** It's not the computer's fault. It's based off Teal'c's on perceptions and feelings. At this point in the series, even though he's firmly and truly faithful to SG1, he also truly believes that [[FailureIsTheOnlyOption the Gou'auld ''cannot'' be beaten in the long term]] so that any time it looks like they'll win, some new thing suddenly comes around and kicks their ass.
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* WheelOfTime is a Groundhog ''eternity'' loop, and while individual characters don't remember the previous loops (for the most part, Rand's crossover with Lews Therin and also there's a few WildMassGuesses that Min's ability is actually seeing echoes from previous turns and that "prophecies" were actually historical accounts from the last time), the Dark One (who interacts directly with several characters) apparently does remember all the turns, and tries each time to escape the cycle by breaking free.
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*** [[http://www.youtube.com/watch?v=7R3vhUaWOMM Boy does it ever.]] For years, this was voted [[StargateSG1 SG-1]]'s best episode. Ever.

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*** [[http://www.youtube.com/watch?v=7R3vhUaWOMM Boy does it ever.]] ever. For years, this was voted [[StargateSG1 SG-1]]'s best episode. Ever.
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There's nothing to indicate that anyone in FFVIII goes through more than one iteration of the plot's events. It's a standard Stable Time Loop, not a Groundhog Day Loop.


* Harkening back to ''FinalFantasyI'''s StableTimeLoop, ''FinalFantasyVIII'' also ends on this sort of note. After defeating [[spoiler:Ultimecia]] in the far future, Squall [[spoiler:is transported along side her back into the past where they both encounter Edea. Ultimecia passes her powers onto Edea as she dies and Squall explicitly tells Edea that because of this she's going to be BrainWashed by Ultimecia eventually and turn into the game's DiscOneFinalBoss. He also tells her how she and Cid need to set up [[=SeeD=] and train Squall and his friends to one day fight her and eventually Ultimecia, so that they can all return to this point in time again and continue the time loop]]. Things get aneurysm-inducingly weird when [[spoiler:Squall time-jumps again and somehow lands in back in the "present" and finds its turned into a HundredPercentCompletion ending where everything is fixed and perfect, and everyone's happily reunited, including Cid and Edea]].
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Correction in Twilight Zone entry: Dream Apocalpyse to Dream Apocalypse


* One episode of ''TheTwilightZone'' is about a man who has the same dream every night, about being convicted for a heinous murder and being executed for it. The TwilightZoneTwist is that it's told from the perspective of the * other* characters. They eventually grow to realize that if the man is put to death, he'll wake up and [[DreamApocalpyse they will cease to exist]].

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* One episode of ''TheTwilightZone'' is about a man who has the same dream every night, about being convicted for a heinous murder and being executed for it. The TwilightZoneTwist is that it's told from the perspective of the * other* characters. They eventually grow to realize that if the man is put to death, he'll wake up and [[DreamApocalpyse [[DreamApocalypse they will cease to exist]].
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* ''ShinMazingerZero'' has this sort of plot, with [[RobotGirl Minerva X]] resetting the universe each time Mazinger turns into a demon.
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*Inverted in the 2006 SonictheHedgehog game, in which the end of the game essentially hits the ResetButton.
** [[DepartmentofRedundancyDepartment Not to mention the game hit the ResetButton.]]
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* ''{{The Legend of Zelda: Majora's Mask}}'' is regarded as one of the strangest and darkest entries in the series because of how disturbingly it twists this trope. The game is set over the course of three days and on the final day the land and likely the world is destroyed by a falling moon. However the protagonist Link's Ocarina allows him to travel back in time to the first day - because of this the player is required to repeat the same three days over and over again, and only then is when you realise the absolutely horrific implications set upon the oblivious civilians; they spend most of the three-day cycle is blissful ignorance, confident that the problem with the moon is going to blow over - by the final day the bravest man in the town is huddled in a secret room saying he doesn't want to die.
** To make matters even more disturbing, the falling moon isn't the only problem the people have on their minds; most of the characters have very distressing troubles that will not go away by themselves - this includes a ranch facing terminal bankruptcy, an engaged couple who may never see each other again, a little girl whose father is on the brink of becoming an undead monster, an innocent victim about to be executed for crimes he didn't commit, a mother whose babies may not survive and a race of people facing extinction. The only way these problems can be fixed is if Link intervenes, and having to go back in time to the first day erases all of your efforts.
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* ''{{The Legend of Zelda: Majora's Mask}}'' is regarded as one of the strangest and darkest entries in the series because of how disturbingly it twists this trope. The game is set over the course of three days and on the final day the land and likely the world is destroyed by a falling moon. However the protagonist Link's Ocarina allows him to travel back in time to the first day - because of this the player is required to repeat the same three days over and over again, and only then is when you realise the absolutely horrific implications set upon the oblivious civilians; they spend most of the three-day cycle is blissful ignorance, confident that the problem with the moon is going to blow over - by the final day the bravest man in the town is huddled in a secret room saying he doesn't want to die.
** To make matters even more disturbing, the falling moon isn't the only problem the people have on their minds; most of the characters have very distressing troubles that will not go away by themselves - this includes a ranch facing terminal bankruptcy, an engaged couple who may never see each other again, a little girl whose father is on the brink of becoming an undead monster, an innocent victim about to be executed for crimes he didn't commit, a mother whose babies may not survive and a race of people facing extinction. The only way these problems can be fixed is if Link intervenes, and having to go back in time to the first day erases all of your efforts.
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** Note that this is [[ParanoiaFuel a very real condition]] known as Anterograde amnesia.
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** But [[GeekReferencePools nobody mentions]] [[SciFiGhetto {{Groundhog Day}} itself.]]

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** But [[GeekReferencePools nobody mentions]] [[SciFiGhetto {{Groundhog Day}} ''Groundhog Day'' itself.]]
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** But [[GeekReferencePools nobody mentions]] [[SciFiGhetto {{Groundhog Day}} itself.]]
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** Don't you mean [[GodOfWar Kratos]]?
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* ''{{Strange Days at Blake Holsey High}}'', aka ''BlackHoleHigh'' used this one with the twist that time will actively oppose any attempts to change the loop: if you decide to avoid bumping into someone by taking a different route, the other person will change their route to counteract this.

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* ''{{Strange Days at Blake Holsey High}}'', aka ''BlackHoleHigh'' ''BlackHoleHigh'', used this one with the twist that time will actively oppose any attempts to change the loop: if you decide to avoid bumping into someone by taking a different route, the other person will change their route to counteract this.
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* ''{{Strange Days at Blake Holsey High}}'' used this one with the twist that time will actively oppose any attempts to change the loop: if you decide to avoid bumping into someone by taking a different route, the other person will change their route to counteract this.

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* ''{{Strange Days at Blake Holsey High}}'' High}}'', aka ''BlackHoleHigh'' used this one with the twist that time will actively oppose any attempts to change the loop: if you decide to avoid bumping into someone by taking a different route, the other person will change their route to counteract this.
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Additional context for the SG 1 example

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** Only O'Neill and Teal'c remember the events of previous loops, and have to learn Latin in order to figure out how to stop the loops. In a slight variation it turns out the device causing this affects 14 worlds at once. Due to time running normally everywhere else the rest of the galaxy was out of synch for the duration of the time loops. When a character wonders how long they had been stuck in the loops it is mentioned that one of Earth's off-world allies had been trying to contact the SGC for "months". And they don't try to communicate all that often so who knows how long the loop was going on before they called the first time.
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** It is kind of the universe apology for you for causing you all that trouble.

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** It is kind of the universe universe's apology for you for causing you all that trouble.
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** Something similar is happening in the sequel, ''UminekoNoNakuKoroNi'', only this time, the cause of the loop is identified very early on: [[AWizardDidIt A Witch Did It.]] [[OrIsIt Or not.]] [[MindScrew Or something.]] SoYeah.

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** Something similar is happening in the sequel, ''UminekoNoNakuKoroNi'', only this time, the cause of the loop is identified very early on: [[AWizardDidIt A Witch Did It.]] [[OrIsIt Or not.]] [[MindScrew Or something.]] SoYeah.]]
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**** StephenTobolowsky (Ned Ryerson) said that the shoot was unusually complex because in order to ensure visual continuity, they'd have to shoot all the outdoor scenes with the same weather. To prevent the production waiting for consistent weather, they shot all the outdoor scenes over again whenever the weather changed.
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* The indie horror game [[spoiler:The White Chamber]] uses this as the plot, although it is not explained to the player until the very end. It turns out that [[spoiler:the main character is something of a bitch and went around slaughtering all of the other crew on the ship, one by one. She is forced to walk the horror and abomination filled wreckage of the ship until she shows enough remorse and compassion to warrant her "redemption". If you do not get enough good points, the game ends with her starting over, again and again and again and again....]]

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* The indie horror game [[spoiler:The White Chamber]] ''TheWhiteChamber'' uses this as the plot, although it is not explained to the player until the very end. It turns out that [[spoiler:the main character is something of a bitch and went around slaughtering all of the other crew on the ship, one by one. She is forced to walk the horror and abomination filled wreckage of the ship until she shows enough remorse and compassion to warrant her "redemption". If you do not get enough good points, the game ends with her starting over, again and again and again and again....]]
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* The indie horror game [[spoiler:The White Chamber]] uses this as the plot, although it is not explained to the player until the very end. It turns out that [[spoiler:the main character is something of a bitch and went around slaughtering all of the other crew on the ship, one by one. She is forced to walk the horror and abomination filled wreckage of the ship until she shows enough remorse and compassion to warrant her "redemption". If you do not get enough good points, the game ends with her starting over, again and again and again and again....]]
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* Disney's animated Christmas special featuring Mickey, Donald and Goofy in three mini-stories centered around X-mas themes. The Donald Duck feature has the triplets Huey, Dewey and Louie wish that is was "Christmas every day"; it ended in a case of the aforementioned trope.

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* Disney's animated Christmas special featuring Mickey, Donald and Goofy in three mini-stories centered around X-mas themes. The Donald Duck DonaldDuck feature has the triplets Huey, Dewey and Louie wish that is was "Christmas every day"; it ended in a case of the aforementioned trope.
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* ''TheTatamiGalaxy'' is all about this kind of plot, but the episodes vary on how it plays out. In the first half of the series, each episode is the protagonist choosing to join a club, things going wrong, and it resetting at the end, and in each episode, it's a different club. Later, the protagonist chooses to reset the span of an evening, as he tries to choose the right romantic interest. Then, it gets weirder. Despite the various resets, there is ultimately continuity between the episodes, so it works as a JigsawPuzzlePlot.
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* ''UruseiYatsura: Beautiful Dreamer'' follows one for the early part of the film.

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* ''UruseiYatsura: Beautiful Dreamer'' (released in 1984) follows one for the early part of the film.

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