History Main / Griefer

17th Oct '14 1:58:10 AM SeptimusHeap
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*In ''TabletopGame/WraithTheOblivion'', each player, the eponymous Wraiths, have Psyche and Shadow as part of them. The Shadow specifically is the worst side of the character, their darkest desires and personality flaws, but the character must interact with this because it gives them power. Normally the GM controls this, but the game also suggests letting other players control the Shadows, following the guidelines of the chosen Shadow archtype to grief the Wraith player until they give in to what the Shadow wants. After doing so, the Shadow is happy (for a bit, they soon return to their mischief), and the Wraith has to deal with the (usually horrible) consequences.
25th Oct '13 12:05:20 PM Willbyr
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2nd Dec '12 7:38:41 PM Willbyr
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The Griefer is the most known term for this type of player. The act of griefing dates as far back as the days of old arcades in your local pizzeria. Methods of griefing included but were not limited to reaching over and pressing buttons on games people were playing, turning off the game while it was in use, attack players in games where friendly-fire exists, physically distracting them (such as covering their eyes or tickling them), or tilting a pinball machine. But these early griefers were much more contained as they could not at all grief people on the other side of the world, oh no, they were limited to Arcade games. Plus, you knew who they really were, and they were within range of your [[HurricaneKick foot]] or your [[TalkToTheFist hand]]. When Online gaming became the norm, Griefers [[{{GIFT}} jumped all over it]].

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The Griefer is the most known term for this type of player. The act of griefing dates as far back as the days of old arcades in your local pizzeria. Methods of griefing included but were not limited to reaching over and pressing buttons on games people were playing, turning off the game while it was in use, attack attacking players in games where friendly-fire exists, physically distracting them (such as covering their eyes or tickling them), or tilting a pinball machine. But these early griefers were much more contained as they could not at all grief people on the other side of the world, oh no, they were limited to Arcade games. Plus, you knew who they really were, and they were within range of your [[HurricaneKick foot]] or your [[TalkToTheFist hand]]. When Online online gaming became the norm, Griefers [[{{GIFT}} jumped all over it]].



Griefers play online for one sole purpose: to annoy and anger the other players. It doesn't matter to the Griefer if he gets killed in the game, loses the match, or gets booted/banned from the server. As long as the Griefer pisses off someone, he has already won. Griefers enjoy seeking out new and interesting ways to ruin the games for others. Griefers cannot be stopped by countering their strategies on a case by case basis, joining a different game, or even reporting them to a moderator or adminstrator, because they don't care. They also love to be away from the keyboard during PlayerVersusPlayer games

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Griefers play online for one sole purpose: to annoy and anger the other players. It doesn't matter to the Griefer if he gets killed in the game, loses the match, or gets booted/banned from the server. As long as the Griefer pisses off someone, he has already won. Griefers enjoy seeking out new and interesting ways to ruin the games for others. Griefers cannot be stopped by countering their strategies on a case by case basis, joining a different game, or even reporting them to a moderator or adminstrator, administrator, because they don't care. They also love to be away from the keyboard during PlayerVersusPlayer games



* ''Webcomic/TheNonAdventuresOfWonderella:'' In [[http://nonadventures.com/2012/06/30/toad-the-wet-blanket/ "Toad the Wet BLANKET"]] we're shown that, every time young Dana and Penumbra played a ''{{Battletoads}}''-esque game, Dana would deliberately throw Penumbra's character off a cliff. The AltText on this particular comic reads, "Everyone who did this is going to a special Circle of Hell where you just [[ThatOneLevel ride hoverbikes]] [[CoolAndUnusualPunishment forever]]."

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* ''Webcomic/TheNonAdventuresOfWonderella:'' In [[http://nonadventures.com/2012/06/30/toad-the-wet-blanket/ "Toad the Wet BLANKET"]] we're shown that, every time young Dana and Penumbra played a ''{{Battletoads}}''-esque ''VideoGame/{{Battletoads}}''-esque game, Dana would deliberately throw Penumbra's character off a cliff. The AltText on this particular comic reads, "Everyone who did this is going to a special Circle of Hell where you just [[ThatOneLevel ride hoverbikes]] [[CoolAndUnusualPunishment forever]]."
19th Nov '12 8:14:19 AM Willbyr
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Note: This page is locked to prevent it from becoming a SelfDemonstratingArticle. In-media examples only.

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Note: This page is locked to prevent it from becoming a SelfDemonstratingArticle. In-media '''In-media examples only.only'''






* ''MagicTheGathering'''s ''New Phyrexia'' expansion was [[IntendedAudienceReaction intentionally designed with Griefing in mind]], and contains many cards that are intended to make your opponent feel bad. For example, [[http://magiccards.info/nph/en/23.html Shattered Angel]] takes something they normally feel happy about (getting more mana) and makes them feel bad about it (by making you gain life every time they play a land); there's a similar dynamic with cards like [[http://magiccards.info/mbs/en/21.html Consecrated Sphinx]], [[http://magiccards.info/nph/en/25.html Suture Priest]], [[http://magiccards.info/nph/en/87.html Invader Parasite]], and so on.\\

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* ''MagicTheGathering'''s ''TabletopGame/MagicTheGathering'''s ''New Phyrexia'' expansion was [[IntendedAudienceReaction intentionally designed with Griefing in mind]], and contains many cards that are intended to make your opponent feel bad. For example, [[http://magiccards.info/nph/en/23.html Shattered Angel]] takes something they normally feel happy about (getting more mana) and makes them feel bad about it (by making you gain life every time they play a land); there's a similar dynamic with cards like [[http://magiccards.info/mbs/en/21.html Consecrated Sphinx]], [[http://magiccards.info/nph/en/25.html Suture Priest]], [[http://magiccards.info/nph/en/87.html Invader Parasite]], and so on.\\



-->Our vision of ''New Phyrexia''--as created by Aaron Forsythe and Ken Nagle, the two players in R&D with the strongest griefing tendencies--is one of all-upside [[{{Griefer}} griefing]] that leaves your opponent not knowing what they're supposed to do and feeling a little bit violated. Phyrexia doesn't destroy all the creatures on the battlefield; it destroys all the creatures on the battlefield and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Life%27s%20Finale rips some out of your library to boot]]. Phyrexia doesn't just exile a permanent. It [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exclusion%20Ritual disallows the opponent from casting every other copy]].

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-->Our vision of ''New Phyrexia''--as created by Aaron Forsythe and Ken Nagle, the two players in R&D with the strongest griefing tendencies--is one of all-upside [[{{Griefer}} griefing]] {{grief|er}}ing that leaves your opponent not knowing what they're supposed to do and feeling a little bit violated. Phyrexia doesn't destroy all the creatures on the battlefield; it destroys all the creatures on the battlefield and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Life%27s%20Finale rips some out of your library to boot]]. Phyrexia doesn't just exile a permanent. It [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exclusion%20Ritual disallows the opponent from casting every other copy]].



* ''SouthPark'' has a famous ''WorldOfWarcraft'' episode where the cast goes off in pursuit of revenge against a griefer.

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* ''SouthPark'' ''WesternAnimation/SouthPark'' has a famous ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' episode where the cast goes off in pursuit of revenge against a griefer.
30th Jun '12 7:28:50 PM MetaFour
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[[folder:Webcomics]]
* ''Webcomic/TheNonAdventuresOfWonderella:'' In [[http://nonadventures.com/2012/06/30/toad-the-wet-blanket/ "Toad the Wet BLANKET"]] we're shown that, every time young Dana and Penumbra played a ''{{Battletoads}}''-esque game, Dana would deliberately throw Penumbra's character off a cliff. The AltText on this particular comic reads, "Everyone who did this is going to a special Circle of Hell where you just [[ThatOneLevel ride hoverbikes]] [[CoolAndUnusualPunishment forever]]."
[[/folder]]
18th Mar '12 9:04:03 PM blackcat
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Calling Griefer is a popular accusation in {{MMORPG}}s that allow PlayerVersusPlayer combat, particularly in {{MMORPG}}s that don't have separate [=PvP=] and {{PvE}} environments.

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Calling Griefer is a popular accusation in {{MMORPG}}s that allow PlayerVersusPlayer combat, particularly in {{MMORPG}}s that don't have separate [=PvP=] and {{PvE}} environments.
PlayerVersusEnvironment.
6th Nov '11 6:13:32 PM Fighteer
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* ''MagicTheGathering'''s ''New Phyrexia'' expansion was [[TheyPlottedAGoodWaste intentionally designed with Griefing in mind]], and contains many cards that are intended to make your opponent feel bad. For example, [[http://magiccards.info/nph/en/23.html Shattered Angel]] takes something they normally feel happy about (getting more mana) and makes them feel bad about it (by making you gain life every time they play a land); there's a similar dynamic with cards like [[http://magiccards.info/mbs/en/21.html Consecrated Sphinx]], [[http://magiccards.info/nph/en/25.html Suture Priest]], [[http://magiccards.info/nph/en/87.html Invader Parasite]], and so on.\\

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* ''MagicTheGathering'''s ''New Phyrexia'' expansion was [[TheyPlottedAGoodWaste [[IntendedAudienceReaction intentionally designed with Griefing in mind]], and contains many cards that are intended to make your opponent feel bad. For example, [[http://magiccards.info/nph/en/23.html Shattered Angel]] takes something they normally feel happy about (getting more mana) and makes them feel bad about it (by making you gain life every time they play a land); there's a similar dynamic with cards like [[http://magiccards.info/mbs/en/21.html Consecrated Sphinx]], [[http://magiccards.info/nph/en/25.html Suture Priest]], [[http://magiccards.info/nph/en/87.html Invader Parasite]], and so on.\\
20th May '11 11:51:20 AM Fighteer
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[[folder:Tabletop Games]]
* ''MagicTheGathering'''s ''New Phyrexia'' expansion was [[TheyPlottedAGoodWaste intentionally designed with Griefing in mind]], and contains many cards that are intended to make your opponent feel bad. For example, [[http://magiccards.info/nph/en/23.html Shattered Angel]] takes something they normally feel happy about (getting more mana) and makes them feel bad about it (by making you gain life every time they play a land); there's a similar dynamic with cards like [[http://magiccards.info/mbs/en/21.html Consecrated Sphinx]], [[http://magiccards.info/nph/en/25.html Suture Priest]], [[http://magiccards.info/nph/en/87.html Invader Parasite]], and so on.\\
\\
And while most sets have spells that kill or disable your opponent's stuff, in ''New Phyrexia'' they have added effects that rub your victory in their face, as with [[http://magiccards.info/nph/en/40.html Numbing Dose]], [[http://magiccards.info/nph/en/99.html Victorious Destruction]], [[http://magiccards.info/nph/en/43.html Psychic Barrier]], [[http://magiccards.info/nph/en/110.html Glissa's Scorn]], [[http://magiccards.info/nph/en/58.html Enslave]], [[http://magiccards.info/nph/en/41.html Phyrexian Ingester]], etc.\\
\\
Or, as development team member Tom [=LaPille=] [[http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/140 puts it]]:
-->Our vision of ''New Phyrexia''--as created by Aaron Forsythe and Ken Nagle, the two players in R&D with the strongest griefing tendencies--is one of all-upside [[{{Griefer}} griefing]] that leaves your opponent not knowing what they're supposed to do and feeling a little bit violated. Phyrexia doesn't destroy all the creatures on the battlefield; it destroys all the creatures on the battlefield and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Life%27s%20Finale rips some out of your library to boot]]. Phyrexia doesn't just exile a permanent. It [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Exclusion%20Ritual disallows the opponent from casting every other copy]].
[[/folder]]
20th May '11 10:13:03 AM Fighteer
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[[/folder]]

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[[/folder]][[/folder]]

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20th May '11 10:12:47 AM Fighteer
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Calling Griefer is a popular accusation in {{MMORPG}}s that allow PlayerVersusPlayer combat, particularly in {{MMORPG}}s that don't have separate [=PvP=] and {{PvE}} environments.

to:

Calling Griefer is a popular accusation in {{MMORPG}}s that allow PlayerVersusPlayer combat, particularly in {{MMORPG}}s that don't have separate [=PvP=] and {{PvE}} environments. environments.

Note: This page is locked to prevent it from becoming a SelfDemonstratingArticle. In-media examples only.


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!!Examples:
[[foldercontrol]]

[[folder:Western Animation]]
* ''SouthPark'' has a famous ''WorldOfWarcraft'' episode where the cast goes off in pursuit of revenge against a griefer.
[[/folder]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.Griefer