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* The web game ''[[http://www.nitrome.com/games/swindler/ Swindler]]'' by {{Nitrome}} is based around being able to rotate the rooms.
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* The web game ''[[http://www.nitrome.com/games/swindler/ Swindler]]'' by {{Nitrome}} {{Creator/Nitrome}} is based around being able to rotate the rooms.
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* In ''Film/{{Lucy}}'' when Lucy first has an intake of the drug, which causes her to [[ConvulsiveSeizures convulse]] on the wall and ceiling of the room she's in.
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* [[MeaningfulName Graviton]]'s [[MarvelComics entire schtick]].
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* [[MeaningfulName Graviton]]'s [[MarvelComics [[Creator/MarvelComics entire schtick]].
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* In ''Film/StarTrekBeyond'', the ArtificialGravity fields inside [[SpaceStation Starbase Yorktown]] create gravity slipstreams that one can fly on, as demonstrated by the InterestingSituationDuel between Kirk and [[spoiler:Edison]].
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* The first level of the planet Fog in ''VideoGame/BlenderBros'' takes place in the planet's rings, and has low gravity to go along with it.
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* ''{{McDonaldland}}'' (or ''{{McKids}}'' depending on locale) has some platforms with cogs on the ends which, if run across, will flip you onto the other side of the platform, reversing gravity in the process.
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* ''{{McDonaldland}}'' ''VideoGame/{{McDonaldland}}'' (or ''{{McKids}}'' ''VideoGame/{{McKids}}'' depending on locale) has some platforms with cogs on the ends which, if run across, will flip you onto the other side of the platform, reversing gravity in the process.
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* The UrExample of Gravity Screw in video games is located in ''{{Spacewar}}!'' where the ships and missiles can optionally gravitate towards the center of the level.
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* The UrExample of Gravity Screw in video games is located in ''{{Spacewar}}!'' ''VideoGame/{{Spacewar}}!'' where the ships and missiles can optionally gravitate towards the center of the level.
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* ''VideoGame/SuperMarioLand2'' had the Space Zone, two levels of platforming in low gravity. The floaty jumping combined with a maze of [[SpikesOfDoom dangerous stars]] helped to turn the second stage into ThatOneLevel.
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* ''VideoGame/SuperMarioLand2'' ''VideoGame/SuperMarioLand2SixGoldenCoins'' had the Space Zone, two levels of platforming in low gravity. The floaty jumping combined with a maze of [[SpikesOfDoom dangerous stars]] helped to turn the second stage into ThatOneLevel.
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* The freaky room at the end of ''Film/{{Labyrinth}}'' where down is wherever your feet are. Jareth is right at home here - the heroine, not so much.
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* The [[Creator/MCEscher freaky room room]] at the end of ''Film/{{Labyrinth}}'' where down is wherever your feet are. Jareth is right at home here - the heroine, not so much.
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* ''{{GURPS}}'' has rules for operating in high or low gravity. Zero gravity can result in the character becoming physically ill.
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* ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' has rules for operating in high or low gravity. Zero gravity can result in the character becoming physically ill.
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* ''ComicBook/TheGrievousJourneyOfIchabodAzrael'': When Ichabod is hanging at the edge of the afterlife before he falls into nothingness, he calls for his horse, who just ignores gravity completely.
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* As Thorinn goes further down in ''Literature/TheWorldAndThorinn'', the worlds have lower and lower gravity due to getting closer to the center of the Earth.
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* ''[[{{VideoGame/TriOfFriendshipAndMadness}} TRI: Of Friendship and Madness]]'' has a '''lot''' of fun with this trope. Nearly every chapter incorporates some form of gravity defiance, and almost all examples in the trope's list are covered in this game. You'll be scaling walls and ceilings with the TRI and dealing with the constant shifting gravity of cylindrical rooms, misty hallways, and planets.
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* ''DeadFantasy'' Part II features a running/falling battle down the side of a miles-high stone tower. And it is ''[[CrowningMomentOfAwesome awesome.]]''
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* ''DeadFantasy'' ''WebAnimation/DeadFantasy'' Part II features a running/falling battle down the side of a miles-high stone tower. And it is ''[[CrowningMomentOfAwesome awesome.]]''
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* ''[[VideoGame/TheAngryVideoGameNerdAdventures The Angry Video Game Nerd II: ASSimilation]]'' has "Shitty Security Breach", where switches control the direction of gravity, and "[=WhyWhyWhyWhyWhyWhy=]", a parody of ''VideoGame/{{VVVVVV}}'', where gravity flips with every press of the Jump key.
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* Fairly common in ''VideoGame/{{Prey}}'', both with switches that changed gravity, and wallwalks, which were walkways that often turned upside down, allow people on it to defy gravity.
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* Fairly common in ''VideoGame/{{Prey}}'', ''VideoGame/Prey2006'', both with switches that changed gravity, and wallwalks, which were walkways that often turned upside down, allow people on it to defy gravity.
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* Most of ''Anime/ValvraveTheLiberator'' takes place off of planets, and there are a lot of scenes where the characters float in their ships, or down hallways in their [[DysonSphere module]]. Some of the students even sleep floating, in sleeping bags.
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* In ''VideoGame/TinyToonAdventuresBusterBustsLoose'', during the "[[SpaceZone Space Opera]]" level, there's a section where Buster must hit the switches to invert the gravity to get a giant cannonball to break through the ceiling and floor.
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* In ''TalesOfMonkeyIsland Chapter 4: The Trial and Execution of Guybrush Threepwood'', one of the buttons on De Singe's Auto-Trepanation Helmet turns the whole room in the lab upside down along with Guybrush for a few seconds.
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* In ''TalesOfMonkeyIsland ''VideoGame/TalesOfMonkeyIsland Chapter 4: The Trial and Execution of Guybrush Threepwood'', one of the buttons on De Singe's Auto-Trepanation Helmet turns the whole room in the lab upside down along with Guybrush for a few seconds.
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* ''Film/{{Sunshine}}''. During the final confrontation on the payload, the laws of physics get a little wonky. Capa finds himself falling off the side of the bomb, only to suddenly be upright.
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* ''Film/{{Sunshine}}''. During the final confrontation on the payload, the laws of physics get a little wonky. Capa finds himself falling wonky because it's dense enough to have its own gravity. Two characters fall off the side edge of the bomb, bomb and are sliding to their deaths, only to find that 'down' is suddenly be upright.underneath them, whereupon they can stand up.
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* ''Film/{{Sunshine}}''. During the final confrontation on the payload, the laws of physics get a little wonky. Capa finds himself falling off the side of the bomb, only to suddenly be upright.
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* "Hero Klungo Sssavesss Teh Universsse", a GameWithinAGame from ''{{Banjo-Kazooie}}: Nuts & Bolts'' (in the downloadable content) has arrows that change your personal gravity.
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* "Hero Klungo Sssavesss Teh Universsse", a GameWithinAGame from ''{{Banjo-Kazooie}}: ''VideoGame/BanjoKazooie: Nuts & Bolts'' (in the downloadable content) has arrows that change your personal gravity.
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* OK Go hired the "Vomit Comet" from NASA for 20 flights to film their video for "Upside Down & Inside Out".
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* OK Go hired the "Vomit Comet" from NASA for 20 flights to film their video for "Upside Down & Inside Out".
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* So-called "Mystery Houses" use optical illusions and angled walls and floors to simulate this trope.
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* OK Go hired the "Vomit Comet" from NASA for 20 flights to film their video for "Upside Down & Inside Out".
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[[folder: {{Music}}]]
* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin.
[[/folder]]
* In the video for Lionel Ritchie's "Dancing on the Ceiling", a rotating set was used to allow Ritchie and a whole roomful of party-goers to do ExactlyWhatItSaysOnTheTin.
[[/folder]]
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** Even earlier, ''VideoGame/SuperCastlevaniaIV'' had a room where Simon was hanging from a ring in the wall by his whip and the whole place rotated first 90 and then 180 degrees around him.
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** Even earlier, ''VideoGame/SuperCastlevaniaIV'' had a room where Simon was hanging from a ring in the wall by his whip and the whole place rotated first 90 and then 180 degrees around him.
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** Even earlier, ''VideoGame/SuperCastlevaniaIV'' had a room where Simon was hanging from a ring in the wall by his whip and the whole place rotated first 90 and then 180 degrees around him.
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* In ''VideoGame/OriAndTheBlindForest'' navigating the Forlorn Ruins requires you to employ variable gravity with the Light Vessel.
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* In ''VideoGame/OriAndTheBlindForest'' navigating the ''VideoGame/OriAndTheBlindForest'''s Forlorn Ruins requires you to employ variable gravity changes based on the direction of the surface you are standing on with the Light Vessel.Vessel equipped.
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* In ''VideoGame/OriAndTheBlindForest'' navigating the Forlorn Ruins requires you to employ cross gravity with the Light Vessel.
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* In ''VideoGame/OriAndTheBlindForest'' navigating the Forlorn Ruins requires you to employ cross variable gravity with the Light Vessel.
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* In ''VideoGame/OriAndTheBlindForest'' navigating the Forlorn Ruins requires you to employ cross gravity with the Light Vessel.