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* The freaky room at the end of ''{{Labyrinth}}'' where down is wherever your feet are. Jareth is right at home here - the heroine, not so much.

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* The freaky room at the end of ''{{Labyrinth}}'' ''Film/{{Labyrinth}}'' where down is wherever your feet are. Jareth is right at home here - the heroine, not so much.
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* ''VideoGame/WorldOfGoo'' features a Planet-type level.

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* ''VideoGame/WorldOfGoo'' features a Planet-type level and a Rotating Castle-type level.
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** One game was going to have gravity spheres with a similar effect, but they were deemed too confusing.
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* Some levels in ''{{Psychonauts}}'', such as Sasha's Shooting Gallery which takes place on the outside of a cube, and The Milkman Conspiracy, a literally twisted suburb with streets curving every direction.

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* Some levels in ''{{Psychonauts}}'', ''VideoGame/{{Psychonauts}}'', such as Sasha's Shooting Gallery which takes place on the outside of a cube, and The Milkman Conspiracy, a literally twisted suburb with streets curving every direction.

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* ''Game/MegaMan 5'' had Gravity Man's level (variable gravity) and Star Man's level (low gravity).
** Mega Man V in the Game Boy series has Saturn's level, with examples of high and low gravity.
** Cyber Peacock's level in ''MegaManX 4'' had buttons that flipped the stage (gravity still pointed downwards) every so often.
** MegaManX 7 had stage where you could rotate the stage by 90 degrees via hitting a switches throughout.
*** That ''is'' Gravity Antonion's stage , which is actually in X8. Dark Dizzy's level in X5 has a similar gimmick.
** In the final area of ''MegaManLegends 2'', there are consoles that let you set gravity to low, normal, and high, allowing you to access different areas based on the current gravity (such as jumping on a weak floor in high gravity to break it). You're also forced to high gravity immediately whenever you touch security lasers in the area, making you take detours when you need to keep low gravity.
* The PC game ''RosenkreuzStilette'' had a level late in the game that worked just like Gravity Man's level, with flipping gravity. Given that the game was a tribute to ''Game/MegaMan'' and ''{{Castlevania}}'' games, it's no surprise, really.

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* ''Game/MegaMan ''VideoGame/MegaMan 5'' had Gravity Man's level (variable gravity) and Star Man's level (low gravity).
** Mega Man V ''V'' in the Game Boy series has Saturn's level, with examples of high and low gravity.
** Cyber Peacock's level in ''MegaManX ''VideoGame/MegaManX 4'' had buttons that flipped the stage (gravity still pointed downwards) every so often.
** MegaManX 7 had stage where you could rotate the stage by 90 degrees via hitting a switches throughout.
*** That ''is'' Gravity
**Gravity Antonion's stage , which is actually in X8.''X8''. Dark Dizzy's level in X5 has a similar gimmick.
** In the final area of ''MegaManLegends ''VideoGame/MegaManLegends 2'', there are consoles that let you set gravity to low, normal, and high, allowing you to access different areas based on the current gravity (such as jumping on a weak floor in high gravity to break it). You're also forced to high gravity immediately whenever you touch security lasers in the area, making you take detours when you need to keep low gravity.
* The PC game ''RosenkreuzStilette'' had a level late in the game that worked just like Gravity Man's level, with flipping gravity. Given that the game was a tribute to ''Game/MegaMan'' ''VideoGame/MegaMan'' and ''{{Castlevania}}'' games, it's no surprise, really.
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* The web game ''[[http://www.nitrome.com/games/swindler/ Swindler]]'' is based around being able to rotate the rooms.

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* The web game ''[[http://www.nitrome.com/games/swindler/ Swindler]]'' by {{Nitrome}} is based around being able to rotate the rooms.
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* The web game ''[[http://www.nitrome.com/games/swindler/ Swindler]]'' is based around being able to rotate the rooms.
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* ''TheSimpsons'' used the MCEscher ''Relativity'' joke twice. [[http://images.wikia.com/simpsons/images/0/09/CouchGagS6E12.jpg Once]] for a CouchGag and in the movie when Homer fell down all of the stairs.

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* The internet flash game ''Shift'' does this.

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* The internet flash game ''Shift'' ''[[http://armorgames.com/play/751/shift Shift]]'' does this.



* ''Luigi's Mansion'' has a few switches in various rooms that reverse gravity. They always come in pairs, because the doors are too low to the ground to exit without being on the floor.

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* ''Luigi's Mansion'' ''LuigisMansion'' has a few switches in various rooms that reverse gravity. They always come in pairs, because the doors are too low to the ground to exit without being on the floor.


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* ''ButThatWasYesterday'' has some minor gravity screwing of the "rotating castle" varity when the player uses a swing.
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* ''WorldOfGoo'' features a Planet-type level.

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* ''WorldOfGoo'' ''VideoGame/WorldOfGoo'' features a Planet-type level.
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* FredAstaire[='s=] famous [[http://www.youtube.com/watch?v=Y8n7WQIXQDs#t=89s rotating room/"Ceiling Dance" routine]] from ''Royal Wedding''.
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* [[http://www.youtube.com/watch?v=VIs00QjiJZQ Upside down ice fishing]]
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* In ''{{Jedi Outcast}}'' there is a brief zero gravity section aboard the ''Doombringer''

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* In ''{{Jedi Outcast}}'' ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'' there is a brief zero gravity section aboard the ''Doombringer''
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* The Distortion World in ''{{Pokemon}} Platinum'' has you walking on the walls at times, and it kind of messes up the control system a little right after you get back.

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* The Distortion World in ''{{Pokemon}} Platinum'' ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'' has you walking on the walls at times, and it kind of messes up the control system a little right after you get back.
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** So did the theme song to the animated version of ''TheAddamsFamily.''

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** So did the theme song to the animated version of ''TheAddamsFamily.''Series/TheAddamsFamily.''
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* ''{{VVVVVV}}''[==]'s entire premise is based on this, and is modified by many, many obstacles.

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* ''{{VVVVVV}}''[==]'s ''VideoGame/{{VVVVVV}}''[==]'s entire premise is based on this, and is modified by many, many obstacles.
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* ''AndYetItMoves'' is a recent example where Gravity Screw is actually one of the ''fundamental game mechanics''.

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* ''AndYetItMoves'' ''Videogame/AndYetItMoves'' is a recent example where Gravity Screw is actually one of the ''fundamental fundamental game mechanics''.mechanics.
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* ''SeriousSam: The Second Encounter'' has a level with some confusing mechanics, including a room where gravity goes to the outside of a cylinder and several areas with low gravity.
** In ''The First Encounter'', the level "Sacred Yards" contains an area where some places have reverse gravity. Very trippy, especially when quickly moving from one area to the other and back.

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* In ''SeriousSam: The Second First Encounter'' has a level with some confusing mechanics, including a room where gravity goes to the outside of a cylinder and several areas with low gravity.
** In ''The First Encounter'',
the level "Sacred Yards" contains an area where some places have reverse gravity. Very trippy, especially when quickly moving from one area to the other and back.
** ''The Second Encounter'', has a level with some confusing mechanics, including a room inside a cylinder (with gravity directed towards the walls) and several areas with low gravity. How do you like a tiny room where everything constantly bounces up and down at warp-speed, including the hordes of enemies?



** It is possible to design levels with rooms having reverse gravity or the ability to walk up on the walls[[hottip:*:Or to be exact, cheating with warpzones to make it look like that. It's tricky and has a good chance of crashing the game but it's possible. Simply setting negative zone gravity would make players fall upwards and do a headstand on the ceiling.]]. In fact, there is a map trigger[[hottip:*:NitrogenZone]] that can be used to induce a zero gravity environment where the player can move as if underwater.

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** It is possible to design levels with rooms having reverse gravity or the ability to walk up on the walls[[hottip:*:Or to be exact, cheating with warpzones to make it look like that. It's tricky and has a good chance of crashing the game but it's possible. Simply setting negative zone gravity would make players fall upwards and do a headstand on the ceiling.]]. In fact, there is a map trigger[[hottip:*:NitrogenZone]] trigger[[hottip:*:[=NitrogenZone=]]] that can be used to induce a zero gravity environment where the player can move as if underwater.



** Not to mention that by reversing the gravity, you most likely caused the death of a certain character by dropping him unexpectedly on the ceiling.

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** Not to mention that by reversing the gravity, you have most likely caused the death of a certain character by dropping him unexpectedly on the ceiling.



* In ''Rad Gravity'', the planet Turvia has reversed gravity.
* In ''Solar Jetman'', each planet has a different level of gravity - the higher the number, the more the jetpod will be attracted to the surface. And yes, one planet does have negative gravity.

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* In ''Rad Gravity'', ''RadGravity'', the planet Turvia has reversed gravity.
* In ''Solar Jetman'', ''SolarJetman'', each planet has a different level of gravity - the higher the number, the more the jetpod will be attracted to the surface. And yes, one planet does have negative gravity.



* In one level in ''ModernWarefare 3'', you play as one of the bodyguards of the russian president as his plane gets hijacked by terrorists. While fighting your way through the traitors, the plane enters freefall for a few seconds during which you have to fight in weightlessness until someone gets the plane back under control. [[spoiler:Until it crashes into the german countryside a few minutes later.]]

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* In one level in ''ModernWarefare ''ModernWarfare 3'', you play as one of the bodyguards of the russian president as his plane gets hijacked by terrorists. While fighting your way through the traitors, the plane enters freefall for a few seconds during which you have to fight in weightlessness until someone gets the plane back under control. [[spoiler:Until it crashes into the german countryside a few minutes later.]]



* {{Unreal 2}} has a ships artificial gravity play up, first allowing to jump large distances, then pulling you against different surfaces.
* One of the levels of the classic arcade game ''Marble Madness'' is the Silly Stage, where you must guide the marble from the bottom of the course to the top, rolling it uphill with the same ease the marble would normally roll downhill.

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* {{Unreal 2}} ''{{Unreal 2}}'' has a ships artificial gravity play up, first allowing to jump large distances, then pulling you against different surfaces.
* One of the levels of the classic arcade game ''Marble Madness'' ''MarbleMadness'' is the Silly Stage, where you must guide the marble from the bottom of the course to the top, rolling it uphill with the same ease the marble would normally roll downhill.
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*** As well as Cosmic Angel in ''SonicAdvance'', Egg Utopia in ''Sonic Advance 2'', and Dead Line in ''SonicRush''.

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*** As well as Cosmic Angel in ''SonicAdvance'', Egg Utopia in ''Sonic Advance 2'', and Dead Line in ''SonicRush''.''VideoGame/{{Sonic Rush|Series}}''.
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* In ''TronLegacy'', the Disk Wars area in which Rinzler fights has this feature. Since Rinzler is aware of this, he's able to land gracefully on his feet, unlike poor Sam, whose landings are a bit rougher.

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* In ''TronLegacy'', ''Film/TronLegacy'', the Disk Wars area in which Rinzler fights has this feature. Since Rinzler is aware of this, he's able to land gracefully on his feet, unlike poor Sam, whose landings are a bit rougher.
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* Very common in the ''SonicTheHedgehog'' games. ''{{Sonic 3}}''[='s=] Carnival Night featured wheels that functioned as miniature planetoids. Death Egg Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' involved spinning antigravity passages and a sideways gravity chamber in Act 1, then Act 2 involved gravity frequently switching upside down and back--and one of the bosses could only be defeated by manipulating this mechanic. ''SonicAdventure 2'' and ''Shadow The Hedgehog'' feature Crazy Gadget and Space Gadget respectively, both defining examples of gravity that can go in any of a number of directions.

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* Very common in the ''SonicTheHedgehog'' games. ''{{Sonic 3}}''[='s=] ''[[VideoGame/Sonic3AndKnuckles Sonic 3]]''[='s=] Carnival Night featured wheels that functioned as miniature planetoids. Death Egg Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' involved spinning antigravity passages and a sideways gravity chamber in Act 1, then Act 2 involved gravity frequently switching upside down and back--and one of the bosses could only be defeated by manipulating this mechanic. ''SonicAdventure 2'' and ''Shadow The Hedgehog'' feature Crazy Gadget and Space Gadget respectively, both defining examples of gravity that can go in any of a number of directions.
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* Very common in the ''SonicTheHedgehog'' games. ''{{Sonic 3}}''[='s=] Carnival Night featured wheels that functioned as miniature planetoids. Death Egg Zone from ''SonicAndKnuckles'' involved spinning antigravity passages and a sideways gravity chamber in Act 1, then Act 2 involved gravity frequently switching upside down and back--and one of the bosses could only be defeated by manipulating this mechanic. ''SonicAdventure 2'' and ''Shadow The Hedgehog'' feature Crazy Gadget and Space Gadget respectively, both defining examples of gravity that can go in any of a number of directions.

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* Very common in the ''SonicTheHedgehog'' games. ''{{Sonic 3}}''[='s=] Carnival Night featured wheels that functioned as miniature planetoids. Death Egg Zone from ''SonicAndKnuckles'' ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'' involved spinning antigravity passages and a sideways gravity chamber in Act 1, then Act 2 involved gravity frequently switching upside down and back--and one of the bosses could only be defeated by manipulating this mechanic. ''SonicAdventure 2'' and ''Shadow The Hedgehog'' feature Crazy Gadget and Space Gadget respectively, both defining examples of gravity that can go in any of a number of directions.
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* In ''Game/{{Dystopia}}'', {{Cyberspace}} uses a combination of "variable" and "light zone" gravity. In nodes, touching certain surfaces changes the direction of gravity. In tubes, there is no gravity, but up and down change depending on where you are.

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* In ''Game/{{Dystopia}}'', ''VideoGame/{{Dystopia}}'', {{Cyberspace}} uses a combination of "variable" and "light zone" gravity. In nodes, touching certain surfaces changes the direction of gravity. In tubes, there is no gravity, but up and down change depending on where you are.



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* ''{{Shatterhand}}'' had a level like this.

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* ''{{Shatterhand}}'' ''VideoGame/{{Shatterhand}}'' had a level like this.
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* ''CaveStory'' had a strange variant of this in the Outer Wall area, where the player fell normally, but enemies and powerups fell sideways-- even the powerups that weren't normally affected by gravity.

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* ''CaveStory'' ''VideoGame/CaveStory'' had a strange variant of this in the Outer Wall area, where the player fell normally, but enemies and powerups fell sideways-- even the powerups that weren't normally affected by gravity.
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[[AC:{{Webcomic}}s]]
* In ''SchlockMercenary'', gravity is a weapon, and gets used in all sorts of perspective-bending ways. One arc even involved a group of parkouring vandals who used the weird nullified gravity in the middle of an old space station to run amok throughout the station.
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* A level in ''[[{{Kirby}} Kirby's]][[KirbysEpicYarn Epic Yarn]]'' has gravity switches that can turn the gravity on or off.

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* A level in ''[[{{Kirby}} Kirby's]][[KirbysEpicYarn Kirby's]][[VideoGame/KirbysEpicYarn Epic Yarn]]'' has gravity switches that can turn the gravity on or off.
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* In one level in ''ModernWarefare 3'', you play as one of the bodyguards of the russian president as his plane gets hijacked by terrorists. While fighting your way through the traitors, the plane enters freefall for a few seconds during which you have to fight in weightlessness until someone gets the plane back under control. [[spoiler:Until it crashes into the german countryside a few minutes later.]]
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[[caption-width-right:350:What goes up must go...clockwise. Yeah.]]

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[[caption-width-right:350:What goes up must go...clockwise. Yeah.Sure.]]
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* The Inverse Planet: The level is round, but in the other way - a hollowed-out space that pulls the player toward its walls. Mission 03 in ''{{Strider}} 2'' featured a boss battle in a chamber like this.

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* The Inverse Planet: The level is round, but in the other way - a hollowed-out space that pulls the player toward its walls. Mission 03 in ''{{Strider}} ''VideoGame/{{Strider}} 2'' featured a boss battle in a chamber like this.

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