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* In ''VideoGame/NatsukiChronicles'', there's :Alex and Margaret Stage 7. You have to fight them in a large and extremely clumsy-to-control heavy assault ship, the same one that you fight in ''VideoGame/GingaForce'' (as this game is a POVSequel, with Natsuki being the Chapter 7 boss of that game), and you pretty much get pelted with their attacks the whole time as a result as you try to capture their ship with your special weapon. This would be ThatOneBoss if not for the fact that [[HopelessBossFight Natsuki will lose the fight regardless]] and you have a lot of health with which to [[HoldTheLine survive until the fight ends on its own]], but you still have to inflict as much capture damage on them and reduce damage to yourself as much as possible to get a good grade on the stage. Thankfully you're not expected to [[NoDamageRun no-damage]] it since you can take a few dozen hits and still get an S++, and this stage is excluded from Arcade Mode.
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*** Dark Bahamut is probably the most sadistic boss of the game. First of all, he starts with a Megaflare and you can't prevent it, it's too fast. Then he casts Reflect on himself...and then he spams Flare. It's not even a joke. He ''costantly casts Flare on himself''. And Slow does very little...because Flare is ''instantaneous''. And don't summon or he'll cast another Megaflare. And like the cherry on the cake, he sometimes heal 6000 HP. Have fun!

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*** Dark Bahamut is probably the most sadistic boss of the game. First of all, he starts with a Megaflare and you can't prevent it, it's too fast. Then he casts Reflect on himself...and then he spams Flare. It's not even a joke. He ''costantly ''constantly casts Flare on himself''. And Slow does very little...because Flare is ''instantaneous''. And don't summon or he'll cast another Megaflare. And like the cherry on the cake, he sometimes heal 6000 HP. Have fun!
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** The Imprisoned in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. It's basically a giant mouth and pair of legs covered in black scales, with its toes as its weakpoints. Your job is the stop it from walking up a spiral trail to the temple above by destroying all its toes and driving the seal back into its head [[SequentialBoss three times]]. Not only do you have to keep up with its pace, but every time it takes a step that foot sends out a harmful shockwave from the feet you're supposed to be attacking. As if that's not bad enough, you have to fight the Imprisoned ''three times'' throughout the game.

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** The Imprisoned in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. It's basically a giant mouth and pair of legs covered in black scales, with its toes as its weakpoints. Your job is the to stop it from walking up a spiral trail to the temple above by destroying all its toes and driving the seal back into its head [[SequentialBoss three times]]. Not only do you have to keep up with its pace, but every time it takes a step that foot sends out a harmful shockwave from the feet you're supposed to be attacking. As if that's not bad enough, you have to fight the Imprisoned ''three times'' throughout the game.
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* Wilhelm in ''VideoGame/{{Borderlands2}}'' is this for many players. A giant robot with many hard to avoid attacks and can summon lesser robots to either annoy and distract you or to get his shield recharged unless you [[ShootTheMedicFirst blast them quickly]]. Even with a strong corrosive weapon, Wilhelm has a ton of health. Don't let the boss catch you near the arena's cliff edge because he can push you over it and instantly kill you, causing his health and shield to be ''fully restored'' because you died. The only way to avoid that is to play with other people, since boss characters cannot regain health unless the entire group is taken out in one swoop.

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* Wilhelm in ''VideoGame/{{Borderlands2}}'' ''VideoGame/Borderlands2'' is this for many players. A giant robot with many hard to avoid attacks and can summon lesser robots to either annoy and distract you or to get his shield recharged unless you [[ShootTheMedicFirst blast them quickly]]. Even with a strong corrosive weapon, Wilhelm has a ton of health. Don't let the boss catch you near the arena's cliff edge because he can push you over it and instantly kill you, causing his health and shield to be ''fully restored'' because you died. The only way to avoid that is to play with other people, since boss characters cannot regain health unless the entire group is taken out in one swoop.



* [[VideoGame/Persona2 Persona 2: Eternal Punishment]] has Captain Shimazu. Shimazu and his flunkies aren't too tough aside from the insta-kill Aimed-shot with all of their damage-dealing attacks being single-target, the problem comes with dealing damage as they will constantly spam Hypnotic wave, a party-spanning sleep-inducing spell over and over, screwing up your Fusion-spells.

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* [[VideoGame/Persona2 ''[[VideoGame/Persona2 Persona 2: Eternal Punishment]] Punishment]]'' has Captain Shimazu. Shimazu and his flunkies aren't too tough aside from the insta-kill Aimed-shot with all of their damage-dealing attacks being single-target, the problem comes with dealing damage as they will constantly spam Hypnotic wave, a party-spanning sleep-inducing spell over and over, screwing up your Fusion-spells.



* Shadow Mitsuo of ''VideoGame/{{Persona 4}}'' takes forever to kill, constantly giving himself a 1400 HP buffer that is pretty much impossible to stop. Beyond his [[AIRoulette AI randomly getting lucky]] and using both of his actions to attack the hero ([[WeCannotGoOnWithoutYou instant game over if he dies]]) he poses no threat but is a war of attrition.

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* Shadow Mitsuo of ''VideoGame/{{Persona 4}}'' ''VideoGame/Persona4'' takes forever to kill, constantly giving himself a 1400 HP buffer that is pretty much impossible to stop. Beyond his [[AIRoulette AI randomly getting lucky]] and using both of his actions to attack the hero ([[WeCannotGoOnWithoutYou instant game over if he dies]]) he poses no threat but is a war of attrition.
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* Venom from ''VideoGame/SpiderMan'' will ''really'' get on the nerves of players, particularly those on a first-time playthrough who haven't mastered the decent but often dodgy controls. You first have to chase him across the city and battle him in an alley, with his favorite attacks being [[TeleportSpam vanishing and teleporting]] and a difficult to avoid attack that amounts to just grabbing and immobilizing you for five straight annoying seconds. Then you get to do the same chase through the sewers, and ''then'' the same battle except with [[DamselInDistress Mary Jane]] dangling in a tank with a "fill" switch that Venom keeps flipping on. It doesn't help either that Venom [[BossBanter never once shuts up]] throughout the entire 45 minute or so segment.

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* Venom from ''VideoGame/SpiderMan'' ''VideoGame/SpiderMan2000'' will ''really'' get on the nerves of players, particularly those on a first-time playthrough who haven't mastered the decent but often dodgy controls. You first have to chase him across the city and battle him in an alley, with his favorite attacks being [[TeleportSpam vanishing and teleporting]] and a difficult to avoid attack that amounts to just grabbing and immobilizing you for five straight annoying seconds. Then you get to do the same chase through the sewers, and ''then'' the same battle except with [[DamselInDistress Mary Jane]] dangling in a tank with a "fill" switch that Venom keeps flipping on. It doesn't help either that Venom [[BossBanter never once shuts up]] throughout the entire 45 minute or so segment.
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Not an example; Sans is so difficult to defeat as to be That One Boss (and is already listed there as an example).


* Actually a plot-point in ''VideoGame/{{Undertale}}'': [[spoiler:Sans, who is]] the final boss of the No Mercy route, intentionally tries to make the battle as annoying as possible, because he has enough MediumAwareness to know that you, the player, has the ability to {{Save Scum|ming}}, so his only hope to actually "win" the battle is to make you RageQuit in frustration. He only has 1 health point, and his attacks only do 1 damage, but they ignore MercyInvincibility, take up wide areas, and deal DamageOverTime. To make things worse, he does many unexpected things, like dodging every single attack, starting the battle with one of his most devastating attacks, at one point offering to spare you but immediately killing you if you accept, doing damage if you don't move quickly during your own turn while deciding what to do, and finally using his special attack, where he [[spoiler:does absolutely nothing. And because he's doing nothing, it's still his turn, so you can't hurt him either. Until he falls asleep]].
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First, let us say that [[ThisIsNotThatTrope it is not]] ThatOneBoss.

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First, let us say that [[ThisIsNotThatTrope [[WellThisIsNotThatTrope it is not]] ThatOneBoss.
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*** There's also Waterblight Ganon, who the first time isn't particularly difficult, but the Champions' Ballad DLC sets up a rematch with each of the Blights with only the tools provided. For Waterblight, this is just a few spears and ten arrows with a fairly weak bow. This becomes frustrating in the second phase when Waterblight takes to the sky and can only be knocked down with arrows. Once you runs out, the only way to damage is by getting close enough to use bombs or Urbosa's Fury if you have enough charges.

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*** There's also Waterblight Ganon, who the first time isn't particularly difficult, but the Champions' Ballad DLC sets up a rematch with each of the Blights with only the tools provided. For Waterblight, this is just a few spears and ten arrows with a fairly weak bow. This becomes frustrating in the second phase when Waterblight takes to the sky and can only be knocked down with arrows. Once you runs run out, the only way to damage is by getting close enough to use bombs or Urbosa's Fury if you have enough charges.

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[[folder:Action Adventure]]

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[[folder:Action Adventure]][[folder:Action-Adventure]]



** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and its Thunderblight Ganon. Overall not a difficult boss, but his many little mechanics make it infuriating to fight him. Thunderblight is [[LightningBruiser infuriatingly fast]], making it difficult to get Perfect Dodges or even Shield Parries, and — as the name implies — can use electricity. Getting hit by electricity in this game means that Link drops his weapon. All of this gets worse when it gets to lower HP and not only electrifies its sword and shield, but also begins to drop metal rods around Link and have them act as lightning rods.

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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and its Wild]]'':
***
Thunderblight Ganon. Overall not a difficult boss, but his many little mechanics make it infuriating to fight him. Thunderblight is [[LightningBruiser infuriatingly fast]], making it difficult to get Perfect Dodges or even Shield Parries, and — as the name implies — can use electricity. Getting hit by electricity in this game means that Link drops his weapon. weapon (except the Master Sword). All of this gets worse when it gets to lower HP and not only electrifies its sword and shield, but also begins to drop metal rods around Link and have them act as lightning rods.rods.
*** There's also Waterblight Ganon, who the first time isn't particularly difficult, but the Champions' Ballad DLC sets up a rematch with each of the Blights with only the tools provided. For Waterblight, this is just a few spears and ten arrows with a fairly weak bow. This becomes frustrating in the second phase when Waterblight takes to the sky and can only be knocked down with arrows. Once you runs out, the only way to damage is by getting close enough to use bombs or Urbosa's Fury if you have enough charges.
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* ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'s'' train boss. Good God, ''the train boss''. It's actually a very easy fight with very easy to dodge repetitive attacks, but the train has [[DamageSpongeBoss so much health]] that the fight will easily take more than an hour to complete. The last portion of the battle, where you're trying to shoot out the engine, is quite literally twenty straight minutes of standing there not moving (except to ''occasionally'' dodge an attack) and just holding the fire button down.

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* ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'s'' ''VideoGame/MegaManLegends 2's'' train boss. Good God, ''the train boss''. It's actually a very easy fight with very easy to dodge repetitive attacks, but the train has [[DamageSpongeBoss so much health]] that the fight will easily take more than an hour to complete. The last portion of the battle, where you're trying to shoot out the engine, is quite literally twenty straight minutes of standing there not moving (except to ''occasionally'' dodge an attack) and just holding the fire button down.
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** Out of all the potential Max Raid bosses, the title of most tedious to fight has to go to Cotton Down Eldegoss. While Eldegoss isn't strong enough to be that dangerous offensively, or quite durable enough to stall out the 10-turn limit like other defensive nightmares like Obstagoon and Shuckle, Eldegoss manages to make itself a total pest on a meta level with its Cotton Down ability. Cotton Down is an ability that activates every time Eldegoss is hit by a damaging move, which gives off cotton spores and lowers the Speed of everything except itself, the goal being to drag everyone else down to its molasses-like Speed tier. This by itself is just mildly annoying and not that bad, but seeing this in action is when the math of it being on a Max Raid boss really hits you: Its ability activates ''every'' time it gets hit, it gives a speed debuff to ''everyone'' else, and there are four Pokémon attacking it in one turn, meaning you'll be stuck sitting through as many as '''16''' unskippable "X's Speed fell!" text boxes per turn, four times each on all four raid members, and that's assuming you weren't unlucky enough to get stuck with AI Jolteon or Maractus[[note]]Jolteon knows Double Kick, which will activate it for both hits if it uses it, and Maractus knows Pin Missile, which can activate it up to ''5'' times, adding up to '''20''' of these text boxes by itself[[/note]]. You ''will'' want to bring in as many Pokémon immune to Cotton Down as you can, because the alternative is signing yourself up for the ''Pokémon'' equivalent of (quite literally) watching grass grow.
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*** Remember, Dark Bahamut, who constantly spams Flare? Atomos constantly spams '''Meteor'''. But unlike the dragon, this bastard '''only''' casts Meteor...aaaaaand Firaga and Earthquake if you're lucky. And I mean it.

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*** Remember, Dark Bahamut, who constantly spams Flare? Atomos constantly spams '''Meteor'''. But unlike the dragon, this bastard casts '''only''' casts Meteor...aaaaaand Firaga and Earthquake if you're lucky. And I mean it.
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*** Plague Horror's only attack is to cast Doom on the party, which can be annoying. By no means he's actually hard; he can very well be the easiest boss of the game. What's annoying is killing the characters and revive them. If you're fast enough, you can cast Reflect before he'll cast Doom and then you're set; he doesn't attack. I'll tell you something. He'll cast Haste on the characters, but it doesn't affect the timer.

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*** Plague Horror's only attack is to cast Doom on the party, which can be annoying. By no means he's actually hard; he can very well be the easiest boss of the game. What's annoying is killing the characters and revive them. If you're fast enough, you can cast Reflect before he'll cast he casts Doom and then you're set; he doesn't attack. I'll tell you something. He'll cast Haste on the characters, but it doesn't affect the timer.
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*** Plague Horror's only attack is to cast Doom on the party, which can be annoying. By no means he's actually hard; he can very well be the easiest boss of the game. What's annoying is killing the characters and revive them. If you're fast enough, you can cast Reflect before he'll cast Doom and then you're set; he doesn't attack. I'll tell you something. He'll cast Haste on the characters, but it doesn't affect the timer.


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** ''VideoGame/FinalFantasyIVTheAfterYears'':
*** [[VideoGame/FinalFantasyIII FF3]] Ahriman is exactly like Plague Horror in the prequel. Only this time...Haste ''does'' affect the timer. ThisIsGonnaSuck ''hard''.
*** Remember, Dark Bahamut, who constantly spams Flare? Atomos constantly spams '''Meteor'''. But unlike the dragon, this bastard '''only''' casts Meteor...aaaaaand Firaga and Earthquake if you're lucky. And I mean it.
*** Deathgaze can be encountered only as a random encounter. Once you find him, he'll casts Death on the entire party, then goes physical, uses Blizzaga, Thundaga or Death again, then retreats, but his HP will remain the same (unless you leave the floor). He's not that hard actually. It's more a battle of patience and it can run thin.

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* Pyribbit in ''VideoGame/KirbyTripleDeluxe''. While he can be rather dangerous at first, it becomes clear that a lot of his attacks are very telegraphed and follow a clear pattern. But no matter how good you get at the fight, there's nothing that can stop from jumping into the background, and absolutely every opportunity to attack him when he comes down is incredibly short. Can be extra frustrating in [[spoiler:Dedede Tour]] where you not only have to deal with the harder (DX) form, but you're trying to be quick about it, as well! This actually applies to most bosses in ''Triple Deluxe'', since this game introduced the mechanic of 3D background layers and every single boss (even minibosses) uses it to some extent, dragging the fights out. That said, none of the others are anywhere near as bad about it as Pyribbit.

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* ''Franchise/{{Kirby}}'':
** '''Fatty Whale''': This boss's attack pattern is randomized slightly, making him pretty unpredictable, and his attacks are pretty hard to dodge as well! When he gets the palette swap in Milky Way Wishes, he gets even worse, using a few new attacks, including attacks where he jumps across the arena! He's actually much slower in ''Ultra'' compared to how he was in the original, but he's still a pain to take out even in that version.
**
Pyribbit in ''VideoGame/KirbyTripleDeluxe''. While he can be rather dangerous at first, it becomes clear that a lot of his attacks are very telegraphed and follow a clear pattern. But no matter how good you get at the fight, there's nothing that can stop from jumping into the background, and absolutely every opportunity to attack him when he comes down is incredibly short. Can be extra frustrating in [[spoiler:Dedede Tour]] where you not only have to deal with the harder (DX) form, but you're trying to be quick about it, as well! This actually applies to most bosses in ''Triple Deluxe'', since this game introduced the mechanic of 3D background layers and every single boss (even minibosses) uses it to some extent, dragging the fights out. That said, none of the others are anywhere near as bad about it as Pyribbit.
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*** Moldorm from the Tower of Hera, the third dungeon. It fights you on top of a platform with open edges and a hole in the middle, and while its attacks don't do a dangerous amount of damage, they ''do'' cause KnockBack that can send you plummeting down a floor (two floors if you fall down the hole in the middle). After a tedious climb back up, any damage you've done to him is reset and you must start the fight over from the beginning. It gets faster the more damaged it gets, making it more and more likely that it will knock you off and you'll lose more progress. There's a reason why speedrunners call him Trolldorm.

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*** Moldorm from the Tower of Hera, the third dungeon. It fights you on top of a platform with open edges and a hole in the middle, and while its attacks don't do a dangerous amount of damage, they ''do'' cause KnockBack that can send you plummeting down a floor (two floors if you fall down the hole in the middle). After a tedious climb back up, up and recollecting hearts, any damage you've done to him is reset and you must start the fight over from the beginning. It Once it reaches its last hit point, it gets faster the more damaged it gets, making it more and more likely that it will knock you off and you'll lose more progress. There's a reason why speedrunners call him Trolldorm.
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** Juan from ''Emerald'' isn't too bad until his ace Kingdra. It's only weak to Dragon, but unless you have a Kingdra of your own (which can only be aquired from trade) all possible Dragons are vulnerable to a 4x effective Ice Beam. However, this Kingdra in particular comes with the infuriating combo of Double Team and Rest. It'll start setting up Double Team and if you get hits in, heal itself up with Rest, which will also remove any status afflicted on it. If you're particularly unlucky, you'll be dealing with all your attacks unable to land on a sleeping Pokemon and it'll wake up to attack, raise evasion, and heal. This can rectified with any moves that bypass accuracy checks like Aerial Ace.
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*** [[FinalBoss Safer Sephiroth]], if you are leveled up thoroughly from sidequesting and have access to high-end Materia and weapons, is not a particularly hard boss. But in the North American version, Supernova has a hideously long attack animation that takes over ''two minutes'' to complete and cannot be skipped.

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*** [[FinalBoss Safer Sephiroth]], if you are leveled up thoroughly from sidequesting and have access to high-end Materia and weapons, is not a particularly hard boss. But in the North American version, Supernova has a [[OverlyLongFightingAnimation hideously long attack animation animation]] that takes over ''two minutes'' to complete and cannot be skipped.



*** Ultimecia qualifies as a Goddamned Boss on several counts. Firstly, she randomly chooses three party members to fight her. During battle, if a character is KOed for too long they will be "absorbed into time" and replaced by one the remaining characters. So your options are to spread your resources thin around all six characters, to stall (preferably against the first form) so characters get absorbed until you have the three you want, or to reload the save until you get lucky. This also means if you're down to the last three and someone lets absorbed, you're stuck with a short-handed party for the rest of the battle.

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*** Ultimecia qualifies as a Goddamned Boss on several counts. Firstly, she randomly chooses three party members to fight her. During battle, if a character is KOed for too long they will be "absorbed into time" and replaced by one the remaining characters. So your options are to spread your resources thin around all six characters, to stall (preferably against the first form) so characters get absorbed until you have the three you want, or to reload the save until you get lucky. This also means if you're down to the last three and someone lets gets absorbed, you're stuck with a short-handed party for the rest of the battle.
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** ''VideoGame/FinalFantasyIV'':
*** Dark Bahamut, in the 2D versions, is probably the most sadistic boss of the game. First of all, he starts with a Megaflare and you can't prevent it, it's too fast. Then he casts Reflect on himself...and then he spams Flare, the second strongest Black Magic of the game. It's not even a joke. He ''costantly casts Flare on himself''. And Slow does very little...because Flare is ''instantaneous''. And don't summon or he'll cast another Megaflare. And like the cherry on the cake, he sometimes heal 6000 HP. Have fun!

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** ''VideoGame/FinalFantasyIV'':
*** Dark Bahamut,
''VideoGame/FinalFantasyIV'', but mainly in the 2D versions, versions:
*** Dark Bahamut
is probably the most sadistic boss of the game. First of all, he starts with a Megaflare and you can't prevent it, it's too fast. Then he casts Reflect on himself...and then he spams Flare, the second strongest Black Magic of the game.Flare. It's not even a joke. He ''costantly casts Flare on himself''. And Slow does very little...because Flare is ''instantaneous''. And don't summon or he'll cast another Megaflare. And like the cherry on the cake, he sometimes heal 6000 HP. Have fun!fun!
*** Zeromus is perfectly manageable, but even veterans will find him spamming Black Hole, Big Bang, and sometimes Bio in the first phases of the battle ''very'' annoying. You will be glad when he'll start casting Meteor, because it hurts ''less'' and is prone to missing.
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** ''VideoGame/FinalFantasyIV'':
*** Dark Bahamut, in the 2D versions, is probably the most sadistic boss of the game. First of all, he starts with a Megaflare and you can't prevent it, it's too fast. Then he casts Reflect on himself...and then he spams Flare, the second strongest Black Magic of the game. It's not even a joke. He ''costantly casts Flare on himself''. And Slow does very little...because Flare is ''instantaneous''. And don't summon or he'll cast another Megaflare. And like the cherry on the cake, he sometimes heal 6000 HP. Have fun!
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* ''VideoGame/OctopathTraveler'': [[spoiler:Simeon]], Primrose's Final Boss doesn't hit as hard as other bosses. The main difficulty of the fight is the fact that the boss has the extremely annoying habit of constantly using an area attack that causes silence, crippling your party unless you have accessories that protect you from it. Also, he will obscure the turn interface towards the middle of the fight, so you will not know when your characters will act. Overall, it is a boss that is way more annoying than hard.
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*** The [[GiantSpaceFleaFromNowhere Twilit Bloat]] that is the last Tear of Light. First of all, it's electrified — imagine the unholy union of Barinade from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and a gigantic tick. He flies, naturally. You're on this floating wooden platform in the middle of Lake Hylia, that ''of course'' tilts with your weight, and he can swim under it and knock you off. The only time you can attack him is after he tries to attack you (for a FULL HEART of damage — and you only have five at this point), assuming you managed to both dodge him and are still close enough to reach him. And if you've managed to do this three times, you have to leap on top of him and attack his little tick legs all at once.

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*** The [[GiantSpaceFleaFromNowhere Twilit Bloat]] that is the last Tear of Light. First of all, it's electrified — imagine the unholy union of Barinade from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' and a gigantic tick. He flies, naturally. You're on this floating wooden platform in the middle of Lake Hylia, that ''of course'' tilts with your weight, and he can swim under it and knock you off. The only time you can attack him is after he tries to attack you (for a FULL HEART of damage — and you only have five at this point), assuming you managed to both dodge him and are still close enough to reach him. And if you've managed to do this three times, you have to leap on top of him and attack his little tick legs all at once.
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*** That Twilit Bloat that is the last Tear of Light. First of all, it's electrified — imagine the unholy union of Barinade from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and a gigantic tick. He flies, naturally. You're on this floating wooden platform in the middle of Lake Hylia, that ''of course'' tilts with your weight, and he can swim under it and knock you off. The only time you can attack him is after he tries to attack you (for a FULL HEART of damage — and you only have five at this point), assuming you managed to both dodge him and are still close enough to reach him. And if you've managed to do this three times, you have to leap on top of him and attack his little tick legs all at once.
*** [[spoiler:Ganon's Puppet: Zelda]] is an interesting idea for a boss, and it's the first time we ever see this character fighting, but this boss cannot be attacked in any way... It's a TennisBoss and, damaging [[spoiler:her]] is entirely dependent on when the game decides "now's a good time to throw another energy ball that can be hit back".
** The Imprisoned in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. It's basically a giant mouth and pair of legs covered in black scales, with its toes as its weakpoints. Your job is the stop it from walking up a spiral trail to the temple above by destroying all its toes and driving the seal back into its head [[SequentialBoss three times]]. Not only do you have to keep up with its pace, but every time it takes a step that foot sends out a harmful shockwave from the feet you're supposed to be attacking. As if that's not bad enough, you have to fight the Imprisoned ''three times'' to complete the game.

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*** That The [[GiantSpaceFleaFromNowhere Twilit Bloat Bloat]] that is the last Tear of Light. First of all, it's electrified — imagine the unholy union of Barinade from ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' and a gigantic tick. He flies, naturally. You're on this floating wooden platform in the middle of Lake Hylia, that ''of course'' tilts with your weight, and he can swim under it and knock you off. The only time you can attack him is after he tries to attack you (for a FULL HEART of damage — and you only have five at this point), assuming you managed to both dodge him and are still close enough to reach him. And if you've managed to do this three times, you have to leap on top of him and attack his little tick legs all at once.
*** [[spoiler:Ganon's Puppet: Zelda]] is an interesting idea for a boss, and it's the first time we ever see this character fighting, but this boss cannot be attacked in any way... It's a TennisBoss and, damaging [[spoiler:her]] her is entirely dependent on when the game decides "now's a good time to throw another energy ball that can be hit back".
** The Imprisoned in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. It's basically a giant mouth and pair of legs covered in black scales, with its toes as its weakpoints. Your job is the stop it from walking up a spiral trail to the temple above by destroying all its toes and driving the seal back into its head [[SequentialBoss three times]]. Not only do you have to keep up with its pace, but every time it takes a step that foot sends out a harmful shockwave from the feet you're supposed to be attacking. As if that's not bad enough, you have to fight the Imprisoned ''three times'' to complete throughout the game.
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** ''VideoGame/[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'':

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** ''VideoGame/[[VideoGame/TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'':
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** ''VideoGame/[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'':

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** ''VideoGame/[[TheLegendOfZeldaALinkToThePast ''VideoGame/[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'':

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'':

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** ''VideoGame/TheLegendOfZeldaALinkToThePast'':''VideoGame/[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'':


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** The Imprisoned in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]''. It's basically a giant mouth and pair of legs covered in black scales, with its toes as its weakpoints. Your job is the stop it from walking up a spiral trail to the temple above by destroying all its toes and driving the seal back into its head [[SequentialBoss three times]]. Not only do you have to keep up with its pace, but every time it takes a step that foot sends out a harmful shockwave from the feet you're supposed to be attacking. As if that's not bad enough, you have to fight the Imprisoned ''three times'' to complete the game.
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** The Labrynth of the Ancients alliance raid is by no means tough, but it has two sticking points that can really annoy players:
*** After beating the first boss, there's a mini-boss in the form of three Atomos that each party must taackle. The first bit of annoyance comes from the fact that if someone starts the fight, everyone has 15 seconds to get into their appropriate lane. Anyone who misses this gets teleported to Alliance A's lane by default, regardless of which alliance they're in. If there's not enough people to do the main mechanic proper, a super-powered Iron Giant will spawn to wipe everyone to prevent an unwinnable situation. As for the mechanic proper, the Atomoses are invincible until a pad in each lane has four people on it. Each pad makes one of the other Atomoses vulnerable. Queue not enough people not standing in the pad and the alliance chat filled with yelling to have people stand on the pads.
*** The final boss of The Labrynth of the Ancients has an alliance-wipe attack where the players must step on three platforms to protect themselves from it. It's not particularly hard, but the annoying factor comes when the second round comes: whether to wail on the boss and defeat it before it goes off or head back and step on the platforms. If the alliance is not in unison of what to do, chances are, a wipe will happen. Less patient players tend to vocalize their frustrations soon after.
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* Many of the bosses in ''StarWars: VideoGame/TheForceUnleashed'' can be these if you're having an off day. They end with mandatory ActionCommand challenges, and if you keep screwing them up, you'll wish you could just give 'em a basic slash and call it a day. Same deal with ''VideoGame/SpiderManWebOfShadows.'' The Gorog in the sequel to the Force Unleashed can be a MarathonBoss with repetitive mechanics.

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* Many of the bosses in ''StarWars: VideoGame/TheForceUnleashed'' ''VideoGame/StarWarsTheForceUnleashed'' can be these if you're having an off day. They end with mandatory ActionCommand challenges, and if you keep screwing them up, you'll wish you could just give 'em a basic slash and call it a day. Same deal with ''VideoGame/SpiderManWebOfShadows.'' The Gorog in the sequel to the Force Unleashed can be a MarathonBoss with repetitive mechanics.
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* Elizabeth Bartley of ''VideoGame/CastlevaniaBloodlines'' starts out fighting you in a Medusa guise, which is fairly fun if a bit repetitive. Beat that, though, and she shifts back into human form while relying on conjuring up magical attacks while teleporting around the arena. Hitting her only removes the components of her magic one by one; dispelling all of them finally damages her at a fixed rate. It's slow, tedious, not particularly difficult, and just feels like a huge time waster, especially when she gets her LastChanceHitPoint when she should have been killed in an even four cycles.
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Super minor edit, just fixing a typo.


** The Imprisoned is easily the tankiest of the Giant Bosses and he just ''loves'' to stall with tediously drawn out attacks, potentially costing you an A-rank by either shredding through your health or just wasting too much time. The Imprisoned is unique in that exposing his weak point isn't dependent on him using a specific attack, which sounds nice on paper but in practice requires you to spent much of the fight huddled around his vulnerable feet, practically begging to get stomped on or hit by a powerful shockwave attack if he's at low health. Not helping matters is his sheer size, which many maps just aren't able to comfortably accommodate without [[CameraScrew messing with the camera]]. The Imprisoned is even worse in the Wii U version where he will automatically stand up when his weak point gauge reaches half. No other boss, not even ''Ganon'', is capable of doing this. The ''Legends'' and ''Definitive'' versions remove this trait, but fights with The Imprisoned are still unpleasant regardless.

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** The Imprisoned is easily the tankiest of the Giant Bosses and he just ''loves'' to stall with tediously drawn out attacks, potentially costing you an A-rank by either shredding through your health or just wasting too much time. The Imprisoned is unique in that exposing his weak point isn't dependent on him using a specific attack, which sounds nice on paper but in practice requires you to spent spend much of the fight huddled around his vulnerable feet, practically begging to get stomped on or hit by a powerful shockwave attack if he's at low health. Not helping matters is his sheer size, which many maps just aren't able to comfortably accommodate without [[CameraScrew messing with the camera]]. The Imprisoned is even worse in the Wii U version where he will automatically stand up when his weak point gauge reaches half. No other boss, not even ''Ganon'', is capable of doing this. The ''Legends'' and ''Definitive'' versions remove this trait, but fights with The Imprisoned are still unpleasant regardless.

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