History Main / GoddamnedBoss

16th Oct '17 5:32:07 PM Gene0129
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!!!Own Pages
* ''GoddamnedBoss/MonsterHunter''
12th Oct '17 10:17:12 PM Abodos
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* ''VideoGame/MetroidPrime'':
** The second phase of the final battle in the third game takes a really long time, about twice the other two phases put together, but is substantially more mechanical and less fun. You're most likely to screw it up because you get impatient with how it's taking forever.
** Depending on your weapons, the [[InvisibleMonsters Cloaked Drone]] can be either a piece of cake or an aggravating encounter. If you took a detour and found the Wavebuster: congratulations! The Wavebuster automatically latches onto the Cloaked Drone and destroys it in three seconds flat. If you didn't, however, prepare for pain. It can't be locked onto, and the Thermal Visor doesn't help. It's very possible for first-time players to waste time trying to scan it to no avail and take more damage than necessary. With no way to lock on, trying to shoot it becomes frustrating because you can't manually aim and run around at the same time, or you have to lock your view to one specific point and try to meet the Cloaked Drone with your shots. [[note]]''Metroid Prime Trilogy's'' aiming scheme alleviates this issue.[[/note]] In the meanwhile, it's constantly peppering you with powerful shots and just ''won't stay still.'' To top it all off, the Cloaked Drone is at the end of [[ThatOneLevel 'The Gauntlet']] and is guarding the one save room you've been trying to find for the past hour. Dying to it makes it even more aggravating.
** On a similar note, the last Dark Samus battle in ''Metroid Prime 2'' is a giant exercise in frustration not because she's difficult, but because there's a seven minute time limit and the damage calculators are set so that she takes very little damage on the rare chances you have of hitting her. So for most of that seven minutes you're just helplessly staring at her cheap invincibility waiting for her to take her sweet time to give you a chance to hit her. Incidentally, this is only on hard mode. The damage calculators on normal mode are such that beating her is much less of a chore.
** Despite being much easier, the first Dark Samus battle is a pain near the end. Dark Samus starts shielding near the end, making it impossible to hit her while she's using one of her attacks. However, when she's not attacking, she's zipping around the room so fast you can't keep a lock on her. So basically, the only way to do it is to just spray the room with Power Beam shots and hope they hit her. While she only has about a quarter of her health left when she does this, it's a pain because the fight just drags on and on.
** The Grapple Guardian also has the potential to be a major pain in the ass, just because it's so hard to effectively stun him to get good hits.
** Mogenar from ''Prime 3'' takes almost an hour to beat on Hyper difficulty. His only weaknesses {orbs on his shoulders, stomach, and back) are shielded 75% of the time, and heal over time. Then if you do wind up destroying one, he stops and grabs another one to heal himself. The fight itself isn't that challenging, just long and stupidly annoying. It doesn't help that you only have the Power Beam in this fight and it's early in the game so you're low on health anyway. The kicker is, that to actually cause real damage to it, you have to jump into Hypermode once the orb is white, shoot it with the Hyper Beam (which saps your health), and use it ''really quickly'' so it doesn't go for the recovery orbs.
** Speaking of Metroid Prime, the eponymous creature's 2nd form is this. It's completely immune to everything except the Phazon Beam, which can only be used if you stand in a pool of liquid phazon. Where are these pools? Prime excretes them occasionally. Prime's phazon excretion is completely random, though, meaning you may end up jumping over shockwaves for way longer than is reasonable before you can finally hurt her. Oh, and each Phazon Beam shot only lowers her HP by 1/8.
** The first form of Prime is just as annoying. It's only vulnerable to certain beam weapons at a time, which is fine. The problem is that in the last quarter of the fight, it changes its vulnerability very quickly, and some of your beam weapons are ''not'' fast-moving. By the time your Ice or Wave Beam has reached Prime to hit, it could've changed its vulnerability one or two times, making the shot ineffective. Combined with the Plasma Beam's relatively short range, the only weapon that can do consistent damage is the Power Beam, and even then, you'll be lucky if you can hit it more than a few times before it changes vulnerability again. How serious is this problem? On harder difficulties, you'll see it change vulnerabilities nine times in as many seconds. Combined with the fact that in this phase it gains no new attacks, it just drags the fight out much longer than is reasonable. It also starts spamming its ramming attack, which is just a giant pain in the ass.
** Meta Ridley, the penultimate boss of the first game, usually doesn't strike many people as intensely annoying simply because of how ''fun'' he is--however, he does dip into this a bit. Every so often he starts flying outside of your shooting range for a while and when he lands on the temple, produces a shockwave that is barely visible and is for some reason very difficult to dodge. At 1/5 health is where things get dicey: he lands, loses his wings, and starts ''utterly spamming'' his ridiculously damaging, accurate, and hard to dodge ram attack. On higher difficulties, this can shift to ThatOneBoss instead of this trope, as the annoying factors are less visible past the overall difficulty.
** ''Prime 3'' also has the Korakk Beast, a miniboss that takes an absurd amount of time to defeat. The pattern to defeating it includes shooting its tongue when it shoots it out, rolling into the Morph Ball, rolling under it, and planting a bomb under its stomach, then rolling out and shooting it in the stomach during the short window you have to do so. It takes a fair amount of damage, but also deals a fair amount as well, and moves around at a quick enough pace.
** The Metroid Hatcher. It's really hard to hit because it not only moves quickly, but it has to be shot in the tips of its quickly-moving tentacles to make it vulnerable. It also has a hard-to-dodge spinning attack, and if you don't attack it when all its tentacles have been shot, it'll spawn Metroids. These Metroids make the fight much more difficult. If you don't attack the Hatcher quickly enough when it's vulnerable, it'll draw out the tentacles and you have to start all over. (At least when a tentacle is torn off, it means one less tentacle in the process.) Fortunately, you only have to fight one the hard way. The other two can be easily handled with the [[AttackItsWeakPoint X-Ray Visor]] and [[OneHitKill Nova Beam]].
** Slench 3 in ''Metroid Prime Hunters''. Oh my, where do I begin talking about it?

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* ''VideoGame/MetroidPrime'':
** The second phase of the final battle in the third game takes a really long time, about twice the other two phases put together, but is substantially more mechanical and less fun. You're most likely to screw it up because you get impatient with how it's taking forever.
''VideoGame/MetroidPrimeTrilogy'':
** Depending on your weapons, the [[InvisibleMonsters Cloaked Drone]] in ''VideoGame/MetroidPrime'' can be either a piece of cake or an aggravating encounter. If you took a detour and found the Wavebuster: congratulations! The Wavebuster automatically latches onto the Cloaked Drone and destroys it in three seconds flat. If you didn't, however, prepare for pain. It can't be locked onto, and the Thermal Visor doesn't help. It's very possible for first-time players to waste time trying to scan it to no avail and take more damage than necessary. With no way to lock on, trying to shoot it becomes frustrating because you can't manually aim and run around at the same time, or you have to lock your view to one specific point and try to meet the Cloaked Drone with your shots. [[note]]''Metroid Prime Trilogy's'' aiming scheme alleviates this issue.[[/note]] In the meanwhile, it's constantly peppering you with powerful shots and just ''won't stay still.'' To top it all off, the Cloaked Drone is at the end of [[ThatOneLevel 'The Gauntlet']] and is guarding the one save room you've been trying to find for the past hour. Dying to it makes it even more aggravating.
** On a similar note, the last Dark Samus battle in ''Metroid Prime 2'' is a giant exercise in frustration not because she's difficult, but because there's a seven minute time limit and the damage calculators are set so that she takes very little damage on the rare chances you have of hitting her. So for most of that seven minutes you're just helplessly staring at her cheap invincibility waiting for her to take her sweet time to give you a chance to hit her. Incidentally, this is only on hard mode. *** The damage calculators on normal mode are such that beating her is much less of a chore.
** Despite being much easier, the first Dark Samus battle is a pain near the end. Dark Samus starts shielding near the end, making it impossible to hit her while she's using one of her attacks. However, when she's not attacking, she's zipping around the room so fast you can't keep a lock on her. So basically, the only way to do it is to just spray the room with Power Beam shots and hope they hit her. While she only has about a quarter of her health left when she does this, it's a pain because the fight just drags on and on.
** The Grapple Guardian also has the potential to be a major pain in the ass, just because it's so hard to effectively stun him to get good hits.
** Mogenar from ''Prime 3'' takes almost an hour to beat on Hyper difficulty. His only weaknesses {orbs on his shoulders, stomach, and back) are shielded 75% of the time, and heal over time. Then if you do wind up destroying one, he stops and grabs another one to heal himself. The fight itself isn't that challenging, just long and stupidly annoying. It doesn't help that you only have the Power Beam in this fight and it's early in the game so you're low on health anyway. The kicker is, that to actually cause real damage to it, you have to jump into Hypermode once the orb is white, shoot it with the Hyper Beam (which saps your health), and use it ''really quickly'' so it doesn't go for the recovery orbs.
** Speaking of Metroid Prime, the
eponymous creature's 2nd form is this. It's completely immune to everything except the Phazon Beam, which can only be used if you stand in a pool of liquid phazon. Where are these pools? Prime excretes them occasionally. Prime's phazon excretion is completely random, though, meaning you may end up jumping over shockwaves for way longer than is reasonable before you can finally hurt her. Oh, and each Phazon Beam shot only lowers her HP by 1/8.
** *** The first form of Prime is just as annoying. It's only vulnerable to certain beam weapons at a time, which is fine. The problem is that in the last quarter of the fight, it changes its vulnerability very quickly, and some of your beam weapons are ''not'' fast-moving. By the time your Ice or Wave Beam has reached Prime to hit, it could've changed its vulnerability one or two times, making the shot ineffective. Combined with the Plasma Beam's relatively short range, the only weapon that can do consistent damage is the Power Beam, and even then, you'll be lucky if you can hit it more than a few times before it changes vulnerability again. How serious is this problem? On harder difficulties, you'll see it change vulnerabilities nine times in as many seconds. Combined with the fact that in this phase it gains no new attacks, it just drags the fight out much longer than is reasonable. It also starts spamming its ramming attack, which is just a giant pain in the ass.
** *** Meta Ridley, the penultimate boss of the first game, usually doesn't strike many people as intensely annoying simply because of how ''fun'' he is--however, he does dip into this a bit. Every so often he starts flying outside of your shooting range for a while and when he lands on the temple, produces a shockwave that is barely visible and is for some reason very difficult to dodge. At 1/5 health is where things get dicey: he lands, loses his wings, and starts ''utterly spamming'' his ridiculously damaging, accurate, and hard to dodge ram attack. On higher difficulties, this can shift to ThatOneBoss instead of this trope, as the annoying factors are less visible past the overall difficulty.
** The last Dark Samus battle in ''VideoGame/MetroidPrime2Echoes'' is a giant exercise in frustration not because she's difficult, but because there's a seven minute time limit and the damage calculators are set so that she takes very little damage on the rare chances you have of hitting her. So for most of that seven minutes you're just helplessly staring at her cheap invincibility waiting for her to take her sweet time to give you a chance to hit her. Incidentally, this is only on hard mode. The damage calculators on normal mode are such that beating her is much less of a chore.
*** Despite being much easier, the first Dark Samus battle is a pain near the end. Dark Samus starts shielding near the end, making it impossible to hit her while she's using one of her attacks. However, when she's not attacking, she's zipping around the room so fast you can't keep a lock on her. So basically, the only way to do it is to just spray the room with Power Beam shots and hope they hit her. While she only has about a quarter of her health left when she does this, it's a pain because the fight just drags on and on.
*** The Grapple Guardian also has the potential to be a major pain in the ass, just because it's so hard to effectively stun him to get good hits.
** The second phase of the final battle in ''VideoGame/MetroidPrime3Corruption'' takes a really long time, about twice the other two phases put together, but is substantially more mechanical and less fun. You're most likely to screw it up because you get impatient with how it's taking forever.
*** Mogenar from takes almost an hour to beat on Hyper difficulty. His only weaknesses {orbs on his shoulders, stomach, and back) are shielded 75% of the time, and heal over time. Then if you do wind up destroying one, he stops and grabs another one to heal himself. The fight itself isn't that challenging, just long and stupidly annoying. It doesn't help that you only have the Power Beam in this fight and it's early in the game so you're low on health anyway. The kicker is, that to actually cause real damage to it, you have to jump into Hypermode once the orb is white, shoot it with the Hyper Beam (which saps your health), and use it ''really quickly'' so it doesn't go for the recovery orbs.
***
''Prime 3'' also has the Korakk Beast, a miniboss that takes an absurd amount of time to defeat. The pattern to defeating it includes shooting its tongue when it shoots it out, rolling into the Morph Ball, rolling under it, and planting a bomb under its stomach, then rolling out and shooting it in the stomach during the short window you have to do so. It takes a fair amount of damage, but also deals a fair amount as well, and moves around at a quick enough pace.
** *** The Metroid Hatcher. It's really hard to hit because it not only moves quickly, but it has to be shot in the tips of its quickly-moving tentacles to make it vulnerable. It also has a hard-to-dodge spinning attack, and if you don't attack it when all its tentacles have been shot, it'll spawn Metroids. These Metroids make the fight much more difficult. If you don't attack the Hatcher quickly enough when it's vulnerable, it'll draw out the tentacles and you have to start all over. (At least when a tentacle is torn off, it means one less tentacle in the process.) Fortunately, you only have to fight one the hard way. The other two can be easily handled with the [[AttackItsWeakPoint X-Ray Visor]] and [[OneHitKill Nova Beam]].
** Slench 3 in ''Metroid Prime Hunters''.''VideoGame/MetroidPrimeHunters''. Oh my, where do I begin talking about it?
27th Sep '17 1:02:17 PM BGFU
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* ''VideoGame/UltimateSpiderMan'' has a lot of challenging boss battles, but they're mostly [[ThatOneBoss hard in a good way]]. Then there's the second Silver Sable fight. First of all, Sable obly gets hurt from the first couple of hits each time, then she just starts auto-blocking and you have to move away and wait until she's vulnerable again, which results in the battle getting very monotonous. To make things harder, she constantly leaps around the area, all the while you're robbed of your webshooters and can only run and jump. Not to mention Sable attacks in combos only, and [[FlunkyBoss has her troops constantly distract and annoy you further]]. The redeeming factor is that the fight is fairly short and ends once you bring Sable's health down to a certain point.

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* ''VideoGame/UltimateSpiderMan'' has a lot of challenging boss battles, but they're mostly [[ThatOneBoss hard in a good way]]. Then there's the second Silver Sable fight. First of all, Sable obly only gets hurt from the first couple of hits each time, then she just starts auto-blocking and you have to move away and wait until she's vulnerable again, which results in the battle getting very monotonous. To make things harder, she constantly leaps around the area, all the while you're robbed of your webshooters and can only run and jump. Not to mention Sable attacks in combos only, and [[FlunkyBoss has her troops constantly distract and annoy you further]]. The redeeming factor is that the fight is fairly short and ends once you bring Sable's health down to a certain point.
21st Sep '17 11:38:51 AM BGFU
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* ''VideoGame/UltimateSpiderMan'' has a lot of challenging boss battles, but they're mostly [[ThatOneBass hard in a good way]]. Then there's the second Silver Sable fight. First of all, Sable obly gets hurt from the first couple of hits each time, then she just starts auto-blocking and you have to move away and wait until she's vulnerable again, which results in the battle getting very monotonous. To make things harder, she constantly leaps around the area, all the while you're robbed of your webshooters and can only run and jump. Not to mention Sable attacks in combos only, and [[FlunkyBoss has her troops constantly distract and annoy you further]]. The redeeming factor is that the fight is fairly short and ends once you bring Sable's health down to a certain point.

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* ''VideoGame/UltimateSpiderMan'' has a lot of challenging boss battles, but they're mostly [[ThatOneBass [[ThatOneBoss hard in a good way]]. Then there's the second Silver Sable fight. First of all, Sable obly gets hurt from the first couple of hits each time, then she just starts auto-blocking and you have to move away and wait until she's vulnerable again, which results in the battle getting very monotonous. To make things harder, she constantly leaps around the area, all the while you're robbed of your webshooters and can only run and jump. Not to mention Sable attacks in combos only, and [[FlunkyBoss has her troops constantly distract and annoy you further]]. The redeeming factor is that the fight is fairly short and ends once you bring Sable's health down to a certain point.
21st Sep '17 11:38:18 AM BGFU
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* ''VideoGame/UltimateSpiderMan'' has a lot of challenging boss battles, but they're mostly [[ThatOneBass hard in a good way]]. Then there's the second Silver Sable fight. First of all, Sable obly gets hurt from the first couple of hits each time, then she just starts auto-blocking and you have to move away and wait until she's vulnerable again, which results in the battle getting very monotonous. To make things harder, she constantly leaps around the area, all the while you're robbed of your webshooters and can only run and jump. Not to mention Sable attacks in combos only, and [[FlunkyBoss has her troops constantly distract and annoy you further]]. The redeeming factor is that the fight is fairly short and ends once you bring Sable's health down to a certain point.
11th Sep '17 10:21:36 AM PedanticSpeaker
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** Speaking of Kirby, ''[[VideoGame/KirbyPlanetRobobot Robobot's]]'' Holo Defense API on its last hit: It zips around the room and does not even attack, but it is so difficult to hit that it can take more time to land that hit than the entire first phase of the boss.
10th Sep '17 3:57:41 PM Radayam
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* ''VideoGame/NightsJourneyOfDreams'': Bomamba. An incredibly annoying PuzzleBoss with terrible controls and InterfaceScrew galore. A boss who only needs to take three hits to die should not require 15 minutes+ to defeat. Not at all helped by the [[TimedBoss 15 minute timer]] or its [[FlunkyBoss little cat flunkies]].

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* ''VideoGame/NightsJourneyOfDreams'': Bomamba. An incredibly annoying ''VideoGame/{{NiGHTS}}:Journey of Dreams'': Bomamba is a PuzzleBoss with terrible controls an immediately obvious solution, yet still manages to be absolutely infuriating. What you need to do is grab onto the pegs and InterfaceScrew galore. A boss who only needs to take three hits to die should not require 15 minutes+ to defeat. Not at all helped by tilt the [[TimedBoss 15 minute timer]] or its board to roll her [[FlunkyBoss little cat flunkies]].flunkies]] into the holes, but the controls for tilting the board are ''atrocious'', and in order to dodge her otherwise slow and heavily telegraphed attacks you need to move to a different peg and then resume the puzzle from a different perspective. This would be annoying enough on its own, but this in this game [[TimedBoss your time is your health]], meaning each time you take a hit you have less time to complete the puzzle, and as you waste more time on the puzzle you can't afford to take as many hits.
10th Sep '17 12:05:00 PM armogohma
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* Gir-Tab in ''VideoGame/AxiomVerge'' starts as a pretty easy fight. You just have to damage its underside and its projectiles are trivially easy to dodge. Then it lays flat on its underside. Its attacks become more difficult to avoid and it's basically invulnerable. Then you realize it can do this whenever it wants.
27th Aug '17 1:34:06 AM Skyblade743
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*** Also, Silver's boss fight from the same game. Whenever you get close to him while he isn't jumping, he grabs you telekinetically and throws you into the wall. Not only can he get you in infinite teleport lock if you're up against the wall and keeping collecting the rings you drop, but due to the game's glitchy nature he can ''throw you out of bounds''. At best this means you can explore a completely empty version of the hub while Silver is trapped within the bounds of the area you're meant to be in. At worst it means you ''don't hit anything and fly through space infinitely''.
12th Aug '17 8:33:02 AM ArgonianLorekeeper
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* Not only that, but one boss required the player to guide an exploding spider robot into a very specific location to make the boss temporarily vulnerable. You're more likely to die from the spiders exploding before you get them to the spot than you are from anything the boss can throw at you.

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* Not only that, but one boss required ** A particular example, the Mandarin, requires the player to guide an exploding spider robot into a very specific location to make the boss temporarily vulnerable. You're more likely to die from the spiders exploding before you get them to the spot than you are from anything the boss can throw at you.
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