History Main / GoddamnedBoss

12th Jul '16 11:30:35 AM Bugfragged
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* ''TheLegendOfHeroesTrailsInTheSky FC'' has the second fight with [[spoiler:Lorence]], who has lower damage output than before but makes up for it with more defensive tactics. Thanks to his insane SPD, he can easily spam Tearal and Earth Guard EX to keep himself alive and save up enough CP for his S-Craft, over and over again. His skillset also covers at least three status effects, which means anyone who doesn't have Grail Locket will be vulnerable to at least one effect. This makes for a tedious and somewhat luck-based battle, especially on Nightmare difficulty.
8th Jul '16 4:34:08 PM ParaBeetleX
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6th Jul '16 8:00:01 AM CybranGeneralSturm
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* The [[Franchise/DevilMayCry Devil May Cry]]/[[VideoGame/RaidouKuzunohaVsTheSoullessArmy Devil Summoner: Raidou Kuzunoha]] cameo battles, both times (International versions of the game get Dante while the [[NoExportForYou Japanese Special Edition]] has Raidou Kuzunoha). The first battle with either cameo is mandatory regardless of which ending you're going for and the cameos love using a Physical skill that ''not only has an insanely high crit rate, but is also impossible to dodge!''

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* ** The [[Franchise/DevilMayCry Devil May Cry]]/[[VideoGame/RaidouKuzunohaVsTheSoullessArmy Devil Summoner: Raidou Kuzunoha]] cameo battles, both times (International versions of the game get Dante while the [[NoExportForYou Japanese Special Edition]] has Raidou Kuzunoha). The first battle with either cameo is mandatory regardless of which ending you're going for and the cameos love using a Physical skill that ''not only has an insanely high crit rate, but is also impossible to dodge!''
6th Jul '16 7:54:11 AM CybranGeneralSturm
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** Benetnasch from the same Arc as Mizar. Benetnasch has an ability called 'Pacify Human', which means that any human party member cannot damage him, so all damage comes from the summoned demons. That is, whether fortunately or unfortunately, his most annoying ability. The problem comes from bringing Benetnasch down to red HP, at which point the second phase of the battle begins and it has split itself into four, each modeled after one of the previous Septentriones the party has already defeated days before, all with their own weaknesses. The battle isn't necessarily difficult, but is unnecessarily dragged out by this. Made even more annoying by the fact that during the battle you have to [[EscortMission protect the Trumpeter]] from the hordes of Mooks and cannot swap your demons.

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** Benetnasch from the same Arc as Mizar. Benetnasch has an ability called 'Pacify Human', which means that any human party member cannot damage him, so all damage comes from the summoned demons. That is, whether fortunately or unfortunately, his most annoying ability. The problem comes from bringing Benetnasch down to red HP, at which point the second phase of the battle begins and it has split itself into four, each modeled after one of the previous Septentriones the party has already defeated days before, all with their own weaknesses. The battle isn't necessarily difficult, but is unnecessarily dragged out by this. Made even more annoying by the fact that during the battle you have to [[EscortMission protect the Trumpeter]] from the hordes of Mooks Megrez buds' thunder skills (Trumpeter is unaffected by their earthquake field attacks) and cannot swap your demons.
4th Jul '16 6:40:46 AM airship5094
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** [[spoiler:Malladus and Cole teaming up]] is annoying as hell. The damage you receive is minimal, but it's not a real fight as it is a avoid all attacks, make sure you don't get knocked back and use the crummy, poorly developed controls for Zelda to get her Phantom to the front end of the battle field. Did I mention she can get taken over? And freezes due to Ghost Mice? Oh and aside from all of this, the ground on which you walk shifts are moving platforms so it's not a straight line either. You'll be frustrated. Believe me, you'll be frustrated. The next part of the battle is ridiculously easy compared to the first.

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** [[spoiler:Malladus Malladus and Cole teaming up]] up is annoying as hell. The damage you receive is minimal, but it's not a real traditional boss fight as it is a avoid all attacks, make sure you don't get knocked back and use the crummy, poorly developed controls for Zelda to get her Phantom to the front end of the battle field. Did I mention she can get taken over? And freezes due to Ghost Mice? Oh and aside from like you'd expect. It's more an exercise in avoiding all of this, Cole's attacks as you steer Zelda up to where Malladus is using the ground on which stylus. While you're trying to do two things at once, Cole is throwing ghost mice at you walk shifts are moving that can stun you and take control of Zelda away from you, making you lose progress. And even more than that, the platforms so it's not a straight line either. You'll be frustrated. Believe me, you'll be frustrated. The next part of the battle is ridiculously easy compared start shifting as you get closer to the first.end, which can ''really'' throw you off.
28th Jun '16 9:06:07 AM treehugger0369
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** Deoxys in ''Omega Ruby'' and ''Alpha Sapphire''. Before you can even encounter it, you have to go through capturing Rayquaza, battling [[spoiler:Zinnia]] (who can be defeated in two minutes), and sitting through several minutes of cutscenes, all without saving. Once you finally get to Deoxys, it's a pain if you're trying to capture it. Deoxys is so strong that it can easily obliterate your Mega Rayquaza in one hit with Psycho Boost, and Hyper Beam can deal some serious damage as well. Then it starts spamming Cosmic Power to buff its defenses and Recover to heal any damage you can deal to it. And if that's not all, it also has an abysmally low capture rate and just will not let itself be captured. If you didn't use your Master Ball, there are two options: KO it and come back later [[note]]it'll be 10 levels higher (L80) if you do[[/note]], or despair endlessly trying to capture it the first time around. Remember: you have to sit through ten minutes of battles and cutscenes before you can fight Deoxys.

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** Deoxys in ''Omega Ruby'' and ''Alpha Sapphire''. Before you can even encounter it, you have to go through capturing Rayquaza, battling [[spoiler:Zinnia]] (who can be defeated in two minutes), and sitting through several minutes of cutscenes, all without saving. Once you finally get to Deoxys, it's a pain if you're trying to capture it. Deoxys is so strong that it can easily obliterate your Mega Rayquaza in one hit with Psycho Boost, and Hyper Beam can deal some serious damage as well. Then it starts spamming Cosmic Power to buff its defenses and Recover to heal any damage you can deal to it. And if that's not all, it also has an abysmally low capture rate and just will not let itself be captured. If you didn't use your Master Ball, there are two options: KO it and come back later [[note]]it'll [[note]][[GuideDangIt there's no indication]] it won't be 10 levels higher (L80) LostForever if you do[[/note]], knock it out, and trying again requires you to re-enter the Hall of Fame and return to Sky Pillar[[/note]], or despair endlessly trying to capture it the first time around. Remember: you have to sit through ten minutes of battles and cutscenes before you can fight Deoxys.
26th Jun '16 12:45:21 PM nombretomado
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* The Undead Pirate Captain in ''[[BaldursGateDarkAlliance Baldur's Gate: Dark Alliance 2]]'' has many health points, can deliver average (but not excessive) damage, and resurrects his undead henchmen, meaning that you'll have to deal with them again. The only advantaged character is Alessia [[LightEmUp the cleric]], who can use TurnUndead to wipe them out and destroy their corpses.

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* The Undead Pirate Captain in ''[[BaldursGateDarkAlliance ''[[VideoGame/BaldursGateDarkAlliance Baldur's Gate: Dark Alliance 2]]'' has many health points, can deliver average (but not excessive) damage, and resurrects his undead henchmen, meaning that you'll have to deal with them again. The only advantaged character is Alessia [[LightEmUp the cleric]], who can use TurnUndead to wipe them out and destroy their corpses.
30th May '16 1:03:45 AM gophergiggles
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* ''Every'' boss in ''VideoGame/RaymanOrigins'' qualifies due to basically being a memory test. They follow the exact same scripted attack pattern every single time, but give little to no warning or time to react with each of their attacks. Every single boss fight goes "Get hit with attack one and die. Dodge attack one, get hit by attack two. Dodge attack one and two, get hit by attack three. Lather, rinse, repeat." The battles are quite easy: the game isn't challenging you to be good at it so much as it's challenging you to either be clairvoyant, have good memory, or be [[GuideDangIt following a walkthrough]].
26th May '16 2:29:01 PM LordSpy
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* The Spore Spawn in ''VideoGame/SuperMetroid'' is an elaborate test of patience and jarringly slow paced compared to the other fights. Most of the fight is spent dodging falling pollen and its body just waiting for it to open up and show its weak point. Luckily, you can completely skip it with a little SequenceBreaking, even in a HundredPercentCompletion run.
** Except, there are two places you can curl up into the morph ball and avoid everything. Neat little trick actually, makes him by far the easiest boss in the game.

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* The Spore Spawn in ''VideoGame/SuperMetroid'' is an elaborate test of patience and jarringly slow paced compared to the other fights. Most of the fight is spent dodging falling pollen and its body just waiting for it to open up and show its weak point. point (there's a strategy to easily dodge this, [[GuideDangIt but still]]. Luckily, you can completely skip it with a little SequenceBreaking, even in a HundredPercentCompletion run.
** Except, there are two places you can curl up into the morph ball and avoid everything. Neat little trick actually, makes him by far the easiest boss in the game.
run.
8th May '16 5:32:33 AM ParaBeetleX
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** Let's not forget Doom/Death Gaze. Let's see, he tries to pull a TotalPartyKill a la Level 5 Doom Spell the moment the battle begins, occasionally cuts off shit-tons of health with Aero, can randomly cast Level 1 Doom Spell to kill one of your party members, and hightails it after less than 8 turns. Oh, and he can appear the moment you take flight in [[spoiler:Daryl's]] airship, where he's likely twice your level and can kick your ass faster than you can say "what the hell was that thing?!". Oh, and when you _do_ plan on fighting him and he flees, it can take ''forever'' to find him again. And don't think he'll just decide to stick around the second time around. Or the third. Or the fourth.

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** Let's not forget Doom/Death Gaze. Let's see, he tries to pull a TotalPartyKill a la Level 5 Doom Spell the moment the battle begins, occasionally cuts off shit-tons of health with Aero, Aero or Blizzaraga, can randomly cast Level 1 Doom Spell to kill one of your party members, and hightails it after less than 8 5 turns. Oh, and he can appear the moment you take flight in [[spoiler:Daryl's]] airship, where he's likely twice your level and can kick your ass faster than you can say "what the hell was that thing?!". Oh, and when you _do_ ''do'' plan on fighting him and he flees, it can take ''forever'' to find him again. And don't think he'll just decide to stick around the second time around. Or the third. Or the fourth.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GoddamnedBoss