History Main / GoddamnedBoss

18th May '18 3:15:57 AM jadenekotenshi
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** Cairn The Indomitable is GoddamnedBats, the Raid Encounter. He throws the raid team all over the place. Throughout the fight you get a stacking debuff that makes you slower, he tosses you into the air inflicting more stacks of the debuff, shoots projectiles that knock you all over the place, teleports you all over the field and swings around a giant crystal club that launches you off the platform. Just when you get used to all that, he starts in with a shockwave of crystal that - if you couldn't guess by now - launches you all over the place. Oh, and if that weren't enough, all these attacks interrupt your moves, and with the projectiles, the recovery time is just barely shorter than the interval between them (so you don't suffer StunLock, but come so close you go insane.) Despite all these absolutely infuriating mechanics, he's regarded as probably the easiest real raid boss (after McLeod the Silent who's basically an overgrown EliteMook).

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** Cairn The Indomitable is GoddamnedBats, the Raid Encounter. He throws the raid team all over the place. Throughout the fight you get a stacking debuff that makes you slower, he tosses you into the air inflicting more stacks of the debuff, shoots projectiles that knock you all over the place, teleports you all over the field and swings around a giant crystal club that launches you off the platform. Just when you get used to all that, he starts in with a shockwave of crystal that - if you couldn't guess by now - launches you all over the place. Oh, and if that weren't enough, all these attacks interrupt your moves, and with the projectiles, the recovery time is just barely shorter than the interval between them (so you don't suffer StunLock, but come so close you go insane.) Despite all these absolutely infuriating mechanics, he's regarded as probably the easiest real raid boss (after McLeod [=McLeod=] the Silent who's basically an overgrown EliteMook).
18th May '18 3:11:32 AM jadenekotenshi
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** Cairn The Indomitable is GoddamnedBats, the Raid Encounter. He throws the raid team all over the place. Throughout the fight you get a stacking debuff that makes you slower, he tosses you into the air inflicting more stacks of the debuff, shoots projectiles that knock you all over the place, teleports you all over the field and swings around a giant crystal club that launches you off the platform. Just when you get used to all that, he starts in with a shockwave of crystal that - if you couldn't guess by now - launches you all over the place. Despite all these absolutely infuriating mechanics, he's regarded as probably the easiest real raid boss (after McLeod the Silent who's basically an overgrown EliteMook).

to:

** Cairn The Indomitable is GoddamnedBats, the Raid Encounter. He throws the raid team all over the place. Throughout the fight you get a stacking debuff that makes you slower, he tosses you into the air inflicting more stacks of the debuff, shoots projectiles that knock you all over the place, teleports you all over the field and swings around a giant crystal club that launches you off the platform. Just when you get used to all that, he starts in with a shockwave of crystal that - if you couldn't guess by now - launches you all over the place. Oh, and if that weren't enough, all these attacks interrupt your moves, and with the projectiles, the recovery time is just barely shorter than the interval between them (so you don't suffer StunLock, but come so close you go insane.) Despite all these absolutely infuriating mechanics, he's regarded as probably the easiest real raid boss (after McLeod the Silent who's basically an overgrown EliteMook).
18th May '18 3:09:41 AM jadenekotenshi
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* ''VideoGame/GuildWars2'' has Jade Maw and Cairn the Indomitable.
** Jade Maw is an obnoxious pseudo-Lovecraftian squid that can only be hurt by hucking charged crystals at it - crystals that can only be obtained by killing its GoddamnedBats flunkies and charged by using them to soak up a massively telegraphed OneHitKill move. Not hard, just a tedious, annoying fight.
** Cairn The Indomitable is GoddamnedBats, the Raid Encounter. He throws the raid team all over the place. Throughout the fight you get a stacking debuff that makes you slower, he tosses you into the air inflicting more stacks of the debuff, shoots projectiles that knock you all over the place, teleports you all over the field and swings around a giant crystal club that launches you off the platform. Just when you get used to all that, he starts in with a shockwave of crystal that - if you couldn't guess by now - launches you all over the place. Despite all these absolutely infuriating mechanics, he's regarded as probably the easiest real raid boss (after McLeod the Silent who's basically an overgrown EliteMook).
17th Apr '18 10:10:43 AM 1810072342
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** Primal Groudon from ''Omega Ruby/Alpha Sapphire'' is not especially hard to defeat, but catching it is extremely difficult. Fire-Ground, as a type combination, has precisely two weaknesses out of seventeen types. One of those is Water, which is cancelled by Groudon's ability and, if you have means to subvert that ability, would likely kill it dead instead of weakening it appropriately. And when you do weaken it... It knows Rest. Which restores all HP. So basically, if you want to catch it, you have to weaken it about ten times over. And unless you have a Ground type on hand (and Primal Groudon has a ''very'' high Defence stat, which most Ground moves would go up against), you're going to be doing normal damage to it at best. As said, making P. Groudon weak is doable. ''Keeping'' it weak is a headache. Like any Rest-abuser, moves like Worry Seed and Heal Block will stop it being able to heal... but those are moves with very specific applications, and even if you have a Pokemon that can learn them there's a very reasonable chance you simply don't have them learned right that moment.
8th Apr '18 9:28:08 PM JapaneseTeeth
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* ''VideoGame/XenobladeChronicles2'': The fight with the Phantasms in chapter 7 isn't particularly dangerous; a properly leveled party won't really be in any danger of dying. The problem is that there are a ''lot'' of phantasms, and each one is capable of summoning another phantasm when low on health, which in turn can summon ''another'' phantasm, meaning that the battle is going to drag out for a ''long'' time unless you manage to wipe them all out at once. Unfortunately, doing so is nigh impossible because [[GeoEffects the fight occurs in a dungeon that prevents you from using your most powerful attacks]]. Eventually they stop respawning, but you'll spend quite a lot of time killing them before you reach that point. It doesn't help that they tend to spam [[MostAnnoyingSound the same two attacks]] over and over.
1st Apr '18 6:07:16 AM Gess
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* Paladin Uther in the Undead campaign of ''VideoGame/WarcraftIII''. When controlling a high-level Paladin in the previous Human campaign, few players must've realised how infuriating must it be for the enemy to deal with that goddamn "Divine shield" (absolute invincibility for 45 seconds with only slightly longer cooldown). Now you've got the chance to feel it. Except that this time you've only got basic infantry whom Uther can one-shot with his other ability. Which he can also use to heal his pose of knights. Who also gain ridiculously high armor due to his ''third'' ability. You can always run away and spawn more units, so eventually he will go down. Key word being '''eventually'''. Thank Nerzul he doesn't use the "Mass Ressurection" spell, or else keyboards would be broken.

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* Paladin Uther in the Undead campaign of ''VideoGame/WarcraftIII''. When controlling a high-level Paladin in the previous Human campaign, few players must've realised how infuriating must it be for the enemy to deal with that goddamn "Divine shield" (absolute invincibility for 45 seconds with You only slightly longer cooldown). Now you've got the chance to feel it. Except that this time you've only got have basic infantry to deal with him, whom Uther can one-shot with his other ability. Which the same spell he can also use to heal his pose of knights. Who also gain knights with. Next, due to his trait, both he and the knights have ridiculously high armor due armor. And finally, he can become invincible for 45 seconds, with no option for you but to his ''third'' ability. wait it out. You can always run away and spawn more units, so eventually '''eventually''' he will go down. Key word being '''eventually'''. down, but it's still a very long and tedious fight. Thank Nerzul Nerzul, at least he doesn't use the "Mass Ressurection" spell, cannot ressurect his knights if you kill them, or else keyboards would be broken.


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** Any high-level Blademaster is one by default, due to their "mirror image" ability. With any other enemy hero you at least know ''what'' to attack. This bastard can spawn three dopplegangers, who look exactly like him, down to the HP and mana count. Yes, there're ways to tell: the copies cannot actually harm you, they take extra damage from attacks and super-extra damage from banishing spells, - but good luck using those in the heat of battle, and once you single out the real one, he just recasts the spell, and the fun starts anew!
13th Mar '18 1:43:27 PM MegaMarioMan
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* Actually a plot-point in ''VideoGame/{{Undertale}}'': [[spoiler:Sans, who is]] the final boss of the No Mercy route, intentionally tries to make the battle as annoying as possible, because he knows that you can just reload, so he must make you quit of your own free will. [[spoiler:Sans]] only has 1 health point, and his attacks only do 1 damage, but his attacks ignore MercyInvincibility, take up wide areas, and deal DamageOverTime. To make things worse, he does many unexpected things, like dodging every single attack [[spoiler:while he's awake]], starting the battle with one of his most devastating attacks, at one point offering to spare you but immediately killing you if you accept, doing damage if you don't move quickly during your own turn while deciding what to do, and finally using his special attack, where he [[spoiler:does absolutely nothing. And because he's doing nothing, it's still his turn, so you can't hurt him either. Until he falls asleep]].


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* Actually a plot-point in ''VideoGame/{{Undertale}}'': [[spoiler:Sans, who is]] the final boss of the No Mercy route, intentionally tries to make the battle as annoying as possible, because he knows that you can just reload, so he must make you quit of your own free will. [[spoiler:Sans]] only has 1 health point, and his attacks only do 1 damage, but his attacks ignore MercyInvincibility, take up wide areas, and deal DamageOverTime. To make things worse, he does many unexpected things, like dodging every single attack [[spoiler:while he's awake]], starting the battle with one of his most devastating attacks, at one point offering to spare you but immediately killing you if you accept, doing damage if you don't move quickly during your own turn while deciding what to do, and finally using his special attack, where he [[spoiler:does absolutely nothing. And because he's doing nothing, it's still his turn, so you can't hurt him either. Until he falls asleep]].
1st Mar '18 11:46:39 AM catmuto
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** ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' and its Thunderblight Ganon. Overall not a difficult boss, but his many little mechanics make it infuriating to fight him. Thunderblight is [[LightningBruiser infuriatingly fast]], making it difficult to get Perfect Dodges or even Shield Parries, and -- as the name implies -- can use electricity. Getting hit by electricity in this game means that Link drops his weapon. All of this gets worse when it gets to lower HP and not only electrifies its sword and shield, but also begins to drop metal rods around Link and have them act as lightning rods.
22nd Feb '18 7:31:15 PM nombretomado
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* ''RogueGalaxy'' has this boss battle around chapter 6: first you must get into a mine and fight a drilling-mining-robot-thing, which is painstakingly slow to defeat since you have to finish off each arm first. After that, he just keeps running around and hitting you with a drill that comes straight out of his...[[AssPull well, you get it]]. After a very LONG battle, you find out that it was not the end and you still have to fight [[ThatOneBoss the guy controlling it]]. With the newest member of your party alone (whom, of course you're barely accustomed to play). To make it even worse, said [[ThatOneBoss enemy]] can kill you in a few shots and moves way faster than you can, and the only real way to kill him is to keep blocking until he reloads, making the battle take a long time even when you know what you're supposed to do. Since blocking isn't that useful for most of the game, there are high chances you will lose; fortunately, there's the possibility to [[SaveScumming save your game before]] but, guess what? ''There is NO SAVING POINT between the previous battle and this one'' so if you happen to lose (which is most probable) you'll have to deal with the drilling-ass robot ''[[BigNo again]]''. Alluring, isn't it?

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* ''RogueGalaxy'' ''VideoGame/RogueGalaxy'' has this boss battle around chapter 6: first you must get into a mine and fight a drilling-mining-robot-thing, which is painstakingly slow to defeat since you have to finish off each arm first. After that, he just keeps running around and hitting you with a drill that comes straight out of his...[[AssPull well, you get it]]. After a very LONG battle, you find out that it was not the end and you still have to fight [[ThatOneBoss the guy controlling it]]. With the newest member of your party alone (whom, of course you're barely accustomed to play). To make it even worse, said [[ThatOneBoss enemy]] can kill you in a few shots and moves way faster than you can, and the only real way to kill him is to keep blocking until he reloads, making the battle take a long time even when you know what you're supposed to do. Since blocking isn't that useful for most of the game, there are high chances you will lose; fortunately, there's the possibility to [[SaveScumming save your game before]] but, guess what? ''There is NO SAVING POINT between the previous battle and this one'' so if you happen to lose (which is most probable) you'll have to deal with the drilling-ass robot ''[[BigNo again]]''. Alluring, isn't it?
6th Feb '18 8:22:18 PM Gadjiltron
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** [=ThunderMan=] (second game [[RunningGag once again]]) has an obnoxious attack pattern. His main threat are the three clouds, which are moving, impassible obstacles that can box you in, and they will also fire paralyzing lightning balls at Mega. His other attacks require Mega to constantly be on the move (lightning balls fired down each row by the clouds and individual lightning strikes), which make it difficult to keep track of the clouds' movement pattern. The clouds themselves can actually crush Mega if they catch him in his back row, but they will do 0 damage and give him MercyInvincibility at the cost of his Busting Level.
*** His reappearance in the fourth game trades the three clouds for a single larger cloud that circles the perimeter of the battlefield, but this time it can shoot lightning balls up and down in addition to left and right whenever Mega lines up with it. Stand in the wrong position at the wrong time and it can briefly stunlock you.
** [=QuickMan=] (hey, look, second game!) also counts, primarily because he'll FlashStep all over his field and he enjoys shielding abilities that are hard to anticipate and will eat up your Battle Chips like mad. (Other Navis who employ shielding, like Drill and [=ProtoMan=], are usually saved for the final chapters of the game, while Quick is only the second boss).
** [[DirtyCoward BubbleMan]] from 3. He constantly hides from your attacks behind a rock and a constant stream of bubble traps. Oh, and his V3 random encounter will only appear when you're at critical health.
** [=GutsMan=] may have been a WarmupBoss in the previous 2 games, but in Battle Network 3 he [[TookALevelInBadass becomes a fair bit more challenging]] past his first fight. He moves a little more erratically, starts carrying Area Grabs to regain ground, gains [[ImmuneToFlinching Super Armor]], and holds a ''Program Advance'' as a DesperationAttack if not defeated quickly enough. If you see that last attack, kiss your S-rank goodbye as it lasts several seconds and you cannot damage him in the meantime.

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** [=ThunderMan=] (second game [[RunningGag once again]]) has an obnoxious attack pattern. His main threat are the three clouds, which are moving, impassible obstacles that can box you in, and they will also fire paralyzing lightning balls at Mega. His other attacks require Mega to constantly be on the move (lightning balls fired down each row by the clouds and individual lightning strikes), which make it difficult to keep track of the clouds' movement pattern. The clouds themselves can actually crush Mega if they catch him in his back row, but they will do 0 damage and give him MercyInvincibility at the cost of his Busting Level.
*** His reappearance in the fourth game trades the three clouds for a single larger cloud that circles the perimeter of the battlefield, but this time it can shoot lightning balls up and down in addition to left and right whenever Mega lines up with it. Stand in the wrong position at the wrong time and it can briefly stunlock you.
** [=QuickMan=] (hey, look, second game!) also counts, primarily because he'll FlashStep all over his field and he enjoys shielding abilities that are hard to anticipate and will eat up your Battle Chips like mad. (Other Navis who employ shielding, like Drill and [=ProtoMan=], are usually saved for the final chapters of the game, while Quick is only the second boss).
** [[DirtyCoward BubbleMan]] from 3. He constantly hides from your attacks behind a rock and a constant stream of bubble traps. Oh, and his V3 Beta random encounter will only appear when you're at critical health.
** [=GutsMan=] may have been a WarmupBoss in the previous 2 games, but in Battle Network 3 he [[TookALevelInBadass becomes a fair bit more challenging]] past his first fight. He moves a little more erratically, starts carrying Area Grabs to regain ground, gains [[ImmuneToFlinching Super Armor]], and his Beta version holds a ''Program Advance'' as a DesperationAttack if not defeated quickly enough. If you see that last attack, kiss your S-rank goodbye as it lasts several seconds seconds and you cannot damage him in the meantime.
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