History Main / GoddamnedBoss

9th Jun '17 7:59:44 PM bt8257
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* A [[AttackItsWeakPoint weak spot]] that's nigh impossible to hit.

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* A [[AttackItsWeakPoint weak spot]] that's spot]] nigh impossible to hit.



* If you're running a NewGamePlus, the boss can't simply be blazed through with your previous-run gear and items, while other bosses can be [[CurbStompBattle curb-stomped]] with such with comparatively little issue.

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* If you're running a NewGamePlus, the boss can't simply be blazed through with your previous-run gear and items, while other bosses can be [[CurbStompBattle curb-stomped]] with such with comparatively little issue.
7th Jun '17 4:51:39 AM Tsukiyomaru0
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*** Its main attack is the [[Interface Screw Volt Driver]].
*** [[Flunky Boss Has "Turrets" that it can control]] while attached to the wall, and those flunkies uses his same main attack. There are three of those.

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*** Its main attack is the [[Interface Screw [[InterfaceScrew Volt Driver]].
*** [[Flunky Boss [[FlunkyBoss Has "Turrets" that it can control]] while attached to the wall, and those flunkies uses his same main attack. There are three of those.
7th Jun '17 4:50:36 AM Tsukiyomaru0
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** Slench 3 in ''Metroid Prime Hunters''. Oh my, where do I begin talking about it?
*** Its main attack is the [[Interface Screw Volt Driver]].
*** [[Flunky Boss Has "Turrets" that it can control]] while attached to the wall, and those flunkies uses his same main attack. There are three of those.
*** Comes after a true and long PlatformHell which, as you guessed, you will have to do on the way back.
*** [[ShieldedCoreBoss Cannot be hurt]] while docked or preparing to tackle Samus.
*** [[FakeLongevity Docks every time it loses a third of its health.]]
*** The [[AttackItsWeakPoint small weak spot]] is only fully exposed when not docked.
*** [[CowardlyBoss Moves around a lot]] when not docked and, as expected, only stops to ram into Samus. And of course cannot be hurt while preparing to or ramming.
*** Although this doesn't account to 'Goddamned Boss', he can only be hurt by the [[GrenadeLauncher Battlehammer]].
3rd Jun '17 4:10:08 PM Gravityman
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* Pyribbit in ''VideoGame/KirbyTripleDeluxe''. While he can be rather dangerous at first, it becomes clear that a lot of his attacks are very telegraphed and follow a clear pattern. But no matter how good you get at the fight, there's nothing that can stop from jumping into the background, and absolutely every opportunity to attack him when he comes down is incredibly short. Can be extra frustrating in [[spoiler:Dedede Tour]] where you not only have to deal with the harder (DX) form, but you're trying to be quick about it, as well!

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* Pyribbit in ''VideoGame/KirbyTripleDeluxe''. While he can be rather dangerous at first, it becomes clear that a lot of his attacks are very telegraphed and follow a clear pattern. But no matter how good you get at the fight, there's nothing that can stop from jumping into the background, and absolutely every opportunity to attack him when he comes down is incredibly short. Can be extra frustrating in [[spoiler:Dedede Tour]] where you not only have to deal with the harder (DX) form, but you're trying to be quick about it, as well!well! This actually applies to most bosses in ''Triple Deluxe'', since this game introduced the mechanic of 3D background layers and every single boss (even minibosses) uses it to some extent, dragging the fights out. That said, none of the others are anywhere near as bad about it as Pyribbit.
29th May '17 11:54:02 AM nombretomado
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* The Hydra in ''[[WarriorsOrochi WarriorsOrochi3]]'' isn't difficult. It can only be fought with the Yashio'ri cannon and its attacks are easy to avoid. What makes it such a drag is that you have to wait a ridiculously long amount of time for the main beam attack to recharge and the right moment to fire it. At best, it will only take three shots to destroy one head, but this still takes at least a minute. In one battle, you have to destroy ''eight'' heads.

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* The Hydra in ''[[WarriorsOrochi WarriorsOrochi3]]'' ''[[VideoGame/WarriorsOrochi Warriors Orochi 3]]'' isn't difficult. It can only be fought with the Yashio'ri cannon and its attacks are easy to avoid. What makes it such a drag is that you have to wait a ridiculously long amount of time for the main beam attack to recharge and the right moment to fire it. At best, it will only take three shots to destroy one head, but this still takes at least a minute. In one battle, you have to destroy ''eight'' heads.
27th May '17 3:50:09 PM nombretomado
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** Big Lantern Ghost. You fight it in a dark room, where you can't target any enemy unless you can see it; the only enemy you can see is its lantern, which you must hit at least twice so that you can attack the Ghost in the first place. Except that it blows out the lantern on a regular basis, forcing you to keep. doing. this. Making matters worse is that one of its attacks hits your partner (which forces you to miss their turn for multiple turns at a time) and is nigh-impossible to guard against with your ActionCommands except by pure dumb luck. And speaking of ActionCommands and pure dumb luck, the battle routinely lags if you're playing the VirtualConsole release of the game, making even basic timed hits obnoxiously difficult and the battle much harder than it needs to be.

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** Big Lantern Ghost. You fight it in a dark room, where you can't target any enemy unless you can see it; the only enemy you can see is its lantern, which you must hit at least twice so that you can attack the Ghost in the first place. Except that it blows out the lantern on a regular basis, forcing you to keep. doing. this. Making matters worse is that one of its attacks hits your partner (which forces you to miss their turn for multiple turns at a time) and is nigh-impossible to guard against with your ActionCommands except by pure dumb luck. And speaking of ActionCommands and pure dumb luck, the battle routinely lags if you're playing the VirtualConsole UsefulNotes/VirtualConsole release of the game, making even basic timed hits obnoxiously difficult and the battle much harder than it needs to be.
24th May '17 11:46:38 AM Vir
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* Master Kaag, the ''first freaking boss'' in ''VideoGame/Rayman3HoodlumHavoc'' has only one attack, which is crushing you, but it's a very debilitating one that takes you several seconds to recover from. To damage him, you have to press the buttons on the field 3 times to summon the Shock Rocket powerup then shoot him with it 3 times, but once the powerup is on the field he can simply walk over to it and stomp the center to cancel it out, forcing you to start the process over again. Even if you get the powerup, he can still crush you and it will wear off rendering your efforts fruitless, or the powerup can wear off while the Shock Rocket is in mid-flight. Adding insult to injury, he's a BrokenRecord that spams the same line ad nauseum.

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* Master Kaag, the ''first freaking boss'' ''first'' boss in ''VideoGame/Rayman3HoodlumHavoc'' has only one attack, which is crushing you, but it's a very debilitating one that takes you several seconds to recover from. To damage him, you have to press the buttons on the field 3 times to summon the Shock Rocket powerup then shoot him with it 3 times, but once the powerup is on the field he can simply walk over to it and stomp the center to cancel it out, forcing you to start the process over again. Even if you get the powerup, he can still crush you and it will wear off rendering your efforts fruitless, or the powerup can wear off while the Shock Rocket is in mid-flight. Adding insult to injury, he's a BrokenRecord that spams the same line ad nauseum.
16th May '17 8:51:11 PM BigKlingy
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** Kishuna the Magic Seal from the same game. He's incapable of harming anyone, but he has an absurdly high evasion rate so beating him is mostly a matter of luck, and if you don't defeat him in one turn, he warps away. Defeating him in his first appearance is required to unlock a Sidequest chapter on Hector's route that's [[WhamEpisode full of massive plot reveals]], but you'll probably need a lot of resets to do it.
29th Apr '17 1:14:22 PM Usagi1992
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** A large number of bosses in this game can fit this trope simply due to the large amount of unskippable dialogue in this game. FFX is very story-driven, but no allowances are made for retries. No cutscenes can be skipped, EVER. The impact of this can range from minimal to "go get yourself a sandwich and watch an episode of The Simpsons until you can fight [[spoiler: Yunalesca]] again".

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** A large number of bosses in this game can fit this trope simply due to the large amount of unskippable dialogue in this game. FFX is very story-driven, but no allowances are made for retries. No cutscenes can be skipped, EVER. The impact of this can range from minimal to "go get yourself a sandwich and watch an episode of The Simpsons Sopranos until you can fight [[spoiler: Yunalesca]] again".
11th Apr '17 3:25:59 AM Hylarn
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** The Son of Sun. You can't attack it directly, instead you have to pick one of five targets that orbit the darned thing to damage it. Pick correctly and you inflict a set quantity of damage; pick wrong and it counter-attacks. It's completely [[LuckBasedMission Luck-Based]] which one is the right choice, and he shuffles them around regularly with no hope in hell of keeping your eye on the right choice. He doesn't hit very hard if you're adequately leveled so there's no real danger of it beating you but battling it essentially adds up to attacking blindly and hoping you damage it every now and again, which you're going to be doing for a while so [[ProductPlacement grab a Snickers.]]
*** Should you recruit [[spoiler:Magus, you can use his Black Hole tech]] to consume up to 2 of said targets (albeit one at a time), and make the fight much less troublesome. The thing is, [[GuideDangIt the game never tells you this.]] Also, if you're reading this after deciding to [[spoiler:fight him in the Dark Ages for whatever reason, [[KilledOffForReal you're shit out of luck.]]]]

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** The Son of Sun.Sun may be this depending on your set-up. You can't attack it directly, instead you have to pick one of five targets that orbit the darned thing to damage it. Pick correctly and you inflict a set quantity of damage; pick wrong and it counter-attacks. It's completely [[LuckBasedMission Luck-Based]] which one is the right choice, and he shuffles them around regularly with no hope in hell of keeping your eye on the right choice. He The intended solution is to have a fire-immune party member use a screen-filling attack to quickly figure out which one doesn't hit very hard counter (and is therefore the target). Of course, if you're adequately leveled so there's no real danger of it beating you but battling it essentially adds up to attacking blindly and hoping you damage it every now and again, which you're going to be doing for a while so [[ProductPlacement grab a Snickers.]]
*** Should you recruit [[spoiler:Magus, you can use his Black Hole tech]] to consume up to 2 of said targets (albeit one
this is your first go at a time), and make the fight much less troublesome. The thing is, [[GuideDangIt or you don't have the game never tells you this.]] Also, if you're reading this after deciding equipment, it's going to [[spoiler:fight him in the Dark Ages for whatever reason, [[KilledOffForReal you're shit out of luck.]]]]take a while.
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