History Main / GoddamnedBoss

8th Feb '16 6:14:18 AM CybranGeneralSturm
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The ally that has to be protected is the Trumpeter, and he's a Fiend instead of a Divine or Herald or whatever race angels are in Devil Survivor 2..
** Benetnasch from the same Arc as Mizar. Benetnasch has an ability called 'Pacify Human', which means that any human party member cannot damage him, so all damage comes from the summoned demons. That is, whether fortunately or unfortunately, his most annoying ability. The problem comes from bringing Benetnasch down to red HP, at which point the second phase of the battle begins and it has split itself into four, each modeled after one of the previous Septentriones the party has already defeated days before, all with their own weaknesses. The battle isn't necessarily difficult, but is unnecessarily dragged out by this. Made even more annoying by the fact that during the battle you have to [[EscortMission protect an angel]] from the hordes of Mooks and cannot swap your demons.
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** Benetnasch from the same Arc as Mizar. Benetnasch has an ability called 'Pacify Human', which means that any human party member cannot damage him, so all damage comes from the summoned demons. That is, whether fortunately or unfortunately, his most annoying ability. The problem comes from bringing Benetnasch down to red HP, at which point the second phase of the battle begins and it has split itself into four, each modeled after one of the previous Septentriones the party has already defeated days before, all with their own weaknesses. The battle isn't necessarily difficult, but is unnecessarily dragged out by this. Made even more annoying by the fact that during the battle you have to [[EscortMission protect an angel]] the Trumpeter]] from the hordes of Mooks and cannot swap your demons.
8th Feb '16 6:06:25 AM ZorotheGallade
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* Every boss from the ''VideoGame/GoldenSun'' games with some kind of Djinn screw either counts as ThatOneBoss or this.
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* Every boss from the ''VideoGame/GoldenSun'' games with some kind of Djinn screw either counts as ThatOneBoss or this. Notable are the bosses capable of using Crucible, which unleash a Summon using ''your own standby Djinni'', meaning you lose both the Djinn stat boost, the chance to use that summon AND take a ton of damage. Fortunately the most glaring example (BonusBoss Dullahan) has a fixed pattern with its attacks, so much that with some planning he will use a level 1 Summon and deal almost no damage.
8th Feb '16 5:48:03 AM ZorotheGallade
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** Benetnasch from the same Arc as Mizar. Benetnasch has an ability called 'Pacify Human', which means that any human party member cannot damage him, so all damage comes from the summoned demons. That is, whether fortunately or unfortunately, his most annoying ability. The problem comes from bringing Benetnasch down to red HP, at which point the second phase of the battle begins and it has split itself into four, each modeled after one of the previous Septentriones the party has already defeated days before, all with their own weaknesses. The battle isn't necessarily difficult, but is unnecessarily dragged out by this.
to:
** Benetnasch from the same Arc as Mizar. Benetnasch has an ability called 'Pacify Human', which means that any human party member cannot damage him, so all damage comes from the summoned demons. That is, whether fortunately or unfortunately, his most annoying ability. The problem comes from bringing Benetnasch down to red HP, at which point the second phase of the battle begins and it has split itself into four, each modeled after one of the previous Septentriones the party has already defeated days before, all with their own weaknesses. The battle isn't necessarily difficult, but is unnecessarily dragged out by this. Made even more annoying by the fact that during the battle you have to [[EscortMission protect an angel]] from the hordes of Mooks and cannot swap your demons.
8th Feb '16 3:00:46 AM ZorotheGallade
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** The invading Striders at the end of Episode 2: the only quick way to defeat them is to either hit them with three rockets or latch a Magnusson Bomb to them and detonate it. You're given plenty of practice with this method beforehand and the base you have to protect has some decent rocket turrets and Vortigaunts which can hold off a couple if they slip through, but what makes it annoying is that every Strider is accompanied by at least 3 Hunters, which will shoot down rockets and bombs if you try to attack the Strider before dealing with them. You can also only carry a single bomb in your car, so if they shoot one down while you're far from a resupply point (or the one you're using gets destroyed) and you're out of rockets you need to backtrack all the way to another to get another shot at it.
8th Feb '16 2:54:26 AM ZorotheGallade
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** Saturn manages to be even worse, being encountered in an area where pools of slag will make you vulnerable to damage if you step on them (and is very easy to do on accident) and while cover is available, he's so tall he can shoot over most of it anyway. It does get easier once you shoot out his many turrets, but then it just becomes an attrition fight of finding cover from his missile attack, dealing as much damage as possible, and dive back in.
2nd Feb '16 9:26:41 PM Karxrida
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Namespacing.
* ''[[KingdomHeartsChainOfMemories Kingdom Hearts Re: Chain of Memories]]'':
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* ''[[KingdomHeartsChainOfMemories ''[[VideoGame/KingdomHeartsChainOfMemories Kingdom Hearts Re: Chain of Memories]]'':
31st Jan '16 3:01:00 PM TARINunit9
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** YMMV, but Alad V could certainly count. Interface screw? Check. Weak point that's hard to hit? A dog robot that leaps around acrobatically counts. Frequently runs out of range? See the aforementioned dog robot. Incredibly high HP? Check. Taunts the player? [[MostAnnoyingSound Yes.]] Repetitive mechanics? You bet your ass. Not to mention that he is the ONLY remotely reliable way to farm a resource needed to craft two especially important and valuable items that an individual may need to craft many dozens of times.
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** YMMV, but Alad V could certainly count. Interface screw? Check. Weak point that's hard to hit? A dog robot that leaps around acrobatically counts. Frequently runs out of range? See the aforementioned dog robot. Incredibly high HP? Check. Taunts the player? [[MostAnnoyingSound Yes.]] Repetitive mechanics? You bet your ass. Not to mention that he is the ONLY remotely reliable way to farm Neural Sensors, a resource needed to craft two three especially important and valuable items (Catalysts, Forma, and certain helmets) that an individual may you will probably need to craft many dozens of times.several dozen of.

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** YMMV, but Alad V could certainly count. Interface screw? Check. Weak point that's hard to hit? A dog robot that leaps around acrobatically counts. Frequently runs out Tyl Regor isn't much better. All of range? See the aforementioned dog robot. Incredibly his melee attacks have a high HP? Check. Taunts the player? [[MostAnnoyingSound Yes.]] Repetitive mechanics? You bet your ass. Not to mention that he is the ONLY remotely reliable way to farm a resource needed to craft two especially important chance of [[CycleOfHurting stunlocking]], and valuable items that an individual may need to craft many dozens of times.his shields recharge almost instantly. This wouldn't be a problem if he didn't have FlashStep TeleportSpam. He's no match for PurposefullyOverpowered weapons, but if you don't have any prepare for a grueling fight.
21st Jan '16 2:23:42 PM ZombieAladdin
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* In ''VideoGame/StreetPassMiiPlaza'''s ''Battleground Z''/''[=StreetPass=] Zombies'', [[DualBoss Bubba and Cleetus Rotts]] can't really harm you that much, but they use a combination of throwing you out into the far edges of their cornfield and sending endless numbers of fast-moving zombie dogs at you. If you don't yet know their attack patterns, you'll spend more time going back to the center of the cornfield, while fighting off their dogs, than actually fighting them.
18th Dec '15 10:58:42 AM Morgenthaler
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Like A Badass Out Of Hell is being split into new tropes.
If this annoying yet easy boss occurs at a particularly plot-significant point, it may be seen as an AnticlimaxBoss. For bosses that are really frickin' hard ''beyond'' an annoyance factor, see ThatOneBoss. For the actual boss that God has damned, see LikeABadassOutOfHell.
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If this annoying yet easy boss occurs at a particularly plot-significant point, it may be seen as an AnticlimaxBoss. For bosses that are really frickin' hard ''beyond'' an annoyance factor, see ThatOneBoss. For the actual boss that God has damned, see LikeABadassOutOfHell.
17th Nov '15 4:34:12 AM catmuto
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* ''VideoGame/TalesOfXillia2'': Muzét [[spoiler: (Fractured)]] about halfway through the game. She has some pretty tough spells and she is the first boss to actually use a [[LimitBreak Mystic Arte]] on regular difficulty. Aside from having some annoying spells like Air Pressure or Flame Ring, Muzét ''loves'' to teleport around the field. If she's cornered, she teleports away and blasts you with more spells. Fortunately, the player did get Milla into their party shortly before and her Link Ability is to bind an enemy, which can keep Muzét in place for a bit.
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