History Main / GoddamnedBoss

25th Apr '16 1:43:20 AM Gadjiltron
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** [=GutsMan=] may have been a WarmupBoss in the previous 2 games, but in Battle Network 3 he [[TookALevelInBadass becomes a fair bit more challenging]] past his first fight. He moves a little more erratically, starts carrying Area Grabs to regain ground, gains [[ImmuneToFlinching Super Armor]], and holds a ''Program Advance'' as a DesperationAttack if not defeated quickly enough.

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** [=GutsMan=] may have been a WarmupBoss in the previous 2 games, but in Battle Network 3 he [[TookALevelInBadass becomes a fair bit more challenging]] past his first fight. He moves a little more erratically, starts carrying Area Grabs to regain ground, gains [[ImmuneToFlinching Super Armor]], and holds a ''Program Advance'' as a DesperationAttack if not defeated quickly enough. If you see that last attack, kiss your S-rank goodbye as it lasts several seconds and you cannot damage him in the meantime.
24th Apr '16 9:23:20 AM Gadjiltron
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** [=ToadMan=] in the second game is made difficult through his incredibly obnoxious attack pattern. You will constantly have to dodge the tadpole torpedoes fired by his lily pads, often dodging the paralyzing song note that Toad will fire at you (which can shift rows to home in on you), and if ToadMan catches you in his row, he'll spring over to his other lily pad, two rows above or below him, requiring you to chase him.

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** [=ToadMan=] in the second game is made difficult through his incredibly obnoxious attack pattern. You will constantly have to dodge the tadpole torpedoes fired by his lily pads, often dodging the paralyzing song note that Toad will fire at you (which can shift rows to home in on you), and if ToadMan [=ToadMan=] catches you in his row, he'll spring over to his other lily pad, two rows above or below him, requiring you to chase him.


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*** His reappearance in the fourth game trades the three clouds for a single larger cloud that circles the perimeter of the battlefield, but this time it can shoot lightning balls up and down in addition to left and right whenever Mega lines up with it. Stand in the wrong position at the wrong time and it can briefly stunlock you.


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** [=GutsMan=] may have been a WarmupBoss in the previous 2 games, but in Battle Network 3 he [[TookALevelInBadass becomes a fair bit more challenging]] past his first fight. He moves a little more erratically, starts carrying Area Grabs to regain ground, gains [[ImmuneToFlinching Super Armor]], and holds a ''Program Advance'' as a DesperationAttack if not defeated quickly enough.
20th Mar '16 9:54:36 PM ParaBeetleX
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** Let's not forget Doom/Death Gaze. Let's see, he tries to pull a TotalPartyKill a la Level 5 Doom Spell the moment the battle begins, occasionally cuts off shit-tons of health with Aero, can randomly cast Level 1 Doom Spell to kill one of your party members, and hightails it after less than 8 turns. Oh, and he can appear the moment you take flight in [[spoiler:Daryl's]] airship, where he's likely twice your level and can kick your ass faster than you can say "what the hell was that thing?!". Oh, and when you _do_ plan on fighting him and he flees, it can take _forever_ to find him again. And don't think he'll just decide to stick around the second time around. Or the third. Or the fourth.

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** Let's not forget Doom/Death Gaze. Let's see, he tries to pull a TotalPartyKill a la Level 5 Doom Spell the moment the battle begins, occasionally cuts off shit-tons of health with Aero, can randomly cast Level 1 Doom Spell to kill one of your party members, and hightails it after less than 8 turns. Oh, and he can appear the moment you take flight in [[spoiler:Daryl's]] airship, where he's likely twice your level and can kick your ass faster than you can say "what the hell was that thing?!". Oh, and when you _do_ plan on fighting him and he flees, it can take _forever_ ''forever'' to find him again. And don't think he'll just decide to stick around the second time around. Or the third. Or the fourth.
20th Mar '16 9:49:12 PM ParaBeetleX
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Added DiffLines:

** Let's not forget Doom/Death Gaze. Let's see, he tries to pull a TotalPartyKill a la Level 5 Doom Spell the moment the battle begins, occasionally cuts off shit-tons of health with Aero, can randomly cast Level 1 Doom Spell to kill one of your party members, and hightails it after less than 8 turns. Oh, and he can appear the moment you take flight in [[spoiler:Daryl's]] airship, where he's likely twice your level and can kick your ass faster than you can say "what the hell was that thing?!". Oh, and when you _do_ plan on fighting him and he flees, it can take _forever_ to find him again. And don't think he'll just decide to stick around the second time around. Or the third. Or the fourth.
14th Mar '16 10:27:55 AM Prfnoff
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* Various bosses in ''{{Maplestory}}'' have skills called Weapon Cancel and Magic Cancel, in which your attacks (weapon or magic, depends on your job) all deal 1 damage for a short period of time, with a tiny chance of breaking through. Another form of this is Damage Reflect, in which you deal 1 damage and receive a certain amount of damage back, depending on the boss. In many cases, this is a 1hko.

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* Various bosses in ''{{Maplestory}}'' ''VideoGame/MapleStory'' have skills called Weapon Cancel and Magic Cancel, in which your attacks (weapon or magic, depends on your job) all deal 1 damage for a short period of time, with a tiny chance of breaking through. Another form of this is Damage Reflect, in which you deal 1 damage and receive a certain amount of damage back, depending on the boss. In many cases, this is a 1hko.
3rd Mar '16 10:28:14 PM ironcommando
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* The Super Bean from ''VideoGame/PlantsVsZombiesGardenWarfare 2''. It's a ShieldedCoreBoss who has a forcefield that must be taken down in order to damage it, and it regenerates it after enough time passes. Once the forcefield is down, it will liberally use TeleportSpam and FlashStep in order to avoid damage so that it gets more time to regenerate the shield. Rinse and Repeat. Super Bean's attacks are no slouch either, annoying hitscan EyeBeams, a cape spin, and a big, damaging laser it will use when near death. The good news is that you have four Super Brains assisting you in this fight, the bad news is that it can appear as a DegradedBoss in the Endless Flag mode.

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* The Super Bean from ''VideoGame/PlantsVsZombiesGardenWarfare 2''. It's a ShieldedCoreBoss who has a forcefield that must be taken down in order to damage it, and it regenerates it after enough time passes. Once the forcefield is down, ''Also'', it will liberally use TeleportSpam and FlashStep in order to avoid damage so that making it gets more time a pain to regenerate the shield. Rinse and Repeat.whittle its health. Super Bean's attacks are no slouch either, annoying hitscan EyeBeams, a cape spin, and a big, damaging laser it will use when near death. The good news is that you have four Super Brains assisting you in this fight, the bad news is that it can appear as a DegradedBoss in the Endless Flag mode.
3rd Mar '16 10:00:02 PM ironcommando
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* Is protected by a [[ShieldedCoreBoss shield that can be regenerated]] if taken down.

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* Is protected by Has a weak point [[ShieldedCoreBoss protected by a shield]], especially if the shield that can be regenerated]] regenerated if taken down.
3rd Mar '16 9:58:56 PM ironcommando
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* Is protected by a [[ShieldedCoreBoss shield that can be regenerated]] if taken down.
3rd Mar '16 9:53:08 PM ironcommando
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* The Super Bean from ''VideoGame/PlantsVsZombiesGardenWarfare 2''. It's a ShieldedCoreBoss who has a forcefield that must be taken down in order to damage it, and it regenerates it after enough time passes. Once the forcefield is down, it will liberally use TeleportSpam and FlashStep in order to avoid damage so that it gets more time to regenerate the shield. Rinse and Repeat. Super Bean's attacks are no slouch either, annoying hitscan EyeBeams, a cape spin, and a big, damaging laser it will use when near death. The good news is that you have four Super Brains assisting you in this fight, the bad news is that it can appear as a DegradedBoss in the Endless Flag mode.


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* The Super Bean from ''VideoGame/PlantsVsZombiesGardenWarfare 2''. It's a ShieldedCoreBoss who has a forcefield that must be taken down in order to damage it, and it regenerates it after enough time passes. Once the forcefield is down, it will liberally use TeleportSpam and FlashStep in order to avoid damage so that it gets more time to regenerate the shield. Rinse and Repeat. Super Bean's attacks are no slouch either, annoying hitscan EyeBeams, a cape spin, and a big, damaging laser it will use when near death. The good news is that you have four Super Brains assisting you in this fight, the bad news is that it can appear as a DegradedBoss in the Endless Flag mode.
3rd Mar '16 9:52:25 PM ironcommando
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Added DiffLines:

* The Super Bean from ''VideoGame/PlantsVsZombiesGardenWarfare 2''. It's a ShieldedCoreBoss who has a forcefield that must be taken down in order to damage it, and it regenerates it after enough time passes. Once the forcefield is down, it will liberally use TeleportSpam and FlashStep in order to avoid damage so that it gets more time to regenerate the shield. Rinse and Repeat. Super Bean's attacks are no slouch either, annoying hitscan EyeBeams, a cape spin, and a big, damaging laser it will use when near death. The good news is that you have four Super Brains assisting you in this fight, the bad news is that it can appear as a DegradedBoss in the Endless Flag mode.
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