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* [[DualBoss The Incubuses]] in the tactical strategy ''{{Odium}}''. They are pretty weak and their attack cannot really harm you (they launch exploding spheres which explode after a few turns, so if you keep your men away from them nobody will ever get hurt.) But their animations are horribly slow (and they attack twice per turn), and they happen to have a movement rate just a ''lil' bit'' faster than all of your men, which means that most of the fight will consist of you chasing them down and trying to get them into range of your weapons so that you can just ''barely'' scratch them while waiting through the horribly slow enemy turns. (Oh, and each sphere explodes individually at the beginning of the enemy turn, further bogging it down.)
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* DawnOfWar II gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective races as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.

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* DawnOfWar II ''DawnOfWar II'' gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective races as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.
rate.



* Lavos' Outer Shell, in ''ChronoTrigger''. It's a BossRush against... well, ''every boss in the game'' (skipping a handful of sub-bosses like the R-67s and Beast Keeper). But their stats have not changed in the slightest, so you'll be one-shotting a great deal of them, meaning about 90% of the battle is waiting for Lavos to announce its next form, killing it, and waiting for the game to catch up. (The other 10% are Black Tyranno and Giga Gaia, which are still kind of tricky.) Fortunately, if you choose to slam the Epoch into it, you skip this part.

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* Lavos' Outer Shell, in ''ChronoTrigger''. It's a BossRush against... well, ''every boss in the game'' (skipping a handful of sub-bosses like the R-67s and Beast Keeper). But their stats have not changed in the slightest, so you'll be one-shotting a great deal of them, meaning about 90% of the battle is waiting for Lavos to announce its next form, killing it, and waiting for the game to catch up. (The other 10% are Black Tyranno and Giga Gaia, which are still kind of tricky.) Fortunately, if you choose to [[RammingAlwaysWorks slam the Epoch into it, you skip this part.]]



* The boss of Carnival Night Act 2 in ''{{Sonic 3 & Knuckles}}'' is this unless you exploit Sonic's insta-shield move. Before you can attack you have to wait for him to circle after you, drop a big ball, charge up his tractor beam, outrun said beam, and then, finally, you can hit him once or twice while he retrieves the ball. Then the whole sequence repeats while your timer ticks ever closer to the deadly 10 minute mark since you're at the end of a very long level.

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* The boss of Carnival Night Act 2 in ''{{Sonic ''[[Sonic3AndKnuckles Sonic 3 & Knuckles}}'' Knuckles]]'' is this unless you exploit Sonic's {{Sonic}}'s insta-shield move. Before you can attack you have to wait for him to circle after you, drop a big ball, charge up his tractor beam, outrun said beam, and then, finally, you can hit him once or twice while he retrieves the ball. Then the whole sequence repeats while your timer ticks ever closer to the deadly 10 minute mark since you're at the end of a very long level.



* In ''God of War'' three, there is truly one that is not difficult to kill(On easy or normal mode...), but hard to fight. The Cerberus/Satyr fight in the underworld. The monster dog does a number of things to simply drive you insane. First, it spawns smaller dogs that explode, up to three at a time. Sure you can kick them back at the Cerberus if you are lucky. It has a three prong massive fire attack, while easy to avoid is unblockable, last but not least it uses it's claws to swipe away your health, this is easy to avoid. After you tear off one head is when things get interesting. Now a Satyr shows up to help. If you manage to kill it and tear off another dog head, TWO more of these things show up! So now you have serious problem. This boss is the Goddammed boss of the game when played on Titan mode or above. Apparently you are supposed to use Hermes' Boots to help with the battle according to Youtube, but locking on to the right enemy is far from easy, most of the time you'll end up locking on to one of the exploding dogs instead, very frustrating.
* The Koopa Clown Car in IWannaBeTheGuy. It has three forms. The first two are really easy, but involve sitting through around two minutes worth of animations every single time. And you'll be doing this a lot of times, because the third form really is hard.

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* In ''God of War'' three, ''GodOfWar III'', there is truly one that is not difficult to kill(On easy or normal mode...), but hard to fight. The Cerberus/Satyr fight in the underworld. The monster dog does a number of things to simply drive you insane. First, it spawns smaller dogs that explode, up to three at a time. Sure you can kick them back at the Cerberus if you are lucky. It has a three prong massive fire attack, while easy to avoid is unblockable, last but not least it uses it's claws to swipe away your health, this is easy to avoid. After you tear off one head is when things get interesting. Now a Satyr shows up to help. If you manage to kill it and tear off another dog head, TWO more of these things show up! So now you have serious problem. This boss is the Goddammed boss of the game when played on Titan mode or above. Apparently you are supposed to use Hermes' Boots to help with the battle according to Youtube, but locking on to the right enemy is far from easy, most of the time you'll end up locking on to one of the exploding dogs instead, very frustrating.
* The Koopa Clown Car in IWannaBeTheGuy.''IWannaBeTheGuy''. It has three forms. The first two are really easy, but involve sitting through around two minutes worth of animations every single time. And you'll be doing this a lot of times, because the third form really is hard.



* WorldOfWarcraft has Mr. Smite, the Prophet Tharon'ja, King Ymiron, and other bosses who pause the action before changing their attack pattern. Very annoying if you just blew your cooldowns.

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* WorldOfWarcraft ''WorldOfWarcraft'' has Mr. Smite, the Prophet Tharon'ja, King Ymiron, and other bosses who pause the action before changing their attack pattern. Very annoying if you just blew your cooldowns.



* Half of the Boss-Battle against Gary in bully involves chasing him on a scaffolding whilst he dumps wheelbarrows full of bricks on you from above. whilst bragging about how awesome he is and how much Jimmy sucks. the second half involves punching him whilst he makes NO effort to hurt you.

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* Half of the Boss-Battle boss battle against Gary in bully ''{{Bully}}'' involves chasing him on a scaffolding whilst he dumps wheelbarrows full of bricks on you from above. whilst bragging about how awesome he is and how much Jimmy sucks. the second half involves punching him whilst he makes NO effort to hurt you.



* We're forgetting the {{Final Boss}} of [[FinalFantasyVIII Final Fantasy VIII]], Ultimecia. Granted, this is suppose to be the last battle you EVER fight, but consider the setup for all this frustration. It starts as a straight fight, you VS the sorceress. After that, however, she summons a [[GiantSpaceFleaFromNowhere Giant Space Flea From Nowhere]] that was apparently [[spoiler: living in one of Squall's personal items and innocently referenced during the Garden civil war]] to give you the beating of a lifetime. After you kill the creature, Ultimecia decides to merge with that Guardian Force (although they should both be too weak for combat at this point for having their asses handed to them) to create a hybrid creature. Finally, having defeated THAT, Ultimecia is back AGAIN, because getting thrashed and exploding wasn't enough, so now there's a faceless sorceress with even more power than ever for no apparent reason. This may be the last part of the last boss, but consider what you had to go through to get here and how long you had to go through the same battle cycles because the boss has WAY too many hit points and forms. Couple this against the game's system where you can't get a level advantage on any boss EVER and presto! [[GoddamnedBoss Goddamned Boss!]]

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* We're forgetting the {{Final Boss}} The FinalBoss of [[FinalFantasyVIII Final Fantasy VIII]], ''FinalFantasyVIII'', Ultimecia. Granted, this is suppose to be the last battle you EVER fight, but consider the setup for all this frustration. It starts as a straight fight, you VS the sorceress. After that, however, she summons a [[GiantSpaceFleaFromNowhere Giant Space Flea From Nowhere]] GiantSpaceFleaFromNowhere that was apparently [[spoiler: living in one of Squall's personal items and innocently referenced during the Garden civil war]] to give you the beating of a lifetime. After you kill the creature, Ultimecia decides to merge with that Guardian Force (although they should both be too weak for combat at this point for having their asses handed to them) to create a hybrid creature. Finally, having defeated THAT, Ultimecia is back AGAIN, because getting thrashed and exploding wasn't enough, so now there's a faceless sorceress with even more power than ever for no apparent reason. This may be the last part of the last boss, but consider what you had to go through to get here and how long you had to go through the same battle cycles because the boss has WAY too many hit points and forms. Couple this against the game's system where you can't get a level advantage on any boss EVER and presto! [[GoddamnedBoss Goddamned Boss!]]GODDAMNED BOSS!



* StreetsOfRage 3, the end boss of Stage 4: the mysterious samurai ninja robot(?) named Yamato. He splits into three separate entities (oh which, chivalrously, only one will face you at a time), with ''four life bars each.'' His default behavior is to keep his distance and wait for the player to make a move (or throw flaming shuriken at a passive opponent). When you get too close, he'll either immediately make a flying leap to the other side of the arena or run you through with a lightning-fast sword dash. If you back him into a corner, he'll either FlashStep right behind you for another slash-dash or turn briefly invincible and run over anything between him and the opposing corner of the arena. He has some other tactics too, such as turning briefly invisible and throwing shuriken in triples or splitting into two unhittable mirror images that symmetrically dash through everything in the upper and lower edges of the area. However, with a lot of practice, finding weaknesses and goading him into doing just those things that leave openings for attack gets simple and he turns into a slightly more arduous MarathonBoss.

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* StreetsOfRage 3, ''StreetsOfRage 3'', the end boss of Stage 4: the mysterious samurai ninja robot(?) named Yamato. He splits into three separate entities (oh which, chivalrously, only one will face you at a time), with ''four life bars each.'' His default behavior is to keep his distance and wait for the player to make a move (or throw flaming shuriken at a passive opponent). When you get too close, he'll either immediately make a flying leap to the other side of the arena or run you through with a lightning-fast sword dash. If you back him into a corner, he'll either FlashStep right behind you for another slash-dash or turn briefly invincible and run over anything between him and the opposing corner of the arena. He has some other tactics too, such as turning briefly invisible and throwing shuriken in triples or splitting into two unhittable mirror images that symmetrically dash through everything in the upper and lower edges of the area. However, with a lot of practice, finding weaknesses and goading him into doing just those things that leave openings for attack gets simple and he turns into a slightly more arduous MarathonBoss.
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* Dawn of War II gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective races as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.

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* Dawn of War DawnOfWar II gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective races as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.
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** Not to mention Bowser himself. His attempts to create a galaxy are bound to backfire anyway and get himself killed, whether Mario defeats him or not (though Mario chooses to leave him alive). The problem is everyone else would die too with Bowser. Still, as Bowser gets defeated again, helped by him holding Peach captive, which he fails to realize is a liability, his so-called galaxy collapses and leads to a vortex that only Rosalina and the Lumas, and everybody, Bowser inculded, would be in more danger if that idiot kept chasing the self-deluded plot of his. It essentially makes him a distraction knowing that he fails to realize his plots will inevitably kill him too, given that, whatever power he has, he's still mortal like Mario, Princess Peach, and the Toads of the Mushroom Kingdom.
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*** Actually, Fire Man's OTHER secret works well all the time. Just let him attack first. You can dodge the fire blasts by jumping, and when you land, shoot him. It's an AI loop like Toad Man's, but harder.

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*** Actually, Fire Man's OTHER secret works well all the time. Just let him attack first. You Jump the fire, and since the little flame lasts for a short time, you can dodge the fire blasts by jumping, and when it. When you land, shoot him. It's an AI loop like Toad Man's, It takes a bit of practice, but harder.you can beat him very easily with this strategy. The only downside is that he can damage you after the fight, which can be dodged anyways.
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*** Actually, Fire Man's OTHER secret works well all the time. Just let him attack first. You can dodge the fire blasts by jumping, and when you land, shoot him. It's an AI loop like Toad Man's, but harder.
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* RogueGalaxy has this boss battle around chapter 6: first you must get into a mine and fight a drilling-mining-robot-thing, which is painstakingly slow to defeat since you have to finish off each arm first. After that, he just keeps running around and hitting you with a drill that comes straight out of his...[[AssPull well, you get it]]. After a very LONG battle, you find out that [[GoddamnedBoss it was not the end]] and you still have to fight [[ThatOneBoss the guy controlling it]]. With the newest member of your party alone (whom, of course you're barely accustomed to play). To make it even worse, said [[ThatOneBoss enemy]] can kill you in a few shots and moves way faster than you can. There are high chances you will lose; fortunately, there's the possibility to [[SaveScumming save your game before]] but, guess what? ''There is NO SAVING POINT between the previous battle and this one'' so if you happen to lose (which is most probable) you'll have to deal with the drilling-ass robot ''[[BigNo again]]''. Alluring, isn't it?

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* RogueGalaxy has this boss battle around chapter 6: first you must get into a mine and fight a drilling-mining-robot-thing, which is painstakingly slow to defeat since you have to finish off each arm first. After that, he just keeps running around and hitting you with a drill that comes straight out of his...[[AssPull well, you get it]]. After a very LONG battle, you find out that [[GoddamnedBoss it was not the end]] and you still have to fight [[ThatOneBoss the guy controlling it]]. With the newest member of your party alone (whom, of course you're barely accustomed to play). To make it even worse, said [[ThatOneBoss enemy]] can kill you in a few shots and moves way faster than you can. There can, and the only real way to kill him is to keep blocking until he reloads, making the battle take a long time even when you know what you're supposed to do. Since blocking isn't that useful for most of the game, there are high chances you will lose; fortunately, there's the possibility to [[SaveScumming save your game before]] but, guess what? ''There is NO SAVING POINT between the previous battle and this one'' so if you happen to lose (which is most probable) you'll have to deal with the drilling-ass robot ''[[BigNo again]]''. Alluring, isn't it?
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* "Dawn of War II" gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective race as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.

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* "Dawn Dawn of War II" II gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective race races as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.
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* "Dawn of War II" gives us the Avatar of Khaine, and the warboss, to an arguably lesser degree, both of them near-endgame bonus bosses with what feels like more HP than all other bosses in the game combined, a considerable repertoire of near instant kill attacks and 'spells,' as well as the ability to call in the most powerful units of their respective race as reinforcements. The only way to defeat these monstrosities tends to be a good twenty minutes of hit and run attacks with your ranged squads, and if you should lose focus only once, there is a good chance they will be swathed with a well placed area of effect spell, forcing you to repeat the entire process. Oh, and they do of course regenerate HP at a disturbing rate.
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* The Thresher Maw in ''MassEffect2''. It only has one attack- firing blasts of acid at you, and there are no other enemies to fight, but the battle can be very frustrating because A) it has a ton of health, B) the Thresher can destroy some of the cover around you and frequently shifts position on the battlefield forcing you to constantly be on the move, C) it uses its acid blast attack frequently and said attack rips through your shields like a knife through butter, and D) you're on a 5 minute time limit the whole fight. However, despite the fact that running out of time doesn't cause you to lose, if you don't beat the Thresher by then you won't get the best reward, not to mention that destroying it is an in-universe ''and'' out-of-universe CrowningMomentOfAwesome.
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** Of course, if by that point you haven't figured out how to A) abuse the junction system and B) abuse the limit break system, it's very difficult. If you HAVE figured out how to abuse the previous two systems, all you have to do is make sure Squall can do Renzokuken every turn, and the last boss will quite literally die long before the battle is over (the final form has to say specific lines, regardless of HP, and so will continue to exist and be pummeled well after it reaches zero HP).



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*** Fights against him (and in fact, all battles in the game) become way easier if you keep the Spike Sheild badge on the entire game. You won't ever have to worry about jumping on things (unless they're on fire) for the rest of the game.
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*** Also, the game's True Final Boss [[spoiler:Ballos]]. He's definitely hard, and interesting, but not hard enough to count as ThatOneBoss (as in, not hard enough by TrueFinalBoss standards). No, he's a PainInTheBoss because to get to him you have to go through the long BonusLevelOfHell, which is hard enough by itself, and fight ANOTHER challenging boss immediately before it '''without''' saving or using the full-heal boxes. To quote [[ZeroPunctuation Yahtzee]], it's like eating an entire bucket of corn on the cobb without getting a kernel stuck in your teeth.
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** Bright Man from the fourth game also counts, as he has an ability to stop time and then body slam you while vulnerable. This is impossible to avoid and hurts a ''lot''. Bright Man is the bane of anyone trying a no damage run.
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*RogueGalaxy has this boss battle around chapter 6: first you must get into a mine and fight a drilling-mining-robot-thing, which is painstakingly slow to defeat since you have to finish off each arm first. After that, he just keeps running around and hitting you with a drill that comes straight out of his...[[AssPull well, you get it]]. After a very LONG battle, you find out that [[GoddamnedBoss it was not the end]] and you still have to fight [[ThatOneBoss the guy controlling it]]. With the newest member of your party alone (whom, of course you're barely accustomed to play). To make it even worse, said [[ThatOneBoss enemy]] can kill you in a few shots and moves way faster than you can. There are high chances you will lose; fortunately, there's the possibility to [[SaveScumming save your game before]] but, guess what? ''There is NO SAVING POINT between the previous battle and this one'' so if you happen to lose (which is most probable) you'll have to deal with the drilling-ass robot ''[[BigNo again]]''. Alluring, isn't it?


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** Some of his forms will ManaDrain you upon death. You have a breather to drink some Ethers (and probably have quite a few to drink), so it's not really dangerous so much as the giant space bug giving you a big ole middle finger for no real reason other than sheer spite.
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** And ''DiabloII'' itself gives you Izual. The recommended method to kill him (as a fighter) is ?weigh down your attack key and go for a snack.?

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** And ''DiabloII'' itself gives you Izual. The He doesn't hit that hard and you can life leech it back quickly, but has [[DamageSpongeBoss so freaking many HP]] that the recommended method to kill him (as as a fighter) melee class is ?weigh to ''weigh down your attack key and go for a snack.?''
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** It is possible to fight him from the ground. Of course, that glove thing doesn't help matters.
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** Hell, even if you ''do'' remember to go back the entrance to the previous room isn't level with the ground, so you'll try to go back and find that you apparently can't.
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** Actually he does not regenerate his health. However in the villain version of his task force he has a phase-shift power that makes him impossible to damage and he cycles in and out of phase. If you didn't bring a Mastermind class on your team (or lost the Mastermind player for any reason) you cannot get the temporary power that neutralizes this ability.

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* StreetsOfRage 3, the end boss of Stage 4: the mysterious samurai ninja robot(?) named Yamato. He splits into three separate entities (oh which, chivalrously, only one will face you at a time), with ''four life bars each.'' His default behavior is to keep his distance and wait for the player to make a move (or throw flaming shuriken at a passive opponent). When you get too close, he'll either immediately make a flying leap to the other side of the arena or run you through with a lightning-fast sword dash. If you back him into a corner, he'll either FlashStep right behind you for another slash-dash or turn briefly invincible and run over anything between him and the opposing corner of the arena. He has some other tactics too, such as turning briefly invisible and throwing shuriken in triples or splitting into two unhittable mirror images that symmetrically dash through everything in the upper and lower edges of the area. However, with a lot of practice, finding weaknesses and goading him into doing just those things that leave openings for attack gets simple and he turns into a slightly more arduous MarathonBoss.

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''Cause it's just another day in the life of a God damn boss''

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--> ''Cause it's just another day in the life of a God damn boss''


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* From ''{{La-Mulana}}'', [[FlunkyBoss Baphomet]] could definitely qualify for a Goddamned Boss. While he doesn't have all that much health, and bombs (his primary weakness) do damage even if his wings are closed, the [[GoddamnedBats witches]] are what make this battle infuriating. There are about 4 witches on the screen at a time, and they vary from white (lightning bolts if you're in their field of vision), green (shoots fireball that goes through walls), light red (fast, shoot a large energy ball), and the most infuriating, gray. They're slow, but they fire a projectile that goes through walls and stuns you after the knockback (even in midair), which have a nasty tendency to hit you while you're trying to jump onto the main platform. Those gray witches will make you wish you were able to [[BurnTheWitch burn them]]. Also, he has a few attacks that are hard to dodge.
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* The bosses in the "Mario and Luigi" series for Gameboy Advance and Nintendo DS are juuust beatable with normal attacks to qualify as this, instead of Puzzle Bosses. Most bosses had high HP, a weak point, regenerative abilities, and even flunkies. Sometimes a boss fight done wrong could take an hour, literally. Remember the rock monster slash tree thing outside the Toad village in Superstar Saga? Yeah, like that.
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* Naval Ops: Commander has the Archaeopteryx, which is a big airplane. It is extremely fast, VERY hard to even hit and follows a "hit-and-run" tactic.

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* Naval Ops: Commander ''NavalOps: Commander'' has the Archaeopteryx, which is a big airplane. It is extremely fast, VERY hard to even hit and follows a "hit-and-run" tactic.
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* Moldorm from Hera's Tower, the third dungeon in LegendOfZelda A Link to the Past: It was a gigantic worm, yay, whatever. It fought you on top of a platform with open edges and a hole in the middle. And the KnockBack would very, ''very'' likely send you plummeting down a floor (two floors if you fell down the hole in the middle).. In which case you'd go back upstairs, pick up a heart or two, and realize.. ''the fight has started from the beginning.'' Any damage you did? ''Gone.''

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* Moldorm from Hera's Tower, the Tower of Hera, the third dungeon in LegendOfZelda A Link to the Past: It was a gigantic worm, yay, whatever. It fought you on top of a platform with open edges and a hole in the middle. And the KnockBack from hitting it in the wrong place would very, ''very'' likely send you plummeting down a floor (two floors if you fell down the hole in the middle)..middle). In which case you'd go back upstairs, pick up a heart or two, and realize.. ''the fight has started from the beginning.'' Any damage you did? ''Gone.'''' It got faster the more damaged it got, making it more and more likely that it would knock you off and you'd lose more work.
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* Misery, Doctor and Undead Core in CaveStory. Although battles aren't annoying, all of them are preceded by a set of dialogue which have to be read again and again, should any of these boss battles fail.
**[[TheDevTeamThinksOfEverything The dialogue goes ''much faster'' on each subsequent encounter]].

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* Misery, Doctor and Undead Core in CaveStory.''CaveStory''. Although battles aren't annoying, all of them are preceded by a set of dialogue which have to be read again and again, should any of these boss battles fail.
**[[TheDevTeamThinksOfEverything The **The dialogue goes ''much faster'' on each subsequent encounter]].encounter.
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*** ...which just makes it doubly annoying if you [[GuideDangIt didn't realise there was a chance to change your party]].
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*** Before each fight, you're shown what Lavos will mimic next, along with a chance to change your party and heal before you attack it. So even if you don't have Crono, Magus, or Robo with you at the moment, you won't be forced to fight a MarathonBoss.

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* In ''KingdomHeartsChainOfMemories'', the final boss of Reverse/Rebirth mode, Ansem, is like this. The entire fight basically consists of using card break duels, and he has maximum HP. Very tedious.
** By the way, card break duels are only in the {{PS2}} version. In the original GBA version, where you don't have that ability, it's much, ''much'' more ridiculously difficult.
** In the gba verison his health isn't that high. You can remove 2(and a bit) of his 4 gauges by acitvating Jaffar and rushing him, and if your skilled you can remove at least another one with Hades. The lightning spam and possible infite combo is a bit annoying, but Darkside is a much, much better fit for this trope, being very easy and very tedious. Or the final boss for sora, whos a weak plant mecha you can only hit some of the time but has crappy attacks that can't keep up with your healing.

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* In ''KingdomHeartsChainOfMemories'', ''[[KingdomHeartsChainOfMemories Kingdom Hearts Re: Chain of Memories]]'', the final boss of Reverse/Rebirth mode, Ansem, is like this. The entire fight basically consists of using card break duels, and he has maximum HP. Very tedious.
** By the way, card break duels are only in the {{PS2}} version.
tedious. In the original GBA version, where you card breaks don't have that ability, exist, it's much, ''much'' more ridiculously difficult.
** In the gba verison his health isn't that high. You can remove 2(and a bit) of his 4 gauges by acitvating Jaffar and rushing him, and if your skilled you can remove at least another one with Hades. The lightning spam and possible infite combo is a bit annoying, but Darkside is a much, much better fit for this trope, being very easy and very tedious. Or the final boss for sora, whos a weak plant mecha you can only hit some of the main story mode in ''Chain of Memories'' also counts, thanks to having a set pattern of very easily-avoided attacks, and giving you plenty of time to heal if you do get hit, but has crappy attacks only being vulnerable at one small time window during that can't keep up with your healing.pattern (and having the maximum amount of health possible in the game).
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**That Twilit Bloat that is the last Tear of Light in ''TwilightPrincess''. First of all, it's electrified- imagine the unholy union of Barinade from ''Ocarina of Time'' and a gigantic tick. He flies, naturally. You're on this floating wooden platform in the middle of Lake Hylia, that of course tilts with your weight, and that he can swim under and knock you off of. The only time you can attack him is after he tries to attack you (for a FULL HEART of damage- and you only have five at this point), assuming you managed to both dodge him and are still close enough to reach him. And if you've managed to do this three times, you have to leap on top of him and attack his little tick legs all at once.

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**That *That Twilit Bloat that is the last Tear of Light in ''TwilightPrincess''. First of all, it's electrified- imagine the unholy union of Barinade from ''Ocarina of Time'' and a gigantic tick. He flies, naturally. You're on this floating wooden platform in the middle of Lake Hylia, that of course tilts with your weight, and that he can swim under and knock you off of. The only time you can attack him is after he tries to attack you (for a FULL HEART of damage- and you only have five at this point), assuming you managed to both dodge him and are still close enough to reach him. And if you've managed to do this three times, you have to leap on top of him and attack his little tick legs all at once.

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