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[[quoteright:349:[[Literature/ScaryStoriesToTellInTheDark https://static.tvtropes.org/pmwiki/pub/images/haunted.png]]]]

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1) Some are primarily [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. On the plus side this type includes DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost. On the bad side just look at type 3.

2) Some of them are malevolent and can actually harm anyone that do get too close- or spirits forbid, it's a VengefulGhost with a goal of inflicting general mayhem to avenge a (real or perceived) wrongdoing done unto it. Type 2 Ghastly Ghosts invoke BeautyIsBad or FaceOfAnAngelMindOfADemon, when it's particularly pleasant to look at but is all but pleasant in actions.

3) A combination of the two aforementioned types; they're both horrifying in appearance and malevolent in deed. This type of ghost can be a KnightOfCerebus that turns any work much darker than it normally is, if it isn't the main subject of the work to begin with.

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1) # Some are primarily [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. On the plus side this type includes DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost. On the bad side just look at type 3.

2)
3.
#
Some of them are malevolent and can actually harm anyone that do get too close- or spirits forbid, it's a VengefulGhost with a goal of inflicting general mayhem to avenge a (real or perceived) wrongdoing done unto it. Type 2 Ghastly Ghosts invoke BeautyIsBad or FaceOfAnAngelMindOfADemon, when it's particularly pleasant to look at but is all but pleasant in actions.

3)
actions.
#
A combination of the two aforementioned types; they're both horrifying in appearance and malevolent in deed. This type of ghost can be a KnightOfCerebus that turns any work much darker than it normally is, if it isn't the main subject of the work to begin with.
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** Spiritomb, who is made up of the souls of [[OneHundredAndEight 108]] criminals and is part-[[DarkIsEvil Dark type]].

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** Spiritomb, who is made up of the souls of [[OneHundredAndEight [[Mystical108 108]] criminals and is part-[[DarkIsEvil Dark type]].
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* The ghosts of ''VideoGame/{{Phasmophobia}}'' are all actively malevolent and will kill the ghost hunters if they are provoked enough. Each of them also look like mutilated corpses.
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** In ''VideoGame/SonicAdventure2'', ghosts, known as Boos, are common enemies in Pyramid Cave, Egg Quarters, and Death Chamber. In the same game, King Boom Boo is a giant ghost who [[KingMook serves as their leader]] and a boss. Knuckles fights him, and King Boom Boo is [[WeakenedByTheLight weakened when he is exposed to sunlight]]. He has a small ghost following him around to hold an hourglass that temporarily lets light into the arena.

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** In ''VideoGame/SonicAdventure2'', ghosts, known as Boos, are common enemies in Pyramid Cave, Egg Quarters, and Death Chamber. They can grab the player, stopping them in their tracks and leaving them vulnerable to enemy fire. In the same game, King Boom Boo is a giant ghost who [[KingMook serves as their leader]] and a boss. Knuckles fights him, and King Boom Boo is [[WeakenedByTheLight weakened when he is exposed to sunlight]]. He has a small ghost following him around to hold an hourglass that temporarily lets light into the arena.
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** The Bloody Baron fits this trope aesthetically, being a howling, chain-rattling, sword-swinging ghost. Most ghosts in the series, however, fall into the FriendlyGhost category, with [[ThePrankster Peeves]] being the most malicious, and he's more of a [[MeaningfulName peeve]] than an actual threat.

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** The Bloody Baron fits this trope aesthetically, being a howling, chain-rattling, sword-swinging ghost. His ghastliness is limited to merely mirroring how he was in life however. Most ghosts in the series, however, fall into the FriendlyGhost category, with [[ThePrankster Peeves]] being the most malicious, and he's more of a [[MeaningfulName peeve]] than an actual threat.
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** In the episode "Graveyard Shift", Squidward makes up a story about a murderous ghostly fry cook with a [[HookHand spatula hand]] called the Hash-Slinging Slasher to scare [=SpongeBob=]. At first, it looks like the Slasher was RealAfterAll, [[spoiler:but it turns out to just be a new employee who just so happened to be hidden in the shadows.]]

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** In the episode "Graveyard Shift", Squidward makes up a story about a murderous ghostly fry cook with a [[HookHand spatula hand]] called the Hash-Slinging Slasher to scare [=SpongeBob=]. At first, it looks like the Slasher was RealAfterAll, [[spoiler:but it turns out to just be a new employee who just so happened to be hidden in the shadows. And that ol' rascal Nosferatu.]]
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1) Some are primarily [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. On the good side this type includes DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost. One the bad side look at type 3.

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1) Some are primarily [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. On the good plus side this type includes DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost. One On the bad side just look at type 3.
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To keep the types apart we need to clarify that 1) is gruesome-looking as well and the exceptions are nice 2) are gruesome only in deeds but not in looks (otherwise nothings keeps them apart from 1,3) and 3) are ghastly in both ways. If 1) and 2) can be both then there is no need for 3)


1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

2) Some of them are malevolent and can actually harm anyone that do get too close- or spirits forbid, it's a VengefulGhost with a goal of inflicting general mayhem to avenge a (real or perceived) wrongdoing done unto it. Type 2 Ghastly Ghosts might invoke BeautyIsBad or FaceOfAnAngelMindOfADemon, when it's particularly pleasant to look at but is all but pleasant in actions.

3) A combination of the two aforementioned types; they're both horrifying in appearance and malevolent in deed. This type of ghost can be a KnightOfCerebus that turns any work much darker than it normally is.

to:

1) Some are primarily [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of On the good side this type may include includes DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

FriendlyGhost. One the bad side look at type 3.

2) Some of them are malevolent and can actually harm anyone that do get too close- or spirits forbid, it's a VengefulGhost with a goal of inflicting general mayhem to avenge a (real or perceived) wrongdoing done unto it. Type 2 Ghastly Ghosts might invoke BeautyIsBad or FaceOfAnAngelMindOfADemon, when it's particularly pleasant to look at but is all but pleasant in actions.

3) A combination of the two aforementioned types; they're both horrifying in appearance and malevolent in deed. This type of ghost can be a KnightOfCerebus that turns any work much darker than it normally is.
is, if it isn't the main subject of the work to begin with.
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** Disneyland Paris has the Phantom Manor and its titular Phantom, the local version of the Ghost Host. He's heavily implied to be the father of this ride's version of the Ghost Bride who was ''very'' possessive of her in life and murdered her fiancee on their wedding day, tricking her into thinking he left her at the altar.
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Adding Donkey Kong Country 2 examples.

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* ''VideoGame/DonkeyKongCountry2DiddysKongQuest'':
** The Kloak enemies are ghostly waistcoats who cackle and throw basic objects at Diddy and Dixie.
** In "Haunted Hall", Diddy and Dixie are [[MineCartMadness riding a roller coaster through a giant library]] inhabited by a ghostly crocodile pirate named Kackle, who chases them down. As Kackle chases them, a [[TimedMission time limit]] appears at the top of the screen. If time runs out, then Kackle catches Diddy and Dixie, costing them a life, and [[MeaningfulName cackling as he does so]]. Collecting Green '''+''' Barrels adds more time to the time limit, but collecting Red '''-''' Barrels takes time away.
** The boss of Gloomy Gulch is Kreepy Krow, the ghost of Krow, a giant Mini-Necky who served as the game's first boss. Kreepy Krow is trying to kill Diddy and Dixie as revenge for killing him, and [[FlunkyBoss he summons ghostly Mini-Neckies to attack them]]. By killing the living Mini-Necky, a barrel appears, which Diddy and Dixie can use to attack Kreepy Krow with.
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* ''WesternAnimation/SpongeBobSquarePants''
** A recurring character is the Flying Dutchman, a ghostly pirate who enjoys scaring Bikini Bottom residents and sometimes threatens to steal their souls. In some episodes, he's portrayed more sympathetically however.
** In the episode "Graveyard Shift", Squidward makes up a story about a murderous ghostly fry cook with a [[HookHand spatula hand]] called the Hash-Slinging Slasher to scare [=SpongeBob=]. At first, it looks like the Slasher was RealAfterAll, [[spoiler:but it turns out to just be a new employee who just so happened to be hidden in the shadows.]]
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''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE11TheGhostOfParadiseEstate1 The Ghost of Paradise Estate]]", a monstrous and malevolent ghost chases the ponies around the Estate, turning itself into horrifying shapes and stalking them through their house in order to scare them into fleeing it.

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* ''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE11TheGhostOfParadiseEstate1 The Ghost of Paradise Estate]]", a monstrous and malevolent ghost chases the ponies around the Estate, turning itself into horrifying shapes and stalking them through their house in order to scare them into fleeing it.
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''WesternAnimation/MyLittlePonyAndFriends'': In "[[Recap/MyLittlePonyAndFriendsE11TheGhostOfParadiseEstate1 The Ghost of Paradise Estate]]", a monstrous and malevolent ghost chases the ponies around the Estate, turning itself into horrifying shapes and stalking them through their house in order to scare them into fleeing it.
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* ''Film/RaidersOfTheLostArk'': When the Ark of the Covenant is opened, Indy warns Marion and the audience not to look just before spirits come out of the Ark. Indeed, no sooner has Belloq said "It's beautiful!" than the spirits reveal [[NightmareFace they're anything BUT]].
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** The haunt in "The Haunted House", despite being a [[DarkIsNotEvil benevolent entity]] who just wants her killer brought to justice, is portrayed in the illustration with an absolutely horrific NightmareFace, with empty rotting eye sockets, no nose, and a lipless mouth that weakly hangs open. This illustration is the most infamous in the series for a reason.

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** The haunt in "The Haunted House", despite being a [[DarkIsNotEvil benevolent entity]] who just wants her killer brought to justice, is portrayed in the illustration with an absolutely horrific NightmareFace, with empty [[EyelessFace empty]] [[EyeScream rotting eye sockets, sockets]], no nose, and a lipless mouth that weakly hangs open. This illustration is the most infamous in the series for a reason.
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1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

to:

1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in way by which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.
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* In Aidan Chambers' short story "Dead Trouble", the ghost protagonist is trying to contact someone in the living world to let them know where his body is buried. At one point he tries to manifest himself to his former workmates as a faintly glowing figure, but in his haste he botches it and appears as a distorted monster surrounded by a hideous corpse-light. His colleagues, unsurprisingly, flee in terror.

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* In Aidan Chambers' short story "Dead Trouble", the ghost protagonist is trying to contact someone in the living world to let them know where his body is buried. At one point he tries to manifest himself to his former workmates workmate as a faintly glowing figure, but in his haste he botches it and appears as a distorted monster surrounded by a hideous corpse-light. His colleagues, unsurprisingly, colleague, and his colleague's date, unsurprisingly flee in terror.
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* In Aidan Chambers' short story "Dead Trouble", the ghost protagonist is trying to contact someone in the living world to let them know where his body is buried. At one point he tries to manifest himself to his former workmates as a faintly glowing figure, but in his haste he botches it and appears as a distorted monster surrounded by a hideous corpse-light. His colleagues, unsurprisingly, flee in terror.

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Fixed formatting, alphabetized, added missing examples from TLP comments.


%%
%% The examples on this page have been sorted alphabetically. Please help keep this page tidy by adding new ones in order. Thank you!
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example should explain *how* it's an example.
%%



[[folder: Fan Fiction]]
* Fanfic.DungeonKeeperAmi: From [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/#post-6355677 "Captured!"]], with someone who was turned into a ghost:

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[[folder: Fan Fiction]]
[[folder:Fan Works]]
* Fanfic.DungeonKeeperAmi: ''Fanfic/DungeonKeeperAmi'': From [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/#post-6355677 "Captured!"]], with someone who was turned into a ghost:



* ''WesternAnimation/{{Fantasia}}'': The "Night on Bald Mountain" segment plays this trope completely straight. You have hordes of spirits that ride [[HellishHorse skeleton steeds]] and some [[BedsheetGhost flying shrouds]] with [[GlowingEyes glowing eyes on the inside]].



* ''Film/TheLordOfTheRingsTheReturnOfTheKing'' portrays the Army of the Dead as green, intangible ghosts whose faces look like living corpses. They are first hostile, but Aragorn shows them the sword that proves he's the heir to the throne of Gondor and promises to release them once they fulfilled their oath by joining him for the Battle of Pelennor Fields.



* In ''Franchise/{{Ghostbusters}}'', the ghosts are all very destructive and one of them, known as "Slimer", is gross-looking with his blobby green face.

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* In ''Franchise/{{Ghostbusters}}'', ''Franchise/{{Ghostbusters}}'': Ghosts are typically very destructive, and can vary from simply malevolent spirits to monstrous and aggressive entities to borderline {{Eldritch Abomination}}s, depending on their individual power and origin. A given ghost's rampage may be limited to annoying pranks, or it may involve violent mayhem or the very real threat of a localized apocalypse.
* ''Film/TheLordOfTheRingsTheReturnOfTheKing'' portrays the Army of the Dead as a horde of green, intangible
ghosts whose faces look like living corpses. They are all very destructive first hostile, but Aragorn shows them the sword that proves he's the heir to the throne of Gondor and one promises to release them once they fulfilled their oath by joining him for the Battle of them, known as "Slimer", is gross-looking with his blobby green face.Pelennor Fields.



* In ''Literature/HarryPotter'', the Bloody Baron fits this trope aesthetically, being a howling, chain-rattling, sword-swinging ghost. Most ghosts in the series, however, fall into the FriendlyGhost category, with [[ThePrankster Peeves]] being the most malicious, and he's more of a [[MeaningfulName peeve]] than an actual threat.

to:

* In ''Literature/HarryPotter'', the ''Literature/HarryPotter'':
** The
Bloody Baron fits this trope aesthetically, being a howling, chain-rattling, sword-swinging ghost. Most ghosts in the series, however, fall into the FriendlyGhost category, with [[ThePrankster Peeves]] being the most malicious, and he's more of a [[MeaningfulName peeve]] than an actual threat.



* ''Literature/PrincessesOfThePizzaParlor'': From multiple episodes:

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* ''Literature/PrincessesOfThePizzaParlor'': From multiple episodes:''Literature/PrincessesOfThePizzaParlor'':



*** Ghost dancers, which consists of a gentleman with only half a head upon his shoulders, or some young lady whose throat was graced with a necklace of her own blood.
*** ScaryLibrarian ghost, who has [[WordsCanBreakMyBones mind-affecting magic based on the literacy of the target]] to enforce silence, whose writing is in SelfDemonstrating/{{Zalgo}} text, and is:
----> a spirit that used her own eyesockets as inkwells
** ''Banquets and Other Social Disasters'': An "enraged phantom":
---> a death's head with a fringe of hair like fire around the edges.
--->
---> currently empty sockets

to:

*** Ghost dancers, which consists dancers consist of a gentleman with only half a head upon his shoulders, or some young lady whose throat was graced with a necklace of her own blood.
*** A ScaryLibrarian ghost, who ghost has [[WordsCanBreakMyBones mind-affecting magic based on the literacy of the target]] to enforce silence, whose writing is in SelfDemonstrating/{{Zalgo}} text, and is:
----> a spirit that used
is uses her own eyesockets eye sockets as inkwells
inkwells.
** ''Banquets and Other Social Disasters'': An "enraged phantom":
---> a death's
phantom"'s head is a bare skull with a fringe of hair like fire around the edges.
--->
---> currently
edges and empty socketseye sockets.



* Senkhara from ''Series/HouseOfAnubis'' is an evil ghost woman who stalks, torments, and curses Nina and her friends. Due to being intangible, Nina and her friends can't do anything to hurt her, and being made of what looks like black smoke contrasts her with the far friendlier ghost of Sarah Frobisher-Smythe. Her introduction ramped up the stakes and the dark tone of the series, and every character who met her- student or adult- were terrified of her from the get-go.

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* ''Series/HouseOfAnubis'': Senkhara from ''Series/HouseOfAnubis'' is an evil ghost woman who stalks, torments, and curses Nina and her friends. Due to being intangible, Nina and her friends can't do anything to hurt her, and being made of what looks like black smoke contrasts her with the far friendlier ghost of Sarah Frobisher-Smythe. Her introduction ramped ramps up the stakes and the dark tone of the series, and every character who met her- her -- student or adult- were adult -- is terrified of her from the get-go.






* ''TabletopGame/DungeonsAndDragons''. In early editions of the Advanced version, ghosts are LawfulEvil undead who are so terrifying that they cause their victims to suffer RapidAging: ten years just for seeing them, 10-40 years by being touched by them.

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* ''TabletopGame/DungeonsAndDragons''. ''TabletopGame/DungeonsAndDragons'':
**
In early editions of the Advanced version, ghosts are LawfulEvil undead who are so terrifying that they cause their victims to suffer RapidAging: ten years just for seeing them, 10-40 years ten to forty by being touched by them.



** The 5th edition gives ghosts the Horrifying Visage ability, which terrifies anyone looking at it (and if they're particularly badly frightened, ages 10-40 years). They can also possess people ([[AndIMustScream who remain aware of everything happening to them)]]. Both these abilities can only work once a day on the target, but the RapidAging can only be cancelled within 24 hours as well.

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** The 5th edition gives ghosts the Horrifying Visage ability, which terrifies anyone looking at it (and if they're particularly badly frightened, ages 10-40 years). They can also possess people ([[AndIMustScream who remain aware of everything happening to them)]]. Both these abilities can only work once a day on the target, but the RapidAging can only be cancelled within 24 hours as well.well.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'': Ghosts[[note]]4th Edition and before[[/note]] and Spirit Hosts[[note]]5th Edition and after[[/note]] are malevolent spirits summoned and bound by necromantic energies. These tortured ethereal undead creatures typically have a hideous, semi-transparent form that can cause all but the bravest of mortals to be paralysed with fear. On the tabletop, Ghosts and Spirit Hosts have the Fear special rule that makes it more difficult for enemies to attack them as they cower from the horrific spirits.
** ''TabletopGame/WarhammerAgeOfSigmar'': The lesser Malignants known as Spirit Hosts are the souls of damned that have been stripped of their identity and merged into a cloud of ethereal energy. These spectral creatures often accompany Legion of Nagash and Nighthaunt armies in their campaigns across the Mortal Realms, frightening the life from the mortals that they encounter.
* ''TabletopGame/{{Pathfinder}}'':
** Wraiths are, much like in ''D&D'', light-hating specters closely connected to the deadly powers of the Negative Energy Plane, and are born from the souls of murderers. They remember little of their lives beyond a powerful sense of hatred and anger, and consequently despise all living things. They victims are raised as more wraiths under their murderer's control, becoming free-willed but no less hateful should their master be destroyed.
** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.
** Geists are spectral undead created when a humanoid is killed by a haunt -- a non-creature manifestation of the negative emotions created by a great tragedy or loss of life -- and remains shackled to the material plane by its bitterness and anger. They can control existing haunts, and emit horrific laughter capable of sending living creatures into a mindless panic.
** Dybbuks are the souls of criminals, sinners or suicides who remain in the world of the living to stave off the judgement that awaits them. They take out their dread and anger at their inevitable doom on the living, spreading death and mayhem wherever they go.



* ''VideoGame/{{Cuphead}}'':
** The Blind Specter, the first thing you meet on the [[GhostTrain Phantom Express]], is a ghost who can shoot [[EyesDoNotBelongThere eyes from his hands]] -- his real "eye" is only a [[EyelessFace socket]].
** The Specter Syndicate [[NightOfTheLivingMooks roam the Mausoleum capturing souls]].
%%* ''VideoGame/FatalFrame'': Ghosts are found throughout the series, as it's of a ghost-fighting SurvivalHorror nature.%%Yes, but how are they ghastly?
* ''VideoGame/FateGrandOrder'': Ghosts appear as enemies that are represented as skeletons that lack legs and a pelvis in favor of an extended spine, and have enlarged hands to give the impression of huge claws. The KingMook variant has [[MultiArmedAndDangerous extra arms]] and the skulls and rib cages of multiple humans stuck in its torso.



* In ''Franchise/SuperMarioBros'', the Boo Buddies are villainous ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only creeping up on him when he's turning away.
* VideoGame/WarcraftIII:
** Banshees are the ghosts of High Elves slaughtered by the undead Scourge and raised up by the Lich King, who gave them voices to avenge themselves on his enemies by [[MakeMeWannaShout shrieking at them]] (and going by their voicelines, also a literal case of AndIMustScream). Their ultimate ability Possession kills them in exchange for permanently controlling an enemy unit.
** Ghosts, Wraiths and Specters are the neutral monster version, having similar spells (including Possession). However, they don't have voices, only sad moans.
** Shades are unarmed ghosts used as scouts for the Scourge, made by sacrificing an [[WorkerUnit acolyte]].
* While most Ghost-types in ''Franchise/{{Pokemon}}'' are not, strictly speaking, spirits of the dead, several of them still fit this trope:

to:

* In ''Franchise/SuperMarioBros'', the Boo Buddies ''VideoGame/PacMan'': Blinky, Pinky, Inky and Clyde are villainous a quartet of ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only creeping up on him when he's turning away.
* VideoGame/WarcraftIII:
** Banshees are
serve as the ghosts of High Elves slaughtered by the undead Scourge and raised up by the Lich King, who gave them voices to avenge themselves on his main enemies by [[MakeMeWannaShout shrieking at them]] (and going by of the games. They spend their voicelines, also a literal case of AndIMustScream). Their ultimate ability Possession kills them in exchange for permanently controlling an enemy unit.
** Ghosts, Wraiths and Specters are
time chasing Pac-Man around the neutral monster version, having similar spells (including Possession). However, maze, trying to prevent him from eating all the Pac-Dots that send him to the next level. If they don't have voices, only sad moans.
** Shades are unarmed ghosts used as scouts for
touch Pac-Man, he loses a life. When Pac-Man finds a Power Pellet, it temporarily turns the Scourge, made by sacrificing an [[WorkerUnit acolyte]].
Ghosts blue, allowing him to eat them. Once eaten, the Ghosts' eyes retreat back to the Ghosts' Nest so that they can respawn.
* ''Franchise/{{Pokemon}}'': While most Ghost-types in ''Franchise/{{Pokemon}}'' are not, strictly speaking, spirits of the dead, several of them still fit this trope:



** Froslass, a {{Yukionna}} who freezes attractive men and displays them as trophies.

to:

** Froslass, a {{Yukionna}} YukiOnna who freezes attractive men and displays them as trophies.



* ''VideoGame/QuestForGloryIV'': Wraiths are the malevolent ghosts of greedy and cruel individuals unable to pass on after death, and harbor a deep hatred for the living. Just being ''near'' one without some sort of protection will sap the Hero's strength so long as they are on the screen, if not kill him outright. They are among the toughest enemies to fight in the entire game (''especially'' the [[BossInMooksClothing Master Wraith]], [[HeroKiller which slew the Paladin Piotyr]] prior to the events of the game). Fortunately, they're bound to either the place where they died or their grave, so while extremely dangerous, they ''can'' be avoided.



* Blinky, Pinky, Inky and Clyde are a quartet of ghosts who serve as the main enemies of the ''VideoGame/PacMan'' games. They spend their time chasing Pac-Man around the maze, trying to prevent him from eating all the Pac-Dots that send him to the next level. If they touch Pac-Man, he loses a life. When Pac-Man finds a Power Pellet, it temporarily turns the Ghosts blue, allowing him to eat them. Once eaten, the Ghosts' eyes retreat back to the Ghosts' Nest so that they can respawn.
* ''VideoGame/FateGrandOrder'': Ghosts appear as enemies that are represented as skeletons that lack legs and a pelvis in favor of an extended spine, and have enlarged hands to give the impression of huge claws. The KingMook variant has [[MultiArmedAndDangerous extra arms]] and the skulls and rib cages of multiple humans stuck in its torso.
* ''TabletopGame/{{Pathfinder}}'':
** Wraiths are, much like in ''D&D'', light-hating specters closely connected to the deadly powers of the Negative Energy Plane, and are born from the souls of murderers. They remember little of their lives beyond a powerful sense of hatred and anger, and consequently despise all living things. They victims are raised as more wraiths under their murderer's control, becoming free-willed but no less hateful should their master be destroyed.
** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.
** Geists are spectral undead created when a humanoid is killed by a haunt -- a non-creature manifestation of the negative emotions created by a great tragedy or loss of life -- and remains shackled to the material plane by its bitterness and anger. They can control existing haunts, and emit horrific laughter capable of sending living creatures into a mindless panic.
** Dybbuks are the souls of criminals, sinners or suicides who remain in the world of the living to stave off the judgement that awaits them. They take out their dread and anger at their inevitable doom on the living, spreading death and mayhem wherever they go.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'': Ghosts[[note]]4th Edition and before[[/note]] and Spirit Hosts[[note]]5th Edition and after[[/note]] are malevolent spirits summoned and bound by necromantic energies. These tortured ethereal undead creatures typically have a hideous, semi-transparent form that can cause all but the bravest of mortals to be paralysed with fear. On the tabletop, Ghosts and Spirit Hosts have the Fear special rule that makes it more difficult for enemies to attack them as they cower from the horrific spirits.
** ''TabletopGame/WarhammerAgeOfSigmar'': The lesser Malignants known as Spirit Hosts are the souls of damned that have been stripped of their identity and merged into a cloud of ethereal energy. These spectral creatures often accompany Legion of Nagash and Nighthaunt armies in their campaigns across the Mortal Realms, frightening the life from the mortals that they encounter.
* Wraiths in ''VideoGame/QuestForGloryIV'' are the malevolent ghosts of greedy and cruel individuals unable to pass on after death, and harbor a deep hatred for the living. Just being ''near'' one without some sort of protection will sap the Hero's strength so long as they are on the screen, if not kill him outright. They are among the toughest enemies to fight in the entire game (''especially'' the [[BossInMooksClothing Master Wraith]], [[HeroKiller which slew the Paladin Piotyr]] prior to the events of the game). Fortunately, they're bound to either the place where they died or their grave, so while extremely dangerous, they ''can'' be avoided.
* Ghosts are everywhere throughout the entire ''VideoGame/FatalFrame'' series, as they are of ghost-fighting SurvivalHorror nature.

to:

* Blinky, Pinky, Inky and Clyde In ''Franchise/SuperMarioBros'', the Boo Buddies are a quartet of villainous ghosts who serve as the main enemies of the ''VideoGame/PacMan'' games. They spend their time chasing Pac-Man around the maze, trying to prevent him from eating all the Pac-Dots that send him to the next level. If they touch Pac-Man, he loses a life. When Pac-Man finds a Power Pellet, it temporarily turns the Ghosts blue, allowing him to eat them. Once eaten, the Ghosts' eyes retreat back to the Ghosts' Nest so that they can respawn.
* ''VideoGame/FateGrandOrder'': Ghosts appear as enemies that are represented as skeletons that lack legs
dwell in haunted houses and a pelvis in favor of an extended spine, ships and have enlarged hands to give the impression of huge claws. The KingMook variant has [[MultiArmedAndDangerous extra arms]] and the skulls and rib cages of multiple humans stuck in its torso.
* ''TabletopGame/{{Pathfinder}}'':
** Wraiths are, much like in ''D&D'', light-hating specters closely connected to the deadly powers of the Negative Energy Plane, and are born from the souls of murderers. They remember little of their lives beyond a powerful sense of hatred and anger, and consequently despise all living things. They victims are raised as more wraiths under their murderer's control, becoming free-willed but no less hateful should their master be destroyed.
** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths,
attack Mario when he enters these places. However, they are repulsed by light extremely shy and raise will cover their victims as more of their kind.
** Geists are spectral undead created
faces when a humanoid is killed by a haunt -- a non-creature manifestation of the negative emotions created by a great tragedy or loss of life -- and remains shackled to the material plane by its bitterness and anger. They can control existing haunts, and emit horrific laughter capable of sending living creatures into a mindless panic.
Mario looks at them, only creeping up on him when he's turning away.
* ''VideoGame/WarcraftIII'':
** Dybbuks Banshees are the souls of criminals, sinners or suicides who remain in the world of the living to stave off the judgement that awaits them. They take out their dread and anger at their inevitable doom on the living, spreading death and mayhem wherever they go.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'': Ghosts[[note]]4th Edition and before[[/note]] and Spirit Hosts[[note]]5th Edition and after[[/note]] are malevolent spirits summoned and bound by necromantic energies. These tortured ethereal undead creatures typically have a hideous, semi-transparent form that can cause all but the bravest of mortals to be paralysed with fear. On the tabletop, Ghosts and Spirit Hosts have the Fear special rule that makes it more difficult for enemies to attack them as they cower from the horrific spirits.
** ''TabletopGame/WarhammerAgeOfSigmar'': The lesser Malignants known as Spirit Hosts are the souls of damned that have been stripped of their identity and merged into a cloud of ethereal energy. These spectral creatures often accompany Legion of Nagash and Nighthaunt armies in their campaigns across the Mortal Realms, frightening the life from the mortals that they encounter.
* Wraiths in ''VideoGame/QuestForGloryIV'' are the malevolent
ghosts of greedy High Elves slaughtered by the undead Scourge and cruel individuals unable raised up by the Lich King, who gave them voices to pass avenge themselves on after death, his enemies by [[MakeMeWannaShout shrieking at them]] (and going by their voicelines, also a literal case of AndIMustScream). Their ultimate ability Possession kills them in exchange for permanently controlling an enemy unit.
** Ghosts, Wraiths
and harbor a deep hatred Specters are the neutral monster version, having similar spells (including Possession). However, they don't have voices, only sad moans.
** Shades are unarmed ghosts used as scouts
for the living. Just being ''near'' one without some sort of protection will sap the Hero's strength so long as they are on the screen, if not kill him outright. They are among the toughest enemies to fight in the entire game (''especially'' the [[BossInMooksClothing Master Wraith]], [[HeroKiller which slew the Paladin Piotyr]] prior to the events of the game). Fortunately, they're bound to either the place where they died or their grave, so while extremely dangerous, they ''can'' be avoided.
* Ghosts are everywhere throughout the entire ''VideoGame/FatalFrame'' series, as they are of ghost-fighting SurvivalHorror nature.
Scourge, made by sacrificing an [[WorkerUnit acolyte]].



[[/folder]]

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[[/folder]][[/folder]]
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* ''Literature/ScaryStoriesToTellInTheDark''
** The haunt in "The Haunted House", despite being a [[DarkIsNotEvil benevolent entity]] who just wants her killer brought to justice, is portrayed in the illustration with an absolutely horrific NightmareFace, with empty rotting eye sockets, no nose, and a lipless mouth that weakly hangs open. This illustration is the most infamous in the series for a reason.
** There's also "Thup-p-p-p-p-p!", one of the "funny" stories, which features a young girl who is stalked by an eyeless ghost that appears in her room and disappears whenever her parents appear. The story ends with the ghost [[spoiler:simply BlowingARaspberry [[PokeThePoodle at the girl]]]], but the illustration still falls into SurrealHorror territory, depicting the ghost as a bizarre creature almost resembling melting wax.
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[[folder:Live-Action TV]]
* Senkhara from ''Series/HouseOfAnubis'' is an evil ghost woman who stalks, torments, and curses Nina and her friends. Due to being intangible, Nina and her friends can't do anything to hurt her, and being made of what looks like black smoke contrasts her with the far friendlier ghost of Sarah Frobisher-Smythe. Her introduction ramped up the stakes and the dark tone of the series, and every character who met her- student or adult- were terrified of her from the get-go.
[[/folder]]
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1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but their ghostly state reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

to:

1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but [[JacobMarleyApparel their ghostly state state]] reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.
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* Ghosts are everywhere throughout the entire ''VideoGame/FatalFrame'' series, as they are of ghost-fighting SurvivalHorror nature.
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1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but their ghostly state still reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

to:

1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque, unnatural facial and body appearances. Alternately, they might still look quite human but their ghostly state still reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.
Is there an issue? Send a MessageReason:
None


1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque or unnatural facial and body appearances. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

to:

1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque or grotesque, unnatural facial and body appearances.appearances. Alternately, they might still look quite human but their ghostly state still reflects the [[CruelAndUnusualDeath exceptionally gruesome and violent ways in which they died]]. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.
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Fixed some grammar issues


''Literature/PrincessesOfThePizzaParlor'': From multiple episodes:

to:

* ''Literature/PrincessesOfThePizzaParlor'': From multiple episodes:



** Unlike the other, playful ghosts of the mansion, [[SerialKiller Constance Hatchaway]] is an AxeCrazy [[BrideWithAPast ghostly bride]] with an obsession with [[OffWithHisHead removing her husbands' heads]] with her hatchet.
** The Hatbox Ghost has an "evil, grinning face" and a head that disappears from his shoulders and reappears in his hatbox, and cackles as people pass by him. In the comics, is actually responsible for murdering the Ghost Host's bride on her wedding night just to spite her groom.
** The Ghost Host is an omnipresent spirit in the mansion, who laughs and makes creepy threats as he follows people throughout his mansion. He revels in being a scary spirit, showing off a painting of him decaying and his hanging corpse in the rafters.

to:

** Unlike the other, other playful ghosts of the mansion, [[SerialKiller Constance Hatchaway]] is an AxeCrazy [[BrideWithAPast [[BloodSplatteredWeddingDress ghostly bride]] with an obsession with [[OffWithHisHead removing her husbands' heads]] with her hatchet.
** The Hatbox Ghost has an "evil, grinning face" and a head that disappears from his shoulders and reappears in his hatbox, and he cackles as people pass by him. In the comics, he is actually responsible for murdering the Ghost Host's bride on her wedding night just to spite her groom.
** The Ghost Host is an omnipresent spirit in the mansion, mansion who laughs and makes creepy threats as he follows people throughout his mansion.throughout. He revels in being a scary spirit, showing off a painting of him decaying and his hanging corpse in the rafters.



* ''WesternAnimation/DuckTales2017'': Scrooge's ghostly butler Duckworth usually just looks like a transparent butler. However, whenever the occasion warrants he can transform into a very frightening demonic apparition.

to:

* ''WesternAnimation/DuckTales2017'': Scrooge's ghostly butler Duckworth usually just looks like a transparent butler. However, whenever the occasion warrants warrants, he can transform into a very frightening demonic apparition.
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* Wraiths in ''VideoGame/QuestForGloryIV'' are the malevolent ghosts of greedy and cruel individuals unable to pass on after death, and harbor a deep hatred for the living. Just being ''near'' one without some sort of protection will sap the Hero's strength so long as they are on the screen, if not kill him outright. They are among the toughest enemies to fight in the entire game (''especially'' the [[BossInMooksClothing Master Wraith]], [[HeroKiller which slew the Paladin Piotyr]] prior to the events of the game). Fortunately, they're bound to either the place where they died or their grave, so while extremely dangerous, they ''can'' be avoided.
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Literature.PrincessesOfThePizzaParlor: From multiple episodes:

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Literature.PrincessesOfThePizzaParlor: ''Literature/PrincessesOfThePizzaParlor'': From multiple episodes:
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Perhaps among the scariest beings to ever be imagined in human culture, ghosts are no joking matter when it comes to dispensing NightmareFuel. There's a reason they're a common element of horror movies.

There are three types of the Ghastly Ghost:

1) Some are [[BodyHorror just plain not pleasant]] [[NightmareFace to look at]], with grotesque or unnatural facial and body appearances. Even worse, [[GameFace they may not look like this all the time]], meaning that the people they interact with are unaware that the CuteGhostGirl interacting with them has a horrifying actual appearance. Subversions of this type may include DarkIsNotEvil or NonMaliciousMonster, when ''only'' the appearance is unsettling and it's actually a FriendlyGhost.

2) Some of them are malevolent and can actually harm anyone that do get too close- or spirits forbid, it's a VengefulGhost with a goal of inflicting general mayhem to avenge a (real or perceived) wrongdoing done unto it. Type 2 Ghastly Ghosts might invoke BeautyIsBad or FaceOfAnAngelMindOfADemon, when it's particularly pleasant to look at but is all but pleasant in actions.

3) A combination of the two aforementioned types; they're both horrifying in appearance and malevolent in deed. This type of ghost can be a KnightOfCerebus that turns any work much darker than it normally is.

{{Poltergeist}}s are typically this, though they run the gamut from mildly annoying to terrifying. A StringyHairedGhostGirl is this most of the time, particularly if we [[NothingIsScarier do not know what she looks like under the face-covering hair]]. If the ghost is only nightmarish when it wants to be, that's GameFace. MurderIntoMalevolence is when a murder victim turns into this, or MaddenIntoMisanthropy if it goes badly enough. This ghost regardless of type will [[EvilTaintedThePlace taint their home area]], sometimes turning it into UnholyGround. Or worse, they do it to [[{{Curse}} people]].

The HeadlessHorseman is usually a variant of this, a malicious ghost (or otherwise undead being) who either scares people or even kills them by beheading. {{Ghost Pirate}}s are also often villainous, haunting the sea and attacking sailors.

Contrast FriendlyGhost, CuteGhostGirl, or SillySpook; this trope's subversions.

SubTrope to OurGhostsAreDifferent.

----

!!Examples

[[foldercontrol]]
[[folder: Fan Fiction]]
*Fanfic.DungeonKeeperAmi: From [[https://forums.sufficientvelocity.com/threads/dungeon-keeper-ami-sailor-moon-dungeon-keeper-story-only-thread.30066/#post-6355677 "Captured!"]], with someone who was turned into a ghost:
--> The ghost had the features of the dead body it was hovering over, twisted into a death mask of torment and all-consuming hatred.
[[/folder]]

[[folder: Films -- Animated]]
* ''Anime/FinalFantasyTheSpiritsWithin'': The Phantoms, noncorpreal alien beings that can rip out the souls of humans and have killed off most of humanity, are revealed later in the film to actually be ghosts of alien warriors that were killed when their homeworld was destroyed during a civil war. Their assumed "ship" is little more than a piece of their destroyed planet, and their actions are purely driven by their confusion, rage, and lunacy.
[[/folder]]

[[folder: Film -- Live Action]]
* ''Film/TheLordOfTheRingsTheReturnOfTheKing'' portrays the Army of the Dead as green, intangible ghosts whose faces look like living corpses. They are first hostile, but Aragorn shows them the sword that proves he's the heir to the throne of Gondor and promises to release them once they fulfilled their oath by joining him for the Battle of Pelennor Fields.
* In ''Film/{{Casper}}'', Casper's three uncles Stretch, [[FatBastard Fatso]], and [[EvilSmellsBad Stinky]] are mainly just pranksters, but they also try to kill Dr. Harvey.
* In ''Franchise/{{Ghostbusters}}'', the ghosts are all very destructive and one of them, known as "Slimer", is gross-looking with his blobby green face.
* ''Franchise/ANightmareOnElmStreet'': The main antagonist of the series is Freddy Krueger, a burnt-skinned ghost who invades people's dreams [[NeverSleepAgain to kill them in their sleep]] in a terrifying fashion. He was a SerialKiller [[WouldHurtAChild of children]] in life, and continues to spread fear and death as a spirit.
[[/folder]]

[[folder: Literature]]
* In ''Literature/HarryPotter'', the Bloody Baron fits this trope aesthetically, being a howling, chain-rattling, sword-swinging ghost. Most ghosts in the series, however, fall into the FriendlyGhost category, with [[ThePrankster Peeves]] being the most malicious, and he's more of a [[MeaningfulName peeve]] than an actual threat.
** This trope is downplayed for Nearly-Headless Nick, who is friendly and doesn't usually look gruesome, but he is partially-decapitated (which was how he died) and can almost remove his own head, which grosses out some students.
Literature.PrincessesOfThePizzaParlor: From multiple episodes:
** ''Grandmothers and Other Fearsome Encounters'':
*** Ghost dancers, which consists of a gentleman with only half a head upon his shoulders, or some young lady whose throat was graced with a necklace of her own blood.
*** ScaryLibrarian ghost, who has [[WordsCanBreakMyBones mind-affecting magic based on the literacy of the target]] to enforce silence, whose writing is in SelfDemonstrating/{{Zalgo}} text, and is:
----> a spirit that used her own eyesockets as inkwells
** ''Banquets and Other Social Disasters'': An "enraged phantom":
---> a death's head with a fringe of hair like fire around the edges.
--->
---> currently empty sockets
[[/folder]]

[[folder: Mythology/Religion]]
* In Japanese folklore, [[StringyHairedGhostGirl Onryo]] (which, for bonus points, means "VengefulGhost" [[BilingualBonus in Japanese]]), are a definite case of Type 2: they are ghosts of people who died with such strong passions- jealousy or anger, typically- that their soul, unable to pass on, turns into a wrathful, vengeful spirit hellbent on inflicting as much harm as possible. They are powerful enough to kill any person swiftly, but rarely do so, preferring to let their target suffer as long as possible. Their taint on a person or place is contagious and indiscriminate, and the taint itself lasts long after the ghost itself is laid to rest (if it was ever). For these reasons, they're this trope to Japanese people, being TheDreaded of all supernatural beings.
*In Jewish folklore a dybbuk is the malicious spirit of a deceased human with a tendency to possess the living. The [[https://en.wikipedia.org/wiki/Dybbuk_box dybbuk box]] is the subject of many urban legends that suggest it to be a real life instance of SealedEvilInACan.
[[/folder]]
[[folder: Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''. In early editions of the Advanced version, ghosts are LawfulEvil undead who are so terrifying that they cause their victims to suffer RapidAging: ten years just for seeing them, 10-40 years by being touched by them.
** Wraiths are incorporeal undead born from hatred and darkness, and deeply despise all living things. Their touch alone is enough to drain the life from their victims, and all creatures they slay rise as new wraiths enslaved to their killer's will.
** The 5th edition gives ghosts the Horrifying Visage ability, which terrifies anyone looking at it (and if they're particularly badly frightened, ages 10-40 years). They can also possess people ([[AndIMustScream who remain aware of everything happening to them)]]. Both these abilities can only work once a day on the target, but the RapidAging can only be cancelled within 24 hours as well.
[[/folder]]

[[folder: Theme Parks]]
* Franchise/TheHauntedMansion: While many of the ghosts can be frightening to look at, a few stand out as particularly terrifying:
** Unlike the other, playful ghosts of the mansion, [[SerialKiller Constance Hatchaway]] is an AxeCrazy [[BrideWithAPast ghostly bride]] with an obsession with [[OffWithHisHead removing her husbands' heads]] with her hatchet.
**The Hatbox Ghost has an "evil, grinning face" and a head that disappears from his shoulders and reappears in his hatbox, and cackles as people pass by him. In the comics, is actually responsible for murdering the Ghost Host's bride on her wedding night just to spite her groom.
** The Ghost Host is an omnipresent spirit in the mansion, who laughs and makes creepy threats as he follows people throughout his mansion. He revels in being a scary spirit, showing off a painting of him decaying and his hanging corpse in the rafters.
[[/folder]]

[[folder: Video Games]]
* In ''VideoGame/MoshiMonsters'', the mission "Monsters vs. Ghosts" features some evil ghosts who trap [[ScienceHero Tamara]] and the ghost of the main villain Dr. Strangeglove's missing hand.
* In ''Franchise/SuperMarioBros'', the Boo Buddies are villainous ghosts who dwell in haunted houses and ships and attack Mario when he enters these places. However, they are extremely shy and will cover their faces when Mario looks at them, only creeping up on him when he's turning away.
* VideoGame/WarcraftIII:
** Banshees are the ghosts of High Elves slaughtered by the undead Scourge and raised up by the Lich King, who gave them voices to avenge themselves on his enemies by [[MakeMeWannaShout shrieking at them]] (and going by their voicelines, also a literal case of AndIMustScream). Their ultimate ability Possession kills them in exchange for permanently controlling an enemy unit.
** Ghosts, Wraiths and Specters are the neutral monster version, having similar spells (including Possession). However, they don't have voices, only sad moans.
** Shades are unarmed ghosts used as scouts for the Scourge, made by sacrificing an [[WorkerUnit acolyte]].
* While most Ghost-types in ''Franchise/{{Pokemon}}'' are not, strictly speaking, spirits of the dead, several of them still fit this trope:
** This goes all the way back to the original Ghost-type Pokemon Gengar, whose personality has been expanded from being a simple prankster to being actively murderous.
** Banette, [[PerversePuppet a cursed doll]] looking for revenge on its former owner.
** Spiritomb, who is made up of the souls of [[OneHundredAndEight 108]] criminals and is part-[[DarkIsEvil Dark type]].
** Froslass, a {{Yukionna}} who freezes attractive men and displays them as trophies.
** The Litwick line, [[WillOTheWisp ghostly flames]] that lead unsuspecting travelers astray while burning their souls as fuel.
** Trevenant, [[WhenTreesAttack a treant]] who traps people in their forests to be eaten.
** Palossand, a haunted sandcastle literally built on the bones of the dead.
* ''VideoGame/SonicTheHedgehog'':
** In ''VideoGame/Sonic3AndKnuckles'', Act 2 of [[ShiftingSandLand Sandopolis Zone]] takes place in a pyramid. Sonic accidentally opens up a capsule filled with ghosts that start off harmless, but become more threatening [[BlackoutBasement the darker the pyramid gets]]. Pulling light switches temporarily turns the light back on and scares the ghosts away, but the ghosts come back when the pyramid gets darker again.
** In ''VideoGame/SonicAdventure2'', ghosts, known as Boos, are common enemies in Pyramid Cave, Egg Quarters, and Death Chamber. In the same game, King Boom Boo is a giant ghost who [[KingMook serves as their leader]] and a boss. Knuckles fights him, and King Boom Boo is [[WeakenedByTheLight weakened when he is exposed to sunlight]]. He has a small ghost following him around to hold an hourglass that temporarily lets light into the arena.
* Blinky, Pinky, Inky and Clyde are a quartet of ghosts who serve as the main enemies of the ''VideoGame/PacMan'' games. They spend their time chasing Pac-Man around the maze, trying to prevent him from eating all the Pac-Dots that send him to the next level. If they touch Pac-Man, he loses a life. When Pac-Man finds a Power Pellet, it temporarily turns the Ghosts blue, allowing him to eat them. Once eaten, the Ghosts' eyes retreat back to the Ghosts' Nest so that they can respawn.
* ''VideoGame/FateGrandOrder'': Ghosts appear as enemies that are represented as skeletons that lack legs and a pelvis in favor of an extended spine, and have enlarged hands to give the impression of huge claws. The KingMook variant has [[MultiArmedAndDangerous extra arms]] and the skulls and rib cages of multiple humans stuck in its torso.
* ''TabletopGame/{{Pathfinder}}'':
** Wraiths are, much like in ''D&D'', light-hating specters closely connected to the deadly powers of the Negative Energy Plane, and are born from the souls of murderers. They remember little of their lives beyond a powerful sense of hatred and anger, and consequently despise all living things. They victims are raised as more wraiths under their murderer's control, becoming free-willed but no less hateful should their master be destroyed.
** Spectres arise from murder victims, their souls given unlife by their rage at their fate. They hate all living things, haunting the sites of their deaths and killing anyone who comes close. Like wraiths, they are repulsed by light and raise their victims as more of their kind.
** Geists are spectral undead created when a humanoid is killed by a haunt -- a non-creature manifestation of the negative emotions created by a great tragedy or loss of life -- and remains shackled to the material plane by its bitterness and anger. They can control existing haunts, and emit horrific laughter capable of sending living creatures into a mindless panic.
** Dybbuks are the souls of criminals, sinners or suicides who remain in the world of the living to stave off the judgement that awaits them. They take out their dread and anger at their inevitable doom on the living, spreading death and mayhem wherever they go.
* Creator/GamesWorkshop games:
** ''TabletopGame/{{Warhammer}}'': Ghosts[[note]]4th Edition and before[[/note]] and Spirit Hosts[[note]]5th Edition and after[[/note]] are malevolent spirits summoned and bound by necromantic energies. These tortured ethereal undead creatures typically have a hideous, semi-transparent form that can cause all but the bravest of mortals to be paralysed with fear. On the tabletop, Ghosts and Spirit Hosts have the Fear special rule that makes it more difficult for enemies to attack them as they cower from the horrific spirits.
** ''TabletopGame/WarhammerAgeOfSigmar'': The lesser Malignants known as Spirit Hosts are the souls of damned that have been stripped of their identity and merged into a cloud of ethereal energy. These spectral creatures often accompany Legion of Nagash and Nighthaunt armies in their campaigns across the Mortal Realms, frightening the life from the mortals that they encounter.
[[/folder]]

[[folder: Western Animation]]
* ''WesternAnimation/DuckTales2017'': Scrooge's ghostly butler Duckworth usually just looks like a transparent butler. However, whenever the occasion warrants he can transform into a very frightening demonic apparition.
[[/folder]]

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