Follow TV Tropes

Following

History Main / GetbackhereBoss

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/AladdinSIMSCo'': The first phase against Jafar involves Aladdin chasing him through the Sultan's Palace, dodging obstacles along the way. The phase ends when Jafar hits a wall.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/{{Pronty}}'', the Garbage Maiden (a garbage truck fused with flesh-like growth with a mannequin resembling a woman erectede on its top) is fought in a set of tunnel-like caverns where it keeps fleeing, necessitating you to chase and attack. It'll dispense mooks and obstacles behind to slow you down.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/UniversalStudiosThemeParkAdventure'' features a level based on ''Ride/BackToTheFutureTheRide'' in which Biff Tannen has stolen a [=DeLorean=] and is escaping through different time periods, so the player takes control of their own [=DeLorean=] and chases him down a linear track. You drain Biff's health by crashing into him, and you have to defeat him before the timer runs out, or else he will get away.
Is there an issue? Send a MessageReason:
None


%% This page has been alphabetized. Please add new examples in the correct order. Thanks!

to:

%% This page list of examples has been alphabetized. Please add new examples Take care to put your example in the correct order. Thanks!its proper place in accordance with Administrivia/HowToAlphabetizeThings!



%%
->''"We give up, Merasmus, you're too scary for us. Now come out so we can '''kick your ass!'''"''
-->-- '''The Soldier''', ''VideoGame/TeamFortress2''

to:

%%
->''"We give up, Merasmus, you're too scary for us. Now come out so we can '''kick your ass!'''"''

->''"FINALLY! I can't tell if it was more annoying when it was charging right at us or rolling away."''
-->-- '''The Soldier''', ''VideoGame/TeamFortress2''
'''Pearl''' after the player defeats the giant ball-shaped Pinging Marciale, ''VideoGame/Splatoon3: [[DownloadableContent Side Order]]''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/Warhammer40000RogueTrader'':
** There's an OptionalBoss in the underhive of Rykad Minoris consisting of a Daemon of Tzeentch that repeatedly teleports around the map and {{Mind Control}}s groups of NPC bystanders it appears next to. This encounter is a pain in the butt if you only have melee weapons, though it's a lot easier if you have a couple of {{Sniper Rifle}}s and psykers.
** The Warden on Rykadi Philia will resurrect from a Warp lens around the perimeter of the map each time you kill him. You have to not only chase him around, but destroy the lenses so that he can't keep using them.
Is there an issue? Send a MessageReason:
None


*** Volvagia pops out of his lava pit to attack. He's actually a [[SpellMyNameWithAnS differently-translated]] version of old-school villain Barba (it all comes from バルバジア, ''barubajia''), with a similar MO.

to:

*** Volvagia pops out of his lava pit to attack. He's actually a [[SpellMyNameWithAnS [[InconsistentSpelling differently-translated]] version of old-school villain Barba (it all comes from バルバジア, ''barubajia''), with a similar MO.
Is there an issue? Send a MessageReason:
None


* An enemy who can step into things you cannot, such as a lava pit, high up in the sky or underground, or worse, the background/foreground. They will come out to attack, but once they have finished firing at you, or as soon as you take the offensive, they will move away to their safe place where you cannot attack them. Compare TakeCover when the player can do this too.

to:

* An enemy who can step into things you cannot, such as a lava pit, high up in the sky or underground, or worse, [[BackgroundBoss the background/foreground.background/foreground]]. They will come out to attack, but once they have finished firing at you, or as soon as you take the offensive, they will move away to their safe place where you cannot attack them. Compare TakeCover when the player can do this too.
Is there an issue? Send a MessageReason:
None


** [[WesternAnimation/TheLionKing1994 The hyenas]] in the sequel, since in order to get information out of them, you have to chase ''all three'' down and beat them up. And, if nothing else, they're damn fast (yet hella fun to chase after since there's no time limit).

to:

** [[WesternAnimation/TheLionKing1994 The hyenas]] in the sequel, since in order to get information out of them, them when you revist the Pride Lands, you have to chase ''all three'' down and beat them up. And, if nothing else, they're damn fast (yet hella fun to chase after since there's no time limit).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/{{Bounce}}'': Hypnotoid in the 2010 version, ''Bounce Tales'', when you fight him in the final stage. He's several meters above you and on the run, there's a spiked AdvancingWallOfDoom closing in behind, you'll need to keep pursuing Hypnotoid and use platforms to attack him before he escapes or the spiked wall impales you.
Is there an issue? Send a MessageReason:
None


** You think you'll use a Pokémon that knows a trapping move? They're faster than you are, so they move first and can leg it before your move even happens. You've boosted your Pokémon's speed to ridiculous levels and use the trapping move? They all know Roar, which makes YOUR Pokémon run for it - and if you're playing the ''[=FireRed/LeafGreen=]'' remakes, this makes the roaming Pokémon lost. The trick is to use the trapping move, pray that they don't use Roar on their first move, and then put them to sleep so you can do some damage to them. Luckily they don't heal from damage between encounters, letting you whittle them down over time. Encountering them at all isn't easy, either - you have to randomly encounter them once before you can track them with the Pokedex, and even then, they change locations every time you change from one route to the next, or enter or exit a city. If you're actively hunting one, you have to jump back and forth over the border between two routes and check the 'dex each time until they're on the same route as you.

to:

** You think you'll use a Pokémon that knows a trapping move? They're faster than you are, so they move first and can leg it before your move even happens. You've boosted your Pokémon's speed to ridiculous levels and use the trapping move? They all know Roar, which makes YOUR Pokémon run for it - and if you're playing the ''[=FireRed/LeafGreen=]'' remakes, this makes the roaming Pokémon lost. The trick is to use the trapping move, pray that they don't use Roar on their first move, and then put them to sleep so you can do some damage to them. Luckily they don't heal from damage between encounters, letting you whittle them down over time. Encountering them at all isn't easy, either - you have to randomly encounter them once before you can track them with the Pokedex, and even then, they change locations every time you change from one route to the next, or enter or exit a city. If you're actively hunting one, you have to jump back and forth over the border between two routes and check the 'dex each time until they're on the same route as you. Making matters even worse, both Entei and Raikou know the move [[BlowYouAway Roar]]. Due to a [[GameBreakingBug nasty]] [[https://bulbapedia.bulbagarden.net/wiki/List_of_battle_glitches_(Generation_III)#Roaming_Roar_bug glitch]], if they use it, they will disappear from the game ''forever'', making it impossible to obtain them on that save file.
Is there an issue? Send a MessageReason:
None


* Some boss characters in ''VideoGame/{{Tekken}} 6'''s "Scenario Campaign" will appear mid-stage for a quick fight, and then quickly get away when their life gets dangerously low. The one who applies this trope best is Ganryu, however, who attempts this ''twice'' before the final true end-of-stage battle.

to:

* Some boss characters in ''VideoGame/{{Tekken}} 6'''s ''VideoGame/Tekken6'''s "Scenario Campaign" will appear mid-stage for a quick fight, and then quickly get away when their life gets dangerously low. The one who applies this trope best is Ganryu, however, who attempts this ''twice'' before the final true end-of-stage battle.



* The fight against Dr. Neo Cortex in ''Videogame/CrashBandicoot2CortexStrikesBack''. The whole fight, he's trying to run away from you with the crystals, and you have to chase him through an obstacle course. [[TimeLimitBoss Let him get to the end and you lose a life.]]

to:

* The fight against Dr. Neo Cortex in ''Videogame/CrashBandicoot2CortexStrikesBack''.''VideoGame/CrashBandicoot2CortexStrikesBack''. The whole fight, he's trying to run away from you with the crystals, and you have to chase him through an obstacle course. [[TimeLimitBoss Let him get to the end and you lose a life.]]



* In ''VideoGame/PokemonMysteryDungeon'', You can get missions where you have to apprehend an outlawed Pokémon. When you find them, half of the time they will try to turn tail and run for it. If the outlaw makes it to the stairs, you fail the mission. Arceus help you if the outlaw is an [[TeleportSpam Abra]].

to:

* In ''VideoGame/PokemonMysteryDungeon'', You you can get missions where you have to apprehend an outlawed Pokémon. When you find them, half of the time they will try to turn tail and run for it. If the outlaw makes it to the stairs, you fail the mission. Arceus help you if the outlaw is an [[TeleportSpam Abra]].



* Dark Sun Gwyndolin in ''VideoGame/DarkSouls'' is this. He fights you within an endless hallway, shooting at you from a distance with his magic and arrows. When you get close to him he teleports further down the hallway.

to:

* Dark Sun Gwyndolin in ''VideoGame/DarkSouls'' ''VideoGame/DarkSoulsI'' is this. He fights you within an endless hallway, shooting at you from a distance with his magic and arrows. When you get close to him he teleports further down the hallway.



* ''[[VideoGame/{{Touhou}} Subterranean Animism]]'' tosses out the whole "defeatable" part and has [[HardDrinkingPartyGirl Yuugi Hoshiguma]] sit there onscreen, still throwing [[BulletHell bullets]] at you. While the stage still progresses. Meaning you not only have to dodge the boss onscreen, but the {{Mooks}} from the sides as well.
** There's also stage 4 of ''Imperishable Night'', which has either Reimu or Marisa as the midboss and boss. It is the ONLY stage for which the boss' music plays at the midboss, and it continues playing as you're chasing them down through a horde of mooks (they don't return to the screen until the boss battle, though.)

to:

* ''[[VideoGame/{{Touhou}} Subterranean Animism]]'' ''VideoGame/TouhouChireidenSubterraneanAnimism'' tosses out the whole "defeatable" part and has [[HardDrinkingPartyGirl Yuugi Hoshiguma]] sit there onscreen, still throwing [[BulletHell bullets]] at you. While the stage still progresses. Meaning you not only have to dodge the boss onscreen, but the {{Mooks}} from the sides as well.
** There's also stage 4 of ''Imperishable Night'', ''VideoGame/TouhouEiyashouImperishableNight'', which has either Reimu or Marisa as the midboss and boss. It is the ONLY stage for which the boss' music plays at the midboss, and it continues playing as you're chasing them down through a horde of mooks (they don't return to the screen until the boss battle, though.)
Is there an issue? Send a MessageReason:
cleanup - redirect to franchise page


* Most "[[LongRangeFighter zoner]]" characters such as ''VideoGame/StreetFighter''[='s=] Dhalsim or ''VideoGame/GuiltyGear''[='s=] Axl qualify as this, having many long-range attacks that can keep an opponent at bay. Special mention should go to [[SNKBoss Nu-13]] from ''VideoGame/BlazBlue'' who has a meterless multi-hit projectile combo that hits from 3/4 of the screen away, plus gravity wells that drastically reduce the opponent's movement speed and a 30-hit projectile super that inflicts a lot of block-stun. She was so overpowered in the first game, ''[[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]'', that the developers removed her from [[VideoGame/BlazBlueContinuumShift the next game]], killed her in the story, and replaced her with Lambda-11, a SuspiciouslySimilarSubstitute with an identical appearance, but a different, more balanced move-set. Nu-13 later returned, but was heavily de-powered on her reappearance.

to:

* Most "[[LongRangeFighter zoner]]" characters such as ''VideoGame/StreetFighter''[='s=] ''Franchise/StreetFighter''[='s=] Dhalsim or ''VideoGame/GuiltyGear''[='s=] Axl qualify as this, having many long-range attacks that can keep an opponent at bay. Special mention should go to [[SNKBoss Nu-13]] from ''VideoGame/BlazBlue'' who has a meterless multi-hit projectile combo that hits from 3/4 of the screen away, plus gravity wells that drastically reduce the opponent's movement speed and a 30-hit projectile super that inflicts a lot of block-stun. She was so overpowered in the first game, ''[[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]'', that the developers removed her from [[VideoGame/BlazBlueContinuumShift the next game]], killed her in the story, and replaced her with Lambda-11, a SuspiciouslySimilarSubstitute with an identical appearance, but a different, more balanced move-set. Nu-13 later returned, but was heavily de-powered on her reappearance.

Added: 1692

Changed: 207

Removed: 1194

Is there an issue? Send a MessageReason:
Some reorganization. Also crosswicked an example


[[folder:Party Game]]
* ''VideoGame/MarioParty10'': Team Mario acts as one toward the Bowser player in Bowser Party mode. Bowser's goal is to catch up to them to play mini games and take all their hearts away before they can reach the end of the board and win the game.
[[/folder]]



* ''VideoGame/MarioAndLuigi'':
** The third Giant Bowser battle in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is against the Fawful Express, a train that is constantly moving away from Bowser. It stops occasionally to refuel, which is when you can damage it. If you can't defeat it before it reaches a bridge, you automatically lose and have to start the battle over.
** The fourth Giant Luigi battle in ''VideoGame/MarioAndLuigiDreamTeam'' is against [[spoiler:the Zeekeeper]], who constantly flees from Luigi into dimensional rifts and stuff, forcing Luigi to have to counter his attacks to get a chance to fight back. Of course standing still and letting [[spoiler:the Zeekeeper]] flee wouldn't be an option because he comes back to do swooping attacks and firing energy projectiles at you.
** Antasma does this when assisting Dreamy Mario as one of the attacks. He taunts Mario with Peach into giving chase while sending invincible Dreamy Mario clones after you and spitting purple smoke to obscure your vision.
** Torkscrew has an attack where he steals one of the bros and forces him to drop coins, while you have to jump over and doge land mines.



* Croco from ''VideoGame/SuperMarioRPG'' is a variant in that you only need to chase him long enough to initiate the fight. Once you catch him good and proper, he'll stick around until he runs off for your victory.

to:

* ''Franchise/SuperMarioBros'':
**
Croco from ''VideoGame/SuperMarioRPG'' is a variant in that you only need to chase him long enough to initiate the fight. Once you catch him good and proper, he'll stick around until he runs off for your victory.victory.
** ''VideoGame/MarioAndLuigi'':
*** The third Giant Bowser battle in ''[[VideoGame/MarioAndLuigiBowsersInsideStory Mario & Luigi: Bowser's Inside Story]]'' is against the Fawful Express, a train that is constantly moving away from Bowser. It stops occasionally to refuel, which is when you can damage it. If you can't defeat it before it reaches a bridge, you automatically lose and have to start the battle over.
*** The fourth Giant Luigi battle in ''VideoGame/MarioAndLuigiDreamTeam'' is against [[spoiler:the Zeekeeper]], who constantly flees from Luigi into dimensional rifts and stuff, forcing Luigi to have to counter his attacks to get a chance to fight back. Of course standing still and letting [[spoiler:the Zeekeeper]] flee wouldn't be an option because he comes back to do swooping attacks and firing energy projectiles at you.
*** Antasma does this when assisting Dreamy Mario as one of the attacks. He taunts Mario with Peach into giving chase while sending invincible Dreamy Mario clones after you and spitting purple smoke to obscure your vision.
*** Torkscrew has an attack where he steals one of the bros and forces him to drop coins, while you have to jump over and doge land mines.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Dr. Tea Water from ''VideoGame/CaptainCommando'' flees on a speedboat the moment you defeat his monster crony. You hop on a hoverboard to pursue him down a tube, and the entire battle have you chasing down Tea Water until he either escapes or is defeated.

Added: 1092

Changed: 295

Is there an issue? Send a MessageReason:
None


* [[spoiler: Naoya]] from ''VideoGame/DevilSurvivor'', as the first boss fight in [[MultipleEndings Atsuro's Route]] on Day 7. To win, you have to defeat him. Simple? Heck no, there's a bunch of [=COMPs=] lying around, spawning demons unless you picked them up. Then, [[spoiler:Naoya]] can simply throws ''more'' [=COMPs=] if you take too long. Oh and guess what? [[spoiler: Naoya]] got Devil Speed (7 Movement) and Phantasma (teleportation) to move around.
* ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which circle around, hover, and only occasionally land in order to attack. Even when they ''do'' land, it's usually out of range of melee weapons, and even sometimes in an area the Dragonborn can't reach by any means, to say nothing of doing so before the dragon takes off again.

to:

* [[spoiler: Naoya]] [[spoiler:Naoya]] from ''VideoGame/DevilSurvivor'', as the first boss fight in [[MultipleEndings Atsuro's Route]] on Day 7. To win, you have to defeat him. Simple? Heck no, there's a bunch of [=COMPs=] lying around, spawning demons unless you picked them up. Then, [[spoiler:Naoya]] can simply throws ''more'' [=COMPs=] if you take too long. Oh and guess what? [[spoiler: Naoya]] got Devil Speed (7 Movement) and Phantasma (teleportation) to move around.
* ''VideoGame/TheElderScrollsVSkyrim'' has Dragons, which ''VideoGame/TheElderScrollsVSkyrim'':
** Dragons often
circle around, hover, and only occasionally land in order to attack. Even when they ''do'' land, it's usually out of range of melee weapons, and even sometimes in an area the Dragonborn can't reach by any means, to say nothing of let alone doing so before the dragon takes off again.again.
** When Dawnbreaker causes an explosion, any draugr that isn't killed by the blast will usually run away.
** Some enemies (especially high-level Draugr) will suddenly remember that they're 800 years late for work and take off towards the exit of the dungeon you're currently in.
** Anytime you have to fight a enemy near a body of water. If they flee or take a wrong step, they will end up in the water. While unable to attack you due to not being able to draw their weapons, the same goes for you unless you have some sort of ranged weapon.
** Most of the boss fight with Harkon consists of trying to chase the obnoxious Vampire Lord down as he pelts you with Drain Life spells and summons gargoyles and skeletons to harass you, occasionally turning invisible to hide or into a swarm of bats to dodge your blows.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/FireEmblemHeroes'': Upon learning that the Order want [[MacGuffin the Ár]], [[MotherNature Nerþuz]] refuses to give it over and instead flees from them because she can't bear to harm them, forcing the Order to chase her across two maps. However, since they refuse to heed her warnings to leave, she takes it as reason to fight back.
Is there an issue? Send a MessageReason:
Please link properly


** ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' gives us The End, a well-camouflaged sniper who only attacks from elevated locations and only moves around if he knows he's been spotted or to keep you from figuring out his location.

to:

** ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' gives us ''VideoGame/MetalGearSolid3SnakeEater'' has The End, a well-camouflaged sniper who only attacks from elevated locations and only moves around if he knows he's been spotted or to keep you from figuring out his location.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/DaemonSummoner'' have it's first boss, your ex-wife Emily, who's converted into one of the undead and you're required to hunt her down. You spend most of the boss battle chasing her down the streets of Victorian-Era London while taking aim with your crossbow, and she even exclaims "Leave me alone!" at one point.

Added: 1374

Changed: 2558

Removed: 173

Is there an issue? Send a MessageReason:


* In ''VideoGame/KeroBlaster'', the mini-boss of Hekichi Plateau ("Dark 1") is a Negativus Legatia blob that hides up in the vents of a frozen factory. There are five vents in the arena, and the boss can appear out of any one and fly to another. Shooting the boss slows it briefly, but it becomes faster as it loses health, produces a spread of "things" whenever it retreats, and periodically drops down from a vent and rolls across the floor.



* On that note, cavalry and horse archers in ''VideoGame/MountAndBlade'' will ''not'' stand and fight. Lancers charge into battle, then charge away, then repeat, while horse archers try to play helicopter as long as their arrows last.
** Fighting any Cavalry Archers very quickly turns into one of these in ''VideoGame/MountAndBlade'' if you don't have a ranged weapon or aren't properly skilled in horseback archery. If you're on foot, you can't really catch up with them and they won't get close enough for you to hit them beyond abusing the "invisible wall of doom". If you're on horseback, they're going to just keep running away from you taking potshots until one of you dies. And their horses are almost always either faster or more maneuverable than yours.

to:

* On that note, cavalry ''VideoGame/MountAndBlade'':
** Cavalry
and horse archers in ''VideoGame/MountAndBlade'' will ''not'' stand and fight. Lancers charge into battle, then charge away, then repeat, while horse archers try to play helicopter as long as their arrows last.
** Fighting any Cavalry Archers very quickly turns into one of these in ''VideoGame/MountAndBlade'' if you don't have a ranged weapon or aren't properly skilled in horseback archery. If you're on foot, you can't really catch up with them and they won't get close enough for you to hit them beyond abusing the "invisible wall of doom". If you're on horseback, they're going to just keep running away from you taking potshots until one of you dies. And their horses are almost always either faster or more maneuverable than yours.



** By the way, in ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'', they have FIVE roaming legendaries. FIVE. Unless you have five Master Balls, a Pokémon that knows a trapping move that works on the legendary AND is faster than it, or a Wobbuffet, you'll probably spend days hunting them down and capturing them all.
*** Also in ''Platinum'', a Galactic Grunt detonates a bomb in the Great Marsh, and you are ordered to chase him down. Every time you catch up to him he makes up an excuse why he doesn't have to fight you, which keeps repeating itself a couple of times until he finally gives up running in Valor Lakefront. When you fight him, his team consists of a single Croagunk (as expected of a lowly Grunt), which would probably explain why he's such a CowardlyBoss.

to:

** By the way, in ''[[VideoGame/PokemonDiamondAndPearl Pokémon Platinum]]'', they have Platinum]]''
*** The game has
FIVE roaming legendaries. FIVE. Unless you have five Master Balls, a Pokémon that knows a trapping move that works on the legendary AND is faster than it, or a Wobbuffet, you'll probably spend days hunting them down and capturing them all.
*** Also in ''Platinum'', a A Galactic Grunt detonates a bomb in the Great Marsh, and you are ordered to chase him down. Every time you catch up to him he makes up an excuse why he doesn't have to fight you, which keeps repeating itself a couple of times until he finally gives up running in Valor Lakefront. When you fight him, his team consists of a single Croagunk (as expected of a lowly Grunt), which would probably explain why he's such a CowardlyBoss.



* Croco from ''VideoGame/SuperMarioRPG''.
** A variant in that you only need to chase him long enough to initiate the fight. Once you catch him good and proper, he'll stick around until he runs off for your victory.

to:

* Croco from ''VideoGame/SuperMarioRPG''.
** A
''VideoGame/SuperMarioRPG'' is a variant in that you only need to chase him long enough to initiate the fight. Once you catch him good and proper, he'll stick around until he runs off for your victory.



* In ''VideoGame/StarFox64'', your first boss on Venom (blue path) is a giant robot encased in stone who runs away while throwing obstacles in your way. Slippy even lampshades this with "Why is he running away?" The boss could probably swat you out of the air quite effectively because it's possibly the tallest boss in the game.
** There is also the train on Macbeth that you keep following throughout the entire level. Even when it releases the robot that acts as the boss in the strictest sense, the train keeps moving.
*** This is rather hilariously used to Star Fox's advantage. One of the ways to defeat it is to hit a number of switches that forces the train onto a track leading to one of the weapon depots. The train is destroyed because, as the conductor screams, the brakes apparently won't work and it crashes into the building.

to:

* In ''VideoGame/StarFox64'', your ''VideoGame/StarFox64'':
** Your
first boss on Venom (blue path) is a giant robot encased in stone who runs away while throwing obstacles in your way. Slippy even lampshades this with "Why is he running away?" The boss could probably swat you out of the air quite effectively because it's possibly the tallest boss in the game.
** There is also You keep following the train on Macbeth that you keep following throughout the entire level. Even when it releases the robot that acts as the boss in the strictest sense, the train keeps moving.
***
moving. This is rather hilariously used to Star Fox's advantage. One of the ways to defeat it is to hit a number of switches that forces the train onto a track leading to one of the weapon depots. The train is destroyed because, as the conductor screams, the brakes apparently won't work and it crashes into the building.
Is there an issue? Send a MessageReason:
Bonus Boss was renamed by TRS


** Invoked by ''players'' in order to deal with some of the more monstrously powerful Notorious Monsters in that game. The original strategy to fight [[BonusBoss Kirin]] was a perfect example. In order to keep Kirin from ''really'' unloading on them with his most powerful attacks, the main tank would run their ass in circles around the area Kirin was fought, while debuffers would keep Gravity on Kirin to slow his movement speed. Square Enix started developing [=NMs=] with "Draw-In" that would, er, [[ShapedLikeItself draw in]] potentially everyone on the hate list, if the player on the top of the hate list got too far away, in order to make players vary their strategies.

to:

** Invoked by ''players'' in order to deal with some of the more monstrously powerful Notorious Monsters in that game. The original strategy to fight [[BonusBoss [[{{Superboss}} Kirin]] was a perfect example. In order to keep Kirin from ''really'' unloading on them with his most powerful attacks, the main tank would run their ass in circles around the area Kirin was fought, while debuffers would keep Gravity on Kirin to slow his movement speed. Square Enix started developing [=NMs=] with "Draw-In" that would, er, [[ShapedLikeItself draw in]] potentially everyone on the hate list, if the player on the top of the hate list got too far away, in order to make players vary their strategies.



** [[VideoGame/KingdomHeartsI The first game]] has several bosses like this, including [[WesternAnimation/SleepingBeauty Maleficent]] (who stands on a platform that slides up and down the hallway), [[BonusBoss Phantom]] (who, in addition to [[DeaderThanDead slowly eliminating your party members for the rest of the battle]] AND only being damageable by a [[GuideDangIt somewhat complex strategy novice players may not get early on]], but is a '''complete pain to hit''' because you're [[IBelieveICanFly both flying every which way during the battle]]), [[WesternAnimation/{{Aladdin}} Jafar]] (who flies around the room in an impressive display of completely non-canonical powers), and [[WesternAnimation/{{Tarzan}} Clayton]] (who rides an invisible lizard).

to:

** [[VideoGame/KingdomHeartsI The first game]] has several bosses like this, including [[WesternAnimation/SleepingBeauty Maleficent]] (who stands on a platform that slides up and down the hallway), [[BonusBoss [[OptionalBoss Phantom]] (who, in addition to [[DeaderThanDead slowly eliminating your party members for the rest of the battle]] AND only being damageable by a [[GuideDangIt somewhat complex strategy novice players may not get early on]], but is a '''complete pain to hit''' because you're [[IBelieveICanFly both flying every which way during the battle]]), [[WesternAnimation/{{Aladdin}} Jafar]] (who flies around the room in an impressive display of completely non-canonical powers), and [[WesternAnimation/{{Tarzan}} Clayton]] (who rides an invisible lizard).



* ''VideoGame/AfterBurner Climax'' has the pseudo-BonusBoss of Stages 6 and 7, the stealth bomber. In Stage 6, you have to chase after it without falling too far behind, and if you keep up, you must finish it off in Stage 7 using your guns. If you fail either, the game keeps going, but you will be locked out of the last 2 stages (as is the case with failing any other Emergency Order).

to:

* ''VideoGame/AfterBurner Climax'' has the pseudo-BonusBoss OptionalBoss of Stages 6 and 7, the stealth bomber. In Stage 6, you have to chase after it without falling too far behind, and if you keep up, you must finish it off in Stage 7 using your guns. If you fail either, the game keeps going, but you will be locked out of the last 2 stages (as is the case with failing any other Emergency Order).



*** In the Verdant Wind (Chapter 18) and [[spoiler:Silver Snow (Chapter 17)]] versions of the Fort Merceus battle, after several turns pass or if you get close enough to the Death Knight, he'll start running away and you have to chase him down. Unlike earlier battles where he's an obscenely powerful BonusBoss, you ''have'' to defeat him to complete the chapter. [[spoiler:(It turns out that he's not running away from ''you'', but from an impending "javelins of light" strike from "those who slither in the dark" that will destroy the fortress and everyone in it, and the Death Knight wants to be TheOnlyOneAllowedToDefeatYou.)]]

to:

*** In the Verdant Wind (Chapter 18) and [[spoiler:Silver Snow (Chapter 17)]] versions of the Fort Merceus battle, after several turns pass or if you get close enough to the Death Knight, he'll start running away and you have to chase him down. Unlike earlier battles where he's an obscenely powerful BonusBoss, OptionalBoss, you ''have'' to defeat him to complete the chapter. [[spoiler:(It turns out that he's not running away from ''you'', but from an impending "javelins of light" strike from "those who slither in the dark" that will destroy the fortress and everyone in it, and the Death Knight wants to be TheOnlyOneAllowedToDefeatYou.)]]

Added: 139

Changed: 681

Is there an issue? Send a MessageReason:
None


* Jackle in the first ''[[VideoGame/NightsIntoDreams NiGHTS]]'' game pulls this, flying backwards and throwing cards at you.
* In ''VideoGame/PrinceOfPersia2'', FinalBoss Jaffar will run away from you as long as you're strong enough to kill him.

to:

* ''VideoGame/NightsIntoDreams'': Jackle in the first ''[[VideoGame/NightsIntoDreams NiGHTS]]'' game pulls this, flying backwards and throwing cards at you.
* In ''VideoGame/PrinceOfPersia2'', ''VideoGame/PrinceOfPersia2'': The FinalBoss Jaffar will run away from you as long as you're strong enough to kill him.



* The first boss in ''VideoGame/{{Rayman}}'', Moskito, does this.
* The ''VideoGame/SonicTheHedgehog'' games [[SuperSpeed naturally]] has numerous examples of this trope.

to:

* %%* ''VideoGame/{{Rayman}}'': The first boss in ''VideoGame/{{Rayman}}'', boss, Moskito, does this.
* The ''VideoGame/SonicTheHedgehog'' games ''Franchise/SonicTheHedgehog'' [[SuperSpeed naturally]] has numerous examples of this trope.



** The [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'' has the Bridge Zone boss, which pops out of water (your only chance to hit him), but he fires bullets at you. You could get him a few times before he goes under again, though.
** The bosses of Hill Top and Oil Ocean in ''VideoGame/SonicTheHedgehog2'' both use the third variation, popping from their hiding places long enough to attack before retreating back down.

to:

** The [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'' ''VideoGame/SonicTheHedgehog18Bit'' has the Bridge Zone boss, which pops out of water (your only chance to hit him), but he fires bullets at you. You could get him a few times before he goes under again, though.
** ''VideoGame/SonicTheHedgehog2'': The bosses of Hill Top and Oil Ocean in ''VideoGame/SonicTheHedgehog2'' both use the third variation, popping from their hiding places long enough to attack before retreating back down.



** In ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''[='s=] Mushroom Hill Zone, Eggman simply flew away from you, and you had to jump through spiked ball walls and get close enough to hit him.

to:

** ''VideoGame/SonicAndKnuckles'':
***
In ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]''[='s=] Mushroom Hill Zone, Eggman simply flew away from you, and you had to jump through spiked ball walls and get close enough to hit him.



** It's not just the 16-bit outings; Sonic games are full of this sort of boss. The final Sonic vs. Shadow fight in ''VideoGame/SonicAdventure2'' (where you must keep up with your opponent as pieces of the ground fall to the Earth below), ''every single'' boss fight bar the final boss in ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'', and the fights against Eggman's robots in ''VideoGame/SonicHeroes'' and ''VideoGame/SonicUnleashed'' count too.
** ''VideoGame/SonicTheHedgehog4: Episode 1''[='s=] Mad Gear Zone boss starts out copying the boss from ''VideoGame/SonicTheHedgehog2''[='s=] Metropolis Zone (which the Zone itself is modelled after), then does this after you hit him enough times. The first stage of Lost Labyrinth Zone's boss also does this, mimicking the boss from the original game's Labyrinth Zone. However, unlike that one, the Lost Labyrinth zone boss actually stops and fights you after the chase.

to:

** ''VideoGame/SonicAdventure2'': It's not just the 16-bit outings; Sonic games are full of this sort of boss. The final Sonic vs. Shadow fight in ''VideoGame/SonicAdventure2'' (where you must keep up with your opponent as pieces of the ground fall to the Earth below), ''every single'' boss fight bar the final boss in ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance 2]]'', and the fights against Eggman's robots in ''VideoGame/SonicHeroes'' and ''VideoGame/SonicUnleashed'' count too.
** ''VideoGame/SonicTheHedgehog4: Episode 1''[='s=] 1'': The Mad Gear Zone boss starts out copying the boss from ''VideoGame/SonicTheHedgehog2''[='s=] Metropolis Zone (which the Zone itself is modelled after), then does this after you hit him enough times. The first stage of Lost Labyrinth Zone's boss also does this, mimicking the boss from the original game's Labyrinth Zone. However, unlike that one, the Lost Labyrinth zone boss actually stops and fights you after the chase.



** [[ThatOneBoss King Arthur]] in ''VideoGame/SonicAndTheBlackKnight''. Any time he's fought, he spends the whole fight galloping away on his horse. The first time, he stops and waits for you after a bit, [[JustToyingWithThem since he's not really serious about the fight]]. As for the [[DiscOneFinalBoss actual fight]], he'll keep galloping while firing off lightning and spells at will, forcing Sonic to time his movements for dodging and eventually catch up so he can flip over Arthur's head and engage in a horseback-and-mid-air sword duel while they're still moving.
** In ''VideoGame/SonicGenerations'', all three rival bosses (Metal Sonic, Shadow, and Silver), as well as the Modern-era bosses of both versions[[note]]Egg Dragoon in HD, Egg Emperor on the 3DS[[/note]], all work this way.
** The final boss of ''VideoGame/SonicLostWorld'', while the rest of the game averts this trope completely, also utilises the "running battle" format in a style very similar to that of the final boss of ''VideoGame/SonicColors''.

to:

** [[ThatOneBoss ''VideoGame/SonicAndTheBlackKnight'': King Arthur]] in ''VideoGame/SonicAndTheBlackKnight''.Arthur. Any time he's fought, he spends the whole fight galloping away on his horse. The first time, he stops and waits for you after a bit, [[JustToyingWithThem since he's not really serious about the fight]]. As for the [[DiscOneFinalBoss actual fight]], he'll keep galloping while firing off lightning and spells at will, forcing Sonic to time his movements for dodging and eventually catch up so he can flip over Arthur's head and engage in a horseback-and-mid-air sword duel while they're still moving.
** In ''VideoGame/SonicGenerations'', all ''VideoGame/SonicGenerations'': All three rival bosses (Metal Sonic, Shadow, and Silver), as well as the Modern-era bosses of both versions[[note]]Egg Dragoon in HD, Egg Emperor on the 3DS[[/note]], all work this way.
** ''VideoGame/SonicLostWorld'': The final boss of ''VideoGame/SonicLostWorld'', boss, while the rest of the game averts this trope completely, also utilises the "running battle" format in a style very similar to that of the final boss of ''VideoGame/SonicColors''.



* The fight against [[BigBad Gnasty Gnorc]] in the original ''VideoGame/SpyroTheDragon'' had you charging after him, hoping that when he paused to taunt you, you were close enough to scorch him once before resuming the chase.

to:

* ''VideoGame/SpyroTheDragon1998'': The fight against [[BigBad Gnasty Gnorc]] in the original ''VideoGame/SpyroTheDragon'' had has you charging after him, hoping that when he paused to taunt you, you were close enough to scorch him once before resuming the chase.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* General Burrito from ''VideoGame/GoldenForce'', in the last stages of his battle, will flee down a mountain. You chase him via ImprovisedZipline as Burrito throws projectiles at you, and you'll need to defeat him in a ChaseFight to clear the level.

Added: 831

Changed: 179

Is there an issue? Send a MessageReason:
Added a new example


* ''VideoGame/EtrianOdysseyIIITheDrownedCity'': The first stratum boss, Narmer, will flee after losing half its health. Your party will need to use various passages around the area in order to bring it to bay.

to:

* ''VideoGame/EtrianOdyssey'':
**
''VideoGame/EtrianOdysseyIIITheDrownedCity'': The first stratum boss, Narmer, will flee after losing half its health. Your party will need to use various passages around the area in order to bring it to bay.bay.
** ''VideoGame/EtrianOdysseyNexus'': Unlike in her previous series appearances, the Ant Queen attempts to run away from the player's characters, and the vast width of the surrounding area in Seditious Colony makes catching her more difficult. In addition, from time to time she expels egg sacs which, if left unchecked, will hatch eggs to give birth to numerous Ant FOE. The trick is to chase her (and destroy the sacs in the process) until she passes by the entrance door; the party crosses the door to make the Queen think she's not being pursued anymore, and then re-enter to catch the Queen and start the boss battle.
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/EtrianOdyssey Etrian Odyssey III]]'': The first stratum boss, Narmer, will flee after losing half its health. Your party will need to use various passages around the area in order to bring it to bay.

to:

* ''[[VideoGame/EtrianOdyssey Etrian Odyssey III]]'': ''VideoGame/EtrianOdysseyIIITheDrownedCity'': The first stratum boss, Narmer, will flee after losing half its health. Your party will need to use various passages around the area in order to bring it to bay.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/DangerGirl'' for the [PlayStation=] have it's FinalBoss, Natassia Kassle, who spends her entire fight running away from Abbey Chase while being pursued down a narrow corridor, where she will repeatedly throw mooks at Abbey's direction until she's cornered at the edge of a pit, leading to a boss fight.

to:

* ''VideoGame/DangerGirl'' for the [PlayStation=] [=PlayStation=] have it's FinalBoss, Natassia Kassle, who spends her entire fight running away from Abbey Chase while being pursued down a narrow corridor, where she will repeatedly throw mooks at Abbey's direction until she's cornered at the edge of a pit, leading to a boss fight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[folder:Beat 'em Up]]
* Amelia Swift from ''VideoGame/DustyRevenge'' fights you at the base of a tree, and after taking damage will leap into platforms leading upwards while summoning projectiles to drop on you. You'll need to chase after her and finally defeat her on top of said tree.
[[/folder]]

Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[caption-width-right:350:That moment when you have to battle the heroes, but don't want to scratch the paint on your CoolCar.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Both [[{{Oculothorax}} Monoculus]] and [[EvilSorcerer Merasmus]] fall into this in ''VideoGame/TeamFortress2''.
** Monoculus (formerly Demoman's left eye) teleports randomly across the map avery few seconds, forcing players to find it. Every time it teleports, however, it leaves behind a portal to another area of the map; players that can survive their way back will temporarily gain invincibility and [[CriticalHit crits]], allowing them to stun Monoculus in place.
** Merasmus (who is at least partly responsible for Demoman's left eye becoming haunted in the first place) also teleports around the map while fought. Ocassionally, the Bombinomicon will target one player from each team and give them a bomb head: if said players should touch Merasmus, he will briefly be stunned, allowing all players to deal extra damage. When he takes sufficient damage, he will disguise himself as a random prop while several more appear across the map, forcing players to destroy the props until Merasmus is found. While Merasmus is hiding, he will also [[HealingBoss heal himself]], necessitating that players find him quickly.
Is there an issue? Send a MessageReason:
None


* Most "[[LongRangeFighter zoner]]" characters such as ''VideoGame/StreetFighter''[='s=] Dhalsim or ''VideoGame/GuiltyGear''[='s=] Axl qualify as this, having many long-range attacks that can keep an opponent at bay. Special mention should go to [[SNKBoss Nu-13]] from ''VideoGame/BlazBlue'' who has a meterless multi-hit projectile combo that hits from 3/4 of the screen away, plus gravity wells that drastically reduce the opponent's movement speed and a 30-hit projectile super that inflicts a lot of block-stun. She was so overpowered in the first game, ''[[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]'', that the developers removed her from [[VideoGame/BlazBlueContinuumShift the next game]], killed her in the story, and replaced her with a new character that looked identical, but had a different name (Lambda-11) and move-set. She later returned, but was heavily de-powered on her reappearance.

to:

* Most "[[LongRangeFighter zoner]]" characters such as ''VideoGame/StreetFighter''[='s=] Dhalsim or ''VideoGame/GuiltyGear''[='s=] Axl qualify as this, having many long-range attacks that can keep an opponent at bay. Special mention should go to [[SNKBoss Nu-13]] from ''VideoGame/BlazBlue'' who has a meterless multi-hit projectile combo that hits from 3/4 of the screen away, plus gravity wells that drastically reduce the opponent's movement speed and a 30-hit projectile super that inflicts a lot of block-stun. She was so overpowered in the first game, ''[[VideoGame/BlazBlueCalamityTrigger Calamity Trigger]]'', that the developers removed her from [[VideoGame/BlazBlueContinuumShift the next game]], killed her in the story, and replaced her with Lambda-11, a new character that looked identical, SuspiciouslySimilarSubstitute with an identical appearance, but had a different name (Lambda-11) and different, more balanced move-set. She Nu-13 later returned, but was heavily de-powered on her reappearance.

Top