History Main / GetBackHereBoss

6th Jan '17 9:05:23 AM BeerBaron
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* In the ''Franchise/TotalWar'' series, particularly ''[[VideoGame/RomeTotalWar Rome]]'':
** Enemy Generals can be like this. Typically, they are extremely difficult to kill and, being mounted units, can quickly flee the battlefield. If they manage to break away from your army while fleeing, your only hope to run them down is with faster Light or Missile Cavalry. If they escape the battlefield, they'll regroup with any other units from their army who managed to flee and will need be fought again.
** While not strictly a "boss" unit, fighting Missile Cavalry can have this effect. They are the fastest-moving units in the game, and the AI is pretty much scripted to run away whenever any opponent comes close. Even if you have Light Cavalry, it's unlikely that you'll be able to catch them. Fortunately they are large targets and so are somewhat vulnerable to foot archers, but many Missile Cavalry can also form a "shooting circle" and minimize their casualties to incoming fire. This ''would'' be a case of ChasingYourTail if it wasn't for their ability to ''fire at you'' AND ''run away'' at the same time. The best way to defeat them is to use the arbitrary "map borders" to trap them in a corner, provided you have enough units to actually trap them all.



* Not strictly a boss unit (although they can be), mounted archers in the various ''VideoGame/TotalWar'' games, particularly ''[[VideoGame/RomeTotalWar Rome]]''. They are the fastest-moving units in the game, and the AI is pretty much instructed to run away whenever any opponent comes close. Even if you have light cavalry, it's unlikely that you'll be able to catch them. Fortunately they are large targets and so are ''somewhat'' vulnerable to foot archers, but many Mounted Archers can also form a "shooting circle" and minimize their casualties to incoming fire... This would have been a case of ChasingYourTail, if it weren't for the Mounted Archers' ability to FIRE AT YOU and run away ''at the same friggin time''. The best way to defeat them is to use the arbitrary "map borders" to trap the mounted archers in some corner... provided you've got enough units to actually trap them at all.
1st Jan '17 6:18:03 PM Gargomon251
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* ''Videogame/SuperMarioGalaxy'' has the Rocky Wrenches ([[IThoughtItMeant not to be confused with]] [[NamesTheSame the homonimous enemy from Super Mario Bros 3 and a few other games]]), which pop out to throw wrenches before diving back down their manholes. The only time they are vulnerable is during their throwing animation, requiring good reflexes to defeat them.
29th Dec '16 9:10:56 PM ADrago
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** Doom Gaze[=/=]Deathgaze from ''VideoGame/FinalFantasyVI'' does this. If you don't deal enough damage to kill him the first time you fight him, he'll eventually escape from battle and you'll have to find him again. Luckily, he keeps all the damage from previous fights. But don't even '''think''' about using [[GameBreaker Vanish/X-Zone]] on him, either -- if you do, the script which gives you the Magicite [[LostForever doesn't activate]].

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** Doom Gaze[=/=]Deathgaze from ''VideoGame/FinalFantasyVI'' does this. If you don't deal enough damage to kill him the first time you fight him, he'll eventually escape from battle and you'll have to find him again. Luckily, he keeps all the damage from previous fights. But don't even '''think''' about using [[GameBreaker Vanish/X-Zone]] on him, either -- if you do, the script which gives you the Magicite [[LostForever [[PermanentlyMissableContent doesn't activate]].



** You think you'll use a Pokémon that knows a trapping move? They're faster than you are, so they move first and can leg it before your move even happens. You've boosted your Pokémon's speed to ridiculous levels and use the trapping move? They all know Roar, which makes YOUR Pokémon run for it - and if you're playing the ''[=FireRed/LeafGreen=]'' remakes, this makes the roaming Pokémon LostForever. The trick is to use the trapping move, pray that they don't use Roar on their first move, and then put them to sleep so you can do some damage to them. Luckily they don't heal from damage between encounters, letting you whittle them down over time. Encountering them at all isn't easy, either - you have to randomly encounter them once before you can track them with the Pokedex, and even then, they change locations every time you change from one route to the next, or enter or exit a city. If you're actively hunting one, you have to jump back and forth over the border between two routes and check the 'dex each time until they're on the same route as you.

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** You think you'll use a Pokémon that knows a trapping move? They're faster than you are, so they move first and can leg it before your move even happens. You've boosted your Pokémon's speed to ridiculous levels and use the trapping move? They all know Roar, which makes YOUR Pokémon run for it - and if you're playing the ''[=FireRed/LeafGreen=]'' remakes, this makes the roaming Pokémon LostForever.lost. The trick is to use the trapping move, pray that they don't use Roar on their first move, and then put them to sleep so you can do some damage to them. Luckily they don't heal from damage between encounters, letting you whittle them down over time. Encountering them at all isn't easy, either - you have to randomly encounter them once before you can track them with the Pokedex, and even then, they change locations every time you change from one route to the next, or enter or exit a city. If you're actively hunting one, you have to jump back and forth over the border between two routes and check the 'dex each time until they're on the same route as you.
20th Nov '16 7:14:24 AM TheGracefullyWicked
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** As early as the first game targets ran away. About half of Altaïr's targets will make a break for it if you let them, the rest will fight you with a legion of mooks. Neither is good.
17th Nov '16 11:48:25 AM MegaMarioMan
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* ''VideoGame/RatchetAndClankUpYourArsenal:'' Inverted during the Tyhrranoid Mother boss battle; you have to constantly run away from it to even avoid its attacks, and the second phase of the battle is literally just you running away from it.

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* ''Franchise/RatchetAndClank'':
**
''VideoGame/RatchetAndClankUpYourArsenal:'' Inverted during the Tyhrranoid Mother boss battle; you have to constantly run away from it to even avoid its attacks, and the second phase of the battle is literally just you running away from it.it.
** Meanwhile, ''VideoGame/RatchetDeadlocked'' plays it straight with Shellshock, who you fight on Kronos. Every time his health gets dangerously low, he flies away. While your missions on this planet consist of opening an arena and then returning to it, he fights you twice outside of the arena, and then four more times inside of it in the final mission.
14th Oct '16 9:44:33 PM PhysicalStamina
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* In the "Chinless Blunder" level in ''VideoGame/TheFairlyOddparentsBreakinDaRules'', Country Boy functions as this.
21st Sep '16 11:24:35 AM Spartan125
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* In ''VideoGame/Halo2'' you spend almost two missions chasing the Heretic leader, Sesa 'Refumee, and when you finally fight him he retreats a set number of times when a lot of damage is inflicted before finally killing him.
30th Aug '16 1:50:08 AM Morgenthaler
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* In ''{{Rez}}'', Uranus (the fourth boss) runs away from the player in his humanoid form.

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* In ''{{Rez}}'', ''VideoGame/{{Rez}}'', Uranus (the fourth boss) runs away from the player in his humanoid form.



* In ''StarFox64'', your first boss on Venom (blue path) is a giant robot encased in stone who runs away while throwing obstacles in your way. Slippy even lampshades this with "Why is he running away?" The boss could probably swat you out of the air quite effectively because it's possibly the tallest boss in the game.

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* In ''StarFox64'', ''VideoGame/StarFox64'', your first boss on Venom (blue path) is a giant robot encased in stone who runs away while throwing obstacles in your way. Slippy even lampshades this with "Why is he running away?" The boss could probably swat you out of the air quite effectively because it's possibly the tallest boss in the game.
23rd Aug '16 9:06:36 AM mrgofer
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** The fourth Giant Luigi battle in ''VideoGame/MarioAndLuigiDreamTeam'' is against [[spoiler:the Zeekeeper]], who constantly flees from Luigi into dimensional rifts and stuff, forcing Luigi to have to counter his attacks to get a chance to fight back. Of course standing still and letting the Zeekeeper flee wouldn't be an option because he comes back to do swooping attacks and firing energy projectiles at you.

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** The fourth Giant Luigi battle in ''VideoGame/MarioAndLuigiDreamTeam'' is against [[spoiler:the Zeekeeper]], who constantly flees from Luigi into dimensional rifts and stuff, forcing Luigi to have to counter his attacks to get a chance to fight back. Of course standing still and letting the Zeekeeper [[spoiler:the Zeekeeper]] flee wouldn't be an option because he comes back to do swooping attacks and firing energy projectiles at you.
31st May '16 9:41:18 AM Viira
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->''"We give up Merasmus, you're too scary for us. Now come out so we can '''kick your ass!'''"''

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->''"We give up up, Merasmus, you're too scary for us. Now come out so we can '''kick your ass!'''"''
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