History Main / GetBackHereBoss

6th Dec '17 11:27:56 AM nighttrainfm
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** The Char Clawbster, Holey Moley, and Spellican in ''VideoGame/KingdomHearts3D''. The first likes to retreat to the opposite end of its very long battlefield periodically, or worse, to the ''ceiling'' on the opposite side of the battlefield. The second pops out of random parts of an enormous room (Including the walls and ceiling) and has a very bad habit of retreating the moment you get in range to attack it. The third abuses TeleportSpam and gives you very little time to attack before it moves [[GuideDangIt (Though you can buy more time by using Zero Gravity on it)]].

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** The Char Clawbster, Holey Moley, and Spellican in ''VideoGame/KingdomHearts3D''.''VideoGame/KingdomHearts3DDeamDropDistance''. The first likes to retreat to the opposite end of its very long battlefield periodically, or worse, to the ''ceiling'' on the opposite side of the battlefield. The second pops out of random parts of an enormous room (Including (including the walls and ceiling) and has a very bad habit of retreating the moment you get in range to attack it. The third abuses TeleportSpam and gives you very little time to attack before it moves [[GuideDangIt (Though you can buy more time by using Zero Gravity on it)]].
27th Nov '17 7:35:04 AM Cryoclaste
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* The second half of the [[EldritchAbomination Waterwraith]] battle in ''{{Pikmin}} 2'' has it trying to run away from you... and running out of breath after a while. This results in a ''VERY'' satisfying retribution for [[ImplacableMan everything]] [[HopelessBossFight it]] [[RocksFallEveryoneDies put]] [[TimedMission you through]].

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* The second half of the [[EldritchAbomination Waterwraith]] battle in ''{{Pikmin}} 2'' ''VideoGame/{{Pikmin 2}}'' has it trying to run away from you... and running out of breath after a while. This results in a ''VERY'' satisfying retribution for [[ImplacableMan everything]] [[HopelessBossFight it]] [[RocksFallEveryoneDies put]] [[TimedMission you through]].
17th Nov '17 3:01:37 AM Cryoclaste
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* The fight against [[BigBad Gnasty Gnorc]] in the original ''SpyroTheDragon'' had you charging after him, hoping that when he paused to taunt you, you were close enough to scorch him once before resuming the chase.
** ''SpyroTheDragon'' is also rife with Get Back Here Enemies, if you're going for 100% completion or if you're in the [[BonusLevel secret bonus level]]. Even worse, they mercilessly taunt you.

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* The fight against [[BigBad Gnasty Gnorc]] in the original ''SpyroTheDragon'' ''VideoGame/SpyroTheDragon'' had you charging after him, hoping that when he paused to taunt you, you were close enough to scorch him once before resuming the chase.
** ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' is also rife with Get Back Here Enemies, if you're going for 100% completion or if you're in the [[BonusLevel secret bonus level]]. Even worse, they mercilessly taunt you.
16th Nov '17 8:37:42 PM FRizer
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* An enemy who is stationary in a small lava pit or pool of water, etc. Like the previous sort, they will come out to attack, but once they have finished firing at you, or as soon as you take the offensive, they will sink down into their pond, where you can't get them.

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* An enemy who is stationary in can step into things you cannot, such as a small lava pit or pool of water, etc. Like pit, high up in the previous sort, they sky or underground, or worse, the background/foreground. They will come out to attack, but once they have finished firing at you, or as soon as you take the offensive, they will sink down into move away to their pond, safe place where you can't get them.
cannot attack them. Compare TakeCover when the player can do this too.



If you're chasing the boss in a circle, it's ChasingYourTail. Not to be confused with YouWillNotEvadeMe (which is when the boss decides that it is ''not'' going to allow you to pull these sorts of shenanigans on it.). Polar opposite of the AdvancingBossOfDoom, which chases you instead of you chasing it.

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If you're chasing the boss in a circle, it's ChasingYourTail. Not to be confused with YouWillNotEvadeMe (which is when either you can stop the boss decides that it is ''not'' going to allow from doing this, or the boss can stop you to pull these sorts of shenanigans on it.). from doing this). Polar opposite of the AdvancingBossOfDoom, which chases you instead of you chasing it.
it. Contrast RoadRunnerPc where it's you who run circles around the boss, dodging their attacks while attacking on your own; being one may be the key of catching up with a Get Back Here Boss.
16th Nov '17 12:44:17 AM Cryoclaste
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* In ''PokemonMysteryDungeon'', You can get missions where you have to apprehend an outlawed Pokémon. When you find them, half of the time they will try to turn tail and run for it. If the outlaw makes it to the stairs, you fail the mission. Arceus help you if the outlaw is an [[TeleportSpam Abra]].

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* In ''PokemonMysteryDungeon'', ''VideoGame/PokemonMysteryDungeon'', You can get missions where you have to apprehend an outlawed Pokémon. When you find them, half of the time they will try to turn tail and run for it. If the outlaw makes it to the stairs, you fail the mission. Arceus help you if the outlaw is an [[TeleportSpam Abra]].
25th Oct '17 5:59:10 PM f
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* Sanctus from ''Franchise/DevilMayCry 4'' fits this trope. To make it worse, as well as putting up with his endless taunting while he plays keep-away, you have to attack him to break his shield (dodging all kinds of projectile fire all the way), and if you fail to do this perfectly, he attacks you for massive damage, then regenerates his shields, forcing you to begin the sequence again. Even worse than that, you have to fight him twice throughout the course of the game.

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* Sanctus from ''Franchise/DevilMayCry 4'' fits this trope. To make it worse, as well as putting up with his endless taunting while he plays keep-away, you have to attack him to break his shield (dodging all kinds of projectile fire all the way), and if you fail to do this perfectly, he attacks you for massive damage, attempts to attack then regenerates his shields, forcing you to begin the sequence again. Even worse than that, you have to fight him twice throughout Luckily, he's the course of [[BreatherBoss easiest]] [[AntiClimaxBoss non-tutorial boss]] in the game.
12th Oct '17 9:31:26 AM Malady
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* One request in SuikodenTactics has you chasing Cedric who is in possession of the True Holy rune, giving him the highest movement in the game at the cost of not being able to attack and he has terrible defense, why chase him then? He's a godly good medic and can manipulate the battle field like a boss, so it's worth it.

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* One request in SuikodenTactics ''VideoGame/SuikodenTactics'' has you chasing Cedric who is in possession of the True Holy rune, giving him the highest movement in the game at the cost of not being able to attack and he has terrible defense, why chase him then? He's a godly good medic and can manipulate the battle field like a boss, so it's worth it.
9th Sep '17 6:37:57 PM nombretomado
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* Mzrmr from ''EternalDaughter'' is of the third type. At the beginning of the battle, he rises up off the screen, and will only descend in order to revive the two [[FlunkyBoss flunky bosses]] after you've killed them, then immediately ascend again.

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* Mzrmr from ''EternalDaughter'' ''VideoGame/EternalDaughter'' is of the third type. At the beginning of the battle, he rises up off the screen, and will only descend in order to revive the two [[FlunkyBoss flunky bosses]] after you've killed them, then immediately ascend again.
19th Aug '17 12:52:37 AM jormis29
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* In the ''Franchise/TotalWar'' series, particularly ''[[VideoGame/RomeTotalWar Rome]]'':

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* In the ''Franchise/TotalWar'' ''VideoGame/TotalWar'' series, particularly ''[[VideoGame/RomeTotalWar Rome]]'':
15th Jul '17 9:48:22 AM nombretomado
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** Many Sonic games nowadays have this kind of battle as a standard boss, as it is very suited to the "Modern Sonic" gameplay style: three of the four bosses in ''SonicAndTheSecretRings'', half the bosses in ''VideoGame/SonicUnleashed'', and a third of the bosses plus the final boss in ''VideoGame/SonicColors'' (one pictured) are of the "running battle" variety, where you have to catch up to the boss to attack while also avoiding its counterattacks.

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** Many Sonic games nowadays have this kind of battle as a standard boss, as it is very suited to the "Modern Sonic" gameplay style: three of the four bosses in ''SonicAndTheSecretRings'', ''VideoGame/SonicAndTheSecretRings'', half the bosses in ''VideoGame/SonicUnleashed'', and a third of the bosses plus the final boss in ''VideoGame/SonicColors'' (one pictured) are of the "running battle" variety, where you have to catch up to the boss to attack while also avoiding its counterattacks.
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