History Main / GeoEffects

24th Jul '16 5:51:05 PM nombretomado
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* Infantry in ''CompanyOfHeroes'' use the "cover dots" system. Any place chosen as a destination is rated for the cover it provides, indicated by a colored dot. As in real ranged warfare, it's absolutely vital.

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* Infantry in ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' use the "cover dots" system. Any place chosen as a destination is rated for the cover it provides, indicated by a colored dot. As in real ranged warfare, it's absolutely vital.
24th Jul '16 5:44:53 PM nombretomado
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* Many modern RTS games like ''VideoGame/CommandAndConquer'', ''WorldInConflict'', ''CompanyOfHeroes'', etc. allow infantry to enter fortified areas like buildings or forests, which give them massive defensive bonuses. Naturally, there are ways to get them out like using grenades or flamethrowers.

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* Many modern RTS games like ''VideoGame/CommandAndConquer'', ''WorldInConflict'', ''CompanyOfHeroes'', ''World in Conflict'', ''VideoGame/CompanyOfHeroes'', etc. allow infantry to enter fortified areas like buildings or forests, which give them massive defensive bonuses. Naturally, there are ways to get them out like using grenades or flamethrowers.
15th Jul '16 12:36:27 AM anza_sb
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[[quoteright:180:[[WebComic/VGCats http://static.tvtropes.org/pmwiki/pub/images/cit_vg_cats_150_-_hax.jpg]]]]
[[caption-width-right:180:[[http://www.vgcats.com/comics/?strip_id=150 Translation: "I win."]]]]

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[[quoteright:180:[[WebComic/VGCats [[quoteright:300:[[Webcomic/VGCats http://static.tvtropes.org/pmwiki/pub/images/cit_vg_cats_150_-_hax.jpg]]]]
[[caption-width-right:180:[[http://www.
org/pmwiki/pub/images/high_ground_hax_resize.jpg]]]]
[[caption-width-right:300:[[Film/RevengeOfTheSith Translation:]] [[http://www.
vgcats.com/comics/?strip_id=150 Translation: "I win."]]]]



* ''Webcomic/VGCats'' had a comic on this based on ''StarWars Episode 3''. [[http://www.vgcats.com/comics/?strip_id=150 "I have the High Ground."]]

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* ''Webcomic/VGCats'' had a comic on this based on ''StarWars ''Franchise/StarWars [[Film/RevengeOfTheSith Episode 3''.3]]''. [[http://www.vgcats.com/comics/?strip_id=150 "I have the High Ground."]]
9th May '16 2:54:52 AM Morgenthaler
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* The characters in ''{{Gettysburg}}'' constantly talk about the high ground, including Little Round Top, throughout all three days of the battle. The first day both sides fear the other will march on the high ground (the Union did). The second day is the CMOA defense of Little Round Top. The third day they talk about the Union artillery on the high ground commanding the battlefield.

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* The characters in ''{{Gettysburg}}'' ''Film/{{Gettysburg}}'' constantly talk about the high ground, including Little Round Top, throughout all three days of the battle. The first day both sides fear the other will march on the high ground (the Union did). The second day is the CMOA defense of Little Round Top. The third day they talk about the Union artillery on the high ground commanding the battlefield.
16th Apr '16 3:56:00 PM MoonByte
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Added DiffLines:

* The reason why hundreds and thousands of american soldiers died when invading Germany at Omaha beach. The germans had a gigantic beach, followed by high hills filled with bunkers while the american forces had boats that put them straight into the open the second they would leave. Additionally, the germans had placed multiple obstacles on the beach to avoid the soldiers simply charging for the hills, ending in a brutal blood bath until the Rangers and a few small troops under General Norman Cota finally made it up the hills.
** The Rhine was a natural obstacle for the western allies while invade Germany. German forces destroyed multiple bridges in the hopes to block off the invasion or at least slow them down considerably. The plan might have been successful, if it weren't for certain bridges not breaking upon the explosions getting activated.
14th Mar '16 10:47:26 AM MarqFJA
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* Most Paradox Interactive games have this to a greater or lesser extent, ranging from attack penalties in forested or mountainous terrain or when crossing a river in Europa Universalis, to the detailed system in ''HeartsOfIron 2'', where most terrain types except flat plains inflict penalties on the attacker and benefits to the defender. Said penalties vary from the fairly minor (a 10% or so penalty for attacking forest terrain) to the extreme (50% penalties for attacking jungle terrain, ''66%'' penalties for attacking urban terrain). Furthermore, the latter game ''also'' had a penalty for night combat.

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* Most Paradox Interactive games have this to a greater or lesser extent, ranging from attack penalties in forested or mountainous terrain or when crossing a river in Europa Universalis, ''VideoGame/EuropaUniversalis'', to the detailed system in ''HeartsOfIron ''VideoGame/HeartsOfIron 2'', where most terrain types except flat plains inflict penalties on the attacker and benefits to the defender. Said penalties vary from the fairly minor (a 10% or so penalty for attacking forest terrain) to the extreme (50% penalties for attacking jungle terrain, ''66%'' penalties for attacking urban terrain). Furthermore, the latter game ''also'' had a penalty for night combat.
3rd Mar '16 12:27:07 PM Morgenthaler
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* ''WorldInConflict'' is actually all over this trope. Not only can infantry hide in houses (giving them crazy defense, [[EverythingBreaks as long as it stands]]) and woods (rendering them invisible as long as they don't open fire), but tanks can shoot further and more precisely down from slopes; all units move faster downhill (and vice versa); anti-air batteries, while unable to enter the forests, can stand on its edge, rendering them invisible from one direction. Obstacles are also correctly limiting the shooting range (even mobile units: a heavy tank can easily [[TakingTheBullet take a shell]] for an AA unit just by standing in front of it), so it's actually a good idea to hide your AA in the depths of a nuclear blast crater once the radiation dissipates.
* ''VideoGame/AdvanceWars'' and ''FireEmblem'' have forms of this too, some terrains provide better cover than others (AW: better defense, FE: better evasion). In fact, [[TurnBasedStrategy TBS]] are generally pretty big on terrain effects.

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' is actually all over this trope. Not only can infantry hide in houses (giving them crazy defense, [[EverythingBreaks as long as it stands]]) and woods (rendering them invisible as long as they don't open fire), but tanks can shoot further and more precisely down from slopes; all units move faster downhill (and vice versa); anti-air batteries, while unable to enter the forests, can stand on its edge, rendering them invisible from one direction. Obstacles are also correctly limiting the shooting range (even mobile units: a heavy tank can easily [[TakingTheBullet take a shell]] for an AA unit just by standing in front of it), so it's actually a good idea to hide your AA in the depths of a nuclear blast crater once the radiation dissipates.
* ''VideoGame/AdvanceWars'' and ''FireEmblem'' ''VideoGame/FireEmblem'' have forms of this too, some terrains provide better cover than others (AW: better defense, FE: better evasion). In fact, [[TurnBasedStrategy TBS]] are generally pretty big on terrain effects.



** In ''FireEmblem'', units also receive defensive bonuses for standing on terrain features like forests, towns, and mountains.

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** In ''FireEmblem'', ''VideoGame/FireEmblem'', units also receive defensive bonuses for standing on terrain features like forests, towns, and mountains.



* In the RTS ''RiseOfNations'' the Russians have a "Russian Winter" bonus that means enemy forces on their territory suffer an extra 50% attrition.

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* In the RTS ''RiseOfNations'' ''VideoGame/RiseOfNations'' the Russians have a "Russian Winter" bonus that means enemy forces on their territory suffer an extra 50% attrition.



* This is one of the major factors in ''BattleForWesnoth'', which has varying defensive bonuses and movement rates for each unit type on each terrain type. Elves are best deployed in forests, merfolk really have no business being out of the water, and may the Gods help you if you try to fight a dwarf on a mountain tile!
* As with ''WrathUnleashed''. Each character has a specific "[[ElementalPowers element]]", and each stage has at least one element associated with it. Characters whose elements match the stage they are fighting on are damaged less by stage hazards and receive greater bonuses from powerups.

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* This is one of the major factors in ''BattleForWesnoth'', ''VideoGame/BattleForWesnoth'', which has varying defensive bonuses and movement rates for each unit type on each terrain type. Elves are best deployed in forests, merfolk really have no business being out of the water, and may the Gods help you if you try to fight a dwarf on a mountain tile!
* As with ''WrathUnleashed''.''VideoGame/WrathUnleashed''. Each character has a specific "[[ElementalPowers element]]", and each stage has at least one element associated with it. Characters whose elements match the stage they are fighting on are damaged less by stage hazards and receive greater bonuses from powerups.
3rd Mar '16 9:23:10 AM Morgenthaler
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* One of ''TotalAnnihilation''`s innovations was doing this before its Blizzard and Westwood counterparts - units on higher ground can shoot and see at a longer range, and mountains can also block the sight range of a unit on the ground.

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* One of ''TotalAnnihilation''`s ''VideoGame/TotalAnnihilation''`s innovations was doing this before its Blizzard and Westwood counterparts - units on higher ground can shoot and see at a longer range, and mountains can also block the sight range of a unit on the ground.



* ''EternalSonata'' has this in the form of it's light and dark battle system. Standing in a lighted portion of the arena gave you access to different special attacks than when standing in shaded portions, and some enemies changes forms when moving between light and dark areas.

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* ''EternalSonata'' ''VideoGame/EternalSonata'' has this in the form of it's light and dark battle system. Standing in a lighted portion of the arena gave you access to different special attacks than when standing in shaded portions, and some enemies changes forms when moving between light and dark areas.



* In ''AgeOfWonders'' (at least second and third) games unit standing higher[=/=]lower than target gets to-hit bonus[=/=]penalty for ranged attacks. But sometimes standing behind elevation may be safer due to miss chance for cover. Also, different attack abilities use different trajectories, so catapult can lob stones at ballista while completely shielded from its javelins.

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* In ''AgeOfWonders'' ''VideoGame/AgeOfWonders'' (at least second and third) games unit standing higher[=/=]lower than target gets to-hit bonus[=/=]penalty for ranged attacks. But sometimes standing behind elevation may be safer due to miss chance for cover. Also, different attack abilities use different trajectories, so catapult can lob stones at ballista while completely shielded from its javelins.
20th Feb '16 6:34:01 PM ultimomant
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* An issue of Comicbook/YoungJustice saw the team trapped on the DeathPlanet of [[{{ComicBook/Darkseid}} Apokolips]] being pursued by hordes of flying parademons. Robin managed to figure out the timing of the local [[LavaPit fire pit]] explosions, and lured a bunch of mooks into the blast. Darkseid is a big fan of NoOSHACompliance.

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* An issue of Comicbook/YoungJustice saw the team trapped on the DeathPlanet DeathWorld of [[{{ComicBook/Darkseid}} Apokolips]] being pursued by hordes of flying parademons. Robin managed to figure out the timing of the local [[LavaPit fire pit]] explosions, and lured a bunch of mooks into the blast. Darkseid is a big fan of NoOSHACompliance.
8th Feb '16 4:07:16 AM Morgenthaler
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** Scholars are actually divided as to whether the sea made Britain impregnable or vulnerable from all sides (hence the need for a strong navy might make this an inversion).
*** Seeing as Britain has been uninvaded for almost 950 years, we can probably go for ''impregnable''.
****** Untested and untried, therefore invulnerable?
**** Eire's an island as well, and that didn't noticeably stop it getting repeatedly invaded in the last few centuries.
*** Heard of the Spanish Armada? One hundred twenty ships set sail for England. They anchored off the coast, waiting for reinforcements to begin an invasion. A preemptive strike by the British sent them sailing north. They sailed around the northern end of the island and headed back toward Spain, but they were hit by a nasty storm. Twenty-four ships were sunk or wrecked, in addition to the ones destroyed in the battle. About seventy ships sailed home in humiliating defeat, never even having set foot on land.
**** Britain has been invaded during the Revolutionary Wars, during the war of Austrian Succession, by the forces of the Netherlands during the Glorious Revolution, during the Second Anglo-Dutch war, by France during the Italian wars. It was also invaded during the first Barons' war but this predates the existence of the Royal Navy by three centuries. Additionally, England lost the war despite beating the Spanish armada, Drake's own armada being met with the same level of failure.
**** ''[[RuleOfCautiousEditingJudgement Ultimately]]'', much like the Russian example above, the success or failure of an invasion of Britain depended largely on how capable the attackers were at making use of the terrain (in this case, the sea) as opposed to the defenders. The fact that an invasion occurred does not mean that it was successful or that the country was conquered, as the Russians can attest. This also explains Britain's success at invading Ireland, since they had the powerful navy and the Irish didn't. Besides, Napoleon and Hitler both called off invasions of Britain when it became obvious they just wouldn't succeed, and the Dutch King was ''invited'' by the English Parliament during the Glorious Revolution--after all, is it really an invasion if the most powerful institution in the country asked your army to show up?
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