History Main / GeoEffects

24th Jun '17 9:51:54 AM nombretomado
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** General Winter did not always help Russians. Mongols were able to crisscross the Russian plains and conquer at will thanks to frozen rivers and swamps. Even during WorldWarTwo, frozen ground on which tanks could maneuver easily gave the Germans an excellent chance to capture Moscow at the end of 1941, during which they penetrated into outskirts of the city, even if they failed at the end.

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** General Winter did not always help Russians. Mongols were able to crisscross the Russian plains and conquer at will thanks to frozen rivers and swamps. Even during WorldWarTwo, UsefulNotes/WorldWarII, frozen ground on which tanks could maneuver easily gave the Germans an excellent chance to capture Moscow at the end of 1941, during which they penetrated into outskirts of the city, even if they failed at the end.
11th Jun '17 8:59:03 PM nombretomado
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* In YggdraUnion, some units have a "specialist" terrain type (e.g., forest specialist). Units gain an advantage when fighting on this type of terrain and are much more likely to win duels.

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* In YggdraUnion, ''VideoGame/YggdraUnion'', some units have a "specialist" terrain type (e.g., forest specialist). Units gain an advantage when fighting on this type of terrain and are much more likely to win duels.
7th Jun '17 6:57:52 PM nombretomado
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* The obligatory WhateleyUniverse example: in "Ayla and the Birthday Brawl", the supposedly unstoppable [[MarySue Team Kimba]] does a simulation where they get blown to pieces by ordinary baseline soldiers who use GeoEffects and sound tactical planning against them.

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* The obligatory WhateleyUniverse Literature/WhateleyUniverse example: in "Ayla and the Birthday Brawl", the supposedly unstoppable [[MarySue Team Kimba]] does a simulation where they get blown to pieces by ordinary baseline soldiers who use GeoEffects and sound tactical planning against them.
7th May '17 4:18:00 PM nombretomado
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* In ''VideoGame/{{Warcraft}} 3'', ranged units who are at a lower elevation than the units they are attacking have a chance of missing said attacks, though spells and whatnot are exempt from this rule. This was also present in ''StarCraft''.
** Also, in StarCraft, higher elevation increases a unit's range when striking at lower terrain. The expansion Terran campaign displays this very well, since one notable mission has higher terrain forming "gates" to your starting zone. Camp a few Siege Tanks on the higher zones, give them some Anti-Air support, and they'll never get anywhere near your base.
** In the ''Wings Of Liberty'' campaign for ''Starcraft II'', several missions have hazardous terrain effects which can be used to one's advantage. In one, ''The Devil's Playground'', there are periodic lava surges, which will quickly kill anything on the low ground. One of the game's achievements is to use one of these lava surges to kill a Brutalisk.

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* In ''VideoGame/{{Warcraft}} 3'', ranged units who are at a lower elevation than the units they are attacking have a chance of missing said attacks, though spells and whatnot are exempt from this rule. This was also present in ''StarCraft''.
''VideoGame/StarCraft''.
* ''VideoGame/StarCraft'':
** Also, in StarCraft, In ''VideoGame/StarCraftI'', higher elevation increases a unit's range when striking at lower terrain. The expansion Terran campaign displays this very well, since one notable mission has higher terrain forming "gates" to your starting zone. Camp a few Siege Tanks on the higher zones, give them some Anti-Air support, and they'll never get anywhere near your base.
** In the ''Wings ''[[VideoGame/StarCraftIIWIngsOfLiberty Wings Of Liberty'' Liberty]]'' campaign for ''Starcraft II'', ''VideoGame/StarCraftII'', several missions have hazardous terrain effects which can be used to one's advantage. In one, ''The Devil's Playground'', there are periodic lava surges, which will quickly kill anything on the low ground. One of the game's achievements is to use one of these lava surges to kill a Brutalisk.
1st May '17 7:15:28 PM KeithM
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* All three of Canada, the US (in the case of Alaska) and Russia essentially have their northern borders essentially undefended except for radar coverage for the simple reasons that it's the Arctic, so hard enough to do anything in to begin with; none of the countries have anything strategically critical for their survival in the region to be captured should someone be stupid enough to try an invasion; and finally, getting anywhere important from the Arctic coasts with a ground force would be essentially impossible due to lack of infrastructure. For example, for a country with the world's longest coastline, and by far the world's longest northern coastline, there is exactly ''one'' all-season road connecting Canada's Arctic coast to the rest of the country, and it only finished construction in 2017.

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* All three of Canada, the US (in the case of Alaska) and Russia essentially have their northern borders essentially undefended undefended, and no plans to move troops there to defend them, except for radar coverage for the simple reasons that it's the Arctic, so hard enough to do anything in to begin with; none of the countries have anything strategically critical for their survival in the region to be captured should someone be stupid enough to try an invasion; and finally, getting anywhere important from the Arctic coasts with a ground force would be essentially impossible due to lack of infrastructure. For example, for a country with the world's longest coastline, and by far the world's longest northern coastline, there is exactly ''one'' all-season road connecting Canada's Arctic coast to the rest of the country, and it only finished construction in 2017. The way of dealing with any force stupid enough to try an attack is leave them there until they're bear food.
1st May '17 7:13:39 PM KeithM
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* All three of Canada, the US (in the case of Alaska) and Russia essentially have their northern borders essentially undefended except for radar coverage for the simple reasons that it's the Arctic, so hard enough to do anything in to begin with; none of the countries have anything strategically critical for their survival in the region to be captured should someone be stupid enough to try an invasion; and finally, getting anywhere important from the Arctic coasts with a ground force would be essentially impossible due to lack of infrastructure. For example, for a country with the world's longest coastline, and by far the world's longest northern coastline, there is exactly ''one'' all-season road connecting Canada's Arctic coast to the rest of the country, and it only finished construction this year.

to:

* All three of Canada, the US (in the case of Alaska) and Russia essentially have their northern borders essentially undefended except for radar coverage for the simple reasons that it's the Arctic, so hard enough to do anything in to begin with; none of the countries have anything strategically critical for their survival in the region to be captured should someone be stupid enough to try an invasion; and finally, getting anywhere important from the Arctic coasts with a ground force would be essentially impossible due to lack of infrastructure. For example, for a country with the world's longest coastline, and by far the world's longest northern coastline, there is exactly ''one'' all-season road connecting Canada's Arctic coast to the rest of the country, and it only finished construction this year.in 2017.
1st May '17 7:12:41 PM KeithM
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Added DiffLines:

* All three of Canada, the US (in the case of Alaska) and Russia essentially have their northern borders essentially undefended except for radar coverage for the simple reasons that it's the Arctic, so hard enough to do anything in to begin with; none of the countries have anything strategically critical for their survival in the region to be captured should someone be stupid enough to try an invasion; and finally, getting anywhere important from the Arctic coasts with a ground force would be essentially impossible due to lack of infrastructure. For example, for a country with the world's longest coastline, and by far the world's longest northern coastline, there is exactly ''one'' all-season road connecting Canada's Arctic coast to the rest of the country, and it only finished construction this year.
1st May '17 6:46:21 PM KeithM
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Added DiffLines:

** The Swedish plans against ground invasion relied on Finnish tactics. Just like the Soviet's overwhelming advantage in tanks was cancelled out by forcing them into narrow roads which were the only way through the forests so the Finns only faced a few at any one time, the famous Swedish S-Tank was designed around that strategy: a low profile that made it hard to hit, a fixed gun designed to deal with tanks forced into narrow forest roads, and the ability to drive backward just as fast as forward (and a second driver specifically for that task) so the tank could engage an enemy force, then quickly scoot back to another position and do it again.
16th Apr '17 2:52:19 PM nombretomado
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* In William King's TabletopGame/{{Warhammer 40000}} SpaceWolf novel ''Grey Hunters'', while Ragnar is eyeing the Chaos forces arrayed against him, he factors in on his side that he has the high ground.

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* In William King's TabletopGame/{{Warhammer 40000}} SpaceWolf Literature/SpaceWolf novel ''Grey Hunters'', while Ragnar is eyeing the Chaos forces arrayed against him, he factors in on his side that he has the high ground.
16th Mar '17 9:38:38 AM nombretomado
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* Based on ''D&D'''s ''Unearthed Arcana'', "favored environment" was brought in as a buyable feat for anyone in ''MutantsAndMasterminds'', although the bonus is capped as with all other bonuses, meaning that a character with it is just as good as everyone else in their given terrain, but a bit worse everywhere else.
* ''MagicTheGathering'' has a class of creature abilities collectively known as "landwalk", which makes a creature with it unblockable if the other player has a land of that type (plainswalk, forestwalk, etc.). There are also some creatures that can't attack unless the opponent had an appropriate land type (like [[http://ww2.wizards.com/gatherer/CardDetails.aspx?id=129719 Sea Monster]]), but this is much less common. There are some other spells that may fall under this, like [[http://ww2.wizards.com/gatherer/CardDetails.aspx?id=13191 Familiar Ground]].

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* Based on ''D&D'''s ''Unearthed Arcana'', "favored environment" was brought in as a buyable feat for anyone in ''MutantsAndMasterminds'', ''TabletopGame/MutantsAndMasterminds'', although the bonus is capped as with all other bonuses, meaning that a character with it is just as good as everyone else in their given terrain, but a bit worse everywhere else.
* ''MagicTheGathering'' ''TabletopGame/MagicTheGathering'' has a class of creature abilities collectively known as "landwalk", which makes a creature with it unblockable if the other player has a land of that type (plainswalk, forestwalk, etc.). There are also some creatures that can't attack unless the opponent had an appropriate land type (like [[http://ww2.wizards.com/gatherer/CardDetails.aspx?id=129719 Sea Monster]]), but this is much less common. There are some other spells that may fall under this, like [[http://ww2.wizards.com/gatherer/CardDetails.aspx?id=13191 Familiar Ground]].
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