History Main / GatelessGhetto

24th Dec '16 1:42:39 AM Kadorhal
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* Multiplayer maps in the ''VideoGame/CallOfDuty'' games are like this. Invisible walls block you from exiting the map via wide open spaces, whereas highly urban areas (like in ''VideoGame/ModernWarfare'' and ''VideoGame/ModernWarfare 2'''s "Karachi") have fences, brick walls, and railings that keep you from exiting the map space.

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* Multiplayer maps in the ''VideoGame/CallOfDuty'' games are like this. Invisible walls block you from exiting the map via wide open spaces, whereas highly urban areas (like in ''VideoGame/ModernWarfare'' and ''VideoGame/ModernWarfare 2'''s "Karachi") have fences, brick walls, and railings that keep you from exiting the map space.
18th Oct '16 4:59:22 AM Morgenthaler
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28th May '16 12:15:45 PM nombretomado
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* While this is a non-issue in 8- and 16-bit ''Franchise/FinalFantasy'' games, where towns and cities were composed of a dozen buildings at most, it becomes noticeable to the point of frustration in PlayStation-era games. Most egregious of all:

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* While this is a non-issue in 8- and 16-bit ''Franchise/FinalFantasy'' games, where towns and cities were composed of a dozen buildings at most, it becomes noticeable to the point of frustration in PlayStation-era UsefulNotes/PlayStation-era games. Most egregious of all:
18th Apr '16 11:16:39 AM BeerBaron
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* ''VideoGame/TheElderScrollsIIIMorrowind's'' Tribunal expansion features the mainland city of Mournhold, in which levitation is disabled (Because the city is technically in an [[SkyBox enclosed cell]]), and the main gate is impassable (for no in-game reason). The only way to get from Vvardenfell to Mournhold and vice versa is via a teleport service.

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* ''VideoGame/TheElderScrollsIIIMorrowind's'' Tribunal expansion features the mainland city of Mournhold, in which levitation is disabled (Because the city is technically in an [[SkyBox enclosed cell]]), and the main gate is impassable (for no in-game reason).impassable. The only way to get from Vvardenfell to Mournhold and vice versa is via a teleport service.
22nd Dec '15 5:01:19 AM Hanz
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* ''VideoGame/RyuGaGotoku'' only lets you enter a restricted part of Tokyo or Okinawa. The rest is sealed off by invisible walls.

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* ''VideoGame/RyuGaGotoku'' ''Videogame/{{Yakuza}}'' only lets you enter a restricted part of Tokyo or Okinawa. The rest is sealed off by invisible walls.
9th Dec '15 6:20:56 AM EbrithilBowser
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* In most towns and villages in the various Monster Hunter games, you can only visit a single street or square, while you can see the rest of the town in the background but never visit it.
3rd Dec '15 9:57:26 AM Nohbody
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* The ''Franchise/{{Bioshock}}'' games restrict you to certain sections of the city and, to a lesser extent, certain areas within those sections. Many establishments are closed up or blocked by malfunctioning doors or rubble. Even the bathyspheres can only take you to the next level, or to levels you've already visited; this is never really explained.

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* The ''Franchise/{{Bioshock}}'' ''VideoGame/BioShock'' games restrict you to certain sections of the city and, to a lesser extent, certain areas within those sections. Many establishments are closed up or blocked by malfunctioning doors or rubble. Even the bathyspheres can only take you to the next level, or to levels you've already visited; this is never really explained.
21st Sep '15 9:52:45 PM GuyWithThePie
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* ''VideoGame/AnimalCrossing: Wild World'' takes place within a [[LawOfCartographicalElegance square]] Gated Ghetto, 256 meters on a side. West and east are solid walls, south is impassable water, and north is a solid wall interrupted by a small gate. But in order to pass through this gate, you must first be invited by another player with another DS and another copy of the game. This can get difficult if your real-life friends (mistakenly) [[RatedMForMoney think AC isn't appropriate for their age group]]. ''City Folk'''s eponymous city and the town in ''New Leaf'' also fit this trope.

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* ''VideoGame/AnimalCrossing: Wild World'' takes place within a [[LawOfCartographicalElegance square]] Gated Ghetto, 256 meters on a side. West and east are solid walls, south is impassable water, and north is a solid wall interrupted by a small gate. But in order to pass through this gate, you must first be invited by another player with another DS and another copy of the game. This can get difficult if your real-life friends (mistakenly) [[RatedMForMoney think AC isn't appropriate for their age group]]. ''City Folk'''s eponymous city and the town also fits this trope. Averted in ''New Leaf'' also fit this trope.
Leaf'', where your town is at the end of a giant peninsula and the sea can be seen instead of giant walls. However, your town is still blocked off in some areas.
27th Aug '15 6:17:53 AM Cryoclaste
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* ''VideoGame/{{Banjo-Kazooie}}: Nuts and Bolts'' averts this. The HubWorld, Showdown Town, is the largest in the entire series (and quite large, by game standards.)

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* ''VideoGame/{{Banjo-Kazooie}}: ''VideoGame/BanjoKazooie: Nuts and Bolts'' averts this. The HubWorld, Showdown Town, is the largest in the entire series (and quite large, by game standards.)



** ''TheNamelessMod'' justifies this with Forum City being under lockdown.

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** ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' justifies this with Forum City being under lockdown.



* In ''PerfectDark'', one mission in Chicago takes up one small street and a couple of alleys. There's no way to access any other part of the city; there isn't any traffic, gates, or doors leading out of the enclosed space.

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* In ''PerfectDark'', ''VideoGame/PerfectDark'', one mission in Chicago takes up one small street and a couple of alleys. There's no way to access any other part of the city; there isn't any traffic, gates, or doors leading out of the enclosed space.



* ''AnimalCrossing: Wild World'' takes place within a [[LawOfCartographicalElegance square]] Gated Ghetto, 256 meters on a side. West and east are solid walls, south is impassable water, and north is a solid wall interrupted by a small gate. But in order to pass through this gate, you must first be invited by another player with another DS and another copy of the game. This can get difficult if your real-life friends (mistakenly) [[RatedMForMoney think AC isn't appropriate for their age group]]. ''City Folk'''s eponymous city and the town in ''New Leaf'' also fit this trope.

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* ''AnimalCrossing: ''VideoGame/AnimalCrossing: Wild World'' takes place within a [[LawOfCartographicalElegance square]] Gated Ghetto, 256 meters on a side. West and east are solid walls, south is impassable water, and north is a solid wall interrupted by a small gate. But in order to pass through this gate, you must first be invited by another player with another DS and another copy of the game. This can get difficult if your real-life friends (mistakenly) [[RatedMForMoney think AC isn't appropriate for their age group]]. ''City Folk'''s eponymous city and the town in ''New Leaf'' also fit this trope.



* The Building World and other otherworlds in ''SilentHill4''. All are either completely isolated from the outside, have permanently locked doors, or the exits are [[InsurmountableWaistHeightFence blocked by debris]].

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* The Building World and other otherworlds in ''SilentHill4''.''VideoGame/SilentHill4''. All are either completely isolated from the outside, have permanently locked doors, or the exits are [[InsurmountableWaistHeightFence blocked by debris]].



* Done in both ''[[TrueCrimeStreetsOfLA True Crime]]'' games when the scale of Los Angeles and Manhattan are almost identical to real life. Buildings and road blockades prevent you from leaving LA and Manhattan.

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* Done in both ''[[TrueCrimeStreetsOfLA ''[[VideoGame/TrueCrimeStreetsOfLA True Crime]]'' games when the scale of Los Angeles and Manhattan are almost identical to real life. Buildings and road blockades prevent you from leaving LA and Manhattan.



* ''RyuGaGotoku'' only lets you enter a restricted part of Tokyo or Okinawa. The rest is sealed off by invisible walls.
* Averted in the ''SaintsRow'' games. Once you're out of the first mission, you can go anywhere in the city. Played straight in that there doesn't seem to be any way to drive to or from Stilwater, however. The city has no standing bridges other than those that connect the two main islands, meaning the only way into the city is by plane or boat. Steelport in ''The Third'' is much the same. There is a single collapsed railroad bridge on one of the islands, but beyond that there is no evidence of a bridge in the distance.

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* ''RyuGaGotoku'' ''VideoGame/RyuGaGotoku'' only lets you enter a restricted part of Tokyo or Okinawa. The rest is sealed off by invisible walls.
* Averted in the ''SaintsRow'' ''VideoGame/SaintsRow'' games. Once you're out of the first mission, you can go anywhere in the city. Played straight in that there doesn't seem to be any way to drive to or from Stilwater, however. The city has no standing bridges other than those that connect the two main islands, meaning the only way into the city is by plane or boat. Steelport in ''The Third'' is much the same. There is a single collapsed railroad bridge on one of the islands, but beyond that there is no evidence of a bridge in the distance.



* ''[[JakAndDaxter Jak 2]]'' suffers from this: you can't get to various parts of [[spoiler: Haven City]] before you get the appropriate permit.

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* ''[[JakAndDaxter Jak 2]]'' ''VideoGame/JakIIRenegade'' suffers from this: you can't get to various parts of [[spoiler: Haven City]] before you get the appropriate permit.



* A parellel example from outside computer games: the designers of the map of the ''{{Discworld}}'' city of Ankh-Morpork chose to represent only the "city centre" inside the city walls. Their reasoning is that 90% of the action in the novels featuring the city takes place here, and there was no need to map the whole of New York - only "Manhattan". whilst those buying the map can see the city rolls away into suburbs in all directions, there are only cursorily dealt with or else are not even mentioned. Therefore the virtual visitor to Ankh-Morpork is confined within the gates of the city walls...

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* A parellel example from outside computer games: the designers of the map of the ''{{Discworld}}'' ''Literature/{{Discworld}}'' city of Ankh-Morpork chose to represent only the "city centre" inside the city walls. Their reasoning is that 90% of the action in the novels featuring the city takes place here, and there was no need to map the whole of New York - only "Manhattan". whilst those buying the map can see the city rolls away into suburbs in all directions, there are only cursorily dealt with or else are not even mentioned. Therefore the virtual visitor to Ankh-Morpork is confined within the gates of the city walls...
20th Jul '15 11:33:02 AM nombretomado
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* ''MedalOfHonor'' does this with locked doors, invisible walls, and insurmountable waist-height barriers.

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* ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' does this with locked doors, invisible walls, and insurmountable waist-height barriers.
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