History Main / GameplayRoulette

25th Mar '17 11:27:53 AM nombretomado
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* ''VideoGame/KirbySuperStar'' consists of multiple shorter stories containing different gameplay elements (''Spring Breeze'' is a short remake of ''Kirby's Dreamland'' that adds [[PowerCopying Copy Abilities]], ''[=DynaBlade=]'' has a world map, ''Gourmet Race'' is a foot race against King Dedede, ''The Great Cave Offensive'' has {{Metroidvania}} elements and is the closest the series got to a true {{Metroidvania}} until ''Kirby and the Amazing Mirror'', ''Revenge of Meta Knight'' has a darker atmosphere and timed gameplay, and ''Milky Way Wishes'' disables the ability to gain Copy Abilities from inhaled enemies but adds power-ups that let you transform into specific Copy Abilities anytime you want. There is also a BossRush, and minigames featuring completely different gameplay. The NintendoDS remake, ''Kirby Super Star Ultra'', adds even more sub-games (Revenge of the King is a remake of the original ''Kirby's Dreamland's'' hard mode, Helper to Hero is a BossRush featuring the PlayerMooks, Meta Knightmare Ultra has you go through most of the original platformers again as Meta Knight, and The TRUE Arena is a BossRush featuring the bosses created for the remake), and adds three new minigames (the original minigames, complete with their original graphics, are unlockable).

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* ''VideoGame/KirbySuperStar'' consists of multiple shorter stories containing different gameplay elements (''Spring Breeze'' is a short remake of ''Kirby's Dreamland'' that adds [[PowerCopying Copy Abilities]], ''[=DynaBlade=]'' has a world map, ''Gourmet Race'' is a foot race against King Dedede, ''The Great Cave Offensive'' has {{Metroidvania}} elements and is the closest the series got to a true {{Metroidvania}} until ''Kirby and the Amazing Mirror'', ''Revenge of Meta Knight'' has a darker atmosphere and timed gameplay, and ''Milky Way Wishes'' disables the ability to gain Copy Abilities from inhaled enemies but adds power-ups that let you transform into specific Copy Abilities anytime you want. There is also a BossRush, and minigames featuring completely different gameplay. The NintendoDS UsefulNotes/NintendoDS remake, ''Kirby Super Star Ultra'', adds even more sub-games (Revenge of the King is a remake of the original ''Kirby's Dreamland's'' hard mode, Helper to Hero is a BossRush featuring the PlayerMooks, Meta Knightmare Ultra has you go through most of the original platformers again as Meta Knight, and The TRUE Arena is a BossRush featuring the bosses created for the remake), and adds three new minigames (the original minigames, complete with their original graphics, are unlockable).
13th Mar '17 3:53:20 PM Nap1100
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* ''VideoGame/NieR'' is usually a third person hack'n'slash RPG, but at times it changes to a ''Zelda'' knockoff (complete with ItemGet fanfare that's one note away from copyright infringement), a 2D sidescroller, a BulletHell rail shooter, and, of all things, ''a text-based adventure game''.

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* ''VideoGame/NieR'' is and its sequel ''VideoGame/NierAutomata'' are usually a third person hack'n'slash RPG, [=RPGs=], but at times it changes they change to a ''Zelda'' knockoff (complete with ItemGet fanfare that's one note away from copyright infringement), a 2D sidescroller, a BulletHell rail shooter, and, of all things, ''a text-based adventure game''.
26th Feb '17 2:31:10 PM nombretomado
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* {{Konami}}'s ''Knightmare'' (''Majou Densetsu'') series for the UsefulNotes/{{MSX}} started with a top-down VerticalScrollingShooter. The second game, ''MazeOfGalious'', was a platform-based ActionAdventure. The Japan-only third game, ''Shalom'', was an EasternRPG.

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* {{Konami}}'s {{Creator/Konami}}'s ''Knightmare'' (''Majou Densetsu'') series for the UsefulNotes/{{MSX}} started with a top-down VerticalScrollingShooter. The second game, ''MazeOfGalious'', was a platform-based ActionAdventure. The Japan-only third game, ''Shalom'', was an EasternRPG.
25th Oct '16 3:33:09 AM Morgenthaler
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[[AC:Franchises]]

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[[AC:Franchises]][[foldercontrol]]

[[folder: Franchises ]]



[[AC:Individual Games]]
* ''VideoGame/AloneInTheDark2008'' included third person melee combat, first person shooting, platforming, and driving. All in one game!

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[[AC:Individual Games]]
[[/folder]]

[[folder: Individual Games ]]

* ''VideoGame/AloneInTheDark2008'' included third person melee combat, first person shooting, platforming, and driving. All in one game! game!



[[AC:Other]]

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[[AC:Other]][[/folder]]

[[folder: Other ]]


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[[/folder]]
25th Oct '16 3:22:07 AM Morgenthaler
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* ''HavenCallOfTheKing'' had this as its entire marketing gimmick. "No other game has so many genres - it's like getting everything you like in one game!" The developers were so convinced that they had a new blockbuster franchise that they made ''Haven'' a trilogy and made the ending of the first game a {{Cliffhanger}}. The problem was, since the energy of the programmers was spread out over so many different game styles, no single one really excelled and the gameplay was decidedly average as a result. ''Call of the King'' tanked, and the remaining two games were canceled.

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* ''HavenCallOfTheKing'' ''VideoGame/HavenCallOfTheKing'' had this as its entire marketing gimmick. "No other game has so many genres - it's like getting everything you like in one game!" The developers were so convinced that they had a new blockbuster franchise that they made ''Haven'' a trilogy and made the ending of the first game a {{Cliffhanger}}. The problem was, since the energy of the programmers was spread out over so many different game styles, no single one really excelled and the gameplay was decidedly average as a result. ''Call of the King'' tanked, and the remaining two games were canceled.



* ''TheSimpsons: Bart's Nightmare'' for the SNES is another game that focuses on actively inducing this trope. The hub of the game is a standard - if odd - platformer, but entering the levels let you play as a super hero, a godzilla, Indiana Jones, a miscroscopic being in a blood vein and Bart being chased by Itchy and Scratchy. Each one has completely unique controls and gameplay. There was a sequel called Virtual Bart, but its gameplay and systems were more forced and it didn't do as well.\\\

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* ''TheSimpsons: Bart's Nightmare'' ''VideoGame/TheSimpsonsBartsNightmare'' for the SNES is another game that focuses on actively inducing this trope. The hub of the game is a standard - if odd - platformer, but entering the levels let you play as a super hero, a godzilla, Indiana Jones, a miscroscopic being in a blood vein and Bart being chased by Itchy and Scratchy. Each one has completely unique controls and gameplay. There was a sequel called Virtual Bart, but its gameplay and systems were more forced and it didn't do as well.\\\



* ''StarWars: ShadowsOfTheEmpire'' is a mix of [[SimulationGame Flight/Space Sim]](first and last levels), RailShooter(third level and first part of last level), ThirdPersonShooter(the majority of the levels), and [[RacingMinigame Racing]](Mos Eisley & Beggar's Canyon) gameplay. The ''VideoGame/SuperStarWars'' games did this too, eg the first game switches between sidescroller and free-roaming 3rd-person VehicularCombat, then to a first-person rail-shooter in its final stage, similar to the old arcade game.

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* ''StarWars: ShadowsOfTheEmpire'' ''VideoGame/ShadowsOfTheEmpire'' is a mix of [[SimulationGame Flight/Space Sim]](first and last levels), RailShooter(third level and first part of last level), ThirdPersonShooter(the majority of the levels), and [[RacingMinigame Racing]](Mos Eisley & Beggar's Canyon) gameplay. The ''VideoGame/SuperStarWars'' games did this too, eg the first game switches between sidescroller and free-roaming 3rd-person VehicularCombat, then to a first-person rail-shooter in its final stage, similar to the old arcade game.



* ''TraumaTeam'' is basically six games in one, but consists mainly of treatment games (which are rather like the other TraumaCenter games) and diagnosis and forensics, which are adventure games.
* The WarioWare series is built around this trope, throwing rapid-fire 5-second minigames with different controls and gameplay styles at the player (though fortunately the rules are always easy enough to be described in one or two words.)

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* ''TraumaTeam'' ''VideoGame/TraumaTeam'' is basically six games in one, but consists mainly of treatment games (which are rather like the other TraumaCenter games) and diagnosis and forensics, which are adventure games.
* The WarioWare ''VideoGame/WarioWare'' series is built around this trope, throwing rapid-fire 5-second minigames with different controls and gameplay styles at the player (though fortunately the rules are always easy enough to be described in one or two words.)



* ''WURMJourneyToTheCenterOfTheEarth'' combines sidescrolling shmup levels, vertical shmup levels, on-foot platforming, and first-person boss battles.

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* ''WURMJourneyToTheCenterOfTheEarth'' ''VideoGame/WURMJourneyToTheCenterOfTheEarth'' combines sidescrolling shmup levels, vertical shmup levels, on-foot platforming, and first-person boss battles.
5th Aug '16 10:52:35 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' does this, changing from FPS to third-person [[VehicularCombat vehicle shooter]], [[SimulationGame flight-sim]] (examples including [[VideoGame/HaloCombatEvolved "Two Betrayals"]], [[VideoGame/{{Halo 2}} "The Arbiter", "The Great Journey"]], [[VideoGame/{{Halo 3}} "The Covenant"]], and the spacefighter and helicopter levels in ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}''), [[RacingMinigame obstacle-course driving]] (eg The [[VideoGame/HaloCombatEvolved "The Maw"]] and [[VideoGame/{{Halo 3}} "Halo"]] {{escape sequence}}s and the [[VideoGame/{{Halo 2}} "Outskirts"]] tunnel), and [[StealthBasedMission stealth]] (parts of [[VideoGame/HaloCombatEvolved "Assault on the Control Room"]] and "The Arbiter").

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* ''Franchise/{{Halo}}'' does this, changing from FPS to third-person [[VehicularCombat vehicle shooter]], [[SimulationGame flight-sim]] (examples including (e.g. [[VideoGame/HaloCombatEvolved "Two Betrayals"]], [[VideoGame/{{Halo 2}} "The Arbiter", "The Great Journey"]], [[VideoGame/{{Halo 3}} "The Covenant"]], and the spacefighter and helicopter levels in ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}''), [[RacingMinigame obstacle-course driving]] (eg (e.g. The [[VideoGame/HaloCombatEvolved "The Maw"]] and [[VideoGame/{{Halo 3}} "Halo"]] {{escape sequence}}s and the [[VideoGame/{{Halo 2}} "Outskirts"]] tunnel), and [[StealthBasedMission stealth]] (parts (e.g. parts of [[VideoGame/HaloCombatEvolved "Assault on the Control Room"]] and "The Arbiter").
5th Aug '16 10:51:19 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' does this, changing from FPS to third-person [[VehicularCombat vehicle shooter]], [[SimulationGame flight-sim]](Two Betrayals, The Arbiter, The Great Journey, The Covenant, the spacefighter and helicopter levels in ''Reach''), [[RacingMinigame obstacle-course driving]] (eg the Maw and Halo {{escape sequence}}s and the Outskirts tunnel), and [[StealthBasedMission stealth]](parts of AOTCR and The Arbiter).

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* ''Franchise/{{Halo}}'' does this, changing from FPS to third-person [[VehicularCombat vehicle shooter]], [[SimulationGame flight-sim]](Two Betrayals, The Arbiter, The flight-sim]] (examples including [[VideoGame/HaloCombatEvolved "Two Betrayals"]], [[VideoGame/{{Halo 2}} "The Arbiter", "The Great Journey, The Covenant, Journey"]], [[VideoGame/{{Halo 3}} "The Covenant"]], and the spacefighter and helicopter levels in ''Reach''), ''VideoGame/HaloReach'' and ''VideoGame/{{Halo 4}}''), [[RacingMinigame obstacle-course driving]] (eg the Maw The [[VideoGame/HaloCombatEvolved "The Maw"]] and Halo [[VideoGame/{{Halo 3}} "Halo"]] {{escape sequence}}s and the Outskirts [[VideoGame/{{Halo 2}} "Outskirts"]] tunnel), and [[StealthBasedMission stealth]](parts stealth]] (parts of AOTCR [[VideoGame/HaloCombatEvolved "Assault on the Control Room"]] and The Arbiter)."The Arbiter").
18th Jun '16 7:51:46 AM SenseiLeRoof
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* ''VideoGame/{{Undertale}}'' starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rythym-game. And this isn't even going into the [[GenreRoulette tone shifts.]]

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* ''VideoGame/{{Undertale}}'' starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rythym-game.rhythm-game. And this isn't even going into the [[GenreRoulette tone shifts.]]
5th Jun '16 7:27:04 AM Sestren_NK
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* ''FamilyGuyVideoGame'' has a different genre for each playable character: it's a beat-em-up for Peter, a stealth game for Brian, and a platformer/third-person-shooter for Stewie. There are also short flashback minigames a la ''WarioWare''.

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* ''FamilyGuyVideoGame'' ''WesternAnimation/FamilyGuy Video Game!'' has a different genre for each playable character: it's a beat-em-up for Peter, a stealth game for Brian, and a platformer/third-person-shooter for Stewie. There are also short flashback minigames a la ''WarioWare''.
14th May '16 9:06:17 AM MyFinalEdits
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* One of several reasons that the ''VideoGame/StarFox'' series hasn't been as strong since ''[[VideoGame/StarFox64 64]]'' is that the gameplay has been constantly changing from RailShooter in the [[VideoGame/StarFox1 original]] and ''[[VideoGame/StarFox64 64]]'', ActionAdventure in ''[[VideoGame/StarFoxAdventures Adventures]]'', ThirdPersonShooter in ''[[VideoGame/StarFoxAssault Assault]]'', and RealTimeStrategy in ''[[VideoGame/StarFoxCommand Command]]''. ''Adventures'' itself, in addition to being action-adventure, also goes through the usual rail shooter when Fox travels between Dinosaur Planet and its satellital regions, in which gameplay adds elements of DungeonCrawling (this is also true for the Force Point Temples and Krazoa Palace).

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* One of several reasons that the ''VideoGame/StarFox'' series hasn't been as strong since ''[[VideoGame/StarFox64 64]]'' is that the gameplay has been constantly changing from RailShooter in the [[VideoGame/StarFox1 original]] and ''[[VideoGame/StarFox64 64]]'', ActionAdventure in ''[[VideoGame/StarFoxAdventures Adventures]]'', ThirdPersonShooter in ''[[VideoGame/StarFoxAssault Assault]]'', and RealTimeStrategy in ''[[VideoGame/StarFoxCommand Command]]''. ''Adventures'' itself, in addition to being action-adventure, also goes through the usual rail shooter when Fox travels between Dinosaur Planet and its satellital regions, in which gameplay adds elements of DungeonCrawling (this is also true for the Force Point Temples and Krazoa Palace). ''VideoGame/StarFoxZero'' brings back the traditional gameplay seen in the first two games, but the unconventional controls received mixed reactions.



* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles.
** Its sequel, ''VideoGame/TheDesolateHope'', removes the overhead exploration, in favor of making the simulations a platforming ShootEmUp, the deeper simulations a Videogame/LegendOfZelda style dungeon crawler with you searching for a fault in the code, and the boss battles remaining an extremely fast Action RPG.

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* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles.
**
battles. Its sequel, ''VideoGame/TheDesolateHope'', removes the overhead exploration, in favor of making the simulations a platforming ShootEmUp, the deeper simulations a Videogame/LegendOfZelda ''Franchise/TheLegendOfZelda'' style dungeon crawler with you searching for a fault in the code, and the boss battles remaining an extremely fast Action RPG.
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