History Main / GameplayRoulette

18th Jun '16 7:51:46 AM SenseiLeRoof
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* ''VideoGame/{{Undertale}}'' starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rythym-game. And this isn't even going into the [[GenreRoulette tone shifts.]]

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* ''VideoGame/{{Undertale}}'' starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rythym-game.rhythm-game. And this isn't even going into the [[GenreRoulette tone shifts.]]
5th Jun '16 7:27:04 AM Sestren_NK
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* ''FamilyGuyVideoGame'' has a different genre for each playable character: it's a beat-em-up for Peter, a stealth game for Brian, and a platformer/third-person-shooter for Stewie. There are also short flashback minigames a la ''WarioWare''.

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* ''FamilyGuyVideoGame'' ''WesternAnimation/FamilyGuy Video Game!'' has a different genre for each playable character: it's a beat-em-up for Peter, a stealth game for Brian, and a platformer/third-person-shooter for Stewie. There are also short flashback minigames a la ''WarioWare''.
14th May '16 9:06:17 AM MyFinalEdits
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* One of several reasons that the ''VideoGame/StarFox'' series hasn't been as strong since ''[[VideoGame/StarFox64 64]]'' is that the gameplay has been constantly changing from RailShooter in the [[VideoGame/StarFox1 original]] and ''[[VideoGame/StarFox64 64]]'', ActionAdventure in ''[[VideoGame/StarFoxAdventures Adventures]]'', ThirdPersonShooter in ''[[VideoGame/StarFoxAssault Assault]]'', and RealTimeStrategy in ''[[VideoGame/StarFoxCommand Command]]''. ''Adventures'' itself, in addition to being action-adventure, also goes through the usual rail shooter when Fox travels between Dinosaur Planet and its satellital regions, in which gameplay adds elements of DungeonCrawling (this is also true for the Force Point Temples and Krazoa Palace).

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* One of several reasons that the ''VideoGame/StarFox'' series hasn't been as strong since ''[[VideoGame/StarFox64 64]]'' is that the gameplay has been constantly changing from RailShooter in the [[VideoGame/StarFox1 original]] and ''[[VideoGame/StarFox64 64]]'', ActionAdventure in ''[[VideoGame/StarFoxAdventures Adventures]]'', ThirdPersonShooter in ''[[VideoGame/StarFoxAssault Assault]]'', and RealTimeStrategy in ''[[VideoGame/StarFoxCommand Command]]''. ''Adventures'' itself, in addition to being action-adventure, also goes through the usual rail shooter when Fox travels between Dinosaur Planet and its satellital regions, in which gameplay adds elements of DungeonCrawling (this is also true for the Force Point Temples and Krazoa Palace). ''VideoGame/StarFoxZero'' brings back the traditional gameplay seen in the first two games, but the unconventional controls received mixed reactions.



* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles.
** Its sequel, ''VideoGame/TheDesolateHope'', removes the overhead exploration, in favor of making the simulations a platforming ShootEmUp, the deeper simulations a Videogame/LegendOfZelda style dungeon crawler with you searching for a fault in the code, and the boss battles remaining an extremely fast Action RPG.

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* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles.
**
battles. Its sequel, ''VideoGame/TheDesolateHope'', removes the overhead exploration, in favor of making the simulations a platforming ShootEmUp, the deeper simulations a Videogame/LegendOfZelda ''Franchise/TheLegendOfZelda'' style dungeon crawler with you searching for a fault in the code, and the boss battles remaining an extremely fast Action RPG.
7th Apr '16 11:35:57 AM Morgenthaler
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* To a certain extent, ''SpaceStationSiliconValley'' is a game built around this concept. You switch between many different animals with varying gameplay styles over the course of the game. Additionally, the last stage of each of the four environments is effectively a minigame, such as a boxing match or a shooting gallery.

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* To a certain extent, ''SpaceStationSiliconValley'' ''VideoGame/SpaceStationSiliconValley'' is a game built around this concept. You switch between many different animals with varying gameplay styles over the course of the game. Additionally, the last stage of each of the four environments is effectively a minigame, such as a boxing match or a shooting gallery.
16th Feb '16 5:29:00 AM MegaMarioMan
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* Grab a copy of [[{{LittleBigPlanet}} LittleBigPlanet 2]] and head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.
* {{Konami}}'s ''Knightmare'' (''Majou Densetsu'') series for the {{MSX}} started with a top-down VerticalScrollingShooter. The second game, ''MazeOfGalious'', was a platform-based ActionAdventure. The Japan-only third game, ''Shalom'', was an EasternRPG.

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* Grab a copy of [[{{LittleBigPlanet}} LittleBigPlanet 2]] ''VideoGame/LittleBigPlanet 2'' and head to the community. Have your mind blown at the variety of gameplay that can be found in nearly 9 MILLION levels. The Controlinator, which didn't appear in the first game, lets players make their own controls for anything in their level, so eventually, people took their favorite genres and applied them to this game.
* {{Konami}}'s ''Knightmare'' (''Majou Densetsu'') series for the {{MSX}} UsefulNotes/{{MSX}} started with a top-down VerticalScrollingShooter. The second game, ''MazeOfGalious'', was a platform-based ActionAdventure. The Japan-only third game, ''Shalom'', was an EasternRPG.
31st Jan '16 1:11:46 PM Morgenthaler
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* ''TheImpossibleQuiz''. Usually, it's a straight quiz game (accounting for some bizarre logic), but then you have to do things like help Dr. Eggman mutilate SonicTheHedgehog's corpse, stroke a cat, or clip toenails.

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* ''TheImpossibleQuiz''.''VideoGame/TheImpossibleQuiz''. Usually, it's a straight quiz game (accounting for some bizarre logic), but then you have to do things like help Dr. Eggman mutilate SonicTheHedgehog's corpse, stroke a cat, or clip toenails.



* ''ROMCheckFail'' turns this concept UpToEleven. Well, except that most of the genres are some kind of shoot-em-up.

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* ''ROMCheckFail'' ''VideoGame/ROMCheckFail'' turns this concept UpToEleven. Well, except that most of the genres are some kind of shoot-em-up.



* ''TheGuardianLegend'' alternates between vertical ShootEmUp and overhead action-RPG gameplay. Interestingly, there is a password that lets you play the game as a pure ShootEmUp.
* ''{{Rygar}}'' NES combines overhead and sidescrolling gameplay, ala ''Zelda 2''.

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* ''TheGuardianLegend'' ''VideoGame/TheGuardianLegend'' alternates between vertical ShootEmUp and overhead action-RPG gameplay. Interestingly, there is a password that lets you play the game as a pure ShootEmUp.
* ''{{Rygar}}'' ''VideoGame/{{Rygar}}'' NES combines overhead and sidescrolling gameplay, ala ''Zelda 2''.
29th Jan '16 11:12:08 AM TheTitanPrince
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* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles. Its sequel, ''The Desolate Hope'', removes the overhead exploration, while adding side scrolling shooter and Metroidvania aspects.

to:

* ''The Desolate Room'' combines overhead exploration and Top-Down shooter, with RPG boss battles. battles.
**
Its sequel, ''The Desolate Hope'', ''VideoGame/TheDesolateHope'', removes the overhead exploration, while adding side scrolling shooter in favor of making the simulations a platforming ShootEmUp, the deeper simulations a Videogame/LegendOfZelda style dungeon crawler with you searching for a fault in the code, and Metroidvania aspects.the boss battles remaining an extremely fast Action RPG.
17th Jan '16 4:34:13 PM nombretomado
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* ''StarControl'' is a serviceable action/strategy. ''Star Control II'' is an excellent action/adventure. ''Star Control 3'' is a crap version of 2, with some odd colony management stuff thrown in for no discernable reason.

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* ''StarControl'' ''VideoGame/StarControl'' is a serviceable action/strategy. ''Star Control II'' is an excellent action/adventure. ''Star Control 3'' is a crap version of 2, with some odd colony management stuff thrown in for no discernable reason.
22nd Dec '15 4:10:13 PM Galacton
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* ''VideoGame/KirbySuperStar'' includes multiple platformers containing different elements (Spring Breeze is a short remake of ''Kirby's Dreamland'', [=DynaBlade=] has a world map, Gourmet Race is a foot race against King Dedede, The Great Cave Offensive is the closest to a {{Metroidvania}} the series got until ''Kirby and the Amazing Mirror'', Revenge of Meta Knight has timed gameplay (which Kirby games generally lack), and Milky Way Wishes forces Kirby to gain abilities using methods other than his trademark inhalation) starring the title character, a BossRush, and minigames featuring completely different gameplay. The NintendoDS remake, ''Kirby Super Star Ultra'', adds even more sub-games (Revenge of the King is a remake of the original ''Kirby's Dreamland's'' hard mode, Helper to Hero is a BossRush featuring the PlayerMooks, Meta Knightmare Ultra has you go through most of the original platformers again as Meta Knight, and The TRUE Arena is a BossRush featuring the bosses created for the remake), and adds three new minigames (the original minigames, complete with their original graphics, are unlockable).

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* ''VideoGame/KirbySuperStar'' includes consists of multiple platformers shorter stories containing different gameplay elements (Spring Breeze (''Spring Breeze'' is a short remake of ''Kirby's Dreamland'', [=DynaBlade=] Dreamland'' that adds [[PowerCopying Copy Abilities]], ''[=DynaBlade=]'' has a world map, Gourmet Race ''Gourmet Race'' is a foot race against King Dedede, The ''The Great Cave Offensive is the closest to a Offensive'' has {{Metroidvania}} elements and is the closest the series got to a true {{Metroidvania}} until ''Kirby and the Amazing Mirror'', Revenge ''Revenge of Meta Knight Knight'' has a darker atmosphere and timed gameplay (which Kirby games generally lack), gameplay, and Milky ''Milky Way Wishes forces Kirby Wishes'' disables the ability to gain abilities using methods other than his trademark inhalation) starring the title character, Copy Abilities from inhaled enemies but adds power-ups that let you transform into specific Copy Abilities anytime you want. There is also a BossRush, and minigames featuring completely different gameplay. The NintendoDS remake, ''Kirby Super Star Ultra'', adds even more sub-games (Revenge of the King is a remake of the original ''Kirby's Dreamland's'' hard mode, Helper to Hero is a BossRush featuring the PlayerMooks, Meta Knightmare Ultra has you go through most of the original platformers again as Meta Knight, and The TRUE Arena is a BossRush featuring the bosses created for the remake), and adds three new minigames (the original minigames, complete with their original graphics, are unlockable).
19th Dec '15 2:22:15 AM Viira
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* "Undertale" starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rythym-game. And this isn't even going into the [[GenreRoulette tone shifts.]]

to:

* "Undertale" ''VideoGame/{{Undertale}}'' starts out as a fairly standard puzzle-RPG with bullet hell and morality systems in the combat. Then the bullet-hell gameplay turns into a platformer. Then you play a dating sim. Then the combat briefly turns into an honest to God rythym-game. And this isn't even going into the [[GenreRoulette tone shifts.]]
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