History Main / GameplayAutomation

3rd Dec '16 7:06:08 PM N1KF
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[[folder:General examples]]



* In ''Videogame/ForzaMotorsport,'' you can hire AI drivers to do the racing for you. The trade-off is that this cuts into the prize money, though the AI is basically guaranteed a victory, as it's even better at racing than the resident BadassDriver, M. Rossi.

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* In ''Videogame/ForzaMotorsport,'' ''VideoGame/ForzaMotorsport,'' you can hire AI drivers to do the racing for you. The trade-off is that this cuts into the prize money, though the AI is basically guaranteed a victory, as it's even better at racing than the resident BadassDriver, M. Rossi.



* ''Videogame/JadeDynasty'' has a built-in bot that can perform a wide variety of actions for the player, though it may be stymied by unforeseen situations. Use is unlimited up to level 90, after which its energy must be refilled regularly.

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* ''Videogame/JadeDynasty'' ''VideoGame/JadeDynasty'' has a built-in bot that can perform a wide variety of actions for the player, though it may be stymied by unforeseen situations. Use is unlimited up to level 90, after which its energy must be refilled regularly.



* The factory building game, ''Videogame/{{Factorio}}'', is all about gameplay automation. The player starts with no machinery beyond simple automated mining drills, and must ferry fuel and ore around between refineries to get their factory going. Each successive tier of Automation Research grants more and more advanced assembler machinery that can take assembling items off your hands and automate it. Rail and Logistics networks likewise allow more automation, with rail being great for shipping in raw materials from afar, and logistics being great for ferrying small high-value items between assemblers in a factory without having to route new conveyor belts.

!!Auto-battle

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* The factory building game, ''Videogame/{{Factorio}}'', ''VideoGame/{{Factorio}}'', is all about gameplay automation. The player starts with no machinery beyond simple automated mining drills, and must ferry fuel and ore around between refineries to get their factory going. Each successive tier of Automation Research grants more and more advanced assembler machinery that can take assembling items off your hands and automate it. Rail and Logistics networks likewise allow more automation, with rail being great for shipping in raw materials from afar, and logistics being great for ferrying small high-value items between assemblers in a factory without having to route new conveyor belts.

!!Auto-battle
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[[folder:General examples]]



** ''Videogame/FinalFantasyBraveExvius'' has two kinds of these: one of them is the typical auto battle found in other titles, while the other simply reselects your party's last set of actions and executes them.
* In the ''Videogame/MonsterRancher'' series, you generally have the option to give your monster orders during battle, or letting them fight as they will. If your monster has low Loyalty, letting it choose its own moves reduces the chances that it will become confused and stall. [[ArtificialStupidity On the other hand...]]

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** ''Videogame/FinalFantasyBraveExvius'' ''VideoGame/FinalFantasyBraveExvius'' has two kinds of these: one of them is the typical auto battle found in other titles, while the other simply reselects your party's last set of actions and executes them.
* In the ''Videogame/MonsterRancher'' ''VideoGame/MonsterRancher'' series, you generally have the option to give your monster orders during battle, or letting them fight as they will. If your monster has low Loyalty, letting it choose its own moves reduces the chances that it will become confused and stall. [[ArtificialStupidity On the other hand...]]



* ''Videogame/EarthBound'' allows one to enable Auto-Play for a particular battle. Unfortunately, it can not be switched off until the battle is over.

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* ''Videogame/EarthBound'' ''VideoGame/EarthBound'' allows one to enable Auto-Play for a particular battle. Unfortunately, it can not be switched off until the battle is over.




[[AC:Default attack automation]]

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!!Auto-resolve

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* In ''Videogame/AgeOfWonders'', when entering a battle you have the option of either directing your troops manually, or letting the computer instantly decide the outcome of the battle. The computer doesn't use your spells and doesn't take into account strategies and tactics you might have used, so it's best used when victory is all but certain anyway.

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[[folder:Examples]]
* In ''Videogame/AgeOfWonders'', ''VideoGame/AgeOfWonders'', when entering a battle you have the option of either directing your troops manually, or letting the computer instantly decide the outcome of the battle. The computer doesn't use your spells and doesn't take into account strategies and tactics you might have used, so it's best used when victory is all but certain anyway.



* Every game in the ''Videogame/TotalWar'' series. It's useful for chasing stragglers.

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* Every game in the ''Videogame/TotalWar'' ''VideoGame/TotalWar'' series. It's useful for chasing stragglers.



%%* ''Videogame/SwordOfTheStars''.
* ''[[Videogame/DawnOfWar Dawn of War: Dark Crusade]]'' for defending territories that the player has already captured. You can improve your odds by increasing the amount of troops you start with, and since you start the level with every structure you had built on the last playthrough. However, it is not failsafe, as the computer doesn't understand the concept of [[InstantWinCondition killing the HQ for instant victory.]]

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%%* ''Videogame/SwordOfTheStars''.
''VideoGame/SwordOfTheStars''.
* ''[[Videogame/DawnOfWar Dawn of War: ''VideoGame/DawnOfWar: Dark Crusade]]'' Crusade'' for defending territories that the player has already captured. You can improve your odds by increasing the amount of troops you start with, and since you start the level with every structure you had built on the last playthrough. However, it is not failsafe, as the computer doesn't understand the concept of [[InstantWinCondition killing the HQ for instant victory.]]



* ''Videogame/{{Earthbound}}'': PreexistingEncounters that are too weak to pose a challenge will move away from the player characters, and touching one will trigger an automatic victory (with the spoils!).

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* ''Videogame/{{Earthbound}}'': ''VideoGame/{{Earthbound}}'': PreexistingEncounters that are too weak to pose a challenge will move away from the player characters, and touching one will trigger an automatic victory (with the spoils!).



* ''Videogame/EndlessSpace'' and ''Videogame/EndlessLegend'' both feature an auto-resolve button to quickly end battles. In ''Endless Space'', battles are for the most part strictly mathematical in nature anyways - as you can't directly order ships around - and you don't lose much from auto-resolving, as you can still call out tactics in the pre-battle setup. However, in ''Endless Legend'', which has GeoEffects and direct unit movement and attack orders, battles can be hilariously one-sided with autoresolve - such as the game predicting a 1% chance of success with autoresolve, while [[CurbStompBattle you could stomp them in normal battle]] - under certain conditions.

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* ''Videogame/EndlessSpace'' ''VideoGame/EndlessSpace'' and ''Videogame/EndlessLegend'' ''VideoGame/EndlessLegend'' both feature an auto-resolve button to quickly end battles. In ''Endless Space'', battles are for the most part strictly mathematical in nature anyways - as you can't directly order ships around - and you don't lose much from auto-resolving, as you can still call out tactics in the pre-battle setup. However, in ''Endless Legend'', which has GeoEffects and direct unit movement and attack orders, battles can be hilariously one-sided with autoresolve - such as the game predicting a 1% chance of success with autoresolve, while [[CurbStompBattle you could stomp them in normal battle]] - under certain conditions.



* A minor example in ''Videogame/AceCombat'' -- you can activate the autopilot, which will immediately set you to straight and level flight on whatever heading your nose is currently pointed. The only real use for this is to level yourself out in a dark or cloudy level after you've been dogfighting like mad and are no longer sure which way is up.

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* A minor example in ''Videogame/AceCombat'' ''VideoGame/AceCombat'' -- you can activate the autopilot, which will immediately set you to straight and level flight on whatever heading your nose is currently pointed. The only real use for this is to level yourself out in a dark or cloudy level after you've been dogfighting like mad and are no longer sure which way is up.



* In the {{Roguelike}} ''Videogame/PokemonMysteryDungeon'', holding the B button causes the player to "sprint", where the game fast-forwards their movement in a straight line until something interesting (fork in the road, hostile Pokemon, etc.) happens. Holding B A at the same time causes the game to fast-forward with the leader standing in place, primarily as a means for regenerating HP.
* The ''Videogame/{{Descent}}'' series: As a means of helping traditional FPS gamers adjust to its zero-gravity nature, ''Descent'' has a control option to automatically align the player's ship at 90-degree angles to nearby floors/walls so that they can maneuver around it without slight tilts getting in the way.

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* In the {{Roguelike}} ''Videogame/PokemonMysteryDungeon'', ''VideoGame/PokemonMysteryDungeon'', holding the B button causes the player to "sprint", where the game fast-forwards their movement in a straight line until something interesting (fork in the road, hostile Pokemon, etc.) happens. Holding B A at the same time causes the game to fast-forward with the leader standing in place, primarily as a means for regenerating HP.
* The ''Videogame/{{Descent}}'' ''VideoGame/{{Descent}}'' series: As a means of helping traditional FPS gamers adjust to its zero-gravity nature, ''Descent'' has a control option to automatically align the player's ship at 90-degree angles to nearby floors/walls so that they can maneuver around it without slight tilts getting in the way.



* Various ingenious hacks for ''VideoGame/DwarfFortress'' have been devised to enable you to automatically order ''n'' "Brew Drink" tasks if the total stockpiled quantity of booze dips below a specified number, or tell your miners to start digging out that ore-bearing tile and keep going until they reach the end of the vein. [[AscendedMod The latter was made an official feature in the most recent update.]]

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* Various ingenious hacks for ''VideoGame/DwarfFortress'' have been devised to enable you to automatically order ''n'' "Brew Drink" tasks if the total stockpiled quantity of booze dips below a specified number, or tell your miners to start digging out that ore-bearing tile and keep going until they reach the end of the vein. [[AscendedMod The latter was [[AscendedMod made an official feature in the most recent update.]]update]].



%%* ''Videogame/MasterOfMagic'' has the Grand Vizier function. Unfortunately it could only be toggled on and off for the whole empire, not configured or limited to the least interesting spots.

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[[folder:Examples]]
%%* ''Videogame/MasterOfMagic'' ''VideoGame/MasterOfMagic'' has the Grand Vizier function. Unfortunately it could only be toggled on and off for the whole empire, not configured or limited to the least interesting spots.



* ''Videogame/FreeCiv'' adds build lists that can be applied to new cities so that they automatically construct improvements and troops in the order desired by the player. Cities will also autobuild unless coinage is put in the build queue. You can also tell workers to auto-improve tiles, and even tell soldiers and scouts to auto-explore the area, with varying degrees of effectiveness.
* ''Videogame/SidMeiersAlphaCentauri'' has the Governor function, with five different modes (explore, discover, build, conquer, no priority) and eighteen settings ("governor may produce land combat units", "governor sets new units to 'fully automate', etc.).
* ''Videogame/GalacticCivilizationsII'' has planetary governors that will automatically decide what to do on particular planets for you.

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* ''Videogame/FreeCiv'' ''VideoGame/FreeCiv'' adds build lists that can be applied to new cities so that they automatically construct improvements and troops in the order desired by the player. Cities will also autobuild unless coinage is put in the build queue. You can also tell workers to auto-improve tiles, and even tell soldiers and scouts to auto-explore the area, with varying degrees of effectiveness.
* ''Videogame/SidMeiersAlphaCentauri'' ''VideoGame/SidMeiersAlphaCentauri'' has the Governor function, with five different modes (explore, discover, build, conquer, no priority) and eighteen settings ("governor may produce land combat units", "governor sets new units to 'fully automate', etc.).
* ''Videogame/GalacticCivilizationsII'' ''VideoGame/GalacticCivilizationsII'' has planetary governors that will automatically decide what to do on particular planets for you.



* ''Videogame/DungeonKeeper'' has a selection of different assistants that help build your dungeon for you. You can choose it to be defensive or aggressive, set it to dig out the rock, or just lay the tiles out for rooms. Its usefulness, however, is quite limited.
* ''Videogame/StarRuler'' features pre-defined governor settings which can be applied to individual planets or across your entire empire, specializing in production certain materials or research. Governors are, by default, automatically assigned to planets based on the size of the planet and the anomalies present. Some governor types will even produce small bombers and fighters to fight off enemies in the system.

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* ''Videogame/DungeonKeeper'' ''VideoGame/DungeonKeeper'' has a selection of different assistants that help build your dungeon for you. You can choose it to be defensive or aggressive, set it to dig out the rock, or just lay the tiles out for rooms. Its usefulness, however, is quite limited.
* ''Videogame/StarRuler'' ''VideoGame/StarRuler'' features pre-defined governor settings which can be applied to individual planets or across your entire empire, specializing in production certain materials or research. Governors are, by default, automatically assigned to planets based on the size of the planet and the anomalies present. Some governor types will even produce small bombers and fighters to fight off enemies in the system.


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24th Jul '16 5:44:42 PM nombretomado
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* Most RealTimeStrategy games (or strategy games in general) will automate workers for gathering resources once you've set them up, or if a worker is very specific, it will do its job once it's created. You can effectively ignore them until they are needed elsewhere. Likewise, your combat units will attack any enemy on sight. In some cases, they'll pursue them for some time. More recent game will also have units react automatically given a situation (supposedly). For example, in ''CompanyOfHeroes'', units that get attacked will find the nearest cover, but they won't move from their spot where you left them at.

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* Most RealTimeStrategy games (or strategy games in general) will automate workers for gathering resources once you've set them up, or if a worker is very specific, it will do its job once it's created. You can effectively ignore them until they are needed elsewhere. Likewise, your combat units will attack any enemy on sight. In some cases, they'll pursue them for some time. More recent game will also have units react automatically given a situation (supposedly). For example, in ''CompanyOfHeroes'', ''VideoGame/CompanyOfHeroes'', units that get attacked will find the nearest cover, but they won't move from their spot where you left them at.
7th Jul '16 8:10:56 AM DonPiano
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*** ''{{VideoGame/Thaumcraft}}'' is an odd apple due to having unorthodox automation: Essentia pipes for transporting Essentia, Vis relays (wireless transfer of vis via crystals) and the well-known {{Golem|s}}, used for numerous different types of complex automation like smart item transfer, tree chopping, mob killing and fishing.
*** Many of the functions of Thaumcraft's golems and more things are covered by the tech mod [=MineFactoryReloaded=], which even adds range upgrades, [[UpToEleven allowing farms to extend 25 blocks in each direction from one harvester and one planter]].

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*** ''{{VideoGame/Thaumcraft}}'' is an odd apple due to having unorthodox automation: Essentia pipes for transporting Essentia, Vis relays (wireless transfer of vis via crystals) and the well-known {{Golem|s}}, [[{{Golem}} golems]], used for numerous different types of complex automation like smart item transfer, tree chopping, mob killing and fishing.
*** Many of the functions of Thaumcraft's golems and more things things, such as non-domestic mob grinding and [[ItemCrafting crafting]] automation, are covered by the tech mod [=MineFactoryReloaded=], most of which even adds are extensible with range upgrades, [[UpToEleven allowing farms to extend 25 blocks in each direction from one harvester and one planter]].
5th Jul '16 3:12:19 PM rcmerod52
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** ''Videogame/FinalFantasyBraveExvius'' has two kinds of these: one of them is the typical auto battle found in other titles, while the other simply reselects your party's last set of actions and executes them.
23rd Jun '16 10:53:56 AM Tinandel_1
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* VideoGame/CommandAndConquerTiberiumWars features an auto-resolve feature for battles in Global Conquest mode - which is useful, since otherwise some ForegoneConclusion battles have to be played out. Unfortunately, the decision making process for auto-resolve is.... questionable. This will often see the player incur horrible defeats in battles they would have won effortlessly if they had commanded the battle themselves and given pretty much any attack order at all.
4th May '16 1:43:53 AM DonPiano
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** Automation is a frequent feature of many mods; Buildcraft, for example, provides machines to mine resources and pipes to transport those resources to your storage.

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** Automation is a frequent an frequently seen feature of amongst the many mods; [[GameMod mods for the game]], for example:
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Buildcraft, for example, provides machines to mine resources and the grandparent of automation mods, adds pipes for item and liquid transportations, automatic crafting for the first time ever, as well as mining, space-filling (in a few different patterns) and structure-replicating machines.
*** ''{{VideoGame/Thaumcraft}}'' is an odd apple due
to transport those resources having unorthodox automation: Essentia pipes for transporting Essentia, Vis relays (wireless transfer of vis via crystals) and the well-known {{Golem|s}}, used for numerous different types of complex automation like smart item transfer, tree chopping, mob killing and fishing.
*** Many of the functions of Thaumcraft's golems and more things are covered by the tech mod [=MineFactoryReloaded=], which even adds range upgrades, [[UpToEleven allowing farms
to your storage.extend 25 blocks in each direction from one harvester and one planter]].
3rd Mar '16 12:22:21 PM Morgenthaler
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* In ''Warcraft3'' and ''Starcraft2'', worker units can be set to use their repair ability automatically. Very useful. The RealTimeStrategy genre as a whole has been inching towards this. Construction orders became build queues, which have been getting repeat options (''VideoGame/DawnOfWar: Dark Crusade'', ''RiseOfNations''). Some games have units automatically find ways to make themselves useful (''RiseOfNations'', ''Original War'').

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* In ''Warcraft3'' ''VideoGame/Warcraft3'' and ''Starcraft2'', ''VideoGame/Starcraft2'', worker units can be set to use their repair ability automatically. Very useful. The RealTimeStrategy genre as a whole has been inching towards this. Construction orders became build queues, which have been getting repeat options (''VideoGame/DawnOfWar: Dark Crusade'', ''RiseOfNations''). ''VideoGame/RiseOfNations''). Some games have units automatically find ways to make themselves useful (''RiseOfNations'', (''Rise of Nations'', ''Original War'').



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30th Jan '16 1:26:23 PM Kayube
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* In ''VideoGame/YoKaiWatch'', each Yo-Kai has a selection of automated attacks, as well as a special "Soultimate" move that the player can trigger themselves.
18th Jan '16 9:32:38 AM Discar
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* ''Fragile Allegiance'' (a 4X space strategy game also mentioned below in the "Governor" section): The player will often need to move ore between the various asteroid bases they'll be building in the game. At the start of the game, the only way to do this is to send a cargo ship to an asteroid, wait for it to travel there, manually transfer ore from the asteroid to the ship, then send the ship to another asteroid, and so on. Once the player is rich enough, however, they can afford to buy the blueprints for an [[TransportersAndTeleporters ore teleporter]] that, once built, allows for the easy and instant transport of any amount of ore from one asteroid to another, essentially automating away the cargo ship feature. This is important because early in the game, with only a few asteroids to handle, managing ore transport is fun enough; later in the game, when you have twenty or more asteroids mining various ores, it'd be a bit less enjoyable.

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* ''Fragile Allegiance'' (a 4X space strategy game also mentioned below in the "Governor" section): The player will often need to move ore between the various asteroid bases they'll be building in the game. At the start of the game, the only way to do this is to send a cargo ship to an asteroid, wait for it to travel there, manually transfer ore from the asteroid to the ship, then send the ship to another asteroid, and so on. Once the player is rich enough, however, they can afford to buy the blueprints for an [[TransportersAndTeleporters [[{{Teleportation}} ore teleporter]] that, once built, allows for the easy and instant transport of any amount of ore from one asteroid to another, essentially automating away the cargo ship feature. This is important because early in the game, with only a few asteroids to handle, managing ore transport is fun enough; later in the game, when you have twenty or more asteroids mining various ores, it'd be a bit less enjoyable.
22nd Dec '15 12:57:29 PM TwilightLord
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* Games in the ''Franchise/TalesSeries'' allow you to set your characters to Auto, so you can watch your AI party members battle AI opponents. Usually, this is not sufficient against bosses, unless the party is severely overlevelled, but can work against normal or low-level enemies.
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