History Main / GameplayAndStorySegregation

22nd Jan '18 7:16:09 PM Zuxtron
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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' averts this. It follows the manga so closely that similar to the Yamcha example above, if two characters use story-specific moves against each other, they will play out as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]
** Yoshikage Kira's super will [[spoiler:send any characters who transform(like Kars, or Enrico Pucci) back to stage one, due to the [[GroundhogDayLoop time loop]] created by his stand's third bomb]].

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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' averts zig-zags this. It follows the manga so closely that similar to the Yamcha example above, if two does have several unique interactions between certain characters use story-specific moves against each other, they will play out (such as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]
** Yoshikage
[[spoiler:Jotaro using his time-stop to escape from Dio's road roller attack]] and Kira's third bomb [[spoiler:creating a GroundhogDayLoop which also resets any transformations his opponent may have undergone]]. However, it also has many aspects that don't fit canon. For example, everyone can see Stands, even though one of the basic rules of Stands is that they can only be seen by other Stand users. And some characters, such as Kira, Fugo, and Funny Valentine, have attacks which ought to be a OneHitKill (the latter two even show the victim being disintegrated during their super will [[spoiler:send any characters who transform(like Kars, or Enrico Pucci) back to stage one, due to the [[GroundhogDayLoop time loop]] created by his stand's third bomb]]. moves), but [[SlapOnTheWristNuke merely inflict normal damage.]]


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* ''VideoGame/InjusticeGodsAmongUs'': everyone in the game that doesn't already have SuperToughness has their durability improved by Kryptonian nanotech pills, making them as strong as Superman. This should mean that Batman's batarangs and Green Arrow's arrows, for example, should merely bounce off their opponent's body, but they're somehow still able to deal damage. One cutscene even shows the Joker being shot by a machine gun without getting a scratch, but gun-users can still hurt him in-game.
22nd Jan '18 6:09:06 PM DragonQuestZ
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8th Jan '18 2:14:01 PM MBG159
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* In the ''Dead Money'' expansion of ''VideoGame/FalloutNewVegas'', Dean Domino describes himself as [[TheLoad the third wheel of the group]], noting that while Dog/God has brawn and Christine has brains, he doesn't have much of either. In actual gameplay, though, Dean is easily the best of the trio, as he's the only one who has a gun by default, and being a companion, it has infinite ammo.
1st Jan '18 5:36:35 PM Valiona
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** In ''VideoGame/FireEmblemFates'', Takumi is said to be about as skilled of a swordsman as he is an archer, to the point at which he defeated Ryoma during a sparring match in their A support. As an Archer, he has no sword proficiency unless he reclasses.
27th Dec '17 10:28:11 AM hyphz
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* ''VideoGame/MeltyBlood'' also has notable balancing effects on the characters due to their remarkable powers in the original visual novel. Shiki Tohno has the power to kill ''anything'' with a pocket knife - including a ''building'' - but in the game, it's just a regular super move, albeit a damaging one. And he's weak compared to Arcueid, who in addition to having all the benefits of being a vampire without being undead, has a [[WindsOfDestinyChange probability manipulation]] power called Marble Phantasm. At least half the main cast are ''petrified'' of her, but again in the game it's just a kinda-good super move. Both characters are balanced against each other. And also against Hisui. Who is a maid.
26th Dec '17 3:30:27 PM hyphz
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** The infamously fan-hated ([[AmericansHateTingle except in Japan]]) character [[TheScrappy Ingrid]] is described as a literal ''goddess'', who can ''transfer people between universes'', and the true master of M.Bison's Psycho Power. In the game, she's an unremarkable character who throws sparkles a lot, and her moves that use magical power are much less effective and powerful than Bison's.



** Almost no Star Wars game has ever managed to model lightsaber combat in a way that supports the canonical duel between Luke Skywalker and Darth Vader; inevitably one chops the other in half with their first blow because a person's ability to defend themselves is abstracted into their total armor value, and it is established that lightsabers can cut through armor.

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** Almost no Star Wars game has ever managed to model lightsaber combat in a way that supports the canonical duel between Luke Skywalker and Darth Vader; inevitably one chops the other in half with their first blow because a person's ability to defend themselves is abstracted into their total armor value, and it is established that lightsabers can cut through armor. The Fantasy Flight Games Star Wars RPG abandons any attempt to work this into gameplay and simply states that except in exceptional circumstances any confrontation between Darth Vader and a [=PC=] is "You Lose" (the movie duel between Skywalker and Vader counting as having exceptional circumstances because Vader was deliberately not fighting at maximum strength)
10th Dec '17 11:52:55 AM TaylorHyuuga
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* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' follows the manga so closely that similar to the Yamcha example above, if two characters use story-specific moves against each other, they will play out as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]

to:

* ''VideoGame/JoJosBizarreAdventureAllStarBattle'' averts this. It follows the manga so closely that similar to the Yamcha example above, if two characters use story-specific moves against each other, they will play out as they did, such as [[spoiler:Dio's steamroller being countered by Jotaro's time-stop.]]
7th Dec '17 5:45:39 PM nombretomado
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* According to the backstory of ''DefenseOfTheAncients'', some of the heroes should be nearly invincible, and most of them should all already have tons (in some cases, literally eons) of battle experience. Yet they all start at level 1 with almost no spells available.

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* According to the backstory of ''DefenseOfTheAncients'', ''VideoGame/DefenseOfTheAncients'', some of the heroes should be nearly invincible, and most of them should all already have tons (in some cases, literally eons) of battle experience. Yet they all start at level 1 with almost no spells available.
4th Dec '17 3:55:01 PM dotchan
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** The thing that made Final Fantasy X different from the other Final Fantasy games (besides the Sphere Grid system) was the ability to switch Yuna's seven guardians between the three battle line spots to the four reserve spots. Even though the cast have valiantly fought together side by side in cutscenes, if the three main battle contenders are K'Oed, then it doesn't matter how strong or healthy your reserve members are, [[LazyBum the entire world is doomed because they couldn't be bothered to toss you over a Phoenix Down.....]]

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** The thing that made Final Fantasy X different from the other Final Fantasy games (besides the Sphere Grid system) was the ability to switch Yuna's seven guardians between the three battle line spots to the four reserve spots. Even though the cast have valiantly fought together side by side in cutscenes, if the three main battle contenders are K'Oed, then it doesn't matter how strong or healthy your reserve members are, [[LazyBum [[LazyBackup the entire world is doomed because they couldn't be bothered to toss you over a Phoenix Down.....]]
26th Nov '17 4:30:06 PM catmuto
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* ''VideoGame/FinalFantasyIX'' has Garnet go through a phase of being practically useless in battles, incapable of using her healing spells or even skipping her turn because she [[HeroicBSOD cannot concentrate]]. This only applies to battles, though, as she is perfectly capable of using any healing spell from the menu.
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