History Main / GameplayAndStorySegregation

23rd Jun '16 7:54:27 PM nombretomado
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* You will never see anyone firing anything other than the boring 'ol handgun in a TimeCrisis cutscene, despite the fact that machine guns, shotguns, and grenade launchers have all been standard equipment for some time. The funniest example would be Giorgio Bruno taking a few shots at a swarm of Terror Bites... this ''after'' you've taken out the last wave with a machine gun. Then there's Alicia Winston threatening Jake Hernandez with a handgun and firing a warning shot next to his head... the same head you've blasted several dozen times to get to this point, raising the obvious question of what the hell good one more is going to accomplish.

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* You will never see anyone firing anything other than the boring 'ol handgun in a TimeCrisis ''VideoGame/TimeCrisis'' cutscene, despite the fact that machine guns, shotguns, and grenade launchers have all been standard equipment for some time. The funniest example would be Giorgio Bruno taking a few shots at a swarm of Terror Bites... this ''after'' you've taken out the last wave with a machine gun. Then there's Alicia Winston threatening Jake Hernandez with a handgun and firing a warning shot next to his head... the same head you've blasted several dozen times to get to this point, raising the obvious question of what the hell good one more is going to accomplish.
12th Jun '16 10:22:41 PM megagiga43
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* ''{{VideoGame/Overwatch}}'' separates its gameplay and lore as two different entities. The matches you play have nothing to do with the actual story and character relations.
8th Jun '16 2:21:21 PM MidnightRambler
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* InsurmountableWaistHeightFence \\
An obstacle that looks as if the player character should easily be able to get across it proves impassable in gameplay.



Upon defeat, a villain joins the party considerably weaker than in the previous struggle. The weakening of the villain is not explained, rational, or justified.

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Upon defeat, a villain joins the party considerably weaker than in the previous struggle. The weakening of the villain is not explained, rational, explained or justified.
3rd Jun '16 12:39:09 PM Pinokio
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* CCGImportanceDissonance \\
When character lore is quite different compared to the gameplay mechanics.



** ''Franchise/MagicTheGathering'' novels don't always reflect in-game properties of the cards they represent, especially prerevision novels. In ''Arena'', an Ironclaw Orc blocks a Grizzly Bear. The cards are Grizzly Bears and Ironclaw Orcs, both are two power and two toughness; the Orcs cannot block creatures of power greater than one. Benalish Hero, a common card with one power and one toughness, is described as one of the best, most elite fighters out there. The promotional "Sewers of Estark" card is an instant granting unblockability to an attacker or no damage to attackers if blocking, while the in-story location has nothing to do with blocking and would be better suited as a land card. In ''Shattered Chains'', Dingus Egg and Nova Pentacle are used for teleportation, while the cards are about dealing and redirecting damage. There is the Stone Brain, an artifact unique to the story that can take away one's spellcasting ability, described as a Living Artifact mistaken for a Mana Vault, which neither have the ability to do. In ''Final Sacrifice'', the Dragon Engine is a massive siege weapon; the card has only three toughness. The Lord of Atlantis is an elemental sea god while the card is a merfolk. The Keldon Warlord has power based on rage, while the card has power and toughness based on the number of creatures the player controls. Force of Nature is summoned to give greater mana and godlike power to the caster, while the card is known for its high power and toughness, and costs additional mana due to upkeep.
28th May '16 1:40:17 PM theNerdytimes
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* In the ''VideoGame/{{LEGO|AdaptationGame}} Literature/TheLordOfTheRings'' game, it repeats Gimli's "You'll have to toss me -- don't tell the elf." part during the Battle Of Helm's Deep, which is all well and good... except for the fact that ''throwing Gimili is a gameplay mechanic'' (you even ''defeat a boss'' using it), and by that point Gimili has most likely been thrown all over the place by all manner of characters.

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* In the ''VideoGame/{{LEGO|AdaptationGame}} Literature/TheLordOfTheRings'' game, it repeats Gimli's "You'll have to toss me -- don't tell the elf." part during the Battle Of Helm's Deep, which is all well and good... except for the fact that ''throwing Gimili Gimli is a gameplay mechanic'' (you even ''defeat a boss'' using it), and by that point Gimili Gimli has most likely been thrown all over the place by all manner of characters.
20th May '16 7:14:09 AM bassforte123
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** There's a part prominently displayed in the ChipCheezum LP where Carla is fatally shot in a cut scene and Aidan goes on a RoaringRampageOfRevenge. In the ensuing gunfight you can take bullet after bullet directly to the face and only lose a little hp each time.
19th May '16 4:19:01 PM Hylarn
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** Necromorphs are, in-story, impossible to kill. The reason you cut off their limbs isn't to kill them, its to dismember to the point that they can no longer attack. In gameplay, however, shooting them in the chest enough will kill them eventually, albeit using up a lot of ammom and dismemberment deals high damage to them causing them to die if you cut off enough limbs even if some are remaining.

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** Necromorphs are, in-story, impossible to kill. The reason you cut off their limbs isn't to kill them, its to dismember to the point that they can no longer attack. In gameplay, however, shooting them in the chest enough will kill them eventually, albeit using up a lot of ammom ammo and dismemberment deals high damage to them causing them to die if you cut off enough limbs even if some are remaining.
19th May '16 1:29:22 PM bassforte123
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** Necromorphs are, in-story, impossible to kill. The reason you cut off their limbs isn't to kill them, its to dismember to the point that they can no longer attack. In gameplay, however, shooting them in the chest enough will kill them eventually, albeit using up a lot of ammo.

to:

** Necromorphs are, in-story, impossible to kill. The reason you cut off their limbs isn't to kill them, its to dismember to the point that they can no longer attack. In gameplay, however, shooting them in the chest enough will kill them eventually, albeit using up a lot of ammo.ammom and dismemberment deals high damage to them causing them to die if you cut off enough limbs even if some are remaining.
18th May '16 11:24:11 AM aurast
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** Creator/GamesWorkshop once introduced campaign events in which players could send in their battle results and effect a franchise's narrative. Unfortunately they fell victim to this trope, which is probably why GW hasn't tried any in a while.

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** Creator/GamesWorkshop once introduced campaign events in which players could send in their battle results and effect affect a franchise's narrative. Unfortunately they fell victim to this trope, which is probably why GW hasn't tried any in a while.
8th May '16 11:08:02 PM Derin
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* In ''VideoGame/GeneForge'', Shapers are barred from ever making certain Creations, but nobody will comment on you wandering around Shaper cities with a small army of illegal creations in tow. Indeed, you can march right into a city of Drayks and Drakons who are rebelling against the headship or even equality with humans, and go and chat with Drayks about how little they're being respected, and they won't bat an eye if you happen to have a force of obedient cannon fodder servant Drayks at your heels.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayAndStorySegregation