History Main / GameplayAndStorySegregation

9th Mar '17 5:57:46 AM Theriocephalus
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*** t is possible to become the leader of two Guilds or Factions which hate each other. For example, take the Mages Guild and House Telvanni. One quest for the Mages Guild requires you to root out a Telvanni spy within Guild leadership. You can be the Archmagister of House Telvanni, root out the spy who now technically works for you, and be rewarded by the Mages Guild for your good work. Another example, you may be the Mages Guild Archmage, but a House Telvanni quest will have you get the Mages Guild's monopoly on magical training dropped.

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*** t It is possible to become the leader of two Guilds or Factions which hate each other. For example, take the Mages Guild and House Telvanni. One quest for the Mages Guild requires you to root out a Telvanni spy within Guild leadership. You can be the Archmagister of House Telvanni, root out the spy who now technically works for you, and be rewarded by the Mages Guild for your good work. Another example, you may be the Mages Guild Archmage, but a House Telvanni quest will have you get the Mages Guild's monopoly on magical training dropped.



*** A big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
*** The Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.

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*** A big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However However, if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
*** The Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, doors. [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.
4th Mar '17 6:29:03 PM CJCroen1393
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*** Similarly, Magneton is said to be the result of three Magnemites being linked together by a powerful magnetic force. Three sparate Magnemites are not required for obtaining a Magneton. Diglett and Dugtrio are more ambiguous, as the Pokedex entries seem a bit indecisive as to whether or not Dugtrio has three heads or is a case of TheDividual. However, they are often claimed to be triplets.


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*** Female Unfezant are claimed to be better flyers than their male counterparts (possibly as a nod to how the long flashy tails of some real male pheasants [[AwesomeButImpractical tend to weigh the birds down then they're flying]]). The base stats for both sexes are exactly the same.
28th Feb '17 7:50:37 AM BeerBaron
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** The Umbra Sword is described as an evil EmpathicWeapon that slowly corrupts and drives mad the person who wields it. The player can use it for the entire game after earning it and suffer no ill effects.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
** In the same game, the Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.
** In Skyrim, it's possible to turn into a Vampire. If you want to stop, there is a ritual to rid yourself of Vampirism, but it involves a filled Black Soul Gem[[note]]Drawing the spirits of fallen foes into soul gems is required to enchant arms and armor.[[/note]], meaning you'll have to kill a human/elf/argonian/other sapient being in order to cure yourself. The narrative plays this as a horribly evil act, treating this as a terrible price to pay for freedom. If you do any enchanting, however, chances are you have a filled Black Soul Gem on you, as you are attacked by bandits (and are thus forced to kill them in self-defense) ''constantly.''
** One mission in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' requires the player to rescue an Argonian being bullied and threatened by racist Dunmer. The Argonian says they refuse to listen to anything he says because of his race. Despite this, the player character can talk to the Dunmer and convince them to leave the Argonian alone, even if the player character is an Argonian him/herself. The racists don't even mention this.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s ''Dawnguard'' DLC, one quest of the vampire questline involves turning [[spoiler:the moth priest]] into your thrall. The player uses vampire's seduction and then feeds on him to make him a thrall. The player can feed on almost any NPC like this, but it never makes a thrall.
** ''Skyrim'' features a lengthy sub-quest which can end with the player becoming arch-mage (read: head honcho) of the College of Mages. All the students and professors at the college will praise the character's intense magical abilities. Amusingly, however, the missions involved in the quest are fairly generic and don't require magical expertise. You can roll through the entire quest staving in heads with your warhammer while arrows bounce off your heavy armor, then have a distinguished professor of magic explain that you're the only magician skilled enough to lead the college. Also, despite being Arch-Mage, you still have to pay to get back in if you murder one of your students.
** The quest [[http://elderscrolls.wikia.com/wiki/Forbidden_Legend Forbidden Legend]] has you reforge an amulet that was reputed to be powerful and dangerous enough that even split into three it caused problems. This amulets power? [[spoiler: +30 to health, magicka and stamina]], useful but not that powerful.
** "[[Literature/TheElderScrollsInUniverseBooks Proper Lock Design]]", an InGameNovel appearing in ''Oblivion'' and ''Skyrim'', points out that higher-quality locks aren't any good if [[MyopicArchitecture the chest or door itself is easily broken]]. Putting this to the test yourself isn't an option; while there are chests and doors placed pre-broken as part of the landscape, ''you'' can't ever break one no matter how hard you hit it.

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** Recurring examples in the series:
***
The Umbra Sword is described as an evil EmpathicWeapon that slowly corrupts and drives mad the person who wields it. The player can use it for the entire game after earning it and suffer no ill effects.
*** Moon Sugar and Skooma are highly addictive drugs, but the player can consume them will no negative long term consequences.
*** "[[Literature/TheElderScrollsInUniverseBooks Proper Lock Design]]", an InGameNovel appearing in ''Oblivion'' and ''Skyrim'', points out that higher-quality locks aren't any good if [[MyopicArchitecture the chest or door itself is easily broken]]. Putting this to the test yourself isn't an option; while there are chests and doors placed pre-broken as part of the landscape, ''you'' can't ever break one no matter how hard you hit it.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** One mission during the main quest requires the player to rescue an Argonian being bullied and threatened by racist Dunmer. The Argonian says they refuse to listen to anything he says because of his race. Despite this, the player character can talk to the Dunmer and convince them to leave the Argonian alone, even if the player character is an Argonian him/herself. The racists don't even mention this.
*** t is possible to become the leader of two Guilds or Factions which hate each other. For example, take the Mages Guild and House Telvanni. One quest for the Mages Guild requires you to root out a Telvanni spy within Guild leadership. You can be the Archmagister of House Telvanni, root out the spy who now technically works for you, and be rewarded by the Mages Guild for your good work. Another example, you may be the Mages Guild Archmage, but a House Telvanni quest will have you get the Mages Guild's monopoly on magical training dropped.
*** Several characters will comment that outlanders are not well liked by the native Dunmer. This supposedly includes foreign-born Dunmer. However, a Dunmer PlayerCharacter will still get the standard +10 "same race" disposition boost when interacting with native Dunmer [=NPCs=].
*** Mistress Dratha, the Telvanni lord of Tel Mora, ''really'' DoesNotLikeMen. All of the retainers, merchants, and citizens in her city are female, with one exception: a single generic Telvanni Guard. Justified, as there are no female generic Telvanni Guards, and only generic guards can arrest the player if a crime is committed.
**
''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', a Skyrim]]'':
*** A
big deal is made about how Khajiit are ''strictly'' forbidden from so much as setting foot in a Hold's capitol city. However if the player is a Khajiit, they can freely enter and exit even ''Windhelm'' (where even Argonians aren't allowed) without any trouble aside from the occasional rude comment. While this can be HandWaved after the player goes to see the Greybeards and it's revealed that they are TheChosenOne, the player can go straight from the tutorial in Helgen to Windhelm with no trouble at all.
** In the same game, the *** The Skeleton Key can unlock much more than just locks, including the mind and Nord puzzle doors, [[spoiler:Mercer]] even collapsed a tower with it. In the battle against him, he also used two of the Nocturnal abilities, one of them constantly, while normally a person can only possess one and it can't be used contantly. In the player's hands, it can only be used as an unbreakable lockpick and can't pick unpickable locks. The player character doesn't see the Skeleton Key the way [[spoiler:Mercer]] does, though.
** In Skyrim, it's *** It's possible to turn into a Vampire. If you want to stop, there is a ritual to rid yourself of Vampirism, but it involves a filled Black Soul Gem[[note]]Drawing the spirits of fallen foes into soul gems is required to enchant arms and armor.[[/note]], meaning you'll have to kill a human/elf/argonian/other sapient being in order to cure yourself. The narrative plays this as a horribly evil act, treating this as a terrible price to pay for freedom. If you do any enchanting, however, chances are you have a filled Black Soul Gem on you, as you are attacked by bandits (and are thus forced to kill them in self-defense) ''constantly.''
** One mission in ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' requires *** In the player to rescue an Argonian being bullied and threatened by racist Dunmer. The Argonian says they refuse to listen to anything he says because of his race. Despite this, the player character can talk to the Dunmer and convince them to leave the Argonian alone, even if the player character is an Argonian him/herself. The racists don't even mention this.
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'''s
''Dawnguard'' DLC, one quest of the vampire questline involves turning [[spoiler:the moth priest]] into your thrall. The player uses vampire's seduction and then feeds on him to make him a thrall. The player can feed on almost any NPC like this, but it never makes a thrall.
** ''Skyrim'' features *** There is a lengthy sub-quest which can end with the player becoming arch-mage (read: head honcho) of the College of Mages.Winterhold. All the students and professors at the college will praise the character's intense magical abilities. Amusingly, however, the missions involved in the quest are fairly generic and don't require magical expertise. You can roll through the entire quest staving in heads with your warhammer while arrows bounce off your heavy armor, then have a distinguished professor of magic explain that you're the only magician skilled enough to lead the college. Also, despite being Arch-Mage, you still have to pay to get back in if you murder one of your students.
** *** The quest [[http://elderscrolls.wikia.com/wiki/Forbidden_Legend Forbidden Legend]] has you reforge an amulet that was reputed to be powerful and dangerous enough that even split into three it caused problems. This amulets power? [[spoiler: +30 to health, magicka and stamina]], useful but not that powerful.
** "[[Literature/TheElderScrollsInUniverseBooks Proper Lock Design]]", an InGameNovel appearing in ''Oblivion'' and ''Skyrim'', points out that higher-quality locks aren't any good if [[MyopicArchitecture the chest or door itself is easily broken]]. Putting this to the test yourself isn't an option; while there are chests and doors placed pre-broken as part of the landscape, ''you'' can't ever break one no matter how hard you hit it.
powerful.
26th Feb '17 4:56:05 PM nombretomado
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* ''Videogame/LegoDimensions'' has an inversion of "a whole group is travelling together in the cutscenes, but there's just one playable character and the others disappear in the gameplay". No matter how many minifigs you load the toypad with, the storyline just has [[Film/TheLegoMovie Wyldstyle]], [[Videogame/LegoBatman Batman]] and [[Film/TheLordOfTheRings Gandalf]]. Particularly obvious if one of your characters is also an NPC, so for example, [[Series/DoctorWho the Doctor]] explains he can't join you because he'd be crossing his timeline, and then does so anyway. (Similarly, the DLC for the Level Pack minifigs assume ''those'' characters are on their own, but you can't actually play it like that because you need the basic three's special abilities.)

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* ''Videogame/LegoDimensions'' has an inversion of "a whole group is travelling together in the cutscenes, but there's just one playable character and the others disappear in the gameplay". No matter how many minifigs you load the toypad with, the storyline just has [[Film/TheLegoMovie [[WesternAnimation/TheLegoMovie Wyldstyle]], [[Videogame/LegoBatman Batman]] and [[Film/TheLordOfTheRings Gandalf]]. Particularly obvious if one of your characters is also an NPC, so for example, [[Series/DoctorWho the Doctor]] explains he can't join you because he'd be crossing his timeline, and then does so anyway. (Similarly, the DLC for the Level Pack minifigs assume ''those'' characters are on their own, but you can't actually play it like that because you need the basic three's special abilities.)
25th Feb '17 5:17:54 PM MagBas
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* [[Videogame/TheForceUnleashed The Force Unleashed]] is an interesting example. The ''Franchise/StarWars'' Expanded Universe AKA Legends continuity, in case you didn't know, it very big, and sometimes crazy, and Starkiller (both Galen Malak and his clone) are nowhere near the most powerful in it. But Starkiller's skills with the force and the lightsaber far outshine anything Palpatine, Luke, Anakin or Yoda (the four supposedly most powerful) have ever done in the films, causing many to label him a [[God Mode Sue]] and the most powerful force-sensetive ever. The game's developers and defenders have claimed it to be an example of this trope, but the problem is, the game's narratives actually seem to support Starkiller's insane skill and raw power. Forget canonically and infamously pulling a Star Destroyer out of the sky (technically, he only redirected its fall); he defeated Emperor Palpatine and Darth Vader twice, and (non-canonically, but in what-if stories) Boba Fett, Obi-Wan Kenobi, Obi Wan Kenobi's Force Ghost (seriously), an untrained-but-embracing-the-darkside Luke Skywalker, the Ewok tribe, Chewy, Han, and a fully trained Jedi Leia. The only hint at him having some limits to his abilities are the fact that these fights required boss battles, when judging by gameplay he should have been able to force-lightning or hack them all to bits in an instant.

to:

* [[Videogame/TheForceUnleashed The Force Unleashed]] is an interesting example. The ''Franchise/StarWars'' Expanded Universe AKA Legends continuity, in case you didn't know, it very big, and sometimes crazy, and Starkiller (both Galen Malak and his clone) are nowhere near the most powerful in it. But Starkiller's skills with the force and the lightsaber far outshine anything Palpatine, Luke, Anakin or Yoda (the four supposedly most powerful) have ever done in the films, causing many to label him a [[God Mode Sue]] and the most powerful force-sensetive ever. The game's developers and defenders have claimed it to be an example of this trope, but the problem is, the game's narratives actually seem to support Starkiller's insane skill and raw power. Forget canonically and infamously pulling a Star Destroyer out of the sky (technically, he only redirected its fall); he defeated Emperor Palpatine and Darth Vader twice, and (non-canonically, but in what-if stories) Boba Fett, Obi-Wan Kenobi, Obi Wan Kenobi's Force Ghost (seriously), an untrained-but-embracing-the-darkside Luke Skywalker, the Ewok tribe, Chewy, Han, and a fully trained Jedi Leia. The only hint at him having some limits to his abilities are the fact that these fights required boss battles, when judging by gameplay he should have been able to force-lightning or hack them all to bits in an instant.
25th Feb '17 4:58:49 PM Ansongc2000
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Added DiffLines:

* [[Videogame/TheForceUnleashed The Force Unleashed]] is an interesting example. The ''Franchise/StarWars'' Expanded Universe AKA Legends continuity, in case you didn't know, it very big, and sometimes crazy, and Starkiller (both Galen Malak and his clone) are nowhere near the most powerful in it. But Starkiller's skills with the force and the lightsaber far outshine anything Palpatine, Luke, Anakin or Yoda (the four supposedly most powerful) have ever done in the films, causing many to label him a [[God Mode Sue]] and the most powerful force-sensetive ever. The game's developers and defenders have claimed it to be an example of this trope, but the problem is, the game's narratives actually seem to support Starkiller's insane skill and raw power. Forget canonically and infamously pulling a Star Destroyer out of the sky (technically, he only redirected its fall); he defeated Emperor Palpatine and Darth Vader twice, and (non-canonically, but in what-if stories) Boba Fett, Obi-Wan Kenobi, Obi Wan Kenobi's Force Ghost (seriously), an untrained-but-embracing-the-darkside Luke Skywalker, the Ewok tribe, Chewy, Han, and a fully trained Jedi Leia. The only hint at him having some limits to his abilities are the fact that these fights required boss battles, when judging by gameplay he should have been able to force-lightning or hack them all to bits in an instant.
17th Feb '17 2:57:02 PM ILikeRobots
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** In ''VideoGame/FireEmblemTellius: Radiant Dawn'', it turns out that two characters acted the way they did because they were bound by magical contracts that would kill everyone in their respective countries if they disobeyed. The only way to render such a contract null and void is for the physical contract to be destroyed and one of the signers to be killed by a third party. In the endgame, the player gets to kill the man who forced the other characters to sign the contracts; however, it is entirely possible to have him killed by one of the signees which should render the contracts unvoidable, but if this happens, it plays out the same as if he was killed by anyone else.

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** In ''VideoGame/FireEmblemTellius: Radiant Dawn'', ''VideoGame/FireEmblemRadiantDawn'', it turns out that two characters acted the way they did because they were bound by magical contracts that would kill everyone in their respective countries if they disobeyed. The only way to render such a contract null and void is for the physical contract to be destroyed and one of the signers to be killed by a third party. In the endgame, the player gets to kill the man who forced the other characters to sign the contracts; however, it is entirely possible to have him killed by one of the signees which should render the contracts unvoidable, but if this happens, it plays out the same as if he was killed by anyone else.



** In ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', despite being told that only Naga's power (and therefore only Julia) can beat Julius, you can kill him (or at least land the killing blow) with anyone, even your dancer.

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** In ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', despite being told that only Naga's power (and therefore only Julia) can beat Julius, you can kill him (or at least land the killing blow) with anyone, even your dancer.
17th Feb '17 2:40:06 PM ILikeRobots
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** In ''Videogame/FireEmblemHeroes,'' ths starter OriginalGeneration characters, Alfonse, Sharena and Anna, will often make comments after clearing a story chapter as though they participated in the battle, even if an entirely different team of characters was used to clear the chapter.

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** In ''Videogame/FireEmblemHeroes,'' ths the starter OriginalGeneration characters, Alfonse, Sharena and Anna, will often make comments after clearing a story chapter as though they participated in the battle, even if an entirely different team of characters was used to clear the chapter.
17th Feb '17 2:39:51 PM ILikeRobots
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** In ''Videogame/FireEmblemHeroes,'' ths starter OriginalGeneration characters, Alfonse, Sharena and Anna, will often make comments after clearing a story chapter as though they participated in the battle, even if an entirely different team of characters was used to clear the chapter.
1st Feb '17 12:13:09 AM digiman619
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** In Skyrim, it's possible to turn into a Vampire. If you want to stop, there is a ritual to rid yourself of Vampirism, but it involves a filled Black Soul Gem[[note]]Drawing the spirits of fallen foes into soul gems is required to enchant arms and armor.[[/note]], meaning you'll have to kill a human/elf/argonian/other sapient being in order to cure yourself. The narrative plays this as a horribly evil act, treating this as a terrible price to pay for freedom. If you do any enchanting, however, chances are you have a filled Black Soul Gem on you, as you are attacked by bandits (and are thus forced to kill them in self-defense) ''constantly.''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayAndStorySegregation