History Main / GameplayAndStorySegregation

17th Feb '17 2:57:02 PM ILikeRobots
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** In ''VideoGame/FireEmblemTellius: Radiant Dawn'', it turns out that two characters acted the way they did because they were bound by magical contracts that would kill everyone in their respective countries if they disobeyed. The only way to render such a contract null and void is for the physical contract to be destroyed and one of the signers to be killed by a third party. In the endgame, the player gets to kill the man who forced the other characters to sign the contracts; however, it is entirely possible to have him killed by one of the signees which should render the contracts unvoidable, but if this happens, it plays out the same as if he was killed by anyone else.

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** In ''VideoGame/FireEmblemTellius: Radiant Dawn'', ''VideoGame/FireEmblemRadiantDawn'', it turns out that two characters acted the way they did because they were bound by magical contracts that would kill everyone in their respective countries if they disobeyed. The only way to render such a contract null and void is for the physical contract to be destroyed and one of the signers to be killed by a third party. In the endgame, the player gets to kill the man who forced the other characters to sign the contracts; however, it is entirely possible to have him killed by one of the signees which should render the contracts unvoidable, but if this happens, it plays out the same as if he was killed by anyone else.



** In ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', despite being told that only Naga's power (and therefore only Julia) can beat Julius, you can kill him (or at least land the killing blow) with anyone, even your dancer.

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** In ''[[VideoGame/FireEmblemJugdral Genealogy of the Holy War]]'', ''VideoGame/FireEmblemGenealogyOfTheHolyWar'', despite being told that only Naga's power (and therefore only Julia) can beat Julius, you can kill him (or at least land the killing blow) with anyone, even your dancer.
17th Feb '17 2:40:06 PM ILikeRobots
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** In ''Videogame/FireEmblemHeroes,'' ths starter OriginalGeneration characters, Alfonse, Sharena and Anna, will often make comments after clearing a story chapter as though they participated in the battle, even if an entirely different team of characters was used to clear the chapter.

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** In ''Videogame/FireEmblemHeroes,'' ths the starter OriginalGeneration characters, Alfonse, Sharena and Anna, will often make comments after clearing a story chapter as though they participated in the battle, even if an entirely different team of characters was used to clear the chapter.
17th Feb '17 2:39:51 PM ILikeRobots
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** In ''Videogame/FireEmblemHeroes,'' ths starter OriginalGeneration characters, Alfonse, Sharena and Anna, will often make comments after clearing a story chapter as though they participated in the battle, even if an entirely different team of characters was used to clear the chapter.
1st Feb '17 12:13:09 AM digiman619
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** In Skyrim, it's possible to turn into a Vampire. If you want to stop, there is a ritual to rid yourself of Vampirism, but it involves a filled Black Soul Gem[[note]]Drawing the spirits of fallen foes into soul gems is required to enchant arms and armor.[[/note]], meaning you'll have to kill a human/elf/argonian/other sapient being in order to cure yourself. The narrative plays this as a horribly evil act, treating this as a terrible price to pay for freedom. If you do any enchanting, however, chances are you have a filled Black Soul Gem on you, as you are attacked by bandits (and are thus forced to kill them in self-defense) ''constantly.''
27th Jan '17 5:21:05 PM JMQwilleran
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* In ''VideoGame/FinalFantasyXIII'' characters seemingly pick their cutscene weapons at random.
* In ''VideoGame/WorldOFFinalFantasy'', even when participating in an intervention battle in which Reynn and Lanna are taking the place of one of the champions, it is still possible to summon that champion if you have their medal equipped.



* In ''VideoGame/FinalFantasyXIII'' characters seemingly pick their cutscene weapons at random.
13th Jan '17 7:05:40 PM magic713
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** By the 4.0 patch, they no longer have character-specific specialties. Instead, the player can assign them as a tank, damager, or healer, regardless whether it matches their background or not.
9th Jan '17 1:38:12 AM Daefaroth
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* ''VideoGame/DeusEx'' (a game that accounts for an [[TheDevTeamThinksOfEverything absurd number of variables and player choices]]) nonetheless has a few moments where this trope is played firmly straight:

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* ''VideoGame/DeusEx'' (a game that accounts for an [[TheDevTeamThinksOfEverything [[DevelopersForesight absurd number of variables and player choices]]) nonetheless has a few moments where this trope is played firmly straight:
4th Jan '17 5:59:01 PM TGR
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* ''VideoGame/RedDeadRedemption'' -John Marston is seeking redemption and to leave his criminal past behind, but is allowed in the game to go on a rampage and gain infamy points through criminal action. In cutscenes however, none of his in game bad behavior is is mentioned nor does it affect his character development.
24th Dec '16 7:10:14 PM Malady
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** Literature/Mogworld is entirely based on doing this in the other direction.

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** Literature/Mogworld Literature/{{Mogworld}} is entirely based on doing this in the other direction.
23rd Dec '16 1:29:44 PM comicwriter
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* Likewise, crossover games like the ''VideoGame/MarvelVsCapcom'' series often have this. For gameplay purposes, human martial artists (albeit ones with {{Charles Atlas Superpower}}s), police officers, and even ''[[Franchise/AceAttorney lawyers]]'' can withstand attacks from superpowered characters who can [[Comicbook/TheIncredibleHulk level buildings with a single punch]] or [[Comicbook/{{Wolverine}} slice through any known substance]] in their source material.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GameplayAndStorySegregation