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* In ''VideoGame/VillageLife'', the river baby rescue quest line states that the river villagers are siblings, but they're not marked as such in the family tree when you complete the quest line and add them to your village.
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Capitalization was fixed from Main.Common Place Rare to Main.Commonplace Rare. Null edit to update index.
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* ''VideoGame/ClubPenguin'' had a relatively simple gameplay, consisting mostly pointing and clicking at places for the players' avatars to go, or performing simple actions such as dancing, waving, and throwing a snowball. There were also the mini-games, which consisted on different actions but still fairly simple. However, several official material for the game depicts and/or describes the penguins doing actions that can't be replicated on the main gameplay. To give one example, [[https://m.media-amazon.com/images/I/51zysrxOP7L._AC_UF1000,1000_QL80_.jpg this image]] depicts a penguin playing Hydro-Hopper while reading the island's map, while another penguin is next to him flying a jetpack and watching him. On the game itself, this would be impossible for several reasons: the map can only be opened during normal gameplay (and players can't do any other action while having it open), Hydro-Hopper and Jet Pack Adventure are two separate, single-player mini-games so there's no way for people playing both games to co-interact; and in the main game, players could use the jet pack item only to float slightly above the ground and not really fly, only in Jet Pack Adventure they could actually use the jet pack to fly around.

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* ''VideoGame/TheBattleForMiddleEarthII'': It's possible to claim the One Ring by locating Gollum somewhere on the map, at which you can then recruit an extremely powerful hero, with the good factions recruiting Galadriel and the evil factions recruiting Sauron. While this makes sense for the Elves and Mordor (and, to an extent, the Goblins and Angmar), it's somewhat trickier to imagine Galadriel showing up as a hero for the Dwarves or the Men of the West, and it's downright weird if you're playing as Isengard, since Saruman's whole motivation in the series is to take the Ring for himself rather than giving it to Sauron. Several mods try to fix this by giving each faction their own Ring hero.

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* ''VideoGame/TheBattleForMiddleEarthII'': ''VideoGame/TheBattleForMiddleEarth II'': It's possible to claim the One Ring by locating Gollum somewhere on the map, at which you can then recruit an extremely powerful hero, with the good factions recruiting Galadriel and the evil factions recruiting Sauron. While this makes sense for the Elves and Mordor (and, to an extent, the Goblins and Angmar), it's somewhat trickier to imagine Galadriel showing up as a hero for the Dwarves or the Men of the West, and it's downright weird if you're playing as Isengard, since Saruman's whole motivation in the series is to take the Ring for himself rather than giving it to Sauron. Several mods try to fix this by giving each faction their own Ring hero.



* ''VideoGame/{{Myth}}'':
** The ending cinematic cutscene of ''The Fallen Lords'' shows an explosion in the site of the final mission and several body parts flying towards the point of view, including the head of Alric -- or at least an avatar but he was the only one left at that point. However, the final mission didn't involve him at all, having stayed on the field of the second-to-last mission after teleporting his soldiers thousands of kilometers away, and the sequel shows that he is alive.
** At the end of Mission 22 in ''Soulblighter'', the Deceiver kills Shiver who in the process magically explodes, [[TakingYouWithMe killing also the former on spot]]. Despite the Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet; but the level depicts an assault that, according to the briefing for Mission 22, was planned to be launched only after Shiver's death. And there is still no mention in Mission 24 or even the Epilogue.



** According to the lore, the TEC Rebels, Vasari Loyalists and Advent Loyalists are all hostile and uncompromising, while the TEC Loyalists, VAsari Rebels and Advent Rebels are more open to diplomacy. Yet in the actual gameplay, all six factions are equally capable of forging and maintaining alliances with anyone.

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** According to the lore, the TEC Rebels, Vasari Loyalists and Advent Loyalists are all hostile and uncompromising, while the TEC Loyalists, VAsari Vasari Rebels and Advent Rebels are more open to diplomacy. Yet in the actual gameplay, all six factions are equally capable of forging and maintaining alliances with anyone.



* ''VideoGame/{{Warcraft}}'':
** One of the cutscenes in ''II'' depicts a human footman commandeering an orcish catapult and using it to destroy a goblin zeppelin. In gameplay, catapults can't even attack zeppelins, let alone strike them down in one hit.
*** In the Human ending to the "Tides of Darkness" campaign: No matter how you destroy the Dark Portal to end the war against the Orcs, the cutscene will always show the Arch Mage Khadgar using his magic ritual to destroy the portal. This can be quite noticeable, if you decided to use a force of [[DeathFromAbove Gryphon Riders]] to get the job done for the mission, and no Land troops were present on the land mass where the portal resides.
** In ''III'', Arthas sells his soul in exchange for power by picking up the runeblade Frostmourne. In spite of this however, he goes from being a level 10 Paladin in the last human mission to being a level 1 Death Knight in the first undead level, leading to a massive drop in in-game stats, including inexplicably losing Frostmourne's [[InfinityPlusOneSword Chaos Damage]]. Similarly, Illidan also sells his soul for power by consuming the Skull of Gul'dan. When he shows up later in ''Frozen Throne'', his appearance has changed and he boasts about how powerful he is... but his stats aren't any different from that of a typical level 10 Demon Hunter.
** Another blatant one in TFT where Tyrande and Furion sail to Maiev's aid against Illidan. Illidan and Tyrande have dialogue if they meet in battle, but no matter how many times Furion and Illidan are in sight of or attack each other, Illidan is astounded to see his brother during the ending cutscene.



** Still related to Skaven, and once again to make for a better playing experience: their specie-wide ChronicBackstabbingDisorder is severely downplayed, and as long as you give items/make a Lord win battles every once in a while, they'll faithfully serve you, and bar taking care of some corruption in your provinces, maintaining public order isn't much more complicated than with other factions. If it was accurate to their lore, ''every single Lord, hero and army unit'' would have a chance to desert/betray you each turn, you'd get constant rebellions in your territories and confederating other Skaven factions would be almost impossible.
** Diplomacy can easily lead to this thanks to two mechanics: United Against Us (a faction that the player is at war with can invite any other faction to the war, regardless of if the two faction like each other in gameplay or lore) and the diplomacy bonus given when attacking a common enemy, which can results in Skaven and Dwarfs, both mortal enemies in-lore, being very friendly with each other because both are at war with the greenskins.

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** Still related to Skaven, and once again to make for a better playing experience: their specie-wide species-wide ChronicBackstabbingDisorder is severely downplayed, and as long as you give items/make a Lord win battles every once in a while, they'll faithfully serve you, and bar taking care of some corruption in your provinces, maintaining public order isn't much more complicated than with other factions. If it was accurate to their lore, ''every single Lord, hero and army unit'' would have a chance to desert/betray you each turn, you'd get constant rebellions in your territories and confederating other Skaven factions would be almost impossible.
** And again related to the Skaven, the FlavorText for the Gold Smelter building states "Although they have no use for it themselves, Skaven purposely mine gold purely to inconvenience the other races". Yet below that text is an indicator stating that the building provides income for the player's faction like it would if they were playing any other race.
** Diplomacy can easily lead to this thanks to two mechanics: United Against Us (a faction that the player is at war with can invite any other faction to the war, regardless of if the two faction like each other in gameplay or lore) and the diplomacy bonus given when attacking a common enemy, which can results in Skaven and Dwarfs, both mortal enemies in-lore, being very friendly with each other because both are at war with the greenskins.Greenskins.



** In the ''Shadows Of Change'' DownloadableContent Tzaangors are introduced, complete with a background lore blurb. Said lore includes how they "impale opponents with savage horns and beaks", which the in-game tzaangors don't possess due to cost cutting making the models, despite the DLC's [[CrackIsCheaper 150% markup]] compared to earlier Lord Packs.

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** In the ''Shadows Of Change'' DownloadableContent Tzaangors are introduced, complete with a background lore blurb. Said lore includes how they "impale opponents with savage horns and beaks", which the in-game tzaangors Tzaangors don't possess due to cost cutting making the models, despite models in spite the DLC's [[CrackIsCheaper 150% markup]] compared to earlier Lord Packs.Packs and that the newer avian Tzaangor design had been around for years at that point. [[https://www.totalwar.com/blog/wh3-soc-update-tzeentch/ A later post]] made as part of CA's AuthorsSavingThrow by adding new features to justify the price increase has clarified that Tzaangors do indeed look like regular Beastmen in the Old World, with the external implication being Games Workshop not intending to backport the marked Beastmen redesigns into the Old World lore.
* ''VideoGame/{{Warcraft}}'':
** [[CutscenePowerToTheMax One of the cutscenes]] in ''II'' depicts a human footman commandeering an orcish catapult and using it to destroy a goblin zeppelin. In gameplay, catapults can't even attack zeppelins, let alone strike them down in one hit.
*** In the Human ending to the "Tides of Darkness" campaign: No matter how you destroy the Dark Portal to end the war against the Orcs, the cutscene will always show TheArchmage Khadgar using his magic ritual to destroy the portal. This can be quite noticeable, if you decided to use a force of [[DeathFromAbove Gryphon Riders]] to get the job done for the mission and no ground forces were present on the land mass where the portal resides.
** In ''III'', Arthas sells his soul in exchange for power by picking up the runeblade Frostmourne. In spite of this however, he goes from being a level 10 Paladin in the last human mission to being a level 1 Death Knight in the first undead level, leading to a massive drop in in-game stats, including inexplicably losing Frostmourne's [[InfinityPlusOneSword Chaos Damage]][[note]]This can be somewhat {{Justified|Trope}} in that Arthas is only starting out as a Death Knight and getting used to his new powers[[/note]]. Similarly, Illidan also sells his soul for power by consuming the Skull of Gul'dan. When he shows up later in ''Frozen Throne'', his appearance has changed and he boasts about how powerful he is... but his stats aren't any different from that of a typical level 10 Demon Hunter other than now being able to WalkOnWater to keep up with his Naga minions.
** Another blatant one in ''TFT'' where Tyrande and Furion sail to Maiev's aid against Illidan. Illidan and Tyrande have dialogue if they meet in battle, but no matter how many times Furion and Illidan are in sight of or attack each other, Illidan is astounded to see his brother during the ending cutscene.



[[folder:Real-Time Tactics]]
* ''VideoGame/{{Myth}}'':
** The ending cinematic cutscene of ''The Fallen Lords'' shows an explosion in the site of the final mission and several body parts flying towards the point of view, including the head of Alric -- or at least an avatar but he was the only one left at that point. However, the final mission didn't involve him at all, having stayed on the field of the second-to-last mission after teleporting his soldiers thousands of kilometers away, and the sequel shows that he is alive.
** At the end of Mission 22 in ''Soulblighter'', the Deceiver kills Shiver who in the process magically explodes, [[TakingYouWithMe killing also the former on spot]]. Despite the Deceiver being a major character, his death is not referenced at all in the following briefings. Possibly justified in the case of Mission 23 since it takes place on the same day and the narrator likely doesn't know the outcome of the duel yet; but the level depicts an assault that, according to the briefing for Mission 22, was planned to be launched only after Shiver's death. And there is still no mention in Mission 24 or even the Epilogue.
[[/folder]]
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It's Revelation.


*** In some of the cutscenes of ''Revelations'' leading up to [[spoiler:his betrayal]], Gunter is depicted as mowing down squads of enemies and keeping pace with the FamedInStory royals. In the actual campaign, Gunter is a CrutchCharacter and an abnormally weak one at that (to the point that the most common recommendation is to stick him in a pair-up and avoid combat with him altogether), and the royals are PurposefullyOverpowered super-units that are frequently far stronger than him at base level with a lot of room left to grow. The idea of him fighting as a peer with units like Camilla and Ryoma is flat-out silly; Ryoma has literally ''triple'' his Speed upon joining, and on higher difficulties, all but the most heavily-invested Gunters will struggle to even survive in those chapters. [[spoiler:This ''might'' be foreshadowing his FaceHeelTurn and subsequent boss fight, but it's not indicated that this level of skill is abnormal for him, and he keeps his old bad stats after rejoining from his boss fight, suggesting it's not a case of him holding back.]]

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*** In some of the cutscenes of ''Revelations'' ''Revelation'' leading up to [[spoiler:his betrayal]], Gunter is depicted as mowing down squads of enemies and keeping pace with the FamedInStory royals. In the actual campaign, Gunter is a CrutchCharacter and an abnormally weak one at that (to the point that the most common recommendation is to stick him in a pair-up and avoid combat with him altogether), and the royals are PurposefullyOverpowered super-units that are frequently far stronger than him at base level with a lot of room left to grow. The idea of him fighting as a peer with units like Camilla and Ryoma is flat-out silly; Ryoma has literally ''triple'' his Speed upon joining, and on higher difficulties, all but the most heavily-invested Gunters will struggle to even survive in those chapters. [[spoiler:This ''might'' be foreshadowing his FaceHeelTurn and subsequent boss fight, but it's not indicated that this level of skill is abnormal for him, and he keeps his old bad stats after rejoining from his boss fight, suggesting it's not a case of him holding back.]]

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