History Main / GainaxEnding

20th Sep '17 7:19:27 AM Meyers07TheTroper
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* At the end of ''VideoGame/CallOfDutyBlackOps3'', the player [[AteHisGun eats their gun]] to stop the AI Corvus from infecting [[PurelyAestheticGender their]] Direct Neural Implant. They then appear in a frozen forest, introduced by others as a sort of afterlife made possible by their [=DNIs=], where they fight alongside Taylor against Corvus. Part of the fight involves burning giant human hearts to unlock paths through the forest. Then, the player returns to the real world and manually purges their DNI of Corvus. When asked their name by another soldier, they reply, "Taylor." Then the screen goes black.

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* At the end of ''VideoGame/CallOfDutyBlackOps3'', the player [[AteHisGun eats their gun]] to stop the AI Corvus from infecting [[PurelyAestheticGender their]] Direct Neural Implant. They then appear in a frozen forest, introduced by others as a sort of afterlife made possible by their [=DNIs=], where they fight alongside Taylor against Corvus. Part of the fight involves burning giant human hearts to unlock paths through the forest. Then, the player returns to the real world and manually purges their DNI of Corvus. When asked their name by another soldier, they reply, "Taylor." Then the screen goes black. UnreadablyFastText throughout the beginning of every mission in the game explains events in the prequel comic that ominously parallel the game events with Taylor and his squad in place of the protagonist and Dylan Stone in the place of the rogue Taylor and his squad, and in the first mission itself the game told a story about how a new recruit died of injuries or complications.



* ''Videogame/ScannerSombre'' ends with [[spoiler: the protagonist realizing himself DeadAllAlong, the cave exit leads to a small portion of (rendered, not scanned) image of lake and the wife and the children of the protagonist spreading flowers to honor the protagonist. After this realization, the game pans through the whole explored area, back to the first camp where bags and portrait of the wife and children is shown. The game apparently bookends as the scanned area gradually fall apart. However as you try to pick up the scanner once again, the protagonists hands suddenly shown as scanner particles, with muffled scream heard. Credits.]]

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* ''Videogame/ScannerSombre'' ends with [[spoiler: the protagonist realizing himself DeadAllAlong, the cave exit leads to a small portion of (rendered, not scanned) image of lake and the wife and the children of the protagonist spreading flowers to honor the protagonist. After this realization, the game pans through the whole explored area, back to the first camp where bags and portrait of the wife and children is shown. The game apparently bookends BookEnds as the scanned area gradually fall apart.apart and you're inexplicably back to the underground tent camp where you start the game. However as you try to pick up the scanner once again, the protagonists hands suddenly shown as scanner particles, with muffled scream heard. Credits.]]



* Although it's hinted at throughout the game, the ending of ''VideoGame/BioShockInfinite'' is quite bizarre compared to what precedes it: Booker kills Comstock, fights off the Vox Populi, gains control of Songbird, and then things start to go south and get ''really weird''. First Booker and Elizabeth are teleported to [[VideoGame/BioShock Rapture]], thus tying together this game and its two predecessors. After that, Elizabeth and the Luteces begin to explain the nature of the alternate dimensions and timelines, including further tying the two games ([[ArcWords There's always a man, there's always a lighthouse, there's always a city]]) through the PlayableEpilogue. Elizabeth helps Booker relive some of the most pivotal moments in his life (the baptism at Wounded Knee/lack thereof, Comstock stealing baby Anna, etc), in the process revealing that [[TomatoInTheMirror Booker is Comstock]], and finally, all the alternate universe Elizabeths come together to drown Booker/Comstock at Wounded Knee, thus ensuring that Comstock never existed. Considering that up to that point, the game had been a Steampunk pulp adventure that dabbled with alternate universes as a game mechanic/storytelling device, it's quite the departure.

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* Although it's hinted at throughout the game, the ending of ''VideoGame/BioShockInfinite'' is quite bizarre compared to what precedes it: Booker kills Comstock, fights off the Vox Populi, gains control of Songbird, fights off the Vox Populi and then things start to go south and get ''really weird''. First Booker and Elizabeth are teleported to [[VideoGame/BioShock Rapture]], thus tying together this game and its two predecessors. Also drowning Songbird in the process as it's unstoppable. After that, Elizabeth and the Luteces begin to explain the nature of the alternate dimensions and timelines, including further tying the two games ([[ArcWords There's always a man, there's always a lighthouse, there's always a city]]) through the PlayableEpilogue. Elizabeth helps Booker relive some of the most pivotal moments in his life (the baptism at Wounded Knee/lack thereof, Comstock stealing baby Anna, etc), in the process revealing that [[TomatoInTheMirror Booker is alternate universe Comstock]], and finally, all the alternate universe Elizabeths come together to drown Booker/Comstock at Wounded Knee, thus ensuring that Comstock never existed. Considering that up to that point, the game had been a Steampunk pulp action adventure that dabbled with alternate universes as a game mechanic/storytelling device, it's quite the departure.
13th Sep '17 8:25:15 PM LucaEarlgrey
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* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown (in fluent English in a game made by a Japanese developer that doesn't seem like it was intended to be marketed to foreign audiences, no less), ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown (in fluent English in a game made by a Japanese developer that doesn't seem like it was intended to be marketed to foreign audiences, no less), ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems
13th Sep '17 8:24:57 PM LucaEarlgrey
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* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in fluent English in a game made by a Japanese developer that doesn't seem like it was intended to be marketed to foreign audiences -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown (in fluent English in a game made by a Japanese developer that doesn't seem like it was intended to be marketed to foreign audiences -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, audiences, no less), ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems
13th Sep '17 8:24:33 PM LucaEarlgrey
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* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in English in a game made by a Japanese developer that doesn't seem like it was intended to be marketed to foreign audiences -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in fluent English in a game made by a Japanese developer that doesn't seem like it was intended to be marketed to foreign audiences -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems
13th Sep '17 8:23:55 PM LucaEarlgrey
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* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in English in a game that was made for Japanese players -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in English in a game that was made for by a Japanese players developer that doesn't seem like it was intended to be marketed to foreign audiences -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist. Given that the creator of the game is Japanese, it seems
13th Sep '17 8:23:21 PM LucaEarlgrey
Is there an issue? Send a Message


* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending -- in English in a game that was made for Japanese players -- where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.exist. Given that the creator of the game is Japanese, it seems
13th Sep '17 8:22:22 PM LucaEarlgrey
Is there an issue? Send a Message


* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a monologue that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a rather dark monologue about the SevenDeadlySins that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.
13th Sep '17 8:21:46 PM LucaEarlgrey
Is there an issue? Send a Message


* Ending ''Cardinal Sins: VideoGame/JudgementSilversword'' -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a monologue that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.

to:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword'' VideoGame/JudgementSilversword -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a monologue that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.
13th Sep '17 8:21:37 PM LucaEarlgrey
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Added DiffLines:

* Ending ''Cardinal Sins: VideoGame/JudgementSilversword'' -Recycle edition-'' "normally" results in a straightforward "Thank you for playing" ending. Ending it by killing the TrueFinalBoss, however, results in an ending where a monologue that has virtually nothing to do with the game is shown, ending in ToBeContinued, implying a [[SequelHook hook]] for a sequel that doesn't exist.
4th Sep '17 3:02:30 AM link343
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** The Finale of ''The Return'': The Doppelganger find Jack Rabbit's Palace and gets warped to the Giant's lodge. The Doppelganger gets sucked into a machine and gets teleported outside the Twin Peak's Sheriff's Office. Agent Cooper manages to warn Sheriff Truman about the Doppelganger and Lucy manages to kill him. The Woodsman appear and try to revive him. The soul of BOB rises from his torso and attacks Freddie. He uses the glove the Giant told him to get to destroy him. The woman who came out of Jack Rabbit's Palace meets with Cooper and becomes the real Diane. Coop uses the key from his room at the Great Northern to unlock a door in the basement. He goes through and meets MIKE. They warp to the Gas Station and meet up with Phillip Jeffries. They have a talk and MIKE mentions something about Electricty. Coop then warps back to the past. He prevents Laura from meeting up with Ronette, Jacques and Leo the night of her murder. He leads her to the entrance of the Black Lodge. She disappears and she was never murdered. Footage from the pilot is shown with Pete never finding her body. Coop warps back to the Black Lodge and wanders around exactly like in Episode 1. He finds Diane before the Tupla of her is created. They warp to the real world and drive to a location in the desert near some power lines. They drive through a warp and end up in a hotel. Coop and Diane have sex. Coop wakes up the next day and Diane is gone. He has warped to Odessa, TX during the night. Finds a cafe name Judy's. He asks the waitress about the other waitress working there. It turns out she looks like Laura Palmer named Carrie Page. He convinces her to go to Twin Peaks with him. They drive there. They go to Laura's house. Cooper finds out the Palmers don't live there anymore, or have ever. It turns out Cooper messed with reality when he saved Laura and no one from the main series exists anymore. He has taken over the life of someone name Richard and Diane as Linda. Cooper asks "What Year is It?". Carrie hear's Sarah Palmer's voice calling out for Laura. Carrie screams. Cut to black and end credits.

to:

** The Finale of ''The Return'': The Doppelganger find Jack Rabbit's Palace and gets warped to the Giant's lodge. The Doppelganger gets sucked into a machine and gets teleported outside the Twin Peak's Sheriff's Office. Agent Cooper manages to warn Sheriff Truman about the Doppelganger and Lucy manages to kill him. The Woodsman appear and try to revive him. The soul of BOB rises from his torso and attacks Freddie. He uses the glove the Giant told him to get to destroy him. The woman who came out of Jack Rabbit's Palace meets with Cooper and becomes the real Diane. Coop uses the key from his room at the Great Northern to unlock a door in the basement. He goes through and meets MIKE. They warp to the Gas Station and meet up with Phillip Jeffries. They have a talk and MIKE mentions something about Electricty. Coop then warps back to the past. He prevents Laura from meeting up with Ronette, Jacques and Leo the night of her murder. He leads her to the entrance of the Black Lodge. She disappears and she was never murdered. Footage from the pilot is shown with Pete never finding her body. Coop warps back to the Black Lodge and wanders around exactly like in Episode 1. He finds Diane before the Tupla of her is created. They warp to the real world and drive to a location in the desert near some power lines. They drive through a warp and end up in a hotel. Coop and Diane have sex. Coop wakes up the next day and Diane is gone. He has warped to Odessa, TX during the night. Finds a cafe name Judy's. He asks the waitress about the other waitress working there. It turns out she looks like Laura Palmer named Carrie Page. He drives to her house and convinces her to go to Twin Peaks with him. They drive there.him. They go to Laura's house. Cooper finds out the Palmers don't live there anymore, or have ever. It turns out Cooper messed with reality when he saved Laura and no one from the main series exists anymore. He has taken over the life of someone name Richard and Diane as Linda. Cooper asks "What Year is It?". Carrie hear's Sarah Palmer's voice calling out for Laura. Carrie screams. Cut to black and end credits.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.GainaxEnding