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* ''The Masked Rider: Film/KamenRiderZO'', a game similar to the ''Mighty Morphin' Power Rangers'' Sega CD game, where a Dragon's Lair style game is played over scenes from the film, dubbed in English. [[NamesTheSame Surprisingly not related to]] ''Series/MaskedRider''.

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* ''The Masked Rider: Film/KamenRiderZO'', ''Film/KamenRiderZO'', a game similar to the ''Mighty Morphin' Power Rangers'' Sega CD game, where a Dragon's Lair style game is played over scenes from the film, dubbed in English. Although it was released in North America with the ''Masked Rider'' name, it's [[NamesTheSame Surprisingly surprisingly not related to]] ''Series/MaskedRider''.Saban's ''Series/MaskedRider'' series[[note]]Which is based on ''Series/KamenRiderBlackRX''[[/note]].


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* ''[=McKenzie=] and Co.'' (the first release by Her Interactive, then a division of American Laser Games[[note]]Today, they're best known for their Franchise/NancyDrew games.[[/note]]
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That has nothing to do with anything, plus, as mentioned before, not all FMV are bad. Either way, it felt like a disguised, unfair criticism of FMV games as a whole, TV Tropes or not.


While pretty much a dead genre now, as the video game industry has moved onto other ways of making money from nice graphics combined with crappy gameplay and mind-numbing tedium (see {{Freemium}}, DownloadableContent, AllegedlyFreeGame, {{Microtransactions}}...), some newer titles have taken on to using this medium as part of their marketing campaign, perhaps giving it a niche to hold on to.

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While pretty much a dead genre now, as the video game industry has moved onto other ways of making money from nice graphics combined with crappy gameplay and mind-numbing tedium (see {{Freemium}}, DownloadableContent, AllegedlyFreeGame, {{Microtransactions}}...), some newer titles have taken on to using this medium as part of their marketing campaign, with some otherwise non-FMV games having FMV cutscenes, perhaps giving it a niche to hold on to.
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* ''VideoGame/MonsterBoyAndTheCursedKingdom'' has an anime FMV for the title sequence, and another one for the ending.

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!!Arcade games:
[[index]]

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!!Arcade games:
[[index]]
!!Examples:

[[foldercontrol]]

[[folder:Arcade Games]]




!!Home games:

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\n!!Home games:[[/folder]]

[[folder:Home Games]]



[[/index]]

!!Regular games with "FMV cutscenes"

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[[/index]]

!!Regular
[[/folder]]

[[folder:Regular
games with "FMV cutscenes"FMV cutscenes]]


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[[/folder]]
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* The ''Franchise/SlyCooper'' series uses 2D comic book-style cutscenes.

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* The ''Franchise/SlyCooper'' ''VideoGame/SlyCooper'' series uses 2D comic book-style cutscenes.
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* ''Love Story'' (written as "Ø Story"; no relation to [[Film/LoveStory movie]] from 1970; was one of the earliest games to be released for the UsefulNotes/Playstation2)
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* ''VideoGame/IronHelix'': Every cutscene is in live-action, though the gameplay is pre-rendered 3D.
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* ''Anime/{{Albegas}}'' (Sega, cancelled)

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* ''Anime/{{Albegas}}'' (Sega, cancelled)cancelled; would have been released as "Cybernaut" in North America)
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Awkward comma, added star


* ''VideoGame/DoubleSwitch'', another FMV game similar to Night Trap, only instead of monsters, you're trapping mobsters and SecretSociety members after a treasure in a huge mansion. Notable for starring Corey Haim, and [[Music/{{Blondie}} Debbie Harry]].

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* ''VideoGame/DoubleSwitch'', another FMV game similar to Night Trap, only instead of monsters, you're trapping mobsters and SecretSociety members after a treasure in a huge mansion. Notable for starring Corey Haim, Creator/RLeeErmey, and [[Music/{{Blondie}} Debbie Harry]].
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* ''VideoGame/{{Syberia}}'' uses pre-rendered FMV cutscenes.

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* ''VideoGame/LateShift'' (2017)


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* ''VideoGame/LateShift'' (2017)
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* ''VideoGame/TheShapeshiftingDetective''
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* ''Anime/{{Albegas}}'' (Sega, cancelled)

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* ''VideoGame/{{Shivers}}'' begins and ends with [=FMVs=] of your "friends" locking you on the museum grounds and arriving to find you, respectively.

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* ''VideoGame/{{Shivers}}'' begins and ends with [=FMVs=] of your "friends" locking you on the museum grounds and arriving to find you, respectively. Then there's also three ghost scenes that use FMV.
* ''VideoGame/ShiversTwoHarvestOfSouls'' continues about the same way. It does add a big sequence for the final confrontation, which can end three different ways.

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* ''VideoGame/AstronBelt'' (Sega, 1983[[note]]Uses footage from Film/StarTrekIITheWrathOfKhan, along with Message from Space, a science fiction movie released by Toei in the 1970s.[[/note]])

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* ''VideoGame/AstronBelt'' ''Astron Belt'' (Sega, 1983[[note]]Uses footage from Film/StarTrekIITheWrathOfKhan, along with Message from Space, a science fiction movie released by Toei in the 1970s.Film/BattleBeyondTheStars, and Film/MessageFromSpace.[[/note]])



* ''VideoGame/CobraCommand'' (Data East, 1984[[note]]Released as Thunder Storm in Japan. Has no relation with a later side-scrolling shooter also called Cobra Command, and released by the same company.[[/note]])

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* ''VideoGame/CobraCommand'' ''Cobra Command'' (Data East, 1984[[note]]Released as Thunder Storm in Japan. Has no relation with a later side-scrolling shooter also called Cobra Command, and released by the same company.[[/note]])


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* ''Star Blazer''[[note]]Has nothing to do with [[Anime/SpaceBattleshipYamato this]].[[/note]] (released as "Galaxy Ranger"[[note]]Has nothing to do with [[WesternAnimation/AdventuresOfTheGalaxyRangers this]], or [[Series/KyoryuSentaiZyuranger this]].[[/note]] in the U.S.; Sega, 1984)

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* ''VideoGame/AstronBelt'' (Sega, 1983[[note]]Uses footage from Film/StarTrekIITheWrathOfKhan, along with Message from Space, a science fiction movie released by Toei in the 1970s.[[/note]])



* ''[[Series/BattlestarGalactica1978 Battlestar Galactica]]'' (Atari, cancelled)
* ''Bega's Battle'' (Data East, 1983[[note]]Uses footage from Anime/GenmaWars: Harmageddon (the movie that released that same year.[[/note]])



* ''VideoGame/CobraCommand'' (Data East, 1984[[note]]Released as Thunder Storm in Japan. Has no relation with a later side-scrolling shooter also called Cobra Command, and released by the same company.[[/note]])
* ''Cosmos Circuit''[[note]]A racing game similar in concept to Williams' Star Rider.[[/note]] (Taito, 1984)



** ''Crime Patrol 2: Drug Wars'' (American Laser Games, 1993)
* ''Cube Quest'' (Simutrek, 1984[[note]]This the only game the company ever released.[[/note]])



* ''The Driver'' (Kasco, 1979[[note]]Like Wild Gunman, this game uses actual film instead of video.[[/note]])



* ''VideoGame/EVRRace'' (Nintendo, 1975[[labelnote:*]]UrExample. Used '''E'''lectronic '''V'''ideo '''R'''ecording reels, an experimental precursor to Betamax (1975) and VHS (1976 in Japan; 1977 in the U.S.).[[/labelnote]])

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* ''VideoGame/EVRRace'' (Nintendo, 1975[[labelnote:*]]UrExample.1975[[labelnote:*]]UrExample for video (Wild Gunman, which came out the previous year, uses actual film). Used '''E'''lectronic '''V'''ideo '''R'''ecording reels, an experimental precursor to Betamax (1975) and VHS (1976 in Japan; 1977 in the U.S.).[[/labelnote]])[[/labelnote]])
* ''Fast Draw Showdown'' (American Laser Games, 1994)



* ''Creator/{{Gallagher}}'s Gallery'' (American Laser Games, 1992)
* ''GP World'' (Sega, 1984)
* ''Interstellar Laser Fantasy'' (also known as simply "Interstellar"; Funai, 1983)
* ''Series/KnightRider'' (Atari, cancelled)
* ''Laser Grand Prix'' (Taito, 1983)
* ''The Last Bounty Hunter'' (American Laser Games, 1994)



** ''Mad Dog II: The Lost Gold'' (American Laser Games, 1992)



* ''Ninja Hayate'' (released as "Revenge of the Ninja" on the Sega CD; Taito, 1984)



* ''Road Blaster'' (aka ''Road Avenger'' for the [[UsefulNotes/SegaGenesis Sega CD]], and ''Road Prosecutor'' for the Pioneer [=LaserActive=][[note]]These renamings likely happened in order to avoid confusion with Atari Games' (non-laserdisc) 1987 battle racing game [=RoadBlasters=][[/note]])

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* ''Road Blaster'' (aka ''Road Avenger'' for the [[UsefulNotes/SegaGenesis Sega CD]], and ''Road Prosecutor'' for the Pioneer [=LaserActive=][[note]]These renamings likely happened in order to avoid confusion with Atari Games' (non-laserdisc) 1987 battle racing game [=RoadBlasters=][[/note]])[=RoadBlasters=][[/note]]; Data East, 1985)



* ''VideoGame/ThayersQuest'' (RDI Video Systems, 1984)

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* ''VideoGame/ThayersQuest'' (RDI Video Systems, Systems[[note]]A company founded by Rick Dyer, one of the co-creators of Dragon's Lair and Space Ace.[[/note]], 1984)


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* ''Us vs. Them'' (Mylstar, 1984)
* ''Wild Gunman'' (Nintendo, 1974[[note]]The UrExample, although it uses actual film instead of video.[[/note]])

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* ''Cliff Hanger'' (Stern, 1983)

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* ''Cliff Hanger'' (Stern, 1983)1983[[note]]Uses footage from two Franchise/LupinIII movies: Anime/TheCastleOfCagliostro, and Anime/TheSecretOfMamo (originally released in Japan as simply "Lupin III").[[/note]])



* ''VideoGame/EVRRace'' (Nintendo, 1975[[labelnote:*]]UrExample. Used '''E'''lectronic '''V'''ideo '''R'''ecord reels, an experimental precursor to the VHS tape.[[/labelnote]]

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* ''VideoGame/EVRRace'' (Nintendo, 1975[[labelnote:*]]UrExample. Used '''E'''lectronic '''V'''ideo '''R'''ecord '''R'''ecording reels, an experimental precursor to Betamax (1975) and VHS (1976 in Japan; 1977 in the VHS tape.[[/labelnote]]U.S.).[[/labelnote]])



* ''Freedom Fighter'' (Malibu Grand Prix[[note]]As "Millennium Game Products"[[/note]], 1987[[note]]Although the Dragon's Lair Project says it was "released", it's possible that it may have only been a prototype. This game uses footage from the two Manga/GalaxyExpress999 movies, mainly the second one.[[/note]])



* ''RoadBlaster'' (aka ''Road Avenger'' for the [[UsefulNotes/SegaGenesis Sega CD]])

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* ''RoadBlaster'' ''Quarter-Horse'' (Electro-Sport, 1981[[note]]The first actual laserdisc game, although some sources say 1982. In addition, the game is still being made today, although the newest versions don't use laserdiscs.[[/note]])
* ''Road Blaster''
(aka ''Road Avenger'' for the [[UsefulNotes/SegaGenesis Sega CD]])CD]], and ''Road Prosecutor'' for the Pioneer [=LaserActive=][[note]]These renamings likely happened in order to avoid confusion with Atari Games' (non-laserdisc) 1987 battle racing game [=RoadBlasters=][[/note]])



* ''VideoGame/DoubleSwitch'', another FMV game similar to Night Trap, only instead of monsters, you're trapping mobsters and crooks after a treasure in a huge mansion. Notable for starring Corey Haim, and [[Music/{{Blondie}} Debbie Harry]].

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* ''VideoGame/DoubleSwitch'', another FMV game similar to Night Trap, only instead of monsters, you're trapping mobsters and crooks SecretSociety members after a treasure in a huge mansion. Notable for starring Corey Haim, and [[Music/{{Blondie}} Debbie Harry]].

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Today, however, the term is mainly remembered as lending its name to a particular type of video games (also called "interactive movies") which are entirely based around video clips. Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop. Nowadays these games are best remembered for a lack of interactivity.

Part of the logical reason the games were so poorly received, was that in addition to their lack of interactivity, they were also badly written and poorly acted -- the task of programming a whole new genre of a game had to be balanced with hiring scriptwriters and actors. Naturally quality suffered, with camp movies, hammy actors, bad plots or just a lousy game.

to:

Today, however, the term is mainly remembered as lending its name to a particular type of video games (also called "interactive movies") which are entirely based around video clips. Gameplay consisted mostly of pressing buttons at the right time, choosing the correct sequences of clips, or playing other games that just used the video as a backdrop. Nowadays these games are best remembered for a their lack of interactivity.

Part of the logical reason the games were so poorly received, was that in addition to their lack of interactivity, gameplay, they were also badly written and poorly acted -- - the task of programming a whole new genre of a game had to be balanced with hiring scriptwriters and actors. Naturally quality suffered, with camp movies, hammy actors, bad cliché plots or just a lousy game.



Full motion video games really became popular on home computers with the introduction of CD-ROM drives in TheNineties, and CD-equipped console systems like the UsefulNotes/SegaCD, UsefulNotes/ThreeDOInteractiveMultiplayer and UsefulNotes/PhilipsCDi rushed to exploit the trend. Gameplay on home systems was no better than in the arcade, with the extra problem that early CD-based home systems, especially the Sega CD, weren't powerful enough to produce good quality video.

Not every FMV game was bad, though. Some, especially the VideoGame/TexMurphy series, are considered classics of the adventure genre. It's just that for every ''Tex Murphy'', ''Phantasmagoria'', or ''Gabriel Knight'', there were [[SturgeonsLaw 10 ''Double Switch'' or ''Johnny Mnemonic''-level]] games, and at $60+ a pop, the audience quickly became bored. Of course, many people still enjoy the lesser-quality games for the [[SoBadItsGood camp value]].

While pretty much a dead genre, as the video game industry has moved onto other ways of making money from nice graphics combined with crappy gameplay and mind-numbing tedium (see tropes like {{Freemium}}, DownloadableContent, AllegedlyFreeGame...), some newer titles have taken on to using this medium as part of their marketing campaign, perhaps giving it a niche to hold on to.

to:

Full motion video games really became popular common on home computers with the introduction of CD-ROM drives in TheNineties, and CD-equipped console systems like the UsefulNotes/SegaCD, UsefulNotes/ThreeDOInteractiveMultiplayer and UsefulNotes/PhilipsCDi rushed to exploit the trend. Gameplay on home systems was no better than in the arcade, with the extra problem that early CD-based home systems, especially the Sega CD, weren't powerful enough to produce good quality video.

Not every FMV game was bad, though.of course. Some, especially the VideoGame/TexMurphy series, are considered classics of the adventure genre. It's just that But these turned out to be the ''exception'', and for every ''Tex Murphy'', ''Phantasmagoria'', or ''Gabriel Knight'', there were [[SturgeonsLaw 10 ''Double Switch'' or ''Johnny Mnemonic''-level]] games, and at $60+ games. At $60 a pop, the audience quickly became bored.consumer soon decided they'd get more entertainment from either watching a real movie, or playing a real video game.

Thus, FMV has never really caught on, even with better quality and capacity as TechnologyMarchesOn.
Of course, many people still enjoy the lesser-quality games for the [[SoBadItsGood camp value]].

While pretty much a dead genre, genre now, as the video game industry has moved onto other ways of making money from nice graphics combined with crappy gameplay and mind-numbing tedium (see tropes like {{Freemium}}, DownloadableContent, AllegedlyFreeGame...AllegedlyFreeGame, {{Microtransactions}}...), some newer titles have taken on to using this medium as part of their marketing campaign, perhaps giving it a niche to hold on to.
Is there an issue? Send a MessageReason:
None


Today, however, the term is mainly remembered as lending its name to a particular type of video games (also called "interactive movies") which are entirely based around video clips. Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop. Nowadays these games are best remembered for a lack of interactivity -- as ''WebVideo/TheAngryVideoGameNerd'' once put it, "It doesn't even feel like you're playing a game. It feels like you're watching a movie. A ''bad'' movie."

to:

Today, however, the term is mainly remembered as lending its name to a particular type of video games (also called "interactive movies") which are entirely based around video clips. Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop. Nowadays these games are best remembered for a lack of interactivity -- as ''WebVideo/TheAngryVideoGameNerd'' once put it, "It doesn't even feel like you're playing a game. It feels like you're watching a movie. A ''bad'' movie."
interactivity.
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** The first ''VideoGame/SpaceChannel5'' did a trick just like this. All areas in the game were pre-recorded video footage, and the characters are 3D models put in front of the video. [[SpecialEffectFailure This would sometimes result in Ulala and the others looking as if they were floating, because sometimes their character models would not be properly aligned with the background]].

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** The first * ''VideoGame/SpaceChannel5'' did a trick just like this. All areas in the game were pre-recorded video footage, and the characters are 3D models put in front of the video. [[SpecialEffectFailure This would sometimes result in Ulala and the others looking as if they were floating, because sometimes their character models would not be properly aligned with the background]].
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** On the other hand, ''VideoGame/DonkeyKongCountryTropicalFreeze'' has the only two [=FMVs=] -- the intro and the ending.

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** On the other hand, * ''VideoGame/DonkeyKongCountryTropicalFreeze'' has the only two [=FMVs=] -- the intro and the ending.
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** The spinoff game ''VideoGame/Privateer2TheDarkening'' is also widely praised for the FMV cutscenes. While the game itself is [[ObviousBeta notoriously glitchy]], the FMV is often considered its saving grace, thanks to its outstanding production value and acting. [[WebVideo/TheSpoonyExperiment Spoony]] even called it "the modern Dr. Who series ten years ahead of its time."

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** The spinoff game * ''VideoGame/Privateer2TheDarkening'' is also widely praised for the FMV cutscenes. While the game itself is [[ObviousBeta notoriously glitchy]], the FMV is often considered its saving grace, thanks to its outstanding production value and acting. [[WebVideo/TheSpoonyExperiment Spoony]] even called it "the modern Dr. Who series ten years ahead of its time."



** ''VideoGame/CallOfDutyBlackOps'' also uses FMV during the game itself multiple times, though this is mostly to get around the ageing id Tech 3's inability to load multiple levels at a time.

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** * ''VideoGame/CallOfDutyBlackOps'' also uses FMV during the game itself multiple times, though this is mostly to get around the ageing id Tech 3's inability to load multiple levels at a time.
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[[caption-width-right:350:Hey, this game has lifelike graphics! Too bad it barely qualifies as a video game.]]

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[[caption-width-right:350:Hey, this game has lifelike really realistic graphics! Too bad it barely qualifies as the acting isn't of a video game.similar quality.]]
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* ''VideoGame/TheBunker'' was created to bring FMV games back with modern gameplay sensibilities and production values.
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* ''VideoGame/JurassicParkSegaCD'' usually uses FMV to demonstrate navigation between areas of the park, and a computer in the visitor's center provides you with video phone calls from an Emily Shimura. [[spoiler:As well as a representative of [=BioSyn=].]]
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* ''VideoGame/LateShift'' (2017)
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** ''VideoGame/{{Lunicus}}

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** ''VideoGame/{{Lunicus}}''VideoGame/{{Lunicus}}''
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* ''VideoGame/{{Blackout}}'', though it notably uses puppets and miniature sets instead of actors on sets.

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