History Main / FullMotionVideo

25th Feb '17 10:07:31 AM nombretomado
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* ''AceCombat Zero'', uniquely among the series, uses FMV cutscenes, justified by the FauxDocumentary format of the FramingStory: a journalist is interviewing retired Belkan War veterans and the "missions" you play are actually stories they tell about the [[PlayerCharacter Demon Lord]].

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* ''AceCombat Zero'', ''VideoGame/AceCombatZero'', uniquely among the series, uses FMV cutscenes, justified by the FauxDocumentary format of the FramingStory: a journalist is interviewing retired Belkan War veterans and the "missions" you play are actually stories they tell about the [[PlayerCharacter Demon Lord]].
13th Feb '17 12:33:40 PM Generality
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** ''VideoGame/MystVEndOfAges'' has a variation: video of the actors' performances is wrapped onto digital models, which unfortunately dips into the UncannyValley, especially with low graphic settings.


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* ''VideoGame/{{Obduction}}'': The SpiritualSuccessor to ''VideoGame/{{Myst}}'', it follows the tradition of that series by having the characters portrayed in full video. To reduce visual confusion with the 3D environment, these characters are always using a communication device or standing behind a window.
8th Feb '17 1:59:38 AM Korodzik
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A type of video game based around video clips [[note]][[WebVideo/{{Benzaie}} "Full Motion Video! A nice-sounding name that could be shortened as just…]] [[DepartmentOfRedundancyDepartment video."]][[/note]]. Nowadays they are best remembered for a lack of interactivity - as ''WebVideo/TheAngryVideoGameNerd'' once put it, "It doesn't even feel like you're playing a game. It feels like you're watching a movie. A ''bad'' movie." Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop.

Part of the logical reason the games were so poorly received, was that in addition to their lack of interactivity, they were also badly written and poorly acted - the task of programming a whole new genre of a game had to be balanced with hiring scriptwriters and actors. Naturally quality suffered, with camp movies, hammy actors, bad plots or just a lousy game.

''Note: There was a period in TheNineties during which {{Cutscene}}s in normal games exclusively used pre-rendered or live-action video and were sometimes referred to as "[=FMVs=]".''

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A type of video game based around video clips [[note]][[WebVideo/{{Benzaie}} "full motion video"[[note]][[WebVideo/{{Benzaie}} "Full Motion Video! A nice-sounding name that could be shortened as just…]] [[DepartmentOfRedundancyDepartment video."]][[/note]]. "]][[/note]] ("FMV" for short) is a video game term, used back in TheNineties for {{Cutscene}}s which use pre-rendered or live-action video, as opposed to playing in-engine.

Today, however, the term is mainly remembered as lending its name to a particular type of video games (also called "interactive movies") which are entirely based around video clips. Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop.
Nowadays they these games are best remembered for a lack of interactivity - -- as ''WebVideo/TheAngryVideoGameNerd'' once put it, "It doesn't even feel like you're playing a game. It feels like you're watching a movie. A ''bad'' movie." Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop.

"

Part of the logical reason the games were so poorly received, was that in addition to their lack of interactivity, they were also badly written and poorly acted - -- the task of programming a whole new genre of a game had to be balanced with hiring scriptwriters and actors. Naturally quality suffered, with camp movies, hammy actors, bad plots or just a lousy game.

''Note: There was a period in TheNineties during which {{Cutscene}}s in normal games exclusively used pre-rendered or live-action video and were sometimes referred to as "[=FMVs=]".''
game.
7th Feb '17 11:01:36 AM Tightwire
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While pretty much a dead genre, as the video game industry has moved onto other ways of making games with nice graphics and bad gameplay, some newer titles have taken on to using this medium as part of their marketing campaign, perhaps giving it a niche to hold on to.

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While pretty much a dead genre, as the video game industry has moved onto other ways of making games with money from nice graphics combined with crappy gameplay and bad gameplay, mind-numbing tedium (see tropes like {{Freemium}}, DownloadableContent, AllegedlyFreeGame...), some newer titles have taken on to using this medium as part of their marketing campaign, perhaps giving it a niche to hold on to.to.
7th Feb '17 10:55:24 AM Tightwire
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Part of the logical reason the games were so poorly received, was that in addition to their lack of interactivity, they were also badly written and poorly acted - the task of programming a game had to be balanced with hiring scriptwriters and actors. Naturally quality for one or the other suffered, with camp movies, hammy actors, bad plots or just a lousy game.

to:

Part of the logical reason the games were so poorly received, was that in addition to their lack of interactivity, they were also badly written and poorly acted - the task of programming a whole new genre of a game had to be balanced with hiring scriptwriters and actors. Naturally quality for one or the other suffered, with camp movies, hammy actors, bad plots or just a lousy game.
15th Jan '17 3:30:54 AM Sabrewing
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* ''Film/BramStokersDracula'' on the Sega CD used FMV for its cutscenes, and for the actual game levels, DigitizedSprites were overlaid on FMV backdrops.



* ''Franchise/SherlockHolmes: Consulting Detective'', VOlumes 1 and 2

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* ''Franchise/SherlockHolmes: Consulting Detective'', VOlumes Volumes 1 and 2



* ''VideoGame/NiGHTSIntoDreams'' had quite a few CGI cutscenes, all of which were very nicely animated.

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* ''VideoGame/NiGHTSIntoDreams'' ''VideoGame/NightsIntoDreams'' had quite a few CGI cutscenes, all of which were very nicely animated.
11th Jan '17 9:32:47 AM Abodos
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* ''VideoGame/TheMuseumOfAnythingGoes''
7th Aug '16 12:49:30 PM erforce
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** The spinoff game ''Privateer 2: The Darkening'' is also widely praised for the FMV cutscenes. While the game itself is [[ObviousBeta notoriously glitchy]], the FMV is often considered its saving grace, thanks to its outstanding production value and acting. [[WebVideo/TheSpoonyExperiment Spoony]] even called it "the modern Dr. Who series ten years ahead of its time."

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** The spinoff game ''Privateer 2: The Darkening'' ''VideoGame/Privateer2TheDarkening'' is also widely praised for the FMV cutscenes. While the game itself is [[ObviousBeta notoriously glitchy]], the FMV is often considered its saving grace, thanks to its outstanding production value and acting. [[WebVideo/TheSpoonyExperiment Spoony]] even called it "the modern Dr. Who series ten years ahead of its time."
3rd Aug '16 12:51:34 PM Sabrewing
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* ''Crime Patrol'' (American Laser Games, 1993)



* ''Space Pirates'' (American Laser Games, 1992)




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* ''Who Shot Johnny Rock?'' (American Laser Games, 1991)
31st Jul '16 6:21:45 PM MsChibi
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* The (non-canon, and ''very'' {{NSFW}}) ''Manga/DeathNote'' {{Yaoi}} game ''Bound Prince'' is this. It tells a story of Light losing a bet to L and being his SexSlave for a week; it's basically an illustrated fanfic.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FullMotionVideo