History Main / FullMotionVideo

20th Sep '17 4:46:31 PM rjd1922
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* ''[[VideoGame/TheLegendOfZeldaCDiGames Zelda's Adventure]]'' has live-action cutscenes instead of its two predecessors' OffModel animation.
5th Sep '17 7:58:55 AM MissMokushiroku
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* 428: Fusa Sareta Shibuya de was created by Chunsoft in 2008. It is a rare hybrid of live action FMV and VisualNovel.

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* 428: Fusa Sareta Shibuya de ''VisualNovel/FourTwoEightShibuyaScramble'' was created by Chunsoft in 2008. It is a rare hybrid of live action FMV and VisualNovel.



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* ''CorpseKiller'', an attempt at marrying this genre to the RailShooter. It fails on both fronts. The developers of this game later tried to take the same concept and apply it to {{Wuxia}}, clearly [[FollowTheLeader riding]] the ''MortalKombat'' wave.

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* ''CorpseKiller'', ''VideoGame/CorpseKiller'', an attempt at marrying this genre to the RailShooter. It fails on both fronts. The developers of this game later tried to take the same concept and apply it to {{Wuxia}}, clearly [[FollowTheLeader riding]] the ''MortalKombat'' ''VideoGame/MortalKombat'' wave.



* Creator/{{Cyberflix}} made a number of these, ranging from their gimmicky but still advanced and fun early efforts (''VideoGame/{{Lunicus}}'', ''VideoGame/JumpRaven'', ''[[VideoGame/DustATaleOfTheWiredWest Dust]]'') to their later genuinely stunning masterpieces (''VideoGame/TitanicAdventureOutOfTime'', ''[[VideoGame/RedjackRevengeOfTheBrethren Redjack]]''.)

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* Creator/{{Cyberflix}} made a number of these, ranging from their gimmicky but still advanced and fun early efforts (''VideoGame/{{Lunicus}}'', ''VideoGame/JumpRaven'', ''[[VideoGame/DustATaleOfTheWiredWest Dust]]'') to their later genuinely stunning masterpieces (''VideoGame/TitanicAdventureOutOfTime'', ''[[VideoGame/RedjackRevengeOfTheBrethren Redjack]]''.)masterpieces.
** ''VideoGame/DustATaleOfTheWiredWest''
** ''VideoGame/JumpRaven''
** ''VideoGame/{{Lunicus}}
** ''VideoGame/RedjackRevengeOfTheBrethren''
** ''VideoGame/TitanicAdventureOutOfTime''



* Darkstar: A game created by the producers and actors of Mystery Science Theater 3000.

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* Darkstar: ''{{Darkstar}}'': A game created by the producers and actors of Mystery Science Theater 3000.''Series/MysteryScienceTheater3000''.



* ''FateByNumbers ([[http://www.fatebynumbers.com/ link]])'', a freeware game produced as a graduation project by a group of students in the Netherlands, filmed in classic FilmNoir style.

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* ''FateByNumbers ([[http://www.fatebynumbers.com/ link]])'', ''VideoGame/FateByNumbers'', a freeware game produced as a graduation project by a group of students in the Netherlands, filmed in classic FilmNoir style.



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* ''The Lawnmower Man'' [[/index]](not the cartridge-based console game) used ''Dragon's Lair''-style PressXToNotDie gameplay minus the on-screen prompts (thereby requiring [[TrialAndErrorGameplay trial and error]]) interspersed with [[TimedMission time-limited]] puzzle solving. (This kind of gameplay combined with limited [[VideoGameLives lives]] makes for ''extreme'' FakeDifficulty.) It had 3D graphics (like in the film) that were pre-rendered to fit the limits of the Sega Genesis color palette (64 onscreen, 512 total), even in the PC version despite the hardware allowing for more colors (256 onscreen, 2^24 total).[[index]]

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* ''The Lawnmower Man'' ''VideoGame/TheLawnmowerMan'' [[/index]](not the cartridge-based console game) used ''Dragon's Lair''-style PressXToNotDie gameplay minus the on-screen prompts (thereby requiring [[TrialAndErrorGameplay trial and error]]) interspersed with [[TimedMission time-limited]] puzzle solving. (This kind of gameplay combined with limited [[VideoGameLives lives]] makes for ''extreme'' FakeDifficulty.) It had 3D graphics (like in the film) that were pre-rendered to fit the limits of the Sega Genesis color palette (64 onscreen, 512 total), even in the PC version despite the hardware allowing for more colors (256 onscreen, 2^24 total).[[index]]



* The ''MakeMyVideo'' series on Sega CD, a set of utilities released at the height of the multimedia boom that let players edit their own versions of music videos from artists such as Marky Mark & The Funky Bunch, Kriss Kross, INXS and C+ C Music Factory. Especially notable for their terrible cutscenes, being generally considered some of the worst "games" ever made, and also being considered the worst games on the Sega CD (and that's saying something, because the Sega CD is infamous for having a horrid selection of games).

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* The ''MakeMyVideo'' ''VideoGame/MakeMyVideo'' series on Sega CD, a set of utilities released at the height of the multimedia boom that let players edit their own versions of music videos from artists such as Marky Mark & The Funky Bunch, Kriss Kross, INXS and C+ C Music Factory. Especially notable for their terrible cutscenes, being generally considered some of the worst "games" ever made, and also being considered the worst games on the Sega CD (and that's saying something, because the Sega CD is infamous for having a horrid selection of games).



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* ''VideoGame/RebelAssault'' (both it, and its sequel were actually quite fun)

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* ''VideoGame/RebelAssault'' (both it, and its sequel were actually quite fun)''VideoGame/RebelAssault''



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* The first ''VideoGame/{{SWAT}}''-titled spinoff of the ''VideoGame/PoliceQuest'' series, ''Daryl F. Gates' Police Quest : SWAT''. It was also the beginning of a GameplayRoulette. It's basically a FirstPersonShooter with Full Motion Video instead of 3D graphics. It came on three [=CDs=], and unfortunately was not worth the trouble.

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* The first ''VideoGame/{{SWAT}}''-titled spinoff of the ''VideoGame/PoliceQuest'' series, ''Daryl F. Gates' Police Quest : Quest: SWAT''. It was also the beginning of a GameplayRoulette. It's basically a FirstPersonShooter with Full Motion Video instead of 3D graphics. It came on three [=CDs=], and unfortunately was not worth the trouble.



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* ''Dune 2000'' replaced the drawn cutscenes of ''VideoGame/DuneII'' with FMV, as does the sequel ''VideoGame/EmperorBattleForDune''.

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* ''Dune 2000'' replaced and ''VideoGame/EmperorBattleForDune'' replace the drawn cutscenes of ''VideoGame/DuneII'' with FMV, as does the sequel ''VideoGame/EmperorBattleForDune''.FMV.



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* ''Franchise/KingdomHearts'' had them at the beginning and end of the games.

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* ''Franchise/KingdomHearts'' had has them at the beginning and end of the games.
10th Aug '17 12:53:33 AM Piterpicher
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* ''VisualNovel/ManEnough''
5th Aug '17 7:04:44 AM Piterpicher
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* ''VideoGame/KidsOnSite''
4th Aug '17 1:30:17 PM GrammarNavi
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* ''VideoGame/AceCombatZero'', uniquely among the series, uses FMV cutscenes, justified by the FauxDocumentary format of the FramingStory: a journalist is interviewing retired Belkan War veterans and the "missions" you play are actually stories they tell about the [[PlayerCharacter Demon Lord]].

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* ''VideoGame/AceCombatZero'', ''VideoGame/AceCombatZeroTheBelkanWar'', uniquely among the series, uses FMV cutscenes, justified by the FauxDocumentary format of the FramingStory: a journalist is interviewing retired Belkan War veterans and the "missions" you play are actually stories they tell about the [[PlayerCharacter Demon Lord]].
3rd Aug '17 5:12:11 AM Piterpicher
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* ''VideoGame/PsychoKiller''
30th Jun '17 7:28:38 AM MrKosta
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* ''VideoGame/{{Strafe}}'' features live-action cutscenes in its tutorial, fitting with its 90's look.
27th Jun '17 2:28:24 PM optimusjamie
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* ''VideoGame/NeedForSpeedMostWanted'' (2005) and ''Carbon'' had a few FMV cutscenes each.
6th Jun '17 12:47:56 PM Klutz0
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* ''VideoGame/TheInfectiousMadnessOfDoctorDekker''
28th May '17 2:21:37 AM erforce
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* ''[[VideoGame/AlanWake Alan Wake's American Nightmare]]'' uses [=FMV=] on cutscenes and in-game videos.

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* ''[[VideoGame/AlanWake Alan Wake's American Nightmare]]'' ''VideoGame/AlanWakesAmericanNightmare'' uses [=FMV=] on cutscenes and in-game videos.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FullMotionVideo