History Main / FullMotionVideo

7th Aug '16 12:49:30 PM erforce
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** The spinoff game ''Privateer 2: The Darkening'' is also widely praised for the FMV cutscenes. While the game itself is [[ObviousBeta notoriously glitchy]], the FMV is often considered its saving grace, thanks to its outstanding production value and acting. [[WebVideo/TheSpoonyExperiment Spoony]] even called it "the modern Dr. Who series ten years ahead of its time."

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** The spinoff game ''Privateer 2: The Darkening'' ''VideoGame/Privateer2TheDarkening'' is also widely praised for the FMV cutscenes. While the game itself is [[ObviousBeta notoriously glitchy]], the FMV is often considered its saving grace, thanks to its outstanding production value and acting. [[WebVideo/TheSpoonyExperiment Spoony]] even called it "the modern Dr. Who series ten years ahead of its time."
3rd Aug '16 12:51:34 PM Sabrewing
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* ''Crime Patrol'' (American Laser Games, 1993)



* ''Space Pirates'' (American Laser Games, 1992)




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* ''Who Shot Johnny Rock?'' (American Laser Games, 1991)
31st Jul '16 6:21:45 PM MsChibi
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* The (non-canon, and ''very'' {{NSFW}}) ''Manga/DeathNote'' {{Yaoi}} game ''Bound Prince'' is this. It tells a story of Light losing a bet to L and being his SexSlave for a week; it's basically an illustrated fanfic.
16th Jul '16 4:26:42 PM nombretomado
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* Episodes 11.5 and 15.5 of ''AsurasWrath'' count as these (while some have made the case for the whole game being a quasi-example of the interactive movie part of this trope.)

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* Episodes 11.5 and 15.5 of ''AsurasWrath'' ''VideoGame/AsurasWrath'' count as these (while some have made the case for the whole game being a quasi-example of the interactive movie part of this trope.)
13th Jul '16 8:48:54 PM rjung
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* ''Firefox'' (Atari, 1984)

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* ''Firefox'' ''VideoGame/{{Firefox}}'' (Atari, 1984)
26th Jun '16 6:54:23 PM MissMokushiroku
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* ''VideoGame/AsurasWrath'' is something of a unique example. While there is actual gameplay in it like most other BeatEmUp's and ActionGames, a lot of the gameplay focuses on cutscene based QTE's, but usually each one synchronizes with every action taken on screen, and some of the presses synchronize with attacks similar to a RhythmGame. Episodes 11.5 and 15.5 are even straighter examples that still use the same synchronic attack principles, as it's based on button inputs that mimic all the hits on the screen of an Anime-like stage that acts as a stand in for Full Motion Video (Basically DragonsLair Or SpaceAce, but with Japanese Animation instead of Western Animation), and they are arguably even better examples of this than the main game.
** Also, unlike the other examples on this list, there's no actual FullMotionVideo involved, but it instead uses the main graphics engine to simulate FullMotionVideo, and instead of being more of an interactive movie, it's plot sturcture, episodic nature and running time of most of the episodes, it's more of an Interactive {{Anime}} than an interactive movie.


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* ''VideoGame/{{Roundabout}}'''s cutscenes are live-action clips specifically made to look like [[{{Retraux}} a 70s B-movie]].
23rd Jun '16 6:26:12 AM MrLavisherMoot
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* ''VideoGame/GrandTheftAutoII'' played [=FMV=] of an angrier, more talkative Claude Speed.

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* ''VideoGame/GrandTheftAutoII'' ''VideoGame/GrandTheftAuto2'' played [=FMV=] of an angrier, more talkative Claude Speed.
16th Jun '16 2:18:21 PM BroticusMaximus
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* The [=PlayStation=] 2 and Wii conversions of ''VideoGame/RockBand'', and the [=PS2=] conversion of ''Rock Band 2'', had the actual note highways and [=HUDs=] rendered in real-time, but in order to make the game look as good as its Xbox 360 and [=PS3=] counterparts, the backgrounds were pre-rendered [=FMVs=] from those versions rather than being rendered in real-time. Sadly, this meant the game lost all of its character customization features in the process.
28th May '16 12:03:39 PM nombretomado
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* Beginning with ''VideoGame/FinalFantasyVII'' on the PlayStation, the ''Franchise/FinalFantasy'' series became famous for its high quality [=FMV=] cutscenes that integrated flawlessly with the pre-rendered backgrounds. The high production values and visual spectacle of these [=FMVs=] were crucial to popularizing Japanese [=RPGs=] with western audiences, who found previous games' 2D sprites unappealing for conveying complex plots and characters.

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* Beginning with ''VideoGame/FinalFantasyVII'' on the PlayStation, UsefulNotes/PlayStation, the ''Franchise/FinalFantasy'' series became famous for its high quality [=FMV=] cutscenes that integrated flawlessly with the pre-rendered backgrounds. The high production values and visual spectacle of these [=FMVs=] were crucial to popularizing Japanese [=RPGs=] with western audiences, who found previous games' 2D sprites unappealing for conveying complex plots and characters.
16th May '16 4:03:09 PM Lyendith
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A type of video game based around video clips [[note]][[WebVideo/{{Benzaie}} "Full Motion Video! A nice-sounding name that could be shortened as just… video."]])[[/note]]. Nowadays they are best remembered for a lack of interactivity - as ''WebVideo/TheAngryVideoGameNerd'' once put it, "It doesn't even feel like you're playing a game. It feels like you're watching a movie. A ''bad'' movie." Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop.

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A type of video game based around video clips [[note]][[WebVideo/{{Benzaie}} "Full Motion Video! A nice-sounding name that could be shortened as just… just…]] [[DepartmentOfRedundancyDepartment video."]])[[/note]]."]][[/note]]. Nowadays they are best remembered for a lack of interactivity - as ''WebVideo/TheAngryVideoGameNerd'' once put it, "It doesn't even feel like you're playing a game. It feels like you're watching a movie. A ''bad'' movie." Gameplay consisted mostly of pressing buttons at the right time, choosing correct sequences of clips, or playing other games that just used the video as a backdrop.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FullMotionVideo