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* During the 1980's in brawls between neo-nazi and anti-fascist Skinheads, Anti-fascists would often wear their bomber jackets reversed, as otherwise everyone would be wearing identical clothes and shaved heads.
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** Further problems were caused by the original flag of the Confederates still bieng a variation of the Stars and Stripes, which lead to the many redesigns that finally settled on one based on the battle flag of a Tennessee regiment.
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* ''Artificial Condition''. Twice when [[Literature/TheMurderbotDiaries Murderbot]] goes into action one of the men he's fighting accidentally kills another in the confusion. Then for a RuleOfThrees Murderbot uses their boss as a BulletproofHumanShield against gunfire from her own bodyguard.


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* ''Series/StarTrekVoyager''. PlayedForLaughs in "Message in a Bottle" when two squabbling EMH's are trying to work out how to pilot an experimental Starfleet spacecraft in the middle of a fight between Starfleet and Romulan vessels. At one point they launch a photon torpedo that loops past a Romulan warbird, slamming into the shields of a Defiant-class vessel.

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* ''Series/StarTrekVoyager''. PlayedForLaughs in "Message in a Bottle" when two squabbling EMH's are trying to work out how to pilot an experimental Starfleet spacecraft in the middle of a fight between Starfleet and Romulan vessels. At one point they launch a photon torpedo that loops past without properly aiming it first, causing it to hit a Starfleet ship rather than a Romulan warbird, slamming into the shields of a Defiant-class vessel.one.
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TruthInTelevision. In RealLife, '[[http://en.wikipedia.org/wiki/Friendly_fire friendly fire]]' (AKA "blue-on-blue engagement" among NATO forces, fratricide, or "[[UsefulNotes/AssociationFootball own goal]]" as the UsefulNotes/{{Brits|WithBattleships}} call it) has been a serious issue in many conflicts. This problem goes far enough back that it's responsible for {{battle cr|y}}ies, military uniforms, battle standards, and heraldry. [[http://ehistory.osu.edu/osu/reviews/ereviewview.cfm?id=4 Books have been written about the resulting investigations]]. Armies have developed many [[http://www.101airborneww2.com/equipment3.html innovative]] designs to [[http://en.wikipedia.org/wiki/Identification_friend_or_foe avoid]] it, but have never been 100% successful -- partly because if you can always identify your friends, ''MurphysLaw so can your enemies.''

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TruthInTelevision. In RealLife, '[[http://en.wikipedia.org/wiki/Friendly_fire friendly fire]]' (AKA "blue-on-blue engagement" among NATO forces, fratricide, or "[[UsefulNotes/AssociationFootball own goal]]" as the UsefulNotes/{{Brits|WithBattleships}} call it) has been a serious issue in many conflicts. This problem goes far enough back that it's responsible for {{battle cr|y}}ies, military uniforms, battle standards, and heraldry. [[http://ehistory.osu.edu/osu/reviews/ereviewview.cfm?id=4 Books have been written about the resulting investigations]]. Armies have developed many [[http://www.101airborneww2.com/equipment3.html innovative]] designs to [[http://en.wikipedia.org/wiki/Identification_friend_or_foe avoid]] it, but have never been 100% successful -- partly because if you can always identify your friends, ''MurphysLaw [[MurphysLaw so can your enemies.''
enemies]].
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* The first casualty in ''Machinima/RedVsBlue''? Church, of the Blue army. The shooter? Caboose, also of the Blue army. Church is not pleased.

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* The first casualty in ''Machinima/RedVsBlue''? ''WebAnimation/RedVsBlue''? Church, of the Blue army. The shooter? Caboose, also of the Blue army. Church is not pleased.

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** The American Navajo Code Talkers' bodyguards were not, as legend had it, to kill them in case of capture. The bodyguards were to protect the Code Talkers from other American soldiers. In the Pacific, a not-obviously-white man talking a strange language was automatically assumed to be Japanese, and many Code Talkers were shot at or arrested as spies. Assigning white soldiers aware of the otherwise-secret Cold Talkers to the Navajo solved this issue.



** Russian soldiers wear white armbands, units from the Russian-backed "separatist" Donetsk and Lushansk "People's republics", with some [=VDV=] paratroopers going for duct tape silver. The orange-and-black St. George's ribbon has also been used.

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** Russian soldiers wear white armbands, units from the Russian-backed "separatist" Donetsk and Lushansk "People's republics", republics" red, with some [=VDV=] paratroopers going for duct tape silver. The orange-and-black St. George's ribbon has also been used.

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** American-on-American: This is what happened to Army Ranger Spc. Pat Tillman in Afghanistan, 2004. Official story: Tillman's unit was ambushed and split in two during a patrol and his section moved ahead to get into a better position to provide support. The other part of the unit mistook the Tillman's section for the enemy and fired on them killing Tillman and an Afghani soldier. Tillman was also a professional football player, a safety for the Arizona Cardinals, making the situation even more delicate for the U.S. Armed Forces. Initially the fact it was friendly fire was covered up. Tillman was portrayed as leading a heroic charge against the enemy. The truth was revealed when Tillman's family got suspicious and started investigatng. There is some evidence that Tillman's death was not an accident, as he'd begun to criticize the military and the Afghan war. He had planned to meet with Noam Chomsky, a well-known scholar who's been highly critical of U.S. foreign policy, and possibly run for office after his service.

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** American-on-American: This is what happened to Army Ranger Spc. Pat Tillman in Afghanistan, 2004. Official story: Tillman's unit was ambushed and split in two during a patrol and his section moved ahead to get into a better position to provide support. The other part of the unit mistook the Tillman's section for the enemy and fired on them killing Tillman and an Afghani soldier. Tillman was also a professional football player, a safety for the Arizona Cardinals, making the situation even more delicate for the U.S. Armed Forces. Initially the fact it was friendly fire was covered up. Tillman was portrayed as leading a heroic charge against the enemy. The truth was revealed when Tillman's family got suspicious and started investigatng.investigating. There is some evidence that Tillman's death was not an accident, as he'd begun to criticize the military and the Afghan war. He had planned to meet with Noam Chomsky, a well-known scholar who's been highly critical of U.S. foreign policy, and possibly run for office after his service.service.
* The 2022 Ukrainian-Russian war quickly proved to be an ''absolute nightmare'' in this regard. The languages are mutually intelligible(and many Ukrainians speak Russian as a first language anyways), they're ethnically similar, and as former members of the [=USSR=], both sides are using [=AK=]-pattern rifles and derivatives of the various Soviet-era tanks and other combat vehicles. Identification quickly boiled down to colored arm (and head, and leg) bands. The identity issues were shown to full effect in a video that showed a Russian tank roll right up to a group of Ukrainian soldiers, neither side realizing the other's identity, until the tank crew finally twigged and fired at point-blank range.
** Russian soldiers wear white armbands, units from the Russian-backed "separatist" Donetsk and Lushansk "People's republics", with some [=VDV=] paratroopers going for duct tape silver. The orange-and-black St. George's ribbon has also been used.
** Ukrainian forces seem to have gone with yellow, blue and green, the first two being the colors of the Ukrainian flag. It has been speculated that yellow is for regular troops, blue for volunteers/[=TDF=], and green for police and/or marines, though it's not actually clear.
** Russian vehicles were painted with white "Z", "V", "O", "X", and "A" markings, the "Z" quickly becoming emblematic of the Russian invasion as a whole and gaining a notoriety all its own as the next best thing to a swastika.
** Ukrainian vehicles tend towards yellow-and-blue stripes, sometimes adding a Ukrainian flag.

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* ''Webcomic/{{Digger}}'': In chapter 2, Digger and Shadowchild come across a village that's been hit by bandits. As they make their way through, they hear fighting in the distance. Shadowchild wonders if they should go help, but Digger points out the difficulties in identifying potential enemies and allies from among strangers in the heat of battle, instead opting for them to carefully pick their way along and look for any survivors they could help.

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* ''Webcomic/{{Digger}}'': In chapter 2, Digger and Shadowchild come across a village that's been hit by bandits. As they make their way through, they hear fighting in the distance. Shadowchild wonders if they should go help, but Digger points out the difficulties in identifying potential enemies and allies from among determining the alliances of strangers in the heat of battle, instead opting for them to carefully pick their way along and look for any survivors they could help.

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* ''Webcomic/{{Digger}}'': In chapter 2, Digger and Shadowchild come across a village that's been hit by bandits. As they make their way through, they hear fighting in the distance. Shadowchild wonders if they should go help, but Digger points out that they don't even know how to tell the different parties apart and that they could well be mistaken for enemies in the heat of battle, so instead they opt to carefully pick their way along and look for any survivors they could help.

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* ''Webcomic/{{Digger}}'': In chapter 2, Digger and Shadowchild come across a village that's been hit by bandits. As they make their way through, they hear fighting in the distance. Shadowchild wonders if they should go help, but Digger points out that they don't even know how to tell the different parties apart and that they could well be mistaken for difficulties in identifying potential enemies and allies from among strangers in the heat of battle, so instead they opt opting for them to carefully pick their way along and look for any survivors they could help.
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* In ''Webcomic/AmericanBarbarian'', [[http://www.ambarb.com/?p=399 Two Tank Omen sends his prisoners toward his enemies, leading them to think the prisoners are his allies -- and they attack them.]]

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* In ''Webcomic/AmericanBarbarian'', [[http://www.ambarb.com/?p=399 Two Tank Omen sends his prisoners toward his enemies, enemies,]] leading them to think the prisoners are his allies -- and they attack them.]]

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* In ''Webcomic/AmericanBarbarian'', [[http://www.ambarb.com/?p=399 Two Tank Omen sends his prisoners toward his enemies, leading them to think the prisoners are his allies -- and they attack them.]]



* In ''Webcomic/{{Freefall}}'', [[http://freefall.purrsia.com/ff1900/fc01884.htm satellites use IFF]] to differentiate ships from space hazards.



* In ''Webcomic/AmericanBarbarian'', [[http://www.ambarb.com/?p=399 Two Tank Omen sends his prisoners toward his enemies, leading them to think the prisoners are his allies -- and they attack them.]]
* In ''Webcomic/{{Freefall}}'', [[http://freefall.purrsia.com/ff1900/fc01884.htm satellites use IFF]] to differentiate ships from space hazards.

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[[folder:Web Comics]]

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[[folder:Web Comics]][[folder:Webcomics]]
* ''Webcomic/{{Digger}}'': In chapter 2, Digger and Shadowchild come across a village that's been hit by bandits. As they make their way through, they hear fighting in the distance. Shadowchild wonders if they should go help, but Digger points out that they don't even know how to tell the different parties apart and that they could well be mistaken for enemies in the heat of battle, so instead they opt to carefully pick their way along and look for any survivors they could help.
-->'''Digger:''' Go help ''who''? How do we even know what side we're on? And if this is some kind of raid, I'm pretty sure both sides are going to be stabbing first and asking questions later. If at all.
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Not to be confused with [[Series/FriendOrFoe the game show]] hosted by Kennedy.

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Not to be confused with [[Series/FriendOrFoe the game show]] hosted by Kennedy.
Kennedy or the [[Music/FriendOrFoe album]] by Music/AdamAnt.
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* ''VideoGame/AceCombat7SkiesUnknown'' has this as a running theme: who is friend and who is foe in a war where information is everything? For some specific examples:
** In Mission 9, the heroes are about to go home after a job well done when a flight of F/A-18s signaling as Osean planes arrives on the scene. Bandog tries to identify them only for the new arrivals to open fire on the 444th- [[spoiler: they're actually Erusean drones spoofing Osean [=IFF=] software in order to get in close to attack. Later, this same tactic is revealed to be how the Eruseans killed former President Harling and framed Trigger for it]].
** Near the beginning of the Third Act, the Erusean and Osean militaries attempt a decapitation strike by taking down the others' spy and communication sites. Problem is, the debris from the attack damage nearly every other satellite in orbit, essentially knocking out all advanced communications on Strangereal in general and Usea in particular. The communication breakdown sees Erusea descent into a civil war as Radicals, Conservatives, and anti-Erusean militias rise up and start shooting everything that moves, and a fair number of Osean forces also turn on one another due to the confusion. In these missions, the player has to manually identify friendly and hostile units via brief missle lock, long enough for [[MissionControl AWACS]] to properly code them.
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* In ''Film/MovingViolation'', Rankin starts shooting at a police car that he thinks was stolen by Eddie and Cam. He doesn't realize until he's run it off the road that it's actually being driven by Deputy Frank.
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TruthInTelevision. In RealLife, '[[http://en.wikipedia.org/wiki/Friendly_fire friendly fire]]' (AKA "blue-on-blue engagement" among NATO forces, fratricide, or "[[UsefulNotes/AssociationFootball own goal]]" as the UsefulNotes/{{Brits|WithBattleships}} call it) has been a serious issue in many conflicts. This problem goes far enough back that it's responsible for {{battle cr|y}}ies, military uniforms, battle standards, and heraldry. [[http://ehistory.osu.edu/osu/reviews/ereviewview.cfm?id=4 Books have been written about the resulting investigations]]. Armies have developed many [[http://www.101airborneww2.com/equipment3.html innovative]] designs to [[http://en.wikipedia.org/wiki/Identification_friend_or_foe avoid]] it, but have never been 100% successful -- partly because [[MurphysLaw if you can always identify your friends,]] ''[[MurphysLaw so can your enemies.]]''

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TruthInTelevision. In RealLife, '[[http://en.wikipedia.org/wiki/Friendly_fire friendly fire]]' (AKA "blue-on-blue engagement" among NATO forces, fratricide, or "[[UsefulNotes/AssociationFootball own goal]]" as the UsefulNotes/{{Brits|WithBattleships}} call it) has been a serious issue in many conflicts. This problem goes far enough back that it's responsible for {{battle cr|y}}ies, military uniforms, battle standards, and heraldry. [[http://ehistory.osu.edu/osu/reviews/ereviewview.cfm?id=4 Books have been written about the resulting investigations]]. Armies have developed many [[http://www.101airborneww2.com/equipment3.html innovative]] designs to [[http://en.wikipedia.org/wiki/Identification_friend_or_foe avoid]] it, but have never been 100% successful -- partly because [[MurphysLaw if you can always identify your friends,]] ''[[MurphysLaw friends, ''MurphysLaw so can your enemies.]]''
''
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* In ''Comicbook/FuryMyWarGoneBy'', Nick Fury and his partner Heatherly is stuck on a French base in Vietnam, then called French Indochina. They come under heavy assault by the locals, and the battle gets close and messy. Eventually, the locals are driven back. After the battle, Heatherly says he's pretty sure he shot a friendly.

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* In ''Comicbook/FuryMyWarGoneBy'', ''ComicBook/FuryMyWarGoneBy'', Nick Fury and his partner Heatherly is stuck on a French base in Vietnam, then called French Indochina. They come under heavy assault by the locals, and the battle gets close and messy. Eventually, the locals are driven back. After the battle, Heatherly says he's pretty sure he shot a friendly.



* Happens quite a few times in ''ComicBook/TheTransformers''. One notable example comes in the Christmas story "Cold Comfort and Joy". The Autobot Powermasters track down a group of robots who spoiled a town's Christmas festivities, assuming they're Decepticons, and it isn't until Joyride notices the Autobot symbol on the chest he's pounding that they realise their mistake. (The Autobots were just trying to join in the fun but the townspeople all went "Aargh! Giant robots!" anyway.)

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* Happens quite a few times in ''ComicBook/TheTransformers''. ''ComicBook/TheTransformersMarvel'': One notable example comes in the Christmas story "Cold Comfort and Joy". The Autobot Powermasters track down a group of robots who spoiled a town's Christmas festivities, assuming they're Decepticons, and it isn't until Joyride notices the Autobot symbol on the chest he's pounding that they realise their mistake. (The Autobots were just trying to join in the fun but the townspeople all went "Aargh! Giant robots!" anyway.)
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* In ''ComicBook/JudgeDredd'', one of the tactics used by the Special Judicial Squad (the Judges' version of the Internal Affairs Bureau) is the "Random Physical Abuse Test", where a team of [=SJS=] Judges randomly abduct a Street Judge, drag them into a holding cell and torture them as an impromptu test of the Street Judge's ability to withstand interrogation. In issue #826, the problems with this test are highlit when the targeted Street Judge, having survived the events of Necropolis, presumes the attacking [=SJS=] Judges are assassins, grabs her gun, and shoots them dead on the spot. The plot of the issue revolves around the higher ups arguing about what's a suitable punishment for her, or even if she deserves a punishment.

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** Done twice during the mission "Second Sun" in ''VideoGame/CallOfDutyModernWarfare2'', where [[spoiler:the effects of a nuclear missile going off over Washington, D.C.]] have caused a blackout and rendered all forms of communication beyond verbal a no-go. The first person the player's squad meets afterwards turns out to be a runner who simply forgot the [[TrustPassword Rangers' countersign]], who rallies the squad to head for the White House. Afterwards is a very intense scene when a lightning strike reveals a group of soldiers crossing the street some thirty meters in front of the squad. They don't immediately reply to the countersign by Sergeant Foley, and suddenly guns are firing everywhere as it turns out they're Russian soldiers.



* Done twice in quick succession during the blackout at night during a thunderstorm in ''VideoGame/CallOfDutyModernWarfare2'', where [[spoiler:the effects of an EMP going off over the city]] have rendered all forms of communication beyond verbal a no-go. The first person the squad meets afterwards turns out to be a runner who simply forgot the [[TrustPassword countersign]], who rallies the squad to head for the White House. Afterwards is a very intense scene when a lightning strike shows a group of soldiers crossing the street some 30m in front of the squad. They don't immediately reply to the countersign by Sgt. Foley, and suddenly guns are firing everywhere as it turns out they're Russian soldiers.



* In [[VideoGame/HalfLifeAlyx Half-Life: Alyx]], your MissionControl pilots a hacked enemy drone to help you. It gets destroyed early on, but he manages to repair it midway through the game. Except... He doesn't tell you he's done this, and as the drone looks almost exactly like the enemies you've been gunning down until this point (save for some minor damage and a different-colored eye) it's possible for a particularly TriggerHappy player to put several rounds into it before they realize it's friendly. Fortunately, it's FriendlyFireProof, so no harm done, but still.

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* In [[VideoGame/HalfLifeAlyx Half-Life: Alyx]], your MissionControl ''VideoGame/HalfLifeAlyx'', [[MissionControl Russell]] pilots a hacked enemy drone Combine Scanner to help you. guide Alyx to his hideout early on. It gets destroyed early on, destroyed, but he manages to repair it midway through the game. Except... He Except he doesn't tell you Alyx he's done this, and as the drone looks almost exactly like the enemies you've been gunning down until this point (save [[JumpScare pops in very suddenly]] and can potentially be mistaken for some minor damage and a different-colored eye) Manhack it's possible for a particularly TriggerHappy player to put several rounds into it before they realize it's friendly. Fortunately, it's FriendlyFireProof, so no harm done, but still.
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* Discussed in the ''ComicBook/MarvelNOW'' launch of ''ComicBook/{{Thunderbolts}}''. When Agent Venom is recruited, he notices the other members are already in red and black and has the symbiote adjust, turning the white parts red. Deadpool calls him a suck-up, leading Venom to throttle him and tell him that using the same color lessens the chances of friendly fire.
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Fixed a typo is.


SuperTrope of CavalryBetrayal. Also see RightHandVersusLeftHand

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SuperTrope of CavalryBetrayal. Also see RightHandVersusLeftHand
RightHandVersusLeftHand.
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** The [[UsefulNotes/BritsWithBattleships Royal Navy cruiser HMS ''Sheffield'']] was subject to this not once, but ''twice'' during UsefulNotes/WorldWarII. The first time was when she was participating in the hunt for the [[UsefulNotes/NazisWithGnarlyWeapons German battleship ''Bismarck'']]. A squadron of Fairey Swordfish torpedo bombers had been sent to attack the ''Bismarck'', but not been informed of the position of the ''Sheffield'', and attacked the ''Sheffield''. Luckily, the torpedoes had been armed with highly-unreliable magnetic detonators, and most of them exploded prematurely. While the sailors presumably shouted unprintable things at the aviators (one of whom messaged an apology via signal lamp), the ''Sheffield'' bridge staff drily messaged the HMS ''Ark Royal'' (the aircraft carrier from which the Swordfishes had launched), saying that 1) your planes torpedoed us by mistake and 2) the torpedoes didn't work. The second occasion was during the [[http://en.wikipedia.org/wiki/Battle_of_the_Barents_Sea Battle of the Barents Sea]], when the ''Sheffield'' was mistaken for the German cruiser ''Admiral Hipper''...by the two destroyers assigned to escort the ''Hipper''. The ''Sheffield'' did not make a similar mistake, and sank one of the German destroyers.

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** The [[UsefulNotes/BritsWithBattleships Royal Navy cruiser cruiser]] HMS ''Sheffield'']] ''Sheffield'' was subject to this not once, but ''twice'' during UsefulNotes/WorldWarII. The first time was when she was participating in the hunt for the [[UsefulNotes/NazisWithGnarlyWeapons German battleship ''Bismarck'']].battleship]] ''Bismarck''. A squadron of Fairey Swordfish torpedo bombers had been sent to attack the ''Bismarck'', but not been informed of the position of the ''Sheffield'', and attacked the ''Sheffield''. Luckily, the torpedoes had been armed with highly-unreliable magnetic detonators, and most of them exploded prematurely. While the sailors presumably shouted unprintable things at the aviators (one of whom messaged an apology via signal lamp), the ''Sheffield'' bridge staff drily dryly messaged the HMS ''Ark Royal'' (the aircraft carrier from which the Swordfishes had launched), saying that 1) your planes torpedoed us by mistake mistake, and 2) the torpedoes didn't work. The second occasion was during the [[http://en.wikipedia.org/wiki/Battle_of_the_Barents_Sea Battle of the Barents Sea]], when the ''Sheffield'' was mistaken for the German cruiser ''Admiral Hipper''... by the two destroyers assigned to escort the ''Hipper''. The ''Sheffield'' did not make a similar mistake, and sank one of the German destroyers.

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* This is particularly common in "real world" first-person shooters, particularly [=WW2=] shooters. Often, the only difference between the uniforms worn by the soldiers on your side and those worn by the soldiers on the enemy side are a slight difference in the shade of khaki. In sci-fi shooters, you at least have more flamboyant, easily distinguished uniforms, or the enemy will be outright alien and easy to spot simply by their profile.

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* This is particularly common in "real world" first-person shooters, particularly [=WW2=] WWII shooters. Often, the only difference between the uniforms worn by the soldiers on your side and those worn by the soldiers on the enemy side are a slight difference in the shade of khaki. In sci-fi shooters, you at least have more flamboyant, easily distinguished uniforms, or the enemy will be outright alien and easy to spot simply by their profile.



** ''VideoGame/CallOfDuty'' has this problem as well -- it's surprisingly easy to get the game to not display a teammate's name over his head even as you're staring right at him, though thankfully there's normally no friendly fire. Then you enter Hardcore mode, where friendly fire is enabled, the name-tags are disabled, there's no radar to show teammates' locations unless a UAV or spy plane is in the air, and health is reduced to the point that a single bullet with pretty much anything is an instant kill. Getting kicked from the server for too much accidental teamkilling is not at all uncommon.
*** Regarding ''VideoGame/CallOfDuty'', the single player campaigns have some of the same problems; the names of allied [=NPC=]s are often not displayed if you're not aiming at them or at a distance. The games try to acknowledge the inherent risk by allowing the player to accidentally/[[VideoGameCrueltyPotential deliberately]] wing plot-relevant allies (who will often give a word of warning) or kill the occasional RedShirt, but this isn't always consistent; add in some ArtificialStupidity, and you'll probably have a few unnecessary game overs on your hands.
* ''VideoGame/ASPAirStrikePatrol'' {{DeconstructedTrope}}s the "shoot anything that moves" aspect of {{Shoot Em Up}}s this way. Coalition forces and civilians are present throughout the game, and some missions will require you to make precise strikes on enemy forces in urban areas. Hitting friendlies or civilians ''will'' make international news, and damage public opinion of the Coalition. Do it enough, and anti-war protests will happen. Ultimately you'll earn yourself a NonstandardGameOver as the Coalition is forced to pull out.

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** * ''VideoGame/CallOfDuty'' has this problem as well -- it's surprisingly easy to get the game to not display a teammate's name over his head even as you're staring right at him, though thankfully there's normally no friendly fire. Then you enter Hardcore mode, where friendly fire is enabled, the name-tags are disabled, there's no radar to show teammates' locations unless a UAV or spy plane is in the air, and health is reduced to the point that a single bullet with pretty much anything is an instant kill. Getting kicked from the server for too much accidental teamkilling is not at all uncommon.
*** ** Regarding ''VideoGame/CallOfDuty'', ''Call of Duty'', the single player campaigns have some of the same problems; the names of allied [=NPC=]s are often not displayed if you're not aiming at them or at a distance. The games try to acknowledge the inherent risk by allowing the player to accidentally/[[VideoGameCrueltyPotential deliberately]] wing plot-relevant allies (who will often give a word of warning) or kill the occasional RedShirt, but this isn't always consistent; add in some ArtificialStupidity, and you'll probably have a few unnecessary game overs on your hands.
* ''VideoGame/ASPAirStrikePatrol'' {{DeconstructedTrope}}s {{Deconstruct|edTrope}}s the "shoot anything that moves" aspect of {{Shoot Em Up}}s this way. Coalition forces and civilians are present throughout the game, and some missions will require you to make precise strikes on enemy forces in urban areas. Hitting friendlies or civilians ''will'' make international news, and damage public opinion of the Coalition. Do it enough, and anti-war protests will happen. Ultimately you'll earn yourself a NonstandardGameOver as the Coalition is forced to pull out.



** This is also how Samara greets Shepard for their first meeting in ''VideoGame/MassEffect2''.

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** This is also how Samara greets Shepard for their first meeting in ''VideoGame/MassEffect2''.''Mass Effect 2''.



** ''VideoGame/{{Fable}}'' has a ''huge'' problem with this. Trying to win any large-scale battle with non-scripted allies is virtually impossible because they end up flashing red any time the player hits them- even if it's in such a way that neither the player nor the ally has any way of knowing where the shot came from!

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** ''VideoGame/{{Fable}}'' ''Fable'' has a ''huge'' problem with this. Trying to win any large-scale battle with non-scripted allies is virtually impossible because they end up flashing red any time the player hits them- even if it's in such a way that neither the player nor the ally has any way of knowing where the shot came from!



* It's quite difficult to avoid hitting fellow survivors in ''VideoGame/Left4Dead'' (well, [[TheComputerIsACheatingBastard unless you're the AIs]]). There's even an achievement for getting through a campaign without any friendly fire incidents.
** Because the AI bots fire ''magic bullets.'' As of May 2017, [[http://www.steampowered.com/status/l4d/ 4%]] of the players have acquired the achievement badge for ''Safety First''.

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* It's quite difficult to avoid hitting fellow survivors in ''VideoGame/Left4Dead'' (well, [[TheComputerIsACheatingBastard unless you're except for the AIs]]). AI]], which is good for you because otherwise they would be '''really''' bad at not downing you). There's even an achievement achievement, "Safety First", for getting through a campaign without any friendly fire incidents.
** Because the AI bots fire ''magic bullets.''
incidents. As of May 2017, [[http://www.steampowered.com/status/l4d/ 4%]] only 4% of the players players]] have acquired the achievement badge for ''Safety First''.it.



* During the blackout at night during a thunderstorm in ''VideoGame/ModernWarfare 2'', there's a very intense scene when a lightning strike shows a group of soldiers crossing the street some 30m in front of the squad. They don't reply to the [[TrustPassword code sign]] by Sgt. Foley, and suddenly guns are firing everywhere. [[spoiler:Thankfully, it turns out they were really foes.]]
** Later on, they once again run into an unidentified soldier, who once again fails to give the correct response: [[spoiler: The unidentified American runner frustratedly announces that he can't remember the response, and the situation is defused without incident.]]

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* During Done twice in quick succession during the blackout at night during a thunderstorm in ''VideoGame/ModernWarfare 2'', there's ''VideoGame/CallOfDutyModernWarfare2'', where [[spoiler:the effects of an EMP going off over the city]] have rendered all forms of communication beyond verbal a no-go. The first person the squad meets afterwards turns out to be a runner who simply forgot the [[TrustPassword countersign]], who rallies the squad to head for the White House. Afterwards is a very intense scene when a lightning strike shows a group of soldiers crossing the street some 30m in front of the squad. They don't immediately reply to the [[TrustPassword code sign]] countersign by Sgt. Foley, and suddenly guns are firing everywhere. [[spoiler:Thankfully, everywhere as it turns out they were really foes.]]
** Later on, they once again run into an unidentified soldier, who once again fails to give the correct response: [[spoiler: The unidentified American runner frustratedly announces that he can't remember the response, and the situation is defused without incident.]]
they're Russian soldiers.
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* In the BackStory of ''Anime/MobileSuitGundam00'', Sumeragi and [[spoiler:Mannequin]] mistook each other's forces for the enemy and effectively obliterated their allies before realizing it. Sumeragi's love interest died in that battle, too.

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* In the BackStory of ''Anime/MobileSuitGundam00'', Sumeragi and [[spoiler:Mannequin]] mistook each other's forces for the enemy and effectively obliterated their allies before realizing it. Both were deemed not at fault due to having been supplied with bad intelligence, but it still weighs heavily on both. Sumeragi's love interest died in that battle, too.
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** Escalates to a two-way RunningGag: Church getting injured by his allies, and Caboose being a prolific team-killer (by virtue of clueless incompetence, not malice).
--->'''Washington:''' (''On reporting a deceased Freelancer to Command'') I told them Caboose did it. Apparently they already have a shortcut on their keyboard for reporting his team kills.\\
'''Caboose:''' (''blithely'') Control-F-U.
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* Averted in ''ComicBook/BatmanYearOne'': when Branden's [=SWAT=] team are searching a ruined building for Batman, they prepare to fire through a suspiciously closed door. One of the officers gets on the radio and alerts the other officers that this is ''precuationary'' fire only.
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[[folder:Music]]
* A popular Soviet Russian song "The artillery fires against their own" with the text by Alexandr Mezhirov is about a soldier whose unit is under friendly fire from the artillery. The narrator muses the scouts must have given them [[PoorCommunicationKills the wrong directions]].
[[/folder]]

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Deleted a redundant entry, and made some expansions to the other one. Definition retrieved from https://wiki.wargaming.net/en/Glossary#T


* Even though friendlies are highlighted green and hostiles red, it's still easy in ''VideoGame/WorldOfTanks'' to accidentally shoot a friendly, either through people driving through your line of fire, or simply being jumpy and shooting at the tank that suddenly was in your sights.
** Artillery is the worst offender due to large blast radius, inaccurate gun, long shell traverse time and fairly low skill requirement. It can be avoided by not sticking to enemy tanks, but it tends to be the easiest way to defeat TDs and heavies with a lighter tanks.



** Alternatively, you could have your sights on an enemy that sat still long enough for your crosshair to lock in a guaranteed direct hit, only for an ally to chase them off ''after'' you've fired, then just so happen to stop right in the middle of your aim. Direct hit, ally goes kaboom, see you back at the garage.

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** Alternatively, you could have your sights on an enemy that sat still was "tracked"[[labelnote:Definition]]Short for "de-tracking", or rendering a vehicle immobile by way of destroying its tracks.[[/labelnote]] long enough for your crosshair to lock in a guaranteed direct hit, only for an ally to chase them to fix it and run off ''after'' you've fired, then at which point an ally just so happen happens to stop right in the middle of your aim. Direct hit, ally goes kaboom, see you back at the garage.
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* In ''Film/TheBeastsAreOnTheStreets'', Jim is hunting lions in the forest at night when he sees yellow fur and fires. [[spoiler:It's the blond hair of his teenage son Hal, who ends up needing surgery.]]

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