History Main / FollowThePlottedLine

11th Jan '17 11:29:13 AM mogryo
Is there an issue? Send a Message


** In the first instance, the bad guy was telling Adam the truth to get him to come close enough to [[spoiler: take him out in a suicide explosion]]. In the second case, Adam doesn't actually get the information directly from the character he's interrogating, but rather confirms an earlier supposition based on a recording he found - that she didn't know existed - with the various things she says while she's trying to distract him.
10th Jan '17 5:26:54 AM DarkStorm
Is there an issue? Send a Message

Added DiffLines:

** The latest game in the series, ''VideoGame/PokemonSunAndMoon'', lampshades this by having the [=NPCs=] explicitly tell you that they'll let you pass when you beat the various Trials, because the whole route is pre-determined for all who attempt the Island Challenge. (Things start to fall apart on the fourth island, though, which isn't organized as well as the others)
2nd Jan '17 2:22:51 PM nombretomado
Is there an issue? Send a Message


* ''VideoGame/{{Portal}}'''s lengthy endgame, where Chell runs wild in the bowels of the Enrichment Center, is carefully set up so you can only go in one direction at any given time, and that route ''just so happens'' to lead directly to GLaDOS. This lends credence to [[AlternativeCharacterInterpretation theories]] like that it was just a test or that [=GLaDOS=] [[http://www.game-ism.com/2008/04/13/the-clone-the-cube-and-the-construct-part-1/ wanted to be destroyed]] (or simply have her morality core removed), or can be attributed to [[TheGhost Rattman's]] subtle aid.

to:

* ''VideoGame/{{Portal}}'''s lengthy endgame, where Chell runs wild in the bowels of the Enrichment Center, is carefully set up so you can only go in one direction at any given time, and that route ''just so happens'' to lead directly to GLaDOS.[=GLaDOS=]. This lends credence to [[AlternativeCharacterInterpretation theories]] like that it was just a test or that [=GLaDOS=] [[http://www.game-ism.com/2008/04/13/the-clone-the-cube-and-the-construct-part-1/ wanted to be destroyed]] (or simply have her morality core removed), or can be attributed to [[TheGhost Rattman's]] subtle aid.
20th Dec '16 5:20:59 PM HawkbitAlpha
Is there an issue? Send a Message


* In one of the story branches, ''VideoGame/TheStanleyParable'' has a literal plotted line, painted yellow, used as a desperation maneuver by the narrator to get the story back on track. It ultimately starts to zigzag, loop in circles, go into the ceiling and back out, before finally leading Stanley and the narrator right back to the office. After the narrator restarts the game, he tells Stanley to just ignore the adventure line.

to:

* In one of the story branches, ''VideoGame/TheStanleyParable'' has [[StealthPun a literal plotted line, line]], painted yellow, used as a desperation maneuver by the narrator to get the story back on track. It ultimately starts to zigzag, loop in circles, go into the ceiling and back out, before finally leading Stanley and the narrator right back to the office. After the narrator restarts the game, he tells Stanley to just ignore the adventure line.
18th Oct '16 6:03:26 PM NESBoy
Is there an issue? Send a Message



to:

* ''VideoGame/TimeDiverEonMan'' always begins in "Peaceful Present Age" and always ends in "Peaceful Future". However, the other three strages ("[[BadFuture Devastated Future]]", "[[BadPresent Devastated Present Age]]", and "Past") are randomized.
16th Jun '16 7:17:30 AM eliaskelham
Is there an issue? Send a Message


* All three ''VideoGame/{{Uncharted}}'' games (''[[VideoGame/UnchartedDrakesFortune Drake's Fortune]]'', ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'', and ''[[VideoGame/Uncharted3DrakesDeception Drake's Deception]]'') play this trope straight. The linear path takes you all over the place and yet you always end up where you need to be.

to:

* All three the ''VideoGame/{{Uncharted}}'' games (''[[VideoGame/UnchartedDrakesFortune Drake's Fortune]]'', ''[[VideoGame/Uncharted2AmongThieves Among Thieves]]'', and ''[[VideoGame/Uncharted3DrakesDeception Drake's Deception]]'') play this trope straight. The linear path takes you all over the place and yet you always end up where you need to be.
3rd Jun '16 10:13:49 AM nombretomado
Is there an issue? Send a Message


* ''VideoGame/GodOfWar'': Both of the PS2 games involve Kratos traversing a highly dangerous temple/maze/whatever to get [[MacGuffin Pandora's Box/The Sisters of Fate]] - something that hundreds of adventurers have tried and failed to do (as evidenced by their bodies being strewn around in the first game, and by actually fighting some of them in the second game.) Fair enough - except that to progress through each area, Kratos has to ''destroy entire buildings'' to get whatever token is needed for the next area. So do these temples just rebuild themselves for every adventurer that goes through them?

to:

* ''VideoGame/GodOfWar'': Both of the PS2 [=PS2=] games involve Kratos traversing a highly dangerous temple/maze/whatever to get [[MacGuffin Pandora's Box/The Sisters of Fate]] - something that hundreds of adventurers have tried and failed to do (as evidenced by their bodies being strewn around in the first game, and by actually fighting some of them in the second game.) Fair enough - except that to progress through each area, Kratos has to ''destroy entire buildings'' to get whatever token is needed for the next area. So do these temples just rebuild themselves for every adventurer that goes through them?
26th Mar '16 8:22:11 PM Odacon_Spy
Is there an issue? Send a Message


* Toyed with in ''VideoGame/{{CallOfJuarezGunslinger}}''. The protagonist narrates the player's actions as each mission is a story from the past. Occasionally the narrator will correct himself, and the routes will open and close in relation to the narrative. One great example is when Silas tells of how he found himself surrounded by Apaches. An audience member asks him what happened to the attacking cowboys he spoke of a moment ago, and Silas quickly corrects himself to saying that the cowboys attacked him in Apache style. At the same moment the gunslinging Indians the player is fighting are suddenly replaced by cowboys

to:

* Toyed with in ''VideoGame/{{CallOfJuarezGunslinger}}''.''VideoGame/CallOfJuarezGunslinger''. The protagonist narrates the player's actions as each mission is a story from the past. Occasionally the narrator will correct himself, and the routes will open and close in relation to the narrative. One great example is when Silas tells of how he found himself surrounded by Apaches. An audience member asks him what happened to the attacking cowboys he spoke of a moment ago, and Silas quickly corrects himself to saying that the cowboys attacked him in Apache style. At the same moment the gunslinging Indians the player is fighting are suddenly replaced by cowboys
3rd Jan '16 11:54:53 AM nombretomado
Is there an issue? Send a Message


* ''SoulNomadAndTheWorldEaters'' has a good plot, but it is practically just a string of plot-important conversations and fights, and the only choices you get to make are which of your friends you want to raise relationship with, and a few that lead to special encounters or bad endings (and those are marked as such). On the other hand, you have all the time in the world to do non-plot-related business, such as visiting towns to mug, steal and kidnap (yes, you are the hero, really) or spend an inordinate time setting up your rooms and doing inspections.

to:

* ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' has a good plot, but it is practically just a string of plot-important conversations and fights, and the only choices you get to make are which of your friends you want to raise relationship with, and a few that lead to special encounters or bad endings (and those are marked as such). On the other hand, you have all the time in the world to do non-plot-related business, such as visiting towns to mug, steal and kidnap (yes, you are the hero, really) or spend an inordinate time setting up your rooms and doing inspections.
19th Dec '15 2:52:33 PM nombretomado
Is there an issue? Send a Message


* ''ShadowTheHedgehog'' (the game, not the character in general). Not only open-ended, but most stages along the way can be reached in different ways by different paths through the storyline. Since there's no indication that any of these locations are even geographically similar, Shadow himself generally uses Chaos Control, a teleportation ability, to move from one location to the next.

to:

* ''ShadowTheHedgehog'' ''VideoGame/ShadowTheHedgehog'' (the game, not the character in general). Not only open-ended, but most stages along the way can be reached in different ways by different paths through the storyline. Since there's no indication that any of these locations are even geographically similar, Shadow himself generally uses Chaos Control, a teleportation ability, to move from one location to the next.
This list shows the last 10 events of 84. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.FollowThePlottedLine