History Main / FluorescentFootprints

12th Jun '16 3:29:51 AM Morgenthaler
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* In the ''[[TheSimpsons Simpsons]]'' TreehouseOfHorror segment, the town holds a meeting regarding pranksters who have been pulling tricks through a magic stopwatch. Mayor Quimby reveals he covered the room with ultraviolet powder to find out the culprits and turns off the light to reveal glowing footprints leading to Bart and Milhouse.

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* In the ''[[TheSimpsons Simpsons]]'' TreehouseOfHorror ''WesternAnimation/TheSimpsons'' WesternAnimation/TreehouseOfHorror segment, the town holds a meeting regarding pranksters who have been pulling tricks through a magic stopwatch. Mayor Quimby reveals he covered the room with ultraviolet powder to find out the culprits and turns off the light to reveal glowing footprints leading to Bart and Milhouse.
29th Jan '16 1:56:34 PM Pseudoname
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* ''Videogame/{{Evolve}}'' uses this on the monster's footprints, allowing hunters without more specialized gear to track the monster. The monster can also use this to see the hunters tracks while smelling, allowing it to track down fleeing hunters or locate cloaked ones.
28th Oct '15 12:46:43 PM FF32
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* Agent Norman's [[GogglesDoSomethingUnusual ARI]] in ''HeavyRain'' highlights the footprints this way.

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* Agent Norman's [[GogglesDoSomethingUnusual ARI]] in ''HeavyRain'' ''VideoGame/HeavyRain'' highlights the footprints this way.
20th May '15 7:52:07 AM Prfnoff
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* The Trace biochip in ''TheJourneymanProject''.

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* The Trace biochip in ''TheJourneymanProject''.''VideoGame/TheJourneymanProject''.



* The Mask of Kan'ami in TheSecretWorld can see the trails of people who are feeling strong emotions. These emotion trails are shown as brightly colored ribbons of light.

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* The Mask of Kan'ami in TheSecretWorld ''VideoGame/TheSecretWorld'' can see the trails of people who are feeling strong emotions. These emotion trails are shown as brightly colored ribbons of light.



* In ''KingOfTheHill'' episode ''The Exterminator'', Dale finds a rat by detecting urine trail through a bright light.
* Used in the 1969 ''ScoobyDooWhereAreYou'' episode "Kooky Space Kook."

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* In ''KingOfTheHill'' ''WesternAnimation/KingOfTheHill'' episode ''The Exterminator'', Dale finds a rat by detecting urine trail through a bright light.
* Used in the 1969 ''ScoobyDooWhereAreYou'' ''WesternAnimation/ScoobyDooWhereAreYou'' episode "Kooky Space Kook."
1st Apr '15 11:03:07 AM Chabal2
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* ''Videogame/TwilightPrincess'' uses a floating colored fog of scent which you track using your wolf's senses. It also prevents you from taking in much of the scenery.
* ''Videogame/DarkDawn'': Sceta's Track ability works like this, but only sees use once or twice.
27th Dec '14 7:15:28 AM Morgenthaler
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[[folder:{{Film}}]]
* In a deleted scene in ''[[Film/TRONLegacy TRON: Legacy]]'', Rinzler uses this to determine the heroes fled on a Light Train.
* Not quite ''footsteps'', but in ''[[ShortCircuit Short Circuit 2]]'' Johnny Five is able to spot tyre tracks in a similar way.

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[[folder:{{Film}}]]
[[folder:Films -- Animated]]
* In a deleted scene in ''[[Film/TRONLegacy TRON: Legacy]]'', Rinzler uses this to determine Taken UpToEleven with Captaine [=DuBois=] of ''WesternAnimation/Madagascar3EuropesMostWanted'', who not only can see the heroes fled on a Light Train.
* Not quite ''footsteps'', but in ''[[ShortCircuit Short Circuit 2]]'' Johnny Five is able to spot tyre
tracks in a similar way.of animals but colorful afterimages of their whole bodies as they re-enact their last movements.



[[folder:Films -- Live-Action]]
* In a deleted scene in ''Film/TRONLegacy'', Rinzler uses this to determine the heroes fled on a Light Train.
* Not quite ''footsteps'', but in ''Film/ShortCircuit 2'' Johnny Five is able to spot tyre tracks in a similar way.
[[/folder]]



* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synesthesia: smells show up as different trails of colors, which she then follows.

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* In the Literature/{{Discworld}} ''Literature/{{Discworld}}'' novels, Angua in her wolf shape sees the world through a sort of synesthesia: smells show up as different trails of colors, which she then follows.



* Taken UpToEleven with Captaine [=DuBois=] of the third ''WesternAnimation/{{Madagascar}}'' film, who not only can see the tracks of animals but colorful afterimages of their whole bodies as they re-enact their last movements.
8th Dec '14 4:12:00 PM Duckling
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* The Mask of Kan'ami in TheSecretWorld can see the trails of people who are feeling strong emotions. These emotion trails are shown as brightly colored ribbons of light.
18th Oct '14 4:03:55 PM MattII
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* Not quite ''footsteps'', but in ''[[ShortCircuit Short Circuit 2]]'' Johnny Five is able to spot tyre tracks in a similar way.
27th Sep '14 6:55:27 PM ZanyDragon
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* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synaesthesia: smells show up as different trails of colors, which she then follows.

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* In the Literature/{{Discworld}} novels, Angua in her wolf shape sees the world through a sort of synaesthesia: synesthesia: smells show up as different trails of colors, which she then follows.



* A variation exists in the ''VideoGame/MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour highest-skilled party member's tracking skill).

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* A variation exists in the ''VideoGame/MountAndBlade'' series -- in the world map, tracks of NPC parties are depicted as bright arrows, giving more information on the party leaving the tracks on mouseover (the information available depends on your or yoour your highest-skilled party member's tracking skill).



* In ''VideoGame/MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.

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* In ''VideoGame/MySimsAgents,'' your magnifying glass has the power to make ''regular'' footprints (amoung (among other things) that would otherwise be rendered invisible into highly visible, colorful trails for you to follow.
27th Sep '14 6:54:41 PM ZanyDragon
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* The Siren in ''[[Videogame/BioShockInfinite]]'' leaves behind glowing footprints as she moves unseen throughout Emporia.

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* The Siren in ''[[Videogame/BioShockInfinite]]'' ''Videogame/BioShockInfinite'' leaves behind glowing footprints as she moves unseen throughout Emporia.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FluorescentFootprints