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* ''VideoGame/CosmosCosmicAdventure'': The enemies that require more than one hit to be defeated blink white during a split second. Stronger objects susceptible to bombs, such as the red buds which [[MookMaker summon enemies]], rubber barriers and a certain pod hiding a [[HeartContainer meter-raising burger]], blink rapidly multiple times in a row as they only go down with multiple explosions. The FinalBoss in the first and third episodes also blinks successively with each hit, though it only takes damage from GoombaStomp instead of explosions.
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* The bosses in ''VideoGame/SuperMarioBros2'' and the ''VideoGame/NewSuperMarioBros'' series.
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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros2'': The bossesin ''VideoGame/SuperMarioBros2'' when damaged. The sound effect is sligthly different from ''VideoGame/DokiDokiPanic'', due to the more primitive sound chip of the NES compared to that of the Famicon Disk System. The flash rapidly varies through shades of white, green and pink.
** ''VideoGame/NewSuperMarioBros'': All bosses in the''VideoGame/NewSuperMarioBros'' series.subseries have this effect after receiving a hit. With the Koopalings, this is combined with RetaliationMode to prevent the player from attempting a stunlock (though they can be hit again right before they prepare the next attack). The flash's color is red.
** ''VideoGame/SuperMarioBros2'': The bosses
** ''VideoGame/NewSuperMarioBros'': All bosses in the
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[[folder:Survival Horror]]
* ''VideoGame/AllIsDust2015'': Whenever [[PlayerCharacter Thomas]] takes damage, the sides of the screen will flash red.
* ''VideoGame/AllIsDust2015'': Whenever [[PlayerCharacter Thomas]] takes damage, the sides of the screen will flash red.
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* ''Videogame/BatmanArkhamAsylum'' and [[Videogame/BatmanArkhamSeries its sequels]] have the screen going black and white and gets significantly darker for a moment if Batman takes damage, and red when he is shot at.
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* The enemies in the original ''VideoGame/BlasterMaster'' games do this.
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* Bosses and enemies in ''VideoGame/{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''VideoGame/{{Snailiad}}'' uses this.
* ''VideoGame/{{Snailiad}}'' uses this.
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* ''VideoGame/{{Shantae}}'': Bosses and enemies in ''VideoGame/{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* %%* ''VideoGame/{{Snailiad}}'' uses this.
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* Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' flash white.
* Larger enemies, bosses and walls in ''VideoGame/HeavyBarrel''
* Bosses blink white in ''VideoGame/LastAlert''.
* ''Skeleton Krew'' had certain obstacles moving along a set path that displayed the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
* Bosses and destructible objects in ''VideoGame/SunsetRiders'' will flash white when damaged, and rapidly flash red when they're low on health.
* Larger enemies, bosses and walls in ''VideoGame/HeavyBarrel''
* Bosses blink white in ''VideoGame/LastAlert''.
* ''Skeleton Krew'' had certain obstacles moving along a set path that displayed the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
* Bosses and destructible objects in ''VideoGame/SunsetRiders'' will flash white when damaged, and rapidly flash red when they're low on health.
to:
* ''VideoGame/BattleCity'': Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' ''Tank Force'' flash white.
*white when taking damage.
%%* ''VideoGame/HeavyBarrel'': Larger enemies, bosses andwalls in ''VideoGame/HeavyBarrel''
walls.
* ''VideoGame/LastAlert'': Bosses blink whitein ''VideoGame/LastAlert''.
when taking damage.
*''Skeleton Krew'' ''VideoGame/SkeletonKrew'' had certain obstacles moving along a set path that displayed the same flash that enemies did when shot. However, those obstacles are really indestructible, and the flash is meaningless in their case.
* ''VideoGame/SunsetRiders'': Bosses and destructible objectsin ''VideoGame/SunsetRiders'' will flash white when damaged, and rapidly flash red when they're low on health.
*
%%* ''VideoGame/HeavyBarrel'': Larger enemies, bosses and
* ''VideoGame/LastAlert'': Bosses blink white
*
* ''VideoGame/SunsetRiders'': Bosses and destructible objects
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* Many {{Creator/Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/XMen''.
* Bosses in ''VideoGame/DoubleDragonNeon'' flash orange when damaged and rapidly flash when low on health. [[BigBad Skullmageddon]] even references this in one of his pause menu lines.
* Bosses in ''VideoGame/DoubleDragonNeon'' flash orange when damaged and rapidly flash when low on health. [[BigBad Skullmageddon]] even references this in one of his pause menu lines.
to:
* Creator/{{Konami}}: Many {{Creator/Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/XMen''.
* ''VideoGame/DoubleDragonNeon'': Bossesin ''VideoGame/DoubleDragonNeon'' flash orange when damaged and rapidly flash when low on health. [[BigBad Skullmageddon]] even references this in one of his pause menu lines.
* ''VideoGame/DoubleDragonNeon'': Bosses
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Metroid Prime series
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* ''VideoGame/MetroidPrime'' and its sequels use a more complicated version of this trope to help you understand what's going on in a boss fight: a hit that damages the boss will make it flash red, whereas a hit that doesn't directly damage the boss but nonetheless makes progress in the fight will cause it to flash yellow.
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Added an example.
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[[folder: Action Adventure ]]
* ''Videogame/TheBindingOfIsaac'' has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
* ''Videogame/TheBindingOfIsaac'' has enemies flashing deep red when hit while the player character has a subtle flash and MercyInvincibility. The [[PaletteSwap multicoloured]] [[UndergroundMonkey Champion]] variants of regular enemies will flash in whatever colour contrasts their body the most.
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*
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[[folder: Action Game ]]
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[[folder: Beat Em Up ]]
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[[folder: Fighting Game ]]
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[[folder: First Person Shooter ]]
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[[folder: Multiple genres ]]
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* ''VideoGame/SwordFight'': You and the enemies flash red upon getting hit or orange upon deflecting an attack but still taking 50% damage.
[[/folder]]
[[folder:Multiple genres]]
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[[folder: Platform Game ]]
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[[folder: Real Time Strategy ]]
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[[folder: Role Playing Game ]]
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[[folder: Shoot Em Up ]]
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[[folder: Wide Open Sandbox ]]
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* The Kooma Panda and Ursa Circus dream eaters in ''VideoGame/KingdomHearts3D'' flash red when struck with weak attacks to indicate that they're ImmuneToFlinching. Oddly, the multitudes of other enemies with the same ability don't flash at all.
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* The Kooma Panda and Ursa Circus dream eaters Dream Eaters in ''VideoGame/KingdomHearts3D'' ''VideoGame/KingdomHearts3DDreamDropDistance'' flash red when struck with weak attacks to indicate that they're ImmuneToFlinching. Oddly, the multitudes of other enemies with the same ability don't flash at all.
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* Bosses in ''VideoGame/TheMessenger2018'' follow ''Sunset Riders'' rules, flashing when hit and flashing orange rapidly when at low health.
* Enemies and bosses in ''VideoGame/AxiomVerge'' have a static pattern overlaid on their sprite when they take damage from Trace's weapons.
* Enemies and bosses in ''VideoGame/AxiomVerge'' have a static pattern overlaid on their sprite when they take damage from Trace's weapons.
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* Both Link and bosses in ''Franchise/TheLegendOfZelda'' games.
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* Both ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaI'': It happens to both Link and the enemies, when hit.
** In ''VideoGame/ZeldaIITheAdventureOfLink'': Link and all of the enemies and bosses will cycle through all four of the current palettes in''Franchise/TheLegendOfZelda'' games.the game's coding upon taking damage.
** ''VideoGame/TheLegendOfZeldaI'': It happens to both Link and the enemies, when hit.
** In ''VideoGame/ZeldaIITheAdventureOfLink'': Link and all of the enemies and bosses will cycle through all four of the current palettes in
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* This shows up occasionally in the VideoGame/CapcomVsWhatever series.
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* This shows up occasionally in the VideoGame/CapcomVsWhatever VideoGame/CapcomVs series.
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* Bosses and some other things with multiple hitpoints flash white in most 2D ''VideoGames/SonicTheHedgehog'' games when damaged. If [[BigBad Eggman]] is piloting a machine, he'll also display a surprised reaction while also facing the screen when his vehicle is damaged.
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* Bosses and some other things with multiple hitpoints flash white in most 2D ''VideoGames/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' games when damaged. If [[BigBad Eggman]] is piloting a machine, he'll also display a surprised reaction while also facing the screen when his vehicle is damaged.
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* Bosses and destructible objects in ''VideoGame/SunsetRiders'' will flash white when damaged, and rapidly flash red when they're low on health.
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* Bosses and some other things with multiple hitpoints flash white in most 2D ''SonicTheHedgehog'' games when damaged. If [[BigBad Eggman]] is piloting a machine, he'll also display a surprised reaction while also facing the screen when his vehicle is damaged.
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* Bosses and some other things with multiple hitpoints flash white in most 2D ''SonicTheHedgehog'' ''VideoGames/SonicTheHedgehog'' games when damaged. If [[BigBad Eggman]] is piloting a machine, he'll also display a surprised reaction while also facing the screen when his vehicle is damaged.
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** Armored attacks in the Franchise/MortalKombat games from 9 onward cause this as well.
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This is also commonly used in fighting games when an attack has SuperArmor on it to indicate that a hit landed without interrupting that attack.
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** Armored attacks in the Franchise/MortalKombat games from 9 onward cause this as well.
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* The ''VideoGame/MegaMan'' series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
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* The ''VideoGame/MegaMan'' ''Franchise/MegaMan'' series of games: regular enemies with flash invisible for about 2 frames, while bosses and Mega Man himself flash white.
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To my knowledge, none of the regular enemies in SMB 2 require more than one hit. Also, damn, I thought the whole "SMB 2 is not a real game" crap had died by now, but I was wrong....
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* One of the few Mario examples, are the bosses in ''VideoGame/SuperMarioBros2'' a.k.a ''Super Mario USA'' mainly due to it ''not originally'' being a Mario game. Enemies requiring multiple hits will flash in the dominant color of the character you're using.
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* One of the few Mario examples, are the The bosses in ''VideoGame/SuperMarioBros2'' a.k.a ''Super Mario USA'' mainly due to it ''not originally'' being a Mario game. Enemies requiring multiple hits will flash in and the dominant color of the character you're using.''VideoGame/NewSuperMarioBros'' series.
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* Strangely enough, enemies and bosses in ''VideoGame/{{Bug}}'' only flash red in the Sega Saturn version. The PC version averts this.
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* Strangely enough, enemies and bosses in ''VideoGame/{{Bug}}'' only flash red in the Sega Saturn version. The PC version averts this. Bug himself flashes green when he's under MercyInvincibility, also only in the Saturn version.
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* Strangely enough, enemies and bosses in ''VideoGame/{{Bug}}!'' only flash red in the Sega Saturn version. The PC version averts this.
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* Strangely enough, enemies and bosses in ''VideoGame/{{Bug}}!'' ''VideoGame/{{Bug}}'' only flash red in the Sega Saturn version. The PC version averts this.
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* Larger enemies, bosses and walls in ''HeavyBarrel''
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* Larger enemies, bosses and walls in ''HeavyBarrel''''VideoGame/HeavyBarrel''
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* Bosses in ''VideoGame/DoubleDragonNeon'' flash orange when damaged and rapidly flash when low on health. [[BigBad Skullmageddon]] even references this in one of his pause menu lines.
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* Bosses and some other things with multiple hitpoints seem to blink white in 2D ''SonicTheHedgehog'' games.
** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
** Any fight with Robotnik changes his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.
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* Bosses and some other things with multiple hitpoints seem to blink flash white in most 2D ''SonicTheHedgehog'' games.
** Any fight with Robotnik changesgames when damaged. If [[BigBad Eggman]] is piloting a machine, he'll also display a surprised reaction while also facing the screen when his sprite, making him look directly at the player, mouth open screaming with a more frayed mustache upon being hit.vehicle is damaged.
** Any fight with Robotnik changes
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* Bosses in ''VideoGame/{{Cuphead}}'' will flash when they take damage.
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* Many {{Konami}} games do this when bosses are hit combined with [[TurnsRed turning red]] such as ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', ''VideoGame/TheSimpsons'', and ''VideoGame/XMen''.
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Added collapsible folders.
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[[AC:ActionAdventure]]
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[[folder: Action Adventure ]]
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[[AC:ActionGame]]
* Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' flash white.
* Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' flash white.
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[[folder: Action Game ]]
* Enemies with multiple hitpoints and bosses in ''[[VideoGame/BattleCity Tank Force]]'' flash white.
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[[AC:BeatEmUp]]
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[[folder: Beat Em Up ]]
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[[AC:FightingGame]]
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[[folder: Fighting Game ]]
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[[AC:FirstPersonShooter]]
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[[folder: First Person Shooter ]]
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[[AC:Multiple genres]]
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[[folder: Multiple genres ]]
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[[AC:PlatformGame]]
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[[folder: Platform Game ]]
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[[AC: RealTimeStrategy]]
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[[folder: Real Time Strategy ]]
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[[AC:RolePlayingGame]]
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[[folder: Role Playing Game ]]
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[[AC:ShootEmUp]]
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[[folder: Shoot Em Up ]]
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[[AC:WideOpenSandbox]]
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[[folder: Wide Open Sandbox ]]
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[[/folder]]
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* Enemies in ''DynamiteHeaddy'' always flash white with the same little sound effect whenever they take damage without dying.
* ''{{Gish}}'' flashes red in his game when he is damaged.
* The enemies in ''JourneyToSilius'' flash pink after getting hit for some reason.
* ''{{Gish}}'' flashes red in his game when he is damaged.
* The enemies in ''JourneyToSilius'' flash pink after getting hit for some reason.
to:
* Enemies in ''DynamiteHeaddy'' ''VideoGame/DynamiteHeaddy'' always flash white with the same little sound effect whenever they take damage without dying.
*''{{Gish}}'' ''VideoGame/{{Gish}}'' flashes red in his game when he is damaged.
* The enemies in''JourneyToSilius'' ''VideoGame/JourneyToSilius'' flash pink after getting hit for some reason.
*
* The enemies in
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.
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In many video games, enemies that don't die from one hit will blink a different colour when damaged. Most of the time, it tends to be white, although it may come in different variants, like red. This particular effect was chosen because it is achieved with a simple PaletteSwap, a cheap operation for early video hardware.
hardware.[[note]]Using palette swap means that there cannot be more than one such enemy on screen at a time (or they'll flicker, too) or the other ones must use other entires in the palette table (which is problematic due to its very limited size). That's why it's virtually always reserved for bosses and/or the player character.[[/note]]
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* This shows up occasionally in the CapcomVsWhatever series.
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* This shows up occasionally in the CapcomVsWhatever VideoGame/CapcomVsWhatever series.
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* The enemies in platforming parts of ''ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
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* The enemies in platforming parts of ''ActRaiser'' ''VideoGame/ActRaiser'' blink red and white when hit. Even those which require single hit, blink red before exploding. In town building parts, the enemies blink white when hit.
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Added namespaces.
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* ''{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''{{Snailiad}}'' uses this.
* Bosses and enemies in ''{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
* ''{{Snailiad}}'' uses this.
to:
* ''{{Lagoon}}'' ''VideoGame/{{Lagoon}}'' applies this to the player character, Nasir, as well as enemies.
* Bosses and enemies in''{{Shantae}}'' ''VideoGame/{{Shantae}}'' series either flash when damaged or play a "taking damage" animation.
*''{{Snailiad}}'' ''VideoGame/{{Snailiad}}'' uses this.
* Bosses and enemies in
*
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* Enemies in ''RatchetAndClank'' flash red when damaged.
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* Enemies in ''RatchetAndClank'' ''Franchise/RatchetAndClank'' flash red when damaged.