History Main / FishingMiniGame

13th Sep '16 9:12:28 AM Mhazard
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Many video games are made in Japan, and one of Japan's leading food industries is fishing. This is a culture where squid and octopus are seen as viable daily snacks, so fishing is pretty ingrained into the culture. So if the video game you are playing is SideQuest-ish and MiniGame-ish enough, it ''will'' have a fishing minigame.

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Many video games are made in Japan, and one of Japan's leading food industries is fishing. This is a culture where squid and octopus are seen as viable daily snacks, so fishing is pretty ingrained into the culture. So if the video game you are playing is SideQuest-ish and MiniGame-ish enough, it ''will'' have a fishing minigame.
minigame. [[ExactlyWhatItSaysOnTheTin Fishing Games]] on the other hand have this as the major goal.


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!!Examples of fishing being the primary goal:
* ''Sega Bass Fishing'' (''Get Bass'' in Japan) has this as your primary goal, your goal is to participate in various tournaments and find the largest bass.
13th Sep '16 9:03:12 AM Mhazard
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* Inverted in ''U-Oh'' (otherwise known as ''Finny the Fish & The Seven Waters'') for [=PS2=], being a fish, you need to fight off fishermen. If you get caught by the baits, you'll need to escape via a [[InvertedTrope reverse-]]FishingMinigame to either break the string (which nets you the bait) or get off the hook.
10th Sep '16 11:54:10 PM jormis29
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* ''VideoGame/{{TheElderScrollsOnline}}'': It's possible to fish, and achievements can be unlocked for catching all the rare fish in a particular area. The achievements for catching all the fish in a faction actually earn you a dye color for your armor, as well.
* ''{{FATE}}'' and ''VideoGame/{{Torchlight}}'' have fishing games based on reaction time. The fish can be used to temporarily or permanently turn your pet into a [[PetMonstrosity more powerful creature]], or they contain [[RandomDrops artifacts]] or [[SocketedEquipment gems]] (sometimes [[FridgeLogic much larger than the fish]]).

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* ''VideoGame/{{TheElderScrollsOnline}}'': ''VideoGame/TheElderScrollsOnline'': It's possible to fish, and achievements can be unlocked for catching all the rare fish in a particular area. The achievements for catching all the fish in a faction actually earn you a dye color for your armor, as well.
* ''{{FATE}}'' ''VideoGame/{{FATE}}'' and ''VideoGame/{{Torchlight}}'' have fishing games based on reaction time. The fish can be used to temporarily or permanently turn your pet into a [[PetMonstrosity more powerful creature]], or they contain [[RandomDrops artifacts]] or [[SocketedEquipment gems]] (sometimes [[FridgeLogic much larger than the fish]]).
9th Sep '16 10:16:15 AM shoruke
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* ''VideoGame/BlackDesertOnline'' has a fishing minigame. Despite being {{Nerf}}ed a few months in, it's still fairly lucrative, especially since it's the best way to get Relic Shards, which are used to create Relic Scrolls, [[ChainOfDeals which reward you with Memory Fragments]], which are the best way to repair costly gear. It's also possible to just wait three minutes and win the fishing minigame automatically, making AFK Fishing a popular activity for players who are asleep.
18th Aug '16 11:46:43 AM Lemia
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* In ''VideoGame/FallenLondon'', the annual Fruits of the Zee Festival event allows you to fish at Mutton Island for catches that can be traded to people at the festival for Menace reductions or unique items that can't be obtained anywhere else. Since ''Fallen London'' is a mainly text-based game, fishing is done by choosing from a variety of options that succeed or fail based on your Quirks (are you Heartless? Use the blood of a dying fish to lure in bigger prey! Are you Steadfast instead? Wait for the fish to come to you instead) or using Map-related items. And since ''Fallen London'' is set in a Lovecraftian version of London, your fishing catches are...rather strange:
-->At first you thought you'd caught a pair of gossamer eels. But no. One eel; two heads. They both frown at you.\\
Your catch flops around in the bottom of the boat, droning like a bored bee. It would look like a starfish, if starfish had a guileless brown eye blinking on each arm.\\
Oh, look. Just what fish needed: pedipalps. You get a close look at them as it gamely tries to catch your head in a net of sodden silk.
29th Jun '16 9:08:25 PM xXD347HXx
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* In VideoGame/JakAndDaxterThePrecursorLegacy, you are required to do this to get the Fisherman to let you use his boat to get to Misty Island.
17th Jun '16 12:05:57 AM erforce
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* The ''VideoGame/{{Suikoden}}'' series has fishing minigames, that double as ways to collect special items and armor (or worthless junk like old shoes.) Of particular note is ''SuikodenV'', where it takes the form of a competition between [[TheHero the Prince]], Subala, [[BumblingDad Logg]] and Lun. Notably, it doesn't really matter if you win or lose the contest; you keep everything you caught regardless.

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* The ''VideoGame/{{Suikoden}}'' ''Franchise/{{Suikoden}}'' series has fishing minigames, that double as ways to collect special items and armor (or worthless junk like old shoes.) Of particular note is ''SuikodenV'', ''VideoGame/SuikodenV'', where it takes the form of a competition between [[TheHero the Prince]], Subala, [[BumblingDad Logg]] and Lun. Notably, it doesn't really matter if you win or lose the contest; you keep everything you caught regardless.



* In the GBA port of ''VideoGame/DonkeyKongCountry'', Funky Kong gives you a choice between his jet barrel and a fishing minigame. This is also present in the GameBoyColor port, except it's only accessed through the bonus menu and not through the main game.

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* In the GBA port of ''VideoGame/DonkeyKongCountry'', ''VideoGame/DonkeyKongCountry1'', Funky Kong gives you a choice between his jet barrel and a fishing minigame. This is also present in the GameBoyColor UsefulNotes/GameBoyColor port, except it's only accessed through the bonus menu and not through the main game.



* ''VideoGame/FinalFantasyVI'' required the player to catch and feed fish to the game's Cid. Feeding him slow fish would kill him rapidly. Moderately speedy fish would also kill him, just more slowly. The only way to save Cid is by a steady diet of fast fish. However, whether he lives or dies makes no difference to the plot, except for character development for Celes. If he dies, however, Celes is DrivenToSuicide via a LeapOfFaith over Cid's death.
* ''VideoGame/FinalFantasyXII'' had a fishing minigame, notable because its completion was one of the conditions needed to obtain the Wrymhero Blade, arguably one of the [[InfinityPlusOneSword most powerful weapons in the game]].

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* ''Franchise/FinalFantasy''
**
''VideoGame/FinalFantasyVI'' required the player to catch and feed fish to the game's Cid. Feeding him slow fish would kill him rapidly. Moderately speedy fish would also kill him, just more slowly. The only way to save Cid is by a steady diet of fast fish. However, whether he lives or dies makes no difference to the plot, except for character development for Celes. If he dies, however, Celes is DrivenToSuicide via a LeapOfFaith over Cid's death.
* ** ''VideoGame/FinalFantasyXII'' had a fishing minigame, notable because its completion was one of the conditions needed to obtain the Wrymhero Blade, arguably one of the [[InfinityPlusOneSword most powerful weapons in the game]].



* Most ''VideoGame/BreathOfFire'' games have a fishing minigame. In the third one, the game [[BrokenBridge requires you to actually fish for a plot-related event]] and the [=PSP=] port unlocks special content using the fishing minigame; the fourth actually got its fishing minigame turned into a Japanese smartphone game spinoff.

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* Most ''VideoGame/BreathOfFire'' ''Franchise/BreathOfFire'' games have a fishing minigame. In the [[VideoGame/BreathOfFireIII third one, one]], the game [[BrokenBridge requires you to actually fish for a plot-related event]] and the [=PSP=] port unlocks special content using the fishing minigame; the fourth [[VideoGame/BreathOfFireIV fourth]] actually got its fishing minigame turned into a Japanese smartphone game spinoff.



* ''VideoGame/BanjoKazooie: Grunty's Revenge'' has a fishing minigame. The mini-game pops up several times with several different "skins," and while it is indeed about fishing in some of them, in its first version, it's about catching ''sheep.''

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* ''VideoGame/BanjoKazooie: Grunty's Revenge'' ''VideoGame/BanjoKazooieGruntysRevenge'' has a fishing minigame. The mini-game pops up several times with several different "skins," and while it is indeed about fishing in some of them, in its first version, it's about catching ''sheep.''
3rd Jun '16 10:12:53 AM nombretomado
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* ''The Sims: Castaway'' for the PS2, PSP and DS all have fishing "mini-games". On the PS2 your sim stands next to a school of fish with a spear, then has to wait for a fish to jump into the air in order to stab a fish. On the DS the scene actually changes to a mini-game where you stab the fish with your stylus. Not sure about the PSP version.

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* ''The Sims: Castaway'' for the PS2, [=PS2=], PSP and DS all have fishing "mini-games". On the PS2 [=PS2=] your sim stands next to a school of fish with a spear, then has to wait for a fish to jump into the air in order to stab a fish. On the DS the scene actually changes to a mini-game where you stab the fish with your stylus. Not sure about the PSP version.
26th Mar '16 12:19:04 PM thatmadork
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* In ''VideoGame/StardewValley'', the player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend on what time of day you're fishing and whether it's ocean-going or freshwater fish, you can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.



* In ''VideoGame/StardewValley'', the player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend on what time of day you're fishing and whether it's ocean-going or freshwater fish, you can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.

to:

* In ''VideoGame/StardewValley'', the player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend on what time of day you're fishing and whether it's ocean-going or freshwater fish, you can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.
26th Mar '16 12:18:07 PM thatmadork
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Added DiffLines:

* In ''VideoGame/StardewValley'', the player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend on what time of day you're fishing and whether it's ocean-going or freshwater fish, you can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.
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