[[quoteright:300:[[VideoGame/TheLegendOfZeldaOcarinaOfTime http://static.tvtropes.org/pmwiki/pub/images/Legend_of_Zelda_Fishing.jpg]]]]
[[caption-width-right:300:[[SidetrackedByTheGoldSaucer Good job on catching that fish]]. [[SavingTheWorld Now get back to work!]]]]

Many video games are made in Japan, and one of Japan's leading food industries is fishing. This is a culture where squid and octopus are seen as viable daily snacks, so fishing is pretty ingrained into the culture. So if the video game you are playing is SideQuest-ish and MiniGame-ish enough, it ''will'' have a fishing minigame.

Fishing minigames also occasionally appear in Western games, mainly those that fall on the more "simulationist" side of the "game"/"simulation" line. Something about fishing is impossibly tempting to simulationists. They're obviously [[{{Pun}} addicted]] [[http://en.wikipedia.org/wiki/Addicted_to_Bass to bass]]. Or maybe they just enjoy boredom. Who knows?

Fishing minigames are often {{luck based mission}}s, much to players' annoyance. Especially when fish [[FishingForSole aren't the only thing you can catch]].

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!!Examples:

* ''VideoGame/{{TheElderScrollsOnline}}'': It's possible to fish, and achievements can be unlocked for catching all the rare fish in a particular area. The achievements for catching all the fish in a faction actually earn you a dye color for your armor, as well.
* ''{{FATE}}'' and ''VideoGame/{{Torchlight}}'' have fishing games based on reaction time. The fish can be used to temporarily or permanently turn your pet into a [[PetMonstrosity more powerful creature]], or they contain [[RandomDrops artifacts]] or [[SocketedEquipment gems]] (sometimes [[FridgeLogic much larger than the fish]]).
* ''VideoGame/{{Mabinogi}}'' has a fishing game where you can catch fish for cooking skill, [[RandomlyDrops treasure]] [[InexplicableTreasurechests chests]], [[SideQuest quest scrolls]], and [[FishingForSole worn-out equipment]] which you would need to repair for it to be useful.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'', for the UsefulNotes/GameBoy, is the first in the series to feature a fishing minigame.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' has a really fancy one (pictured), which is generally considered superior to many actual fishing games.
** ''VideoGame/TheLegendOfZeldaMajorasMask'' was going to have a fishing minigame, but it was dropped during development. The UsefulNotes/Nintendo3DS VideoGameRemake would later bring it back.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'' is missing an actual fishing ''simulation'' (which seems odd until you hear that the ocean is described as empty and fishless), but purchasing and using fish bait is nevertheless an important part of the game.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has one too, and is even more elaborate than the one in ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]].'' You also get a regular fishing rod without a reel as an item that you can use at any time, which eventually comes in handy in order to complete a certain quest.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' has it as one of the many sidequests related to the Old Wayfarer from Bannan Island.
* In ''VideoGame/{{Fable}}'', you can fish ''anywhere'' there's water. Even a puddle. The later instances become so finely balanced that fishing up that last Silver Key can take upwards of ten minutes. Needless to say, these are the most annoying ten minutes of the entire game, and lots of players used an exploit to avoid having to fish up the last few keys.
* ''VideoGame/DarkCloud'' and its sequel, ''VideoGame/DarkChronicle'', had a fishing minigame. In the second game you could then race your caught fish in a "finny frenzy" which is just as exciting as it sounds. There was also a "fish weigh-in" contest, where the combined weight of three wild fish would give you a prize.
* Fishing makes up a MiniGame for most of the ''BreathOfFire'' games. At one point, if you get a strong enough rod, you can actually snag treasure chests, or even fish-creatures named Manillos, who sell you stuff and usually [[YourMoneyIsNoGoodHere charge you fish]].
* ''VideoGame/AnimalCrossing'', all versions. Some people on the AXA board would go so far as to say that fishing for coelacanths on rainy nights, along with [[VendorTrash selling the fish]] and spending the money on furniture, is the main game in AC and everything else is the side-quest. One member there claims to have bought a 1.4 million bell mansion after five to seven nights of fishing, compared to the more typical two months of growing fruit. Of course, there are NoCartoonFish, but there are cartoon frogs and octopodes. Along with regular frogs and octopodes. One can be your friendly neighbors, and the other you feed alive to a fat walrus for wallpaper. Frog and Octopus neighbors may ask you to catch a fish for them (to eat), to which you can respond by giving them a frog or octopus you fished out of the water. They have no problem eating it.
* Both ''VideoGame/MySims'' have it in a few places. Despite one being purely Mini Games, and the other a bunch of {{Fetch Quest}}s with a few item-gathering Mini Games.
* The ''Franchise/{{Suikoden}}'' series has fishing minigames, that double as ways to collect special items and armor (or worthless junk like old shoes.) Of particular note is ''VideoGame/SuikodenV'', where it takes the form of a competition between [[TheHero the Prince]], Subala, [[BumblingDad Logg]] and Lun. Notably, it doesn't really matter if you win or lose the contest; you keep everything you caught regardless.
* ''VideoGame/{{Okami}}'' has a few, most notably when trying to catch a fish that ate the Moon's reflection in the lake of Agata Forest.
* In the GBA port of ''VideoGame/DonkeyKongCountry1'', Funky Kong gives you a choice between his jet barrel and a fishing minigame. This is also present in the UsefulNotes/GameBoyColor port, except it's only accessed through the bonus menu and not through the main game.
* Some minigames of this type are present in the ''VideoGame/MarioParty'' games.
* All ''VideoGame/HarvestMoon'' games feature this trope as a fairly enjoyable but not particularly essential side activity. Occasionally fishing may trigger rewards or bonuses in the game. In ''The Island that Grows with You'' (a.k.a. ''Island of Happiness''), catching and shipping 50 fish is the only way to get a certain character to move in.
* This is the entire point of the ''River King'' series, which is the sister series to ''Harvest Moon''.
* ''VideoGame/LEGOIsland 2'' has a fishing minigame too.
* ''Franchise/FinalFantasy''
** ''VideoGame/FinalFantasyVI'' required the player to catch and feed fish to the game's Cid. Feeding him slow fish would kill him rapidly. Moderately speedy fish would also kill him, just more slowly. The only way to save Cid is by a steady diet of fast fish. However, whether he lives or dies makes no difference to the plot, except for character development for Celes. If he dies, however, Celes is DrivenToSuicide via a LeapOfFaith over Cid's death.
** ''VideoGame/FinalFantasyXII'' had a fishing minigame, notable because its completion was one of the conditions needed to obtain the Wrymhero Blade, arguably one of the [[InfinityPlusOneSword most powerful weapons in the game]].
* ''VideoGame/LegendOfLegaia'' has a very good one of these.
* ''Franchise/FinalFantasy Fables: ChocobosDungeon'' allows you to catch fish. Your storage increases each time you bring a species to the fat chocobo who holds your items for the first time; any others are VendorTrash.
* ''VideoGame/TheAmazonTrail'' had a fishing minigame. As does later versions of ''VideoGame/TheOregonTrail''.
* ''SummonNight: Swordcraft Story 2'' has this as minigame. You can gain points which can be traded for hard to find items.
* In VideoGame/JakAndDaxterThePrecursorLegacy, you are required to do this to get the Fisherman to let you use his boat to get to Misty Island.
* ''The Sims: Castaway'' for the [=PS2=], PSP and DS all have fishing "mini-games". On the [=PS2=] your sim stands next to a school of fish with a spear, then has to wait for a fish to jump into the air in order to stab a fish. On the DS the scene actually changes to a mini-game where you stab the fish with your stylus. Not sure about the PSP version.
* ''VideoGame/{{Persona 4}}'' has a fishing minigame that seems entirely luck-based at first, but once you [[GuideDangIt figure it out]], it becomes slightly skill-based, if tediously mashing the square button can be considered a skill. It can net you rare items and is required for [[spoiler: maxing out the Hermit s-link.]]
* Most ''Franchise/BreathOfFire'' games have a fishing minigame. In the [[VideoGame/BreathOfFireIII third one]], the game [[BrokenBridge requires you to actually fish for a plot-related event]] and the [=PSP=] port unlocks special content using the fishing minigame; the [[VideoGame/BreathOfFireIV fourth]] actually got its fishing minigame turned into a Japanese smartphone game spinoff.
* ''Creator/CartoonNetwork Block Party'' has a fishing minigame.
* ''VideoGame/ChoroQ'' has one, [[RecycledInSpace WITH CARS!!]]
* ''VideoGame/MagiciansQuestMysteriousTimes'' also lets you go fishing. Rather than sell the fish, though, you give them to a magical book so he can turn them into useful items.
* ''VideoGame/BanjoKazooieGruntysRevenge'' has a fishing minigame. The mini-game pops up several times with several different "skins," and while it is indeed about fishing in some of them, in its first version, it's about catching ''sheep.''
%%* ''VideoGame/DeadlyPremonition''.
* The UsefulNotes/Nintendo3DS's built in ''AR Games'' include two fishing games--one where you have two minutes to earn as many points as you can from catching fish, and one where you have infinite time and can catch as many as you want without worrying about points.
* ''VideoGame/{{Solatorobo}}'' has a mostly optional fishing minigame (you only have to do it three times during the course of the story, but you can come back and do it whenever you want) but you're not really fishing for... fish. You're fishing for ''giant hermit crabs'' which wear ''battleships'' as shells. With a harpoon the size of your MiniMecha. Capturing them nets you points based on junk salvaged from the battleship; the points can be exchanged for [[AmplifierArtifact Power Crystals]] and [[AutoRevive rare parts]] for the Dahak.
* ''VideoGame/NieR'' has one, and it can be quite frustrating, partly because the [[TutorialFailure in-game explanation is wrong.]]
* ''VideoGame/AdventureQuestWorlds'' has recently included one as the very first "trade skill" introduced in-game.
* ''VideoGame/{{Chantelise}}'' starts providing fishing poles to the pair of protagonists about midway through the game. Immediately upon receiving her pole, the swordswoman's older sister Chante comments on the newly obsessed look in Elise's eyes and how clearly [[LampshadeHanging they'll be doing a ''lot'' of this from now on]]. While poles are available, it's impossible to buy bait or lures anywhere, leaning to another funny moment when the instructor says she just needs to find something small and sparkly with feathers or something. Chante (who is currently a fairy) retorts that they couldn't possibly be expected to find anything like that anywhere, and notices Elise has that creepy look again... and is looking at ''her'' now... and this is going exactly where it sounds like. Fortunately, Chante is very good at surviving close encounters with fish.
* An integral part of ''VideoGame/LostInBlue'', as fish are the most efficient food source. Fish can be caught with a spear, a fishing rod, or a trap.
* ''VideoGame/DeadHeadFred'' has one, plus you have to go find and gather your own giant mutant worms in another minigame to use as bait (or put through a special grinder to make healing and buff drinks). This involves sneaking up on a worm's location and pulling it out of the ground without pulling it apart.
* ''VideoGame/{{Skylanders}} SWAP Force'' has a fishing minigame. It's first introduced in an early level, where you must capture piranhas to make a river safe. It pops up in a few main and side areas after that, and a fishing hole gets added to [[TheHub Woodburrow]] so you can play it any time you like.
* ''VideoGame/SpongeBobSquarePantsLightsCameraPants'' has a Fishing Minigame where instead of fishing for fish, you fish for random junk to increase your score. This understandable, since the characters fishing live in a world where fish [[FunnyAnimal talk and behave like people]].
* In the first ''VideoGame/DigimonWorld'' game, the player can fish at Dragon Eye Lake once they've obtained a fishing rod (whether the Old Rod from Trash Mountain or the Amazing Rod by cashing in merit points at Volume Villa, though only the Amazing Rod is really worth a damn). The fish you catch can be used as currency to play [[ThatOneSideQuest curling]] against Penguinmon, though certain types of fish have useful benefits (aside from sating their hunger) if fed to your Digimon partner, such as increasing all their stats a little bit, or ''extending their natural lifespan''. One area of the game [[note]]which, while not critical to progress, contains recruitable Digimon that improve the stat gains obtained from the Green Gym, thus making raising your partner through their life cycle iterations much easier[[/note]] is inaccessible until you can fish up [[LakeMonster Seadramon]], the lake's guardian.
* In ''VideoGame/StardewValley'', the player is introduced to a fairly expansive fishing minigame on their third day on the farm. Cast your road into any body of water and wait for the tug. When you respond, you have to play a sort of MissileLockOn[=/=]tug-of-war game where you have to keep on target to build a progression meter - when it fills, you catch the fish, and when it runs out, the fish escapes. There are different varieties of fish which depend on what time of day you're fishing and whether it's ocean-going or freshwater fish, you can also catch random treasure (but only if the fish is successfully caught as well) and later on you can even buy high quality customisable rods. Fishing is DifficultButAwesome; if you get the hang of it early on, it will provide a lot of the income you will need to get the farm up and running.
* In ''VideoGame/FallenLondon'', the annual Fruits of the Zee Festival event allows you to fish at Mutton Island for catches that can be traded to people at the festival for Menace reductions or unique items that can't be obtained anywhere else. Since ''Fallen London'' is a mainly text-based game, fishing is done by choosing from a variety of options that succeed or fail based on your Quirks (are you Heartless? Use the blood of a dying fish to lure in bigger prey! Are you Steadfast instead? Wait for the fish to come to you instead) or using Map-related items. And since ''Fallen London'' is set in a Lovecraftian version of London, your fishing catches are...rather strange:
-->At first you thought you'd caught a pair of gossamer eels. But no. One eel; two heads. They both frown at you.\\
Your catch flops around in the bottom of the boat, droning like a bored bee. It would look like a starfish, if starfish had a guileless brown eye blinking on each arm.\\
Oh, look. Just what fish needed: pedipalps. You get a close look at them as it gamely tries to catch your head in a net of sodden silk.

!!Non-minigame examples of video game fishing:
* ''Franchise/{{Pokemon}}'' allows you to go fishing with a rod in order to initiate wild Pokemon battles and capture Water Pokemon. Later games do, however, introduce timing as a measure of whether you'll be successful.
* ''VideoGame/WorldOfWarcraft'' has fishing as a craft skill.
** Also, since fishing requires actually equipping a fishing pole, some players keep one equipped at other times as a SelfImposedChallenge or perhaps for the purpose of CherryTapping weaker enemies in a humorous way (though there's also a large fish one can catch that is also equippable, with largely the same results). Before the weapon skill nerf, it was possible for a maxed fishing skill to make your fishing pole an unusually deadly weapon for its level.
** So does ''VideoGame/{{Runescape}}'', but it has fishing-based minigame too.
** And ''VideoGame/FinalFantasyXI'', which introduced a minor minigame aspect in an attempt to ward off botters. It didn't work, as a botter could simply hack the client and tell the server they mined a fish, and the server gleefully gives it to them every time.
** ''City of Heroes'' does ''not'' have a fishing minigame, however perhaps as a parody it has a fishing emote.
** UltimaOnline has a full regular skill for fishing.
** EverQuest lets you fish, but tries its hardest to avoid letting to make money off it.
** The 1.8 patch for Rift added a new Fishing skill and a companion Survival skill. You can make cakes with some of the fish.
* ''VideoGame/DwarfFortress'' gives Dwarfs (and humans/elves if you mod the game to control them) the ability to fish, but it's entirely out of the players hands(as are most things, it being a GodGame). Some of the fish are extremely likely to eat the Dwarfs involved in the exercise due to a popular glitch.
* In the PC RPG game ''VideoGame/ArxFatalis'' you can combine a pole and string to make fishing rod and catch fish to cook and eat from most any water area.
* ''[[VideoGame/TheSims The Sims 2: Seasons]]'' includes Fishing as an activity your sims can perform, along with a skill badge that (somehow) affects the quality of fish you catch. The Sims 3 is supposed to have fishing in it as well. This is [[http://en.wikipedia.org/wiki/High-level high level]], so no mini-game.
* Many ''VideoGame/SonicAdventure'' players found Big the Cat's fishing-based story [[ScrappyMechanic annoying]]. It was shorter than the other modes and had little relevance to the plot.
* ''VideoGame/MonsterHunter'' allows you to fish at specific spots, and you don't even have to bring a fishing rod. As long as you have bait, your character will [[HammerSpace produce a rod]] and cast the line. Apart from there being fish you can have cooked to eat later, there are types of fish you can use to mine ore and sharpen your weapon. In the third generation games you can use fishing as a method to get Gobul, as well as Plesioth, out of the water.
* The Diablo-clone ''{{FATE}}'', and its successor ''VideoGame/{{Torchlight}}'', allows you to fish for fish that transform your pet, plus the occasional magical boots and some other nice items.
* In ''VideoGame/ResidentEvil4'', you can hop back in the motorboat of Del Lago's lake and catch fish with your harpoons.
* In ''VideoGame/UltimaUnderworld'', this is a convenient way to get food, as a body of water on nearly every level has fish in it. This is fortunate, as your player character needs food not just to heal damage but for food.
* Fishing rods are used for two purposes in ''VideoGame/{{Minecraft}}''. One is to pull mobs; the other is to fish. All bodies of water, even ones you make yourself, contain fish; you fish by throwing out your line and waiting for the bobber to go down. Once you have fishing rods, water, and a suitable supply of sticks and string to replace your rods, your food problems are solved. Version 1.7.2 ("The Update that Changed the World", released October 25, 2013) greatly expanded fishing by adding in multiple types of fish as well as making it so that the player can fish up treasures (such as enchanted items) or junk (like a pair of leather boots).
* ''VideoGame/{{Terraria}}'' eventually added various types of fishing rod to craft or otherwise obtain, along with various sources of bait required to fish with. The types of catches available depend on when and where you're fishing, what rod you use, what bait you use, and any equipped items that add to your fishing ability. Additionally, an Angler NPC offers [[FetchQuest Fetch Quests]] where certain rare fish are exchanged for useful items. Other catches include [[FishingForSole the usual junk]], crates with random goodies inside, fish you can make various potions or food from, fish you can use as bait for more fishing, and even [[ShamuFu fish you wield as weapons or tools]]. Additionally, a new aquatic boss can be summomned by fishing under the right conditions.
* One of the jobs in ''VideoGame/FantasyLife'' consists of this. They can be used for cooking by cooks or players with experience in cooking. Another option is to change some of them into paintings.
* In ''VideoGame/ShovelKnight'', you can cast a fishing rod into any pit that goes below the screen to reel in stuff like health-restoring (raw) fish or useless junk like bones or bits of apples, unless you cast the hook into a sparkling pit in which resides a golden fish worth treasure or a troupple eager to fill in your chalices with ichor. The fishing hook can also be used to reel in treasure that lies below you, including bags of treasure you may lose when falling into a {{bottomless pit|s}}.

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