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These aren't storyline tropes or tropes with close connection to fighting games. Also, Weapon Of Choice is no longer a trope.
Deleted line(s) 285,286 (click to see context) :
* WeaponOfChoice: When a character does well with a weapon of choice.
** ImprovisedWeapon: When the weapon chosen is an unconventional one.
** ImprovisedWeapon: When the weapon chosen is an unconventional one.
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None
Changed line(s) 22,23 (click to see context) from:
* SwapFighter: A character who is actually a multiple characters that can switch out between each other.
to:
* SwapFighter: A character who is actually a comes packaged with multiple characters that fighters in a single character slot and can switch tag out between with each other.
other mid-battle.
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None
Changed line(s) 80 (click to see context) from:
* SecretCharacter: When a character, or the fact that they can be unlocked as a playable character, is hidden until certain conditions are met, frequently resembling an [[AchievementSystem achievement reaward]] or ClassicCheatCode.
to:
* SecretCharacter: When a character, or the fact that they can be unlocked as a playable character, is hidden until certain conditions are met, frequently resembling an [[AchievementSystem achievement reaward]] reward]] or ClassicCheatCode.
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I understand, but removing Distaff and Narcissist is already exaggerating these characteristics are common in fighting games.
Changed line(s) 66 (click to see context) from:
* EvilCounterpart: An evil version of the heroic character. These characters often overlap with MovesetClones.
to:
* [[DistaffCounterpart Distaff[=/=]Spear Counterpart]]: A GenderFlipped version of the original character.
* EvilCounterpart: An evil version of the heroic character. These characters often overlap withMovesetClones.[[MovesetClone Moveset Clones]].
* TheFightingNarcissist: When a character has two concerns: kicking ass and her own beauty.
* EvilCounterpart: An evil version of the heroic character. These characters often overlap with
* TheFightingNarcissist: When a character has two concerns: kicking ass and her own beauty.
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None
Changed line(s) 10 (click to see context) from:
* CloseRangeCombatant: These characters do their best when they're right in their opponent's face. They're hard to avoid when they're close, but struggle when they lose momentum. Commonly known as a "Rushdown" character.
to:
* CloseRangeCombatant: These Commonly known as a "Rushdown" character; these characters do their best when they're right in their opponent's face. They're hard to avoid when they're close, but struggle when they lose momentum. Commonly known as a "Rushdown" character.
Changed line(s) 14 (click to see context) from:
* JackOfAllStats: Known mostly as "The All-Rounder", this is a character with equal parts offensive and defensive moves.
to:
* JackOfAllStats: Known mostly as "The All-Rounder", All-Rounder"; this is a character with a little bit of everything to combat their oppoenent, often equal parts offensive and defensive moves.
Changed line(s) 16,17 (click to see context) from:
* LightningBruiser: Move fast, hit hard, laugh off the counter attack. Pure examples tend to be either intentionally unbalanced, or have handicapping mechanics, like short range or needing [[MechanicallyUnusualFighter special resources]], that offset some of their advantage.
* MightyGlacier: much higher health and attack than the average fighter, balanced with low mobility and attack speed. [[TheBigGuy "Big Body"]]-types pair this with long reach and a big hitbox, while [[PintSizePowerhouse "Small Body"]]-types trade limited reach for a reduced hitbox.
* MightyGlacier: much higher health and attack than the average fighter, balanced with low mobility and attack speed. [[TheBigGuy "Big Body"]]-types pair this with long reach and a big hitbox, while [[PintSizePowerhouse "Small Body"]]-types trade limited reach for a reduced hitbox.
to:
* LightningBruiser: Move fast, hit hard, and laugh off the counter attack. Pure examples tend to be either intentionally unbalanced, or have handicapping mechanics, like short range or needing [[MechanicallyUnusualFighter special resources]], that offset some of their advantage.advantages.
* MightyGlacier:much Much higher health and attack than the average fighter, balanced with low mobility and attack speed. [[TheBigGuy "Big Body"]]-types pair this with long reach and a big hitbox, while [[PintSizePowerhouse "Small Body"]]-types trade limited reach for a reduced hitbox.
* MightyGlacier:
Changed line(s) 19 (click to see context) from:
* TrapMaster: An uncommon type of fighter who litters the arena with traps (automatically or manually activated) to control space. Most commonly known as "trappers".
to:
* TrapMaster: An Most commonly known as "trappers"; an uncommon type of fighter who litters the arena with traps (automatically or manually activated) to control space. Most commonly known as "trappers".
Changed line(s) 21,23 (click to see context) from:
* StoneWall: A defensively-focused character, often relying on {{Counter Attack}}s and VictoryByEndurance.
* SwapFighter: A character who is actually a set of multiple characters that can switch out between each other.
* SwapFighter: A character who is actually a set of multiple characters that can switch out between each other.
to:
* StoneWall: A defensively-focused character, fighter, often relying on {{Counter Attack}}s and VictoryByEndurance.
* SwapFighter: A character who is actually aset of multiple characters that can switch out between each other.
* SwapFighter: A character who is actually a
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The problem is that while these might appear a lot in the genre, they're not necessarily foundational or intrinsically tied to it.
Changed line(s) 66,68 (click to see context) from:
* [[DistaffCounterpart Distaff[=/=]Spear Counterpart]]: A GenderFlipped version of the original character.
* EvilCounterpart: An evil version of the heroic character.
* TheFightingNarcissist: When a character has two concerns: kicking ass and her own beauty.
* EvilCounterpart: An evil version of the heroic character.
* TheFightingNarcissist: When a character has two concerns: kicking ass and her own beauty.
to:
* TheFightingNarcissist: When a character has two concerns: kicking ass and her own beauty.
Deleted line(s) 75,76 (click to see context) :
* MonstrousHumanoid: A fighter who is also a monster.
** BeastMan: A fighter who has animalistic physical traits, often acting feral and aggressive.
** BeastMan: A fighter who has animalistic physical traits, often acting feral and aggressive.
Deleted line(s) 81,84 (click to see context) :
* RobotRollCall: Fighters who are cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
** {{Robot}}: A fighter who is entirely cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
** {{Robot}}: A fighter who is entirely cybernetic.
Deleted line(s) 87,88 (click to see context) :
* SuperCop: A cop who kicks ass.
* SuperSoldier: A soldier who kicks ass.
* SuperSoldier: A soldier who kicks ass.
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Lei in Tekken, Hon Fu in Fatal Fury, Chun Li in Street Fighter; Guile in Street Fighter, Sonya, Jax, Cassie and Jaquie in Mortal Kombat, John in Art of Fighting, The Ikari Worriors in The King of Fighters...
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* SuperCop: A cop who kicks ass.
* SuperSoldier: A soldier who kicks ass.
* SuperSoldier: A soldier who kicks ass.
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Alisa, Combot and Jacks in Tekken, Brocken in World Heroes, Jax in Mortal Kombat, Seth in Street Fighter...
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* RobotRollCall: Fighters who are cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
** {{Robot}}: A fighter who is entirely cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
** {{Robot}}: A fighter who is entirely cybernetic.
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None
Changed line(s) 107 (click to see context) from:
* JigglePhysics: Quite for [[MsFanservice female characters]] becoming popular after the emergence of the 3D era.
to:
* JigglePhysics: Quite Especially for [[MsFanservice female characters]] becoming characters]]. This fanservice became more popular after the emergence arrival of the 3D era.
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This trope existed even before the beginning of the 3D era.
Changed line(s) 107 (click to see context) from:
* JigglePhysics: Quite for [[MsFanservice female characters]] as the 3D era came into gear.
to:
* JigglePhysics: Quite for [[MsFanservice female characters]] as becoming popular after the emergence of the 3D era came into gear.era.
** {{Leitmotif}}: When characters have their background music, usually on their HomeStage. This is easily noticed when the challenging fighter is in a game whose characters do not have a HomeStage.
Deleted line(s) 174 (click to see context) :
* {{Leitmotif}}: When characters have their background music, usually on their HomeStage. This is easily noticed when the challenging fighter is in a game whose characters do not have a HomeStage.
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None
Changed line(s) 257 (click to see context) from:
** SharedSignatureMove: When characters (generally trained in the same fighting style) use the same SignatureMove. This is often the result of MovesetClones or asset reuse across the cast
to:
** SharedSignatureMove: When characters (generally trained in the same fighting style) use the same SignatureMove. This is often the result of MovesetClones [[MovesetClone moveset clones]] or asset reuse across the castcast.
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None
Changed line(s) 16 (click to see context) from:
* LightningBruiser: Move fast, hit hard, laugh off the counter attack. Pure examples tend to be either intentionally unbalanced, or have handicapping mechanics, like short range, that offset some of their advantage.
to:
* LightningBruiser: Move fast, hit hard, laugh off the counter attack. Pure examples tend to be either intentionally unbalanced, or have handicapping mechanics, like short range, range or needing [[MechanicallyUnusualFighter special resources]], that offset some of their advantage.
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None
Changed line(s) 61,70 (click to see context) from:
* {{Acrofatic}}: When it is overweight does not mean making the fighter slower.
* ActionGirl: [[ExactlyWhatItSaysOnTheTin A girl who kicks ass]].
** AmazonianBeauty: A beautiful and muscular female fighter.
** CuteBruiser: Cute, and packs a mean punch.
** DarkActionGirl: An evil woman who kicks ass.
** GirlyBruiser: Very femme, and kicks ass.
** KickChick: A female fighter who specializes in kicks (literally).
** LadyOfWar: Beautiful, elegant, and tough.
** RobotGirl: A beautiful and cyberetic female fighter.
** SheFu: A cute fighter who combines fighting and stunts.
* ActionGirl: [[ExactlyWhatItSaysOnTheTin A girl who kicks ass]].
** AmazonianBeauty: A beautiful and muscular female fighter.
** CuteBruiser: Cute, and packs a mean punch.
** DarkActionGirl: An evil woman who kicks ass.
** GirlyBruiser: Very femme, and kicks ass.
** KickChick: A female fighter who specializes in kicks (literally).
** LadyOfWar: Beautiful, elegant, and tough.
** RobotGirl: A beautiful and cyberetic female fighter.
** SheFu: A cute fighter who combines fighting and stunts.
to:
* {{Acrofatic}}: When it is Being overweight does not mean making the fighter slower.
* ActionGirl: [[ExactlyWhatItSaysOnTheTin A girl who kicks ass]].
** AmazonianBeauty: A beautiful and muscular female fighter.
** CuteBruiser: Cute, and packs a mean punch.
** DarkActionGirl: An evil woman who kicks ass.
** GirlyBruiser: Very femme, and kicks ass.
** KickChick: A female fighter who specializes in kicks (literally).
** LadyOfWar: Beautiful, elegant, and tough.
** RobotGirl: A beautiful and cyberetic female fighter.
** SheFu: A cute fighter who combines fighting and stunts.slower.
* ActionGirl: [[ExactlyWhatItSaysOnTheTin A girl who kicks ass]].
** AmazonianBeauty: A beautiful and muscular female fighter.
** CuteBruiser: Cute, and packs a mean punch.
** DarkActionGirl: An evil woman who kicks ass.
** GirlyBruiser: Very femme, and kicks ass.
** KickChick: A female fighter who specializes in kicks (literally).
** LadyOfWar: Beautiful, elegant, and tough.
** RobotGirl: A beautiful and cyberetic female fighter.
** SheFu: A cute fighter who combines fighting and stunts.
Deleted line(s) 72 (click to see context) :
* [[ArrogantKungFuGuy Arrogant Kung-Fu Guy/Girl]]: ''"Be happy you are alive, you pathetic loser!"''
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Deleted line(s) 87 (click to see context) :
** WingedHumanoid: A fighter who has wings.
Deleted line(s) 93,96 (click to see context) :
* RobotRollCall: Fighters who are cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
** {{Robot}}: A fighter who is entirely cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
** {{Robot}}: A fighter who is entirely cybernetic.
Deleted line(s) 98,99 (click to see context) :
* SuperCop: A cop who kicks ass.
* SuperSoldier: A soldier who kicks ass.
* SuperSoldier: A soldier who kicks ass.
Deleted line(s) 112,113 (click to see context) :
%%* FakeBalance: When a game looks balanced... but isn't.
%%* GameBreakingBug: Developers give the game a deadline and the hurry results in bugs and glitches that screw up with the gameplay suddenly!
%%* GameBreakingBug: Developers give the game a deadline and the hurry results in bugs and glitches that screw up with the gameplay suddenly!
Changed line(s) 122 (click to see context) from:
* BattleStrip: A exclusive {{fanservice}} for [[MrFanservice male characters]].
to:
* BattleStrip: A Am exclusive {{fanservice}} for [[MrFanservice male characters]].
Deleted line(s) 125 (click to see context) :
* BuxomIsBetter: When the breasts of female characters are are bigger than you'd expect.
Changed line(s) 127 (click to see context) from:
* JigglePhysics: Almost exclusive for [[MsFanservice female characters]].
to:
* JigglePhysics: Almost exclusive Quite for [[MsFanservice female characters]].characters]] as the 3D era came into gear.
Changed line(s) 129,132 (click to see context) from:
* SexIsViolence: This fanservice can't be missing in a fighting game, right?
** CombatSadomasochist: When the screams and moans of the characters are more reminiscent of pleasure than pain.
** FetishizedAbuser: When that character uses sadomasochism as one of their fighting styles. [[https://www.youtube.com/watch?v=JaCaYE7fOhQ Poison can show you that.]]
** OrgasmicCombat: When the characters' voices are very sexualized to the point of giving a scream simulating an orgasm when losing fights.
** CombatSadomasochist: When the screams and moans of the characters are more reminiscent of pleasure than pain.
** FetishizedAbuser: When that character uses sadomasochism as one of their fighting styles. [[https://www.youtube.com/watch?v=JaCaYE7fOhQ Poison can show you that.]]
** OrgasmicCombat: When the characters' voices are very sexualized to the point of giving a scream simulating an orgasm when losing fights.
to:
* SexIsViolence: This fanservice can't be missing in a fighting game, right?
** CombatSadomasochist: When the screams and moans of the characters are more reminiscent of pleasure than pain.
** FetishizedAbuser: When that character uses sadomasochism as one of their fighting styles. [[https://www.youtube.com/watch?v=JaCaYE7fOhQ Poison can show you that.]]
** OrgasmicCombat: When the characters' voices are very sexualized to the pointright?nt of giving a scream simulating an orgasm when losing fights.
** CombatSadomasochist: When the screams and moans of the characters are more reminiscent of pleasure than pain.
** FetishizedAbuser: When that character uses sadomasochism as one of their fighting styles. [[https://www.youtube.com/watch?v=JaCaYE7fOhQ Poison can show you that.]]
** OrgasmicCombat: When the characters' voices are very sexualized to the point
Deleted line(s) 136 (click to see context) :
* ShesGotLegs: Depending on the outfit the female character is wearing during [[PantyFighter fights]], players will be able to see what's [[PantyShot under the women's skirts]].
Changed line(s) 281 (click to see context) from:
** SharedSignatureMove: When characters (generally trained in the same fighting style) use the same SignatureMove.
to:
** SharedSignatureMove: When characters (generally trained in the same fighting style) use the same SignatureMove. This is often the result of MovesetClones or asset reuse across the cast
Deleted line(s) 301,302 (click to see context) :
* TheBoxingEpisode: An episode that tells the story of a boxer on his way to victory.
* DangerousForbiddenTechnique: ''"PREPARE YOURSEF! DIE 1000 DEATHS!"''
* DangerousForbiddenTechnique: ''"PREPARE YOURSEF! DIE 1000 DEATHS!"''
Changed line(s) 309,310 (click to see context) from:
* ProWrestlingEpisode: An episode that tells the story of a wrestler on his way to victory.
** ProWrestlingIsReal: Wrestling is real and wrestlers fight for real.
** ProWrestlingIsReal: Wrestling is real and wrestlers fight for real.
to:
* ProWrestlingEpisode: An episode that tells the story of a wrestler on his way to victory.
**ProWrestlingIsReal: Wrestling is real and wrestlers fight for real.
**
Deleted line(s) 312 (click to see context) :
* TigerVersusDragon: The next fight will be between [[Videogame/ArtOfFighting Invincible Dragon vs Raging Tiger]].
Changed line(s) 314,315 (click to see context) from:
* ToBeAMaster: When the story tells the journey of a character trying to be a master.
* TournamentArc: When the story only focuses on one tournament.
* TournamentArc: When the story only focuses on one tournament.
to:
Deleted line(s) 318 (click to see context) :
* WithGreatPowerComesGreatInsanity: When power drives someone crazy, turning that good character into a megalomaniac villain.
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holding off on some of these cuz I'm not sure if they're really "fighting game tropes"
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holding off on some of these cuz I'm not sure if they're really "fighting game tropes
Deleted line(s) 106,107 (click to see context) :
* ArtEvolution: When the character design gets better (or worse) with each sequence of a game.
* ArtShift: A character evolves, and so does his look.
* ArtShift: A character evolves, and so does his look.
Changed line(s) 110,111 (click to see context) from:
* DevelopersForesight: When developers provide the smallest details so that a game doesn't break.[[labelnote:explanation]]There is an example in ''VideoGame/StreetFighterIV'', the Small Airfield stage has Balrog ("Boxer") appear in the door of one of the planes. If Balrog is one of the fighters, Vega ("Claw") will appear instead. If both Balrog and Vega are fighting, M. Bison ("Dictator") will appear instead.[[/labelnote]]
* DivergentCharacterEvolution: When two or more characters that are clones of each other evolve until they gain details that differentiate them.
* DivergentCharacterEvolution: When two or more characters that are clones of each other evolve until they gain details that differentiate them.
to:
* DivergentCharacterEvolution: When two or more characters that are
Changed line(s) 114,115 (click to see context) from:
* FakeBalance: When a game looks balanced... but isn't.
* GameBreakingBug: Developers give the game a deadline and the hurry results in bugs and glitches that screw up with the gameplay suddenly!
* GameBreakingBug: Developers give the game a deadline and the hurry results in bugs and glitches that screw up with the gameplay suddenly!
to:
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None
Changed line(s) 72 (click to see context) from:
* [[ArrogantKungFuGuy Arrogant Kung-Fu Guy/Girl]]: ''"Be happy, you are alive. You patetic loser!"''
to:
* [[ArrogantKungFuGuy Arrogant Kung-Fu Guy/Girl]]: ''"Be happy, happy you are alive. You patetic alive, you pathetic loser!"''
Changed line(s) 74 (click to see context) from:
* BruceLeeClone: The famed martial artist has a lot of influence on fighting game rosters.
to:
* BruceLeeClone: The famed martial artist has a lot of influence on fighting game rosters. (ex: [[VideoGame/StreetFighterII Fei Long]], [[VideoGame/{{Tekken}} Marshall Law]], [[VideoGame/MortalKombat Liu Kang]])
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None
Changed line(s) 16 (click to see context) from:
* LightningBruiser: Move fast, hit hard, laugh off the counter attack. Pure examples tend to be either intentionally unbalanced, or have handicapping mechanics that offset some of their advantage.
to:
* LightningBruiser: Move fast, hit hard, laugh off the counter attack. Pure examples tend to be either intentionally unbalanced, or have handicapping mechanics mechanics, like short range, that offset some of their advantage.
Changed line(s) 20 (click to see context) from:
* {{Shotoclone}}: A specific subset of the "All-Arounder", named after the "Shotocon" moveset used by ''many'' characters in the ''Franchise/StreetFighter'' series. [[labelnote:explanation]]What distinguishes a Shotoclone from a traditional "All-Rounder" is they are required to have 1) a projectile attack, 2) a rising anti-air, and 3) an advancing horizontal attack that propels the character across the screen.[[/labelnote]]
to:
* {{Shotoclone}}: A specific subset of the "All-Arounder", named after the "Shotocon" moveset used by ''many'' characters in the ''Franchise/StreetFighter'' series. [[labelnote:explanation]]What distinguishes a Shotoclone from a traditional "All-Rounder" is they are required to have 1) a [[KamehameHadoken projectile attack, attack]], 2) a [[{{Shoryuken}} rising anti-air, anti-air]], and 3) an [[HurricaneKick advancing horizontal attack that propels the character across the screen.attack]].[[/labelnote]]
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None
* SetSwordsToStun: An insane fight begins, the two opponents fight with lethal weapons and use deadly techniques until a deadly attack results in a [[spoiler:knockout]].
Changed line(s) 210 (click to see context) from:
** KnockOut: The players' objective: to knock out their opponents.
to:
** KnockOut: NonLethalKO: The players' objective: to knock out their opponents.
Changed line(s) 288,296 (click to see context) from:
* AirDashing: Nothing beats defying physics when running during a jump.
* CeilingSmash: The ceiling is the limit!
* CollisionDamage: When a collision damages characters. This is common in 3D games.
* JumpPhysics: When jumping can make a difference during fights.
** DoubleJump: One jump after another without touching the ground.
** WallJump: Are you good at LeParkour?
* {{Knockback}}: Down + Strong Kick = A simple sweep to take down the opponent!
** KnockbackEvasion: ''"Oops!! That was close."''
* VideogameDashing: A simple move that allows you to get close to or move away from your opponent quickly.
* CeilingSmash: The ceiling is the limit!
* CollisionDamage: When a collision damages characters. This is common in 3D games.
* JumpPhysics: When jumping can make a difference during fights.
** DoubleJump: One jump after another without touching the ground.
** WallJump: Are you good at LeParkour?
* {{Knockback}}: Down + Strong Kick = A simple sweep to take down the opponent!
** KnockbackEvasion: ''"Oops!! That was close."''
* VideogameDashing: A simple move that allows you to get close to or move away from your opponent quickly.
to:
* ArtisticLicensePhysics: fighting games rarely place realism over the RuleOfCool, ''especially'' regarding real-world physics.
** AirDashing: Nothing beats defying physics when running during a jump.
* ** CeilingSmash: The ceiling is the limit!
* ** CollisionDamage: When a collision damages characters. This is common in 3D games.
* ** JumpPhysics: When jumping can make a difference during fights.
** *** DoubleJump: One jump after another without touching the ground.
** *** WallJump: Are you good at LeParkour?
* ** {{Knockback}}: Down + Strong Kick = A simple sweep to take down the opponent!
** *** KnockbackEvasion: ''"Oops!! That was close."''
* ** VideogameDashing: A simple move that allows you to get close to or move away from your opponent quickly.
** AirDashing: Nothing beats defying physics when running during a jump.
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None
Added DiffLines:
** NoHoldsBarredBeatdown: ''"KYOKUGEN-RYU OUGI!!"'' [[labelnote:explanation]]Kyokugen-style Secret Technique!! ([[VideoGame/ArtOfFighting Ryuko Ranbu]]'s quote in ''Franchise/TheKingOfFighters'' series.)[[/labelnote]]
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None
Changed line(s) 61 (click to see context) from:
* Acrofatic: When it is overweight does not mean making the fighter slower.
to:
* Acrofatic: {{Acrofatic}}: When it is overweight does not mean making the fighter slower.
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None
Added DiffLines:
* Acrofatic: When it is overweight does not mean making the fighter slower.
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None
Added DiffLines:
* GameBreakingBug: Developers give the game a deadline and the hurry results in bugs and glitches that screw up with the gameplay suddenly!
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None
Changed line(s) 86 (click to see context) from:
** WingedHunanoid: A fighter who has wings.
to:
** WingedHunanoid: WingedHumanoid: A fighter who has wings.
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None
Deleted line(s) 73 (click to see context) :
* BeastMan: A fighter who has animalistic physical traits, often acting feral and aggressive.
Added DiffLines:
* MonstrousHumanoid: A fighter who is also a monster.
** BeastMan: A fighter who has animalistic physical traits, often acting feral and aggressive.
** WingedHunanoid: A fighter who has wings.
** BeastMan: A fighter who has animalistic physical traits, often acting feral and aggressive.
** WingedHunanoid: A fighter who has wings.
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None
Changed line(s) 92 (click to see context) from:
** {{Cyborg}}: A fighter who has cybernetic components implanted in his body.
to:
** {{Cyborg}}: A organic fighter who has cybernetic components implanted in his body.
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None
Deleted line(s) 272 (click to see context) :
** SwitchOutMove: A move that swaps one character with another, whether it is the user or the opponent.
Added DiffLines:
* SwitchOutMove: A move that swaps one character with another, whether it is the user or the opponent.
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None
Added DiffLines:
** SwitchOutMove: A move that swaps one character with another, whether it is the user or the opponent.
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None
Changed line(s) 92,93 (click to see context) from:
** Cyborg: A fighter who has cybernetic components implanted in his body.
** Robot: A fighter who is entirely cybernetic.
** Robot: A fighter who is entirely cybernetic.
to:
** Cyborg: {{Cyborg}}: A fighter who has cybernetic components implanted in his body.
**Robot: {{Robot}}: A fighter who is entirely cybernetic.
**
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Adding tropes about cybernetic characters. It was hard to find some that make sense.
Added DiffLines:
** RobotGirl: A beautiful and cyberetic female fighter.
Added DiffLines:
* RobotRollCall: Fighters who are cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** Cyborg: A fighter who has cybernetic components implanted in his body.
** Robot: A fighter who is entirely cybernetic.
** AndroidsArePeopleToo: A fighter is also an android.
** Cyborg: A fighter who has cybernetic components implanted in his body.
** Robot: A fighter who is entirely cybernetic.