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** This trope has been fairly cyclical within ''Magic: The Gathering''. Some sets and settings have made vampires as a whole more feral and less civilized while others has played the 'vampires are aristocrats' trope to the hilt instead. Innisrad, in particular, contained examples of both, with 'traditional' vampires usually being associated with black while the feral ones were more commonly red.
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[[folder:Comic Books]]
* The ''ComicBook/BuffyTheVampireSlayer'' "Season Nine" comics introduced "zompires", animalistic and unintelligent vampires who were sired [[spoiler:during the period when the Earth had no Seed of Wonder]].
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* ''VideoGame/{{Wargroove}}'' Vampires are winged, bat-like beings who live on fringes of society and hunt for blood in packs. They commonly nest in trees. The exception to this are the much rarer High Vampires (of which HeroUnit Sigrid is one) which resemble classical vampires instead.
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* In ''Literature/TheyThirst'', it's revealed that the head vampire, [[WickedCultured Prince]] [[PsychopathicManchild Vulkan]], was originally turned hundreds of years ago by a barbaric, caveman-like band of vampires, and his ability to retain lucidity helped him organize and lift up vampires as a whole from being animalistic reanimated corpses into being the cunning, sophisticated monsters that he is the apotheosis of.
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[[folder:Live Action TV]]
* ''Series/Dracula2020'': Most vampires are animalistic monsters that don't last long. Dracula is the main exception.
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* In ''VideoGame/LegacyOfKainSoulReaver'', Kain has conquered the world of Nosgoth and created an unstoppable empire of vampires, but his neglect of setting's CosmicKeystone leaves Nosgoth unable to sustain natural life in the long term. By the time the game begins properly, centuries have passed and Nosgoth has deteriorated into a desolate wasteland. As a result of blood starvation, the remaining vampires have been reduced to animalistic scavengers haunting the ruins of their clan holdings.
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* ''Film/{{Blade}}'': Karen's ex-boyfriend Curtis Webb who after bitten by Quinn, gets turned into a feral 'ghoul', a rare defective vampire who will attack and feed on anyone including other vampires, though he is able to talk and remembers Karen and his relationship with her.
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Subtrope of OurVampiresAreDifferent and often of HillbillyHorrors. See also OurZombiesAreDifferent.

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Subtrope of OurVampiresAreDifferent and often of HillbillyHorrors. See also OurZombiesAreDifferent.
OurZombiesAreDifferent, as the two are often similar. Contrast ClassicalMovieVampire and VampiresAreSexGods.

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* {{Chinese Vampire}}s are typically shown as being unthinking, animalistic brutes. JustifiedTrope as they were traditionally seen as the result of a corpse transportation spell gone wrong.

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* {{Chinese Vampire}}s are typically shown as being unthinking, animalistic brutes. JustifiedTrope as they were traditionally seen as the result of a corpse transportation spell gone wrong. [[note]] For a fuller explanation- it was believed that Taoist priests could temporarily make corpses walk- or rather, ''hop'' due to rigor mortis and that Jianghsi were corpses that the priest had lost control of [[/note]]
* As mentioned above, in Medieval vampire lore vampires were seen as mindless, animalistic {{Flesh Eating Zombie}}s with little or no remainder of their human personality.
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[[quoteright:316:[[TableTopGame/VampireTheEternalStruggle https://static.tvtropes.org/pmwiki/pub/images/mitru_the_hunter_2.jpg]]]]
[[caption-width-right:316:And no, he doesn't sparkle...]]
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* ''TabletopGame/VampireTheMasquerade'', as one would expect from a game that tries to encompass all vampire archetypes, has two takes on this, the Brujah and Gangrel clans -- a clan of {{Bomb Throwing Anarchist|s}} {{Warrior Poet}}s and wilderness-dwelling {{Voluntary Shapeshift|ing}}ers, respectively.

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* ''TabletopGame/VampireTheMasquerade'', as one would expect from a game that tries to encompass all vampire archetypes, has two takes on this, the Brujah and Gangrel clans -- a clan of {{Bomb Throwing Anarchist|s}} {{Warrior Poet}}s and wilderness-dwelling {{Voluntary Shapeshift|ing}}ers, respectively. Any clan's vampire, though, can completely lose humanity and succumb to [[EnemyWithin the Beast]] irreversibly, becoming a wight governed only by instinct. Some still possess predatory animal cunning, but all are unable to care for TheMasquerade and other human concerns.
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* In ''Literature/{{Pale}}'', while no appearances have been made, vampires are likened to drug addicts. And given how TheMasquerade works, there's no hope of improvement for their conditions unless they transform themselves into a different form of Other.
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* The vampires in ''Film/ThirtyDaysOfNight'' are animalistic in their mannerisms, being vicious and brutal in how they attack and feed on people. In fact, not including Barrow residents who have been recently turned, only their leader Marlow is ever shown speaking coherently (albeit in the vampires' BlackSpeech), the rest only snarling and howling.
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* ''Come Twilight'', by Chelsea Quinn Yarbro: Cultured vampire (and series protagonist) Saint-Germain takes pity on a dying Csiminae, a village woman. The only way to save Csiminae is to convert her into a vampire, but to Saint-Germain's dismay, she becomes one of these, terrorizing locals and forming her own pack of feral vampires.
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added dresden files

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* ''Literature/TheDresdenFiles'': Red Court vampires will devolve into these (known as "blood slaves") when they can no longer control their hunger for blood. They also lose their ability to maintain a human disguise and are always in their monstrous true forms. They're seen as little more than animals and used as cannon fodder.
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Well, this is not that trope.

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Well, this is not that trope.
WellThisIsNotThatTrope.



This is a CyclicTrope- before vampires were stereotyped as [[VampiresAreRich rich]], [[WickedCultured suave]] and [[VampiresAreSexGods erotic]], they were seen as bestial shambling corpses who could barely pass for human. LooksLikeOrlok is also a throwback to this perception of vampires.

Subtrope of OurVampiresAreDifferent and often of HillbillyHorrors.

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This is a CyclicTrope- CyclicTrope -- before vampires were stereotyped as [[VampiresAreRich rich]], [[WickedCultured suave]] and [[VampiresAreSexGods erotic]], they were seen as bestial shambling corpses who could barely pass for human. LooksLikeOrlok is also a throwback to this perception of vampires.

Subtrope of OurVampiresAreDifferent and often of HillbillyHorrors.
HillbillyHorrors. See also OurZombiesAreDifferent.
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''"Though they once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravening predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang."''

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''"Though ->''"Though they once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravening predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang."''

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Added quote.


''"Though they once walked and talked as lords amongst the chattel, these curse-born Vampires have devolved into ravening predators desperate for the taste of blood. They prowl the battlefield in packs, ready to pounce upon the least sign of weakness and tear a hole in the enemy ranks with crimson claw and bloody fang."''
-->-- '''FlavourText for Vargheists''', ''TabletopGame/WarhammerFantasy''



* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless monsters living in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.

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* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless feral monsters living in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.them. Strigoi characters are, however, still lucid enough to command armies in-game.
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** The tabletop game also features Varghulfs and Vargheists, vampires of any bloodline who stop embracing the trappings of aristocracy (willingly in the former case, unwillingly in the latter) and subsequently end up devolving into feral, monstrous forms as a result. While still somewhat intelligent, they are too bestial and indulgent in their blood thirst to even function as army commanders and count as monsters in-game; Vargheists' desperate thirst for blood also gives them the [[TheBerserker "Frenzy" rule]].
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* The feral Vampyres in ''VideoGame/RuneScape''. Creatures than can be found in the Haunted Woods of [[{{Uberwald}} Morytania]] and in the God Wars Dungeon.

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* The feral Vampyres in ''VideoGame/RuneScape''. Creatures than can be found in the Haunted Woods of [[{{Uberwald}} Morytania]] and in the God Wars Dungeon.Dungeon with the forces of Zamorak.

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* ''VideoGame/JudgeDreddDreddVsDeath'': Vampires are EliteMooks, but are still no more intelligent than the zombies

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* ''VideoGame/JudgeDreddDreddVsDeath'': Vampires are EliteMooks, but are still no more intelligent than the zombies zombies.
* The feral Vampyres in ''VideoGame/RuneScape''. Creatures than can be found in the Haunted Woods of [[{{Uberwald}} Morytania]] and in the God Wars Dungeon.
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[[folder:Films: Live-Action]]

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[[folder:Films: [[folder:Films -- Live-Action]]

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Corrected buried ledes, examples should not reference each other for context, ported over some examples from Our Vampires Are Different.


[[folder:Anime and Manga]]
* ''Anime/BloodPlus'' stretches Our Vampires Are Different nearly to the limit by including several different types of vampires -- referred to under the general heading of "chiropterans", from the word for bat. One particular type, created using a chemically-treated form a vampire queen's blood, become huge, batlike, mindless monsters who feed on the blood of other living things.
[[/folder]]

[[folder:Card Games]]
* ''TabletopGame/MagicTheGathering'': The [[https://scryfall.com/card/tpr/118/skyshroud-vampire Skyshroud vampires]] are essentially gigantic, monstrous bats and little more than feral predator, and shelter within the thick Skyshroud Forest to avoid the light of the sun.
[[/folder]]



* ''Film/{{Daybreakers}}'': Vampires have taken over the world, and a shortage of humans for blood has led to rising numbers of animalistic vampires.
* Similarly to ''Film/NearDark'' mentioned below, ''Film/FromDuskTillDawn'' and its DirectToVideo sequels are set in the Titty Twister bar, a remote trucker bar used as a front for a vampire clan.

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* ''Film/{{Daybreakers}}'': Vampires have taken over the world, and have hunted down humans to the point that they're literally an endangered species. This is not a good thing for them, since blood-deprived vampires gradually mutate into mindless bat-monsters, and vampire blood only serves to hasten the change. The growing shortage of humans for and human blood has consequently led to rising numbers of animalistic vampires.
* Similarly to ''Film/NearDark'' mentioned below, ''Film/FromDuskTillDawn'' and its DirectToVideo sequels are set in the Titty Twister bar, a remote trucker bar used as a front for a vampire clan.



* ''Film/TheLostBoys'' is as important as ''Film/NearDark'' to the emergence of this trope. The film centers on two brothers who encounter vampires (and amateur vampire hunters) after moving to a beach town in California. The title of the film refers both to the long list of missing people in the town (the vampires' victims) and to the gang of vampires themselves, who, like Peter Pan's followers, revel in their eternal youth and the inability of any (mortal) authority figure to actually control them and their wild, predatory impulses.

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* ''Film/TheLostBoys'' is as important as ''Film/NearDark'' to the emergence of this trope. The film centers on is about the disappearance of two brothers who encounter vampires (and amateur boys in a remote California town, and it quickly transpires that they have been transformed by a vampire hunters) after moving to a beach town in California. The title of the film refers both to the long list of missing people in the town (the vampires' victims) and to the gang of vampires themselves, who, like Peter Pan's followers, revel in their eternal youth and the inability of any (mortal) authority figure to actually control them and their wild, predatory impulses.biker gang.



* Subverted in ''Literature/IAmLegend''. After surviving the collapse of civilization due to a virus which reanimated those who died as vampires, protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by them, he discovers that they are intelligent beings, many of whom have been working to rebuild society among themselves after adjusting to the physical changes inflicted on them. The titular line follows his realization that he's become ''their'' equivalent of this trope -- a terrifying and remorseless monster who slaughters dozens as they sleep.
* While CommonKnowledge dictates that vampires in ''Literature/{{Twilight}}'' are AlwaysLawfulGood, a large portion of the vampires are nomads, feral savages with few concerns beyond themselves and their next meal.

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* Subverted in ''Literature/IAmLegend''. After surviving the collapse of civilization due to a virus which reanimated those who died as vampires, protagonist ''Literature/IAmLegend'': Subverted. Protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by them, he discovers that they are intelligent beings, many of whom have been working to rebuild society among themselves after adjusting to the physical changes inflicted on them. The titular line follows his realization that he's become ''their'' beings who see him as their equivalent of this trope a vampire -- a terrifying and remorseless monster who slaughters dozens as in their sleep.
* ''Literature/KateDaniels'': Vampires are all mindless, their rationality inevitably worn away by their hunger, and lose any semblance of ego or personality. They can be controlled by necromancers, but left to their own devices
they sleep.
kill until there's nothing left to kill but themselves.
* While CommonKnowledge dictates that vampires in ''Literature/{{Twilight}}'' are AlwaysLawfulGood, ''Literature/{{Twilight}}'': In contrast to the more civilized main characters, a large portion of the vampires are nomads, feral savages with few concerns beyond themselves and their next meal.






** While vampires in [=D&D=] are mostly intelligent and civilized, not everyone they turn becomes a true vampire. Some become vampire spawn, which are much less intelligent and cunning and far more feral (but completely under the control of the vampire who turned them).
* As one would expect from a game that tries to encompass all vampire archetypes, ''TabletopGame/VampireTheMasquerade'' has two takes on this, the Brujah and Gangrel clans- a clan of {{Bomb Throwing Anarchist|s}} {{Warrior Poet}}s and wilderness-dwelling {{Voluntary Shapeshift|ing}}ers, respectively.
* ''Masquerade's'' SpiritualSuccessor, ''TabletopGame/VampireTheRequiem'', also features the Gangrel (with the renamed Bruja as a bloodline of them). In addition, the game provides the Oberlochs, a Gangrel bloodline, a clan of inbred mine-owning rural vampires who suffer from ageing even as vampires. Expect to see reenactments of the "sucking on bloody fingers" scene from ''Film/TheTexasChainsawMassacre''.

to:

** While vampires in [=D&D=] ''[=D&D=]'' are mostly intelligent and civilized, not everyone they turn becomes a true vampire. Some become vampire spawn, which are much less intelligent and cunning and far more feral (but completely under the control of the vampire who turned them).
* As ''TabletopGame/{{Rifts}}'': Three types of vampires exist. Master Vampires and their Secondary spawn are sapient and largely civilized, but Wild Vampires, the result of a Secondary's failed attempt at turning a human, are savage and feral monsters that exist only to hunt and kill.
* ''TabletopGame/UnhallowedMetropolis'': Feral vampires with mere animal cunning instead of reasoning intellect are the majority. Sapient vampires are a growing minority, however, as they're much more likely to deliberately create new vampires instead of just killing their victims.
* ''TabletopGame/VampireTheMasquerade'', as
one would expect from a game that tries to encompass all vampire archetypes, ''TabletopGame/VampireTheMasquerade'' has two takes on this, the Brujah and Gangrel clans- clans -- a clan of {{Bomb Throwing Anarchist|s}} {{Warrior Poet}}s and wilderness-dwelling {{Voluntary Shapeshift|ing}}ers, respectively.
* ''Masquerade's'' SpiritualSuccessor, ''TabletopGame/VampireTheRequiem'', ''TabletopGame/VampireTheRequiem'' also features the Gangrel (with the renamed Bruja as a bloodline of them).thereof). In addition, the game provides the Oberlochs, a Gangrel bloodline, a clan of inbred mine-owning rural vampires who suffer from ageing even as vampires. Expect to see reenactments of the "sucking on bloody fingers" scene from ''Film/TheTexasChainsawMassacre''.



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* Subverted in ''Literature/IAmLegend''. Protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by them, he discovers that they are intelligent beings who see him as their equivalent of a vampire -- a remorseless monster who slaughters dozens in their sleep.

to:

* Subverted in ''Literature/IAmLegend''. Protagonist After surviving the collapse of civilization due to a virus which reanimated those who died as vampires, protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by them, he discovers that they are intelligent beings who see him as their beings, many of whom have been working to rebuild society among themselves after adjusting to the physical changes inflicted on them. The titular line follows his realization that he's become ''their'' equivalent of a vampire this trope -- a terrifying and remorseless monster who slaughters dozens in their sleep.as they sleep.
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* ''Film/TheLostBoys'' is as important as ''Film/NearDark'' to the emergence of this trope. The film is about the disappearance of two boys in a remote California town, and it quickly transpires that they have been transformed by a vampire biker gang.

to:

* ''Film/TheLostBoys'' is as important as ''Film/NearDark'' to the emergence of this trope. The film is about the disappearance of centers on two boys in a remote California town, and it quickly transpires that they have been transformed by a brothers who encounter vampires (and amateur vampire biker gang.hunters) after moving to a beach town in California. The title of the film refers both to the long list of missing people in the town (the vampires' victims) and to the gang of vampires themselves, who, like Peter Pan's followers, revel in their eternal youth and the inability of any (mortal) authority figure to actually control them and their wild, predatory impulses.
Is there an issue? Send a MessageReason:
None


* Subverted in ''Literature/IAmLegend''. Protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by the, he discovers that they are intelligent beings who see him as their equivalent of a vampire- a conscienceless monster who slaughters dozens in their sleep.

to:

* Subverted in ''Literature/IAmLegend''. Protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by the, them, he discovers that they are intelligent beings who see him as their equivalent of a vampire- vampire -- a conscienceless remorseless monster who slaughters dozens in their sleep.

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* ''TabletopGame/DungeonsAndDragons'': When vampirized, Mind Flayers devolve into mindless monstrosities, roaming the Underdark for the blood and brains they crave.

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* ''TabletopGame/DungeonsAndDragons'': ''TabletopGame/DungeonsAndDragons'':
**
When vampirized, Mind Flayers devolve into mindless monstrosities, roaming the Underdark for the blood and brains they crave.crave.
** While vampires in [=D&D=] are mostly intelligent and civilized, not everyone they turn becomes a true vampire. Some become vampire spawn, which are much less intelligent and cunning and far more feral (but completely under the control of the vampire who turned them).

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* ''Film/{{Daybreakers}}'': Vampires have taken over the world, and a shortage of humans for blood has led to rising numbers of animalistic vampires.



* ''Film/NearDark'' is the TropeMaker, born of its director's attempts to create a Western in a market with no demand for one. The film concerns a family of filthy white trash vampires who live out in the Oklahoma backwoods and prey on travellers. Unlike most example of this, the main vampirised character is sympathetic and grapples with his humanity and his hunger for blood.

to:

* ''Film/NearDark'' is the modern TropeMaker, born of its director's attempts to create a Western in a market with no demand for one. The film concerns a family of filthy white trash vampires who live out in the Oklahoma backwoods and prey on travellers. Unlike most example of this, the main vampirised character is sympathetic and grapples with his humanity and his hunger for blood.



* Subverted in ''Literature/IAmLegend''. Protagonist Neville believes the vampires to be AlwaysChaoticEvil monsters. After being captured by the, he discovers that they are intelligent beings who see him as their equivalent of a vampire- a conscienceless monster who slaughters dozens in their sleep.



[[folder:Myths & Religion]]
* {{Chinese Vampire}}s are typically shown as being unthinking, animalistic brutes. JustifiedTrope as they were traditionally seen as the result of a corpse transportation spell gone wrong.
[[/folder]]



* ''TabletopGame/DungeonsAndDragons'': When vampirized, Mind Flayers devolve into mindless monstrosities, roaming the Underdark for the blood and brains they crave.



* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless monsters, live in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.

to:

* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless monsters, live monsters living in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.


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[[folder:Video Games]]
* ''VideoGame/JudgeDreddDreddVsDeath'': Vampires are EliteMooks, but are still no more intelligent than the zombies
[[/folder]]

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This is a CyclicTrope- before vampires were stereotyped as [[VampiresAreRich rich]], [[WickedCultured suave]] and [[VampiresAreSexGods erotic]], they were seen as bestial shambling corpses who could barely pass for human. LooksLikeOrlok is also a throwback to this perception of vampires.



* ''Film/StakeLand'' depicts a world in which mindless vampires have overrun everything, creating a virtual ZombieApocalypse.



* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless monsters live in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.

to:

* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless monsters monsters, live in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.
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Created from YKTTW

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We all know that VampiresAreRich, [[ClassicalMovieVampire strut around in evening dress]], rule over {{Uberwald}} from their {{Haunted Castle}}s and [[VampireMonarch are often kings or queens]]. This was the image of the vampire born of GothicHorror and continued for decades.

Well, this is not that trope.

This trope is about vampires who are ''wild'' in some sense, be they outlaws, rural, or simply savage. They live a feral lifestyle outside of human society and are unlikely to be sympathetic, unless CoolPeopleRebelAgainstAuthority or the NobleSavage are in play.

Subtrope of OurVampiresAreDifferent and often of HillbillyHorrors.

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!!Examples
[[foldercontrol]]

[[folder:Films: Live-Action]]
* Similarly to ''Film/NearDark'' mentioned below, ''Film/FromDuskTillDawn'' and its DirectToVideo sequels are set in the Titty Twister bar, a remote trucker bar used as a front for a vampire clan.
* ''Film/NearDark'' is the TropeMaker, born of its director's attempts to create a Western in a market with no demand for one. The film concerns a family of filthy white trash vampires who live out in the Oklahoma backwoods and prey on travellers. Unlike most example of this, the main vampirised character is sympathetic and grapples with his humanity and his hunger for blood.
* ''Film/TheLostBoys'' is as important as ''Film/NearDark'' to the emergence of this trope. The film is about the disappearance of two boys in a remote California town, and it quickly transpires that they have been transformed by a vampire biker gang.
[[/folder]]

[[folder:Literature]]
* While CommonKnowledge dictates that vampires in ''Literature/{{Twilight}}'' are AlwaysLawfulGood, a large portion of the vampires are nomads, feral savages with few concerns beyond themselves and their next meal.
[[/folder]]

[[folder:Tabletop Games]]
* As one would expect from a game that tries to encompass all vampire archetypes, ''TabletopGame/VampireTheMasquerade'' has two takes on this, the Brujah and Gangrel clans- a clan of {{Bomb Throwing Anarchist|s}} {{Warrior Poet}}s and wilderness-dwelling {{Voluntary Shapeshift|ing}}ers, respectively.
* ''Masquerade's'' SpiritualSuccessor, ''TabletopGame/VampireTheRequiem'', also features the Gangrel (with the renamed Bruja as a bloodline of them). In addition, the game provides the Oberlochs, a Gangrel bloodline, a clan of inbred mine-owning rural vampires who suffer from ageing even as vampires. Expect to see reenactments of the "sucking on bloody fingers" scene from ''Film/TheTexasChainsawMassacre''.
* ''TabletopGame/{{Warhammer}}'' has the Strigoi, a vampiric bloodline who cross this over with OurGhoulsAreCreepier. They are mindless monsters live in lightless caverns and crypts and ruling over the ghouls who share the crypts with them.
[[/folder]]

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