History Main / FantasyCharacterClasses

12th Sep '17 4:46:40 PM Galacton
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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters wield [[CloseRangeCombatant melee weapons]] and fight enemies head-on. While they may lack range, or have only limited ranged attack options, they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they put themselves at risk at the front of the group and take the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:

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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with One of the [[FighterMageThief most basic]] classes, the most basic usually maps to the Fighter. Fighters wield Fighter puts emphasis on strength and [[CloseRangeCombatant physical combat]]. Weilding melee weapons]] and fight enemies head-on. While weapons, they may typically lack range, or have only limited ranged attack options, but they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team or party based game they put themselves at risk at the front of the group and take the brunt of the damage meant for their less sturdy comrades. They A Fighter's strength is boosted by the wide variety of equipment they can use and they are usually able to equip a wide the widest variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry Some variations on the Fighter class include:
16th Aug '17 1:24:15 AM Mango-Pango
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*** '''The Druid''': A jack of all trades nature Magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.

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*** '''The Druid''': '''[[{{Druid}} The Druid]]''': A jack of all trades nature Magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.
13th Aug '17 10:55:43 PM Gregzilla
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* '''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic, and sometimes capable of utilizing their terrain or surroundings to their advantage. They may be very good at fighting a specific type of enemy, and often take on the role of TheHunter against such foes. In a setting that [[FantasyGunControl allows guns]], they will usually appear in the hands of the Ranger.

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* '''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic, and sometimes capable of utilizing their terrain or surroundings to their advantage. They may be very good at fighting a specific type of enemy, and often take on the role of TheHunter a HunterOfMonsters against such foes. In a setting that [[FantasyGunControl allows guns]], they will usually appear in the hands of the Ranger.
13th Aug '17 9:36:54 AM Mango-Pango
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*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician, Dragon Knight or Monster Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.

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*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries ''Beastmen, [[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician, Dragon Knight or Monster Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.
25th Jul '17 8:51:39 PM Galacton
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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter. It may be able to wear bigger, heavier armor (including shields) and weaponry, possibly sacrificing speed in favor of more [[StoneWall defense]] and [[TheBigGuy power]]. The Knight may also gain supportive abilities that help to keep his [[PlayerParty allies]] safe, relating to bravery and chivalry. For example; the ability to [[BarrierWarrior shield]] the group from enemy attacks, or otherwise [[TakingTheBullet take hits]] meant for their friends, a [[DrawAggro "taunt" command]] that forces foes to direct attacks towards them and away from allies, or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.

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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter. It may be able to wear bigger, heavier armor (including shields) and weaponry, possibly sacrificing speed in favor of more [[StoneWall defense]] and [[TheBigGuy power]]. The Knight may also gain supportive abilities that help to keep his their [[PlayerParty allies]] safe, relating to bravery and chivalry. For example; the ability to [[BarrierWarrior shield]] the group from enemy attacks, or otherwise [[TakingTheBullet take hits]] meant for their friends, a [[DrawAggro "taunt" command]] that forces foes to direct attacks towards them and away from allies, or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.
25th Jul '17 8:48:48 PM Galacton
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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter. When treated as it's own class it may be able to wear bigger, heavier armor (including shields) and weaponry, possibly sacrificing speed in favor of more [[StoneWall defense]] and power. When designed to work in a [[PlayerParty party]], the Knight may gain supportive abilities relating to bravery and chivalry. For example; the ability to shield the group from enemy attacks, or [[DrawAggro a "taunt" command]] that forces foes to direct attacks towards them and away from allies or otherwise [[TakingTheBullet take hits]] meant for their friends, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.

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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter. When treated as it's own class it It may be able to wear bigger, heavier armor (including shields) and weaponry, possibly sacrificing speed in favor of more [[StoneWall defense]] and power. When designed to work in a [[PlayerParty party]], the [[TheBigGuy power]]. The Knight may also gain supportive abilities that help to keep his [[PlayerParty allies]] safe, relating to bravery and chivalry. For example; the ability to shield [[BarrierWarrior shield]] the group from enemy attacks, or otherwise [[TakingTheBullet take hits]] meant for their friends, a [[DrawAggro a "taunt" command]] that forces foes to direct attacks towards them and away from allies allies, or otherwise [[TakingTheBullet take hits]] meant for their friends, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.
22nd Jul '17 1:07:25 AM Mango-Pango
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** '''[[MonsterKnight The Monster Knight]]''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.

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** '''[[MonsterKnight The Monster Knight]]''': related Related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.
22nd Jul '17 12:57:57 AM Mango-Pango
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** '''[[{{Swashbuckler}} The Swashbuckler]]''': Other Names: ''Fencer'', ''Duelist''. A fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle) and is often used to evoke the Rogue archetype in games where skills and stealth play a small or no role. A likely default class for TheHero, especially in {{JRPG}}s and adventure novels after Creator/AlexandreDumas.

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** '''[[{{Swashbuckler}} The Swashbuckler]]''': Other Names: ''Fencer'', ''Duelist''. A fighter Fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle) and is often used to evoke the Rogue archetype in games where skills and stealth play a small or no role. A likely default class for TheHero, especially in {{JRPG}}s and adventure novels after Creator/AlexandreDumas.



** '''MonsterKnight''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.

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** '''MonsterKnight''': '''[[MonsterKnight The Monster Knight]]''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.



** '''[[WitchSpecies The Inherent Gift Magician]]''': Other Names: ''Sorcerer''. This magic-user was born with abilities they don't need to study, and can use more readily than other magicians. This is sometimes explained as being [[HalfHumanHybrid descended from a magical creature]], other times as being part of a WitchSpecies. However, they are often much less versatile than other magic-users, being limited to a smaller or much more tightly-themed pool of spells. Commonly, their powers manifest at adolescence.
** '''[[TouchedByVorlons The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light - and it may turn out to be with [[TheLegionsOfHell demons]] or {{Eldritch Abomination}}s. Thus, this type of magic is usually heavily offensive and nasty, dealing heavy area damage and/or multitude of StatusAilment.

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** '''[[WitchSpecies The Inherent Gift Magician]]''': Other Names: ''Sorcerer''. This magic-user was born with abilities they don't need to study, and can use more readily than other magicians.Magicians. This is sometimes explained as being [[HalfHumanHybrid descended from a magical creature]], other times as being part of a WitchSpecies. However, they are often much less versatile than other magic-users, being limited to a smaller or much more tightly-themed pool of spells. Commonly, their powers manifest at adolescence.
** '''[[TouchedByVorlons The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a magician Magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light - and it may turn out to be with [[TheLegionsOfHell demons]] or {{Eldritch Abomination}}s. Thus, this type of magic is usually heavily offensive and nasty, dealing heavy area damage and/or multitude of StatusAilment.



** '''TheRedMage:''' A magician who does not specialize in one school or tradition and studies the magic of various types. They tend to be rare, and depending on which limitations they have, [[JackOfAllTrades may be very powerful thanks to their versatility]] or [[MasterOfNone very weak thanks to their lack of focus]]. In any case, they usually aren't able to use the more complex spells their specialized brethren use, or at least not nearly as often. Of all the kinds of magician, they tend to be the most open minded and least prone to think there are UnEqualRites. May also have more [[MagicKnight physical prowess]] than most other mages to be even more versatile.
** '''[[PowerCopying The Blue Mage]]:''' Other Names: ''[[YourMimeMakesItReal Mime, Mimic]]''. A magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.

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** '''TheRedMage:''' A magician Magician who does not specialize in one school or tradition and studies the magic of various types. They tend to be rare, and depending on which limitations they have, [[JackOfAllTrades may be very powerful thanks to their versatility]] or [[MasterOfNone very weak thanks to their lack of focus]]. In any case, they usually aren't able to use the more complex spells their specialized brethren use, or at least not nearly as often. Of all the kinds of magician, Magician, they tend to be the most open minded and least prone to think there are UnEqualRites. May also have more [[MagicKnight physical prowess]] than most other mages to be even more versatile.
** '''[[PowerCopying The Blue Mage]]:''' Other Names: ''[[YourMimeMakesItReal Mime, Mimic]]''. A magician Magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.



*** '''The Druid''': A jack of all trades nature magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.
*** '''The Shaman''': A nature magician with a Summoner twist. This class generally revolves around bargaining with spirits and building a PlaceOfPower for yourself. (Although since a story about someone who stays in the same place is likely to get boring, this place may become more or less mobile in practice.)

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*** '''The Druid''': A jack of all trades nature magician.Magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.
*** '''The Shaman''': A nature magician Magician with a Summoner twist. This class generally revolves around bargaining with spirits and building a PlaceOfPower for yourself. (Although since a story about someone who stays in the same place is likely to get boring, this place may become more or less mobile in practice.)



** '''[[ProfessionalKiller The Assassin]]''': A more offensive rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of [[StatusAilment weakening and poisoning abilities]] and are able to cripple a foe to leave him open for allies or to let him die from DamageOverTime.
** '''TheGambler''': The Gambler is a fairly rare variation more often seen in video games than in pen and paper settings. The Gambler is a rogue who has a set of magical powers that [[ConfusionFu rely more on chance than usual]]. They may have to draw a card, spin a roulette, roll magical dice, or activate a magical slot machine to get a desired effect which may be positive or negative depending on their luck. Very likely to attack with [[DeathDealer playing cards in lieu of throwing knives.]]
** '''[[{{Ninja}} The Ninja]]''': [[GratuitousNinja Generally, the highest tier of Rogue-type classes.]] The Ninja is a rogue who may have a long list of useful skills. Stealth and backstabbing are universal, but beyond that, it gets hazy. Invisibility, smoke techniques that increases evasion, long-range elemental powers, and sometimes special bonuses to combat like dual-wielding. They also tend to excel at throwing items like shurikens, daggers, and kunai. Often a GameBreaker. May be combined with the Assassin or distinct.

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** '''[[ProfessionalKiller The Assassin]]''': A more offensive rogue, Rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of [[StatusAilment weakening and poisoning abilities]] and are able to cripple a foe to leave him open for allies or to let him die from DamageOverTime.
** '''TheGambler''': The Gambler is a fairly rare variation more often seen in video games than in pen and paper settings. The Gambler is a rogue Rogue who has a set of magical powers that [[ConfusionFu rely more on chance than usual]]. They may have to draw a card, spin a roulette, roll magical dice, or activate a magical slot machine to get a desired effect which may be positive or negative depending on their luck. Very likely to attack with [[DeathDealer playing cards in lieu of throwing knives.]]
** '''[[{{Ninja}} The Ninja]]''': [[GratuitousNinja Generally, the highest tier of Rogue-type classes.]] The Ninja is a rogue Rogue who may have a long list of useful skills. Stealth and backstabbing are universal, but beyond that, it gets hazy. Invisibility, smoke techniques that increases evasion, long-range elemental powers, and sometimes special bonuses to combat like dual-wielding. They also tend to excel at throwing items like shurikens, daggers, and kunai. Often a GameBreaker. May be combined with the Assassin or distinct.



** '''[[WitchDoctor The Witch Doctor]]''': A version of the cleric flavored for a more shamanic, nature-worshiping culture as opposed to the generally Monotheistic religion most Cleric-using settings use. May be slightly more magically offensive and overlap with the Shaman (see above).

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** '''[[WitchDoctor The Witch Doctor]]''': A version of the cleric Cleric flavored for a more shamanic, nature-worshiping culture as opposed to the generally Monotheistic religion most Cleric-using settings use. May be slightly more magically offensive and overlap with the Shaman (see above).



** '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype, usually the Swashbuckler, or alternatively the Rogue.

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** '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the ranger Ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype, usually the Swashbuckler, or alternatively the Rogue.



** '''[[MageMarksman The Magical Ranger]]''': A version of the ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like. Also tend to be capable of (nature) magic.

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** '''[[MageMarksman The Magical Ranger]]''': A version of the ranger Ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like. Also tend to be capable of (nature) magic.



*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician or Dragon Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.

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*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician or Magician, Dragon Knight or Monster Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.
21st Jul '17 11:54:27 PM Mango-Pango
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* '''The [[TheSneakyGuy Rogue]] Classes''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and [[HitAndRunTactics slip in and out of the shadows]] to catch their opponent off guard; [[TrapMaster setting traps]] and inflicting [[StandardStatusEffects status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:

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* '''The [[TheSneakyGuy Rogue]] Classes''': '''[[TheSneakyGuy The Rogue Classes]]''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and [[HitAndRunTactics slip in and out of the shadows]] to catch their opponent off guard; [[TrapMaster setting traps]] and inflicting [[StandardStatusEffects status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:
21st Jul '17 10:43:14 AM Galacton
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