History Main / FantasyCharacterClasses

10th Apr '17 1:19:09 PM thekeyofe
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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own class[[/note]], ''Guardian'', ''Sentinel''. When Knight is it's own class it is often considered an upgrade to the basic Fighter. They typically wear bigger, heavier armor and weaponry, sacrificing speed for [[StoneWall defense]] and power. In [[PlayerParty team]] based games they may gain support abilities to aid their allies in battle (such as the ability to shield the group from enemy attacks, or a "taunt" command that forces foes to direct attacks towards them and away from allies, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them). Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.

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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. When Knight is it's own class it is often considered an upgrade to the basic Fighter. They typically wear bigger, heavier armor and weaponry, sacrificing speed for [[StoneWall defense]] and power. In [[PlayerParty team]] based games they may gain support abilities to aid their allies in battle (such as the ability to shield the group from enemy attacks, or a "taunt" command that forces foes to direct attacks towards them and away from allies, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them). Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.



** '''[[ThePaladin The Paladin]]''': Other Names: ''Holy Knight'', ''Crusader'', ''Templar'', ''Inquisitor''[[note]]Whenever the Templar isn't its own class[[/note]]. The Paladin is a Fighter with the power of [[LightEmUp Light]] and [[WhiteMagic healing]] magic, as well as defensive buffs for their allies. Their devotion to their god or deity gives them various prayers, healing abilities and [[HolyHandGrenade light-based]] spells to protect themselves and others. Naturally, they are a type of MagicKnight. They are also quite good at [[GoodHurtsEvil laying the smite down on undead, demons and other traditionally evil supernatural creatures]]. However, they may have behavioral limits: some rulesets impose varying penalties on taking actions that stray too far from LawfulGood, which can lead to weakening of abilities, loss of abilities or sometimes even being kicked out of the "Paladin" class entirely. If the setting doesn't have behavioral limitations they may have lower [[GlassCannon stamina]] or [[MightyGlacier speed]] to balance out their magic.

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** '''[[ThePaladin The Paladin]]''': Other Names: ''Holy Knight'', ''Crusader'', ''Templar'', ''Inquisitor''[[note]]Whenever ''Templar''[[note]]Whenever the Templar isn't its own class[[/note]].separate class[[/note]], ''Inquisitor''. The Paladin is a Fighter with the power of [[LightEmUp Light]] and [[WhiteMagic healing]] magic, as well as defensive buffs for their allies. Their devotion to their god or deity gives them various prayers, healing abilities and [[HolyHandGrenade light-based]] spells to protect themselves and others. Naturally, they are a type of MagicKnight. They are also quite good at [[GoodHurtsEvil laying the smite down on undead, demons and other traditionally evil supernatural creatures]]. However, they may have behavioral limits: some rulesets impose varying penalties on taking actions that stray too far from LawfulGood, which can lead to weakening of abilities, loss of abilities or sometimes even being kicked out of the "Paladin" class entirely. If the setting doesn't have behavioral limitations they may have lower [[GlassCannon stamina]] or [[MightyGlacier speed]] to balance out their magic.
11th Mar '17 7:13:01 AM Galacton
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In [[{{RolePlaying Game}} RPGs]] a Character Class is something that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or fighting style. A character class is defined by the abilities that it lends to a character as such, two different characters of the same class are theoretically interchangeable, in that they can play the same role in the game because of their similar abilities. However, character class systems have varying levels of Character Customization ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While still most common in RolePlayingGames, they have recently began to appear in other genres.

Many game systems allow players to dual-class in some way, or may have a more flexible class system. Sometimes, a player will be able to start as a more general class ("My character is a wizard.") and specialize into a more specific class ("My character is a '''[[PlayingWithFire fire]]''' wizard."). Many of these may be [[PrestigeClass Prestige Classes]]. The opposite may also happen if a character is multiclass.

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In [[{{RolePlaying Game}} RPGs]] a Character Class is something a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or fighting style. archetype. A character class is defined by the abilities that it lends to a character as such, two different characters of with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in the game because of their similar abilities. However, character class systems have can come with varying levels of Character Customization customization ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While still most common in fantasy RolePlayingGames, they have recently began to appear in other genres.

Many Some game systems allow players to dual-class in some way, or may have a more flexible class system. Sometimes, a player will be able to start as a more general class ("My character is a wizard.") and specialize into a more specific class ("My character is a '''[[PlayingWithFire fire]]''' wizard."). Many of these may be [[PrestigeClass Prestige Classes]]. The opposite may also happen if a character is multiclass.



* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders of [[CloseRangeCombatant melee weapons]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. In a group they perform the role of the tank, a person who puts themselves at risk and takes the brunt of the damage meant for their comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:

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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''.''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are simply wielders of [[CloseRangeCombatant melee weapons]] good at fighting enemies in head to head combat. weapons]]. They typically lack in range, or have only limited ranged attack options, but they make up for are good at fighting enemies in head to head combat with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. In a group they perform the role of the tank, a person who puts themselves at risk and takes the brunt of the damage meant for their comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:
27th Feb '17 3:10:07 PM Galacton
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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders of [[CloseRangeCombatant melee weapons]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. In a group they perform the role of TheTank, a person who puts themselves at risk and takes the brunt of the damage meant for their comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:

to:

* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders of [[CloseRangeCombatant melee weapons]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. In a group they perform the role of TheTank, the tank, a person who puts themselves at risk and takes the brunt of the damage meant for their comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:
27th Feb '17 2:58:46 PM Galacton
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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders of [[CloseRangeCombatant melee weapons]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:

to:

* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders of [[CloseRangeCombatant melee weapons]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. In a group they perform the role of TheTank, a person who puts themselves at risk and takes the brunt of the damage meant for their comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:
27th Feb '17 2:53:52 PM Galacton
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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders [[CloseRangeCombatant close range weaponry]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:

to:

* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight''. In any game with classes, the most basic usually maps to the Fighter. Fighters are wielders of [[CloseRangeCombatant close range weaponry]] melee weapons]] good at fighting enemies in head to head combat. They typically lack in range, or have only limited ranged attack options, but they make up for with high [[MadeOfIron stamina]], [[StoneWall defense]], and attack capabilities. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time Fighters are considered the default "hero" class and as such are often considered good for beginners. Variations include:
6th Feb '17 8:29:24 PM Gregzilla
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* '''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage, Magician]]''. By whatever name you know this class by, you know this class. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A common split is the BlackMage, who focuses on offensive magic, and the WhiteMage, who focuses on defensive and healing magic, [[BlackAndWhiteMagic often in the same setting]]. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:

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* '''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage, Magician]]''. By whatever name you know this class by, you know this class. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A common split is the BlackMage, who focuses on offensive magic, and the WhiteMage, who focuses on defensive and healing magic, [[BlackAndWhiteMagic often in the same setting]]. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:



** '''[[{{Necromancer}} The Necromancer]]''': A magic-user who wields power over the dead, blood, and "death energy". They're usually antagonists, but if DarkIsNotEvil, may be a playable class. Often they employ a ZergRush - creating [[TheMinionMaster hordes of weak undead and sending them after a problem till it dies]]. Any other abilities will likely be curses that weaken or sap away strength.

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** '''[[{{Necromancer}} The Necromancer]]''': A magic-user who wields power over the dead, blood, and "death energy". They're usually antagonists, but if DarkIsNotEvil, may be a playable class. Often they employ a ZergRush - creating [[TheMinionMaster hordes of weak undead and sending them after a problem till it dies]]. Any other abilities will likely be curses that weaken or sap away strength. Very often also a form of BlackMage, especially if an alternative more versatile battle mage is not available.
6th Feb '17 8:14:21 PM Gregzilla
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* '''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage, Magician]]''. By whatever name you know this class by, you know this class. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:

to:

* '''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage, Magician]]''. By whatever name you know this class by, you know this class. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A common split is the BlackMage, who focuses on offensive magic, and the WhiteMage, who focuses on defensive and healing magic, [[BlackAndWhiteMagic often in the same setting]]. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:
6th Jan '17 7:02:02 PM Galacton
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In [[{{RolePlaying Game}} RPGs]] a Character Class is a job that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area). While still most common in RolePlayingGames, they have recently began to appear in other genres. A character class is defined by the abilities that it lends to a character as such, two different characters of the same class are theoretically interchangeable, in that they can play the same role in the game because of their similar abilities. However, character class systems have varying levels of Character Customization ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities.

to:

In [[{{RolePlaying Game}} RPGs]] a Character Class is a job something that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area). While still most common area) often in RolePlayingGames, they have recently began to appear in other genres.the form of a job or fighting style. A character class is defined by the abilities that it lends to a character as such, two different characters of the same class are theoretically interchangeable, in that they can play the same role in the game because of their similar abilities. However, character class systems have varying levels of Character Customization ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities.
abilities. While still most common in RolePlayingGames, they have recently began to appear in other genres.



* '''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic. They may be very good at fighting a specific type of enemy, and often take on the role of TheHunter against such foes. [[FantasyGunControl Rarely]], a Ranger may have access to guns as well as bows.

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* '''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic. They may be very good at fighting a specific type of enemy, and often take on the role of TheHunter against such foes. In a setting that [[FantasyGunControl Rarely]], a Ranger may have access to guns as well as bows.allows guns]], they will usually appear in the hands of the Ranger.
3rd Jan '17 4:53:24 PM trademark
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** '''[[ArmyScout The Scout]]''': Other Names: ''[[LeParkour Acrobat]], Operative''. Another rare variation on the Rogue, the Scout combines high movement rate with superior sensory and information-gathering skills, and often emphasizes stealth as well. Not guaranteed to be as good at combat as other Rogues; may overlap with the Ranger archetype if they are. May also favour ranged weapons more than other Rogues. Sometimes combined with the Thief to give them more things to do.

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** '''[[ArmyScout The Scout]]''': Other Names: ''[[LeParkour ''Spy, [[LeParkour Acrobat]], Operative''. Another rare variation on the Rogue, the Scout combines high movement rate with superior sensory and information-gathering skills, and often emphasizes stealth as well. Not guaranteed to be as good at combat as other Rogues; may overlap with the Ranger archetype if they are. May also favour ranged weapons more than other Rogues. Sometimes combined with the Thief to give them more things to do.
29th Dec '16 2:32:37 PM Crewx
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Added DiffLines:

** '''[[TheBeastmaster The Beast Master Ranger]]''': Living out in the wilderness is just easier with a loyal dog at your side and a hawk on your arm. This variant employs a number of beasts, and can be as simple as a Houndmaster using two or three dogs, to something more fantastic like a snake charmer or dinosaur rider. Different from the Druid because the Beast Master Ranger is still a martial class who fights alongside his beasts, and either doesn't use magic or only uses minor magic to compliment his weapon(s).
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