History Main / FantasyCharacterClasses

22nd Jul '17 1:07:25 AM Mango-Pango
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** '''[[MonsterKnight The Monster Knight]]''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.

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** '''[[MonsterKnight The Monster Knight]]''': related Related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.
22nd Jul '17 12:57:57 AM Mango-Pango
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** '''[[{{Swashbuckler}} The Swashbuckler]]''': Other Names: ''Fencer'', ''Duelist''. A fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle) and is often used to evoke the Rogue archetype in games where skills and stealth play a small or no role. A likely default class for TheHero, especially in {{JRPG}}s and adventure novels after Creator/AlexandreDumas.

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** '''[[{{Swashbuckler}} The Swashbuckler]]''': Other Names: ''Fencer'', ''Duelist''. A fighter Fighter who tends toward light or no armor and prefers agility, cunning, daring and technical skill to sheer force. Tends to be rogue-like in his or her trappings (though usually more flamboyant than subtle) and is often used to evoke the Rogue archetype in games where skills and stealth play a small or no role. A likely default class for TheHero, especially in {{JRPG}}s and adventure novels after Creator/AlexandreDumas.



** '''MonsterKnight''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.

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** '''MonsterKnight''': '''[[MonsterKnight The Monster Knight]]''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.



** '''[[WitchSpecies The Inherent Gift Magician]]''': Other Names: ''Sorcerer''. This magic-user was born with abilities they don't need to study, and can use more readily than other magicians. This is sometimes explained as being [[HalfHumanHybrid descended from a magical creature]], other times as being part of a WitchSpecies. However, they are often much less versatile than other magic-users, being limited to a smaller or much more tightly-themed pool of spells. Commonly, their powers manifest at adolescence.
** '''[[TouchedByVorlons The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light - and it may turn out to be with [[TheLegionsOfHell demons]] or {{Eldritch Abomination}}s. Thus, this type of magic is usually heavily offensive and nasty, dealing heavy area damage and/or multitude of StatusAilment.

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** '''[[WitchSpecies The Inherent Gift Magician]]''': Other Names: ''Sorcerer''. This magic-user was born with abilities they don't need to study, and can use more readily than other magicians.Magicians. This is sometimes explained as being [[HalfHumanHybrid descended from a magical creature]], other times as being part of a WitchSpecies. However, they are often much less versatile than other magic-users, being limited to a smaller or much more tightly-themed pool of spells. Commonly, their powers manifest at adolescence.
** '''[[TouchedByVorlons The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a magician Magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light - and it may turn out to be with [[TheLegionsOfHell demons]] or {{Eldritch Abomination}}s. Thus, this type of magic is usually heavily offensive and nasty, dealing heavy area damage and/or multitude of StatusAilment.



** '''TheRedMage:''' A magician who does not specialize in one school or tradition and studies the magic of various types. They tend to be rare, and depending on which limitations they have, [[JackOfAllTrades may be very powerful thanks to their versatility]] or [[MasterOfNone very weak thanks to their lack of focus]]. In any case, they usually aren't able to use the more complex spells their specialized brethren use, or at least not nearly as often. Of all the kinds of magician, they tend to be the most open minded and least prone to think there are UnEqualRites. May also have more [[MagicKnight physical prowess]] than most other mages to be even more versatile.
** '''[[PowerCopying The Blue Mage]]:''' Other Names: ''[[YourMimeMakesItReal Mime, Mimic]]''. A magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.

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** '''TheRedMage:''' A magician Magician who does not specialize in one school or tradition and studies the magic of various types. They tend to be rare, and depending on which limitations they have, [[JackOfAllTrades may be very powerful thanks to their versatility]] or [[MasterOfNone very weak thanks to their lack of focus]]. In any case, they usually aren't able to use the more complex spells their specialized brethren use, or at least not nearly as often. Of all the kinds of magician, Magician, they tend to be the most open minded and least prone to think there are UnEqualRites. May also have more [[MagicKnight physical prowess]] than most other mages to be even more versatile.
** '''[[PowerCopying The Blue Mage]]:''' Other Names: ''[[YourMimeMakesItReal Mime, Mimic]]''. A magician Magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.



*** '''The Druid''': A jack of all trades nature magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.
*** '''The Shaman''': A nature magician with a Summoner twist. This class generally revolves around bargaining with spirits and building a PlaceOfPower for yourself. (Although since a story about someone who stays in the same place is likely to get boring, this place may become more or less mobile in practice.)

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*** '''The Druid''': A jack of all trades nature magician.Magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a "worshiper" of nature.
*** '''The Shaman''': A nature magician Magician with a Summoner twist. This class generally revolves around bargaining with spirits and building a PlaceOfPower for yourself. (Although since a story about someone who stays in the same place is likely to get boring, this place may become more or less mobile in practice.)



** '''[[ProfessionalKiller The Assassin]]''': A more offensive rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of [[StatusAilment weakening and poisoning abilities]] and are able to cripple a foe to leave him open for allies or to let him die from DamageOverTime.
** '''TheGambler''': The Gambler is a fairly rare variation more often seen in video games than in pen and paper settings. The Gambler is a rogue who has a set of magical powers that [[ConfusionFu rely more on chance than usual]]. They may have to draw a card, spin a roulette, roll magical dice, or activate a magical slot machine to get a desired effect which may be positive or negative depending on their luck. Very likely to attack with [[DeathDealer playing cards in lieu of throwing knives.]]
** '''[[{{Ninja}} The Ninja]]''': [[GratuitousNinja Generally, the highest tier of Rogue-type classes.]] The Ninja is a rogue who may have a long list of useful skills. Stealth and backstabbing are universal, but beyond that, it gets hazy. Invisibility, smoke techniques that increases evasion, long-range elemental powers, and sometimes special bonuses to combat like dual-wielding. They also tend to excel at throwing items like shurikens, daggers, and kunai. Often a GameBreaker. May be combined with the Assassin or distinct.

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** '''[[ProfessionalKiller The Assassin]]''': A more offensive rogue, Rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of [[StatusAilment weakening and poisoning abilities]] and are able to cripple a foe to leave him open for allies or to let him die from DamageOverTime.
** '''TheGambler''': The Gambler is a fairly rare variation more often seen in video games than in pen and paper settings. The Gambler is a rogue Rogue who has a set of magical powers that [[ConfusionFu rely more on chance than usual]]. They may have to draw a card, spin a roulette, roll magical dice, or activate a magical slot machine to get a desired effect which may be positive or negative depending on their luck. Very likely to attack with [[DeathDealer playing cards in lieu of throwing knives.]]
** '''[[{{Ninja}} The Ninja]]''': [[GratuitousNinja Generally, the highest tier of Rogue-type classes.]] The Ninja is a rogue Rogue who may have a long list of useful skills. Stealth and backstabbing are universal, but beyond that, it gets hazy. Invisibility, smoke techniques that increases evasion, long-range elemental powers, and sometimes special bonuses to combat like dual-wielding. They also tend to excel at throwing items like shurikens, daggers, and kunai. Often a GameBreaker. May be combined with the Assassin or distinct.



** '''[[WitchDoctor The Witch Doctor]]''': A version of the cleric flavored for a more shamanic, nature-worshiping culture as opposed to the generally Monotheistic religion most Cleric-using settings use. May be slightly more magically offensive and overlap with the Shaman (see above).

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** '''[[WitchDoctor The Witch Doctor]]''': A version of the cleric Cleric flavored for a more shamanic, nature-worshiping culture as opposed to the generally Monotheistic religion most Cleric-using settings use. May be slightly more magically offensive and overlap with the Shaman (see above).



** '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype, usually the Swashbuckler, or alternatively the Rogue.

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** '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the ranger Ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype, usually the Swashbuckler, or alternatively the Rogue.



** '''[[MageMarksman The Magical Ranger]]''': A version of the ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like. Also tend to be capable of (nature) magic.

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** '''[[MageMarksman The Magical Ranger]]''': A version of the ranger Ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like. Also tend to be capable of (nature) magic.



*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician or Dragon Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.

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*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician or Magician, Dragon Knight or Monster Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.
21st Jul '17 11:54:27 PM Mango-Pango
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* '''The [[TheSneakyGuy Rogue]] Classes''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and [[HitAndRunTactics slip in and out of the shadows]] to catch their opponent off guard; [[TrapMaster setting traps]] and inflicting [[StandardStatusEffects status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:

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* '''The [[TheSneakyGuy Rogue]] Classes''': '''[[TheSneakyGuy The Rogue Classes]]''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and [[HitAndRunTactics slip in and out of the shadows]] to catch their opponent off guard; [[TrapMaster setting traps]] and inflicting [[StandardStatusEffects status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:
21st Jul '17 10:43:14 AM Galacton
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11th Jul '17 1:57:03 PM Galacton
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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are (to put it simply) wielders of [[CloseRangeCombatant melee weapons]] who fight head-on. While they may lack range, or have only limited ranged attack options, they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they perform the role of tank, putting themselves at risk at the front of the group and taking the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:

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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are (to put it simply) wielders of wield [[CloseRangeCombatant melee weapons]] who and fight enemies head-on. While they may lack range, or have only limited ranged attack options, they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they perform the role of tank, putting put themselves at risk at the front of the group and taking take the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:
28th Jun '17 8:05:53 AM Getta
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* '''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic. They may be very good at fighting a specific type of enemy, and often take on the role of TheHunter against such foes. In a setting that [[FantasyGunControl allows guns]], they will usually appear in the hands of the Ranger.
** '''[[ArcherArchetype The Sniper Ranger]]''': This version is totally reliant on archery, but usually does higher damage because of it. May have a variety of status-inflicting arrows to slow or otherwise annoy enemies. Keeps to the back of a battle.
** '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype.

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* '''[[ForestRanger The Ranger Classes]]''': Other Names: ''[[VideoGame/WorldOfWarcraft Hunter]]''. {{Ranger}}s are woodsmen skilled at surviving in the wild. They may be lumped in with Fighters or Rogues (above) but more often than not are a separate tree of classes all their own. Archery is generally their favored skill, although most can fall back on swordplay if necessary. Rangers may also be skilled in some form of wilderness or nature magic.magic, and sometimes capable of utilizing their terrain or surroundings to their advantage. They may be very good at fighting a specific type of enemy, and often take on the role of TheHunter against such foes. In a setting that [[FantasyGunControl allows guns]], they will usually appear in the hands of the Ranger.
** '''[[ArcherArchetype The Sniper Ranger]]''': This version is totally reliant on archery, but usually does higher damage because of it. May have a variety of status-inflicting arrows to slow or otherwise annoy enemies. [[LongRangeFighter Keeps to the back of a battle.
battle, as they're weak in terms of close combat]].
** '''[[BowAndSwordInAccord The Bow and Blade Ranger]]''': A version of the ranger that can handle bladed weapons as well, allowing them to defend themselves against approaching enemies or close in for the kill. The most likely Ranger to overlap with the Fighter archetype.archetype, usually the Swashbuckler, or alternatively the Rogue.



** '''[[TheBeastmaster The Beast Master Ranger]]''': Living out in the wilderness is just easier with a loyal dog at your side and a hawk on your arm. This variant employs a number of beasts, and can be as simple as a Houndmaster using two or three dogs, to something more fantastic like a snake charmer or dinosaur rider. Different from the Druid because the Beast Master Ranger is still a martial class who fights alongside his beasts, and either doesn't use magic or only uses minor magic to compliment his weapon(s).
** '''[[TrapMaster The Trapper Ranger]]''': The Trapper is a character who can lay down various traps in an area that the enemy can walk into, making them vulnerable to ambushes or follow-up attacks.
** '''[[MageMarksman The Magical Ranger]]''': A version of the ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like.

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** '''[[TheBeastmaster The Beast Master Ranger]]''': Living out in the wilderness is just easier with a loyal dog at your side and a hawk on your arm. This variant employs a number of beasts, and can be as simple as a Houndmaster using two or three dogs, to something more fantastic like a snake charmer or dinosaur rider. Different from the Druid because the Beast Master Ranger is still a martial class who fights alongside his beasts, and either doesn't use magic or only uses minor magic to compliment his weapon(s).weapon(s), and may be limited in the kind of beasts they can use compared to, say, pure Beastmasters (see below).
** '''[[TrapMaster The Trapper Ranger]]''': The Trapper is a character who can lay down various traps in an area that the enemy can walk into, making them vulnerable to ambushes or follow-up attacks.
attacks. Often combined with the Sniper or Beast Master above.
** '''[[MageMarksman The Magical Ranger]]''': A version of the ranger who can use enchanted or {{Trick Arrow}}s to take advantage of ElementalRockPaperScissors, or slow down and disable enemies with "net arrows" or "freezing arrows" and the like.
like. Also tend to be capable of (nature) magic.



*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician or Dragon Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.
** '''[[TheEngineer The Engineer]]''': Other Names: ''Tinker, Artificer, Machinist, Gadgeteer, Alchemist''. This is a character class that relies on technology, often of the SteamPunk or {{Magitek}} variety, to achieve ranged controlling effects similar to a wizard. They most likely have guns and bombs as primary weapons, and employ stationary and/or mobile machines on the battlefield. May be seen as "too sci-fi".
*** '''TheGunslinger''': TheGunslinger is the wielder of firearms [[FantasyGunControl in a fantasy setting that has them]], when guns aren't common enough to be in the hands of regular people (or, if they are in the hands of regular people, the gunslinger tends to use them with much greater effectiveness and panache). Different from the Engineer in that guns are all he has, as opposed to bombs and such. Generally involves, well, guns, and all of the tropes that come with them. Often [[LongRangeFighter weak or useless at close range]]. Sometimes given a nerf or weakness in order to keep people playing the ''Ranger'' class (assuming it isn't ''merged'' with the Ranger class) - for instance guns might have lower damage or a slower rate of fire than bows, in exchange for longer range or the ability to [[AntiArmor pierce armor]]. Gunslinger and Ranger are the only classes likely to have WildWest motifs, though even then, they don't always have them.
** '''[[AlchemyIsMagic The Alchemist]]''': Other Names: ''Chemist, Brewer''. An Alchemist combines items, magic or otherwise, to create [[ItemCaddy potions or bombs to use in battle]], often mixing them together ''during'' battle. Oddly enough, of all of the classes, they're the ones most likely to be good at throwing things, partly because bombs aren't going to deliver ''themselves'' to his enemies.

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*** '''[[OurWerebeastsAreDifferent The Beast]]''': Other Names: Beastmen, ''[[Franchise/ShiningSeries Wolfling]], [[VideoGame/FireEmblem Laguz, Manakete]]''. The Beast is either a non-human creature, or [[OneWingedAngel can turn into one]], and fights with their own body in place of weapons. As such, they are generally even less tied to equipment than Monks are. Beasts often lack versatility compared to other classes, but compensate with [[UnskilledButStrong high stats]], high movement speed, and/or [[GeoEffects terrain-based abilities]] (either gaining bonuses in certain terrains, moving through rough terrain without being slowed, or just being able to [[{{Flight}} fly over obstacles entirely]]). Sometimes combined with the Barbarian, Nature Magician or Dragon Knight; alternately they may possess similar wilderness skills to the Ranger. If a Beast has access to {{Prestige Class}}es, they will usually represent a physical metamorphosis or simply getting larger and stronger.
** '''[[TheEngineer The Engineer]]''': Other Names: ''Tinker, Artificer, Machinist, Gadgeteer, Alchemist''.Alchemist'' [[note]]the latter when they aren't a separate class, see below[[/note]]. This is a character class that relies on technology, often of the SteamPunk or {{Magitek}} variety, to achieve ranged controlling effects similar to a wizard. They most likely have guns and bombs as primary weapons, and employ stationary and/or mobile machines on the battlefield. May be seen as "too sci-fi".
*** '''TheGunslinger''': TheGunslinger is the wielder of firearms [[FantasyGunControl in a fantasy setting that has them]], when guns aren't common enough to be in the hands of regular people (or, if they are in the hands of regular people, the gunslinger tends to use them with much greater effectiveness and panache). Different from the Engineer in that guns are all he has, as opposed to bombs and such. Generally involves, well, guns, and all of the tropes that come with them. Often [[LongRangeFighter weak or useless at close range]]. Sometimes given a nerf or weakness in order to keep people playing the ''Ranger'' class (assuming it isn't ''merged'' with the Ranger class) - for instance guns might have lower damage or a slower rate of fire than bows, in exchange for longer range or the ability to [[AntiArmor pierce armor]].armor]], or alternatively Gunslingers may lack versatility but deals more damage compared to regular Rangers. Gunslinger and Ranger are the only classes likely to have WildWest motifs, though even then, they don't always have them.
** '''[[AlchemyIsMagic The Alchemist]]''': Other Names: ''Chemist, Brewer''. An Alchemist combines items, magic or otherwise, to create [[ItemCaddy potions or bombs to use in battle]], often mixing them together ''during'' battle. Oddly enough, of all of the classes, they're the ones most likely to be good at throwing things, partly because bombs aren't going to deliver ''themselves'' to his enemies. They often are also capable of making supportive items, HealthPotion and food being most common.



** '''TheBeastmaster''': Other Names: ''Pet Master, [[MarionetteMaster Puppet Master]], [[Franchise/FinalFantasy Trainer]]''. Pet Masters specialize in controlling a powerful "pet" to fight by their side. The pet can be anything from a tamed animal to a summoned [[ElementalEmbodiment elemental]] to a constructed {{Golem}}, but usually it serves as a front-line melee combatant while the master hangs back to support it with healing and long-range attacks. In extreme cases the master does not take part in combat at all. If the pet is an animal then this class is often folded into Ranger or Nature Magician, and comes with [[FluffyTamer the ability to control animals in general]]. If folded into Summoner then the character might have access to multiple pets, but only be able to use one at a time. Sometimes a Pet Master can ''ride'' their pet and function somewhat like a Cavalier, except that the pet does most of the fighting. An MMORPG Pet Master will ''always'' have some way of summoning their pet to their position.

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** '''TheBeastmaster''': Other Names: ''Pet Master, [[MarionetteMaster Puppet Master]], [[Franchise/FinalFantasy Trainer]]''. Pet Masters specialize in controlling a powerful "pet" to fight by their side. The pet can be anything from a tamed animal to a summoned [[ElementalEmbodiment elemental]] to a constructed {{Golem}}, but usually it serves as a front-line melee combatant while the master hangs back to support it with healing healing, buffing and long-range attacks. In extreme cases the master does not take part in combat at all. If the pet is an animal then this class is often folded into Ranger or Nature Magician, and comes with [[FluffyTamer the ability to control animals in general]]. If folded into Summoner then the character might have access to multiple pets, but only be able to use one at a time. Sometimes a Pet Master can ''ride'' their pet and function somewhat like a Cavalier, except that the pet does most of the fighting. An MMORPG Pet Master will ''always'' have some way of summoning their pet to their position.
28th Jun '17 7:11:20 AM Getta
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* '''The [[TheSneakyGuy Rogue]] Classes''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and slip in and out of the shadows to catch their opponent off guard; [[TrapMaster setting traps]] and inflicting [[StandardStatusEffects status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:

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* '''The [[TheSneakyGuy Rogue]] Classes''': Other Names: ''Thief'', ''Assassin'', ''Ninja''. Rogues are a diverse class that contains everything from dexterous thieves, to treasure-hunters, to assassins. Masters of stealth and infiltration, Rogues prefer to attack when their opponent is [[BackStab least aware]]. They are [[FragileSpeedster quick but fragile]], unable to take heavy damage, and instead rely on their speed to dodge attacks and [[HitAndRunTactics slip in and out of the shadows shadows]] to catch their opponent off guard; [[TrapMaster setting traps]] and inflicting [[StandardStatusEffects status effects]] on foes to give them the edge. Outside of battle Rogues usually have a wide range of helpful [[UtilityPartyMember utility abilities]] such as [[MasterOfUnlocking lockpicking]] to allow them to open locked doors and treasure chests without needing to find/buy keys or the ability to detect and disarm traps. Some can even [[VideoGameStealing steal items directly from enemies]] allowing the player to obtain items that otherwise might be unobtainable. Sometimes Rogues are lumped in with the Ranger class, but more commonly they are differentiated by specializing in melee - particularly with light blades and daggers or ranged attacks using throwing weapons such as knives and shuriken. Variations include:



** '''[[ProfessionalKiller The Assassin]]''': A more offensive rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of weakening and poisoning abilities and are able to cripple a foe to leave him open for allies or to let him die from damage over time.

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** '''[[ProfessionalKiller The Assassin]]''': A more offensive rogue, who sacrifices technical expertise for better stealth and killing abilities. Often have a variety of [[StatusAilment weakening and poisoning abilities abilities]] and are able to cripple a foe to leave him open for allies or to let him die from damage over time.DamageOverTime.



** '''The Bandit''': Other Names: ''Burglar, Thug, Brigand''. A Bandit is a Rogue whose stealth skills are either downplayed or non-existent. While they have all the standard Rogue abilities, they tend to use them in less subtle ways - instead of unlocking a door they'll kick it down, and instead of stealthily pickpocketing their enemies they'll simply walk up and grab things from them. Sometimes they also have the ability to intimidate their enemies or are good at destroying structures. Bandits are generally the MightyGlacier of Rogue classes, having stats more similar to a Fighter (though they may still be a FragileSpeedster compared to non-Rogues). While they display slightly more variation in weapons than standard Rogues, most Bandits still cannot equip heavy armor and are thus not as tough as Fighters.

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** '''The Bandit''': Other Names: ''Burglar, Thug, Brigand''. A Close to the Thief, a Bandit is a Rogue whose stealth skills are either downplayed or non-existent. While they have all the standard Rogue abilities, they tend to use them in less subtle ways - instead of unlocking a door they'll kick it down, and instead of stealthily pickpocketing their enemies they'll simply walk up and grab things from them. Sometimes they also have the ability to intimidate their enemies or are good at destroying structures.structures, as well as whole slew of other "gang" related abilities. Bandits are generally the MightyGlacier of Rogue classes, having stats more similar to a Fighter (though they may still be a FragileSpeedster compared to non-Rogues). While they display slightly more variation in weapons than standard Rogues, most Bandits still cannot equip heavy armor and are thus not as tough as Fighters.



** '''[[ArmyScout The Scout]]''': Other Names: ''Spy, [[LeParkour Acrobat]], Operative''. Another rare variation on the Rogue, the Scout combines high movement rate with superior sensory and information-gathering skills, and often emphasizes stealth as well. Not guaranteed to be as good at combat as other Rogues; may overlap with the Ranger archetype if they are. May also favour ranged weapons more than other Rogues. Sometimes combined with the Thief to give them more things to do.

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** '''[[ArmyScout The Scout]]''': Other Names: ''Spy, [[LeParkour Acrobat]], Operative''. Another rare variation on the Rogue, the Scout combines high movement rate with superior sensory and information-gathering skills, and often emphasizes stealth as well. Not guaranteed to be as good at combat as other Rogues; may overlap with the Ranger archetype if they are. May also favour ranged weapons more than other Rogues. Sometimes combined with the Thief and/or Assassin to give them more things to do.



** '''[[CombatMedic The Battle Priest]]''': A badass, tough warrior, carrying [[HolyHandGrenade blessed weapons]]. This version of the Cleric can dish out melee damage and heal. They tend to be closer to Clerics than Paladins, who tend to be closer to Fighters.

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** '''[[CombatMedic The Battle Priest]]''': A badass, tough warrior, carrying [[HolyHandGrenade blessed weapons]]. This version of the Cleric can dish out melee damage and heal. They tend to be closer to Clerics than Paladins, who tend to be closer to Fighters.Fighters; although occassionally this is a literal overlap a.k.a hybrid of Fighter and Cleric class.



** '''The Caster''': In some settings, the Cleric will be combined with the Magician to create the Caster. The Caster isn't so much TheRedMage as they are the SquishyWizard; the physically weak magic user. This character is usually female. Story-wise, they will be in the party because no-one else can use magic. This is more common in modern settings, but some medieval works will still use this class for the heroine.

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** '''The Caster''': In some settings, the Cleric will be combined with the Magician to create the Caster. The Caster isn't so much TheRedMage (although depending on the case, it can be) as they are the SquishyWizard; the physically weak magic user. This character is usually female. Story-wise, they will be in the party because no-one else can use magic. This is more common in modern settings, but some medieval works will still use this class for the heroine.
28th Jun '17 6:20:45 AM Getta
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In [[{{RolePlaying Game}} RPGs]] a Character Class is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy RolePlayingGames, they have recently began to appear in other genres.

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In [[{{RolePlaying Game}} RPGs]] a [[CharacterClassSystem Character Class Class]] is a designation that determines a player's abilities and fighting style (and depending on the game possibly even their origin, education, and home area) often in the form of a job or archetype. A character class is defined by the abilities that it lends to a character as such, two different characters with the same class are theoretically interchangeable, in that they have the same "power set" and can play the same role in gameplay because of their similar abilities. However, character class systems can come with varying levels of customization ranging from characters of a given class being literally identical to having so much variety that character class is no longer even a good indicator of that character's abilities. While most common in fantasy RolePlayingGames, they have recently began to appear in other genres.



* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are (to put it simply) wielders of [[CloseRangeCombatant melee weapons]]. While they may lack range, or have only limited ranged attack options, they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they perform the role of tank, putting themselves at risk at the front of the group and taking the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:
** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter. When treated as it's own class it may be able to wear bigger, heavier armor and weaponry, possibly sacrificing speed in favor of more [[StoneWall defense]] and power. When designed to work in a [[PlayerParty party]], the Knight may gain supportive abilities relating to bravery and chivalry. For example; the ability to shield the group from enemy attacks, or a "taunt" command that forces foes to direct attacks towards them and away from allies or otherwise [[TakingTheBullet take hits]] meant for their friends, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.

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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are (to put it simply) wielders of [[CloseRangeCombatant melee weapons]].weapons]] who fight head-on. While they may lack range, or have only limited ranged attack options, they excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they perform the role of tank, putting themselves at risk at the front of the group and taking the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:
** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter. When treated as it's own class it may be able to wear bigger, heavier armor (including shields) and weaponry, possibly sacrificing speed in favor of more [[StoneWall defense]] and power. When designed to work in a [[PlayerParty party]], the Knight may gain supportive abilities relating to bravery and chivalry. For example; the ability to shield the group from enemy attacks, or [[DrawAggro a "taunt" command command]] that forces foes to direct attacks towards them and away from allies or otherwise [[TakingTheBullet take hits]] meant for their friends, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.



** '''[[DragonKnight The Dragon Knight]]''': Other Names: ''Dragoon'' (though this term originally meant a soldier who [[DualModeUnit could fight mounted or as infantry]]). A Fighter who either is in the employ of, powered by, [[HalfHumanHybrid part]], owns, or specializes in hunting, dragons. A Dragon Knight usually has a variety of abilities that mimic or relate to dragons in some way -- flight or high jumping ability, fire breath, and dealing extra damage to dragons are all common. Some are able to [[InstantAwesomeJustAddDragons tame or train dragons]] (typically [[DragonRider either big ones large enough to ride on]], [[ShoulderPet or smaller species/hatchlings]]) or even transform into a dragon themselves. They seem to be associated with [[BladeOnAStick spears]] for [[FinalFantasyIV some reason]].
** '''[[BarbarianHero The Barbarian]]''': Other Names: ''[[TheBerserker Berserker]]'', ''Gladiator''. The Barbarian is a breed of Fighter focused more on damage than defense. Note that in systems where Barbarians have normal or greater than normal physical defense compared to other warriors, such as D&D, they will usually have no defense whatsoever against magic. Often characterized by wearing less armor, being less civilized, and being able to fly into a berserker rage that increases damage output or allow them to do more damage based on how hurt they are.

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** '''[[DragonKnight The Dragon Knight]]''': Other Names: ''Dragoon'' (though [[note]]though this term originally meant a soldier who [[DualModeUnit could fight mounted or as infantry]]). infantry]][[/note]]. A Fighter who either is in the employ of, powered by, [[HalfHumanHybrid part]], owns, or [[TheDragonslayer specializes in hunting, hunting]], dragons. A Dragon Knight usually has a variety of abilities that mimic or relate to dragons in some way -- flight or high jumping ability, fire breath, and dealing extra damage to dragons are all common. Some are able to [[InstantAwesomeJustAddDragons tame or train dragons]] (typically [[DragonRider either big ones large enough to ride on]], [[ShoulderPet or smaller species/hatchlings]]) or even [[{{Animorphism}} transform into a dragon themselves.themselves]]. They seem to be associated with [[BladeOnAStick spears]] for [[FinalFantasyIV some reason]].
** '''[[BarbarianHero The Barbarian]]''': Other Names: ''[[TheBerserker Berserker]]'', ''Gladiator''. The Barbarian is a breed of Fighter [[GlassCannon focused more on damage than defense. defense.]] Note that in systems where Barbarians have normal or greater than normal physical defense compared to other warriors, such as D&D, they will usually have no defense whatsoever against magic. Often characterized by wearing less armor, being less civilized, and being able to fly into a berserker rage that increases damage output or allow them to [[CriticalStatusBuff do more damage based on how hurt they are.]]
** '''MonsterKnight''': related to Dragon Knight and Barbarian above as well as the Beast below, Monster Knight combines the augmented power of a monster/beast and the training and weaponry of a knight. They may also be able to tap on their basic monster instincts to gain more power and ferocity, often at a cost (either endangering you or your allies). Dragon Knight that can turn (whether fully or [[PartialTransformation in part]]) into dragons overlap with this. In games with multiple playable races, if a MonstrousHumanoid race exists as one of the choices, them taking the Knight class make them this.



** '''[[FourStarBadass The Warlord]]''': Other Names: ''General'', ''[[TheStrategist Tactician]]'', ''Marshal'', ''Commander''. The Warlord is a tactical master. He can hold his own in frontline combat as well as giving out buffs to his underlings and allies, usually by commanding them to superior positions than the ones they would have thought of on their own, and he may have protective auras made of his own charisma to increase a team's effectiveness in battle.
** '''[[CoolHorse The Cavalier]]''': Other Names: ''Knight''[[note]]Whenever that name isn't taken by the Knight class above[[/note]]. The Cavalier fights from the back of a mount, whether a normal horse or something more exotic. Cavaliers have higher movement speed than other Fighters and may be able to [[FoeTossingCharge charge through groups of enemies]] or perform HitAndRunTactics. However, [[NecessaryDrawback they also have more weaknesses]]: their large size can make them easier to hit or prevent them from travelling through certain terrain, and they may be vulnerable to specialised AntiCavalry weapons or attacks which frighten[=/=]control animals. Cavaliers with [[{{Flight}} flying]] mounts also tend to be {{Fragile Speedster}}s, presumably because heavy armor would hinder their ability to fly. Sometimes a cavalier's mount can be separately targeted and killed, which either kills the cavalier or [[ClippedWingAngel turns them into an infantry unit with poorer stats]]. In games where a lot of fighting takes place indoors, the Cavalier is usually folded into another Fighter class such as Knight or Dragon Knight, and they may be able to [[DualModeUnit switch between infantry and cavalry modes]]. [[HorseArcher Mounted archers]] are comparatively rare, and tend to be closer to Rangers than Fighters.

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** '''[[FourStarBadass The Warlord]]''': Other Names: ''General'', ''[[TheStrategist Tactician]]'', ''Marshal'', ''Commander''. The Warlord is a tactical master. He can hold his own in frontline combat as well as giving out [[StatusBuff buffs to his underlings and allies, allies]], usually by commanding them to superior positions than the ones they would have thought of on their own, and he may have [[BattleAura protective auras auras]] made of his own charisma to increase a team's effectiveness in battle.
battle. Sometimes may be able to [[TheMinionMaster summon his own troops]], overlapping with Pet Master below.
** '''[[CoolHorse '''[[HorsebackHeroism The Cavalier]]''': Other Names: ''Knight''[[note]]Whenever that name isn't taken by the Knight class above[[/note]]. The Cavalier fights from the back of a mount, whether a normal horse or [[HorseOfADifferentColor something more exotic.more]] [[PowerupMount exotic]]. Cavaliers have higher movement speed than other Fighters and may be able to [[FoeTossingCharge charge through groups of enemies]] or perform HitAndRunTactics. However, [[NecessaryDrawback they also have more weaknesses]]: their large size can make them easier to hit or prevent them from travelling through certain terrain, and they may be vulnerable to specialised AntiCavalry weapons or attacks which frighten[=/=]control animals. Cavaliers with [[{{Flight}} flying]] mounts also tend to be {{Fragile Speedster}}s, presumably because heavy armor would hinder their ability to fly. Sometimes a cavalier's mount can be separately targeted and killed, which either kills the cavalier or [[ClippedWingAngel turns them into an infantry unit with poorer stats]]. In games where a lot of fighting takes place indoors, the Cavalier is usually folded into another Fighter class such as Knight or Dragon Knight, and they may be able to [[DualModeUnit switch between infantry and cavalry modes]]. [[HorseArcher Mounted archers]] are comparatively rare, and tend to be closer to Rangers than Fighters.



* '''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage, Magician]]''. By whatever name you know this class by, you know this class. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:

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* '''[[FunctionalMagic The Magician Classes]]''': Other Names: ''Mage, Wizard, Sorcerer, Witch, Warlock, [[OverlyLongGag Magi, Magus, Sage, Magician]]''. By whatever name you know this class by, you know this class.class: they primarily use magic powers. In any game with classes, there will always be one that maps to the Magician. These have the widest variety of any set of role-playing classes simply because there are so many varieties of FunctionalMagic. In a FantasyKitchenSink setting, there can potentially be an infinite number of magic users, so long as there is justification for considering them each their own type. A Magician is usually a GlassCannon, blasting away at long range, but easily taken down at close range. Variations include:



** '''[[SuperEmpowering The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light - and it may turn out to be with [[TheLegionsOfHell demons]] or [[EldritchAbomination Eldritch Abominations]]. Thus, this type of magic is usually heavily offensive and nasty.

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** '''[[SuperEmpowering '''[[TouchedByVorlons The Theurgist]]''': Other Names: ''Warlock''. The Magician makes a pact with a higher spirit (although not usually a god since those tend to be distinct in fantasy settings), who supplies him with magical powers. This is usually flavored with a DealWithTheDevil. While healing class pacts are seen as good, a magician that makes a pact with an entity that gives them the power to [[BadPowersBadPeople harm or destroy]] is usually flavored in a darker light - and it may turn out to be with [[TheLegionsOfHell demons]] or [[EldritchAbomination Eldritch Abominations]]. {{Eldritch Abomination}}s. Thus, this type of magic is usually heavily offensive and nasty.nasty, dealing heavy area damage and/or multitude of StatusAilment.



** '''[[PowerCopying The Blue Mage]]:''' Other Names: ''Mime, Mimic''. A magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.
** '''[[{{Necromancer}} The Necromancer]]''': A magic-user who wields power over the dead, blood, and "death energy". They're usually antagonists, but if DarkIsNotEvil, may be a playable class. Often they employ a ZergRush - creating [[TheMinionMaster hordes of weak undead and sending them after a problem till it dies]]. Any other abilities will likely be curses that weaken or sap away strength. Very often also a form of BlackMage, especially if an alternative more versatile battle mage is not available.

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** '''[[PowerCopying The Blue Mage]]:''' Other Names: ''Mime, Mimic''.''[[YourMimeMakesItReal Mime, Mimic]]''. A magician who does not usually rely on standard spells, but instead learns various spells and special abilities from monsters encountered in travel. Often they will need to see the spell or special ability in action, or cast their own unique spell to 'absorb' the ability. Traditionally will develop to be as diverse as the Red Mage, except with unique monster-like abilities to supplement them.
** '''[[{{Necromancer}} The Necromancer]]''': A magic-user who wields power over the dead, blood, and "death energy". They're usually antagonists, but if DarkIsNotEvil, may be a playable class. Often they employ a ZergRush - creating [[TheMinionMaster hordes of weak undead and sending them after a problem till it dies]]. Any other abilities will likely be curses that weaken or sap away strength. Very often also a form of BlackMage, especially if an alternative more versatile battle mage is not available. May or may not overlap with the Theurgist class above.



*** '''[[ElementalPowers The Elementalist]]''': A specialized Magician who can only use ElementalPowers in some way. They may be able to use all the elements, or may specialize in one or two. Often, they are the key to winning ElementalRockPaperScissors in their setting.
*** '''The Druid''': A jack of all trades nature magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a ''worshiper'' of nature.

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*** '''[[ElementalPowers The Elementalist]]''': A specialized Magician who can only use ElementalPowers in some way. They may be able to use all the elements, or may specialize in one or two. Often, they are the key to winning ElementalRockPaperScissors in their setting.
setting. May sometimes come with a pact with - and optionally summon - ElementalEmbodiment.
*** '''The Druid''': A jack of all trades nature magician. They often have a mix of elemental offense, healing, and the [[VoluntaryShapeshifting ability to morph into animals]] or elemental spirits to become melee fighters. To further the overlap with the Cleric classes, is often a ''worshiper'' "worshiper" of nature.



** '''The Elemental Magician''': Usually a subtype of the above, This class (variant) is characterized by an almost [[CripplingOverSpecialization exclusive focus]] on a particular [[ElementalPowers Classical Element]]. Air, Earth, Fire, or Water, and/or derivatives thereof (Lightning, Plants, Ice, etc...). This can be inborn, a pact/link with an ElementalEmbodiment as opposed to a demon, or simply their personal preference.

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** '''The Elemental Magician''': Usually a subtype of the above, This class (variant) is characterized by an almost [[CripplingOverSpecialization exclusive focus]] on a particular [[ElementalPowers Classical Element]]. Air, Earth, Fire, or Water, and/or derivatives thereof (Lightning, Plants, Ice, etc...). This can be inborn, a pact/link with an ElementalEmbodiment as opposed to a demon, or simply their personal preference.



** '''[[TheBeastmaster The Pet Master]]''': Other Names: ''Beastmaster, [[MarionetteMaster Puppet Master]], [[Franchise/FinalFantasy Trainer]]''. Pet Masters specialize in controlling a powerful "pet" to fight by their side. The pet can be anything from a tamed animal to a summoned [[ElementalEmbodiment elemental]] to a constructed {{Golem}}, but usually it serves as a front-line melee combatant while the master hangs back to support it with healing and long-range attacks. In extreme cases the master does not take part in combat at all. If the pet is an animal then this class is often folded into Ranger or Nature Magician, and comes with [[FluffyTamer the ability to control animals in general]]. If folded into Summoner then the character might have access to multiple pets, but only be able to use one at a time. Sometimes a Pet Master can ''ride'' their pet and function somewhat like a Cavalier, except that the pet does most of the fighting. An MMORPG Pet Master will ''always'' have some way of summoning their pet to their position.

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** '''[[TheBeastmaster The Pet Master]]''': '''TheBeastmaster''': Other Names: ''Beastmaster, ''Pet Master, [[MarionetteMaster Puppet Master]], [[Franchise/FinalFantasy Trainer]]''. Pet Masters specialize in controlling a powerful "pet" to fight by their side. The pet can be anything from a tamed animal to a summoned [[ElementalEmbodiment elemental]] to a constructed {{Golem}}, but usually it serves as a front-line melee combatant while the master hangs back to support it with healing and long-range attacks. In extreme cases the master does not take part in combat at all. If the pet is an animal then this class is often folded into Ranger or Nature Magician, and comes with [[FluffyTamer the ability to control animals in general]]. If folded into Summoner then the character might have access to multiple pets, but only be able to use one at a time. Sometimes a Pet Master can ''ride'' their pet and function somewhat like a Cavalier, except that the pet does most of the fighting. An MMORPG Pet Master will ''always'' have some way of summoning their pet to their position.
24th Jun '17 7:59:53 PM Galacton
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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter, able to wear bigger, heavier armor and weaponry, possibly sacrificing speed for [[StoneWall defense]] and power. When treated as it's own class they may gain a number of abilities related to bravery and chivalry. For example; in [[PlayerParty team]] based games Knights typically gain support abilities to aid their allies in battle (such as the ability to shield the group from enemy attacks, or a "taunt" command that forces foes to direct attacks towards them and away from allies, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them). Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.

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** '''[[KnightInShiningArmor The Knight]]''': Other Names: ''Cavalier''[[note]]Whenever the Cavalier isn't its own separate class[[/note]], ''Guardian'', ''Sentinel''. The Knight is often considered an upgrade to the basic Fighter, Fighter. When treated as it's own class it may be able to wear bigger, heavier armor and weaponry, possibly sacrificing speed for in favor of more [[StoneWall defense]] and power. When treated as it's own class they designed to work in a [[PlayerParty party]], the Knight may gain a number of supportive abilities related relating to bravery and chivalry. For example; in [[PlayerParty team]] based games Knights typically gain support abilities to aid their allies in battle (such as the ability to shield the group from enemy attacks, or a "taunt" command that forces foes to direct attacks towards them and away from allies, allies or otherwise [[TakingTheBullet take hits]] meant for their friends, and/or the ability to make powerful {{Counter Attack}}s against enemies who ignore them).them. Knights may be able to employ [[CoolHorse mounted combat]], if there is no dedicated Cavalier class.
24th Jun '17 4:58:45 PM Galacton
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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are (to put it simply) wielders of [[CloseRangeCombatant melee weapons]]. While they typically lack range, or have only limited ranged attack options, they are good at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they perform the role of tank, putting themselves at risk at the front of the group and taking the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:

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* '''The Fighter Classes''': Other Names: ''Warrior'', ''Knight'', ''Soldier''. In any game with classes, the most basic usually maps to the Fighter. Fighters are (to put it simply) wielders of [[CloseRangeCombatant melee weapons]]. While they typically may lack range, or have only limited ranged attack options, they are good excel at fighting enemies in close range combat, often having high [[HitPoints HP]], [[StoneWall defense]], and attack capabilities to aid in this. In a team based game they perform the role of tank, putting themselves at risk at the front of the group and taking the brunt of the damage meant for their less sturdy comrades. They are usually able to equip a wide variety of weaponry and armor, including stuff too heavy for other classes. Most of the time the Fighter is considered the default "hero" class and as such they are often considered good for beginners. Other classes that wield melee weaponry include:
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