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Genshin is not a MMO


* ''VideoGame/GenshinImpact'' has the Adventure Rank system, in which you need to raise it by exploring the world, opening chests, and completing quests. It's necessary to explore the next regions and to advance the story. Trying to enter another region with a lower Adventure Rank early will result in a warning that the zone is "Highly Dangerous", until your character(s) is/are at the recommended level.
** The 1.1 update introduces a "Reputation" mechanic for each region. By completing World Quests related to the region and Requests and Bounties from the local organization, the "Reputation Level" will go up for more rewards, including food/forge recipes, discounts on local shops of each region, and wind glider skins.


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* ''VideoGame/GenshinImpact'' has the Adventure Rank system, in which you need to raise it by exploring the world, opening chests, and completing quests. It's necessary to explore the next regions and to advance the story. Trying to enter another region with a lower Adventure Rank early will result in a warning that the zone is "Highly Dangerous", until your character(s) is/are at the recommended level.
** The 1.1 update introduces a "Reputation" mechanic for each region. By completing World Quests related to the region and Requests and Bounties from the local organization, the "Reputation Level" will go up for more rewards, including food/forge recipes, discounts on local shops of each region, and wind glider skins.
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Added Dungeon Fighter Online example.

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* ''VideoGame/DungeonFighterOnline'' had a system where some endgame dungeons were locked by means of an "Exorcism" stat. If your character didn't have the minimum stat requirement, their stats would be severely reduced (up to a 70% reduction of all HP/MP and basic stats); conversely, it would increase your stats if you had more than the minimum requirement (up to a 20% increase). However, the system was replaced in Season 6, Act 18 (2021) with a new stat called "Adventurer Fame", which increases with every equipment (including Avatars, Guild Insignias, and Skill Talismans) and doesn't result in stat penalties by playing on endgame dungeons, as long as your character meets the minimum Fame required to enter.
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Added Genshin Impact example.

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* ''VideoGame/GenshinImpact'' has the Adventure Rank system, in which you need to raise it by exploring the world, opening chests, and completing quests. It's necessary to explore the next regions and to advance the story. Trying to enter another region with a lower Adventure Rank early will result in a warning that the zone is "Highly Dangerous", until your character(s) is/are at the recommended level.
** The 1.1 update introduces a "Reputation" mechanic for each region. By completing World Quests related to the region and Requests and Bounties from the local organization, the "Reputation Level" will go up for more rewards, including food/forge recipes, discounts on local shops of each region, and wind glider skins.

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* ''VideoGame/UnchartedWaters'':
** In the original game, the King of Portugal only hands out missions after you raise your Fame to certain levels by doing sidequests for merchants and guild halls (or by buying over ports, or by defeating pirates and Portugal's enemies, or by discovering new lands, or...). However, massive SequenceBreaking can ensue if your fame rises too fast, to the point where you can be sent to SaveThePrincess while still a lowly Squire (instead of the intended endgame Duke).
** In ''VideoGame/UnchartedWatersNewHorizons'', the various royals' missions are handed out the same way as in the original game, but so do some story missions (the ones that are not handed out immediately after beating the previous ones). Additionally, there are now three types of fame (explorer, merchant, combat), and each character has to raise one of them to advance their respective storyline. The kings, however, react dynamically to your fame and only hand out missions pertaining to your highest score (so if your combat fame eclipses your explorer fame, your king will stop asking you for discoveries and instead start sending you after pirates).
* This is a core mechanic of ''VideoGame/DragonAgeInquisition'': by doing sidequests and exploration, you get Power for the eponymous organization, which can be used to scout out new world areas and unlock main story missions.

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* ''VideoGame/UnchartedWaters'':
** In the original game, the King of Portugal only hands out missions after
''VideoGame/Cyberpunk2077'' has a mechanic called "Street Cred", which is effectively a secondary CharacterLevel that represents how respected you raise your Fame to certain levels by doing sidequests for merchants and guild halls (or by buying over ports, or by defeating pirates and Portugal's enemies, or by discovering new lands, or...). However, massive SequenceBreaking can ensue if your fame rises too fast, to the point where you can be sent to SaveThePrincess while still a lowly Squire (instead of the intended endgame Duke).
** In ''VideoGame/UnchartedWatersNewHorizons'', the various royals' missions
are handed out the same way as in the original game, but so do some Night City underworld. You gain Street Cred by completing story missions (the ones that are not handed out immediately after beating and side quests (just like regular XP and levels) and unlocks additional side missions, as well as certain expensive offers in in-game shops. By decoupling Street Cred from Level (and having the previous ones). Additionally, there are now three types former grow at roughly double the rate of fame (explorer, merchant, combat), and each the former), the game effectively lets you punch way above your current league, if you so desire, by unlocking missions intended for much higher character has to raise one of them to advance their respective storyline. The kings, however, react dynamically to your fame and only hand out missions pertaining to your highest score (so if your combat fame eclipses your explorer fame, your king will stop asking you for discoveries and instead start sending you after pirates).
* This is a core mechanic of ''VideoGame/DragonAgeInquisition'': by doing sidequests and exploration, you get Power for the eponymous organization, which can be used to scout out new world areas and unlock main story missions.
levels early.



* In ''VideoGame/PokemonXAndY'', the Boutique in Lumiose City won't let you in if you aren't "stylish" enough. "Style" is gained by visiting various places around the city and making use of services. There are also a few places that won't serve you until you've proved you're stronger than the Pokemon League Champion.
* In the Genesis version of ''VideoGame/{{Shadowrun}}'', your Reputation stat influences whether you'll be able to get into certain clubs and meet with important people. In most cases, however, you can avoid the fee by paying a bribe or cover charge, or by advancing the plot to a certain point; there's only one mandatory event where you need a high Reputation to get in at all.
* The third installment of ''VideoGame/{{Gothic}}'' has this everywhere. The main character earns reputation with various factions in cities and other places around the world but is only allowed to enter some areas (usually inhabited by the city leader) after completing 75 % of the local sidequests.



* The third installment of ''VideoGame/{{Gothic}}'' has this everywhere. The main character earns reputation with various factions in cities and other places around the world but is only allowed to enter some areas (usually inhabited by the city leader) after completing 75 % of the local sidequests.



* ''VideoGame/Cyberpunk2077'' has a mechanic called "Street Cred", which is effectively a secondary CharacterLevel that represents how respected you are in the Night City underworld. You gain Street Cred by completing story missions and side quests (just like regular XP and levels) and unlocks additional side missions, as well as certain expensive offers in in-game shops. By decoupling Street Cred from Level (and having the former grow at roughly double the rate of the former), the game effectively lets you punch way above your current league, if you so desire, by unlocking missions intended for much higher character levels early.
* Twice in ''Torna ~ The Golden Country'' (the prequel/expansion pack to ''VideoGame/XenobladeChronicles2''), the story stops while you have to build up your community level by doing sidequests and talking to various [=NPCs=]. While it helps [[GameplayAndStoryIntegration explain why Addam is such a fondly remembered hero even centuries in the future]], this is also [[GameplayAndStorySegregation with a war looming threatening the city]], even occurring [[TakeYourTime after the main villain has gained access to and is threatening to use a superweapon]].

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* ''VideoGame/Cyberpunk2077'' has a mechanic called "Street Cred", which is effectively a secondary CharacterLevel that represents how respected When you are visit Nar Shaddaa in the Night City underworld. You gain Street Cred by completing story missions and side quests (just like regular XP and levels) and unlocks additional side missions, as well as certain expensive offers in in-game shops. By decoupling Street Cred from Level (and having the former grow at roughly double the rate of the former), the game effectively lets you punch way above your current league, if you so desire, by unlocking missions intended for much higher character levels early.
* Twice in ''Torna ~ The Golden Country'' (the prequel/expansion pack to ''VideoGame/XenobladeChronicles2''), the story stops while you have to build up your community level by
''VideoGame/KnightsOfTheOldRepublicIITheSithLords'', you'll find yourself doing various sidequests about the city until you've earned the attention of the Exchange, positive or negative. There's an NPC who can track your standing, and talking to various [=NPCs=]. While it helps [[GameplayAndStoryIntegration explain why Addam is such if you haven't leaned too far on either side, he can greatly nudge you that way for a fondly remembered hero even centuries in the future]], this is also [[GameplayAndStorySegregation with a war looming threatening the city]], even occurring [[TakeYourTime after the main villain has gained access to and is threatening to use a superweapon]]. fee.


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* In ''VideoGame/PokemonXAndY'', the Boutique in Lumiose City won't let you in if you aren't "stylish" enough. "Style" is gained by visiting various places around the city and making use of services. There are also a few places that won't serve you until you've proved you're stronger than the Pokemon League Champion.
* In the Genesis version of ''VideoGame/{{Shadowrun}}'', your Reputation stat influences whether you'll be able to get into certain clubs and meet with important people. In most cases, however, you can avoid the fee by paying a bribe or cover charge, or by advancing the plot to a certain point; there's only one mandatory event where you need a high Reputation to get in at all.
* Progressing to the Neutral ending in ''VideoGame/ShinMegamiTenseiIV'' requires that the protagonist become a beacon of hope for everyone in Tokyo, which means taking on a multitude of sidequests to build up that reputation.
* ''VideoGame/UnchartedWaters'':
** In the original game, the King of Portugal only hands out missions after you raise your Fame to certain levels by doing sidequests for merchants and guild halls (or by buying over ports, or by defeating pirates and Portugal's enemies, or by discovering new lands, or...). However, massive SequenceBreaking can ensue if your fame rises too fast, to the point where you can be sent to SaveThePrincess while still a lowly Squire (instead of the intended endgame Duke).
** In ''VideoGame/UnchartedWatersNewHorizons'', the various royals' missions are handed out the same way as in the original game, but so do some story missions (the ones that are not handed out immediately after beating the previous ones). Additionally, there are now three types of fame (explorer, merchant, combat), and each character has to raise one of them to advance their respective storyline. The kings, however, react dynamically to your fame and only hand out missions pertaining to your highest score (so if your combat fame eclipses your explorer fame, your king will stop asking you for discoveries and instead start sending you after pirates).
* This is a core mechanic of ''VideoGame/DragonAgeInquisition'': by doing sidequests and exploration, you get Power for the eponymous organization, which can be used to scout out new world areas and unlock main story missions.
* Twice in ''Torna ~ The Golden Country'' (the prequel/expansion pack to ''VideoGame/XenobladeChronicles2''), the story stops while you have to build up your community level by doing sidequests and talking to various [=NPCs=]. While it helps [[GameplayAndStoryIntegration explain why Addam is such a fondly remembered hero even centuries in the future]], this is also [[GameplayAndStorySegregation with a war looming threatening the city]], even occurring [[TakeYourTime after the main villain has gained access to and is threatening to use a superweapon]].
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* ''TabletopGame/Scion'' embodies this trope. To increase their character's power players must amass legend rather than mere experience.

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* ''TabletopGame/Scion'' ''TabletopGame/{{Scion}}'' embodies this trope. To increase their character's power players must amass legend rather than mere experience.
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* ''TabletopGame/Scion'' embodies this trope. To increase their character's power players must amass legend rather than mere experience.
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In narrative fiction, this would be FamedInStory.
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*** More like a [[DungeonBypass Fame Bypass/Backdoor]]: Normally, you need to visit all [[TheClan Great House]] nobles and [[NobleSavage Ashlander]] chiefs to convince them that you are TheMessiah, and only then will the CorruptChurch listen to your claims. But if you are already famous enough (at least level 20, with at least 50 Reputation,) the Archcanon will grant you a meeting immediately, allowing you to skip what would otherwise be a very long quest.

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*** More like a [[DungeonBypass Fame Bypass/Backdoor]]: Normally, you need to visit all [[TheClan Great House]] nobles and [[NobleSavage Ashlander]] chiefs to convince them that you are TheMessiah, TheChosenOne, and only then will the CorruptChurch listen to your claims. But if you are already famous enough (at least level 20, with at least 50 Reputation,) the Archcanon will grant you a meeting immediately, allowing you to skip what would otherwise be a very long quest.
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** Zig zagged in ''Battle for Azeroth'', in which Allied Races were unlocked via getting exalted with certain reputations.

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** Zig zagged Zig-zagged in ''Battle for Azeroth'', in which Allied Races were unlocked via getting exalted with certain reputations.



* ''VideoGame/CityOfHeroes'' actually says this is how the character levels up. They gain a greater security clearance / threat level, which makes the superhero / villain stronger.

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* ''VideoGame/CityOfHeroes'' actually says this is how the character levels up. They gain a greater security clearance / threat clearance/threat level, which makes the superhero / villain superhero/villain stronger.



* ''VideoGame/NeedForSpeedUnderground'' and it's sequel has a style gate for certain points in the campaign, where you had to customize your car to reach a set stylish rating. The thing is that the meter only rises if you purchase and install aftermarket parts, and it doesn't increase on purchasing performance parts, the only parts that mattered and the only parts you want to sink on your money for. This pretty much enforces players to grind more for cash so they can [[RiceBurner rice their car]] just [[ButThouMust to progress through]], and the Underground games are rather stingy with the money gained from races compared to other Black Box NFS games.
* In the other side of the spectrum, ''VideoGame/NeedForSpeedMostWanted2005'' has an Pursuit Bounty system that acts pretty much like Underground's style gate where you can't progress and fight the next boss before reaching certain notoriety level, though unlike the Underground's style gate, gaining bounty doesn't require you to spend money on your car except for performance parts, and buying aftermarket/visual parts actually makes it harder for you to grind for bounty because doing so lowers your current heat of the car. More heat in the car = more bounty = faster progression, though having high heat [[DifficultButAwesome also increases the threat level you receive from pursuit]], which upgrades the pursuing cop cars to be faster, stronger, and more abundant.

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* ''VideoGame/NeedForSpeedUnderground'' and it's its sequel has a style gate for certain points in the campaign, where you had to customize your car to reach a set stylish rating. The thing is that the meter only rises if you purchase and install aftermarket parts, and it doesn't increase on purchasing performance parts, the only parts that mattered and the only parts you want to sink on in your money for. This pretty much enforces players to grind more for cash so they can [[RiceBurner rice their car]] just [[ButThouMust to progress through]], and the Underground games are rather stingy with the money gained from races compared to other Black Box NFS games.
* In On the other side of the spectrum, ''VideoGame/NeedForSpeedMostWanted2005'' has an a Pursuit Bounty system that acts pretty much like Underground's style gate where you can't progress and fight the next boss before reaching certain notoriety level, though though, unlike the Underground's style gate, gaining bounty doesn't require you to spend money on your car except for performance parts, and buying aftermarket/visual parts actually makes it harder for you to grind for bounty because doing so lowers your current heat of the car. More heat in the car = more bounty = faster progression, though having high heat [[DifficultButAwesome also increases the threat level you receive from pursuit]], which upgrades the pursuing cop cars to be faster, stronger, and more abundant.



* ''VideoGame/Cyberpunk2077'' has a mechanic called "Street Cred", which is effectively an secondary CharacterLevel that represents how respected you are in the Night City underworld. You gain Street Cred by completing story missions and side quests (just like regular XP and levels) and unlocks additional side missions, as well as certain expensive offers in in-game shops. By decoupling Street Cred from Level (and having the former grow at roughly double the rate of the former), the game effectively lets you punch way above your current league, if you so desire, by unlocking missions intended for much higher character levels early.

to:

* ''VideoGame/Cyberpunk2077'' has a mechanic called "Street Cred", which is effectively an a secondary CharacterLevel that represents how respected you are in the Night City underworld. You gain Street Cred by completing story missions and side quests (just like regular XP and levels) and unlocks additional side missions, as well as certain expensive offers in in-game shops. By decoupling Street Cred from Level (and having the former grow at roughly double the rate of the former), the game effectively lets you punch way above your current league, if you so desire, by unlocking missions intended for much higher character levels early.



* ''VideoGame/ZanZarahTheHiddenPortal'': Some bosses will refuse to fight you unless your fairy collection is extensive enough, blocking the plot advancement and forcing you to go capturing wild fairies.

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* ''VideoGame/ZanZarahTheHiddenPortal'': Some bosses will refuse to fight you unless your fairy collection is extensive enough, blocking the plot advancement and forcing you to go capturing capture wild fairies.



* ''VideoGame/NineOneOneOperator'': In the Career mode, you are only able to move on from the town you picked as your starting point to larger ones, and the correspondingly greater work load and more difficult situations, once your reputation grows high enough for the transfer to become approved.

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* ''VideoGame/NineOneOneOperator'': In the Career mode, you are only able to move on from the town you picked as your starting point to larger ones, and the correspondingly greater work load workload and more difficult situations, once your reputation grows high enough for the transfer to become approved.
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Adding FFXI example

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* ''VideoGame/FinalFantasyXI'' has a fame meter for ''every major city'' behind which less petty sidequests are gated. Some places use the average of other places' fame meters and have their quests contribute to both accordingly, such as Selbina. In addition to these fame meters, you also have an official rank with your home nation. While this rank is largely a cosmetic indicator of your progress within a nation's own linear storyline, rank 3 and rank 6 serve to gate a small amount of unrelated content.
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* ''VideoGame/CityOfHeroes'' actually says this is how the character levels up. They gain a greater security clearance / threat level, which makes the superhero / villain stronger.
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* ''VideoGame/FinalFantasyXIV'' has this mechanic with the Beast Tribes where extra stuff is available depending on your standing with the group in question. You can often get glamour gear but also crafting recipes for doing these.

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* ''VideoGame/FinalFantasyXIV'' has this a mechanic with like this. Doing more quests for the Beast Tribes where extra stuff is available depending on your standing will earn more trust. Thus, they are more comfortable tasking you with the group in question. You can often get glamour more thing(s) to do and selling gear but also crafting and recipes for doing these.to you. This is somewhat zig-zagged in that none of this is part of the main story at all, even though they will be ''introduced'' as part of the main scenario.

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* ''VideoGame/WorldOfWarcraft'' has always had gear locked behind certain levels of reputation, but ''Mists of Pandaria'' took the reputation mechanic to the next level by locking some of the story quests behind it, namely the Golden Lotus storyline (removed in patch 5.4), Klaxxi and Shado-Pan storylines, and the patch 5.1 Alliance and Horde storylines. In all cases, the story is told in small chunks, with a specific reputation level to proceed to the next one, mostly by doing daily quests.
** While this does crop up again in the latest expansion, ''Legion'', it is only confined to a single faction, one with whom the player only interacts once they reach the new level cap of 110 and are able to venture to Suramar, a story-centric zone which is home to the Nightfallen, an underground resistance faction comprised of exiles from the Nightborne, who are now living with the Legion patrolling the streets like an occupying army. So not only does the player have to become sufficiently badass for the Nightfallen's leader to even try contacting Dalaran, they then have to get in said leader's good graces so that their cause progresses.

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* ''VideoGame/WorldOfWarcraft'' has always had gear locked behind certain levels of reputation, but varying with expansion:
**
''Mists of Pandaria'' took the reputation mechanic to the next level by locking some of the story quests behind it, namely the Golden Lotus storyline (removed in patch 5.4), Klaxxi and Shado-Pan storylines, and the patch 5.1 Alliance and Horde storylines. In all cases, the story is told in small chunks, with a specific reputation level to proceed to the next one, mostly by doing daily quests.
** While this does crop up again in the latest next expansion, ''Legion'', it is only confined to a single faction, one with whom the player only interacts once they reach the new level cap of 110 and are able to venture to Suramar, a story-centric zone which is home to the Nightfallen, an underground resistance faction comprised of exiles from the Nightborne, who are now living with the Legion patrolling the streets like an occupying army. So not only does the player have to become sufficiently badass for the Nightfallen's leader to even try contacting Dalaran, they then have to get in said leader's good graces so that their cause progresses.progresses.
** Zig zagged in ''Battle for Azeroth'', in which Allied Races were unlocked via getting exalted with certain reputations.
** ''Shadowlands'' required the player to gain Renown with their chosen faction - which could not be changed easily until [[AntiFrustrationFeatures a patch removed the penalty]]. Unlike ''Mists'' and ''Legion'', this was largely a side story - though the "main" story would still require some renown as well. This required the player to still grind it, though the [[AntiFrustrationFeatures "Catch up"]] mechanic(s) caused players with low renown to get more Emblems of Renown until they got caught up.
** Renown returns in ''Dragonflight'', but much like before, most of what is unlocked are [[AndYourRewardIsClothes aesthetic gear]] and sidequests. Additionally, if you happen to be an [[{{Altitis}} altaholic]], you not only get a boost until certain checkpoints (Multiples of 10), but any extra questlines you unlock on your main are automatically available on your alt.
* ''VideoGame/FinalFantasyXIV'' has this mechanic with the Beast Tribes where extra stuff is available depending on your standing with the group in question. You can often get glamour gear but also crafting recipes for doing these.

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* ''VideoGame/NeedForSpeedUnderground'' has a style gate for certain points in the campaign, where you had to customize your car to reach a set stylish rating.

to:

* ''VideoGame/NeedForSpeedUnderground'' and it's sequel has a style gate for certain points in the campaign, where you had to customize your car to reach a set stylish rating.rating. The thing is that the meter only rises if you purchase and install aftermarket parts, and it doesn't increase on purchasing performance parts, the only parts that mattered and the only parts you want to sink on your money for. This pretty much enforces players to grind more for cash so they can [[RiceBurner rice their car]] just [[ButThouMust to progress through]], and the Underground games are rather stingy with the money gained from races compared to other Black Box NFS games.
* In the other side of the spectrum, ''VideoGame/NeedForSpeedMostWanted2005'' has an Pursuit Bounty system that acts pretty much like Underground's style gate where you can't progress and fight the next boss before reaching certain notoriety level, though unlike the Underground's style gate, gaining bounty doesn't require you to spend money on your car except for performance parts, and buying aftermarket/visual parts actually makes it harder for you to grind for bounty because doing so lowers your current heat of the car. More heat in the car = more bounty = faster progression, though having high heat [[DifficultButAwesome also increases the threat level you receive from pursuit]], which upgrades the pursuing cop cars to be faster, stronger, and more abundant.
Is there an issue? Send a MessageReason:
None


** While this does crop up again in the latest expansion - ''Legion'' - it is only confined to a single faction; one with whom the player only interacts once they reach the new level cap of 110 and are able to venture to Suramar; a story-centric zone which is home to the Nightfallen, an underground resistance faction comprised of exiles from the Nightborne, who are now living with the Legion patrolling the streets like an occupying army. So not only does the player have to become sufficiently badass for the Nightfallen's leader to even try contacting Dalaran, they then have to get in said leader's good graces so that their cause progresses.

to:

** While this does crop up again in the latest expansion - ''Legion'' - expansion, ''Legion'', it is only confined to a single faction; faction, one with whom the player only interacts once they reach the new level cap of 110 and are able to venture to Suramar; Suramar, a story-centric zone which is home to the Nightfallen, an underground resistance faction comprised of exiles from the Nightborne, who are now living with the Legion patrolling the streets like an occupying army. So not only does the player have to become sufficiently badass for the Nightfallen's leader to even try contacting Dalaran, they then have to get in said leader's good graces so that their cause progresses.



[[folder:Wide Open Sandbox]]

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[[folder:Wide Open [[folder:Wide-Open Sandbox]]



[[folder: Tabletop Games]]

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[[folder: Tabletop [[folder:Tabletop Games]]
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* ''VideoGame/ZanZarahTheHiddenPortal'': Some bosses will refuse to fight you unless your fairy collection is extensive enough, blocking the plot advancement and forcing you to go capturing wild fairies.
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* ''Videogame/GrimDawn:'' Certain quests and every faction's better items can only be accessed and bought, respectively, after achieving a certain level of high reputation with them, which can be done by killing certain enemies they particularly hate, doing Bounty runs for them and certain storyline quests. In somewhat of an inversion, getting [[BonusBoss Nemesis]] bosses to spawn requires a certain level of ''infamy'' with that particular enemy faction, which is naturally achieved by slaughtering every last one of them you can find.

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* ''Videogame/GrimDawn:'' Certain quests and every faction's better items can only be accessed and bought, respectively, after achieving a certain level of high reputation with them, which can be done by killing certain enemies they particularly hate, doing Bounty runs for them and certain storyline quests. In somewhat of an inversion, getting [[BonusBoss [[OptionalBoss Nemesis]] bosses to spawn requires a certain level of ''infamy'' with that particular enemy faction, which is naturally achieved by slaughtering every last one of them you can find.
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Asskicking Equals Authority has been renamed.


* In the ''Iron Gods'' adventure path for ''TabletopGame/{{Pathfinder}}'', the party arrives at a WretchedHive of a town where AsskickingEqualsAuthority. Downplayed in that the party ''could'' go straight for the final boss of the chapter right away, but building up their local reputation first by completing several sidequests makes the dungeon considerably easier.

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* In the ''Iron Gods'' adventure path for ''TabletopGame/{{Pathfinder}}'', the party arrives at a WretchedHive of a town where AsskickingEqualsAuthority.AsskickingLeadsToLeadership. Downplayed in that the party ''could'' go straight for the final boss of the chapter right away, but building up their local reputation first by completing several sidequests makes the dungeon considerably easier.
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* ''Videogame/{{Fable}}'': Certain quests require a minimum amount of Renown. You will also be forbidden from accessing Bowerstone North up until you successfully complete The Arena quest (raising the question of how the average people living there got in).
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* The shops in the ''Franchise/{{Splatoon}}'' series will not sell to you until you reach a certain level of "freshness," which is gained by participating in multiplayer and online battles. However, the freshness required is actually quite low, making it a DownplayedTrope -- being on the winning team just once is enough for friendly neighborhood arms dealer Sheldon to start selling to you, and the others will do so not long afterwards; even if you're on the losing team every match, an hour of play will be enough. Sheldon will sell weapons with varying levels of required freshness, which correspond roughly to their ease of use; he seems to not want to sell you something if he feels you're not experienced enough for it. The clothing shopkeepers, meanwhile, will open up their entire inventory to you once you're sufficiently fresh with them.

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* The shops in the ''Franchise/{{Splatoon}}'' series will not sell to you until you reach a certain level of "freshness," which is gained by participating in multiplayer and online battles. However, the freshness required is actually quite low, making it a DownplayedTrope -- being on the winning team just once is enough for friendly neighborhood arms dealer Sheldon to start selling to you, and the others will do so not long afterwards; even if you're on the losing team every match, an hour of play will be enough. Sheldon will sell weapons with varying levels of required freshness, which correspond roughly to their ease of use; he seems to not want to sell you something if he feels you're not experienced enough for it. The clothing shopkeepers, meanwhile, will open up their entire inventory to you once they feel you're sufficiently fresh with them.fresh.
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-->-- ''VideoGame/{{Splatoon}}''

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-->-- ''VideoGame/{{Splatoon}}''
''VideoGame/{{Splatoon|1}}''



* The shops in ''VideoGame/{{Splatoon}}'' and ''VideoGame/{{Splatoon 2}}'' will not sell to you until you reach a certain level of "freshness," which is gained by participating in multiplayer and online battles. However, the freshness required is actually quite low, making it a DownplayedTrope--being on the winning team just once is enough for Sheldon to start selling to you, and the others will do so not long afterwards; even if you're on the losing team every match, an hour of play will be enough. Sheldon will sell weapons with varying levels of required freshness, which correspond roughly to their ease of use; he seems to not want to sell you something if he feels you're not experienced enough for it. The clothing shopkeepers, meanwhile, will open up their entire inventory to you once you're sufficiently fresh with them.

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* The shops in ''VideoGame/{{Splatoon}}'' and ''VideoGame/{{Splatoon 2}}'' the ''Franchise/{{Splatoon}}'' series will not sell to you until you reach a certain level of "freshness," which is gained by participating in multiplayer and online battles. However, the freshness required is actually quite low, making it a DownplayedTrope--being DownplayedTrope -- being on the winning team just once is enough for friendly neighborhood arms dealer Sheldon to start selling to you, and the others will do so not long afterwards; even if you're on the losing team every match, an hour of play will be enough. Sheldon will sell weapons with varying levels of required freshness, which correspond roughly to their ease of use; he seems to not want to sell you something if he feels you're not experienced enough for it. The clothing shopkeepers, meanwhile, will open up their entire inventory to you once you're sufficiently fresh with them.
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It's in the quote—there ought to be an example for it too.

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[[folder:Third-Person Shooter]]
* The shops in ''VideoGame/{{Splatoon}}'' and ''VideoGame/{{Splatoon 2}}'' will not sell to you until you reach a certain level of "freshness," which is gained by participating in multiplayer and online battles. However, the freshness required is actually quite low, making it a DownplayedTrope--being on the winning team just once is enough for Sheldon to start selling to you, and the others will do so not long afterwards; even if you're on the losing team every match, an hour of play will be enough. Sheldon will sell weapons with varying levels of required freshness, which correspond roughly to their ease of use; he seems to not want to sell you something if he feels you're not experienced enough for it. The clothing shopkeepers, meanwhile, will open up their entire inventory to you once you're sufficiently fresh with them.
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* In ''VideoGame/MonsterHunterWorld'' certain quests are locked until you've reached a high enough Hunter or Master Rank level. Some of those unlocked quests also act as a {{Cap}} on the rank until it's completed, though thankfully any accrued experience before it's completed will be retroactively rewarded afterwards.
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* Twice in ''Torna ~ The Golden Country'' (the prequel/expansion pack to ''VideoGame/XenobladeChronicles2''), the story stops twice while you have to build up your community level by doing sidequests and talking to various [=NPCs=]. While it helps [[GameplayAndStoryIntegration explain why Addam is such a fondly remembered hero even centuries in the future]], this is also [[GameplayAndStorySegregation with a war looming threatening the city]], even occurring [[TakeYourTime after the main villain has gained access to and is threatening to use a superweapon]].

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* Twice in ''Torna ~ The Golden Country'' (the prequel/expansion pack to ''VideoGame/XenobladeChronicles2''), the story stops twice while you have to build up your community level by doing sidequests and talking to various [=NPCs=]. While it helps [[GameplayAndStoryIntegration explain why Addam is such a fondly remembered hero even centuries in the future]], this is also [[GameplayAndStorySegregation with a war looming threatening the city]], even occurring [[TakeYourTime after the main villain has gained access to and is threatening to use a superweapon]].

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* The third instalment of ''VideoGame/{{Gothic}}'' has this everywhere. The main character earns reputation with various factions in cities and other places around the world but is only allowed to enter some areas (usually inhabited by the city leader) after completing 75 % of the local sidequests.

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* The third instalment installment of ''VideoGame/{{Gothic}}'' has this everywhere. The main character earns reputation with various factions in cities and other places around the world but is only allowed to enter some areas (usually inhabited by the city leader) after completing 75 % of the local sidequests.


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* Twice in ''Torna ~ The Golden Country'' (the prequel/expansion pack to ''VideoGame/XenobladeChronicles2''), the story stops twice while you have to build up your community level by doing sidequests and talking to various [=NPCs=]. While it helps [[GameplayAndStoryIntegration explain why Addam is such a fondly remembered hero even centuries in the future]], this is also [[GameplayAndStorySegregation with a war looming threatening the city]], even occurring [[TakeYourTime after the main villain has gained access to and is threatening to use a superweapon]].
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* In ''VideoGame/GrandTheftAuto2'', which the missions are available to you depend on how much respect you have from each gang. There are three gangs in each level, and killing members of one gang decreases respect with that gang, and increases respect with another gang. Once your respect becomes negative with a gang, the gang stops giving you missions, and might even start shooting at you.

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* In ''VideoGame/GrandTheftAuto2'', which the missions are available to you depend depends on how much respect you have from each gang. There are three gangs in each level, and killing members of one gang decreases respect with that gang, and increases respect with another gang. Once your respect becomes negative with a gang, the gang stops giving you missions, and might even start shooting at you.

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