History Main / FairPlayWhoDunnit

12th May '17 11:58:21 AM BWHComics
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* ''TheLettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.

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* ''TheLettersoftheDevil'' ''Webcomic/TheLettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.
12th May '17 11:56:56 AM BWHComics
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* ''The LettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.

to:

* ''The LettersoftheDevil'' ''TheLettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.
12th May '17 11:56:34 AM BWHComics
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* ''TheLettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.

to:

* ''TheLettersoftheDevil'' ''The LettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.
12th May '17 11:55:53 AM BWHComics
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12th May '17 11:54:40 AM BWHComics
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12th May '17 11:53:05 AM BWHComics
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* ''TheLettersoftheDevil'' is structured as a fair-play whodunit, and it will be entirely solvable prior to the big reveal.

to:

* ''TheLettersoftheDevil'' is structured as a fair-play whodunit, and WordOfGod it will be entirely solvable prior to the big reveal.
12th May '17 11:52:05 AM BWHComics
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* The creator of ''TheLettersoftheDevil'', Ben Wright-Heuman, has stated that his comic will be entirely solvable prior to the big reveal.

to:

* The creator of ''TheLettersoftheDevil'', Ben Wright-Heuman, has stated that his comic ''TheLettersoftheDevil'' is structured as a fair-play whodunit, and it will be entirely solvable prior to the big reveal.
28th Apr '17 5:35:20 PM MitchellTF
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[[folder:Web Original]]
* ''The Big Idea'' of the WhateleyUniverse is a FairPlayWhodunnit, even though the superpowers of the characters add complications over the usual detective story. The reader even has more information than Reach, the character who plays the detective in the story.


Added DiffLines:

[[folder:Web Original]]
* ''The Big Idea'' of the WhateleyUniverse is a FairPlayWhodunnit, even though the superpowers of the characters add complications over the usual detective story. The reader even has more information than Reach, the character who plays the detective in the story.
[[/folder]]
27th Apr '17 3:22:13 PM ThatFanwiththeGlasses
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** Rule 8 is broken by [[spoiler: Sigma revealing information that he shouldn't yet know, confusing other characters and having the timelines you go done have moments of Sigma sporadically pulling information from timelines the player most likely hasn't gone down yet. However, the player never once knows more then Sigma. In fact, in many occasions, it's the OTHER WAY AROUND. The game also makes you play down a timeline that Sigma has pulled information from first, before you can see the moment in the other timeline where Sigma states the info' he pulled [this is achieved by using "path blocks" that cuts the scene whenever Sigma is about to say something the player shouldn't yet know].]]

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** Rule 8 1 is broken by [[spoiler: Sigma in the same way as Rule 7: [[spoiler:by revealing information that he shouldn't yet know, confusing other characters and having the timelines you go done have moments of Sigma sporadically pulling information from timelines to be Zero. However, since it was his ''future'' self, the Sigma we follow is not privy to this information, and is as surprised as the player most likely hasn't gone down yet. However, the player never once knows more then Sigma. In fact, in many occasions, it's the OTHER WAY AROUND. The game also makes you play down a timeline that Sigma has pulled information from first, before you can see the moment in the other timeline where Sigma states the info' when he pulled [this is achieved by using "path blocks" that cuts the scene whenever Sigma is about to say something the player shouldn't yet know].finds out himself.]]



** Rule 7 is MASSIVELY broken. [[spoiler:Sigma himself is Zero. But once again, the game pays homage and never breaks the reason for the rule existing: It never has the 'detective' turn out to be "the bad guy", therefore breaking the entire point of the story. Sigma himself is just as shocked as anyone to learn that he was the 'criminal' all along.]]

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** Rule 7 3: The facility everyone is MASSIVELY broken. [[spoiler:Sigma himself is Zero. But once again, trapped in does not seem like the game pays homage and never breaks the reason for the rule existing: It never has the 'detective' turn out kind of place a secret passage would be expected to be "the bad guy", therefore breaking found. Despite this, [[spoiler:the big door in the entire point of the story. Sigma himself Floor B warehouse serves as one. This is justified in that it's not "secret"; it just as shocked as anyone to learn that he was can't be opened from the 'criminal' all along.inside.]]



** Sigma himself is called out on this by Luna, who uses rule 6 to discount his argument, when he used information from another timeline. [[spoiler:Sigma uses this example as to why he didn't do anything wrong: The two timelines, timeline A and B, both stream from timeline P. Since timeline A and B both run of the same "time", one that came from timeline P, and since he himself can timeline jump, him taking information from timeline A and using it in timeline B isn't breaking any rules. He also goes on to say that if he had taken info from timeline A then gone back to timeline P and used the info to change the branches, then she would have a point. But as he never actually used information he couldn't otherwise know to change the OUTCOME of the timelines, which is the fundamental reason why rule 6 exists, he's not doing anything wrong.]]

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** The presence of Alice breaks Rule 5, but she is never treated any differently than all the other characters based on her ethnicity, which is the reason the rule exists in the first place.
** Sigma himself is called out on this by Luna, who uses rule Rule 6 to discount his argument, when he used information from another timeline. [[spoiler:Sigma uses this example as to why he didn't do anything wrong: The two timelines, timeline A and B, both stream from timeline P. Since timeline A and B both run of the same "time", one that came from timeline P, and since he himself can timeline jump, him taking information from timeline A and using it in timeline B isn't breaking any rules. He also goes on to say that if he had taken info from timeline A then gone back to timeline P and used the info to change the branches, then she would have a point. But as he never actually used information he couldn't otherwise know to change the OUTCOME of the timelines, which is the fundamental reason why rule Rule 6 exists, he's not doing anything wrong.]]
** Rule 7 is MASSIVELY broken. [[spoiler:Sigma himself is Zero. But once again, the game pays homage and never breaks the reason for the rule existing: It never has the 'detective' turn out to be "the bad guy", therefore breaking the entire point of the story. Sigma himself is just as shocked as anyone to learn that he was the 'criminal' all along.]]
** Rule 8 is broken by [[spoiler: Sigma revealing information that he shouldn't yet know, confusing other characters and having the timelines you go done have moments of Sigma sporadically pulling information from timelines the player most likely hasn't gone down yet. However, the player never once knows more then Sigma. In fact, in many occasions, it's the OTHER WAY AROUND. The game also makes you play down a timeline that Sigma has pulled information from first, before you can see the moment in the other timeline where Sigma states the info' he pulled [this is achieved by using "path blocks" that cuts the scene whenever Sigma is about to say something the player shouldn't yet know].]]
** Rule 9: This game's {{Deuteragonist}}, Phi, appears to regularly keep important information from Sigma. However, [[spoiler:it's eventually revealed that [[SubvertedTrope this is not the case]], as Phi shares any pertinent info she may have, and any time she dismisses how she got this info with "IJustKnew", she really ''did'' just know.]]
** Rule 10 is broken when [[spoiler:K's mask is removed to reveal Sigma's face. However, the fact that they look identical never plays into the story and is explained at the end.
]]
19th Apr '17 1:34:04 PM Gosicrystal
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* Discussed in ''VisualNovel/VirtuesLastReward'', but also immediately dismissed by [[spoiler:Sigma, who due to his more or less RippleEffectProofMemory is able to bypass Rule 6]]. Even though the game violently smashes every rule, it still manages to emcompess the SPIRIT of the rules, unlike most examples of this, by having the very spirit of why every rule exists being intact, while still breaking the fundamental rules themselves. This is done through a mixture of ways. Rue
** For example rule 8 is broken by [[spoiler: Sigma revealing information that he shouldn't yet know, confusing other characters and having the timelines you go done have moments of Sigma sporadically pulling information from timelines the player most likely hasn't gone down yet. However, the player never once knows more then Sigma. In fact, in many occasions, it's the OTHER WAY AROUND. The game also makes you play down a timeline that Sigma has pulled information from first, before you can see the moment in the other timeline where Sigma states the info' he pulled [this is achieved by using "path blocks" that cuts the scene whenever Sigma is about to say something the player shouldn't yet know].]]
*** Rule 2 is also broken by, of course, [[spoiler:the constant mind leaping, and time stuff. But the essence of why the rule is included; so that supernatural stuff can't just be used as an AssPull, is respected and never broken. Every element of the supernatural abilities is explained with actual scientific, if hard to believe, explanations, and the entire thing is laid on a plate for the player at the start. There's never a single moment where the supernatural elements are treated as anything other then established points, as normal to the in-game universe as, say, jet-travel is in the real world.]]
*** Rule 7 is MASSIVELY broken. [[spoiler:Sigma himself is Zero. But once again, the game pays homage and never breaks the reason for the rule existing: It never has the 'detective' turn out to be "the bad guy", therefore breaking the entire point of the story. Sigma himself is just as shocked as anyone to learn that he was the 'criminal' all along.]]
*** Rule 4: The reason some things are given long scientific explanations in game are [[spoiler:because those explanations become vital later on, and are used for a number of "loop-hole" breakages, once again making sure that the reason the rule exists; to prevent pointlessly confusing dialogue and banter, is not broken.]]
*** In fact, this can be applied to ALL the rules. They're all broken, but pay respect to the reason they all exist: To present a fair who dunnit. The player never knows too little, and the mystery always maintains "the basic rules" despite breaking all the fundamental commandments. The game pretty much straight out screams to the player "we're breaking these rules and we're proud!" at mainly since the game actually has one of it's "hidden files" being the 10 rules.
*** Sigma himself is called out on this by Luna, who uses rule 6 to discount his argument, when he used information from another timeline. [[spoiler:Sigma uses this example as to why he didn't do anything wrong: The two timelines, timeline A and B, both stream from timeline P. Since timeline A and B both run of the same "time", one that came from timeline P, and since he himself can timeline jump, him taking information from timeline A and using it in timeline B isn't breaking any rules. He also goes on to say that if he had taken info from timeline A then gone back to timeline P and used the info to change the branches, then she would have a point. But as he never actually used information he couldn't otherwise know to change the OUTCOME of the timelines, which is the fundamental reason why rule 6 exists, he's not doing anything wrong.]]

to:

* Discussed in ''VisualNovel/VirtuesLastReward'', but also immediately dismissed by [[spoiler:Sigma, who due to his more or less RippleEffectProofMemory is able to bypass Rule 6]]. Even though the game violently smashes every rule, it still manages to emcompess the SPIRIT of the rules, unlike most examples of this, by having the very spirit of why every rule exists being intact, while still breaking the fundamental rules themselves. This is done through a mixture of ways. Rue
ways:
** For example rule Rule 8 is broken by [[spoiler: Sigma revealing information that he shouldn't yet know, confusing other characters and having the timelines you go done have moments of Sigma sporadically pulling information from timelines the player most likely hasn't gone down yet. However, the player never once knows more then Sigma. In fact, in many occasions, it's the OTHER WAY AROUND. The game also makes you play down a timeline that Sigma has pulled information from first, before you can see the moment in the other timeline where Sigma states the info' he pulled [this is achieved by using "path blocks" that cuts the scene whenever Sigma is about to say something the player shouldn't yet know].]]
*** ** Rule 2 is also broken by, of course, [[spoiler:the constant mind leaping, and time stuff. But the essence of why the rule is included; so that supernatural stuff can't just be used as an AssPull, is respected and never broken. Every element of the supernatural abilities is explained with actual scientific, if hard to believe, explanations, and the entire thing is laid on a plate for the player at the start. There's never a single moment where the supernatural elements are treated as anything other then established points, as normal to the in-game universe as, say, jet-travel is in the real world.]]
*** ** Rule 7 is MASSIVELY broken. [[spoiler:Sigma himself is Zero. But once again, the game pays homage and never breaks the reason for the rule existing: It never has the 'detective' turn out to be "the bad guy", therefore breaking the entire point of the story. Sigma himself is just as shocked as anyone to learn that he was the 'criminal' all along.]]
*** ** Rule 4: The reason some things are given long scientific explanations in game are [[spoiler:because those explanations become vital later on, and are used for a number of "loop-hole" breakages, once again making sure that the reason the rule exists; to prevent pointlessly confusing dialogue and banter, is not broken.]]
*** In fact, this can be applied to ALL the rules. They're all broken, but pay respect to the reason they all exist: To present a fair who dunnit. The player never knows too little, and the mystery always maintains "the basic rules" despite breaking all the fundamental commandments. The game pretty much straight out screams to the player "we're breaking these rules and we're proud!" at mainly since the game actually has one of it's "hidden files" being the 10 rules.
***
** Sigma himself is called out on this by Luna, who uses rule 6 to discount his argument, when he used information from another timeline. [[spoiler:Sigma uses this example as to why he didn't do anything wrong: The two timelines, timeline A and B, both stream from timeline P. Since timeline A and B both run of the same "time", one that came from timeline P, and since he himself can timeline jump, him taking information from timeline A and using it in timeline B isn't breaking any rules. He also goes on to say that if he had taken info from timeline A then gone back to timeline P and used the info to change the branches, then she would have a point. But as he never actually used information he couldn't otherwise know to change the OUTCOME of the timelines, which is the fundamental reason why rule 6 exists, he's not doing anything wrong.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.FairPlayWhoDunnit