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History Main / ExperienceBooster

28th Dec '15 8:28:23 AM ElodieHiras
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* ''VideoGame/XCOMEnemyUnknown'' has the Officer Training School (abbreviated OTS). For a one time spending of credits (that you gain monthly, from missions, requests or from selling items on the Gray Market), all soldiers get a permanent 25% increase in their XP gained from killing aliens. Needless to say, this is very BoringButPractical.
16th Dec '15 5:17:46 PM nombretomado
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* Zilean in ''LeagueOfLegends'' acts as one of these for everyone on his team.

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* Zilean in ''LeagueOfLegends'' ''VideoGame/LeagueOfLegends'' acts as one of these for everyone on his team.
29th Nov '15 3:51:18 PM thatother1dude
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* The ''VideoGame/{{Fallout}}'' series has the Swift Learner perk, which grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained.

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* ''VideoGame/{{Fallout}}''
**
The ''VideoGame/{{Fallout}}'' series has the Swift Learner perk, which grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained.gained.
** Since ''VideoGame/{{Fallout 4}}'' removed skill levels and has an AbsurdlyHighLevelCap, Intelligence changes from giving more skill points per level to multiplying your EXP gains. A character with 10 INT will get 30% more EXP than one with 1 INT (fractions of an experience point are carried over, so don't worry about losing anything to rounding).
23rd Nov '15 12:30:16 AM DragonQuestZ
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Compare LeakedExperienc (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp.

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Compare LeakedExperienc LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp.
23rd Nov '15 12:29:46 AM DragonQuestZ
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Compare LeakedExperience, if it happens by default, and MoneyMultiplier, which does this for loot. See also LuckStat and MetaPowerUp.

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Compare LeakedExperience, if LeakedExperienc (if it happens by default, and MoneyMultiplier, which default), MoneyMultiplier (which does this for loot.loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp.
14th Oct '15 9:39:04 PM Vir
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* In ''SpiralKnights'', Heat Amplifiers temporarily double the amount of heat you earn for your gear. Activating a new one adds its duration to the current amplifier's.

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* In ''SpiralKnights'', ''VideoGame/SpiralKnights'', Heat Amplifiers temporarily double the amount of heat you earn for your gear. Activating a new one adds its duration to the current amplifier's.
14th Sep '15 2:12:38 PM neoXsaga
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* The ''Franchise/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel, which blocks all status effects including those caused by the Demon's Seal.

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* The ''Franchise/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel, Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
13th Aug '15 1:09:36 PM DragonQuestZ
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** ''VideoGame/DarkSouls'' kept the silver ring, but had three variations each with increasing bonuses (but you couldn't wear more than one silver ring even if they other had different bonuses). And instead of the Symbol of Avarice there are various armor pieces that grant XP bonuses.

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** ''VideoGame/DarkSouls'' ''VideoGame/DarkSouls2'' kept the silver ring, but had three variations each with increasing bonuses (but you couldn't wear more than one silver ring even if they other had different bonuses). And instead of the Symbol of Avarice there are various armor pieces that grant XP bonuses.
13th Aug '15 1:09:12 PM DragonQuestZ
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* In ''VideoGame/DarkSouls'', the Covetous Silver Serpent Ring and the Symbol of Avarice helm.

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* In ''VideoGame/DarkSouls'', you can get this bonus from equipping the Covetous Silver Serpent Ring and Ring, the Symbol of Avarice helm.helm (though that causes a life drain while wearing), and hitting any enemy with half again as much damage as their hit points (even if they already took damage). These three things can stack as well.
** ''VideoGame/DarkSouls'' kept the silver ring, but had three variations each with increasing bonuses (but you couldn't wear more than one silver ring even if they other had different bonuses). And instead of the Symbol of Avarice there are various armor pieces that grant XP bonuses.
2nd Aug '15 10:48:00 PM billybobfred
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* Combat in the ''Franchise/{{Fable}}'' series was built around the Combat Multiplier system -- hitting enemies gradually increased your Combat Multiplier, while taking hits would swiftly drop it. The first game's ManaShield spell would block hits entirely, which meant that [[GameBreaker the Combat Multiplier could only drop if you ran out of enemies to beat on]].
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