History Main / ExperienceBooster

23rd Apr '17 2:44:22 PM nombretomado
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* The ''Franchise/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.

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* The ''Franchise/TalesSeries'' ''VideoGame/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
22nd Apr '17 12:32:38 AM Karxrida
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* ''VideoGame/FireEmblem'' has the Paragon/Elite skill, which doubles EXP gained. Sometimes this skill halves EXP gained, but gives more stat increases for level ups. The net effect is that it takes around as long to get their stats up, but they're in less danger of maxing out their level.

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* ''VideoGame/FireEmblem'' ''VideoGame/FireEmblem'':
** The recurring
has the Paragon/Elite skill, which "Paragon"/"Elite" skill doubles EXP gained. Sometimes this skill halves EXP gained, but gives more stat increases for level ups. The net effect is that it takes around as long to get their stats up, but they're in less danger of maxing out their level.level.
** ''VideoGame/FireEmblemAwakening'': The "Veteran" Skill increases the users EXP gained by 50% whenever they're in Pair Up.
** ''VideoGame/FireEmblemFates'': The "Nobility" Skill gives the user a 20% boost to the EXP gained.
** ''VideoGame/FireEmblemHeroes'':
*** Upgrading your castle will boost EXP earned up to a maximum of 100%.
*** Occasionally, there are events that boost EXP gained by 50%.
2nd Apr '17 4:46:49 PM nombretomado
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* By giving them the proper titles, any item from ''PhantomBrave'' may become this.

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* By giving them the proper titles, any item from ''PhantomBrave'' ''VideoGame/PhantomBrave'' may become this.
25th Mar '17 7:07:06 AM Grobi
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[[foldercontrol]]


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8th Jan '17 11:27:06 AM KZN02
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Compare LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp.

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Compare LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp.
MetaPowerUp. Contrast ExperiencePenalty.
16th Dec '16 4:07:45 PM HyperEmerson
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* ''VideoGame/EquinTheLantern'' features a "Streak Gauge" that fills as the player scores hits. Once it is full enemies will be worth more EXP, but missing a melee attack, resting at a guild or campfire and the Lantern cycling back to the yellow phase will set it back to zero. The Knowledge status and some rare gear can also give bonus EXP from battles. On the other hand, battles are worth less EXP during the red Lantern phase.
14th Dec '16 5:11:04 PM ExSlacker
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*** Raising Pokémons' affection to at least two hearts in Pokémon Amie (and its successor in ''VideoGame/PokemonSunAndMoon'', Pokémon Refresh) grant a 20% bonus.
22nd Nov '16 9:27:31 PM Marilla
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Non-VideoGame examples are at the bottom.

* ''VideoGame/SuperMarioRPG'' has an item straight-up called the Exp. Booster. Whoever equipped it gained double EXP from each fight.

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\nNon-VideoGame examples [[AC:VideoGame Examples]]
[[folder: Action Adventure]]
* In the ''Franchise/{{Castlevania}}'' series, there
are at items (and even soul abilities in the bottom.

* ''VideoGame/SuperMarioRPG'' has an item straight-up called
''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games) that have this effect. They are not that useful, however - level grinding isn't as important as having good weapons, abilities, and playing the Exp. Booster. Whoever equipped it games better.
* In ''TooHuman'', as your combo meter raises you get extra xp (max of 3% at level 3 combo meter) Runes can also be fitted into weapons and armor that also boost the amount of xp
gained double EXP from each fight.(stackable up to a certain amount, unsure of the cap)
[[/folder]]

[[folder: Eastern RPGs]]



* The ''Franchise/{{Disgaea}}'' series has the Statistician specialist, which can be placed in a piece of equipment to provide as much as four times the normal experience. Couple this with the fact that you can stack as many of them in your equipment as there are spaces available for them, and it becomes possible to hit the level cap of 9999 in a few battles.
** [[VideoGame/DisgaeaHourOfDarkness The first game]] also handed out statisticians like candy, so this was pretty easy to exploit. Later games typically make them much harder to find.

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* ''VideoGame/BlueDragon'' had the Black Belt item that increased XP gain.
* In ''VideoGame/DragonQuestIX'', the [[PrestigeClass Armamentalist]]'s [[LimitBreak Coup de Grâce]] gives a random experience boost to all party members.
The ''Franchise/{{Disgaea}}'' series Elevating Shoes, meanwhile, give a 5% bonus to anyone who wears them, a small but helpful boost due to the experience system awarding ''less'' to lower level characters, something that inevitably happens with characters under jobs with steeper leveling curves.
* While ''VideoGame/DungeonSiege''
has no experience points, items that artificially raised your skills ''and'' had you use them (like an axe that raised your melee skill) fulfilled the Statistician specialist, which can be placed in a piece of equipment to provide as much as four times Experience Modifier role: having higher modified skill meant you landed more hits, and landing more hits raised the normal experience. Couple this base skill value faster, and, of course, the modified skill value rose as well.
* ''VideoGame/GoldenSun'': Killing a monster
with the fact that you can stack as many right type of them in your equipment as there are spaces available for them, Djinn gets increased experience, money, and it becomes possible to hit the level cap chance of 9999 in a few battles.
** [[VideoGame/DisgaeaHourOfDarkness The first game]] also handed out statisticians like candy, so this was pretty easy to exploit. Later games typically make them much harder to find.
[[RandomDrops randomly dropping]] an item.



** ''VideoGame/FinalFantasyV'' [[UpdatedRerelease Advance-exclusive]] jobs Cannoneer and Oracle have abilities that do this, with the Cannoneer's a more orthodox variant and the Oracle's one more in the vein of JP Up.



** ''VideoGame/FinalFantasyV'' [[UpdatedRerelease Advance-exclusive]] jobs Cannoneer and Oracle have abilities that do this, with the Cannoneer's a more orthodox variant and the Oracle's one more in the vein of JP Up.

to:

** ''VideoGame/FinalFantasyV'' [[UpdatedRerelease Advance-exclusive]] jobs Cannoneer and Oracle * The ''VideoGame/InazumaEleven'' games, starting with 2, have abilities a passive skill named "gakushuu" (study), which multiplies EXP earned by 1.5x for individual characters who have it. A select few characters come with it already learned, but for the vast majority, it'll cost you 30,000 [[HotBlooded Nekketsu]] Points to teach it to them. Like other passive skills, it also takes up one of the 6 hissatsu technique slots each player has - you can overwrite it, but if you want it back later, it'll cost you another 30,000 Nekketsu Points to re-teach the skill.
* The EXP Chance ability in the ''VideoGame/KingdomHearts'' series doubles your experience (Or more if you stack it) as long as you have critical HP. It's obviously very helpful, but it means enduring the [[CriticalAnnoyance accursed beeping]].
* In ''VideoGame/MarioAndLuigiDreamTeam'', there are both pieces of gear and badge effects
that do this, raise the amount of experience gotten for winning a battle. Oh, and one rank up bonus also makes every battle from then on give you 25% more exp as well.
* In ''VideoGame/OdinSphere'', you can buy a Spirit Gem from the very first merchant you encounter, after the first stage of the game. Equipping this item increases the experience that your Psypher Weapon gains when you absorb phozons. You don't need to have it equipped all of the time, so you can just swap it on whenever you're done killing a wave (or entire level) of enemies. It's also a handy part of the Phozon Farming Abuse trick, which involves using the Phozon Release skill to turn some of your "magic points" into free-floating phozons. Equip the Spirit Gem, release all of the phozons you're carrying, and then reabsorb the phozons. This restores your MP gauge (though not to the same level as before), allowing you release and reabsorb all of your phozons again and again. Doing this often will grind up your Psypher Level, especially
with the Cannoneer's a more orthodox variant Gem.
* In ''VideoGame/{{Persona 3}}'', there are two types of experience modifiers: Social Links
and from after-battle Shuffles. The Shuffles are cards you can earn after a battle that automatically raise how much experience is earned from the Oracle's one more in battle or randomly raise a persona's stats. Social Links, the vein of JP Up.higher they are, give bonus experience when creating personae through fusion according to the corresponding Social Link/Arcana. ''VideoGame/{{Persona 4}}'' retains the Social Links but ditches the Shuffles (except to gain new personae).
** The "Growth" ability that some personae can learn (and you can fuse onto others later) acts as an effective experience multiplier, since it lets a persona gain experience and level up even when it's not in use.
* By giving them the proper titles, any item from ''PhantomBrave'' may become this.



* ''VideoGame/GoldenSun'': Killing a monster with the right type of Djinn gets increased experience, money, and chance of [[RandomDrops randomly dropping]] an item.

to:

* ''VideoGame/GoldenSun'': Killing a monster ''VideoGame/SuperMarioRPG'' has an item straight-up called the Exp. Booster. Whoever equipped it gained double EXP from each fight.
* The ''Franchise/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination
with the right type Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
* ''VideoGame/TheWorldEndsWithYou'' has several items that do this.
[[/folder]]

[[folder:Fighting]]
* ''Ultimate VideoGame/MarvelVsCapcom3'': Frank can [[BoozeBasedBuff take a swig
of Djinn gets increased experience, money, alcohol]] which lets him double up the amount of experience points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and chance groan in pain, puking]] and leaving himself quite open.
[[/folder]]

[[folder: First Person Shooter]]
* Moxxi's Endowment in ''VideoGame/{{Borderlands 2}}'' grants a tiny EXP boost in exchange for not using a relic. It is, however,
of [[RandomDrops randomly dropping]] an item.questionable usefulness, as it's boost only applies to EXP gained from kills, not from quests. By that point in the game, usually the only decent exp you can get is from either quests, or joining a friend in a much higher level game and mooching EXP from their kills.
[[/folder]]

[[folder:Flash Games]]



* By giving them the proper titles, any item from ''PhantomBrave'' may become this.
* In a NewGamePlus of ''VideoGame/MassEffect2'', the entire squad received 25% more experience.
* While ''VideoGame/DungeonSiege'' has no experience points, items that artificially raised your skills ''and'' had you use them (like an axe that raised your melee skill) fulfilled the Experience Modifier role: having higher modified skill meant you landed more hits, and landing more hits raised the base skill value faster, and, of course, the modified skill value rose as well.

to:

[[/folder]]

[[folder:MMORPGs]]
* By giving them ''VideoGame/{{Aion}}'' also has rest xp as well as bonus xp that starts to show up if you are leveling too slowly
* ''VideoGame/DungeonsAndDragonsOnline'' has
the proper titles, any item Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. [[UpToEleven All of these stack]].
* ''VideoGame/GuildWars2'' has a variety of exp boost items that can be purchased
from ''PhantomBrave'' may become this.
* In
their cash store or earned in-game from certain events and chests. The most basic increases character exp for a NewGamePlus period of ''VideoGame/MassEffect2'', the entire squad received 25% more experience.
time but there is also a booster than grants increased exp for leveling crafting professions.
* While ''VideoGame/DungeonSiege'' ''VideoGame/RuneScape'' has no all sorts of experience points, items boosters. [[http://runescape.wikia.com/wiki/Experience#Boosts The Runescape Wiki]] has a list.
* In ''VideoGame/SpiralKnights'', Heat Amplifiers temporarily double the amount of heat you earn for your gear. Activating a new one adds its duration to the current amplifier's.
* ''VideoGame/{{Warframe}}'': Affinity Boosters, which can be purchased or earned from daily bonuses, doubles XP gained in missions for a limited time.
* ''VideoGame/WorldOfTanks'': Bonus XP is awarded to players with premium accounts, premium vehicles earn bonus crew and vehicle experience (which is normally used to boost crew experience as premium vehicles do not have any modules to unlock for xp) and platoons earn bonus experience if all vehicles in the platoon are the same tier. The first winning battle of the day in a vehicle normally earns double experience and this is sometimes increased to triple or even quintuple for special events. There are also "Personal Reserves" - consumables
that artificially raised your skills ''and'' had you use them (like an axe that raised your melee skill) fulfilled the Experience Modifier role: having higher modified skill meant you landed more hits, and landing more hits raised the base skill value faster, and, of course, the modified skill value rose as well.when used boost all experience earned by a percentage for a limited time.



* One background in ''VideoGame/{{Arcanum}}'' ("Nietzsche Poster Child") increases EXP gain by 10% while giving the character a noticeable boost to critical failure rate ("That which does not kill me can only make me stronger."). Unless you are going for a PacifistRun (as diplomats don't make rolls that can critically fail, but do have limited sources of EXP, even then a permanent boost to your relevant stats, with an increase in cap, in-exchange for blows to combat ones is also a option), [[ThatOneDisadvantage it's not worth it]], [[note]]''Arcanum'' combat favors fast weapons with multiple blows over slow strong ones, making failures occur often and combined with Arcanum also using a system of getting EXP per attack instead of per kill means you get enough EXP to reach the default level cap of 50 in normal play anyways anyways[[/note]].
* In ''VideoGame/{{Persona 3}}'', there are two types of experience modifiers: Social Links and from after-battle Shuffles. The Shuffles are cards you can earn after a battle that automatically raise how much experience is earned from the battle or randomly raise a persona's stats. Social Links, the higher they are, give bonus experience when creating personae through fusion according to the corresponding Social Link/Arcana. ''VideoGame/{{Persona 4}}'' retains the Social Links but ditches the Shuffles (except to gain new personae).
** The "Growth" ability that some personae can learn (and you can fuse onto others later) acts as an effective experience multiplier, since it lets a persona gain experience and level up even when it's not in use.
* ''VideoGame/RuneScape'' has all sorts of experience boosters. [[http://runescape.wikia.com/wiki/Experience#Boosts The Runescape Wiki]] has a list.
* ''VideoGame/DungeonsAndDragonsOnline'' has the Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. [[UpToEleven All of these stack]].
* In ''TooHuman'', as your combo meter raises you get extra xp (max of 3% at level 3 combo meter) Runes can also be fitted into weapons and armor that also boost the amount of xp gained (stackable up to a certain amount, unsure of the cap)
* ''VideoGame/{{Aion}}'' also has rest xp as well as bonus xp that starts to show up if you are leveling too slowly
* ''VideoGame/TheWorldEndsWithYou'' has several items that do this.

to:

[[/folder]]

[[folder: MOBAs]]
* One background Zilean in ''VideoGame/{{Arcanum}}'' ("Nietzsche Poster Child") increases EXP gain by 10% while giving the character a noticeable boost to critical failure rate ("That which does not kill me can only make me stronger."). Unless you are going for a PacifistRun (as diplomats don't make rolls that can critically fail, but do have limited sources of EXP, even then a permanent boost to your relevant stats, with an increase in cap, in-exchange for blows to combat ones is also a option), [[ThatOneDisadvantage it's not worth it]], [[note]]''Arcanum'' combat favors fast weapons with multiple blows over slow strong ones, making failures occur often and combined with Arcanum also using a system of getting EXP per attack instead of per kill means you get enough EXP to reach the default level cap of 50 in normal play anyways anyways[[/note]].
* In ''VideoGame/{{Persona 3}}'', there are two types of experience modifiers: Social Links and from after-battle Shuffles. The Shuffles are cards you can earn after a battle that automatically raise how much experience is earned from the battle or randomly raise a persona's stats. Social Links, the higher they are, give bonus experience when creating personae through fusion according to the corresponding Social Link/Arcana. ''VideoGame/{{Persona 4}}'' retains the Social Links but ditches the Shuffles (except to gain new personae).
** The "Growth" ability that some personae can learn (and you can fuse onto others later)
''VideoGame/LeagueOfLegends'' acts as an effective experience multiplier, since it lets a persona gain experience and level up even when it's not in use.
* ''VideoGame/RuneScape'' has all sorts of experience boosters. [[http://runescape.wikia.com/wiki/Experience#Boosts The Runescape Wiki]] has a list.
* ''VideoGame/DungeonsAndDragonsOnline'' has the Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. [[UpToEleven All
one of these stack]].
for everyone on his team.
* In ''TooHuman'', as your combo meter raises you get extra xp (max of 3% at level 3 combo meter) Runes can also be fitted into weapons and armor that also boost ''VideoGame/{{Overwatch}}'': Bonus XP is awarded for the amount of xp gained (stackable up to a certain amount, unsure player's first win of the cap)
* ''VideoGame/{{Aion}}'' also has rest xp as well as bonus xp that starts to show up if you are leveling too slowly
* ''VideoGame/TheWorldEndsWithYou'' has several items that do this.
day, playing in a group, playing consecutive matches, and joining an in-progress game.
[[/folder]]

[[folder:Platformer]]



[[/folder]]

[[folder:Roguelike]]
* In ''VideoGame/DungeonsOfDredmor'', Big Game Hunters have a chance to earn a bit more experience when killing enemies that are animals, and Archaeologists can get a lump sum of experience by sending enchanted items to the crate room from ''Franchise/IndianaJones''. Yeah, [[ReferenceOverdosed it's that sort of game.]]
[[/folder]]

[[folder:Strategy RPGs]]



* The ''Franchise/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
* The ''VideoGame/InazumaEleven'' games, starting with 2, have a passive skill named "gakushuu" (study), which multiplies EXP earned by 1.5x for individual characters who have it. A select few characters come with it already learned, but for the vast majority, it'll cost you 30,000 [[HotBlooded Nekketsu]] Points to teach it to them. Like other passive skills, it also takes up one of the 6 hissatsu technique slots each player has - you can overwrite it, but if you want it back later, it'll cost you another 30,000 Nekketsu Points to re-teach the skill.
* Your mentor Kreia has this effect when she's in the party in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''.
* In the ''Franchise/{{Castlevania}}'' series, there are items (and even soul abilities in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games) that have this effect. They are not that useful, however - level grinding isn't as important as having good weapons, abilities, and playing the games better.
* ''VideoGame/{{Fallout}}''
** The Swift Learner perk, which grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained.
** Since ''VideoGame/{{Fallout 4}}'' removed skill levels and has an AbsurdlyHighLevelCap, Intelligence changes from giving more skill points per level to multiplying your EXP gains. A character with 10 INT will get 30% more EXP than one with 1 INT (fractions of an experience point are carried over, so don't worry about losing anything to rounding).
* ''[[{{VideoGame/Diablo}} Diablo II]]'' has experience shrines randomly scattered in some areas, which increase your experience gain from slaying monsters for as long as the shrine's blessing remains active.
** ''VideoGame/DiabloIII'' also has experience shrines along with wells that grant increased exp over a certain amount of exp than time. Additionally player equipment can sometimes have a secondary stat that increases exp; red gems socketed into helmets grant increased exp; and kill streak bonuses give stacking multipliers on total exp for the defeated mobs.
* ''VideoGame/HeroesOfMightAndMagic'' has Learning skill, which does exactly this. Its version from ''V'', Enlightenment, also gives the hero extra stat points every several levels (retroactively), becoming a major GameBreaker in long games.

to:

* The ''Franchise/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
* The ''VideoGame/InazumaEleven'' games, starting with 2, have a passive skill named "gakushuu" (study), which multiplies EXP earned by 1.5x for individual characters who have it. A select few characters come with it already learned, but for the vast majority, it'll cost you 30,000 [[HotBlooded Nekketsu]] Points to teach it to them. Like other passive skills, it also takes up one of the 6 hissatsu technique slots each player has - you can overwrite it, but if you want it back later, it'll cost you another 30,000 Nekketsu Points to re-teach the skill.
* Your mentor Kreia has this effect when she's in the party in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''.
* In the ''Franchise/{{Castlevania}}'' series, there are items (and even soul abilities in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games) that have this effect. They are not that useful, however - level grinding isn't as important as having good weapons, abilities, and playing the games better.
* ''VideoGame/{{Fallout}}''
** The Swift Learner perk, which grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained.
** Since ''VideoGame/{{Fallout 4}}'' removed skill levels and has an AbsurdlyHighLevelCap, Intelligence changes from giving more skill points per level to multiplying your EXP gains. A character with 10 INT will get 30% more EXP than one with 1 INT (fractions of an experience point are carried over, so don't worry about losing anything to rounding).
* ''[[{{VideoGame/Diablo}} Diablo II]]'' has experience shrines randomly scattered in some areas, which increase your experience gain from slaying monsters for as long as the shrine's blessing remains active.
** ''VideoGame/DiabloIII'' also has experience shrines along with wells that grant increased exp over a certain amount of exp than time. Additionally player equipment can sometimes have a secondary stat that increases exp; red gems socketed into helmets grant increased exp; and kill streak bonuses give stacking multipliers on total exp for the defeated mobs.
* ''VideoGame/HeroesOfMightAndMagic'' has Learning skill, which does exactly this. Its version from ''V'', Enlightenment, also gives the hero extra stat points every several levels (retroactively), becoming a major GameBreaker in long games.
[[/folder]]

[[folder:Turn Based Strategy]]



* The ''Franchise/{{Disgaea}}'' series has the Statistician specialist, which can be placed in a piece of equipment to provide as much as four times the normal experience. Couple this with the fact that you can stack as many of them in your equipment as there are spaces available for them, and it becomes possible to hit the level cap of 9999 in a few battles.
** [[VideoGame/DisgaeaHourOfDarkness The first game]] also handed out statisticians like candy, so this was pretty easy to exploit. Later games typically make them much harder to find.
* ''VideoGame/HeroesOfMightAndMagic'' has Learning skill, which does exactly this. Its version from ''V'', Enlightenment, also gives the hero extra stat points every several levels (retroactively), becoming a major GameBreaker in long games.



* ''VideoGame/XCOMEnemyUnknown'' has the Officer Training School (abbreviated OTS). For a one time spending of credits (that you gain monthly, from missions, requests or from selling items on the Gray Market), all soldiers get a permanent 25% increase in their XP gained from killing aliens. Needless to say, this is very BoringButPractical.
[[/folder]]

[[folder:Western RPGs]]
* One background in ''VideoGame/{{Arcanum}}'' ("Nietzsche Poster Child") increases EXP gain by 10% while giving the character a noticeable boost to critical failure rate ("That which does not kill me can only make me stronger."). Unless you are going for a PacifistRun (as diplomats don't make rolls that can critically fail, but do have limited sources of EXP, even then a permanent boost to your relevant stats, with an increase in cap, in-exchange for blows to combat ones is also a option), [[ThatOneDisadvantage it's not worth it]], [[note]]''Arcanum'' combat favors fast weapons with multiple blows over slow strong ones, making failures occur often and combined with Arcanum also using a system of getting EXP per attack instead of per kill means you get enough EXP to reach the default level cap of 50 in normal play anyways anyways[[/note]].
* In ''VideoGame/CitizensOfEarth'', using Nootropics or the School Mascot's "Rouse the Troops" skill in battle will increase the amount of experience earned after the battle. The School Mascot can also increase the monsters' stats, which [[HardModePerks adds a multiplier to experience earned]].



* Zilean in ''VideoGame/LeagueOfLegends'' acts as one of these for everyone on his team.
* In ''VideoGame/DragonQuestIX'', the [[PrestigeClass Armamentalist]]'s [[LimitBreak Coup de Grâce]] gives a random experience boost to all party members. The Elevating Shoes, meanwhile, give a 5% bonus to anyone who wears them, a small but helpful boost due to the experience system awarding ''less'' to lower level characters, something that inevitably happens with characters under jobs with steeper leveling curves.
* In ''VideoGame/OdinSphere'', you can buy a Spirit Gem from the very first merchant you encounter, after the first stage of the game. Equipping this item increases the experience that your Psypher Weapon gains when you absorb phozons. You don't need to have it equipped all of the time, so you can just swap it on whenever you're done killing a wave (or entire level) of enemies. It's also a handy part of the Phozon Farming Abuse trick, which involves using the Phozon Release skill to turn some of your "magic points" into free-floating phozons. Equip the Spirit Gem, release all of the phozons you're carrying, and then reabsorb the phozons. This restores your MP gauge (though not to the same level as before), allowing you release and reabsorb all of your phozons again and again. Doing this often will grind up your Psypher Level, especially with the Gem.
* In ''VideoGame/DungeonsOfDredmor'', Big Game Hunters have a chance to earn a bit more experience when killing enemies that are animals, and Archaeologists can get a lump sum of experience by sending enchanted items to the crate room from ''Franchise/IndianaJones''. Yeah, [[ReferenceOverdosed it's that sort of game.]]
* In ''VideoGame/SpiralKnights'', Heat Amplifiers temporarily double the amount of heat you earn for your gear. Activating a new one adds its duration to the current amplifier's.
* ''VideoGame/FreedroidRPG'' has "Brain stimulator" [[SocketedEquipment addon (helmet only)]] doing this.

to:

* Zilean in ''VideoGame/LeagueOfLegends'' acts as one of these for everyone on his team.
* In ''VideoGame/DragonQuestIX'', the [[PrestigeClass Armamentalist]]'s [[LimitBreak Coup de Grâce]] gives a random
''[[{{VideoGame/Diablo}} Diablo II]]'' has experience boost to all party members. The Elevating Shoes, meanwhile, give a 5% bonus to anyone who wears them, a small but helpful boost due to the shrines randomly scattered in some areas, which increase your experience system awarding ''less'' to lower level characters, something that inevitably happens with characters under jobs with steeper leveling curves.
* In ''VideoGame/OdinSphere'', you can buy a Spirit Gem
gain from slaying monsters for as long as the very first merchant you encounter, after the first stage of the game. Equipping this item increases the shrine's blessing remains active.
** ''VideoGame/DiabloIII'' also has
experience shrines along with wells that your Psypher Weapon gains when you absorb phozons. You don't need to have it equipped all of the time, so you can just swap it on whenever you're done killing grant increased exp over a wave (or entire level) of enemies. It's also a handy part of the Phozon Farming Abuse trick, which involves using the Phozon Release skill to turn some of your "magic points" into free-floating phozons. Equip the Spirit Gem, release all of the phozons you're carrying, and then reabsorb the phozons. This restores your MP gauge (though not to the same level as before), allowing you release and reabsorb all of your phozons again and again. Doing this often will grind up your Psypher Level, especially with the Gem.
* In ''VideoGame/DungeonsOfDredmor'', Big Game Hunters have a chance to earn a bit more experience when killing enemies that are animals, and Archaeologists can get a lump sum of experience by sending enchanted items to the crate room from ''Franchise/IndianaJones''. Yeah, [[ReferenceOverdosed it's that sort of game.]]
* In ''VideoGame/SpiralKnights'', Heat Amplifiers temporarily double the
certain amount of heat you earn exp than time. Additionally player equipment can sometimes have a secondary stat that increases exp; red gems socketed into helmets grant increased exp; and kill streak bonuses give stacking multipliers on total exp for your gear. Activating a new one adds its duration to the current amplifier's.
* ''VideoGame/FreedroidRPG'' has "Brain stimulator" [[SocketedEquipment addon (helmet only)]] doing this.
defeated mobs.



* The EXP Chance ability in the ''VideoGame/KingdomHearts'' series doubles your experience (Or more if you stack it) as long as you have critical HP. It's obviously very helpful, but it means enduring the [[CriticalAnnoyance accursed beeping]].
* ''VideoGame/BlueDragon'' had the Black Belt item that increased XP gain.
* In ''VideoGame/MarioAndLuigiDreamTeam'', there are both pieces of gear and badge effects that raise the amount of experience gotten for winning a battle. Oh, and one rank up bonus also makes every battle from then on give you 25% more exp as well.
* Moxxi's Endowment in ''VideoGame/{{Borderlands 2}}'' grants a tiny EXP boost in exchange for not using a relic. It is, however, of questionable usefulness, as it's boost only applies to EXP gained from kills, not from quests. By that point in the game, usually the only decent exp you can get is from either quests, or joining a friend in a much higher level game and mooching EXP from their kills.
* In ''VideoGame/CitizensOfEarth'', using Nootropics or the School Mascot's "Rouse the Troops" skill in battle will increase the amount of experience earned after the battle. The School Mascot can also increase the monsters' stats, which [[HardModePerks adds a multiplier to experience earned]].



* ''VideoGame/XCOMEnemyUnknown'' has the Officer Training School (abbreviated OTS). For a one time spending of credits (that you gain monthly, from missions, requests or from selling items on the Gray Market), all soldiers get a permanent 25% increase in their XP gained from killing aliens. Needless to say, this is very BoringButPractical.
* ''Ultimate VideoGame/MarvelVsCapcom3'': Frank can [[BoozeBasedBuff take a swig of alcohol]] which lets him double up the amount of experience points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.
* ''VideoGame/{{Warframe}}'': Affinity Boosters, which can be purchased or earned from daily bonuses, doubles XP gained in missions for a limited time.
* ''VideoGame/{{Overwatch}}'': Bonus XP is awarded for the player's first win of the day, playing in a group, playing consecutive matches, and joining an in-progress game.
* ''VideoGame/WorldOfTanks'': Bonus XP is awarded to players with premium accounts, premium vehicles earn bonus crew and vehicle experience (which is normally used to boost crew experience as premium vehicles do not have any modules to unlock for xp) and platoons earn bonus experience if all vehicles in the platoon are the same tier. The first winning battle of the day in a vehicle normally earns double experience and this is sometimes increased to triple or even quintuple for special events. There are also "Personal Reserves" - consumables that when used boost all experience earned by a percentage for a limited time.
* ''VideoGame/GuildWars2'' has a variety of exp boost items that can be purchased from their cash store or earned in-game from certain events and chests. The most basic increases character exp for a period of time but there is also a booster than grants increased exp for leveling crafting professions.

!!Non-VideoGame Examples

[[AC:TabletopGames]]

to:

* ''VideoGame/XCOMEnemyUnknown'' has the Officer Training School (abbreviated OTS). For a one time spending of credits (that you gain monthly, from missions, requests or from selling items on the Gray Market), all soldiers get a permanent 25% increase in their XP gained from killing aliens. Needless to say, this is very BoringButPractical.
* ''Ultimate VideoGame/MarvelVsCapcom3'': Frank can [[BoozeBasedBuff take a swig of alcohol]]
''VideoGame/{{Fallout}}''
** The Swift Learner perk,
which lets him double up the amount grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained.
** Since ''VideoGame/{{Fallout 4}}'' removed skill levels and has an AbsurdlyHighLevelCap, Intelligence changes from giving more skill
points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.
* ''VideoGame/{{Warframe}}'': Affinity Boosters, which can be purchased or earned from daily bonuses, doubles XP gained in missions for a limited time.
* ''VideoGame/{{Overwatch}}'': Bonus XP is awarded for the player's first win of the day, playing in a group, playing consecutive matches, and joining an in-progress game.
* ''VideoGame/WorldOfTanks'': Bonus XP is awarded
per level to players multiplying your EXP gains. A character with premium accounts, premium vehicles earn bonus crew and vehicle 10 INT will get 30% more EXP than one with 1 INT (fractions of an experience (which is normally used point are carried over, so don't worry about losing anything to boost crew experience as premium vehicles do not have any modules to unlock for xp) and platoons earn bonus experience if all vehicles rounding).
* ''VideoGame/FreedroidRPG'' has "Brain stimulator" [[SocketedEquipment addon (helmet only)]] doing this.
* Your mentor Kreia has this effect when she's
in the platoon are party in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''.
* In a NewGamePlus of ''VideoGame/MassEffect2'',
the same tier. The first winning battle of the day in a vehicle normally earns double experience and this is sometimes increased to triple or even quintuple for special events. There are also "Personal Reserves" - consumables that when used boost all experience earned by a percentage for a limited time.
* ''VideoGame/GuildWars2'' has a variety of exp boost items that can be purchased from their cash store or earned in-game from certain events and chests. The most basic increases character exp for a period of time but there is also a booster than grants increased exp for leveling crafting professions.

!!Non-VideoGame Examples

[[AC:TabletopGames]]
entire squad received 25% more experience.
[[/folder]]

[[AC:Non-VideoGame Examples]]
[[folder:Tabletop Games]]


Added DiffLines:

[[/folder]]
21st Oct '16 6:24:56 PM TSBasilisk
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*** ''Mists of Pandaria'' added a similar elixir which granted increased exp for an hour. It only dropped rarely from two rare mobs.
** ''Warlords'' had several treasure items which on use would instantly reward additional exp.



** ''VideoGame/DiabloIII'' also has experience shrines, as well as experience boosts from equipment.

to:

** ''VideoGame/DiabloIII'' also has experience shrines, as well as experience boosts from equipment.shrines along with wells that grant increased exp over a certain amount of exp than time. Additionally player equipment can sometimes have a secondary stat that increases exp; red gems socketed into helmets grant increased exp; and kill streak bonuses give stacking multipliers on total exp for the defeated mobs.




to:

* ''VideoGame/GuildWars2'' has a variety of exp boost items that can be purchased from their cash store or earned in-game from certain events and chests. The most basic increases character exp for a period of time but there is also a booster than grants increased exp for leveling crafting professions.
19th Oct '16 11:46:50 AM Exxolon
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to:

* ''VideoGame/WorldOfTanks'': Bonus XP is awarded to players with premium accounts, premium vehicles earn bonus crew and vehicle experience (which is normally used to boost crew experience as premium vehicles do not have any modules to unlock for xp) and platoons earn bonus experience if all vehicles in the platoon are the same tier. The first winning battle of the day in a vehicle normally earns double experience and this is sometimes increased to triple or even quintuple for special events. There are also "Personal Reserves" - consumables that when used boost all experience earned by a percentage for a limited time.
This list shows the last 10 events of 131. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ExperienceBooster