In VideoGames, there are items, abilities, etc. that help players gain more ExperiencePoints, especially when LevelGrinding is a problem. Unlike with a RareCandy, which gives experience immediately when consumed, an ExperienceBooster multiplies the amount you already gain e.g. from fighting or gives bonus experience under certain conditions. In most games that these appear in, experienced gamers will try to earn and equip these as soon as they can, since they can usually help raise all other stats more quickly.

Compare LeakedExperience (if it happens by default), MoneyMultiplier (which does this for loot), RandomDropBooster (which boosts the RandomDrop rate). See also LuckStat and MetaPowerUp. Contrast ExperiencePenalty.



[[AC:VideoGame Examples]]
[[folder: Action Adventure]]
* In the ''Franchise/{{Castlevania}}'' series, there are items (and even soul abilities in the ''[[VideoGame/CastlevaniaChroniclesOfSorrow Sorrow]]'' games) that have this effect. They are not that useful, however - level grinding isn't as important as having good weapons, abilities, and playing the games better.
* In ''TooHuman'', as your combo meter raises you get extra xp (max of 3% at level 3 combo meter) Runes can also be fitted into weapons and armor that also boost the amount of xp gained (stackable up to a certain amount, unsure of the cap)

[[folder: Eastern RPGs]]
* ''VideoGame/AVeryLongRopeToTheTopOfTheSky'': There are the Training Bands, which double experience gain.
* ''VideoGame/BlueDragon'' had the Black Belt item that increased XP gain.
* In ''VideoGame/DragonQuestIX'', the [[PrestigeClass Armamentalist]]'s [[LimitBreak Coup de Grâce]] gives a random experience boost to all party members. The Elevating Shoes, meanwhile, give a 5% bonus to anyone who wears them, a small but helpful boost due to the experience system awarding ''less'' to lower level characters, something that inevitably happens with characters under jobs with steeper leveling curves.
* While ''VideoGame/DungeonSiege'' has no experience points, items that artificially raised your skills ''and'' had you use them (like an axe that raised your melee skill) fulfilled the Experience Modifier role: having higher modified skill meant you landed more hits, and landing more hits raised the base skill value faster, and, of course, the modified skill value rose as well.
* ''VideoGame/GoldenSun'': Killing a monster with the right type of Djinn gets increased experience, money, and chance of [[RandomDrops randomly dropping]] an item.
* Some ''Franchise/FinalFantasy'' games have an experience-modifying item.
** ''VideoGame/FinalFantasyV'' [[UpdatedRerelease Advance-exclusive]] jobs Cannoneer and Oracle have abilities that do this, with the Cannoneer's a more orthodox variant and the Oracle's one more in the vein of JP Up.
** ''VideoGame/FinalFantasyVI'' called it the "Exp.Egg", doubling the user's experience gain.
** Certain weapons in ''VideoGame/FinalFantasyVII'' had Double (or even Triple) the rate of AP gain (which is more important than EXP in the endgame). Not to mention the literal "Exp. Plus Materia" that increased the exp. earned by anyone who equipped it (and could itself be placed in AP+ plus weapon to replicate faster and be distributed to all party members).
** Certain weapons in ''VideoGame/FinalFantasyX'' also had double AP gain.
** In ''VideoGame/FinalFantasyXII'', the Golden Amulet doubles the LP gained, and the Embroidered Tippet doubles EXP.
** ''VideoGame/FinalFantasyXIII'' had the Growth Egg, which doubles all [[TechPoints Crystogen Points]] rewards for the entire party when equipped on any character. Despite being obviously an EndgamePlus item, it is possible to obtain it in chapter 11, halving the grinding required in the rest of the game.
** ''VideoGame/FinalFantasyTactics'' has the "EXP Up" ability that allows a character to gain more experience for every action. A variation, able to be found on one of the first jobs, increases [[TechPoints JP]] gained instead.
* The ''VideoGame/InazumaEleven'' games, starting with 2, have a passive skill named "gakushuu" (study), which multiplies EXP earned by 1.5x for individual characters who have it. A select few characters come with it already learned, but for the vast majority, it'll cost you 30,000 [[HotBlooded Nekketsu]] Points to teach it to them. Like other passive skills, it also takes up one of the 6 hissatsu technique slots each player has - you can overwrite it, but if you want it back later, it'll cost you another 30,000 Nekketsu Points to re-teach the skill.
* The EXP Chance ability in the ''VideoGame/KingdomHearts'' series doubles your experience (Or more if you stack it) as long as you have critical HP. It's obviously very helpful, but it means enduring the [[CriticalAnnoyance accursed beeping]].
* In ''VideoGame/MarioAndLuigiDreamTeam'', there are both pieces of gear and badge effects that raise the amount of experience gotten for winning a battle. Oh, and one rank up bonus also makes every battle from then on give you 25% more exp as well.
* In ''VideoGame/OdinSphere'', you can buy a Spirit Gem from the very first merchant you encounter, after the first stage of the game. Equipping this item increases the experience that your Psypher Weapon gains when you absorb phozons. You don't need to have it equipped all of the time, so you can just swap it on whenever you're done killing a wave (or entire level) of enemies. It's also a handy part of the Phozon Farming Abuse trick, which involves using the Phozon Release skill to turn some of your "magic points" into free-floating phozons. Equip the Spirit Gem, release all of the phozons you're carrying, and then reabsorb the phozons. This restores your MP gauge (though not to the same level as before), allowing you release and reabsorb all of your phozons again and again. Doing this often will grind up your Psypher Level, especially with the Gem.
* In ''VideoGame/{{Persona 3}}'', there are two types of experience modifiers: Social Links and from after-battle Shuffles. The Shuffles are cards you can earn after a battle that automatically raise how much experience is earned from the battle or randomly raise a persona's stats. Social Links, the higher they are, give bonus experience when creating personae through fusion according to the corresponding Social Link/Arcana. ''VideoGame/{{Persona 4}}'' retains the Social Links but ditches the Shuffles (except to gain new personae).
** The "Growth" ability that some personae can learn (and you can fuse onto others later) acts as an effective experience multiplier, since it lets a persona gain experience and level up even when it's not in use.
* By giving them the proper titles, any item from ''VideoGame/PhantomBrave'' may become this.
* The Exp. All (from ''VideoGame/PokemonRedAndBlue''/''Yellow'' only) and Exp. Share divides experience gained from battle among your party or a certain Pokémon when held respectively, and Lucky Egg, which doubles the experience gained in battle, and rarely held by [[MetalSlime Chansey]]. Traded Pokemon also get an increased experience boost.
** Pass Powers, introduced in Gen V, include increasing or decreasing experience gained by a little or a lot.
** The Macho Brace, Power Weight, Power Bracer, Power Belt, Power Lens, Power Band, and Power Anklet affect [[StatGrinding Effort Value gains after battle]], with the first doubling all, and the rest adds 4 to a particular Effort Value for each enemy beaten.
** The Exp. Share is modified in Gen VI, and now functions like the original games' Exp. All. [[GameBreaker Did we mention that in Gen VI, Exp. is no longer split between participants, so everyone that gets any Exp. from a battle gains the full amount?]]
*** Also, Gen V's Power Passes were brought forward as O-Powers... which you can now use on yourself as well as friends. Lucky Egg + Exp. Point Power Lvl 3 + Exp. Share = ''450% Experience.'' Or, enough to turn the tedious task of high-level grinding into a minor inconvenience.
*** Raising Pokémons' affection to at least two hearts in Pokémon Amie (and its successor in ''VideoGame/PokemonSunAndMoon'', Pokémon Refresh) grant a 20% bonus.
** ''VideoGame/PokemonGo'': The Lucky Egg doubles experience gained for 30 minutes.
* ''VideoGame/SuperMarioRPG'' has an item straight-up called the Exp. Booster. Whoever equipped it gained double EXP from each fight.
* The ''VideoGame/TalesSeries'' has the Dark Seal, which multiplies EXP earned by 1.5x but increases damage taken and inflicts the Curse status ailment on the party member who has it equipped, and the Demon's Seal, which doubles EXP earned but inflicts various status effects. The latter is '''very''' useful in combination with the Yasakani Jewel or Krona Symbol, which blocks all status effects including those caused by the Demon's Seal.
* ''VideoGame/TheWorldEndsWithYou'' has several items that do this.

* ''Ultimate VideoGame/MarvelVsCapcom3'': Frank can [[BoozeBasedBuff take a swig of alcohol]] which lets him double up the amount of experience points he gets. This speeds up the leveling process, but after a while [[CantHoldHisLiquor he'll hunch over and groan in pain, puking]] and leaving himself quite open.

[[folder: First Person Shooter]]
* Moxxi's Endowment in ''VideoGame/{{Borderlands 2}}'' grants a tiny EXP boost in exchange for not using a relic. It is, however, of questionable usefulness, as it's boost only applies to EXP gained from kills, not from quests. By that point in the game, usually the only decent exp you can get is from either quests, or joining a friend in a much higher level game and mooching EXP from their kills.

[[folder:Flash Games]]
* In many Flash games where you can buy upgrades (shooters, {{Tower Defense}}s, [[RolePlayingGame RPGs]], etc.), there is often an item that gets extra experience (or money) per kill, very often the first that should be obtained.

* ''VideoGame/{{Aion}}'' also has rest xp as well as bonus xp that starts to show up if you are leveling too slowly
* ''VideoGame/DungeonsAndDragonsOnline'' has the Voice of the Master or Mantle of the Worldshaper that give a 5% bonus, potions for up to a 30% bonus, Tomes of Learning for up to a 20% bonus, and Experience Shrines for up to 5%. [[UpToEleven All of these stack]].
* ''VideoGame/FinalFantasyXIV'': [[AntiPoopSocking Rested EXP]] is practically genre-obligatory at this point. There's also "well fed", which provides minor stat boosts (depending on the meal) and +3% experience gain for 30 minutes at a time, and the "armory bonus", which ''doubles'' your experience (up to level 50, at which point the bonus falls to +50%) for leveling any combat class with a level lower than your highest-leveled combat class. Plus [[ myriad miscellaneous other things]].
* ''VideoGame/GuildWars2'' has a variety of exp boost items that can be purchased from their cash store or earned in-game from certain events and chests. The most basic increases character exp for a period of time but there is also a booster than grants increased exp for leveling crafting professions.
* ''VideoGame/RuneScape'' has all sorts of experience boosters. [[ The Runescape Wiki]] has a list.
* In ''VideoGame/SpiralKnights'', Heat Amplifiers temporarily double the amount of heat you earn for your gear. Activating a new one adds its duration to the current amplifier's.
* ''VideoGame/{{Warframe}}'': Affinity Boosters, which can be purchased or earned from daily bonuses, doubles XP gained in missions for a limited time.
* ''VideoGame/WorldOfTanks'': Bonus XP is awarded to players with premium accounts, premium vehicles earn bonus crew and vehicle experience (which is normally used to boost crew experience as premium vehicles do not have any modules to unlock for xp) and platoons earn bonus experience if all vehicles in the platoon are the same tier. The first winning battle of the day in a vehicle normally earns double experience and this is sometimes increased to triple or even quintuple for special events. There are also "Personal Reserves" - consumables that when used boost all experience earned by a percentage for a limited time.
* ''WorldOfWarcraft'' has Rested EXP. When you log off in an Inn or major friendly city, you build an overlapping meter in which you get double EXP from kills until you hit that point. You wouldn't get boosted EXP from other sources (such as quests), but you wouldn't 'lose' Rested EXP in those cases either (the "rest" bar would adjust itself upward to compensate).
** Heirloom items (equipment whose stats grow with the level of the character) also have a base increase to experience.
** Certain World Holidays (the monthly Dark Moon Faire, and the yearly Brewfest, Midsummer Fire Festival, and Hallows End) have ways of gaining a buff for this. The buff does disappear when you die though.
** The Recruit-a-Friend feature gives triple experience points to both players when they are partied up and with a short distance from each other; although, only one player will receive the extra experience if they are too low of a level compared to the higher leveled player.
*** Unlike Rested EXP, heirlooms, World Holiday buffs, and RAF increase all experience earned. RAF also doesn't use or eat up any earned Rested EXP.
** Other buffs to experience include: [[ Learning By Example]] (10% buff to quest experience, random from the [[ Adventurer's Journal]]), [[ Essence of Wintergrasp]] (10% buff to experience from mobs in Northrend or Northrend dungeons as long as your faction holds the PvP zone, Wintergrasp), [[ Enlightenment]] (50% buff to experience from quests and mobs, acquired from completing monk clas quests and dailies).
** ''Warlords of Draenor'' introduced two new boosters in the form of a purchasable potion that increases experience gains by 20% in Draenor and a potion only acquired from a rare garrison mission that ''quadruples'' exp gains for 15 minutes. The latter is most commonly used by either drinking it just as you enter a dungeon or just before turning in a dozen or more quests.
*** ''Mists of Pandaria'' added a similar elixir which granted increased exp for an hour. It only dropped rarely from two rare mobs.
** ''Warlords'' had several treasure items which on use would instantly reward additional exp.

[[folder: MOBAs]]
* Zilean in ''VideoGame/LeagueOfLegends'' acts as one of these for everyone on his team.
* ''VideoGame/{{Overwatch}}'': Bonus XP is awarded for the player's first win of the day, playing in a group, playing consecutive matches, and joining an in-progress game.

* The Scripture in ''VideoGame/LaMulana''. It's arguable whether or not the experience boost justifies its exorbitant price.

* In ''VideoGame/DungeonsOfDredmor'', Big Game Hunters have a chance to earn a bit more experience when killing enemies that are animals, and Archaeologists can get a lump sum of experience by sending enchanted items to the crate room from ''Franchise/IndianaJones''. Yeah, [[ReferenceOverdosed it's that sort of game.]]
* ''VideoGame/EquinTheLantern'' features a "Streak Gauge" that fills as the player scores hits. Once it is full enemies will be worth more EXP, but missing a melee attack, resting at a guild or campfire and the Lantern cycling back to the yellow phase will set it back to zero. The Knowledge status and some rare gear can also give bonus EXP from battles. On the other hand, battles are worth less EXP during the red Lantern phase.

[[folder:Strategy RPGs]]
* ''VideoGame/FireEmblem'':
** The recurring has the "Paragon"/"Elite" skill doubles EXP gained. Sometimes this skill halves EXP gained, but gives more stat increases for level ups. The net effect is that it takes around as long to get their stats up, but they're in less danger of maxing out their level.
** ''VideoGame/FireEmblemAwakening'': The "Veteran" Skill increases the users EXP gained by 50% whenever they're in Pair Up.
** ''VideoGame/FireEmblemFates'': The "Nobility" Skill gives the user a 20% boost to the EXP gained.
** ''VideoGame/FireEmblemHeroes'':
*** Upgrading your castle will boost EXP earned up to a maximum of 100%.
*** Occasionally, there are events that boost EXP gained by 50%.

[[folder:Turn Based Strategy]]
* One of the possible unit upgrades in ''VideoGame/{{Civilization}} IV'' increases the experience gained in future combats.
* The ''Franchise/{{Disgaea}}'' series has the Statistician specialist, which can be placed in a piece of equipment to provide as much as four times the normal experience. Couple this with the fact that you can stack as many of them in your equipment as there are spaces available for them, and it becomes possible to hit the level cap of 9999 in a few battles.
** [[VideoGame/DisgaeaHourOfDarkness The first game]] also handed out statisticians like candy, so this was pretty easy to exploit. Later games typically make them much harder to find.
* ''VideoGame/HeroesOfMightAndMagic'' has Learning skill, which does exactly this. Its version from ''V'', Enlightenment, also gives the hero extra stat points every several levels (retroactively), becoming a major GameBreaker in long games.
* The ''VideoGame/SuperRobotWars'' games have the "Gain" and "Cheer" Spirit Commands, which double experience gained from one fight. Cheer can be cast on any friendly unit, but Gain only affects the caster. The most obvious use is finishing off a boss.
* ''VideoGame/XCOMEnemyUnknown'' has the Officer Training School (abbreviated OTS). For a one time spending of credits (that you gain monthly, from missions, requests or from selling items on the Gray Market), all soldiers get a permanent 25% increase in their XP gained from killing aliens. Needless to say, this is very BoringButPractical.

[[folder:Western RPGs]]
* One background in ''VideoGame/{{Arcanum}}'' ("Nietzsche Poster Child") increases EXP gain by 10% while giving the character a noticeable boost to critical failure rate ("That which does not kill me can only make me stronger."). Unless you are going for a PacifistRun (as diplomats don't make rolls that can critically fail, but do have limited sources of EXP, even then a permanent boost to your relevant stats, with an increase in cap, in-exchange for blows to combat ones is also a option), [[ThatOneDisadvantage it's not worth it]], [[note]]''Arcanum'' combat favors fast weapons with multiple blows over slow strong ones, making failures occur often and combined with Arcanum also using a system of getting EXP per attack instead of per kill means you get enough EXP to reach the default level cap of 50 in normal play anyways anyways[[/note]].
* In ''VideoGame/CitizensOfEarth'', using Nootropics or the School Mascot's "Rouse the Troops" skill in battle will increase the amount of experience earned after the battle. The School Mascot can also increase the monsters' stats, which [[HardModePerks adds a multiplier to experience earned]].
* In ''VideoGame/DarkSouls'', you can get this bonus from equipping the Covetous Silver Serpent Ring, the Symbol of Avarice helm (though that causes a life drain while wearing), and hitting any enemy with half again as much damage as their hit points (even if they already took damage). These three things can stack as well.
** ''VideoGame/DarkSouls2'' kept the silver ring, but had three variations each with increasing bonuses (but you couldn't wear more than one silver ring even if they other had different bonuses). And instead of the Symbol of Avarice there are various armor pieces that grant XP bonuses.
* ''[[{{VideoGame/Diablo}} Diablo II]]'' has experience shrines randomly scattered in some areas, which increase your experience gain from slaying monsters for as long as the shrine's blessing remains active.
** ''VideoGame/DiabloIII'' also has experience shrines along with wells that grant increased exp over a certain amount of exp than time. Additionally player equipment can sometimes have a secondary stat that increases exp; red gems socketed into helmets grant increased exp; and kill streak bonuses give stacking multipliers on total exp for the defeated mobs.
* ''VideoGame/TheElderScrollsVSkyrim'' has two versions of this:
** The 13 Standing Stones scattered around the world each give a different mutually-exclusive permanent buff when activated. Early in the game, the Mage, Thief, and Warrior stones are easy to find and provide a 20% increase to all XP gained in their respective type of skills. The Lady Stone (which isn't that far off from the three aforementioned stones) gives you only 15%, but applies it to all your skills.
** Resting in a bed for any amount of time provides a buff to XP gain for the next 8 hours of in-game time. Any bed will make you "rested" for 5%, but a bed you own (in your home or by renting a room at an inn) will make you "well rested", for a 10% buff. The ultimate, however, is the "Lover's Comfort" buff: 15%, earned only by sleeping in the same bed as your husband or wife.
* Combat in the ''Franchise/{{Fable}}'' series was built around the Combat Multiplier system -- hitting enemies gradually increased your Combat Multiplier, while taking hits would swiftly drop it. The first game's ManaShield spell would block hits entirely, which meant that [[GameBreaker the Combat Multiplier could only drop if you ran out of enemies to beat on]].
* ''VideoGame/{{Fallout}}''
** The Swift Learner perk, which grants a bonus of 5% (1, 2, Tactics) or 10% (3, New Vegas) to experience gained.
** Since ''VideoGame/{{Fallout 4}}'' removed skill levels and has an AbsurdlyHighLevelCap, Intelligence changes from giving more skill points per level to multiplying your EXP gains. A character with 10 INT will get 30% more EXP than one with 1 INT (fractions of an experience point are carried over, so don't worry about losing anything to rounding).
* ''VideoGame/FreedroidRPG'' has "Brain stimulator" [[SocketedEquipment addon (helmet only)]] doing this.
* Your mentor Kreia has this effect when she's in the party in ''VideoGame/KnightsOfTheOldRepublicIITheSithLords''.
* In a NewGamePlus of ''VideoGame/MassEffect2'', the entire squad received 25% more experience.

[[AC:Non-VideoGame Examples]]
[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons''
** In early editions, having a high value in the correct ability score increased earned ExperiencePoints by 10%.
** There were magic items that could increase the number of ExperiencePoints gained by the owner or permanently increase a character's level.