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** OverlordII gives you the option of [[LawfulEvil Domination]] or [[ChaoticEvil Destruction]]. The former involves subjugating peasants to make your slaves, generating resources over time. The latter is basically the KillEmAll option, getting all of the resources at once with no opportunities to get any later.

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** OverlordII * VideoGame/OverlordII gives you the option of [[LawfulEvil Domination]] or [[ChaoticEvil Destruction]]. The former involves subjugating peasants to make your slaves, generating resources over time. The latter is basically the KillEmAll option, getting all of the resources at once with no opportunities to get any later.



* The ''BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.

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* The ''BaldursGate'' ''VideoGame/BaldursGate'' is rather strange. It has a Reputation meter that goes up when you do good things, and down when you do bad things - but not ALWAYS. It's programmed to give you serious reputation loss for killing the innocent and particuarly dastardly endings to quests, but doesn't allow for the player's inventive douchebaggery.
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* The Demon Path in ''SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.

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* The Demon Path in ''SoulNomadAndTheWorldEaters'' ''VideoGame/SoulNomadAndTheWorldEaters'' gives much better experience and "Gig Points." Since there's a NewGamePlus option, this is the best way to build your character up if you want to fight the Bonus Bosses in the main storyline.
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** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.

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** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon [[DiscountCard discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.

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* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.

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* In just one of many examples in ''KnightsOfTheOldRepublic'', you can give the Rakghoul serum to the bad guy (and he'll pay you), or else you can give it to the doctor, who gives you a trivial reward, but gives the cure to the people who need it. Also, many Light Side acts involve you giving piles of your hard-earned money away.away.
** ZigZagged with the Rakghoul serum. Sure you can give it to the bad guy (and he'll pay you). Or you can give it to the doctor, who gives the cure to the people who need it, but can only pay you by [[DiscountCoupon discounting his medical supplies.]] The crime lord may be able to give you a one-time cash bonus, but discounted medpacks when your character is weak, has little money, and can't self-heal can be just as useful.

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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This is sometimes offset by the Magnanimous choices giving you better [[AllianceMeter connections]], but not always.

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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This One example of this is sometimes offset by the Magnanimous choices giving you early game choice of whether to side with the Last Constable or the Cheery Man: the Last Constable is an IronWoobie who's one of the few unambiguously good characters in Fallen London, but the Cheery Man pays better [[AllianceMeter connections]], but not always.
than her and you can keep interacting with him and getting item rewards after the conclusion of his storyline unlike the Last Constable whose storyline ends with her fleeing the city to never be heard from again.

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* ''VideoGame/FallenLondon'' takes place in a world of BlackAndGrayMorality where Ruthless/Heartless choices usually give you better monetary rewards than Magnanimous ones. This is sometimes offset by the Magnanimous choices giving you better [[AllianceMeter connections]], but not always.
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I would say this is an inversion, or at best, a subversion of the short term vs long term variety, since killing may be easier than stealth but has long term consequences.


* Averted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.

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* Averted Inverted in ''VideoGame/MetalGearSolid3'': while you may choose to pave your way with piles of corpses, every single soldier you kill, as opposed to tranq or avoid entirely will attack you during your brief stint on the Other Side, where you face The Sorrow. If you've killed a lot, this sequence can take an agonizingly long time.. Also, defeating bosses by non-lethal means nets you their camouflage, while killing them gives you a fat lot of nothing.
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** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which are both '''massive''' [[GameBreaker game breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.

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** The Mages Guild is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you can get access to Enchanting and Spellmaking (which are both '''massive''' open up a whole new world of [[GameBreaker game breakers]]), Game Breakers]]), just for completing it halfway. By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a dungeon or two.
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** And that the Mages Guild if you a complete Game Breaker just for completing it halfway. And the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a Fort or two.

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** And that the The Mages Guild if is also the only way (without [[GameMod mods]] or [[DownloadableContent DLC]]) that you a complete Game Breaker can get access to Enchanting and Spellmaking (which are both '''massive''' [[GameBreaker game breakers]]), just for completing it halfway. And By contrast, the Fighter's Guild only gives standard high-leveled loot, which you can also get by raiding a Fort dungeon or two.
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** As for ''VideoGame/MassEffect3'', it's generally averted. Paragons tend to make allies and friends with the people who they meet, while Renegades have a tendency to anger or kill them. Guess which one is more beneficial in a GondorCallsForAid scenario? That said, Renegade persuade options usually can gain you the same as their Paragon counterpart, and there is one notable scenario on Tuchanka where clever Renegade planning nets more overall War Assets.

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** As for ''VideoGame/MassEffect3'', it's generally averted. Paragons tend to make allies and friends with the people who they meet, while Renegades have a tendency to anger or kill them. Guess which one is more beneficial in a GondorCallsForAid scenario? That said, Renegade persuade options usually can gain you the same as their Paragon counterpart, and there is one notable scenario on Tuchanka where clever Renegade planning (depending on earlier game choices) nets more overall War Assets.
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* ''GalacticCivilizations II'' gives you bonuses to your planets' development or finances should you make the "evil" choice during random events. If you choose the "evil" alignment once you've obtained researched Ethics, you'll have access to powerful ship weapons and planetary upgrades that increase loyalty to your empire, but at the cost of alienating "good" races (who will likely declare war on you shortly).

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* ''GalacticCivilizations ''VideoGame/GalacticCivilizations II'' gives you bonuses to your planets' development or finances should you make the "evil" choice during random events. If you choose the "evil" alignment once you've obtained researched Ethics, you'll have access to powerful ship weapons and planetary upgrades that increase loyalty to your empire, but at the cost of alienating "good" races (who will likely declare war on you shortly).
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* ''[[DawnOfWar Warhammer 40000: Dawn of War II: Chaos Rising]]'' adds a KarmaMeter (Corruption) to each of the player's squads to measure how far they've fallen to Chaos. There's only one level on the good ("Pure") side, and several more on the corrupted one. The best gear almost always adds to the squad's Corruption, the evil optional objectives tend to make the missions easier, and you get more (and better) perks by going full-on evil. On the flip side, removing Corruption requires you to either field squads with incredibly poor equipment or finish counter-intuitive bonus objectives, thus making playing the game full-on good almost meaningless. [[spoiler: And then the squad with the most Corruption betrays you, costing you all that hard-earned gear and perks. Oh, and you also get the bad ending, which they were merciful enough to make the canon one.]]

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* ''[[DawnOfWar ''[[VideoGame/DawnOfWar Warhammer 40000: Dawn of War II: Chaos Rising]]'' adds a KarmaMeter (Corruption) to each of the player's squads to measure how far they've fallen to Chaos. There's only one level on the good ("Pure") side, and several more on the corrupted one. The best gear almost always adds to the squad's Corruption, the evil optional objectives tend to make the missions easier, and you get more (and better) perks by going full-on evil. On the flip side, removing Corruption requires you to either field squads with incredibly poor equipment or finish counter-intuitive bonus objectives, thus making playing the game full-on good almost meaningless. [[spoiler: And then the squad with the most Corruption betrays you, costing you all that hard-earned gear and perks. Oh, and you also get the bad ending, which they were merciful enough to make the canon one.]]
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* The ''BaldursGate'' inverts the trope, and bigtime - sure, you get an extra hundred gold here and there, but good quest resolutions nets more XP, more unique magical artifacts, and KarmaMeter bumps that ''decrease store prices'' and ultimately render your money-grubbing ways moot. The evil {{NPC}}s are individually better than their good equivalents, but since each game only has about four evil ones and good {{NPC}}s hate your guts if you do evil, your party options get severely limited. Oh yes, and you basically have to act ChaoticStupid and embody EvilIsPetty to be evil anyhow, which makes the whole thing damn unsatisfying.
** However, in ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation.

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* The ''BaldursGate'' inverts the trope, and bigtime - sure, you get an extra hundred gold here and there, but good quest resolutions nets more XP, more unique magical artifacts, and KarmaMeter bumps is rather strange. It has a Reputation meter that ''decrease store prices'' and ultimately render your money-grubbing ways moot. The evil {{NPC}}s are individually better than their good equivalents, but since each game only has about four evil ones and good {{NPC}}s hate your guts if goes up when you do evil, your party options get severely limited. Oh yes, good things, and down when you basically have do bad things - but not ALWAYS. It's programmed to act ChaoticStupid give you serious reputation loss for killing the innocent and embody EvilIsPetty particuarly dastardly endings to be evil anyhow, which makes quests, but doesn't allow for the whole thing damn unsatisfying.
player's inventive douchebaggery.
** However, in In ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation.



*** Since you don't lose any reputation, it's the game deciding you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal JerkAss, don't you? The Nymph's quest certainly has a rep-lowering possible outcome, but it's still not as profitable as being a smart-thinking asshole.
** On the flip-side, the BG:EE adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally.

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*** Since In Chapter 6 you don't lose any reputation, it's can kill the game deciding leaders of the Iron Throne for being... the leaders of the Iron Throne. Or you can choose not to, because you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal JerkAss, don't you? The Nymph's quest certainly has a rep-lowering possible outcome, but it's cold-blooded murderer. But it doesn't make any difference because they'll still not be killed and YOU will still be framed for their deaths. And killing them doesn't affect your Reputation Meter, so you might as profitable as being a smart-thinking asshole.
well do it to get their XP and equipment.
** On the complete flip-side, the BG:EE adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally. He carries on his evil into the sequel, if you can deal with murdering entire wedding parties.

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**** Since you don't lose any reputation, it's the game deciding you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal JerkAss, don't you? The Nymph's quest certainly has a rep-lowering possible outcome, but it's still not as profitable as being a smart-thinking asshole.

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**** *** Since you don't lose any reputation, it's the game deciding you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal JerkAss, don't you? The Nymph's quest certainly has a rep-lowering possible outcome, but it's still not as profitable as being a smart-thinking asshole.asshole.
** On the flip-side, the BG:EE adds Dorn Il Khan, a ''very'' strong NeutralEvil Half-Orc with a vendetta and a tendency to solve his problems by stabbing them to death. He's ironically the ''least'' bigoted character in any Baldur's Gate game yet - he seems to hate everybody equally.
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* The first version of the D20 StarWars roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add Xd6 to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.

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* The first version of the D20 StarWars ''TabletopGame/StarWarsD20'' roleplaying game took the concept of the Dark Side as being a shortcut to power and ran with it literally. Using force points lets you add Xd6 to your hit rolls, allowing you to succeed at normally impossible tasks. The Light Side goes up steadily adding a single d6 per tier, but the dark side quickly jumps up to 3 and then 5, but then stops while the Light Side continues on to 6.
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* Played surprisingly straight for an MMORPG, {{Pardus}}' TSS (The Shadow Syndicate, AKA The Bad Guys) has jobs that pay incredibly well, and the owners of drug stations get some free resources AND better prices on the black market. The good guys, EPS (Esteemed Pilots Syndicate) gets a few bonus jobs that are otherwise perfectly normal and average, and can only buy and sell fuel on the black market.

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* Played surprisingly straight for an MMORPG, {{Pardus}}' ''{{VideoGame/Pardus}}''' TSS (The Shadow Syndicate, AKA The Bad Guys) has jobs that pay incredibly well, and the owners of drug stations get some free resources AND better prices on the black market. The good guys, EPS (Esteemed Pilots Syndicate) gets a few bonus jobs that are otherwise perfectly normal and average, and can only buy and sell fuel on the black market.

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*** Upon being "[[AnOfferYouCantRefuse recruited]]" for the Dark Brotherhood, you can turn the tables using ExactWords to escape and initiate a quest to destroy them once and for all. A good cause, to be sure, but its rewards are quite small compared to the collective rewards of joining the Brotherhood and following its story arc to the end.



** Inverted in one instance in the second game: There's two merchants, one good, one evil. The evil one has pretty good stuff, but won't sell anything until you kill the good one. The good one will buy anything, and sell immediately, but her selection is absolute crap. However, if you decide not to kill her, getting the bad guy angry, she'll sell some of the best items near the end of the game, including some unique ones. To top it all off, when given the choice, she flat out tells you "you have two options, one that is quick and offers known rewards, the other may not pay off now, but may in the long run. Which one will you choose...Jedi?"

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** Inverted in one instance in the second game: There's two merchants, one good, one evil. The evil one has pretty good stuff, but won't sell anything until you kill the good one. The good one will buy anything, and sell immediately, but her selection is absolute crap. However, if you decide not to kill her, getting the bad guy angry, she'll sell some of the best items near the end of the game, including some unique ones. To top it all off, when given the choice, she flat out tells you "you have two options, one that is quick and offers known rewards, the other may not pay off now, but may in the long run. Which one will you choose... Jedi?"
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* ''[[DawnOfWar Warhammer 40000: Dawn of War II: Chaos Rising]]'' adds a KarmaMeter (Corruption) to each of the player's squads to measure how far they've fallen to Chaos. There's only one level on the good ("Pure") side, and several more on the corrupted one. The best gear almost always adds to the squad's Corruption, the evil optional objectives tend to make the missions easier, and you get more (and better) perks by going full-on evil. On the flip side, removing Corruption requires you to either field squads with incredibly poor equipment or finish counter-intuitive bonus objectives, thus making playing the game full-on good almost meaningless. [[spoiler: And then the squad with the most Corruption betrays you, costing you all that hard-earned gear and perks. Oh, and you also get the bad ending.]]

to:

* ''[[DawnOfWar Warhammer 40000: Dawn of War II: Chaos Rising]]'' adds a KarmaMeter (Corruption) to each of the player's squads to measure how far they've fallen to Chaos. There's only one level on the good ("Pure") side, and several more on the corrupted one. The best gear almost always adds to the squad's Corruption, the evil optional objectives tend to make the missions easier, and you get more (and better) perks by going full-on evil. On the flip side, removing Corruption requires you to either field squads with incredibly poor equipment or finish counter-intuitive bonus objectives, thus making playing the game full-on good almost meaningless. [[spoiler: And then the squad with the most Corruption betrays you, costing you all that hard-earned gear and perks. Oh, and you also get the bad ending.ending, which they were merciful enough to make the canon one.]]
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None


* In the early phases of TotalWar series, it is almost needed to play an genocidal bastard if you want florins. Although further down the line it will have the off chance of generating negative vices that reduces tax income in exchange for immediate plunder. Opting for more benevolent route will give more population to rule over and thus more units and fresh bodies.
** However, in ''Medieval II: Total War'', sacking a settlement grants more money to the player than exterminating the populace outright.

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* In the early phases of TotalWar ''VideoGame/TotalWar'' series, it is almost needed to play an genocidal bastard if you want florins. Although further down the line it will have the off chance of generating negative vices that reduces tax income in exchange for immediate plunder. Opting for more benevolent route will give more population to rule over and thus more units and fresh bodies.
** However, in ''Medieval II: Total War'', ''VideoGame/MedievalIITotalWar'', sacking a settlement grants more money to the player than exterminating the populace outright.
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Justified as TheHero is expected to say ThinkNothingOfIt and be satsified with [[GoodFeelsGood a warm fuzzy feeling that accompanies good deeds]] while the villain is more likely to be OnlyInItForTheMoney.

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Justified as TheHero is expected to say ThinkNothingOfIt and be satsified satisfied with [[GoodFeelsGood a warm fuzzy feeling that accompanies good deeds]] while the villain is more likely to be OnlyInItForTheMoney.
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** However, in ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation. This is just one example of the quests where you can do the right thing AND the wrong thing, for double the payment and no repercussions.
*** And ''then'' you can go back to your boss (who was actually a jerk who tricked you) and pulls a YouHaveFailedMe on you. You can then kill him for ''another'' 2000xp, and loot his tower for his gold and magical artefacts. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]
*** Similarly, a Thief in Beregost will rob you every time you talk to him, while complaining about his stolen Boots of Stealth. You can easily find his boots and give him them for gold and 500xp. Or you can keep his boots for your own thief. Or you can give them to him for the reward and then, because he's a jerk, kill him without repercussions and take them back. Who says ChronicBackstabbingDisorder isn't profitable?
**** Since you don't lose any reputation, it's the game deciding you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal JerkAss, don't you? The Nymph's quest has a rep-lowering possible outcome, but it's still not as profitable as being a smart-thinking asshole.

to:

** However, in ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him without the slightest repercussions. Then you can loot his tower. Since he's a wizard, he inevitably has cool stuff. That's 4000xp, and the hair, AND the loot from the tower, without loss of reputation. This is just one example of
*** To remain on
the quests where you can do the right thing AND the wrong thing, for double the payment and no repercussions.
*** And ''then'' you can
Asshole Wagon, go back to your boss (who was actually a jerk the rival wizard who tricked you) gave you the quest to help the Nymph in the first place. Turns out he ''really'' wanted her for Nymph giblets and so on for dark magic, and when you report failure, he pulls a YouHaveFailedMe on you. You can then So kill him for ''another'' 2000xp, and loot his tower for his gold and magical artefacts.too. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]
*** Similarly, a Thief in Beregost will rob you every time you talk to him, while complaining about his stolen Boots of Stealth. You can easily find his boots and give him them for to get your gold back, and 500xp. Or you can keep his boots for your own thief. thief, which is obviously better. Or you can jump on the Asshole Wagon, give them to him for the reward and then, because he's a jerk, jerk who stole from you, kill him without repercussions and take them back.back, getting the xp for the easy fight too. Who says ChronicBackstabbingDisorder isn't profitable?
**** Since you don't lose any reputation, it's the game deciding you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal JerkAss, don't you? The Nymph's quest certainly has a rep-lowering possible outcome, but it's still not as profitable as being a smart-thinking asshole.
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Fixed RDR entry. That horse may be cool, but at the slowest speed (on par with the worst three standard horses), average stamina and strength, and it randomly replacing your leagues better horse when calling for one, it\'s far from \"best in the game\".


* In ''VideoGame/RedDeadRedemption'', with most of the Stranger missions that have a choice, the evil option is cheaper, easier, or both. Also, at very low [[KarmaMeter Honor]], you get the [[CoolHorse best horse in the game]]. It leaves if you try to get your honor back up.

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* In ''VideoGame/RedDeadRedemption'', with most of the Stranger missions that have a choice, the evil option is cheaper, easier, or both. Also, at very low [[KarmaMeter Honor]], you get the [[CoolHorse best horse in the game]].a badass looking horse]]. It leaves if you try to get your honor back up.
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** However, in ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artifacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you're an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will attack, so you can kill him. That's 4000xp, and the hair, AND the loot, without loss of reputation. This is just one example of the quests where you can do the right thing AND the wrong thing, for double the payment and no repercussions.
*** And ''then'' you can go back to your boss, who tries a YouHaveFailedMe on you. You can then kill him for ''another'' 2000xp, and loot his place for his gold and magical artifacts. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]

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** However, in ''BaldursGate 1'', you're tasked with freeing a Nymph from a mage called Ragefast. You can kill him for 2000xp and loot his tower full of valuable magical artifacts artefacts and take the Nymph or let her go. Or you can say the right things to him and he'll let the Nymph go without a fight, netting you 2000xp and a lock of her hair (which you can turn into a powerful magical cloak). But if you're you feel like being an asshole, you can also do ''both.'' First persuade Ragefast to let her go and get the hair. Then talk to him again and he will get upset and attack, so you can kill him. him without the slightest repercussions. That's 4000xp, and the hair, AND the loot, loot from the tower, without loss of reputation. This is just one example of the quests where you can do the right thing AND the wrong thing, for double the payment and no repercussions.
*** And ''then'' you can go back to your boss, boss (who was actually a jerk who tries tricked you) and pulls a YouHaveFailedMe on you. You can then kill him for ''another'' 2000xp, and loot his place tower for his gold and magical artifacts.artefacts. Bottom line: one Nymph goes free to do whatever it is Nymphs do all day, the world is rid of two JerkAss wizards, and you got paid ''thrice''. That whole storyline might as well be called "[[TheDogBitesBack Karmic Distribution For Fun And Profit".]]



**** It should be noted that neither of the above outcomes are treated as 'evil' by the game itself. The nymph quest does have an 'evil' outcome, which is selling the nymph to the wizard who hired you, but as we've already noted it's much less rewarding than the good or omnicidal option.

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**** It should be noted that neither of the above outcomes are treated as 'evil' by the game itself. The nymph quest does have an 'evil' outcome, which is selling the nymph to the wizard who hired you, but as we've already noted Since you don't lose any reputation, it's much less rewarding than the good game deciding you're not evil - or perhaps more appropriately, the game's programming - but you know you're an omnicidal option.JerkAss, don't you? The Nymph's quest has a rep-lowering possible outcome, but it's still not as profitable as being a smart-thinking asshole.
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* In ''VideoGame/TinStarChoiceOfGames'', you'll be lucky to keep your horse shod on a marshal's salary. You want more? Well, you can get a bit from prospecting, practicing a profession or other honest work...or you can take bribes from the town's CorruptHick sheriff, pocket fines that you collect from lawbreakers, extort businesses in town, and even rob stagecoaches or side with the bad guys, and end the game as the richest person in the northern hemisphere. Up to you.
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* In the fan film ''S.T.E.A.M. The Movie'', Jean-Claude Van Darn joins the E.V.I.L. team because they actually give their employees a paycheck.
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In a game with a KarmaMeter (and sometimes even those without), missions that lean towards the 'Evil' side will often pay better and have better rewards than those on the side of 'Good.' This was probably started by someone who wanted to ensure that gamers wouldn't just avoid anything that tipped Karma towards Evil.

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In a game with a KarmaMeter (and sometimes even those without), missions that lean towards the 'Evil' side will often pay better and have better rewards than those on the side of 'Good.' This was probably started by someone who wanted to ensure that gamers wouldn't just avoid anything that tipped Karma towards Evil.
Evil[[note]]In other words, someone who [[VideoGameCrueltyPotential didn't understand gamers very well.]][[/note]].
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->''"Of course she is. I've been at this Super Hero game long enough to know that [[EvilIsSexy the hot chicks always turn evil]]. Probably because [[TropeNamers evil pays better]]."''
-->--'''Spider-Man''', ''VideoGame/MarvelUltimateAlliance''.

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->''"Of course she is. I've been at this Super Hero game long enough to know that [[EvilIsSexy the hot chicks always turn evil]]. Probably because [[TropeNamers evil pays better]]."''
-->--'''Spider-Man''', ''VideoGame/MarvelUltimateAlliance''.
-> '''[[Creator/ArnoldSchwarzenegger Harry Tasker]]:''' Now why are you helping these raving psychotics?\\
'''Juno Skinnner:''' Because they're very well-funded raving psychotics.
--> -- ''Film/TrueLies''
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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', your best monetary rewards actually come from a noble of slightly questionable action, Lord K'avar of Sentinel; even if you become his enemy, he will still send expensive stuff your way. The worst payments are from the noble Knights guilds, who offer you armor at different levels, and a house when you get to the top, but pay you nothing otherwise.

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** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', your best monetary rewards actually come from a noble of slightly questionable action, Lord K'avar of Sentinel; even if you become his enemy, he will still send expensive stuff your way. The worst payments are from the noble Knights guilds, who offer you armor at different levels, and a house when you get to the top, but pay you nothing otherwise. Though played with if you pay close attention to costs, or read a game-guide: Knight Orders ''pay'' you nothing otherwise... but rising through the ranks makes more things free.

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** The trope alternative is true as well. The Dark Side powers tend to harm your enemies, while Light Side powers buff your existing abilities. It's a playstyle choice in a sense - Hurt your enemies or help your friends? Both yield the same results in the end.


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** It's [[FridgeBrilliance even more brilliant than that]] - in the first game, you encounter the [[OurGhostsAreDifferent spirit of Ajunta Pall]], whose immortality has GoneHorriblyRight: for thousands of years, all he's been able to think about are his regrets, and the empty, meaningless life he led as a servant of evil. TheDarkSide does offer immortality - in such a way that [[WhoWantsToLiveForever the one who obtains it wants nothing more than to die]]. This story detail mirrors the gameplay fact that, since it's quite easy to get by on what you find (and rack up mountains of credits by selling what you don't need), the extra money offered by TheDarkSide options has [[MoneyForNothing little practical value]].
** Finally, in the first game, the Dark Side powers may be more spectacular, and may offer more offensive options, but many of the tougher enemies will resist them (and in some cases, be outright immune to them). It's much rarer for an enemy to resist a buffed-up lightsaber wielder.
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*** Also in the Tenpenny Tower quest, helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls. Killing Philips for Chief Gustavo only gets you a couple hundred caps, and having the ghouls peacefully move in(only to turn on the residents later) does not grant any significant rewards.

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*** Also in the Tenpenny Tower quest, helping Roy Philips and his ghouls massacre the tower earns you the Ghoul mask, which protects you from feral ghouls.ghouls, especially the reavers. Killing Philips for Chief Gustavo only gets you a couple hundred caps, and having the ghouls peacefully move in(only to turn on the residents later) does not grant any significant rewards.

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