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* ''Videogame/PlanetSide 2'''s Terran Republic employs the [=iPod=] aesthetic for most of their equipment; in contrast to the [[MegaCorp New Conglomerate's]] philosophy of "[[OurWeaponsWillBeBoxyInTheFuture we don't believe in 'the curve']]" and the [[MachineWorship Vanu Sovereignty's]] [[FanNickname crab]] aesthetic, TR equipment is made of simple swooping and straight lines, and regular circles. While NC equipment is unpainted metal and VS are [[HighTechHexagons hexagonal ceramics]], TR uses large amounts of plastics and carbon-fiber.

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* ''Videogame/PlanetSide 2'''s Terran Republic employs the [=iPod=] aesthetic for most of their equipment; in contrast to the [[MegaCorp New Conglomerate's]] philosophy of "[[OurWeaponsWillBeBoxyInTheFuture we don't believe in 'the curve']]" and the [[MachineWorship Vanu Sovereignty's]] [[FanNickname Sovereignty's crab]] aesthetic, TR equipment is made of simple swooping and straight lines, and regular circles. While NC equipment is unpainted metal and VS are [[HighTechHexagons hexagonal ceramics]], TR uses large amounts of plastics and carbon-fiber.
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* From the UsefulNotes/PlayStation3 [=PlayStation=] consoles have incorporated various elements of this over the years.
** The original UsefulNotes/PlayStation3 has a curved top, a slot loading disc drive, glossy finish, and capacitive power and eject buttons. Later revisions would tone this down by having matte finishes and replacing the capacitive buttons with traditional ones.

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* From the UsefulNotes/PlayStation3 [=PlayStation=] consoles have incorporated various elements of this over the years.
years, beginning with the UsefulNotes/PlayStation3.
** The original UsefulNotes/PlayStation3 [=PS3=] has a curved top, a slot loading disc drive, glossy finish, and capacitive power and eject buttons. Later revisions would tone this down by having matte finishes and replacing the capacitive buttons with traditional ones.

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* [=PlayStation=] consoles have incorporated various elements of this over the years.
** The original UsefulNotes/PlayStation3 invokes this, having a curved top, a slot loading disc drive, glossy finish, and capacitive power and eject buttons. Later revisions would tone this down by having matte finishes and replacing the capacitive buttons for traditional ones.

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* From the UsefulNotes/PlayStation3 [=PlayStation=] consoles have incorporated various elements of this over the years.
** The original UsefulNotes/PlayStation3 invokes this, having has a curved top, a slot loading disc drive, glossy finish, and capacitive power and eject buttons. Later revisions would tone this down by having matte finishes and replacing the capacitive buttons for with traditional ones.ones.
** The UsefulNotes/PlayStationVita takes cues from the latest Apple sensation at the time of its release, the [=iPhone=]. It has not only a capacitive touchscreen, but a touchpad on the back as well. You also had the option of purchasing it with 3G connectivity in its early life. Much like the [=PS3=] and early models of the [=3DS=], the original model was completely covered in glossy finish, but the resulting fingerprints led Sony to tone the gloss down on future models.
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** Downplayed with the UsefulNotes/PlayStation4, which trades the curves of its predecessor for a more angular design, but introduces glowing light bars on both the console and controller, the latter of which received its first redesign since the first [=PlayStation=], which in addition to adding the light bar was made more curvy in order to improve both ergonomics and aesthetics. The console's design has an overall minimalist feel, with the buttons and disc drive blending seamlessly into the rest of the console. Both the Slim and Pro models would take this even further by softening the original model’s hard edges.

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** Downplayed with the UsefulNotes/PlayStation4, which trades the curves of its predecessor for a more angular design, but introduces glowing light bars on both the console and controller, the controller. The latter of which also received its first redesign since the first [=PlayStation=], which in addition to adding the light bar was made it more curvy in order to improve both ergonomics and aesthetics. The console's design has an overall minimalist feel, with the buttons and disc drive blending seamlessly into the rest of the console. Both the Slim and Pro models would take this even further by softening the original model’s hard edges.
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* Most design aesthetic today leans toward this. Generally, most people like their technology to be sleek, clean, and minimalist. [[http://www.teslamotors.com/models Tesla's Model S]] is designed around the popular iPod sentiment; it even has pulsing [=LEDs=] to indicate charging state and a 17" touchscreen console explicitly based on the iPhone's interface. The [[https://www.youtube.com/watch?v=mOueYfrrSjw Nissan Cube]] and [[https://www.youtube.com/watch?v=c68V3z2tSjw Kia Soul]] also seem to be deliberately have this in their design. Before the modern trend, there was also the "blob" aesthetic of TheNineties - where cars had almost no straight lines and incorporated as many ellipses as possible into their design - which reached its head with the amorphous blob of the [[http://upload.wikimedia.org/wikipedia/commons/1/17/96-97_Ford_Taurus_.jpg 3th generation Ford Taurus.]] Before the blob, there [[OurWeaponsWillBeBoxyInTheFuture was the brick]] aesthetic of TheEighties.

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* Most design aesthetic today leans toward this. Generally, most people like their technology to be sleek, clean, and minimalist. [[http://www.teslamotors.com/models Tesla's Model S]] is designed around the popular iPod sentiment; it even has pulsing [=LEDs=] to indicate charging state and a 17" touchscreen console explicitly based on the iPhone's interface. Their Model 3 and Model Y take it a step further, omitting the traditional instrument panel and displaying all information through the center touchscreen. The [[https://www.youtube.com/watch?v=mOueYfrrSjw Nissan Cube]] and [[https://www.youtube.com/watch?v=c68V3z2tSjw Kia Soul]] also seem to be deliberately have this in their design. Before the modern trend, there was also the "blob" aesthetic of TheNineties - where cars had almost no straight lines and incorporated as many ellipses as possible into their design - which reached its head with the amorphous blob of the [[http://upload.wikimedia.org/wikipedia/commons/1/17/96-97_Ford_Taurus_.jpg 3th generation Ford Taurus.]] Before the blob, there [[OurWeaponsWillBeBoxyInTheFuture was the brick]] aesthetic of TheEighties.
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* [[DeconstructiveParody Deconstructively parodied]] in ''Film/DontLookUp''. Peter Isherwell's spacecraft and visual technology looks impressively modern but seems to be about as reliable as the SchizoTech from Film/{{Brazil}}. Compared to the BoringButPractical UsedFuture NASA shuttlecraft that has ''zero'' failures and a predicted high chance of success, [[spoiler:two of Isherwell's spacecraft ''fail'' at launch and in the end did nothing to break up or deflect the asteroid as planned. As for his secret emergency plan to colonise another world with a SleeperShip for the world's elite, half of the cryopods fail completely (causing the deaths of the people inside) and the survivors have still aged enough to be unable to procreate and continue the species. And Isherwell [[TheSociopath cheerfully]] notes this outcome is ''better'' than all his predictions.]]
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* ''Literature/{{Starsnatcher}}'': Whether it's an MRI scanner, a radar screen, or even a factory; everything in the Seizer civilization is portable, user-friendly, and more often than not explicitly described as shiny and sleek. A lot of their gadgets are even shaped like iPods.
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* ''VideoGame/MetroidDread'' features the robotic EMMI , with a sleek white color scheme and [[RedEyesTakeWarning singular red photoreceptor]], serving as a of major antagonist of the game.

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* ''VideoGame/MetroidDread'' features the robotic EMMI , with a sleek white color scheme design and [[RedEyesTakeWarning singular red photoreceptor]], serving as a of major antagonist of the game.game. The first one seen in the trailer is even white, though others in the game come in different colors.
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* Doctor Robotnik's drones from ''Film/SonicTheHedgehog2020'' are round, white, and have black monitors with [[RedEyesTakeWarning red glowing lights for eyes]]. Since they remind Sonic of eggs, he uses them as an excuse to call him "[[MythologyGag Eggman]]".

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* Doctor Robotnik's drones from ''Film/SonicTheHedgehog2020'' are round, white, and have black monitors with [[RedEyesTakeWarning red glowing lights for eyes]]. Since they remind Sonic of eggs, he uses them as an excuse to call him "[[MythologyGag Eggman]]". In [[Film/SonicTheHedgehog22022 the sequel]], they keep the same visual look, though they're shaped more like traditional Badniks from the games.
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** The UsefulNotes/NintendoSwitch plays with this trope; it has a large screen and sliding features, but it is a deep gray in color and has classic buttons and switches. However, it is also the first Nintendo console to have a capacitive touchscreen, the same kind popularized by the iPhone and used in all modern smartphones and tablets. Without the Joy-Cons attached, it even looks a lot like a tablet, so perhaps, Everything Is An i''Pad'' in the Future now. As a matter of fact, the ''nominally''-custom Tegra X1 chip used on the Switch has been used on Google's Pixel C and the Nvidia Shield TV, which gave way to porting Android to the Switch.

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** The UsefulNotes/NintendoSwitch plays with this trope; it has a large screen and sliding features, but it is a deep gray in color and has classic buttons and switches. However, it is also the first Nintendo console to have a capacitive touchscreen, the same kind popularized by the iPhone and used in all modern smartphones and tablets. Without the Joy-Cons attached, it even looks a lot like a large smartphone or small tablet, so perhaps, Everything Is An i''Pad'' in the Future now. As a matter of fact, the ''nominally''-custom Tegra X1 chip used on the Switch has been used on Google's Pixel C and the Nvidia Shield TV, which gave way to porting Android to the Switch.
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* ''VideoGame/MetroidDread'' features the robotic EMMI , with a sleek white color scheme and [[RedEyesTakeWarning singular red eye]]; serving as a major antagonist of the game.

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* ''VideoGame/MetroidDread'' features the robotic EMMI , with a sleek white color scheme and [[RedEyesTakeWarning singular red eye]]; photoreceptor]], serving as a of major antagonist of the game.
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** Made particularly HilariousInHindsight when you realize how popular Google Chrome has become in the recent years.
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** In the 21st century revived series, the origin of the Cybermen in a [[Recap/DoctorWhoS28E5RiseOfTheCybermen parallel universe]] involved shiny rounded wireless silver earpieces called [=EarPods=] by Cybus Industries, inspired by contemporary technological trends. Apple would make actual wireless headphones a decade later.

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** In the 21st century revived series, the origin of the Cybermen in a [[Recap/DoctorWhoS28E5RiseOfTheCybermen parallel universe]] involved shiny rounded wireless silver earpieces called [=EarPods=] by Cybus Industries, inspired by contemporary technological trends. Apple would make actual wireless headphones earbuds a decade later.

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* The inside of the TARDIS in ''Series/DoctorWho'' can be thought of as a version of this, in its original 1960s incarnation. The original set designer, Peter Brachacki, gave it a sterile white feel covered in a regular geometric pattern of circles with hints of neoclassical architecture to make it look "timeless", rather than deliberately futuristic. Due to the low budget, the control console in the middle of the room was covered with conventional buttons, dials, levers, and switches (Brachacki's original concept called for controls molded specifically to the pilot's hands), but the sterile white roundel-covered walls became iconic and continue to inform the design of the current TARDIS sets nearly 50 years on. Amusingly, attempts by subsequent less visionary designers to make the TARDIS look futuristic (especially with [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg the console design in the 1980s,]] which looked like a giant [[http://en.wikipedia.org/wiki/BBC_Micro BBC Micro]]) dated at alarming speed.

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* ''Series/DoctorWho'':
**
The inside of the TARDIS in ''Series/DoctorWho'' can be thought of as a version of this, in its original 1960s incarnation. The original set designer, Peter Brachacki, gave it a sterile white feel covered in a regular geometric pattern of circles with hints of neoclassical architecture to make it look "timeless", rather than deliberately futuristic. Due to the low budget, the control console in the middle of the room was covered with conventional buttons, dials, levers, and switches (Brachacki's original concept called for controls molded specifically to the pilot's hands), but the sterile white roundel-covered walls became iconic and continue to inform the design of the current TARDIS sets nearly 50 years on. Amusingly, attempts by subsequent less visionary designers to make the TARDIS look futuristic (especially with [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg the console design in the 1980s,]] which looked like a giant [[http://en.wikipedia.org/wiki/BBC_Micro BBC Micro]]) dated at alarming speed.speed.
** In the 21st century revived series, the origin of the Cybermen in a [[Recap/DoctorWhoS28E5RiseOfTheCybermen parallel universe]] involved shiny rounded wireless silver earpieces called [=EarPods=] by Cybus Industries, inspired by contemporary technological trends. Apple would make actual wireless headphones a decade later.
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* The 32nd century Starfleet lives and breathes this trope in ''Series/StarTrekDiscovery''. The [[https://i2.wp.com/musingsofamiddleagedgeek.files.wordpress.com/2020/11/screen-shot-2020-11-17-at-6.58.18-pm-e1605668953647.png?ssl=1 interior]] of Federation Headquarters has enough cool blue-white lighting and sleek minimalist decor to make Steve Jobs blush.
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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero Frutiger Aero]]. As of the late 2010s/early 2020s, this has shifted to [[https://aesthetics.fandom.com/wiki/Cyber_Minimalism Cyber Minimalism]].

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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero Frutiger Aero]]. This was preceded by the [[https://aesthetics.fandom.com/wiki/Y2K Y2K]] aesthetic of the late 1990s/early 2000s. As of the late 2010s/early 2020s, this technological design has shifted to [[https://aesthetics.fandom.com/wiki/Cyber_Minimalism Cyber Minimalism]].
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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero "Frutiger Aero"]]. There is also [[https://aesthetics.fandom.com/wiki/Cyber_Minimalism "Cyber Minimalism"]].

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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero "Frutiger Aero"]]. There is also Frutiger Aero]]. As of the late 2010s/early 2020s, this has shifted to [[https://aesthetics.fandom.com/wiki/Cyber_Minimalism "Cyber Minimalism"]].Cyber Minimalism]].
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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero "Frutiger Aero"]].

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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero "Frutiger Aero"]]. There is also [[https://aesthetics.fandom.com/wiki/Cyber_Minimalism "Cyber Minimalism"]].
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None

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* The [[https://aesthetics.fandom.com Aesthetics Wiki]] refers to the mid-late 2000s white and glossy aesthetic of the iPod, Wii, and similar devices as [[https://aesthetics.fandom.com/wiki/Frutiger_Aero "Frutiger Aero"]].
Is there an issue? Send a MessageReason:
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* ''Videogame/AceCombat3Electrosphere'', the one installment of ''VideoGame/AceCombat'' set in TheFuture proper of [[AlternateUniverse Strangereal]] instead of TwentyMinutesIntoTheFuture, has this aesthetic to its plane designs, even the real life ones are future-ized versions with similar sleek curves, lack of canopies and predominantly white paintjobs. Being a game from 1999, they are more in-line with the Y2K futurism and "blobitecture" aesthetic.

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* ''Videogame/AceCombat3Electrosphere'', the one installment of ''VideoGame/AceCombat'' set in TheFuture proper of [[AlternateUniverse Strangereal]] instead of TwentyMinutesIntoTheFuture, has this aesthetic to its plane designs, even the real life ones are future-ized versions with similar sleek curves, lack of canopies and predominantly white paintjobs. Being a game from 1999, they are more in-line with the Y2K [=Y2K=] futurism and "blobitecture" aesthetic.

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** The Toyota concept car (not intended for mass production yet) known as [[https://global.toyota/en/newsroom/corporate/30063126.html "LQ" (previously "Concept-i")]] might be the closest vehicle that fits this trope so far. It's white, glossy, smooth, and minimalist both inside and out. And it comes with an AI assistant named "Yui."



* The Toyota concept car (not intended for mass production yet) known as [[https://global.toyota/en/newsroom/corporate/30063126.html "LQ" (previously "Concept-i")]] might be the closest vehicle that fits this trope so far. It's white, glossy, smooth, and minimalist. And it has an AI assistant named "Yui."

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* The Toyota concept car (not intended for mass production yet) known as [[https://global.toyota/en/newsroom/corporate/30063126.html "LQ" (previously "Concept-i")]] might be the closest vehicle that fits this trope so far. It's white, glossy, smooth, and minimalist. And it has an AI assistant named "Yui."



* The Toyota concept car (not intended for mass production yet) known as [[https://global.toyota/en/newsroom/corporate/30063126.html "LQ" (previously "Concept-i")]] might be the closest vehicle that fits this trope so far. It's white, glossy, smooth, and minimalist. And it has an AI assistant named "Yui."

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* ''Videogame/AceCombat3Electrosphere'', the one installment of ''VideoGame/AceCombat'' set in TheFuture proper of [[AlternateUniverse Strangereal]] instead of TwentyMinutesIntoTheFuture, has this aesthetic to its plane designs, even the real life ones are future-ized versions with similar sleek curves, lack of canopies and predominantly white paintjobs.

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* ''Videogame/AceCombat3Electrosphere'', the one installment of ''VideoGame/AceCombat'' set in TheFuture proper of [[AlternateUniverse Strangereal]] instead of TwentyMinutesIntoTheFuture, has this aesthetic to its plane designs, even the real life ones are future-ized versions with similar sleek curves, lack of canopies and predominantly white paintjobs. Being a game from 1999, they are more in-line with the Y2K futurism and "blobitecture" aesthetic.


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* The Toyota concept car (not intended for mass production yet) known as [[https://global.toyota/en/newsroom/corporate/30063126.html "LQ" (previously "Concept-i")]] might be the closest vehicle that fits this trope so far. It's white, glossy, smooth, and minimalist. And it has an AI assistant named "Yui."

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* In the 2007 Creator/DiscoveryChannel speculative docu-drama ''[[Series/TwentyFiftySeven 2057]]'', which can be viewed [[https://www.youtube.com/watch?v=5-px4MAKREs here]], most devices, vehicles, and buildings tend to have this aesthetic.



* Discovery thinks this trope [[https://www.youtube.com/watch?v=5-px4MAKREs here.]] It's a three-parter about 2057, guess when this was made.
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* While its two predecessors both depict the future (always specifically in San Dimas, California), the one in Film/BillAndTedFaceTheMusic specifically has this aesthetic while the others do not, especially in architecture and the wholly redone design of time machines (replacing the phone booth model).

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* While its two predecessors both depict the future (always specifically in San Dimas, California), the one in Film/BillAndTedFaceTheMusic ''Film/BillAndTedFaceTheMusic'' specifically has this aesthetic while the others do not, especially in architecture and the wholly redone design of time machines (replacing the phone booth model).



* ''Series/{{Andromeda}} computers'' are rather like this.

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* ''Series/{{Andromeda}} computers'' ''Series/{{Andromeda}}'' computers are rather like this.

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* The futuristic silver armor Comicbook/IronMan began sporting after ''Comicbook/{{AXIS}}'' was stated by many to have a distinct Apple influence, particularly with the color scheme and minimalist design. Marvel Editor-In-Chief Axel Alonso even referred to it as Tony's "Genius Bar costume" (a reference to the tech support stations inside most Apple stores).
* The [[Comicbook/FantasticFour Fantastic Four's]] black and white costumes from a few years ago were clearly aiming at a Genius Bar aesthetic.

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* The futuristic silver armor Comicbook/IronMan ComicBook/IronMan began sporting after ''Comicbook/{{AXIS}}'' was stated by many to have a distinct Apple influence, particularly with the color scheme and minimalist design. Marvel Editor-In-Chief Axel Alonso even referred to it as Tony's "Genius Bar costume" (a reference to the tech support stations inside most Apple stores).
* The [[Comicbook/FantasticFour Fantastic Four's]] ComicBook/FantasticFour's black and white costumes from a few years ago back were clearly aiming at a Genius Bar aesthetic.



* The redesigned lab of New Island in ''{{Anime/Pokemon}}'': ''Anime/MewtwoStrikesBackEvolution'' gives off this aesthetic, containing an array of holographic touch panels that still remain when Mewtwo rebuilds the lab.

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* The redesigned lab of New Island in ''{{Anime/Pokemon}}'': ''Anime/{{Pokemon}}'': ''Anime/MewtwoStrikesBackEvolution'' gives off this aesthetic, containing an array of holographic touch panels that still remain when Mewtwo rebuilds the lab.



* The shiny areas of ''Film/MinorityReport'' qualify - [[https://am21.mediaite.com/tms/cnt/uploads/2015/01/mtkvpzw4-1406819043.jpeg the clothes shop]] looks like a Apple Store (the first of whom was opened one year prior to the movie's release). The technology is also full of transparent equipament (though there, plastered with holograms) and smooth, rounded designs such as the [[https://en.wikipedia.org/wiki/Lexus_2054 a futuristic Lexus]] and [[https://lh3.googleusercontent.com/proxy/Cee_eEKp-EyuSK9kiCUnCYtT7rF4EFKpDSjeNGcdEGsHDZF-KVRzr6Z0CMvv7W3I8RsXSVlQxq9HvXxLUVL9zBik0m0KcNJyxnpp_xTGC7_Jq5xUV4_poU09FrBTLg-OPKJqna7M0uKlheIq the spider droids]].

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* The shiny areas of ''Film/MinorityReport'' qualify - -- [[https://am21.mediaite.com/tms/cnt/uploads/2015/01/mtkvpzw4-1406819043.jpeg the clothes shop]] looks like a Apple Store (the first of whom was opened one year prior to the movie's release). The technology is also full of transparent equipament equipment (though there, plastered with holograms) and smooth, rounded designs such as the [[https://en.wikipedia.org/wiki/Lexus_2054 a futuristic Lexus]] and [[https://lh3.googleusercontent.com/proxy/Cee_eEKp-EyuSK9kiCUnCYtT7rF4EFKpDSjeNGcdEGsHDZF-KVRzr6Z0CMvv7W3I8RsXSVlQxq9HvXxLUVL9zBik0m0KcNJyxnpp_xTGC7_Jq5xUV4_poU09FrBTLg-OPKJqna7M0uKlheIq the spider droids]].



** The Rebel Alliance (and later the Resistance) uses a mix of this, UsedFuture, and RaygunGothic designs to show their [[RagtagBunchOfMisfits being an alliance of different groups united by a common cause.]] Specifically, the Alliance's capital ships are all soft white and beige tones with smooth curves, but even some of the UsedFuture ships like Princess Leia's corvette have polished interiors befitting the status of their owners.

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** The Rebel Alliance (and later the Resistance) uses a mix of this, UsedFuture, and RaygunGothic designs to show their [[RagtagBunchOfMisfits being an alliance of different groups united by a common cause.]] cause]]. Specifically, the Alliance's capital ships are all soft white and beige tones with smooth curves, but even some of the UsedFuture ships like Princess Leia's corvette have polished interiors befitting the status of their owners.



* ''Film/TotalRecall2012'' has lots and lots of touch screen technology to spare, while also mixing this with the darker, grittier style of traditional CyberPunk.

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* ''Film/TotalRecall2012'' has lots and lots of touch screen technology to spare, while also mixing this with the darker, grittier style of traditional CyberPunk.{{Cyberpunk}}.



* The buildings and other structures in the eponymous park of ''Film/JurassicWorld'' have this aesthetic in contrast to the jungly safari theme used for the one in ''Film/JurassicPark''.

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* The buildings and other structures in the eponymous park of ''Film/JurassicWorld'' have this aesthetic in contrast to the jungly jungle-y safari theme used for the one in ''Film/JurassicPark''.



* The Thing in the [[Literature/{{Truckers}} Bromeliad Trilogy]]. Subverted since it can [[MadeOfExplodium explode.]]

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* The Thing in the [[Literature/{{Truckers}} Bromeliad Trilogy]]. Subverted since it can [[MadeOfExplodium explode.]]explode]].



* The inside of the TARDIS in ''Series/DoctorWho'' can be thought of as a version of this, in its original 1960s incarnation. The original set designer, Peter Brachacki, gave it a sterile white feel covered in a regular geometric pattern of circles with hints of neoclassical architecture to make it look "timeless", rather than deliberately futuristic. Due to the low budget, the control console in the middle of the room was covered with conventional buttons, dials, levers, and switches (Brachacki's original concept called for controls moulded specifically to the pilot's hands), but the sterile white roundel-covered walls became iconic and continue to inform the design of the current TARDIS sets nearly 50 years on. Amusingly, attempts by subsequent less visionary designers to make the TARDIS look futuristic (especially with [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg the console design in the 1980s,]] which looked like a giant [[http://en.wikipedia.org/wiki/BBC_Micro BBC Micro]]) dated at alarming speed.
* ''Series/StarTrekTheNextGeneration'' used [[DataPad iPad-like devices]] (called [[http://en.memory-alpha.org/wiki/PADD "PADDs"]]) back in 1987. The goal was to save on the prop budget by using replaceable painted glass "touch screens" that could be updated to suit the plot, rather than designing a new machine with buttons and dials every time one was needed. However, the pads appear to be specialized in the content and functions they offer, often requiring crew members to swap between multiple pads to achieve different functions or access different files. * Despite ''Series/ICarly'' being something of a rip-off of the 'iPod Generation', the actual tech they used is completely opposite. The "Pear" Pods are literally shaped like pears, they're very colourful, and their laptops avert the typical white Macbook colour scheme. The Pear "Pad" is a massively exaggerated version of the iPad that's about as big as most common LCD computer monitors.
* Series/{{Andromeda}} computers are rather like this.

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* The inside of the TARDIS in ''Series/DoctorWho'' can be thought of as a version of this, in its original 1960s incarnation. The original set designer, Peter Brachacki, gave it a sterile white feel covered in a regular geometric pattern of circles with hints of neoclassical architecture to make it look "timeless", rather than deliberately futuristic. Due to the low budget, the control console in the middle of the room was covered with conventional buttons, dials, levers, and switches (Brachacki's original concept called for controls moulded molded specifically to the pilot's hands), but the sterile white roundel-covered walls became iconic and continue to inform the design of the current TARDIS sets nearly 50 years on. Amusingly, attempts by subsequent less visionary designers to make the TARDIS look futuristic (especially with [[http://upload.wikimedia.org/wikipedia/en/0/0d/TARDIS_console_1983.jpg the console design in the 1980s,]] which looked like a giant [[http://en.wikipedia.org/wiki/BBC_Micro BBC Micro]]) dated at alarming speed.
* ''Series/StarTrekTheNextGeneration'' used [[DataPad iPad-like devices]] (called [[http://en.memory-alpha.org/wiki/PADD "PADDs"]]) back in 1987. The goal was to save on the prop budget by using replaceable painted glass "touch screens" that could be updated to suit the plot, rather than designing a new machine with buttons and dials every time one was needed. However, the pads appear to be specialized in the content and functions they offer, often requiring crew members to swap between multiple pads to achieve different functions or access different files. files.
* Despite ''Series/ICarly'' being something of a rip-off of the 'iPod Generation', the actual tech they used is completely opposite. The "Pear" Pods are literally shaped like pears, they're very colourful, colorful, and their laptops avert the typical white Macbook colour color scheme. The Pear "Pad" is a massively exaggerated version of the iPad that's about as big as most common LCD computer monitors.
* Series/{{Andromeda}} computers ''Series/{{Andromeda}} computers'' are rather like this.
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** Downplayed with the UsefulNotes/PlayStation4, which trades the curves of its predecessor for a more angular design, but introduces glowing light bars on both the console and controller, the latter of which received its first redesign since the first [=PlayStation=], which in addition to adding the light bar was made more curvy in order to improve both ergonomics and aesthetics. The console's design have an overall minimalist feel, with the buttons and disc drive blending seamlessly into the rest of the console. Both the [=PS4=] Slim and Pro would take this even further by softening the original model’s hard edges.

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** Downplayed with the UsefulNotes/PlayStation4, which trades the curves of its predecessor for a more angular design, but introduces glowing light bars on both the console and controller, the latter of which received its first redesign since the first [=PlayStation=], which in addition to adding the light bar was made more curvy in order to improve both ergonomics and aesthetics. The console's design have has an overall minimalist feel, with the buttons and disc drive blending seamlessly into the rest of the console. Both the [=PS4=] Slim and Pro models would take this even further by softening the original model’s hard edges.

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* ''VideoGame/{{Portal}}'': Aperture Science product design borrows heavily from Apple, especially with the turrets. In fact, one of the turrets from ''Portal'' was used to represent a Macintosh computer in a "Steam for Mac" ad, with a ''VideoGame/TeamFortress2'' Sentry representing the PC. Continued in the sequel, ''Videogame/{{Portal 2}}'', albeit with a few more exposed mechanical parts.

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* ''VideoGame/{{Portal}}'': Aperture Science product design borrows heavily from Apple, especially with the turrets. In fact, one of the turrets from ''Portal'' was used to represent a Macintosh computer in a "Steam for Mac" ad, with a ''VideoGame/TeamFortress2'' Sentry representing the PC. Continued in the sequel, ''Videogame/{{Portal 2}}'', ''VideoGame/Portal2'', albeit with a few more exposed mechanical parts.


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** ''VideoGame/PortalReloaded'': Aperture Science still has the same aesthetic.
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** The UsefulNotes/PlayStation4 trades the curves of its predecessor for a more angular design, but introduces glowing light bars on both the console and controller, the latter of which received its first redesign since the first [=PlayStation=], which in addition to adding the light bar was made more curvy in order to improve both ergonomics and aesthetics. Both the [=PS4=] Slim and Pro would take this even further by softening the original model’s hard edges.

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** The UsefulNotes/PlayStation4 Downplayed with the UsefulNotes/PlayStation4, which trades the curves of its predecessor for a more angular design, but introduces glowing light bars on both the console and controller, the latter of which received its first redesign since the first [=PlayStation=], which in addition to adding the light bar was made more curvy in order to improve both ergonomics and aesthetics. The console's design have an overall minimalist feel, with the buttons and disc drive blending seamlessly into the rest of the console. Both the [=PS4=] Slim and Pro would take this even further by softening the original model’s hard edges.
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** Played straight with the original model of the UsefulNotes/Xbox360, which was white with concave curves, in contrast with its predecessor which was black and bugled outwards at the top. It also had a ring of light around the power button that communicated information like how many controllers were connected, and more infamously the “Red Ring of Death” error code. The Slim model was more angular in comparison, but balanced it out with capacitive buttons and a glossy finish.

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** Played straight with the original model of the UsefulNotes/Xbox360, which was white with concave curves, in contrast with its predecessor which was black and bugled outwards at the top. It also had a ring of light around the power button that communicated information like how many controllers were connected, and more infamously but unfortunately became most associated with the infamous “Red Ring of Death” error code. The Slim model was more angular in comparison, but balanced it out with capacitive buttons and a glossy finish.

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