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See also: RuleOfPerception, BulletSparks and SlowLaser. SwordLines is a SisterTrope.

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See also: RuleOfPerception, BulletSparks and SlowLaser. SwordLines is a SisterTrope. Don't confuse with Calvin's imaginary alter ego "Tracer Bullet" in ''ComicStrip/CalvinAndHobbes'', though that character ''is'' named after this type of ammo.
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RealLife [[http://en.wikipedia.org/wiki/Tracer_ammunition tracers]] work by leaving a streak of burning chemicals behind the bullet to allow the shooter to "track" where his/her shots go. This effect is really [[RuleOfCool cool]] in reality, but is only deployed every ninth bullet; in fact, tracer rounds generate extra wear on the barrel[[note]]A gun barrel deteriorates due to friction and heat - it's designed to channel an explosion after all - and tracer rounds, due to the ''ignited chemicals'', cause more heat than a normal bullet, which wears the barrel out much faster as a result[[/note]]. They also tend to be somewhat less accurate, especially over long range. In a squad, one weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out.

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RealLife [[http://en.wikipedia.org/wiki/Tracer_ammunition tracers]] work by leaving a streak of burning chemicals behind the bullet to allow the shooter shooters to "track" where his/her their shots go. This effect is really [[RuleOfCool cool]] in reality, but is only deployed every ninth bullet; in fact, tracer rounds generate extra wear on the barrel[[note]]A gun barrel deteriorates due to friction and heat - it's designed to channel an explosion after all - and tracer rounds, due to the ''ignited chemicals'', cause more heat than a normal bullet, which wears the barrel out much faster as a result[[/note]]. They also tend to be somewhat less accurate, especially over long range. In a squad, one weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out.

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* ''Series/StargateSG1'' and ''Series/StargateAtlantis'' have the Gauss cannons and Railguns -- every shot is a tracer. Even in some cases small arms are full-on tracers: a human soldier firing a squad automatic weapon at an enemy fighter for example.

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* ''Series/StargateSG1'' and ''Series/StargateAtlantis'' have the Gauss cannons and Railguns -- every shot is a tracer. [[note]]This isn't because they're tracer rounds, though - it's because these guns fire the bullets fast enough that they literally rip apart the air molecules in their path and create a trail of glowing plasma, giving the tracer effect.[[/note]] Even in some cases small arms are full-on tracers: a human soldier firing a squad automatic weapon at an enemy fighter for example.
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adjust Wo Warships ex


* ''VideoGame/WorldOfWarships'' is all tracers, which makes it much easier to correct your aim. In real life figuring out which guns caused which splash was really confusing, even if you could see the splashs.

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* ''VideoGame/WorldOfWarships'' is all tracers, which tracers you can even see friendly torpedoes. This makes it much easier to correct your aim. In real life figuring out which guns caused which splash was really confusing, even if you could see the splashs.
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world of warships ex.



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* ''VideoGame/WorldOfWarships'' is all tracers, which makes it much easier to correct your aim. In real life figuring out which guns caused which splash was really confusing, even if you could see the splashs.
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Added Return of the Obra Dinn

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[[AC:PuzzleGame]]
* ''VideoGame/ReturnoftheObraDinn'' does this in its freeze-frame dioramas to let you identify whose bullet struck a target. But it's not just bullets--every spear and spike is a tracer too, and one scene has a tossed axe leaving an impressive helix-shaped trail as it tumbles through the air.
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* Although they're using airsoft guns, this trope is in play during the battles in ''Manga/TokureiSochiDantaiStellaJogakuinKoutoukaC3Bu''. Each team uses a different colored pellet as well, to help differentiate which team is doing the shooting at the time.

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* Although they're using airsoft guns, this trope is in play during the battles in ''Manga/TokureiSochiDantaiStellaJogakuinKoutoukaC3Bu''.''Manga/StellaWomensAcademyHighSchoolDivisionClassC3''. Each team uses a different colored pellet as well, to help differentiate which team is doing the shooting at the time.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''VideoGame/CommandAndConquerRenegade'' has ''color-coded'' tracers for the basic auto rifle and chaingun, so you can tell whether the bullets flying around you can hurt you or not. Other ballistic weapons are either FrickinLaserBeams or weaponised GreenRocks, and so are slightly justified.

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* ''VideoGame/CommandAndConquerRenegade'' has ''color-coded'' tracers for the basic auto rifle and chaingun, so you can tell whether the bullets flying around you can hurt you or not. Other ballistic weapons are either FrickinLaserBeams [[SlowLaser Slow Lasers]] or weaponised GreenRocks, and so are slightly justified.



* ''VideoGame/MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the [[BottomlessMagazines infinite ammo bandana]], it was sorta fun to slap it on for those three rounds, turning the gun into a [[FrickinLaserBeams frickin' laser]].

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* ''VideoGame/MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the [[BottomlessMagazines infinite ammo bandana]], it was sorta fun to slap it on for those three rounds, turning the gun into a [[FrickinLaserBeams [[EnergyWeapon frickin' laser]].
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* ''{{VideoGame/Uncharted}}'' enacts this starting with the second game in the series. The actual damage is still calculated using HitScan however; the tracers are for figuring out where enemies are firing from.

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* ''{{VideoGame/Uncharted}}'' enacts this starting with the second game in the series. The actual damage is still calculated using HitScan {{hitscan}} however; the tracers are for figuring out where enemies are firing from.

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Has nothing to do with firing bullets at ''VideoGame/{{Overwatch}}''[='=]s Tracer.

See also: RuleOfPerception, BulletSparks and FrickinLaserBeams. SwordLines is a SisterTrope.

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Has nothing to do with firing bullets at ''VideoGame/{{Overwatch}}''[='=]s Tracer.

See also: RuleOfPerception, BulletSparks and FrickinLaserBeams.SlowLaser. SwordLines is a SisterTrope.
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* Averted in ''VideoGame/{{Outcast}}'', only one weapon: the [=USA-SH1=], will generate a tracer effect. And that's because all the ammo for that gun specifically, are tracers.
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** Most sniper rifles avert the trope, so you can't tell where an enemy Sniper is until you find them yourself or through the killcam. The Machina sniper rifle, however, enforces this trope as one of its downsides. Its shots leave longer-lasting colored trails, essentially alerting any nearby enemy (especially enemy snipers) to your position.
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* ''VideoGame/CallOfDuty'' and its ''VideoGame/ModernWarfare'' spinoffs are quite guilty of this trope. Not only are there frequent tracers, but some weapons like AA guns are seemingly loaded with nothing but them. Done differently in ''Modern Warfare 2'', where the usual yellow-ish tracers remain, but it also adds more obvious, red-colored tracers when a gun with the FMJ attachment is fired.

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* ''VideoGame/CallOfDuty'' and its ''VideoGame/ModernWarfare'' spinoffs are quite guilty of this trope. Not only are there frequent tracers, but some weapons like AA guns are seemingly loaded with nothing but them. Done differently in ''Modern Warfare 2'', where the usual yellow-ish tracers remain, but it also adds more obvious, red-colored tracers when a gun with the FMJ attachment is fired. Gets a bit funny in ''Modern Warfare 2'' when a character announces he's getting low on rounds because he's firing tracers.
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* Elite units in ''CommandAndConquerGenerals'' fire red-tinged bullets/rockets with every shot.

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* Elite units in ''CommandAndConquerGenerals'' ''VideoGame/CommandAndConquerGenerals'' fire red-tinged bullets/rockets with every shot.
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* Any [[MagneticWeapons Magnetic Weapons]] probably would appear to be this, as they would be fired at a high enough velocity that plain rounds would be heated significantly more by the compressive heating. Of course these technically wouldn't count as bullets, but close enough.
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Rewording to better match what's on work page (and also, that's a spoiler).


* Played straight with every projectile round in ''VideoGame/SekiroShadowsDieTwice'', e.g. Isshin's "Glock" and musket-wielding soldiers. {{Justified|Trope}} due to the fact that it would be hard for the player to dodge incoming fire in a game that's already NintendoHard as it is.

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* Played straight with every projectile round ''VideoGame/SekiroShadowsDieTwice'' plays this straight, despite taking place in ''VideoGame/SekiroShadowsDieTwice'', e.g. Isshin's "Glock" and musket-wielding soldiers. an era where the most advanced firearms are muskets. {{Justified|Trope}} due to the fact that it would be hard asking too much for the player to dodge incoming fire invisible bullets in a game that's as already NintendoHard as it is.
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[[AC:HackAndSlash]]
* Played straight with every projectile round in ''VideoGame/SekiroShadowsDieTwice'', e.g. Isshin's "Glock" and musket-wielding soldiers. {{Justified|Trope}} due to the fact that it would be hard for the player to dodge incoming fire in a game that's already NintendoHard as it is.



* ''VideoGame/GrandTheftAutoViceCity'' does this with nearly every bullet, be it fired from a shotgun or a gatling gun, to make it easier to tell where your shots are going in spite of the inaccurate aiming system.

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* ''VideoGame/GrandTheftAutoIII'' and ''VideoGame/GrandTheftAutoViceCity'' does do this with nearly every bullet, be it fired from a shotgun or a gatling Gatling gun, to make it easier to tell where your shots are going in spite of the inaccurate aiming system.system. Though in their case they appear as grey smoke lines rather than a typical tracer streak.
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* In his memoir about being at the front of the Iraq invasion, [[https://en.wikipedia.org/wiki/Nathaniel_Fick Nate Fick]] wrote about loading his magazines with all tracer rounds so he could mark targets for his platoon.
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* ''{{Franchise/Uncharted}}'' enacts this starting with the second game in the series. The actual damage is still calculated using HitScan however; the tracers are for figuring out where enemies are firing from.

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* ''{{Franchise/Uncharted}}'' ''{{VideoGame/Uncharted}}'' enacts this starting with the second game in the series. The actual damage is still calculated using HitScan however; the tracers are for figuring out where enemies are firing from.
Is there an issue? Send a MessageReason:
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RealLife [[http://en.wikipedia.org/wiki/Tracer_ammunition tracers]] work by leaving a streak of burning chemicals behind the bullet to allow the shooter to "track" where his/her shots go. This effect is really [[RuleOfCool cool]] in reality, but is only deployed every ninth bullet; in fact, tracer rounds generate extra wear on the barrel. They also tend to be somewhat less accurate, especially over long range. In a squad, one weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out.

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RealLife [[http://en.wikipedia.org/wiki/Tracer_ammunition tracers]] work by leaving a streak of burning chemicals behind the bullet to allow the shooter to "track" where his/her shots go. This effect is really [[RuleOfCool cool]] in reality, but is only deployed every ninth bullet; in fact, tracer rounds generate extra wear on the barrel.barrel[[note]]A gun barrel deteriorates due to friction and heat - it's designed to channel an explosion after all - and tracer rounds, due to the ''ignited chemicals'', cause more heat than a normal bullet, which wears the barrel out much faster as a result[[/note]]. They also tend to be somewhat less accurate, especially over long range. In a squad, one weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out.
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* ''VideoGame/EndWar'' is ''very'' guilty of this. The brightly colored designs could easily be mistaken for [[FamilyFriendlyFirearms lasers]] if it weren't for the [[AllThereInTheManual background information]].

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* ''VideoGame/EndWar'' is ''very'' guilty of this. The Every unit fires ColourCodedForYourConvenience tracer rounds, and the brightly colored coloured designs could easily be mistaken for [[FamilyFriendlyFirearms lasers]] if it weren't for the [[AllThereInTheManual background information]].information]]. RealityIsUnrealistic: In real life, Russian-made tracers are in fact green due to the barium salts used to make them.
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Every Bullet Is A Tracer is the visual effect wherein every bullet fired from a weapon is a visible tracer round.

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Every Bullet Is A a Tracer is the visual effect wherein every bullet fired from a weapon is a visible tracer round.
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* ''Film/{{Eraser}}'' has railguns copying the swirly blue effect from the Quake games, making every shot a particularly bright tracer.


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* Used deliberately for gameplay balance in ''VideoGame/EnemyTerritoryQuakeWars''. The two factions have similar classes and weapons, but differ in the exact mechanics and abilities. One of the more noticeable differences is that Strogg weapons all fire orange energy beams, while Human weapons use bullets and are much more difficult to see. This is especially important for snipers; although the human sniper still has a much more visible trace than in reality, it's far more difficult to spot than the poor Strogg sniper linked to his target by a bright orange line that lingers for several seconds.
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* [[JustifiedTrope Justified]] in ''Series/TokusouSentaiDekaranger''; most weapons fire "charged up" bullets that literally ''glow'' in BulletTime, and the one time a recognisable RealLife gun appears, this effect is not used, and its use of "old-fashioned bullets" is specifically mentioned.

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* [[JustifiedTrope Justified]] Justified in ''Series/TokusouSentaiDekaranger''; most weapons fire "charged up" bullets that literally ''glow'' in BulletTime, and the one time a recognisable RealLife gun appears, this effect is not used, and its use of "old-fashioned bullets" is specifically mentioned.



* Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimpressive standard damage clean in half.

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* Explicitly averted in ''TabletopGame/{{BattleTech}}'', ''TabletopGame/BattleTech'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimpressive standard damage clean in half.



* ''VideoGame/DieHardTrilogy'' presents a subversion - The second game available is a shoot-'em-up, and the only time the bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] power-up.

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* ''VideoGame/DieHardTrilogy'' presents a subversion - The second game available is a shoot-'em-up, and the only time the bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] "Tracer" power-up.




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* Enemy projectiles in ''VideoGame/EightBitKiller'' can be easily dodged thanks to appearing as big orbs that flash red and yellow. Inverted with the player's bullets, which take time to hit anything but are completely invisible except for sparks or splattered blood wherever they hit.






* Funnily [[InvertedTrope inverted]] when [[http://graphics8.nytimes.com/images/2013/02/03/us/politics/03skeet_image2/03skeet_image2-articleLarge.jpg the photo]] of [[UsefulNotes/BarackObama President Obama]] shooting a two barrelled shotgun [[http://www.washingtontimes.com/blog/guns/2013/feb/2/miller-obamas-browning-shotgun/ got published,]] with comments like "fake", "Photoshop", "firing blank". Blank shotgun shells (or ordinary shells [[DontTryThisAtHome from which shot has been removed, but wad left inside]]) blow a big flame at the muzzle, unlike normal shells - if one doesn't see the flame, it wasn't a blank.

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* Funnily [[InvertedTrope inverted]] {{inverted|Trope}} when [[http://graphics8.nytimes.com/images/2013/02/03/us/politics/03skeet_image2/03skeet_image2-articleLarge.jpg the photo]] of [[UsefulNotes/BarackObama President Obama]] shooting a two barrelled shotgun [[http://www.washingtontimes.com/blog/guns/2013/feb/2/miller-obamas-browning-shotgun/ got published,]] with comments like "fake", "Photoshop", "firing blank". Blank shotgun shells (or ordinary shells [[DontTryThisAtHome from which shot has been removed, but wad left inside]]) blow a big flame at the muzzle, unlike normal shells - if one doesn't see the flame, it wasn't a blank.
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RealLife [[http://en.wikipedia.org/wiki/Tracer_ammunition tracers]] work by leaving a streak of burning chemicals behind the bullet to allow the shooter to "track" where his/her shots go. This effect is really [[RuleOfCool cool]] in reality, but is only deployed every nth bullet; in fact, tracer rounds generate extra wear on the barrel. They also tend to be somewhat less accurate, especially over long range. In a squad, one weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out.

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RealLife [[http://en.wikipedia.org/wiki/Tracer_ammunition tracers]] work by leaving a streak of burning chemicals behind the bullet to allow the shooter to "track" where his/her shots go. This effect is really [[RuleOfCool cool]] in reality, but is only deployed every nth ninth bullet; in fact, tracer rounds generate extra wear on the barrel. They also tend to be somewhat less accurate, especially over long range. In a squad, one weapon may be loaded with this pattern of tracers to direct fire. Sometimes a couple tracers are added to the end of everyone's magazines to alert them to being almost out.
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* ''{{Franchise/Uncharted}}'' enacts this starting with the second game in the series. The actual damage is still calculated using HitScan however; the tracers are for figuring out where enemies are firing from.
Is there an issue? Send a MessageReason:
None



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* Elite units in ''CommandAndConquerGenerals'' fire red-tinged bullets/rockets with every shot.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the Infinite Ammo bandannas, it was sorta fun to slap it on for those three rounds, turning the gun into a [[FrickinLaserBeams frickin' laser]].
** Generally averted in ''VideoGame/MetalGearSolid3'' and ''VideoGame/MetalGearSolid4'', where only guns with very high ammo capacity (over 50 or so, meaning mostly limited to light machine guns like ''4'''s Mk. 46) fire one tracer every ten rounds.

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* ''VideoGame/MetalGearSolid'': the last three rounds of the assault rifle's magazine are tracers every time. If you had the Infinite Ammo bandannas, [[BottomlessMagazines infinite ammo bandana]], it was sorta fun to slap it on for those three rounds, turning the gun into a [[FrickinLaserBeams frickin' laser]].
** Generally averted in ''VideoGame/MetalGearSolid3'' ''VideoGame/{{Metal Gear Solid 3|SnakeEater}}'' and ''VideoGame/MetalGearSolid4'', ''VideoGame/{{Metal Gear Solid 4|GunsOfThePatriots}}'', where only guns with very high ammo capacity (over 50 or so, meaning mostly limited to light the belt-fed machine guns like ''4'''s Mk. 46) fire one tracer every ten rounds.

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