History Main / EveryBulletIsATracer

27th Jul '15 2:20:07 PM Halbyrd
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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The one notable exception is the Railgun, which leaves a distinctive double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.
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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The In fact, the lack of tracers is so prevalent that the game gives you the option of ringing a chime every time one of your shots lands on an opponent, just so you can tell whether you missed! **The most notable exception is the Railgun, which leaves paints a distinctive glowing line surrounded by a double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke railgun trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.
27th Jul '15 2:14:31 PM Halbyrd
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Added DiffLines:
* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The one notable exception is the Railgun, which leaves a distinctive double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.
6th Jul '15 10:00:52 AM DavidCowie
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Formatting: added a /
* Averted in ''VideoGameOperationFlashpoint''. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options.
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* Averted in ''VideoGameOperationFlashpoint''.''VideoGame/OperationFlashpoint''. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options.
29th Jun '15 8:08:06 AM Underachiever
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Typo fix
* Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimressive standard damage clean in half.
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* Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimressive already-unimpressive standard damage clean in half.
29th Jun '15 8:05:28 AM Underachiever
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[[folder:Tabletop Games]] * Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimressive standard damage clean in half. [[/folder]]
27th Jun '15 9:01:58 PM nombretomado
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* ''Series/BattlestarGalacticaClassic'' had lasers, but the [[Series/BattlestarGalacticaReimagined new one]] had kinetic kill weapons with red and blue tracers.
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* ''Series/BattlestarGalacticaClassic'' ''Series/BattlestarGalactica1978'' had lasers, but the [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 new one]] had kinetic kill weapons with red and blue tracers.
1st Jun '15 8:45:47 AM Prfnoff
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Namespaces
* Almost all weapons in ''{{Planetside}}'' have tracers colored based on their faction's primary color. Vanu Sovereignty tracers are blue (purple for their lasers), New Conglomerate tracers are yellow, and Terran Republic tracers are red. Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have a extremely fast moving bullet, so it's almost impossible to see.
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* Almost all weapons in ''{{Planetside}}'' ''VideoGame/{{Planetside}}'' have tracers colored based on their faction's primary color. Vanu Sovereignty tracers are blue (purple for their lasers), New Conglomerate tracers are yellow, and Terran Republic tracers are red. Some weapons like the anti-tank weaponry just have smoke trails, and the 10mm revolvers have a extremely fast moving bullet, so it's almost impossible to see.

* GlobalAgenda is often referred to as a "neon light porn show", in no small part due to this trope.
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* GlobalAgenda ''VideoGame/GlobalAgenda'' is often referred to as a "neon light porn show", in no small part due to this trope.

* ''Franchise/{{Halo}}'' is a guilty party too. In Halo 1, the [[MoreDakka Assault Rifle]] spits nothing but tracers. You can see every bullet. In fact many weapons in the series follow this trope. Some mounted some not.
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* ''Franchise/{{Halo}}'' is a guilty party too. In Halo 1, ''VideoGame/HaloCombatEvolved'', the [[MoreDakka Assault Rifle]] spits nothing but tracers. You can see every bullet. In fact many weapons in the series follow this trope. Some mounted some not.

* ''TheConduit'' is more realistic: while the alien and ultra-tech weapons are suitably glowy, the AKA47 firearms avoid the convenience of tracer fire all together. ** Played straight in ''{{Conduit 2}}'', however.
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* ''TheConduit'' ''VideoGame/TheConduit'' is more realistic: while the alien and ultra-tech weapons are suitably glowy, the AKA47 firearms avoid the convenience of tracer fire all together. ** Played straight in ''{{Conduit ''VideoGame/{{Conduit 2}}'', however.

* Averted in ''OperationFlashpoint''. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options.
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* Averted in ''OperationFlashpoint''.''VideoGameOperationFlashpoint''. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options.

* The PS1 game ''[[Franchise/DieHard Die Hard Trilogy]]'' presents a subversion - The second game available is a shoot-'em-up, and the only time the bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] power-up. * ''RedOrchestra'' averts this. Only the machine guns use tracers and they fire them only every 3 rounds or so, the same amount as the Germans and Russians used in UsefulNotes/WW2, though they are ColourCodedForYourConvenience.
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* The PS1 game ''[[Franchise/DieHard Die Hard Trilogy]]'' ''VideoGame/DieHardTrilogy'' presents a subversion - The second game available is a shoot-'em-up, and the only time the bullets act like tracers is when you collect a [[ExactlyWhatItSaysOnTheTin "Tracer"]] power-up. * ''RedOrchestra'' ''VideoGame/RedOrchestra'' averts this. Only the machine guns use tracers and they fire them only every 3 rounds or so, the same amount as the Germans and Russians used in UsefulNotes/WW2, though they are ColourCodedForYourConvenience.

* Averted in the multiplayer of the new ''MedalOfHonor'' game. You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash.
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* Averted in the multiplayer of the new ''MedalOfHonor'' ''VideoGame/MedalOfHonor'' game. You pretty much can only tell where a bullet will go when it hits. This makes it fairly hard to pinpoint an enemy sniper, unless you see their muzzle flash.

* ''EndWar'' is ''very'' guilty of this. The brightly colored designs could easily be mistaken for [[FamilyFriendlyFirearms lasers]] if it weren't for the [[AllThereInTheManual background information]].
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* ''EndWar'' ''VideoGame/EndWar'' is ''very'' guilty of this. The brightly colored designs could easily be mistaken for [[FamilyFriendlyFirearms lasers]] if it weren't for the [[AllThereInTheManual background information]].

* The ''NavalOps'' series uses this, but it's really cool when firing 16-inch guns (and larger) or when your anti-aircraft batteries open up and fill the sky with flak. * All ballistic weapons in ''MechWarrior Living Legends'' fire tracers only. .50 caliber machine guns, high explosive autocannons, and even artillery shells.
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* The ''NavalOps'' ''VideoGame/NavalOps'' series uses this, but it's really cool when firing 16-inch guns (and larger) or when your anti-aircraft batteries open up and fill the sky with flak. * All ballistic weapons in ''MechWarrior ''VideoGame/MechWarrior Living Legends'' fire tracers only. .50 caliber machine guns, high explosive autocannons, and even artillery shells.

** Generally averted in the 3rd and 4th games, where only guns with very high ammo capacity (over 50 or so, meaning mostly limited to light machine guns like ''4'''s Mk. 46) fire one tracer every ten rounds.
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** Generally averted in the 3rd ''VideoGame/MetalGearSolid3'' and 4th games, ''VideoGame/MetalGearSolid4'', where only guns with very high ammo capacity (over 50 or so, meaning mostly limited to light machine guns like ''4'''s Mk. 46) fire one tracer every ten rounds.
4th May '15 5:36:04 PM jormis29
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* The [[VideoGame/{{Half-Life 2}} Source]] mod ''{{Insurgency}}'' has tracers every few rounds on the RPD and M249 machine guns.
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* The [[VideoGame/{{Half-Life 2}} Source]] mod ''{{Insurgency}}'' ''{{VideoGame/Insurgency}}'' has tracers every few rounds on the RPD and M249 machine guns.
30th Apr '15 6:39:13 PM Ryusui
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* A variation on this appears as a gameplay mechanic in ''LightNovel/SwordArtOnline'''s sci-fi shooter-RPG ''Gun Gale Online''. Bullet paths are highlighted ''before'' firing, allowing players with fast reflexes to [[DodgeTheBullet dodge incoming fire]] (and those armed with [[LaserBlade photon swords]] and the skills to wield them to block bullets with the blade).
24th Feb '15 4:10:17 PM WillKeaton
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* Funnily [[InvertedTrope inverted]] when [[http://graphics8.nytimes.com/images/2013/02/03/us/politics/03skeet_image2/03skeet_image2-articleLarge.jpg the photo]] of [[UsefulNotes/BarackObama President Obama]] shooting a two barrelled shotgun [[http://www.washingtontimes.com/blog/guns/2013/feb/2/miller-obamas-browning-shotgun/ got published]], with comments like "fake", "Photoshop", "firing blank". Blank shotgun shells (or ordinary shells [[DontTryThisAtHome from which shot has been removed, but wad left inside]]) blow a big flame at the muzzle, unlike normal shells - if one doesn't see the flame, it wasn't a blank.
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* Funnily [[InvertedTrope inverted]] when [[http://graphics8.nytimes.com/images/2013/02/03/us/politics/03skeet_image2/03skeet_image2-articleLarge.jpg the photo]] of [[UsefulNotes/BarackObama President Obama]] shooting a two barrelled shotgun [[http://www.washingtontimes.com/blog/guns/2013/feb/2/miller-obamas-browning-shotgun/ got published]], published,]] with comments like "fake", "Photoshop", "firing blank". Blank shotgun shells (or ordinary shells [[DontTryThisAtHome from which shot has been removed, but wad left inside]]) blow a big flame at the muzzle, unlike normal shells - if one doesn't see the flame, it wasn't a blank.
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