History Main / EveryBulletIsATracer

29th Mar '16 6:34:01 AM JackG
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** A base near the Rhodesian border was being fired on by guerrillas. No-one was alarmed because it was night and they were using excessive amounts of tracer, so it was clear [[ATeamFiring all the shots were going over their heads]]. Suddenly the soldiers ducked for cover when an invisible burst struck uncomfortably close. They concluded there must be an East German 'adviser' among the rebels, using ball ammunition.
4th Mar '16 9:04:48 AM Morgenthaler
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* Used in the Creator/UweBoll adaptation of ''Film/AloneInTheDark2005''. In the beginning no bullets are seen, save for a pointless bullet time sequence. But later on everybody gets super bright glowing tracers for every shot, and at the same time can take down enemies that were previously depicted as nearly invincible.
** A particularly egregious scene shows a CG tracer bullet fly CLEARLY over the intended target by a good three feet and the enemy still falls over dead.

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* Used in the Creator/UweBoll adaptation of ''Film/AloneInTheDark2005''. In the beginning no bullets are seen, save for a pointless bullet time sequence. But later on everybody gets super bright glowing tracers for every shot, and at the same time can take down enemies that were previously depicted as nearly invincible.
**
invincible. A particularly egregious scene shows a CG tracer bullet fly CLEARLY over the intended target by a good three feet and the enemy still falls over dead.



* When Baby Doll is fighting the minigun-wielding robot in the first action scene in the movie ''Film/SuckerPunch'', the robot's minigun is seemingly loaded with pure tracers, most likely so the viewer can see what a terrible shot he is throughout the entire scene, as well as how clever Baby Doll is by dodging his shots.

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* ''Film/SuckerPunch'':
**
When Baby Doll is fighting the minigun-wielding robot in the first action scene in the movie ''Film/SuckerPunch'', movie, the robot's minigun is seemingly loaded with pure tracers, most likely so the viewer can see what a terrible shot he is throughout the entire scene, as well as how clever Baby Doll is by dodging his shots.



** Truthfully, this movie is chock full of this trope.
*** Given the nature of the action sequences [[spoiler:they happen in Baby Doll's head as she's getting lobotomized]], this is pretty well justified.

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** Truthfully, this movie is chock full of this trope.
*** Given the nature of the action sequences [[spoiler:they happen in Baby Doll's head as she's getting lobotomized]], this is pretty well justified.
4th Mar '16 8:25:25 AM Morgenthaler
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* Also averted in ''SavingPrivateRyan'' while loading a machinegun:

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* Also averted in ''SavingPrivateRyan'' ''Film/SavingPrivateRyan'' while loading a machinegun:
20th Feb '16 5:51:29 AM EchoFourDelta
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* Dim Tracer rounds are a more sneaky variant of tracer rounds. They emit infrared light instead of visual light, thus being invisible to the human eye while still providing tracer effects to the stealthier guys with NightVisionGoggles. If you try to use normal tracer rounds in this situation, not only you blow your position sky high, you'll get, wait, are these normal tracer roun... My eyes, [[SensoryOverload MY EYES]]!!!

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* Dim Tracer rounds are a more sneaky variant of tracer rounds. They emit infrared light instead of visual light, thus being invisible to the human eye while still providing tracer effects to the stealthier guys with NightVisionGoggles. If you try to use normal tracer rounds in this situation, not only you blow your position sky high, you'll get, wait, are these normal tracer roun... My eyes, [[SensoryOverload MY EYES]]!!!
27th Jul '15 2:20:07 PM Halbyrd
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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The one notable exception is the Railgun, which leaves a distinctive double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.

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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The In fact, the lack of tracers is so prevalent that the game gives you the option of ringing a chime every time one of your shots lands on an opponent, just so you can tell whether you missed!
**The most
notable exception is the Railgun, which leaves paints a distinctive glowing line surrounded by a double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke railgun trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.
27th Jul '15 2:14:31 PM Halbyrd
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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The one notable exception is the Railgun, which leaves a distinctive double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.
6th Jul '15 10:00:52 AM DavidCowie
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* Averted in ''VideoGameOperationFlashpoint''. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options.

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* Averted in ''VideoGameOperationFlashpoint''.''VideoGame/OperationFlashpoint''. Only machine guns typically fire tracers, and not every bullet is one. Rifle bullet tracers can be turned on or off in the difficulty options.
29th Jun '15 8:08:06 AM Underachiever
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* Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimressive standard damage clean in half.

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* Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimressive already-unimpressive standard damage clean in half.
29th Jun '15 8:05:28 AM Underachiever
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[[folder:Tabletop Games]]
* Explicitly averted in ''TabletopGame/{{BattleTech}}'', where "tracer" ammunition for autocannons is its entire separate (optional) ammo ''type'' rather than the assumed default. Using it reduces nighttime penalties to hit, but also docks one point from the damage inflicted -- sufficiently large autocannons will barely notice, but for the AC/2 in particular this means cutting its already-unimressive standard damage clean in half.
[[/folder]]
27th Jun '15 9:01:58 PM nombretomado
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* ''Series/BattlestarGalacticaClassic'' had lasers, but the [[Series/BattlestarGalacticaReimagined new one]] had kinetic kill weapons with red and blue tracers.

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* ''Series/BattlestarGalacticaClassic'' ''Series/BattlestarGalactica1978'' had lasers, but the [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 new one]] had kinetic kill weapons with red and blue tracers.
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