History Main / EveryBulletIsATracer

14th Sep '16 3:38:38 PM TheBuddy26
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Has nothing to do with [[VideoGame/{{Overwatch}} Tracer.]]
2nd Sep '16 9:12:51 AM erforce
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* The ''VideoGame/TimeSplitters'' series plays this very straight; it's particularly notable in ''2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...

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* The ''VideoGame/TimeSplitters'' series plays this very straight; it's particularly notable in ''2'' ''VideoGame/TimeSplitters2'' because there's no variation in the paths of the bullets of most weapons. Empty a clip without moving the crosshair, and every single bullet will hit the same spot, so for a good few seconds you seem to be throwing out a solid tracer line. ''Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' is much more realistic with regards to accuracy (or lack thereof), but this makes the trope that much more aesthetically satisfying, especially when you're letting loose with the Minigun or Plasma Autorifle. Ironically, it's most impressive to watch when you're the one being shot at...



* ''VideoGame/CallOfDuty'' and its ''VideoGame/ModernWarfare'' spinoff are quite guilty of this trope. Not only are there frequent tracers, but some weapons like AA guns are seemingly loaded with nothing but them! Done differently in ''Modern Warfare 2'', where the usual yellow-ish tracers remain, but it also adds ''more obvious red'' tracers when a gun with the FMJ attachment is fired.

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* ''VideoGame/CallOfDuty'' and its ''VideoGame/ModernWarfare'' spinoff are quite guilty of this trope. Not only are there frequent tracers, but some weapons like AA guns are seemingly loaded with nothing but them! Done differently in ''Modern ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2'', 2]]'', where the usual yellow-ish tracers remain, but it also adds ''more obvious red'' tracers when a gun with the FMJ attachment is fired.
25th Aug '16 10:00:32 PM BiffJr
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* Tracers are near-omnipresent in ''VideoGame/TeamFortress2'': even shotguns fire tracers! The effect can be spammy, especially when you have a lot of Scouts or Heavies. Even nades and ''arrows'' are tracer-nades and tracer-arrows, but that effect is obviously non-diegetic.
** In the case of grenades and arrows, these two weapons can be deadly if you don't see them coming. Basically, it removes the unfairness of a demoman spamming grenades from an unknown location and almost-invisible arrows (they would be without the trail due to their speed). Also, the bullet tracers are a great way to let you know that running in front of an enemy [[MoreDakka Heavy]] can be painful.
*** How else could you be expected to [[RuleOfFun reflect arrows with a flamethrower]] if you couldn't see them?
** It would be easier to list which ranged weapons ''don't'' fire tracers, and that would be just the sniper rifle and variants.
*** One of the Sniper's new rifles, the Machina, explicitly says in its description that the shots are tracers. As a result, a shot will provide a nice, especially visible [[ColorCodedForYourConvenience team-colored]] line showing your general location to the enemy.

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* Tracers are near-omnipresent in ''VideoGame/TeamFortress2'': even shotguns fire tracers! The effect can be spammy, especially when you have a lot of Scouts or Heavies. Even nades and ''arrows'' are tracer-nades and tracer-arrows, but that effect is obviously non-diegetic.
**
non-diegetic.[[note]] In the case of grenades and arrows, these two weapons can be deadly if you don't see them coming. coming.[[/note]] Basically, it removes the unfairness of a demoman spamming grenades from an unknown location and almost-invisible arrows (they would be without the trail due to their speed). Also, the bullet tracers are a great way to let you know that running in front of an enemy [[MoreDakka Heavy]] can be painful.
*** How else could you be expected to [[RuleOfFun reflect arrows with a flamethrower]] if you couldn't see them?
** It would be easier to list which ranged weapons ''don't'' fire tracers, and that would be just the sniper rifle and variants.
*** One of the Sniper's new rifles, the Machina, explicitly says in its description that the shots are tracers. As a result, a shot will provide a nice, especially visible [[ColorCodedForYourConvenience team-colored]] line showing your general location to the enemy.
painful.
5th Aug '16 12:10:58 PM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' is a guilty party too. In ''VideoGame/HaloCombatEvolved'', the [[MoreDakka Assault Rifle]] spits nothing but tracers. You can see every bullet. In fact many weapons in the series follow this trope. Some mounted some not.

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* ''Franchise/{{Halo}}'' is a guilty party too. In ''VideoGame/HaloCombatEvolved'', the [[MoreDakka Assault Rifle]] spits nothing but tracers. You can see every bullet. In fact many weapons in the series follow this trope. Some trope, some mounted and some not.
28th Jul '16 11:27:36 PM JackG
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* When Zorg demos the ZF-1's "replay button" feature for the Mangalores in ''Film/TheFifthElement'', not only is every bullet a tracer, but they ''[[BulletsDoNotWorkThatWay self-guide to the target even when he is pointing completely the other way]]''.

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* When Zorg demos the ZF-1's "replay button" feature for the Mangalores in ''Film/TheFifthElement'', not only is every bullet a tracer, but they ''[[BulletsDoNotWorkThatWay ''[[HomingProjectile self-guide to the target even when he is pointing completely the other way]]''.
29th Mar '16 6:34:01 AM JackG
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** A base near the Rhodesian border was being fired on by guerrillas. No-one was alarmed because it was night and they were using excessive amounts of tracer, so it was clear [[ATeamFiring all the shots were going over their heads]]. Suddenly the soldiers ducked for cover when an invisible burst struck uncomfortably close. They concluded there must be an East German 'adviser' among the rebels, using ball ammunition.
4th Mar '16 9:04:48 AM Morgenthaler
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* Used in the Creator/UweBoll adaptation of ''Film/AloneInTheDark2005''. In the beginning no bullets are seen, save for a pointless bullet time sequence. But later on everybody gets super bright glowing tracers for every shot, and at the same time can take down enemies that were previously depicted as nearly invincible.
** A particularly egregious scene shows a CG tracer bullet fly CLEARLY over the intended target by a good three feet and the enemy still falls over dead.

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* Used in the Creator/UweBoll adaptation of ''Film/AloneInTheDark2005''. In the beginning no bullets are seen, save for a pointless bullet time sequence. But later on everybody gets super bright glowing tracers for every shot, and at the same time can take down enemies that were previously depicted as nearly invincible.
**
invincible. A particularly egregious scene shows a CG tracer bullet fly CLEARLY over the intended target by a good three feet and the enemy still falls over dead.



* When Baby Doll is fighting the minigun-wielding robot in the first action scene in the movie ''Film/SuckerPunch'', the robot's minigun is seemingly loaded with pure tracers, most likely so the viewer can see what a terrible shot he is throughout the entire scene, as well as how clever Baby Doll is by dodging his shots.

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* ''Film/SuckerPunch'':
**
When Baby Doll is fighting the minigun-wielding robot in the first action scene in the movie ''Film/SuckerPunch'', movie, the robot's minigun is seemingly loaded with pure tracers, most likely so the viewer can see what a terrible shot he is throughout the entire scene, as well as how clever Baby Doll is by dodging his shots.



** Truthfully, this movie is chock full of this trope.
*** Given the nature of the action sequences [[spoiler:they happen in Baby Doll's head as she's getting lobotomized]], this is pretty well justified.

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** Truthfully, this movie is chock full of this trope.
*** Given the nature of the action sequences [[spoiler:they happen in Baby Doll's head as she's getting lobotomized]], this is pretty well justified.
4th Mar '16 8:25:25 AM Morgenthaler
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* Also averted in ''SavingPrivateRyan'' while loading a machinegun:

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* Also averted in ''SavingPrivateRyan'' ''Film/SavingPrivateRyan'' while loading a machinegun:
20th Feb '16 5:51:29 AM EchoFourDelta
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* Dim Tracer rounds are a more sneaky variant of tracer rounds. They emit infrared light instead of visual light, thus being invisible to the human eye while still providing tracer effects to the stealthier guys with NightVisionGoggles. If you try to use normal tracer rounds in this situation, not only you blow your position sky high, you'll get, wait, are these normal tracer roun... My eyes, [[SensoryOverload MY EYES]]!!!

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* Dim Tracer rounds are a more sneaky variant of tracer rounds. They emit infrared light instead of visual light, thus being invisible to the human eye while still providing tracer effects to the stealthier guys with NightVisionGoggles. If you try to use normal tracer rounds in this situation, not only you blow your position sky high, you'll get, wait, are these normal tracer roun... My eyes, [[SensoryOverload MY EYES]]!!!
27th Jul '15 2:20:07 PM Halbyrd
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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The one notable exception is the Railgun, which leaves a distinctive double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.

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* ''VideoGame/QuakeIIIArena'' zigzags with this trope. The standard-issue machine gun fires a stream of tracers, but most other slug-throwers don't, including the Scattergun. The In fact, the lack of tracers is so prevalent that the game gives you the option of ringing a chime every time one of your shots lands on an opponent, just so you can tell whether you missed!
**The most
notable exception is the Railgun, which leaves paints a distinctive glowing line surrounded by a double-helix smoke trail back to your firing position with every shot. The free browser-based remake, Quake Live, takes this UpToEleven by letting you customize the color of your smoke railgun trails, just so everybody knows who fired that last shot. Given that the Railgun is a OneHitKill on an unarmored target, though, this may be more of a subtle taunt than a liability.
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