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* ''TabletopGame/{{Pathfinder}}'' carried over D&D 3.5's rules for enhancing magic items, in Pathfinder 2nd edition these upgrades are explicitly applied by etching [[RunicMagic runes]] onto items, and it's even possible to transfer runes from one compatible item to another.

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* In ''VideoGame/WaywardSouls'', you can get upgrades by using emberforges found on levels

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* ''{{VideoGame/Sipho}}'': Some of the Mutations unlocked during the NewGamePlus only affect specific zooids, and thus are affectively upgrades to those zooids.
* In ''VideoGame/WaywardSouls'', you can get upgrades by using emberforges found on levelslevels.
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* ''VideoGame/IslandSaver'': Pigby sells upgrades to the Trash Blaster in his shop.
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* ''VideoGame/TurboOverkill'' grants you upgrading stations regularly to gain new weapons or improve the ones you already have.

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* ''VideoGame/ANNOMutationem'': At weapon workshops, Ann can upgrade her equipment by trading in dismantled collectibles to be used for parts to increase a weapon's stats and provide a bonus effect.



* ''VideoGame/DevilMayCry2'': Instead of spending Red Orbs to purchase specific skills for your weapons just like how it does in the [[VideoGame/DevilMayCry1 first game]], you spend Red Orbs to directly upgrade your weapon's damage in this game, and each weapon's level is denoted by a number below it if it's not yet maxed out.
* ''VideoGame/DevilMayCry3DantesAwakening'': Red Orbs are spent to directly upgrade Dante's guns, up to a maximum of Level 3. The upgrade's effect varies depending on the weapon; for example, Ebony & Ivory's upgrades increase its firepower, upgrading Artemis increases the maximum number of locked-on targets, while Kalina Ann's upgrades increase its firing speed.

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* ''VideoGame/DevilMayCry'':
**
''VideoGame/DevilMayCry2'': Instead of spending Red Orbs to purchase specific skills for your weapons just like how it does in the [[VideoGame/DevilMayCry1 first game]], you spend Red Orbs to directly upgrade your weapon's damage in this game, and each weapon's level is denoted by a number below it if it's not yet maxed out.
* ** ''VideoGame/DevilMayCry3DantesAwakening'': Red Orbs are spent to directly upgrade Dante's guns, up to a maximum of Level 3. The upgrade's effect varies depending on the weapon; for example, Ebony & Ivory's upgrades increase its firepower, upgrading Artemis increases the maximum number of locked-on targets, while Kalina Ann's upgrades increase its firing speed.



* ''Videogame/Jak3Wastelander'' had a menu where you could buy some extra upgrades for your weapon, such as increased ammo capacity, increased damage, lower ammo consumption per shot etc.

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* ''Videogame/Jak3Wastelander'' had has a menu where you could buy some extra upgrades for your weapon, such as increased ammo capacity, increased damage, lower ammo consumption per shot etc.
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[[folder: Action/Adventure]]

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[[folder: Action/Adventure]][[folder:Action/Adventure]]



* ''VideoGame/ChronoTrigger'' sees the Masamune upgraded from the SwordOfPlotAdvancement to Frog's InfinityPlusOneSword when it's full potential is unlocked towards the end.

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* ''VideoGame/ChronoTrigger'' sees the Masamune upgraded from the SwordOfPlotAdvancement to Frog's InfinityPlusOneSword when it's its full potential is unlocked towards the end.
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* In ''VideoGame/ThePersistence, you ''can'' spend Fabchips to upgrade equipment (up to three times), but doing so uses the same currency you need to buy new equipment after each death. So while you can invest your currency into upgrades, doing so will mean going for a while under-equipped and risk a reset.
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** EarlyInstallmentWeirdness is in full effect in ''VideoGame/RatchetAndClank2002'', so the only way to upgrade your weapons here is to find 4 (out of 40) Gold Bolts, have handful of cash, then find a place where these upgrades are hidden. Only 10 weapons out of 15 could be upgraded this way, and 5 of them only during NewGamePlus. The upgrade usually added some useful secondary effects to the weapon, such as splitting arcs for [[LightningGun Tesla Claw]] or increased capacity for [[WeaponsThatSuck ammo capacity]].

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** EarlyInstallmentWeirdness is in full effect in ''VideoGame/RatchetAndClank2002'', so the only way to upgrade your weapons here is to find 4 (out of 40) Gold Bolts, have handful of cash, then find a place where these upgrades are hidden. Only 10 weapons out of 15 could be upgraded this way, and 5 of them only during NewGamePlus. The upgrade usually added some useful secondary effects to the weapon, such as splitting arcs for [[LightningGun Tesla Claw]] or increased capacity for [[WeaponsThatSuck ammo capacity]].Suck Cannon]].
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* ''Videogame/Jak3Wastelander'' had a menu where you could buy some extra upgrades for your weapon, such as increased ammo capacity, increased damage, lower ammo consumption per shot etc.
* While weapons in ''Franchise/RatchetAndClank'' usually go with EvolvingWeapon variety, there are usually ways to upgrade them this way as well:
** EarlyInstallmentWeirdness is in full effect in ''VideoGame/RatchetAndClank2002'', so the only way to upgrade your weapons here is to find 4 (out of 40) Gold Bolts, have handful of cash, then find a place where these upgrades are hidden. Only 10 weapons out of 15 could be upgraded this way, and 5 of them only during NewGamePlus. The upgrade usually added some useful secondary effects to the weapon, such as splitting arcs for [[LightningGun Tesla Claw]] or increased capacity for [[WeaponsThatSuck ammo capacity]].
** ''VideoGame/RatchetAndClankGoingCommando'' started to use experience system for weapons, but for some weapons you could get secondary upgrades for 4 Platinum Bolts (out of 40 again): either Lock-on Mode, Acid Mod (damage over time effect) and Shock Mod (arcs of electricity jump to nearby enemies).
** ''VideoGame/RatchetAndClankSizeMatters'' had upgrades that could be bought at vendor each of which added a specific secondary effect.
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* ''VideoGame/DevilMayCry3DantesAwakening'': Red Orbs are spent to directly upgrade Dante's guns, up to a maximum of Level 3. The upgrade's effect varies depending on the weapon; for example, Ebony & Ivory's upgrades increase its firepower, upgrading Artemis increases the maximum number of locked-on targets, while Kalina Ann's upgrades increase its firing speed.
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* ''VideoGame/DevilMayCry2'': Instead of spending Red Orbs to purchase specific skills for your weapons just like how it does in the [[VideoGame/DevilMayCry1 first game]], you spend Red Orbs to directly upgrade your weapon's damage in this game, and each weapon's level is denoted by a number below it if it's not yet maxed out.
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Compare ItemCrafting and JustAddWater (which involve ''creating'' equipment, although either or both of the two can overlap or co-exist if lesser equipment is used as an "ingredient"). Temporary upgrades overlap with PowerUp. If the equipments' models change, you can expect that ElaborateEqualsEffective. For upgrading your character via equipment, see EquipmentBasedProgression.

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Compare ItemCrafting and JustAddWater (which involve ''creating'' equipment, although either or both of the two can overlap or co-exist if lesser equipment is used as an "ingredient"). Temporary upgrades overlap with PowerUp. Unlucky players might find that the upgrade will require ThatOneComponent. If the equipments' models change, you can expect that ElaborateEqualsEffective. For upgrading your character via equipment, see EquipmentBasedProgression.
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Up To Eleven is a defunct trope


* In ''VideoGame/MedalOfHonorVanguard'', the player can find 50 round magazines for the [=M1928A1=] Thompson and a scope for the M1 Garand, which converts it into an [[{{Sniper Rifle}} M1D Garand]].
** ''VideoGame/MedalOfHonorAirborne'' takes this UpToEleven, with virtually ''every weapon'' in-game getting an upgrade, such as the Thompson going from a wartime production version to the gangster version, or the M1 Garand getting a Rifle grenade launcher in addition to adjustable sights and improved firing rate.

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* In ''VideoGame/MedalOfHonorVanguard'', the player can find 50 round magazines for the [=M1928A1=] Thompson and a scope for the M1 Garand, which converts it into an [[{{Sniper Rifle}} [[SniperRifle M1D Garand]].
** ''VideoGame/MedalOfHonorAirborne'' takes this UpToEleven, with virtually ''VideoGame/MedalOfHonorAirborne'': Virtually ''every weapon'' in-game getting an upgrade, such as the Thompson going from a wartime production version to the gangster version, or the M1 Garand getting a Rifle grenade launcher in addition to adjustable sights and improved firing rate.
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* ''VideoGame/GetInTheCarLoser'': Non-plus gear can be upgraded into plus gear by sacrificing a certain number of items. The plus gear counts as one rank higher than the original.
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* ''Series/RedDwarf'': Rimmer gets his light bee upgraded in “The Promised Land”, allowing him to become a [[SuperMode Diamond Light Hologram]].
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[[folder:Metroidvania]]
* ''VideoGame/{{Subnautica}}'' has the Upgrade Station, which naturally allows you to improve pieces of equipment or vehicle upgrade modules, should you have the proper blueprint and required crafting materials. It can turn a simple survival knife into a heated Thermoblade that deals more damage and cooks and sterilizes any small fish you hack with it, add more capacity to an oxygen tank, install electrical systems to your flippers that use kinetic energy to recharge the batteries of your handheld devices, and most importantly, improve a vehicle's depth module to allow it to survive even deeper underwater. Though on that last note, you may want to park your Cyclops submarine within its default listed diving depth before removing that Mark II depth module to improve it to a Mark III.
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* ''TabletopGame/DungeonsAndDragons'' has had rules to enhance magic items with bonuses to ability scores, Armor Class or energy resistance.
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* ''Franchise/TheElderScrolls'':
** Throughout the series, equipment including weapons, armor, and accessories can be "enchanted" to provide a magical effect. Weapons, for example, can be imbued with a magical element to increase their damage upon striking. The exact means varies from game to game, though later installments have settled on using a [[YourSoulIsMine Soul]] [[CrystalPrison Gem]] to burn the magical effect onto the item.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' expands the "Armorer" skill present previously in the series into the "Smithing" skill, which allows for the improvement of weapons and armor. Depending on your skill level and perks, you can improve a basic item through six levels of improvement from "Fine" all the way to "Legendary", drastically improving the items effectiveness as well as value.

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* In ''VideoGame/{{Bastion}}'', weapon upgrades can be bought after finding the right amount of the relevant collectable for that weapon (which follow a "Something [adjective]" naming pattern). Each weapon has five stages with two upgrades that the player can switch between after unlocking that stage.



* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded, the best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', which both have multiple upgrade sidequests for the sword (after the Master Sword is picked up it can be sharpened and tempered) and fairies who upgrade other equipment. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' includes an ItemCrafting shop where nearly every secondary weapon and item can be improved using {{Random Drop}}s from enemies, and improving the Goddess Sword into the famous Master Sword is a large portion of the quest. Of course, every step along that pathway [[GameplayAndStoryIntegration also improves damage dealt]]. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' lets you upgrade your armor at Great Fairy Fountains provided you have the right materials.



* In ''VideoGame/{{Bastion}}'', weapon upgrades can be bought after finding the right amount of the relevant collectable for that weapon (which follow a "Something [adjective]" naming pattern). Each weapon has five stages with two upgrades that the player can switch between after unlocking that stage.
* ''Franchise/TheLegendOfZelda'' often has sidequests where equipment can be upgraded, the best examples being ''VideoGame/TheLegendOfZeldaALinkToThePast'' and ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', which both have multiple upgrade sidequests for the sword (after the Master Sword is picked up it can be sharpened and tempered) and fairies who upgrade other equipment. ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' includes an ItemCrafting shop where nearly every secondary weapon and item can be improved using {{Random Drop}}s from enemies, and improving the Goddess Sword into the famous Master Sword is a large portion of the quest. Of course, every step along that pathway [[GameplayAndStoryIntegration also improves damage dealt]]. ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' lets you upgrade your armor at Great Fairy Fountains provided you have the right materials.



* TheEngineer class in ''VideoGame/TeamFortress2'' is based around placing and upgrading various buildings to support their team (most notably the sentry gun; an automated gun which goes from a knee-high machine gun to a dual minigun/rocket launcher platform).
** In the Mann vs. Machine game mode, the robots drop money that the players can spend to improve their weapons, increasing attributes such as fire rate and damage, or adding new attributes such as bullets that pierce through enemies.
* In ''Videogame/UnrealI'', the very first weapon acquired in single-player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.



* TheEngineer class in ''VideoGame/TeamFortress2'' is based around placing and upgrading various buildings to support their team (most notably the sentry gun; an automated gun which goes from a knee-high machine gun to a dual minigun/rocket launcher platform).
** In the Mann vs. Machine game mode, the robots drop money that the players can spend to improve their weapons, increasing attributes such as fire rate and damage, or adding new attributes such as bullets that pierce through enemies.
* In ''Videogame/UnrealI'', the very first weapon acquired in single-player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.



* ''VideoGame/GuildWars2'' uses this as the basis for crafting Legendary weapons. A "precursor" weapon must be located and then combined with three immensely expensive items in the Mystic Forge to generate the Legendary.



* ''VideoGame/GuildWars2'' uses this as the basis for crafting Legendary weapons. A "precursor" weapon must be located and then combined with three immensely expensive items in the Mystic Forge to generate the Legendary.



* In ''Franchise/{{Disgaea}}'', all items (even consumables) can be upgraded by going inside their "item world" and clearing levels of it (as well as rescuing "innocents" - {{NPC}}s which raise the items' stats).

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* In addition to scrolls, which work similarly to the previous entry, ''VideoGame/AncientDomainsOfMystery'' allows the player to upgrade weapons and armour through the use of Smithing skill. Heavily smithed items can sometimes surpass artifacts in their efficiency.
* ''VideoGame/{{Aveyond}} 4: Shadow of the Mist'' applies this for Boyle's staff and Phye's sword.
** Boyle can increase the magical capacity of his Corrupted Will by trading in Darkness points obtained from collecting Cheekis.
** Phye's Warmonger grows stronger when it absorbs the blood of demons.
* ''VideoGame/ChronoTrigger'' sees the Masamune upgraded from the SwordOfPlotAdvancement to Frog's InfinityPlusOneSword when it's full potential is unlocked towards the end.
* In ''Franchise/{{Disgaea}}'', all items (even consumables) can be upgraded by going inside their "item world" and clearing levels of it (as well as rescuing "innocents" - -- {{NPC}}s which raise the items' stats).stats).
* In ''VideoGame/DragonAgeII'', rather than changing armor, your party members merely improve on the stats provided by their outfits by picking up upgrade components.
* ''Videogame/DungeonCrawl'' features scrolls of enchant weapon and enchant armour, which improve the item's attacking or defensive capabilities respectively, scroll of vorpalise weapon to make a temporary brand (flaming, freezing, etc.) permanent, and The Shining One and Kikubaaqudgha will permanently brand one weapon with holy wrath and pain respectively at the highest piety level.
* In ''VideoGame/EternalEden'' Fierro's nun-chucks are improved by upgrading them with Bravestones.



* In ''VideoGame/DragonAgeII'', rather than changing armor, your party members merely improve on the stats provided by their outfits by picking up upgrade components.
* In ''VideoGame/EternalEden'' Fierro's nun-chucks are improved by upgrading them with Bravestones.
* In ''Videogame/MonsterHunter'', weapon upgrades become available once you've unlocked the relevant tier and own at least one required material.
* ''Videogame/KingdomHeartsBirthBySleep'''s "meld" system fits the trope in spirit by allowing more powerful abilities and moves to be created by combining other moves with each other.



* ''VideoGame/ChronoTrigger'' sees the Masamune upgraded from the SwordOfPlotAdvancement to Frog's InfinityPlusOneSword when it's full potential is unlocked towards the end.
* ''Videogame/DungeonCrawl'' features scrolls of enchant weapon and enchant armour, which improve the item's attacking or defensive capabilities respectively, scroll of vorpalise weapon to make a temporary brand (flaming, freezing, etc.) permanent, and The Shining One and Kikubaaqudgha will permanently brand one weapon with holy wrath and pain respectively at the highest piety level.
* In addition to scrolls, which work similarly to the previous entry, ''VideoGame/AncientDomainsOfMystery'' allows the player to upgrade weapons and armour through the use of Smithing skill. Heavily smithed items can sometimes surpass artifacts in their efficiency.
* ''Videogame/PathOfExile'' utilizes both this trope (in terms of either directly increasing basic offensive or defensive stats or granting random magical properties) and SocketedEquipment to almost infinite upgrade possibilities. A more direct example is Fated unique items, which requires the player to kill the unique boss the [[SelfFulfillingProphecy Prophecy]] says you will do with the requires item in your inventory.

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* ''VideoGame/ChronoTrigger'' sees ''Videogame/KingdomHeartsBirthBySleep'''s "meld" system fits the Masamune upgraded from the SwordOfPlotAdvancement to Frog's InfinityPlusOneSword when it's full potential is unlocked towards the end.
* ''Videogame/DungeonCrawl'' features scrolls of enchant weapon and enchant armour, which improve the item's attacking or defensive capabilities respectively, scroll of vorpalise weapon to make a temporary brand (flaming, freezing, etc.) permanent, and The Shining One and Kikubaaqudgha will permanently brand one weapon with holy wrath and pain respectively at the highest piety level.
* In addition to scrolls, which work similarly to the previous entry, ''VideoGame/AncientDomainsOfMystery'' allows the player to upgrade weapons and armour through the use of Smithing skill. Heavily smithed items can sometimes surpass artifacts in their efficiency.
* ''Videogame/PathOfExile'' utilizes both this
trope (in terms of either directly increasing basic offensive or defensive stats or granting random magical properties) and SocketedEquipment to almost infinite upgrade possibilities. A in spirit by allowing more direct example is Fated unique items, which requires the player powerful abilities and moves to kill the unique boss the [[SelfFulfillingProphecy Prophecy]] says you will do be created by combining other moves with the requires item in your inventory.each other.



* ''VideoGame/{{Aveyond}} 4: Shadow of the Mist'' applies this for Boyle's staff and Phye's sword.
** Boyle can increase the magical capacity of his Corrupted Will by trading in Darkness points obtained from collecting Cheekis.
** Phye's Warmonger grows stronger when it absorbs the blood of demons.



* In ''Videogame/MonsterHunter'', weapon upgrades become available once you've unlocked the relevant tier and own at least one required material.
* ''Videogame/PathOfExile'' utilizes both this trope (in terms of either directly increasing basic offensive or defensive stats or granting random magical properties) and SocketedEquipment to almost infinite upgrade possibilities. A more direct example is Fated unique items, which requires the player to kill the unique boss the [[SelfFulfillingProphecy Prophecy]] says you will do with the requires item in your inventory.



* ''VideoGame/DinoCrisis'' gives you three weapons -- a handgun, a shotgun, and a grenade launcher -- and each of them has two enhancements, usually boosting their damage output and rate of fire.



* ''VideoGame/DinoCrisis'' gives you three weapons -- a handgun, a shotgun, and a grenade launcher -- and each of them has two enhancements, usually boosting their damage output and rate of fire.



* Lasers are powerful weapons in the ''Series/AirWolf'' and are one of the few things capable of harming the mighty prototype attack copter. So in Season 4, the Airwolf gets a laser weapon added to it.



* Lasers are powerful weapons in the ''Series/AirWolf'' and are one of the few things capable of harming the mighty prototype attack copter. So in Season 4, the Airwolf gets a laser weapon added to it.

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* Lasers are powerful weapons in the ''Series/AirWolf'' and are one of the few things capable of harming the mighty prototype attack copter. So in Season 4, the Airwolf gets a laser weapon added to it.
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* ''VideoGame/EternalRadiance'': The enchanter shops can be used to make scrolls, which can be used to apply bonus stats and effects on equipment. The shop can also remove enchancements from equipment to allow new ones to be applied, or convert the removed enhancements back into scroll form.

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* ''VideoGame/EternalRadiance'': The enchanter shops can be used to make scrolls, which can be used to apply bonus stats and effects on equipment. The shop can also remove enchancements enhancements from equipment to allow new ones to be applied, or convert the removed enhancements back into scroll form.
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* ''VideoGame/EternalRadiance'': The enchanter shops can be used to make scrolls, which can be used to apply bonus stats and effects on equipment. The shop can also remove enchancements from equipment to allow new ones to be applied, or convert the removed enhancements back into scroll form.
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* ''Videogame/PathOfExile'' utilizes both this trope (in terms of either directly increasing basic offensive or defensive stats or granting random magical properties) and SocketedEquipment to almost infinite upgrade possibilities.

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* ''Videogame/PathOfExile'' utilizes both this trope (in terms of either directly increasing basic offensive or defensive stats or granting random magical properties) and SocketedEquipment to almost infinite upgrade possibilities. A more direct example is Fated unique items, which requires the player to kill the unique boss the [[SelfFulfillingProphecy Prophecy]] says you will do with the requires item in your inventory.

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* The advanced combat motorcycle prototype ''Series/StreetHawk'' starts off with a particle beam. It's a powerful weapon but has issues. So unusually early, the second episode has the Street Hawk get cut-down M-60 machine guns and missile pods added to its arsenal.
* Lasers are powerful weapons in the ''Series/AirWolf'' and are one of the few things capable of harming the mighty prototype attack copter. So in Season 4, the Airwolf gets a laser weapon added to it.
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** ''VideoGame/ResidentEvil2'' was the debut of the mechanic, where you could find hidden component packs that let you upgrade Leon's weapons. The VP-70 can be upgraded to fire in bursts with a stock, the Magnum gets an extended barrel, and the shotgun is converted with a barrel and stock. The VP-70 and Magnum upgrades are actually fairly realistic.

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** ''VideoGame/ResidentEvil2'' was the debut of the mechanic, where you could find hidden component packs that let you upgrade Leon's weapons. The VP-70 can be upgraded to fire in bursts with a stock, the Magnum gets an extended barrel, and the shotgun is converted with a barrel and stock. The VP-70 and Magnum upgrades are actually fairly realistic.realistic; the shotgun, not so much (the parts also somehow change the weapon from a pump-action to a semi-auto).
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This is a [[VideogameTropes gameplay trope]] where [[ExpospeakGag a weapon or other piece of equipment can be altered in order to conform to a higher standard, making it more useful to the player]] (or to put it more simply; upgraded). This might be done through a temporary PowerUp, a permanent UpgradeArtifact as a reward for a SideQuest, or through a specific "weapon upgrade" mechanic. The upgrade could be linear (e.g. "Weapon v1 is upgraded into Weapon v1.5") or branching (e.g. "Armour A can be upgraded to Armour Aa, Armour Ab or Armour Ac"), which might itself be spiced up with a {{Mutually Exclusive Powerup|s}} or two. The upgrades could be optional or [[AbilityRequiredToProceed required to progress]] (or a mixture of the two). Conversely, they could be automatic, and used to [[MontyHaul reward the player]] as they progress.

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This is a [[VideogameTropes gameplay trope]] where [[ExpospeakGag a weapon or other piece of equipment can be altered in order to conform to a higher standard, making it more useful to the player]] (or to put it more simply; upgraded). This might be done through a temporary PowerUp, a permanent UpgradeArtifact as a reward for a SideQuest, or through a specific "weapon upgrade" mechanic. The upgrade could be linear (e.g. "Weapon v1 is upgraded into Weapon v1.5") or branching (e.g. "Armour A can be upgraded to Armour Aa, Armour Ab or Armour Ac"), which might itself be spiced up with a {{Mutually Exclusive Powerup|s}} or two. The upgrades could be optional or [[AbilityRequiredToProceed required to progress]] (or a mixture of the two). Conversely, they could be automatic, automatic and used to [[MontyHaul reward the player]] as they progress.



* TheEngineer class in ''VideoGame/TeamFortress2'' is based around placing and upgrading various buildings to support their team (most notably the sentry gun; an automated gun which goes from a knee high machine gun to a dual minigun/rocket launcher platform).

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* TheEngineer class in ''VideoGame/TeamFortress2'' is based around placing and upgrading various buildings to support their team (most notably the sentry gun; an automated gun which goes from a knee high knee-high machine gun to a dual minigun/rocket launcher platform).



* In ''Videogame/UnrealI'', the very first weapon acquired in single player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.

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* In ''Videogame/UnrealI'', the very first weapon acquired in single player single-player mode is an [[RangedEmergencyWeapon energy pistol with constant ammo regeneration]]. It can be permanently upgraded several times with missable power-ups, its projectiles changing colour and becoming more damaging at the cost of a slower rate of fire and ammo regeneration. Still, that gun is so weak that in multiplayer, players wield a different pistol by default.



** ''VideoGame/MedalOfHonorAirborne'' takes this UpToEleven, with virtually ''every weapon'' in-game getting an upgrade, such as the Thompson going from a wartime production version to the gangster version, or the M1 Garand getting a Rifle grenade launcher in addition to adjustable sights and and improved firing rate.

to:

** ''VideoGame/MedalOfHonorAirborne'' takes this UpToEleven, with virtually ''every weapon'' in-game getting an upgrade, such as the Thompson going from a wartime production version to the gangster version, or the M1 Garand getting a Rifle grenade launcher in addition to adjustable sights and and improved firing rate.



** In ''Mists of Pandaria'' blacksmiths can craft Lightning Steel weapons which can then be reforged with additional Lightning Steel. Each iteration is more powerful and elaborate than the last. Similarly, the Engineering profession has goggles which are crafted at a low level and then continuously upgraded with new components over time.

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** In ''Mists of Pandaria'' blacksmiths can craft Lightning Steel weapons which can then be reforged with additional Lightning Steel. Each iteration is more powerful and elaborate than the last. Similarly, the Engineering profession has goggles which that are crafted at a low level and then continuously upgraded with new components over time.



** "Brotherhood", the sword Wakka gives Tidus near the beginning, is upgraded part way through the game, when Wakka [[spoiler: talks to his brother on the Farplane]].

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** "Brotherhood", the sword Wakka gives Tidus near the beginning, is upgraded part way through the game, game when Wakka [[spoiler: talks to his brother on the Farplane]].



* In ''Videogame/GodEaterBurst'', All [[VirtualPaperDoll non-clothing]] equipment is subject to ElementalCrafting. In order to make the upgrade for a given piece of equipment available you must have the materials needed to craft it.

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* In ''Videogame/GodEaterBurst'', All [[VirtualPaperDoll non-clothing]] equipment is subject to ElementalCrafting. In order to make the upgrade for a given piece of equipment available available, you must have the materials needed to craft it.



* ''Videogame/DungeonCrawl'' features scrolls of enchant weapon and enchant armour, which improve item's attacking or defensive capabilities respectively, scroll of vorpalise weapon to make a temporary brand (flaming, freezing etc.) permanent, and The Shining One and Kikubaaqudgha will permanently brand one weapon with holy wrath and pain respectively at the highest piety level.

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* ''Videogame/DungeonCrawl'' features scrolls of enchant weapon and enchant armour, which improve the item's attacking or defensive capabilities respectively, scroll of vorpalise weapon to make a temporary brand (flaming, freezing freezing, etc.) permanent, and The Shining One and Kikubaaqudgha will permanently brand one weapon with holy wrath and pain respectively at the highest piety level.



*** In the [=RE3make=], there's a total of ten mods, with two of the pistol mods only being accessible if you [[ImpossibleItemDrop defeat Nemesis]]. Mostly, these mods apply to Jill; whilst Carlos seems to be the only one who can take the assault rifle mods, Jill also has access to both an assault rifle on Assisted difficulty and the area where a player can find the Tactical Grip and Dual Magazine mods, so it might be worth leaving these for her if playing an Assisted game. The mods consist of a laser dot sight, extended magazine, and "moderator" (silencer/critical hit booster) for the pistol; a tactical stock, semi-auto barrel and shell-holder for the shotgun; a scope, tactical grip and dual magazine for the assault rifle; and a lengthened barrel for the magnum.

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*** In the [=RE3make=], there's a total of ten mods, with two of the pistol mods only being accessible if you [[ImpossibleItemDrop defeat Nemesis]]. Mostly, these mods apply to Jill; whilst Carlos seems to be the only one who can take the assault rifle mods, Jill also has access to both an assault rifle on Assisted difficulty and the area where a player can find the Tactical Grip and Dual Magazine mods, so it might be worth leaving these for her if playing an Assisted game. The mods consist of a laser dot sight, extended magazine, and "moderator" (silencer/critical hit booster) for the pistol; a tactical stock, semi-auto barrel barrel, and shell-holder for the shotgun; a scope, tactical grip grip, and dual magazine for the assault rifle; and a lengthened barrel for the magnum.



[[AC:Live Action TV]]
* The title character of ''Series/TheMandalorian'' starts out wearing a helmet made of blasterproof beskar steel, but the rest of his armor is dingy and battle-scarred. In the first episode he accepts a job paid in beskar ingots and takes his down payment to his tribe's Armorer, who forges it into a pauldron that deflects a few blaster bolts on the job. In the third episode he collects the full payment and has it made into a full suit of armor and some "Whistling Bird" micromissiles.

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[[AC:Live Action [[AC:Live-Action TV]]
* The title character of ''Series/TheMandalorian'' starts out wearing a helmet made of blasterproof beskar steel, but the rest of his armor is dingy and battle-scarred. In the first episode episode, he accepts a job paid in beskar ingots and takes his down payment to his tribe's Armorer, who forges it into a pauldron that deflects a few blaster bolts on the job. In the third episode episode, he collects the full payment and has it made into a full suit of armor and some "Whistling Bird" micromissiles.



** Later, a character imbues a bit of her own power into the kidney stone blade after [[http://www.bogleech.com/awfulhospital/754.html offering Fern]] a selection of upgrade features, and tells her to come back for more upgrades after gaining a few more {{Character Level}}s.

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** Later, a character imbues a bit of her own power into the kidney stone blade after [[http://www.bogleech.com/awfulhospital/754.html offering Fern]] a selection of upgrade features, features and tells her to come back for more upgrades after gaining a few more {{Character Level}}s.
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* ''VideoGame/WorldOfWarcraft'':
** The game has had a few variations of the basic numerical upgrade where tokens or a vendor can be used to upgrade an item's level to keep pace with content. The most extensive variants were the ''Warlords of Draenor'' crafting system where a single item could be upgraded with player crafted tokens for the entire expansion; and ''Battle for Azeroth'' Benthic gear which could carry a player fresh to Nazjatar all the way to raiding level.
** At different times over the game's history items that add a socket to equipment has been available with various restrictions.
** In ''Mists of Pandaria'' blacksmiths can craft Lightning Steel weapons which can then be reforged with additional Lightning Steel. Each iteration is more powerful and elaborate than the last. Similarly, the Engineering profession has goggles which are crafted at a low level and then continuously upgraded with new components over time.
* ''VideoGame/GuildWars2'' uses this as the basis for crafting Legendary weapons. A "precursor" weapon must be located and then combined with three immensely expensive items in the Mystic Forge to generate the Legendary.
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[[AC:Live Action TV]]
* The title character of ''Series/TheMandalorian'' starts out wearing a helmet made of blasterproof beskar steel, but the rest of his armor is dingy and battle-scarred. In the first episode he accepts a job paid in beskar ingots and takes his down payment to his tribe's Armorer, who forges it into a pauldron that deflects a few blaster bolts on the job. In the third episode he collects the full payment and has it made into a full suit of armor and some "Whistling Bird" micromissiles.
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Crosswicking from The One Ring

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[[AC:Tabletop Games]]
* ''TabletopGame/TheOneRing'':
** Adventurers can spend Experience Points to add special qualities to their equipment, like reducing its encumbrance or increasing a weapon's damage, to a maximum of three qualities per item.
** A rare few adventures, like specially trained High Elves or dwarves with access to the [[UltimateForge Forges of Erebor]], can spend downtime to add enchantments to items, like enabling a sword to harm ghosts.
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** ''VideoGame/ResidentEvil3Nemesis'' only has one upgrade, but it's a doozy: Infinite Ammo that can be used on any available firearm.
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*** In the [=RE2make=], Leon has access to: a gunstock that gives his pistol a 3-shot firing mode, an increased magazine for his pistol, a muzzle brake that drops his pistol's recoil, a lengthened barrel that also comes with an extended magazine tube that allows it to hold more shells, a stock that boosts his shotgun's fire and reload rates, a barrel lengthener for his magnum to boost damage and lower recoil, a laser sight for his magnum, and a regulator for his flamethrower that slows its fuel consumption. Jill, by comparison, gets: expanded magazines for her pistol and submachine gun, a speed-loader for her 5-shot revolver, a reinforced frame that lets her 5-shot revolver use high-powered handgun rounds, a stock for her grenade launcher that increases its accuracy, a suppressor for her submachine gun that diminishes its recoil and makes it a silent weapon, and a high voltage condensor that lets her spark shot build up a fresh charge with greater speed.

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*** In the [=RE2make=], Leon has access to: a gunstock that gives his pistol a 3-shot firing mode, an increased magazine for his pistol, a muzzle brake that drops his pistol's recoil, a lengthened barrel that also comes with an extended magazine tube that allows it to hold more shells, a stock that boosts his shotgun's fire and reload rates, a an long barrel lengthener with a picattiny rail for his magnum to boost damage and lower recoil, a laser red dot sight for his magnum, and a regulator for his flamethrower that slows its fuel consumption. Jill, by Claire comparison, gets: expanded magazines for her pistol and submachine gun, a speed-loader for her 5-shot revolver, a reinforced frame that lets her 5-shot revolver use high-powered handgun rounds, a stock for her grenade launcher that increases its accuracy, accuracy but also gives it a leaf sight, a suppressor for her submachine gun that diminishes its recoil and makes it a silent weapon, and a high voltage condensor that lets her spark shot build up a fresh charge with greater speed.
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The long barrel upgrade came with a extended magazine tube so no need for "Somehow".


*** In the [=RE2make=], Leon has access to: a gunstock that gives his pistol a 3-shot firing mode, an increased magazine for his pistol, a muzzle brake that drops his pistol's recoil, a lengthened barrel that somehow lets his shotgun hold more shells, a stock that boosts his shotgun's fire and reload rates, a barrel lengthener for his magnum to boost damage and lower recoil, a laser sight for his magnum, and a regulator for his flamethrower that slows its fuel consumption. Jill, by comparison, gets: expanded magazines for her pistol and submachine gun, a speed-loader for her 5-shot revolver, a reinforced frame that lets her 5-shot revolver use high-powered handgun rounds, a stock for her grenade launcher that increases its accuracy, a suppressor for her submachine gun that diminishes its recoil and makes it a silent weapon, and a high voltage condensor that lets her spark shot build up a fresh charge with greater speed.

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*** In the [=RE2make=], Leon has access to: a gunstock that gives his pistol a 3-shot firing mode, an increased magazine for his pistol, a muzzle brake that drops his pistol's recoil, a lengthened barrel that somehow lets his shotgun also comes with an extended magazine tube that allows it to hold more shells, a stock that boosts his shotgun's fire and reload rates, a barrel lengthener for his magnum to boost damage and lower recoil, a laser sight for his magnum, and a regulator for his flamethrower that slows its fuel consumption. Jill, by comparison, gets: expanded magazines for her pistol and submachine gun, a speed-loader for her 5-shot revolver, a reinforced frame that lets her 5-shot revolver use high-powered handgun rounds, a stock for her grenade launcher that increases its accuracy, a suppressor for her submachine gun that diminishes its recoil and makes it a silent weapon, and a high voltage condensor that lets her spark shot build up a fresh charge with greater speed.

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