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** Additionally, when a party completes a quest that requires running a specific dungeon to get one specific item, the item will only drop once. Due to some glitches, it behooves the players to know who needs to pick up the item and if it can be traded or not.
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[[folder:Fiction]]
* The first ''Literature/{{Noob}}'' novel has this happen with a QuestGiver. A quest consists in part of following a NonPlayerCharacter to a certain location, but everyone is doing it a the same time. As a consequence, each PlayerParty quite visibly has its own copy of the same guy (and if someone who has been so far working alone joins a group, the two copies fuse into one).
[[/folder]]
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* In ''VideoGame/RuneScape'', you can see multiple people walking around with one-of-a-kind weapons that are the rewards from different quest. Plus, any item you need in a quest that is given to you can be destroyed and reobtained, usually at no cost. For instance if you're given the only existing copy of an important diary, you can destroy it somewhere in the middle of nowhere or on an entirely separate plane of reality. When you go back to the person who gave you the item, they claim to have either had another copy all along, or even more improbably, claim that somebody else saw you drop it (In a deserted alternate universe?) and returned it to them. Perhaps this is just because they are ClingyMacGuffins.
to:
* In ''VideoGame/RuneScape'', you can see multiple people walking around with one-of-a-kind weapons that are the rewards from different quest. Plus, any item you need in a quest that is given to you can be destroyed and reobtained, usually at no cost. For instance if you're given the only existing copy of an important diary, you can destroy it somewhere in the middle of nowhere or on an entirely separate plane of reality. When you go back to the person who gave you the item, they claim to have either had another copy all along, or even more improbably, claim that somebody else saw you drop it (In a deserted alternate universe?) and returned it to them. Perhaps this is just because they are ClingyMacGuffins.{{Clingy MacGuffin}}s.
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[[folder: [=MMORP Gs= ]]
]
]
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[[folder: [=MMORP Gs= ]]
]MMORPGs]]
]
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->"''Always remember that you are absolutely unique. Just like everyone else''."
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->"''Always remember that you are absolutely unique. Just like everyone else''."
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[[AC:Adventure Games]]
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[[folder: Adventure Games ]]
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[[folder: Hack and
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* Averted in ''VideoGame/{{Mabinogi}}''. When new storylines are added that result in whole new regions (towns, dungeons etc...) they are initially covered by Seal stones that have specific requirements to break. They can only be broken once ever giving the breaker a unique title. And a little signpost appears announcing who broke the stone.
to:
* Averted in ''VideoGame/{{Mabinogi}}''. When new storylines are added that result in whole new regions (towns, dungeons etc...) they are initially covered by Seal stones that have specific requirements to break. They can only be broken once ever giving the breaker a unique title. And a little signpost appears announcing who broke the stone.
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[[AC:Role-Playing Games]]
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[[folder: Role-Playing Games ]]
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* The first ''VideoGame/KnightsOfTheOldRepublic'' avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental [[CrowningMomentOfFunny Crowning Moments Of Funny]] as you'd end up with a few dozen copies of something like Jolee's robes.
----
----
to:
* The first ''VideoGame/KnightsOfTheOldRepublic'' avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental [[CrowningMomentOfFunny Crowning Moments Of Funny]] as you'd end up with a few dozen copies of something like Jolee's robes.
----robes.
[[/folder]]
----
----
[[/folder]]
----
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* Used and averted in ''VideoGame/KingdomOfLoathing''. While everyone gets supposedly one-of-a-kind items (and in fact, due to [[NewGamePlus ascension,]] you can have ''multiple'' unique items, like a beltbuckle made from the skull of the Bonerdagon), there are a few items, like the Rainbow Pearl and Strange Tiki Idol, of which only a few were implemented, and obtained first-come first-serve.
* It's possible to carve ''two'' tongues out of a popo (read: [[CallARabbitASmeerp Wooly Mammoth]]) in ''[[VideoGame/MonsterHunter Monster Hunter Freedom Unite]]''.
* It's possible to carve ''two'' tongues out of a popo (read: [[CallARabbitASmeerp Wooly Mammoth]]) in ''[[VideoGame/MonsterHunter Monster Hunter Freedom Unite]]''.
to:
* Used and averted in ''VideoGame/KingdomOfLoathing''. While everyone gets supposedly one-of-a-kind items (and in fact, due to [[NewGamePlus ascension,]] you can have ''multiple'' unique items, like a beltbuckle belt made from the skull of the Bonerdagon), Bonerdagon and the skin of the Boss Bat), there are a few items, like the Rainbow Pearl and Strange Tiki Idol, of which only a few were implemented, implemented and which were obtained first-come first-serve.
* It's possible to carve ''two'' tongues out of a popo (read: [[CallARabbitASmeerp Wooly Mammoth]]) in''[[VideoGame/MonsterHunter Monster Hunter ''VideoGame/MonsterHunter Freedom Unite]]''.Unite''.
* It's possible to carve ''two'' tongues out of a popo (read: [[CallARabbitASmeerp Wooly Mammoth]]) in
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* ''{{Realmz}}'', an old Macintosh {{shareware}} RPG, had an especially evil version of this. While the game was single-player, it still had some exceptionally powerful items tagged as "Unique." Multiple copies of these items were present across [[MissionPackSequel various scenarios]], but if you tried to pick another up when you were already carrying one, the game would note that you ?already have? it, causing the item to retroactively vanish.
* The first KnightsOfTheOldRepublic avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental [[CrowningMomentOfFunny Crowning Moments Of Funny]] as you'd end up with a few dozen copies of something like Jolee's robes.
----
<<|AcceptableBreaksFromReality|>>
<<|VideoGameItemsAndInventory|>>
* The first KnightsOfTheOldRepublic avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental [[CrowningMomentOfFunny Crowning Moments Of Funny]] as you'd end up with a few dozen copies of something like Jolee's robes.
----
<<|AcceptableBreaksFromReality|>>
<<|VideoGameItemsAndInventory|>>
to:
* ''{{Realmz}}'', ''VideoGame/{{Realmz}}'', an old Macintosh {{Macintosh}} {{shareware}} RPG, had an especially evil version of this. While the game was single-player, it still had some exceptionally powerful items tagged as "Unique." Multiple copies of these items were present across [[MissionPackSequel various scenarios]], but if you tried to pick another up when you were already carrying one, the game would note that you ?already have? already have it, causing the item to retroactively vanish.
* The firstKnightsOfTheOldRepublic ''VideoGame/KnightsOfTheOldRepublic'' avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental [[CrowningMomentOfFunny Crowning Moments Of Funny]] as you'd end up with a few dozen copies of something like Jolee's robes.
----
<<|AcceptableBreaksFromReality|>>
<<|VideoGameItemsAndInventory|>>----
* The first
<<|AcceptableBreaksFromReality|>>
<<|VideoGameItemsAndInventory|>>
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* ''VideoGame/SpiralKnights'': crowns, heat, and tokens are duplicated for every party member when picked up. Recovery hearts are instanced for each player, so your teammates can't steal your health. After the introduction of missions, everybody plays a vital part in "discovering" the nature of the Clockworks and learning the fate of Alpha Squad. Crafting materials are given to a random party member when picked up.
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* ''StarTrekOnline'' averts this in quest pickups by using {{Event Flag}}s instead of inventory items for most things mission-critical. It then plays it entirely straight with certain items tagged as "Unique" -- meaning every player gets to own exactly one of each.
to:
* ''StarTrekOnline'' ''VideoGame/StarTrekOnline'' averts this in quest pickups by using {{Event Flag}}s instead of inventory items for most things mission-critical. It then plays it entirely straight with certain items tagged as "Unique" -- meaning every player gets to own exactly one of each.
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* In ''FinalFantasyXI'', this is par for the course except for the "multiple heads" variation; fortunately, a lot of the "unique" objects are key items and thus invisible to other players. However, the quest to unlock the Dragoon job is an {{egregious}} example, as every single player is treated as though they are the first to revive the dead tradition of the Dragoon. Even several years after the job's addition to the game, with hundreds of level 75 Dragoons on each server. ''Huh?!''
to:
* In ''FinalFantasyXI'', ''VideoGame/FinalFantasyXI'', this is par for the course except for the "multiple heads" variation; fortunately, a lot of the "unique" objects are key items and thus invisible to other players. However, the quest to unlock the Dragoon job is an {{egregious}} example, as every single player is treated as though they are the first to revive the dead tradition of the Dragoon. Even several years after the job's addition to the game, with hundreds of level 75 Dragoons on each server. ''Huh?!''
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* Used and averted in ''KingdomOfLoathing''. While everyone gets supposedly one-of-a-kind items (and in fact, due to [[NewGamePlus ascension,]] you can have ''multiple'' unique items, like a beltbuckle made from the skull of the Bonerdagon), there are a few items, like the Rainbow Pearl and Strange Tiki Idol, of which only a few were implemented, and obtained first-come first-serve.
to:
* Used and averted in ''KingdomOfLoathing''.''VideoGame/KingdomOfLoathing''. While everyone gets supposedly one-of-a-kind items (and in fact, due to [[NewGamePlus ascension,]] you can have ''multiple'' unique items, like a beltbuckle made from the skull of the Bonerdagon), there are a few items, like the Rainbow Pearl and Strange Tiki Idol, of which only a few were implemented, and obtained first-come first-serve.
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* Averted in the MMO ''{{Mabinogi}}''. When new storylines are added that result in whole new regions (towns, dungeons etc...) they are initially covered by Seal stones that have specific requirements to break. They can only be broken once ever giving the breaker a unique title. And a little signpost appears announcing who broke the stone.
* In a variant, each player in ''BillyVsSNAKEMAN'' has a separate instance of most [=NPCs=], and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
* In ''MapleStory'', quest items only ''exist'' for those who need them. Those players can see and obtain the items but for everyone else the items are nowhere in the gameworld.
* In ''Runescape'', you can see multiple people walking around with one-of-a-kind weapons that are the rewards from different quest. Plus, any item you need in a quest that is given to you can be destroyed and reobtained, usually at no cost. For instance if you're given the only existing copy of an important diary, you can destroy it somewhere in the middle of nowhere or on an entirely separate plane of reality. When you go back to the person who gave you the item, they claim to have either had another copy all along, or even more improbably, claim that somebody else saw you drop it (In a deserted alternate universe?) and returned it to them. Perhaps this is just because they are ClingyMacGuffins.
* In a variant, each player in ''BillyVsSNAKEMAN'' has a separate instance of most [=NPCs=], and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
* In ''MapleStory'', quest items only ''exist'' for those who need them. Those players can see and obtain the items but for everyone else the items are nowhere in the gameworld.
* In ''Runescape'', you can see multiple people walking around with one-of-a-kind weapons that are the rewards from different quest. Plus, any item you need in a quest that is given to you can be destroyed and reobtained, usually at no cost. For instance if you're given the only existing copy of an important diary, you can destroy it somewhere in the middle of nowhere or on an entirely separate plane of reality. When you go back to the person who gave you the item, they claim to have either had another copy all along, or even more improbably, claim that somebody else saw you drop it (In a deserted alternate universe?) and returned it to them. Perhaps this is just because they are ClingyMacGuffins.
to:
* Averted in the MMO ''{{Mabinogi}}''.''VideoGame/{{Mabinogi}}''. When new storylines are added that result in whole new regions (towns, dungeons etc...) they are initially covered by Seal stones that have specific requirements to break. They can only be broken once ever giving the breaker a unique title. And a little signpost appears announcing who broke the stone.
* In a variant, each player in''BillyVsSNAKEMAN'' ''VideoGame/BillyVsSNAKEMAN'' has a separate instance of most [=NPCs=], and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
* In''MapleStory'', ''VideoGame/MapleStory'', quest items only ''exist'' for those who need them. Those players can see and obtain the items but for everyone else the items are nowhere in the gameworld.
* In''Runescape'', ''VideoGame/RuneScape'', you can see multiple people walking around with one-of-a-kind weapons that are the rewards from different quest. Plus, any item you need in a quest that is given to you can be destroyed and reobtained, usually at no cost. For instance if you're given the only existing copy of an important diary, you can destroy it somewhere in the middle of nowhere or on an entirely separate plane of reality. When you go back to the person who gave you the item, they claim to have either had another copy all along, or even more improbably, claim that somebody else saw you drop it (In a deserted alternate universe?) and returned it to them. Perhaps this is just because they are ClingyMacGuffins.
* In a variant, each player in
* In
* In
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* In online ''{{Diablo}}'' play, quests will yield as many {{MacGuffin}}s as there are players completing them, even when said {{MacGuffin}}s are one-of-a-kind items.
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* In online ''{{Diablo}}'' ''VideoGame/{{Diablo}}'' play, quests will yield as many {{MacGuffin}}s as there are players completing them, even when said {{MacGuffin}}s are one-of-a-kind items.
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However, as logically absurd as this is, it's definitely an [[AcceptableBreaksFromReality Acceptable Break From Reality]]. If you have hundreds of thousands or even millions of players, allowing only one person in the entire game world to complete a quest vital for advancement would be seen grossly unfair. Just check out this trope's opposite, "LootDrama," for proof that TropesAreNotBad.
to:
However, as logically absurd as this is, it's definitely an [[AcceptableBreaksFromReality Acceptable Break From Reality]]. If you have hundreds of thousands or even millions of players, allowing only one person in the entire game world to complete a quest vital for advancement would be seen grossly unfair. Just check out this trope's opposite, "LootDrama," LootDrama, for proof that TropesAreNotBad.
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Changed line(s) 10,11 (click to see context) from:
However, as logically absurd as this is, it's definitely an [[AcceptableBreaksFromReality Acceptable Break From Reality]]. If you have hundreds of thousands or even millions of players, allowing only one person in the entire game world to complete a quest vital for advancement would be seen grossly unfair.
to:
However, as logically absurd as this is, it's definitely an [[AcceptableBreaksFromReality Acceptable Break From Reality]]. If you have hundreds of thousands or even millions of players, allowing only one person in the entire game world to complete a quest vital for advancement would be seen grossly unfair.
unfair. Just check out this trope's opposite, "LootDrama," for proof that TropesAreNotBad.
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* ''StarTrekOnline'' averts this in quest pickups by using {{Event Flag}}s instead of inventory items for most things mission-critical. It then plays it entirely straight with certain items tagged as "Unique" -- meaning every player gets to own exactly one of each.
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* In multiplayer ''{{Pokemon}}'' play, while a given Pokémon may be unique within the game world, it's easy for two players to stage a battle using the "same" unique Pokémon. Through trading, one player can even acquire multiple members of the one-per-game species.
to:
* In multiplayer ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' play, while a given Pokémon may be unique within the game world, it's easy for two players to stage a battle using the "same" unique Pokémon. Through trading, one player can even acquire multiple members of the one-per-game species.
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* In \''Uru: Ages Beyond {{Myst}}'' each age has a different instance for each player due to the difficulty of turning a ''{{Myst}}''-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]]. You can, however, invite other players into your own instance of the age, if you need some help or just to have some company while wandering around.
to:
* In \''Uru: ''Uru: Ages Beyond {{Myst}}'' each age has a different instance for each player due to the difficulty of turning a ''{{Myst}}''-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]]. You can, however, invite other players into your own instance of the age, if you need some help or just to have some company while wandering around.
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* In multiplayer ''{{Pokemon}}'' play, while a given [[{{Mons}} Pokemon]] may be unique within the game world, it's easy for two players to stage a battle using the "same" unique [[{{Mons}} Pokemon]]. Through trading, one player can even acquire multiple members of the one-per-game species.
to:
* In multiplayer ''{{Pokemon}}'' play, while a given [[{{Mons}} Pokemon]] Pokémon may be unique within the game world, it's easy for two players to stage a battle using the "same" unique [[{{Mons}} Pokemon]].Pokémon. Through trading, one player can even acquire multiple members of the one-per-game species.
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** but, you know, taking the loot of a guy with a giant sword who either just helped, or completely, took down that giant monster, or didn't and is probably less tired than you are isn't a good idea. So it might be a bit of fridge brilliance. Still wouldn't explain single player.
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* It's possible to carve ''two'' tongues out of a popo (read: [[CallARabbitASmeerp Wooly Mammoth]]) in ''[[MonsterHunter Monster Hunter Freedom Unite]]''.
to:
* It's possible to carve ''two'' tongues out of a popo (read: [[CallARabbitASmeerp Wooly Mammoth]]) in ''[[MonsterHunter ''[[VideoGame/MonsterHunter Monster Hunter Freedom Unite]]''.
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Changed line(s) 10,11 (click to see context) from:
However, as logically absurd as this is, it's definitely an [[AcceptableBreaksFromReality Acceptable Break From Reality]]. If you have hundreds of thousands or even millions of players, allowing only one person in the entire game world to complete a quest vital for advancement would be seen [[UnderStatement as just a]] ''[[UnderStatement little]]'' [[UnderStatement bit unfair.]]
to:
However, as logically absurd as this is, it's definitely an [[AcceptableBreaksFromReality Acceptable Break From Reality]]. If you have hundreds of thousands or even millions of players, allowing only one person in the entire game world to complete a quest vital for advancement would be seen [[UnderStatement as just a]] ''[[UnderStatement little]]'' [[UnderStatement bit unfair.]]
grossly unfair.
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Frequent Redlink cleanup
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[[AC:MMORPGs]]
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* In the short-lived ''Uru: Ages Beyond {{Myst}}'' each age had a different instance for each player due to the difficulty of turning a ''{{Myst}}''-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]].
to:
* In the short-lived ''Uru: \''Uru: Ages Beyond {{Myst}}'' each age had has a different instance for each player due to the difficulty of turning a ''{{Myst}}''-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]].
Bahro]]. You can, however, invite other players into your own instance of the age, if you need some help or just to have some company while wandering around.
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* In a variant, each player in ''BillyVsSNAKEMAN'' has a separate instance of most NPCs, and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
to:
* In a variant, each player in ''BillyVsSNAKEMAN'' has a separate instance of most NPCs, [=NPCs=], and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
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* The first KnightsOfTheOldRepublic avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental CrowningMomentsOfFunny as you'd end up with a few dozen copies of something like Jolee's robes.
to:
* The first KnightsOfTheOldRepublic avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental CrowningMomentsOfFunny [[CrowningMomentOfFunny Crowning Moments Of Funny]] as you'd end up with a few dozen copies of something like Jolee's robes.
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Added DiffLines:
* The first KnightsOfTheOldRepublic avoided this, mostly. Unless you exploited a few of the GoodBadBugs, items like the Cassus Fett armor or the Circlet of Saresh were one of a kind. In the sequel, Obsidian took over and randomized the loot, which could lead to some accidental CrowningMomentsOfFunny as you'd end up with a few dozen copies of something like Jolee's robes.
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Changed line(s) 48 (click to see context) from:
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* In ''Runescape'', you can see multiple people walking around with one-of-a-kind weapons that are the rewards from different quest. Plus, any item you need in a quest that is given to you can be destroyed and reobtained, usually at no cost. For instance if you're given the only existing copy of an important diary, you can destroy it somewhere in the middle of nowhere or on an entirely separate plane of reality. When you go back to the person who gave you the item, they claim to have either had another copy all along, or even more improbably, claim that somebody else saw you drop it (In a deserted alternate universe?) and returned it to them. Perhaps this is just because they are ClingyMacGuffins.
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* It's possible to carve ''two'' tongues out of a popo (read: large, hairy herbivore-thing) in ''[[MonsterHunter Monster Hunter Freedom Unite]]''.
to:
* It's possible to carve ''two'' tongues out of a popo (read: large, hairy herbivore-thing) [[CallARabbitASmeerp Wooly Mammoth]]) in ''[[MonsterHunter Monster Hunter Freedom Unite]]''.Unite]]''.
** ''Monster Hunter Tri'' takes it to absurd lengths. If you kill a smaller monster, its corpse disappears like normal when you carve an item(s) from it, but it remains on your partners' screens until they carve from it also. Somewhat justified with carving items from larger monsters, as their corpse doesn't disappear after you've carved all items from it... except that it raises the question of how your partners can carve more items while you can't when the corpse is still there.
** ''Monster Hunter Tri'' takes it to absurd lengths. If you kill a smaller monster, its corpse disappears like normal when you carve an item(s) from it, but it remains on your partners' screens until they carve from it also. Somewhat justified with carving items from larger monsters, as their corpse doesn't disappear after you've carved all items from it... except that it raises the question of how your partners can carve more items while you can't when the corpse is still there.
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* In ''MapleStory'', quest items only ''exist'' for those who need them. Those players can see and obtain the items but for everyone else the items are nowhere in the gameworld.
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*** While the limited number of body parts might be {{HandWave}}d because turning in said body part usually results in a BraggingRightsReward where the local BenevolentBoss praises you so loud that the whole city can hear, nothing prevents people from saving said body parts from previous kills or from different instance groups and turning them in after yours, resulting in multiple announcements. SoYeah.
to:
*** While the limited number of body parts might be {{HandWave}}d because turning in said body part usually results in a BraggingRightsReward where the local BenevolentBoss praises you so loud that the whole city can hear, nothing prevents people from saving said body parts from previous kills or from different instance groups and turning them in after yours, resulting in multiple announcements. SoYeah.
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* In multiplayer ''{{Pokemon}}'' play, while a given [[{{Mons}} Pokemon]] may be unique within the game world, it's easy for two players to stage a battle using the "same" unique [[{{Mons}} Pokemon]]. Through trading, one player can even acquire multiple members of the one-per-game species.
to:
[[AC:Adventure Games]]
* Inmultiplayer ''{{Pokemon}}'' play, while a given [[{{Mons}} Pokemon]] may be unique within the game world, it's easy short-lived ''Uru: Ages Beyond {{Myst}}'' each age had a different instance for two players to stage a battle using the "same" unique [[{{Mons}} Pokemon]]. Through trading, one each player can even acquire multiple members of due to the one-per-game species.difficulty of turning a ''{{Myst}}''-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]].
[[AC:Hack and Slash]]
* In
[[AC:Hack and Slash]]
[[AC:MMORPGs]]
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* There were exactly five of the ring thingies that protected one from the radiation of the big bad in ''PhantasyStar IV''. Thus conveniently explaining why only one of your previous party members could rejoin the main group for the final battle.
** This was rendered somewhat moot because even though there were only five Rings of the Stars, none of the party members could equip the fifth one! Your fifth party member had to go without regardless.
*** This may have been a GameplayAndStorySegregation thing, where it's just sorta implied that the fifth person is "wearing" the ring even if it's not equipped. This may be to prevent accidentally equipping the ring to one of the fifth party members, and then switching to another one, which would mess up the story a bit.
* ''{{Realmz}}'', an old Macintosh {{shareware}} RPG, had an especially evil version of this. While the game was single-player, it still had some exceptionally powerful items tagged as ?Unique.? Multiple copies of these items were present across [[MissionPackSequel various scenarios]], but if you tried to pick another up when you were already carrying one, the game would note that you ?already have? it, causing the item to retroactively vanish.
** This was rendered somewhat moot because even though there were only five Rings of the Stars, none of the party members could equip the fifth one! Your fifth party member had to go without regardless.
*** This may have been a GameplayAndStorySegregation thing, where it's just sorta implied that the fifth person is "wearing" the ring even if it's not equipped. This may be to prevent accidentally equipping the ring to one of the fifth party members, and then switching to another one, which would mess up the story a bit.
* ''{{Realmz}}'', an old Macintosh {{shareware}} RPG, had an especially evil version of this. While the game was single-player, it still had some exceptionally powerful items tagged as ?Unique.? Multiple copies of these items were present across [[MissionPackSequel various scenarios]], but if you tried to pick another up when you were already carrying one, the game would note that you ?already have? it, causing the item to retroactively vanish.
Changed line(s) 40 (click to see context) from:
* Used and aveted in KingdomOfLoathing. While everyone gets supposedly one-of-a-kind items (and in fact, due to [[NewGamePlus ascension,]] you can have ''multiple'' unique items, like a beltbuckle made from the skull of the Bonerdagon), there are a few items, like the Rainbow Pearl and Strange Tiki Idol, of which only a few were implemented, and obtained first-come first-serve.
to:
* Used and aveted averted in KingdomOfLoathing.''KingdomOfLoathing''. While everyone gets supposedly one-of-a-kind items (and in fact, due to [[NewGamePlus ascension,]] you can have ''multiple'' unique items, like a beltbuckle made from the skull of the Bonerdagon), there are a few items, like the Rainbow Pearl and Strange Tiki Idol, of which only a few were implemented, and obtained first-come first-serve.
Changed line(s) 43,45 (click to see context) from:
* Averted in the MMO Mabinogi. When new storylines are added that result in whole new regions (towns, dungeons etc...) they are initially covered by Seal stones that have specific requirements to break. They can only be broken once ever giving the breaker a unique title. And a little signpost appears announcing who broke the stone.
* In the short-lived ''Uru: Ages Beyond {{Myst}}'' each age had a different instance for each player due to the difficulty of turning a {{Myst}}-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]].
* In a variant, each player in BillyVsSNAKEMAN has a separate instance of most NPCs, and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
* In the short-lived ''Uru: Ages Beyond {{Myst}}'' each age had a different instance for each player due to the difficulty of turning a {{Myst}}-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]].
* In a variant, each player in BillyVsSNAKEMAN has a separate instance of most NPCs, and most of ''those'' are a fresh instance each [[NewGamePlus Season]].
to:
* Averted in the MMO Mabinogi.''{{Mabinogi}}''. When new storylines are added that result in whole new regions (towns, dungeons etc...) they are initially covered by Seal stones that have specific requirements to break. They can only be broken once ever giving the breaker a unique title. And a little signpost appears announcing who broke the stone.
* In the short-lived ''Uru: Ages Beyond {{Myst}}'' each age had a different instance for each player due to the difficulty of turning a {{Myst}}-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]].
* In a variant, each player in BillyVsSNAKEMAN ''BillyVsSNAKEMAN'' has a separate instance of most NPCs, and most of ''those'' are a fresh instance each [[NewGamePlus Season]].Season]].
[[AC:Role-Playing Games]]
* In multiplayer ''{{Pokemon}}'' play, while a given [[{{Mons}} Pokemon]] may be unique within the game world, it's easy for two players to stage a battle using the "same" unique [[{{Mons}} Pokemon]]. Through trading, one player can even acquire multiple members of the one-per-game species.
* There were exactly five of the ring thingies that protected one from the radiation of the big bad in ''PhantasyStarIV''. Thus conveniently explaining why only one of your previous party members could rejoin the main group for the final battle.
** This was rendered somewhat moot because even though there were only five Rings of the Stars, none of the party members could equip the fifth one! Your fifth party member had to go without regardless.
*** This may have been a GameplayAndStorySegregation thing, where it's just sorta implied that the fifth person is "wearing" the ring even if it's not equipped. This may be to prevent accidentally equipping the ring to one of the fifth party members, and then switching to another one, which would mess up the story a bit.
* ''{{Realmz}}'', an old Macintosh {{shareware}} RPG, had an especially evil version of this. While the game was single-player, it still had some exceptionally powerful items tagged as "Unique." Multiple copies of these items were present across [[MissionPackSequel various scenarios]], but if you tried to pick another up when you were already carrying one, the game would note that you ?already have? it, causing the item to retroactively vanish.
[[AC:Role-Playing Games]]
* In multiplayer ''{{Pokemon}}'' play, while a given [[{{Mons}} Pokemon]] may be unique within the game world, it's easy for two players to stage a battle using the "same" unique [[{{Mons}} Pokemon]]. Through trading, one player can even acquire multiple members of the one-per-game species.
* There were exactly five of the ring thingies that protected one from the radiation of the big bad in ''PhantasyStarIV''. Thus conveniently explaining why only one of your previous party members could rejoin the main group for the final battle.
** This was rendered somewhat moot because even though there were only five Rings of the Stars, none of the party members could equip the fifth one! Your fifth party member had to go without regardless.
*** This may have been a GameplayAndStorySegregation thing, where it's just sorta implied that the fifth person is "wearing" the ring even if it's not equipped. This may be to prevent accidentally equipping the ring to one of the fifth party members, and then switching to another one, which would mess up the story a bit.
* ''{{Realmz}}'', an old Macintosh {{shareware}} RPG, had an especially evil version of this. While the game was single-player, it still had some exceptionally powerful items tagged as "Unique." Multiple copies of these items were present across [[MissionPackSequel various scenarios]], but if you tried to pick another up when you were already carrying one, the game would note that you ?already have? it, causing the item to retroactively vanish.