History Main / EnergyEconomy

30th Dec '17 11:30:05 PM Dvandemon
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* The Faltine from Marvel Comics, are a race of energy beings from AnotherDimension who exchange forms of energy like humans would precious minerals. They're name is commonly evoked by magic users like Doctor Strange, as a mutually beneficial exchange of energies.
14th Dec '17 11:34:29 AM Kalaong
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* In ''Series/StargateSG1'', most galactic trade is conducted using naquadah, an unstable element that can be used as nuclear fuel or to enhance just about any explosion.

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* In ''Series/StargateSG1'', most galactic trade is conducted using naquadah, an unstable element naquadah; the {{Unobtainium}} that can be used as nuclear fuel or all the space opera tech uses, including the power sources. It also enhances nukes from city-busters to enhance just about any explosion.''planet''-busters.
25th Nov '17 10:35:56 AM Schol-R-LEA
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While this has not been TruthInTelevision ''yet'', it has been seriously proposed in the past, most notably by [[https://en.wikipedia.org/wiki/Buckminster_Fuller R. Buckminster Fuller]], as well as by [[http://www.technocracyinc.org/ Technocracy, Inc.]] during it's [[[https://en.wikipedia.org/wiki/Technocracy_movement heyday of the 1930s]].
20th Nov '17 4:16:02 PM sithalo
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* ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.

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* ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources. Although, precious metals are counted as a source of "energy" and according to the technology description of 3 of 4 power plants they are possibly more akin to capacitors than actual generators.
27th Jun '17 12:34:37 AM Diask
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* The ''[[VideoGame/{{X}} X-Universe]]'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble [[WeWillSpendCreditsInTheFuture Credit]].

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* The ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble [[WeWillSpendCreditsInTheFuture Credit]].




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* ''VideoGame/FTLFasterThanLight'' features several situations where your fuel can be used to barter for other resources, such as drones.



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18th May '17 9:07:17 PM Codefreak5
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* ''VideoGame/Stellaris'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.

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* ''VideoGame/Stellaris'' ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.
18th May '17 9:06:57 PM Codefreak5
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* ''VideoGame/Stellaris'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.
13th May '17 7:36:47 PM DarkHunter
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* Souls are basically energy in ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. You can use them upon yourself (as experience points) or use them to buy things from merchants (who also presumably use them upon themselves to keep them alive).

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* Souls are basically energy in ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. You can use them upon yourself (as experience points) or use them to buy things from merchants (who also presumably use them upon themselves to keep them alive). The game {{Lampshades}} that the occasional metal coins you can find (presumably currency of the surrounding countries) are utterly useless in Lordran.
18th Apr '17 3:14:57 PM PrincessPandaTrope
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* While rings are used as health and energy in ''Franchise/SonicTheHedgehog'', they have been used as a currency in some games, such as ''VideoGame/SonicAdventure2'' and ''VideoGame/SonicTheHedgehog2006''.
13th Mar '17 1:44:21 PM intastiel
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In economics, this would be a form of [[PracticalCurrency Commodity Money]] - it serves as currency but can serve another function.

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This is a sub-trope of PracticalCurrency. In economics, this would be a form of [[PracticalCurrency Commodity Money]] - Money: it serves is used as currency but can serve another function.



* In Creator/BruceCoville's ''Literature/RodAlbrightAlienAdventures'' series, the intergalactic currency units are energy credits. The captain even refuses a detour since the energy required would use more energy than his crew makes in a year.

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* In Creator/BruceCoville's ''Literature/RodAlbrightAlienAdventures'' series, the intergalactic currency units are energy credits. The captain even refuses a detour since rerouting the energy required spaceship would use more energy than his crew makes in a year.



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* Wizards of the Coast's old ''TabletopGame/ThePrimalOrder'' RPG supplement suggested the possibility of a divine economy running on ''primal base'' -- the less temporary form of divine power.

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* Wizards of the Coast's old Creator/WizardsOfTheCoast's ''TabletopGame/ThePrimalOrder'' RPG supplement suggested suggests the possibility of a divine economy running on ''primal base'' -- the less temporary "primal base", a persistent form of divine power.



* WhiteWolf's ''TabletopGame/MageTheAwakening'' uses Tass, solidified magical energy. The core book suggests that a single unit is worth around $10,000 (or at least, retails for around that price). Partly justified in that most Mages can get money easily, even large sums. It still seems very expensive considering how easily most mages can get said energy itself (normally).
* In a similar way, though more developed, Atlas Games' ''TabletopGame/ArsMagica'' has Vis, again a form of solidified "magic power". The vis (latin for power) is essential to cast powerful ritual spells, healing wounds and making spells permanent . Control and trade of vis is the basis of the economics of magic covenants. It's exchanged for favors, support, access to libraries and in places where it's scarce - such as the Roman Tribunal - for enormous amounts of money. The vis "tainted" by the power of the Techniques (magic language "verbs") is much more valuable than that which is linked with Forms (names).
** It's worth noting that White Wolf have a historical connection to Ars Magica, and concepts from it have found their way into both Worlds of Darkness.
* The TabletopGame/{{Mystara}} boxed set on Glantri introduced a currency, used among that nation's wizardly elite, consisting of coins imbued with magical energy. The holders of such coins could power spells with that energy, allowing them to use more spells per day than would otherwise be possible.
** In Bruce Heard's ''Voyages Of The Princess Ark'' article on Limbo, the Mystara-cosmology's realm of the dead, souls there could use their own residual life force as currency.

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* WhiteWolf's Creator/WhiteWolf's ''TabletopGame/MageTheAwakening'' uses Tass, solidified magical energy. The core book suggests energy that can augment and stabilize spells. Though {{Mana}} is relatively easy to come by, refining it into Tass takes a single degree of expertise, and a unit of Tass is worth around $10,000 (or at least, retails said to retail for around that price). Partly justified in that most Mages can get money easily, even large sums. It still seems very expensive considering $10 000 -- which probably reflects just how easily most mages can get said energy itself (normally).
make money.
* In a similar way, though more developed, Atlas Games' ''TabletopGame/ArsMagica'' ''TabletopGame/ArsMagica'', a spiritual predecessor to ''TabletopGame/MageTheAwakening'', also has Vis, again a form of solidified "magic power". The vis (latin for power) is magic power in the form of Vis. Since it's essential to cast in powerful ritual spells, healing wounds and making spells permanent . Control and magic item creation, control and trade of vis Vis is the basis of the economics of magic covenants. It's exchanged for favors, support, access to libraries and in places where it's scarce - -- such as the Roman Tribunal - -- for enormous amounts of money. The vis "tainted" by the power of the Techniques (magic language "verbs") is much more valuable than that which is linked with Forms (names).
* In the ''TabletopGame/{{Mystara}}'' setting of ''TabletopGame/DungeonsAndDragons'':
** It's worth noting that White Wolf have a historical connection to Ars Magica, and concepts from it have found their way into both Worlds of Darkness.
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The TabletopGame/{{Mystara}} boxed set on wizard elite of Glantri introduced use a currency, used among that nation's wizardly elite, currency consisting of coins imbued with magical energy. The holders of such coins could can power spells with that energy, allowing them to use more spells per day than would otherwise be possible.
** In Bruce Heard's ''Voyages Of The Princess Ark'' article on Limbo, the Mystara-cosmology's realm of the dead, [[TheUnderworld Limbo]], souls there could can use their own residual life force as currency.
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