History Main / EnergyEconomy

18th May '18 2:11:54 PM RedScharlach
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* ''VideoGame/MetalFatigue'' has Metajoules as the only resource. Metajoules are aquired from solar and geothermal energy and can only be stored in a finite amount. Justified in that in the far future where the plot happens, direct matter-energy conversion is possible so anything can be manufactured from anything if the raw material is converted into energy then that energy is converted into the intended product.

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* ''VideoGame/MetalFatigue'' has Metajoules as the only resource. Metajoules are aquired acquired from solar and geothermal energy and can only be stored in a finite amount. Justified in that in the far future where the plot happens, direct matter-energy conversion is possible so anything can be manufactured from anything if the raw material is converted into energy then that energy is converted into the intended product.
23rd Mar '18 1:24:40 AM Anduryen
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While this has not been TruthInTelevision ''yet'', it has been seriously proposed in the past, most notably by [[https://en.wikipedia.org/wiki/Buckminster_Fuller R. Buckminster Fuller]], as well as by [[http://www.technocracyinc.org/ Technocracy, Inc.]] during it's [[[https://en.wikipedia.org/wiki/Technocracy_movement heyday of the 1930s]].

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While this has not been TruthInTelevision ''yet'', it has been seriously proposed in the past, most notably by [[https://en.wikipedia.org/wiki/Buckminster_Fuller R. Buckminster Fuller]], as well as by [[http://www.technocracyinc.org/ Technocracy, Inc.]] during it's [[[https://en.[[https://en.wikipedia.org/wiki/Technocracy_movement heyday of the 1930s]].
30th Dec '17 11:30:05 PM Dvandemon
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* The Faltine from Marvel Comics, are a race of energy beings from AnotherDimension who exchange forms of energy like humans would precious minerals. They're name is commonly evoked by magic users like Doctor Strange, as a mutually beneficial exchange of energies.
14th Dec '17 11:34:29 AM Kalaong
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* In ''Series/StargateSG1'', most galactic trade is conducted using naquadah, an unstable element that can be used as nuclear fuel or to enhance just about any explosion.

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* In ''Series/StargateSG1'', most galactic trade is conducted using naquadah, an unstable element naquadah; the {{Unobtainium}} that can be used as nuclear fuel or all the space opera tech uses, including the power sources. It also enhances nukes from city-busters to enhance just about any explosion.''planet''-busters.
25th Nov '17 10:35:56 AM Schol-R-LEA
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While this has not been TruthInTelevision ''yet'', it has been seriously proposed in the past, most notably by [[https://en.wikipedia.org/wiki/Buckminster_Fuller R. Buckminster Fuller]], as well as by [[http://www.technocracyinc.org/ Technocracy, Inc.]] during it's [[[https://en.wikipedia.org/wiki/Technocracy_movement heyday of the 1930s]].
20th Nov '17 4:16:02 PM sithalo
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* ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.

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* ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources. Although, precious metals are counted as a source of "energy" and according to the technology description of 3 of 4 power plants they are possibly more akin to capacitors than actual generators.
27th Jun '17 12:34:37 AM Diask
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* The ''[[VideoGame/{{X}} X-Universe]]'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble [[WeWillSpendCreditsInTheFuture Credit]].

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* The ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble [[WeWillSpendCreditsInTheFuture Credit]].




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* ''VideoGame/FTLFasterThanLight'' features several situations where your fuel can be used to barter for other resources, such as drones.



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18th May '17 9:07:17 PM Codefreak5
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* ''VideoGame/Stellaris'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.

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* ''VideoGame/Stellaris'' ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.
18th May '17 9:06:57 PM Codefreak5
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* ''VideoGame/Stellaris'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.
13th May '17 7:36:47 PM DarkHunter
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* Souls are basically energy in ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. You can use them upon yourself (as experience points) or use them to buy things from merchants (who also presumably use them upon themselves to keep them alive).

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* Souls are basically energy in ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. You can use them upon yourself (as experience points) or use them to buy things from merchants (who also presumably use them upon themselves to keep them alive). The game {{Lampshades}} that the occasional metal coins you can find (presumably currency of the surrounding countries) are utterly useless in Lordran.
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