History Main / EnergyEconomy

30th Mar '16 12:08:28 AM PaulA
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* In Creator/TimPowers' ''Dinner At Deviant's Palace'', the dominant currency in a ScavengerWorld L.A. is a high-proof distilled alcohol: useable as a fuel, a disinfectant, or as plain ol' booze, hence much in demand.

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* In Creator/TimPowers' ''Dinner At Deviant's Palace'', ''Literature/DinnerAtDeviantsPalace'', the dominant currency in a ScavengerWorld L.A. is a high-proof distilled alcohol: useable as a fuel, a disinfectant, or as plain ol' booze, hence much in demand.
13th Jan '16 2:59:13 AM WillBGood
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* ''{{Exalted}}'' has one of the most basic versions of this -- employees of Yu-Shan are paid in ambrosia. That is, little coins of the most delicious food ever. It's mentioned that a common problem amongst new bureaucrats is the ''literal'' consumption of their entire operating budget. In addition, ambrosia can be transformed into...well, pretty much anything, really. This is generally the use toward which it is expected to be put--why eat it when a single coin could give you more resources than the mayor of a small city?

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* ''{{Exalted}}'' has one of the most basic versions of this -- employees of Yu-Shan are paid in ambrosia. That is, little coins of the most delicious food ever.ImpossiblyDeliciousFood. It's mentioned that a common problem amongst new bureaucrats is the ''literal'' consumption of their entire operating budget. In addition, ambrosia can be transformed into...well, pretty much anything, really. This is generally the use toward which it is expected to be put--why eat it when a single coin could give you more resources than the mayor of a small city?
16th Oct '15 3:37:31 AM Eps05
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* The ''[[VideoGame/{{X}} X-Universe]]'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble {{Credit}}.

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* The ''[[VideoGame/{{X}} X-Universe]]'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble {{Credit}}.[[WeWillSpendCreditsInTheFuture Credit]].
4th Sep '15 1:02:31 AM Morgenthaler
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** In Creator/TerryPratchett's non-Discworld book {{Strata}}, the standard galactic currency is Days. Everyone can get immortality of the AgeWithoutYouth variety from the Treatment but only the Company (which issues the currency) can restore youth. Each Day can be turned in for one day of rejuvenation.

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** In Creator/TerryPratchett's non-Discworld book {{Strata}}, Literature/{{Strata}}, the standard galactic currency is Days. Everyone can get immortality of the AgeWithoutYouth variety from the Treatment but only the Company (which issues the currency) can restore youth. Each Day can be turned in for one day of rejuvenation.
3rd Jul '15 5:12:36 PM nombretomado
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* ''LastExile'' has Claudia, the in-universe universal engine fuel. It's hard to mine and very sought after, so small amounts of it are used as currency. Ran out of gas? Throw your wallet in the tank!

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* ''LastExile'' ''Anime/LastExile'' has Claudia, the in-universe universal engine fuel. It's hard to mine and very sought after, so small amounts of it are used as currency. Ran out of gas? Throw your wallet in the tank!
8th Mar '15 5:34:24 AM Morgenthaler
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* In the movie ''InTime'', each person's 1 year of life (after they reach 25 years old) is their currency. People are paid in extra life time and pay with the same. When the account runs out, they die immediately.

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* In the movie ''InTime'', ''Film/InTime'', each person's 1 year of life (after they reach 25 years old) is their currency. People are paid in extra life time and pay with the same. When the account runs out, they die immediately.



* In the ''VoidTrilogy'' by Creator/PeterFHamilton, the race of 'Higher' humans use Energy and Mass Allowance (EMA) as a kind of currency. The majority of Highers live non-corporeally, but their EMA can be pooled as part of a 'Faction' or in smaller groups to effect change in both the physical and simulated realms.
* The ''RedMarsTrilogy'' used calories of heat as the basis of the Martian economy.

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* In the ''VoidTrilogy'' ''Literature/VoidTrilogy'' by Creator/PeterFHamilton, the race of 'Higher' humans use Energy and Mass Allowance (EMA) as a kind of currency. The majority of Highers live non-corporeally, but their EMA can be pooled as part of a 'Faction' or in smaller groups to effect change in both the physical and simulated realms.
* The ''RedMarsTrilogy'' ''Literature/RedMarsTrilogy'' used calories of heat as the basis of the Martian economy.



* Wizards in the ''YoungWizards'' series can use energy as payment at The Crossings, although presumably this is only while on errantry.

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* Wizards in the ''YoungWizards'' ''Literature/YoungWizards'' series can use energy as payment at The Crossings, although presumably this is only while on errantry.



** In Creator/TerryPratchett's non-Discworld book {{Strata}}, the standard galactic currency is Days, similar to InTime above. Everyone can get immortality of the AgeWithoutYouth variety from the Treatment but only the Company (which issues the currency) can restore youth. Each Day can be turned in for one day of rejuvenation.

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** In Creator/TerryPratchett's non-Discworld book {{Strata}}, the standard galactic currency is Days, similar to InTime above.Days. Everyone can get immortality of the AgeWithoutYouth variety from the Treatment but only the Company (which issues the currency) can restore youth. Each Day can be turned in for one day of rejuvenation.
25th Feb '15 8:03:08 PM ManCalledTrue
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Added DiffLines:

[[AC:WebComics]]
* Calories and volts are the currency in ''WebComic/WeaponBrown''. As it's AfterTheEnd, both are fairly scarce. At one point a character is shown paying for something with a handful of D-cell batteries.
27th Jan '15 7:26:49 PM N1KF
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* ''VideoGame/EverybodyEdits'' has the currency named "energy" that players get every 150 seconds, likely to encourage them to PlayEveryDay. Not much is known about it besides that it is represented by a yellow lightning bolt.
5th Jan '15 12:19:07 PM nombretomado
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* In the ''VoidTrilogy'' by PeterFHamilton, the race of 'Higher' humans use Energy and Mass Allowance (EMA) as a kind of currency. The majority of Highers live non-corporeally, but their EMA can be pooled as part of a 'Faction' or in smaller groups to effect change in both the physical and simulated realms.

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* In the ''VoidTrilogy'' by PeterFHamilton, Creator/PeterFHamilton, the race of 'Higher' humans use Energy and Mass Allowance (EMA) as a kind of currency. The majority of Highers live non-corporeally, but their EMA can be pooled as part of a 'Faction' or in smaller groups to effect change in both the physical and simulated realms.
2nd Jan '15 9:19:10 PM karstovich2
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-->--by '''CEO Nwabudike Morgan''', ''[[FictionalDocument The Centauri Monopoly]]'', ''VideoGame/SidMeiersAlphaCentauri''

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-->--by '''CEO -->--'''CEO Nwabudike Morgan''', ''[[FictionalDocument The Centauri Monopoly]]'', ''VideoGame/SidMeiersAlphaCentauri''
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