History Main / EnergyEconomy

27th Jun '17 12:34:37 AM Diask
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* The ''[[VideoGame/{{X}} X-Universe]]'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble [[WeWillSpendCreditsInTheFuture Credit]].

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* The ''[[VideoGame/{{X}} X-Universe]]'' ''VideoGame/{{X}}-Universe'' games have energy cells as the subsidized basis of the economy. However, while energy cells power production and serve as the basic foundation of the games' dynamic economy, they aren't actually the main currency, which is just the humble [[WeWillSpendCreditsInTheFuture Credit]].




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* ''VideoGame/FTLFasterThanLight'' features several situations where your fuel can be used to barter for other resources, such as drones.



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18th May '17 9:07:17 PM Codefreak5
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* ''VideoGame/Stellaris'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.

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* ''VideoGame/Stellaris'' ''VideoGame/{{Stellaris}}'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.
18th May '17 9:06:57 PM Codefreak5
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* ''VideoGame/Stellaris'' uses "energy credits" as money. Power plants generate more energy, which is used to maintain buildings and ships, power robots, and trade for other resources.
13th May '17 7:36:47 PM DarkHunter
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* Souls are basically energy in ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. You can use them upon yourself (as experience points) or use them to buy things from merchants (who also presumably use them upon themselves to keep them alive).

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* Souls are basically energy in ''VideoGame/DemonsSouls'' and ''VideoGame/DarkSouls''. You can use them upon yourself (as experience points) or use them to buy things from merchants (who also presumably use them upon themselves to keep them alive). The game {{Lampshades}} that the occasional metal coins you can find (presumably currency of the surrounding countries) are utterly useless in Lordran.
18th Apr '17 3:14:57 PM PrincessPandaTrope
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* While rings are used as health and energy in ''Franchise/SonicTheHedgehog'', they have been used as a currency in some games, such as ''VideoGame/SonicAdventure2'' and ''VideoGame/SonicTheHedgehog2006''.
13th Mar '17 1:44:21 PM intastiel
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In economics, this would be a form of [[PracticalCurrency Commodity Money]] - it serves as currency but can serve another function.

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This is a sub-trope of PracticalCurrency. In economics, this would be a form of [[PracticalCurrency Commodity Money]] - Money: it serves is used as currency but can serve another function.



* In Creator/BruceCoville's ''Literature/RodAlbrightAlienAdventures'' series, the intergalactic currency units are energy credits. The captain even refuses a detour since the energy required would use more energy than his crew makes in a year.

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* In Creator/BruceCoville's ''Literature/RodAlbrightAlienAdventures'' series, the intergalactic currency units are energy credits. The captain even refuses a detour since rerouting the energy required spaceship would use more energy than his crew makes in a year.



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* Wizards of the Coast's old ''TabletopGame/ThePrimalOrder'' RPG supplement suggested the possibility of a divine economy running on ''primal base'' -- the less temporary form of divine power.

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* Wizards of the Coast's old Creator/WizardsOfTheCoast's ''TabletopGame/ThePrimalOrder'' RPG supplement suggested suggests the possibility of a divine economy running on ''primal base'' -- the less temporary "primal base", a persistent form of divine power.



* WhiteWolf's ''TabletopGame/MageTheAwakening'' uses Tass, solidified magical energy. The core book suggests that a single unit is worth around $10,000 (or at least, retails for around that price). Partly justified in that most Mages can get money easily, even large sums. It still seems very expensive considering how easily most mages can get said energy itself (normally).
* In a similar way, though more developed, Atlas Games' ''TabletopGame/ArsMagica'' has Vis, again a form of solidified "magic power". The vis (latin for power) is essential to cast powerful ritual spells, healing wounds and making spells permanent . Control and trade of vis is the basis of the economics of magic covenants. It's exchanged for favors, support, access to libraries and in places where it's scarce - such as the Roman Tribunal - for enormous amounts of money. The vis "tainted" by the power of the Techniques (magic language "verbs") is much more valuable than that which is linked with Forms (names).
** It's worth noting that White Wolf have a historical connection to Ars Magica, and concepts from it have found their way into both Worlds of Darkness.
* The TabletopGame/{{Mystara}} boxed set on Glantri introduced a currency, used among that nation's wizardly elite, consisting of coins imbued with magical energy. The holders of such coins could power spells with that energy, allowing them to use more spells per day than would otherwise be possible.
** In Bruce Heard's ''Voyages Of The Princess Ark'' article on Limbo, the Mystara-cosmology's realm of the dead, souls there could use their own residual life force as currency.

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* WhiteWolf's Creator/WhiteWolf's ''TabletopGame/MageTheAwakening'' uses Tass, solidified magical energy. The core book suggests energy that can augment and stabilize spells. Though {{Mana}} is relatively easy to come by, refining it into Tass takes a single degree of expertise, and a unit of Tass is worth around $10,000 (or at least, retails said to retail for around that price). Partly justified in that most Mages can get money easily, even large sums. It still seems very expensive considering $10 000 -- which probably reflects just how easily most mages can get said energy itself (normally).
make money.
* In a similar way, though more developed, Atlas Games' ''TabletopGame/ArsMagica'' ''TabletopGame/ArsMagica'', a spiritual predecessor to ''TabletopGame/MageTheAwakening'', also has Vis, again a form of solidified "magic power". The vis (latin for power) is magic power in the form of Vis. Since it's essential to cast in powerful ritual spells, healing wounds and making spells permanent . Control and magic item creation, control and trade of vis Vis is the basis of the economics of magic covenants. It's exchanged for favors, support, access to libraries and in places where it's scarce - -- such as the Roman Tribunal - -- for enormous amounts of money. The vis "tainted" by the power of the Techniques (magic language "verbs") is much more valuable than that which is linked with Forms (names).
* In the ''TabletopGame/{{Mystara}}'' setting of ''TabletopGame/DungeonsAndDragons'':
** It's worth noting that White Wolf have a historical connection to Ars Magica, and concepts from it have found their way into both Worlds of Darkness.
*
The TabletopGame/{{Mystara}} boxed set on wizard elite of Glantri introduced use a currency, used among that nation's wizardly elite, currency consisting of coins imbued with magical energy. The holders of such coins could can power spells with that energy, allowing them to use more spells per day than would otherwise be possible.
** In Bruce Heard's ''Voyages Of The Princess Ark'' article on Limbo, the Mystara-cosmology's realm of the dead, [[TheUnderworld Limbo]], souls there could can use their own residual life force as currency.
20th Nov '16 8:29:40 AM Morgenthaler
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* In Creator/HGWells' ''Literature/TheShapeOfThingsToCome'', the World Transport Union creates the "air dollar." (Spending one air dollar would allow you to transport one kilogram one kilometer in the WTU's aircraft, or something like that.) Eventually it's replaced by the "energy dollar," which is a straight play on this trope.

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* In Creator/HGWells' Creator/HGWells':
**
''Literature/TheShapeOfThingsToCome'', the World Transport Union creates the "air dollar." (Spending one air dollar would allow you to transport one kilogram one kilometer in the WTU's aircraft, or something like that.) Eventually it's replaced by the "energy dollar," which is a straight play on this trope.



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20th Nov '16 8:28:50 AM Morgenthaler
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* Wizards of the Coast's old ''ThePrimalOrder'' RPG supplement suggested the possibility of a divine economy running on ''primal base'' -- the less temporary form of divine power.
* ''{{Exalted}}'' has one of the most basic versions of this -- employees of Yu-Shan are paid in ambrosia. That is, little coins of ImpossiblyDeliciousFood. It's mentioned that a common problem amongst new bureaucrats is the ''literal'' consumption of their entire operating budget. In addition, ambrosia can be transformed into...well, pretty much anything, really. This is generally the use toward which it is expected to be put--why eat it when a single coin could give you more resources than the mayor of a small city?

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* Wizards of the Coast's old ''ThePrimalOrder'' ''TabletopGame/ThePrimalOrder'' RPG supplement suggested the possibility of a divine economy running on ''primal base'' -- the less temporary form of divine power.
* ''{{Exalted}}'' ''TabletopGame/{{Exalted}}'' has one of the most basic versions of this -- employees of Yu-Shan are paid in ambrosia. That is, little coins of ImpossiblyDeliciousFood. It's mentioned that a common problem amongst new bureaucrats is the ''literal'' consumption of their entire operating budget. In addition, ambrosia can be transformed into...well, pretty much anything, really. This is generally the use toward which it is expected to be put--why eat it when a single coin could give you more resources than the mayor of a small city?



* The {{Mystara}} boxed set on Glantri introduced a currency, used among that nation's wizardly elite, consisting of coins imbued with magical energy. The holders of such coins could power spells with that energy, allowing them to use more spells per day than would otherwise be possible.

to:

* The {{Mystara}} TabletopGame/{{Mystara}} boxed set on Glantri introduced a currency, used among that nation's wizardly elite, consisting of coins imbued with magical energy. The holders of such coins could power spells with that energy, allowing them to use more spells per day than would otherwise be possible.
11th Oct '16 8:54:44 PM PaulA
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* Wizards in the ''Literature/YoungWizards'' series can use energy as payment at The Crossings, although presumably this is only while on errantry.
** It's only ''subsidized'' if they're on errantry. They could still pay using their own personal energy, but it might not be worth paying for lunch only to be hit with a lunch's worth of energy drain.
* In Creator/BruceCoville's Rod Allbright series, a.k.a. ''AliensAteMyHomework'', the intergalactic currency units are energy credits. The captain even refuses a detour since the energy required would use more energy than his crew makes in a year.
* At the end of ''[[Literature/{{Discworld}} Making Money]]'', Lord Vetinari and Moist von Lipwig consider putting the Ankh-Morpork economy on the "golem standard", such that dollars could be exchanged for a set amount of labor by a municipal golem.
** In Creator/TerryPratchett's non-Discworld book Literature/{{Strata}}, the standard galactic currency is Days. Everyone can get immortality of the AgeWithoutYouth variety from the Treatment but only the Company (which issues the currency) can restore youth. Each Day can be turned in for one day of rejuvenation.

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* Wizards in the ''Literature/YoungWizards'' series can use energy as payment at The Crossings, although presumably this is only while on errantry.
** It's only ''subsidized'' if
worthwhile when they're on errantry.errantry and the payment is subsidized. They could still pay using their own personal energy, but it might not be worth paying for lunch only to be hit with a lunch's worth of energy drain.
* In Creator/BruceCoville's Rod Allbright ''Literature/RodAlbrightAlienAdventures'' series, a.k.a. ''AliensAteMyHomework'', the intergalactic currency units are energy credits. The captain even refuses a detour since the energy required would use more energy than his crew makes in a year.
* At the end of ''[[Literature/{{Discworld}} Making Money]]'', ''Discworld/MakingMoney'', Lord Vetinari and Moist von Lipwig consider putting the Ankh-Morpork economy on the "golem standard", such that dollars could be exchanged for a set amount of labor by a municipal golem.
** * In Creator/TerryPratchett's non-Discworld book Literature/{{Strata}}, ''Literature/{{Strata}}'', the standard galactic currency is Days. Everyone can get immortality of the AgeWithoutYouth variety from the Treatment but only the Company (which issues the currency) can restore youth. Each Day can be turned in for one day of rejuvenation.
1st Sep '16 5:50:40 PM Elfkaiser
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* In ''VideoGame/{{Battleborn}}'', shards are this during missions and multiplayer matches. They are basically this game's equivalent to the gold obtained during typical {{MOBA}} matches. As stars are put under duress in a Darkening process, they exude waves of energy which coalesce into plasmite crystals (aka "shards") when they pass through certain particles or atmospheres. These shards are highly charged with energy, and therefore, are prized where resources are low. In game, shards are found from destroying ExplodingBarrel-like canisters, and large shard crystals as well as occasionally as dropped loot from defeated enemies. In missions, the large shard crystals tend to used to power obstacles which open up once said crystals are destroyed. When enough shards are obtained, they can be used to purchase turrets, traps, and drones; activate gear; and in certain Multiplayer modes, buy more powerful Minions. In The Void's Edge, they can be used to give Wolf a temporary upgrade from among three options with one upgrade per person.
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