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* ''Gomola Speed'' for the UsefulNotes/PCEngine has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
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* ''VideoGame/KirbysDreamLand'' does this after the credits. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, doesn't do this however.

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* ''VideoGame/KirbysDreamLand'' does this after the credits.credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, doesn't do this however.
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* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses (Reznor, Big Boo, the Koopalings and Bowser).

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* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses (Reznor, Big Boo, the Koopalings and Bowser).minibosses.
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* ''VideoGame/NoituLove 2: Devolution'' does this after the credits via a yearbook.
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does not appy, as they arent dispayed in the credits


* {{Parodied|Trope}} in ''VideoGame/{{Blood}}'', where the enemy sprites such as Cultist, Gargoyle and Hell Hound play several humorous animated scenes on the game's help screen.
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consistency


* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's robot masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.

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* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's robot masters Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
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* ''VIdeoGame/{{Toki}}'' ends with a cast list in most versions of the game (but not the UsefulNotes/NintendoEntertainmentSystem port), starting with Toki himself and proceeding through the enemies and bosses.

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* ''VIdeoGame/{{Toki}}'' ''VideoGame/{{Toki}}'' ends with a cast list in most versions of the game (but not the UsefulNotes/NintendoEntertainmentSystem port), starting with Toki himself and proceeding through the enemies and bosses.
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* Indie {{metroidvania}} ''VideoGame/PharaohRebirth'' does this, but with a clever twist: since in the Steam version the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".

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* Indie {{metroidvania}} ''VideoGame/PharaohRebirth'' does this, but with a clever twist: this. But since in the Steam version version, the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".
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* Indie {{metroidvania}} ''VideoGame/PharaohRebirth'' does this, but with a clever twist: since in the Steam version the bonus level is unlocked when you finish the game (and even then only when you have found a certain item), the enemies appearing in that level are listed but with their pictures replaced by a "'''?'''".
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After you beat a video game, the developers may be nice enough to entertain you during or after the credits by confirming the names of all the enemies you've faced on your journey. While there's no reason or point to it most of the time, it can be handy [[RewatchBonus if the player wishes to play the game again]].

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After you beat a video game, the developers may be nice enough to entertain you during or after the credits by confirming the names of all the enemies you've faced on your journey. While there's no reason or point to it most of the time, time (other than avoiding AllThereInTheManual), it can be handy [[RewatchBonus if the player wishes to play the game again]].
again]].
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* ''VIdeoGame/{{Toki}}'' ends with a cast list in most versions of the game (but not the UsefulNotes/NintendoEntertainmentSystem port), starting with Toki himself and proceeding through the enemies and bosses.
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* ''Atomic Runner Chelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself. This was not included in the UsefulNotes/SegaGenesis version.

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* ''Atomic Runner Chelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself.himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis version.
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* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
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* ''VideoGame/PrehistorikMan'' names all enemies and adds a DogLatin "scientific name".
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* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilouge what happened to them after the events of the game]].

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* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilouge [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].
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* The "True Pacifist " ending of {{VideoGame/Undertale}} does this.

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* The "True Pacifist " ending of {{VideoGame/Undertale}} does this.this, and also shows [[WhereAreTheyNowEpilouge what happened to them after the events of the game]].
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[[/folder]]

[[folder: Western RPG]]
* The "True Pacifist " ending of {{VideoGame/Undertale}} does this.
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* ''VideoGame/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.
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* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits, and (except in the Wii game) also give one last line to each of them.

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* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits, and (except credits. The first two entries in the Wii game) series also give one last line to each of them.

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Just because it \"does the same\" doesn\'t mean you\'re allowed to misindent


* ''Super VideoGame/PunchOut'' gives the names of all the fighters during the credits, as well as giving one last line to each of them.
** The original Punch-Out! does the same.

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* ''Super VideoGame/PunchOut'' gives All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits, as well as giving and (except in the Wii game) also give one last line to each of them.
** The original Punch-Out! does the same.
them.
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**The original Punch-Out! does the same.
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* ''VideoGame/MuteCrimson''+ uses this - in fact, since only two people developed the game, the entire staff share one title card and the whole rest of the credits are devoted to the roll call.

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!Examples

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!Examples
!!Examples

[[foldercontrol]]
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* The original VideoGame/{{Pikmin}} has all its enemies mentioned by name in the credits.

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* The original VideoGame/{{Pikmin}} ''VideoGame/{{Pikmin}}'' has all its enemies mentioned by name in the credits.

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* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. Most if not all of the enemies are given names after the credits roll. Other SNES games followed suit.
* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's robot masters show up during the credits, as well as their serial number.
** The [[VideoGame/MegaManDrWilysRevenge first]] [[VideoGame/MegaManII three]] [[VideoGames/MegaManIII games]] in the Game Boy series are the only games that include the enemies in addition to the Robot Masters.

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* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. Most if not all All of the enemies except the Ninjis are given names after the credits roll. Other SNES games followed suit.
roll, as are the game's bosses and minibosses (Reznor, Big Boo, the Koopalings and Bowser).
* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's robot masters show up during the credits, as well as their serial number. \n** The [[VideoGame/MegaManDrWilysRevenge first]] [[VideoGame/MegaManII three]] [[VideoGames/MegaManIII games]] first three games in the Game Boy UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGames/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.



* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the enemies and side characters. Its sequel, ''Banjo-Tooie'', on the other hand, only shows the side and main characters.

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* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the enemies and side characters. Its sequel, ''Banjo-Tooie'', on the other hand, only shows the side and main characters. characters (and only after all Jiggies have been collected).
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[[/folder]]

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[[folder:Point and Click]]
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' Episode 5 {{Parodie|dTrope}}s this trope by listing the names off all the characters during the credits, even the ones with little importance.


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[[folder:Point and Click]]
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' Episode 5 {{Parodie|dTrope}}s this trope by listing the names off all the characters during the credits, even the ones with little importance.
[[/folder]]

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more YKTTW cleanup. picture will come soome


[[folder:FightingGame]]

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[[folder:FightingGame]] [[folder:Fighting Game]]



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[[folder:RealTimeStrategy]] [[folder:Real Time Strategy]]



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[[AC:ShootEmUp]] [[folder:Shoot 'em Up]]


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YKTTW cleanup


[[AC:Action Platformer]]

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[[AC:Action [[folder:Action Platformer]]




[[AC:FightingGame]]

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\n[[AC:FightingGame]] [[/folder]]

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[[/folder]]
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After you beat a video game, the developers may be nice enough to entertain you during or after the credits by confirming the names of all the enemies you've faced on your journey. While there's no reason or point to it most of the time, it can be handy [[RewatchBonus if the player wishes to play the game again]].

This was ''very'' prevalent in UsefulNotes/SuperNintendoEntertainmentSystem games, but games from other systems sometimes did this too.

Compare MonsterCompendium.

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!Examples

[[AC:Action Platformer]]
* ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. Most if not all of the enemies are given names after the credits roll. Other SNES games followed suit.
* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's robot masters show up during the credits, as well as their serial number.
** The [[VideoGame/MegaManDrWilysRevenge first]] [[VideoGame/MegaManII three]] [[VideoGames/MegaManIII games]] in the Game Boy series are the only games that include the enemies in addition to the Robot Masters.
* ''VideoGame/DonkeyKongCountry'' has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll.
* ''[[VideoGame/GhostsNGoblins Super Ghouls 'N Ghosts]]'' does this with a computer controlling Arthur, revealing the enemy in question, and then fading the background out and showing the enemy's name.
* The credits in ''Videogame/CaveStory'' list all the characters, then all the bosses, then all the regular stage enemies.
* ''VideoGame/KirbysDreamLand'' does this after the credits. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, doesn't do this however.
* ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits via drawings on paper.
* ''VideoGame/KendoRage'' lists the enemies and bosses in the ending credits. Even though in-game dialogue often plays off the bosses' names, some of them are only clearly named here.
* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the enemies and side characters. Its sequel, ''Banjo-Tooie'', on the other hand, only shows the side and main characters.
* At the end of ''VideoGame/{{Vectorman}}'', all the enemies are listed in the closing credits [[NoFairCheating if you beat the game without cheating]].
* ''Atomic Runner Chelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself. This was not included in the UsefulNotes/SegaGenesis version.
* ''VideoGame/CastlevaniaBloodlines'' shows each boss animated with their name.

[[AC:FightingGame]]
* Most versions of ''VideoGame/StreetFighterII'' have credits at the end of Arcade Mode that show the names of two characters at a time
* ''VideoGame/SuperSmashBros Brawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
* In ''{{Videogame/Tekken}} 4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off by.
* ''Super VideoGame/PunchOut'' gives the names of all the fighters during the credits, as well as giving one last line to each of them.

[[AC:FirstPersonShooter]]
* ''{{VideoGame/Doom}} 2'' showed each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
* {{Parodied|Trope}} in ''VideoGame/{{Blood}}'', where the enemy sprites such as Cultist, Gargoyle and Hell Hound play several humorous animated scenes on the game's help screen.
[[AC:PointAndClick]]
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' Episode 5 {{Parodie|dTrope}}s this trope by listing the names off all the characters during the credits, even the ones with little importance.

[[AC:PuzzleGame]]
* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled.

[[AC:RhythmGame]]
* ''VideoGame/RhythmHeaven'' and its sequel, ''Rhythm Heaven Fever'' has a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In ''Fever'', as you might expect, most of them move to the beat of the music in some way.

[[AC:RealTimeStrategy]]
* The original VideoGame/{{Pikmin}} has all its enemies mentioned by name in the credits.

[[AC:{{Roguelike}}]]
* In ''VideoGame/RogueLegacy'', after defeating the FinalBoss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.
* The original ''VideoGame/TheBindingOfIsaac'' showed the enemies crudely drawn on paper during the credits. ''Rebirth'' removed these however.
* ''VideoGame/CryptOfTheNecrodancer'' shows all the enemies dancing one by one during the credits.

[[AC:ShootEmUp]]
* The ending of ''VideoGame/StarFox1'' shows all the bosses, along with their names, fought in the selected route.

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