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* In the [[UsefulNotes/GameBoyAdvance GBA]] version of ''VideoGame/TheLegendOfZeldaALinkToThePast'', completing the Palace of the Four Sword presents a different credits sequence featuring the main bosses in each dungeon.
to:
* In the [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance GBA]] version of ''VideoGame/TheLegendOfZeldaALinkToThePast'', completing the Palace of the Four Sword presents a different credits sequence featuring the main bosses in each dungeon.
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* ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis version.
to:
* ''VideoGame/AtomicRunnerChelnov'' ends with a list of "The Characters," excluding bosses but including Chelnov himself as well as all the enemies. This was not included in the UsefulNotes/SegaGenesis Platform/SegaGenesis version.
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** Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
to:
** Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy Platform/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
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* ''VideoGame/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.
to:
* ''VideoGame/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 Platform/TurboGrafx16 version. However, the names are in kanji even in the US version.
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* ''VideoGame/{{Toki}}'' ends with a cast list in most versions of the game (but not the UsefulNotes/NintendoEntertainmentSystem port), starting with Toki himself and proceeding through the enemies and bosses.
to:
* ''VideoGame/{{Toki}}'' ends with a cast list in most versions of the game (but not the UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem port), starting with Toki himself and proceeding through the enemies and bosses.
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* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DoctorRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled, with Dr. Robotnik at the end. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
* ''Gomola Speed'' for the UsefulNotes/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
* ''Gomola Speed'' for the UsefulNotes/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
to:
* The closing credits of the UsefulNotes/SegaGenesis Platform/SegaGenesis version of ''VideoGame/DoctorRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled, with Dr. Robotnik at the end. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
* ''Gomola Speed'' for theUsefulNotes/TurboGrafx16 Platform/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
* ''Pop'n Bounce'' for theUsefulNotes/NeoGeo Platform/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
* ''Gomola Speed'' for the
* ''Pop'n Bounce'' for the
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** ''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', "Spring Breeze", doesn't do this however; it's instead shown after beating "Revenge of Meta Knight".
to:
** ''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', "Spring Breeze", doesn't do this however; it's instead shown
** ''VideoGame/KirbySuperStar'' does a variation afterbeating you beat "Revenge of Meta Knight". Knight": it only showcases enemies in their Helper forms, with their corresponding Copy Abilities.
** ''VideoGame/KirbySuperStar'' does a variation after
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Changed line(s) 47 (click to see context) from:
* ''VideoGame/DonkeyKongCountry'' has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll. ''VideoGame/DonkeyKongCountry2'' does the same thing, and ''VideoGame/DonkeyKongCountry3'' has a photo album serving the same purpose, but only in the SNES version, the GBA port omits the roll call. ''VideoGame/DonkeyKongLand 2'' and ''3'' do it as well.
to:
* ''VideoGame/DonkeyKongCountry'' ''VideoGame/DonkeyKongCountry1'' has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll. ''VideoGame/DonkeyKongCountry2'' ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' does the same thing, and ''VideoGame/DonkeyKongCountry3'' ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'' has a photo album serving the same purpose, but only in the SNES version, the GBA port omits the roll call. ''VideoGame/DonkeyKongLand 2'' and ''3'' do it as well.
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Changed line(s) 47 (click to see context) from:
* ''VideoGame/DonkeyKongCountry'' has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll.
to:
* ''VideoGame/DonkeyKongCountry'' has every enemy in the game run across the bottom of the screen, as well as their names showing up, before the credits roll. ''VideoGame/DonkeyKongCountry2'' does the same thing, and ''VideoGame/DonkeyKongCountry3'' has a photo album serving the same purpose, but only in the SNES version, the GBA port omits the roll call. ''VideoGame/DonkeyKongLand 2'' and ''3'' do it as well.
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* ''VideoGame/GreyArea2023'' shows a list of all the game's characters, most of which are enemies, before the actual credits.
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''VideoGame/VolgarrTheViking features all the enemies and their names during the credits scene.
to:
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''VideoGame/VolgarrTheViking features all the enemies and their names during the credits scene.
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** ''VideoGame/KirbysDreamLand3'' shows the names of Kirby's friends and a few bosses during the credits through drawings, presumably done by Adaline.
to:
** ''VideoGame/KirbysDreamLand3'' shows the names of all the enemies in the "incomplete" ending, as in the previous game. The "complete" ending instead shows Kirby's friends and a few bosses during the credits through drawings, presumably done by Adaline.Adeleine.
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[[folder: Action Platformer]]
to:
* In the [[UsefulNotes/GameBoyAdvance GBA]] version of ''VideoGame/TheLegendOfZeldaALinkToThePast'', completing the Palace of the Four Sword presents a different credits sequence featuring the main bosses in each dungeon.
[[/folder]]
[[folder:Beat 'Em Up]]
* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
[[/folder]]
[[folder:Eastern RPG]]
* ''VideoGame/{{EarthBound|1994}}'' ends on a list of every main character and side character before the credits roll.
[[/folder]]
[[folder:Fighting Game]]
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries out of them also give one last line to each of them.
* Most versions of ''VideoGame/StreetFighterII'' have credits at the end of Arcade Mode that show the names of two characters at a time
* ''VideoGame/SuperSmashBrosBrawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
* In ''VideoGame/Tekken4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off
[[/folder]]
[[folder:First-Person Shooter]]
* ''VideoGame/DoomII'' and ''VideoGame/Doom64'' show each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
* The console ports of ''VideoGame/Wolfenstein3D'' have a "Meet the Cast" scene after the final level, showing off every enemy and boss.
* As it runs on the ''Wolfenstien 3-D'' engine, ''VideoGame/Super3DNoahsArk'' does this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
[[/folder]]
[[folder:Platformer]]
* ''VideoGame/BuzzLightyearOfStarCommand'': After Buzz beats Zurg, the game's various mooks walk around the arena he fought Zurg in while the credits roll.
Changed line(s) 30,32 (click to see context) from:
* Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
* In an unusual variation, ''VideoGame/MegaManX'' displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
* ''VideoGame/MuteCrimson''+ uses this - in fact, since only two people developed the game, the entire staff share one title card and the whole rest of the credits are devoted to the roll call.
* In an unusual variation, ''VideoGame/MegaManX'' displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
* ''VideoGame/MuteCrimson''+ uses this - in fact, since only two people developed the game, the entire staff share one title card and the whole rest of the credits are devoted to the roll call.
to:
* ''Franchise/MegaMan'':
** Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
* ** In an unusual variation, ''VideoGame/MegaManX'' displays the names of all the enemies from each level during the ending, but doesn't show their sprites during this sequence, leaving the player to guess which enemies correspond to which names.
*''VideoGame/MuteCrimson''+ ''VideoGame/MuteCrimson+'' uses this - in fact, since only two people developed the game, the entire staff share one title card and the whole rest of the credits are devoted to the roll call.
** Almost every ''VideoGame/MegaManClassic'' game since 2 has the names of the game's Robot Masters show up during the credits, as well as their serial number. The first three games in the UsefulNotes/GameBoy series (''VideoGame/MegaManDrWilysRevenge'', ''VideoGame/MegaManII'' and ''VideoGame/MegaManIII'') are the only games that include the enemies in addition to the Robot Masters.
*
Changed line(s) 38,39 (click to see context) from:
* ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
* ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
to:
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
* ** ''VideoGame/SuperMarioWorld'' is the TropeCodifier. All of the enemies except the Ninjis are given names after the credits roll, as are the game's bosses and minibosses.
** ''VideoGame/SuperMarioBros2'' does this, as opposed to its Japanese counterpart, ''VideoGame/DokiDokiPanic'', where it just showed the actual credits. Interestingly, the names "Birdo" and "Ostro" [[RougeAnglesOfSatin are switched around]] (this was fixed in later remakes though).
Changed line(s) 45,46 (click to see context) from:
[[folder:Beat 'Em Up]]
* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
* ''VideoGame/FullMetalFuries'' provides the page image. Like in ''VideoGame/RogueLegacy'' (which was made by the same developers), every single enemy type and sub-type marches in a parade, ending with the Titan bosses. Some enemies also re-demonstrate their special abilities during the parade: i.e. sharpshooters will fade in and out, Hammer Marios will [[SpinAttack spin their hammers around]], while MK-Mastermolder will jump up and offscreen, only to reappear later with a GroundPound.
to:
*
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[[folder:Eastern RPG]]
* ''VideoGame/{{EarthBound|1994}}'' ends on a list of every main character and side character before the credits roll.
* ''VideoGame/{{EarthBound|1994}}'' ends on a list of every main character and side character before the credits roll.
to:
*
* ''Gomola Speed'' for the UsefulNotes/TurboGrafx16 has an animated "Cast" list of
* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits
Changed line(s) 53,57 (click to see context) from:
[[folder:Fighting Game]]
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries out of them also give one last line to each of them.
* Most versions of ''VideoGame/StreetFighterII'' have credits at the end of Arcade Mode that show the names of two characters at a time
* ''VideoGame/SuperSmashBrosBrawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
* In ''{{Videogame/Tekken}} 4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries out of them also give one last line to each of them.
* Most versions of ''VideoGame/StreetFighterII'' have credits at the end of Arcade Mode that show the names of two characters at a time
* ''VideoGame/SuperSmashBrosBrawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
* In ''{{Videogame/Tekken}} 4'', the credits for Tekken Force mode would show the names of each enemy in the order the player defeated them in, and the attack they were finished off
to:
*
* Most versions of ''VideoGame/StreetFighterII'' have credits at
* ''VideoGame/SuperSmashBrosBrawl'' has MiniGameCredits at the end of Classic Mode where the player shoots mugshots of all the characters currently unlocked, as well as items, assist trophies, Pokéball Pokémon, and trophies currently owned.
* In ''{{Videogame/Tekken}} 4'', the credits for Tekken Force mode would show the names of each enemy
Changed line(s) 60,63 (click to see context) from:
[[folder:First-Person Shooter]]
* ''VideoGame/DoomII'' and ''VideoGame/Doom64'' show each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
* The console ports of ''VideoGame/Wolfenstein3D'' have a "Meet the Cast" scene after the final level, showing off every enemy and boss.
* As it runs on the ''Wolfenstien 3-D'' engine, ''VideoGame/Super3DNoahsArk'' does this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
* ''VideoGame/DoomII'' and ''VideoGame/Doom64'' show each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
* The console ports of ''VideoGame/Wolfenstein3D'' have a "Meet the Cast" scene after the final level, showing off every enemy and boss.
* As it runs on the ''Wolfenstien 3-D'' engine, ''VideoGame/Super3DNoahsArk'' does this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
to:
*
* The console ports of ''VideoGame/Wolfenstein3D'' have a "Meet the Cast" scene
* As it runs on the ''Wolfenstien 3-D'' engine, ''VideoGame/Super3DNoahsArk'' does this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
Changed line(s) 66,67 (click to see context) from:
[[folder:Point and Click]]
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' Episode 5 {{Parodie|dTrope}}s this trope by listing the names off all the characters during the credits, even the ones with little importance.
* ''VideoGame/StrongBadsCoolGameForAttractivePeople'' Episode 5 {{Parodie|dTrope}}s this trope by listing the names off all the characters during the credits, even the ones with little importance.
to:
*
* ''VideoGame/CryptOfTheNecrodancer'' shows all the
* ''VideoGame/RogueLegacy'':
** In the first game, after defeating the FinalBoss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with
** ''VideoGame/RogueLegacy2'' does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from [[spoiler:the Tree of Immortality]] growing on the walls and overtop the FinalBoss' portrait.
Changed line(s) 70,73 (click to see context) from:
[[folder: Puzzle Game]]
* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled, with Dr. Robotnik at the end. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
* ''Gomola Speed'' for the UsefulNotes/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
* The closing credits of the UsefulNotes/SegaGenesis version of ''VideoGame/DrRobotniksMeanBeanMachine'' shows the names of all the Badniks you've battled, with Dr. Robotnik at the end. The same thing goes for ''VideoGame/KirbysAvalanche'', except that Kirby also appears at the beginning, and the enemies' voices introduce their names.
* ''Gomola Speed'' for the UsefulNotes/TurboGrafx16 has an animated "Cast" list of all enemies (bosses included), with "Starring Gorm" thrown in at the very end.
* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
to:
* The
* ''Gomola Speed'' for
* ''Pop'n Bounce'' for the UsefulNotes/NeoGeo accompanies the credits with a roster of all the creatures you've been hitting with balls, also mentioning "Likes" and "Dislikes" for each.
Changed line(s) 76,77 (click to see context) from:
[[folder:Rhythm Game]]
* ''VideoGame/RhythmHeaven'' and its sequel, ''Rhythm Heaven Fever'' have a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In ''Fever'', as you might expect, most of them move to the beat of the music in some way.
* ''VideoGame/RhythmHeaven'' and its sequel, ''Rhythm Heaven Fever'' have a little section in thier credits called "Rhythm Heaven Cast", which shows the names of every character from every stage. In ''Fever'', as you might expect, most of them move to the beat of the music in some way.
to:
*
Changed line(s) 79,98 (click to see context) from:
[[folder:Real-Time Strategy]]
* ''VideoGame/Pikmin2001'' has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all thirty Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
[[/folder]]
[[folder:Roguelike]]
* The original ''VideoGame/TheBindingOfIsaac'' showed the enemies crudely drawn on paper during the credits. ''Rebirth'' removed these, however.
* ''VideoGame/CryptOfTheNecrodancer'' shows all the enemies dancing one by one during the credits.
* In ''VideoGame/RogueLegacy'', after defeating the FinalBoss and leaving the room, you're treated to a scene featuring each and every boss, miniboss, and enemy in paintings, along with their names and how many times you've killed them. Humorously, if your character has Vertigo, this entire scene will be upside down.
* ''VideoGame/RogueLegacy2'' does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from [[spoiler:the Tree of Immortality]] growing on the walls and overtop the FinalBoss' portrait.
[[/folder]]
[[folder:Shoot 'em Up]]
* The ending of ''VideoGame/StarFox1'' shows all the bosses, along with their names, fought in the selected route.
[[/folder]]
[[folder:Western RPG]]
* The "True Pacifist " ending of {{VideoGame/Undertale}} does this, and also shows [[WhereAreTheyNowEpilogue what happened to them after the events of the game]].
[[/folder]]
to:
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Changed line(s) 61 (click to see context) from:
* ''VideoGame/DoomII'' shows each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
to:
* ''VideoGame/DoomII'' shows and ''VideoGame/Doom64'' show each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
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Changed line(s) 19 (click to see context) from:
* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the side characters (once the PopQuiz minigame near the end is won) and the enemies (after the defeat of the FinalBoss, Gruntilda). Its sequel, ''Banjo Tooie'', only shows the main, side, and boss characters (and only after all Jiggies have been collected).
to:
* ''VideoGame/BanjoKazooie'' has a Character Parade, which shows the names of all the side characters (once the PopQuiz minigame near the end is won) and the enemies (after the defeat of the FinalBoss, Gruntilda). Its sequel, ''Banjo Tooie'', ''VideoGame/BanjoTooie'', only shows the main, side, and boss characters (and only after all Jiggies have been collected).
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Changed line(s) 7,8 (click to see context) from:
This was ''very'' prevalent in many action games during the 8-bit and 16-bit generation, largely because it was the only effective way to communicate this information to curious players. (Printing it all out in the manual would spoil the later levels before you got to them, and the internet barely existed.)
to:
This was ''very'' prevalent in many action games during the 8-bit and 16-bit generation, largely because it was the only effective way to communicate this information to curious players. (Printing Printing it all out in the manual would spoil the later levels before you got to them, and the internet barely existed.)
existed.
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Changed line(s) 7,8 (click to see context) from:
This was ''very'' prevalent in many action games during the 8-bit and 16-bit generation.
to:
This was ''very'' prevalent in many action games during the 8-bit and 16-bit generation.
generation, largely because it was the only effective way to communicate this information to curious players. (Printing it all out in the manual would spoil the later levels before you got to them, and the internet barely existed.)
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Changed line(s) 81 (click to see context) from:
* ''VideoGame/Pikmin1'' has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all thirty Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
to:
* ''VideoGame/Pikmin1'' ''VideoGame/Pikmin2001'' has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all thirty Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
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There were arcade games before then
Changed line(s) 54 (click to see context) from:
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries in the series also give one last line to each of them.
to:
* All ''VideoGame/PunchOut'' games since the NES version give the names of all the fighters during the credits. The first two entries in the series out of them also give one last line to each of them.
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Changed line(s) 26 (click to see context) from:
** ''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, doesn't do this however.
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** ''VideoGame/KirbysDreamLand'' does this after the credits of Extra Game. Its remake in ''VideoGame/KirbySuperStar'', Spring Breeze, "Spring Breeze", doesn't do this however.however; it's instead shown after beating "Revenge of Meta Knight".
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* ''VideoGame/EarthBound'' ends on a list of every main character and side character before the credits roll.
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* ''VideoGame/EarthBound'' ''VideoGame/{{EarthBound|1994}}'' ends on a list of every main character and side character before the credits roll.
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* ''{{VideoGame/Doom}} 2'' shows each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
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* ''{{VideoGame/Doom}} 2'' ''VideoGame/DoomII'' shows each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
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* ''{{VideoGame/Doom}} 2'' showed each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
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* ''{{VideoGame/Doom}} 2'' showed shows each enemy along with the name in the ending, but some of the names differ from those in the manual. This leads to canon ambiguity of the enemy names.
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Once again, Example Indentation
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** ''VideoGame/RogueLegacy2'' does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from [[spoiler:the Tree of Immortality]] growing on the walls and overtop the FinalBoss' portrait.
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** ''VideoGame/RogueLegacy2'' does the same as its predecessor, with the exception of adding any screen distortions from traits, and with the addition of roots from [[spoiler:the Tree of Immortality]] growing on the walls and overtop the FinalBoss' portrait.
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[[folder:Real Time Strategy]]
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* The original ''VideoGame/{{Pikmin}}'' has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all 30 Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
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* The original ''VideoGame/{{Pikmin}}'' ''VideoGame/Pikmin1'' has all its enemies mentioned by name in alphabetical order (except the Swooping Snitchbug, which is placed after the Firey Blowhog, possibly due to its name being changed in development) after the credits via an animated slide, should the player [[GoldenEnding collect all 30 thirty Ship Parts]]. Interestingly, the footage used seems to be from an earlier version of the game due to a number of discrepancies, such as Bulborbs being located in the Distant Spring or Ship Parts being in much different locations than in the final release.
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* '' VideoGame/Super3DNoahsArk'' does this, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
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* '' VideoGame/Super3DNoahsArk'' As it runs on the ''Wolfenstien 3-D'' engine, ''VideoGame/Super3DNoahsArk'' does this, this as well, though it's modified to have the animals run towards Noah instead. This was retained in 2015 PC remaster.
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derp
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* ''VideoGames/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.
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* ''VideoGames/NinjaSpirit'' ''VideoGame/NinjaSpirit'' has a review of bosses at the end of the UsefulNotes/TurboGrafx16 version. However, the names are in kanji even in the US version.