History Main / EnemyDetectingRadar

13th Feb '18 2:03:40 PM VicGeorge2011
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* ''VideoGame/CosmicAvenger'' has one appearing on the top of the screen, which can detect where [=UFOs=] will appear from.
8th Feb '18 4:11:24 PM nombretomado
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* The [[OurAngelsAreDifferent Divine Herald]] from ''[[NexusWar Nexus Clash]]'' can detect when there are demons in the area. Unlike some examples of this trope, the Herald can only find out how many demons are nearby this way and not quite exactly where they are, and it may take a few pings of the radar to triangulate the location of their target.

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* The [[OurAngelsAreDifferent Divine Herald]] from ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' can detect when there are demons in the area. Unlike some examples of this trope, the Herald can only find out how many demons are nearby this way and not quite exactly where they are, and it may take a few pings of the radar to triangulate the location of their target.
2nd Feb '18 2:50:24 AM Cryoclaste
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* ''FatalFrame'' has two: the Camera Obscura's filament, and the main character's heartbeat. The filament glows when a ghost is nearby, and glows brighter if you're facing the ghost and/or getting closer to it. The character's heartbeat also speeds up the closer a ghost is. This is quite handy, because it is a common situation that ghost can be near you and you can't ''see'' it, either because it's in a wall or it's invisible at the time.

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* ''FatalFrame'' ''VideoGame/FatalFrame'' has two: the Camera Obscura's filament, and the main character's heartbeat. The filament glows when a ghost is nearby, and glows brighter if you're facing the ghost and/or getting closer to it. The character's heartbeat also speeds up the closer a ghost is. This is quite handy, because it is a common situation that ghost can be near you and you can't ''see'' it, either because it's in a wall or it's invisible at the time.
28th Sep '17 9:20:54 PM Abodos
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* All three ''VideoGame/MetroidPrimeTrilogy'' games have this as a function of Samus' suit; in prior ''Franchise/{{Metroid}}'' titles, the overworld map screen (if there even was one) just showed whether Samus had already been in a room and if it had an item hidden in it.

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* ''Franchise/{{Metroid}}'':
**
All three ''VideoGame/MetroidPrimeTrilogy'' games have this as a function of Samus' suit; in prior ''Franchise/{{Metroid}}'' ''Metroid'' titles, the overworld map screen (if there even was one) just showed whether Samus had already been in a room and if it had an item hidden in it.it.
** In ''VideoGame/MetroidSamusReturns'', the Metroid counter from the original ''VideoGame/MetroidIIReturnOfSamus'' gets a slight upgrade; it now blinks whenever a Metroid is close. The closer the Metroid, the darker the color of the icon and the more quickly it blinks. The Metroid amiibo takes this further by marking the nearest Metroid on your map screen.
22nd Aug '17 5:22:12 PM sabremeister
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* Aircraft have something referred to as "IFF", the International Friend-or-Foe system. By transmitting certain signals, aircraft can be identified as "friendly", "hostile", "civilian/neutral" or "unknown". This is a way that pilots can quickly identify which aircraft belong to their allies to avoid blowing them out of the sky.

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* Aircraft have something referred to as "IFF", the International Identification Friend-or-Foe system. By transmitting certain signals, aircraft can be identified as "friendly", "hostile", "civilian/neutral" or "unknown". This is a way that pilots can quickly identify which aircraft belong to their allies to avoid blowing them out of the sky.
14th Aug '17 12:28:17 AM SonicGamer07
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** ''VideoGame/MetalGearSolidPeaceWalker'' did not feature one traditionally, being set just 10 years after ''Snake Eater''. However, you can acquire specs to build your own [[AnachronismStew battery-powered Soliton Radar]], continuity be damned, which functions identically to its appearance in previous games. Unfortunately, the battery consumption means that it's all but AwesomeButImpractical until the very last upgrade, whereupon it stops consuming battery.
12th May '17 4:24:42 AM Cryoclaste
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* ''VideoGame/KingdomOfLoathing'' has a radar function in the ''[[{{Metroid}} Meteoid]]'' subgame. It doesn't begin detecting enemies until it's been upgraded, though.

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* ''VideoGame/KingdomOfLoathing'' has a radar function in the ''[[{{Metroid}} ''[[Franchise/{{Metroid}} Meteoid]]'' subgame. It doesn't begin detecting enemies until it's been upgraded, though.
16th Apr '17 10:40:34 AM Malady
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It may be part of a LevelMapDisplay.
4th Mar '17 8:26:55 PM Strafe2409
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** Using tools/perks like UAV Jammer, Camouflage, Cold Blooded, [[VideoGame/CallOfDutyBlackOps Gh]][[VideoGame/CallOfDutyBlackOps2 o]][[VideoGame/CallOfDutyBlackOps3 st]], Assassin, [[VideoGame/CallOfDutyAdvancedWarfare Low Profile]] or even simply shooting the UAV down will hide you from this sort of detection.

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** Using tools/perks like UAV Jammer, Camouflage, Cold Blooded, [[VideoGame/CallOfDutyBlackOps Gh]][[VideoGame/CallOfDutyBlackOps2 o]][[VideoGame/CallOfDutyBlackOps3 st]], s]][[VideoGame/CallOfDutyInfiniteWarfare t]], Assassin, [[VideoGame/CallOfDutyGhosts Off the Grid]], [[VideoGame/CallOfDutyAdvancedWarfare Low Profile]] or even simply shooting the UAV down will hide you from this sort of detection.
20th Jan '17 10:21:24 AM Saber15
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* In ''Videogame/PlanetSide 2'', your map will report the position of enemies firing non-silenced weapons. Spotting an enemy tags them on radar, allowing all your allies to see real-time aim and position tracking on their map for a few seconds. Devices like Scout Radar on vehicles, and the infiltrator's Motion Spotter and Recon Darts allow you to expand radar capability.
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