History Main / EnclosedSpace

31st Oct '16 9:37:01 AM Ragitsu
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** This occurs towards the halfway point of ''VideoGame/ResidentEvilCodeVeronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.

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** This occurs towards the halfway point of ''VideoGame/ResidentEvilCodeVeronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice option is to kill the monster because there is quite literally nowhere else to go.
31st Oct '16 9:36:07 AM Ragitsu
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** This occurs towards the halfway point of ''VideoGame/Resident Evil Code Veronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.

to:

** This occurs towards the halfway point of ''VideoGame/Resident Evil Code Veronica''.''VideoGame/ResidentEvilCodeVeronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.
31st Oct '16 9:35:32 AM Ragitsu
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** This occurs towards the halfway point of ''VideoGame/Resident Evil Code Veronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.
26th Sep '16 7:14:00 AM erforce
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** Fighting the Verdugo in ''[[ResidentEvil4 Resident Evil 4]]'', set deep underground after you have just fallen down a pit and the elevator is out of power. Then, when you turn on the power to bring up the elevator, the door locks shut, trapping you in a ''much smaller'' room with ''even tighter'' corridors, and now the monster is ''really'' trying to get you.

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** Fighting the Verdugo in ''[[ResidentEvil4 Resident Evil 4]]'', ''VideoGame/ResidentEvil4'', set deep underground after you have just fallen down a pit and the elevator is out of power. Then, when you turn on the power to bring up the elevator, the door locks shut, trapping you in a ''much smaller'' room with ''even tighter'' corridors, and now the monster is ''really'' trying to get you.
31st May '16 3:40:36 AM Doug86
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* In AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', Ziantha as D'Eyree is trapped in their city as her powers fail, which may lead to her being fed to the Lurla.

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* In AndreNorton's Creator/AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', Ziantha as D'Eyree is trapped in their city as her powers fail, which may lead to her being fed to the Lurla.
12th Apr '16 1:08:28 PM Morgenthaler
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** A sub-type is the sunken/capsized ship on which the heroes are trapped in air pockets and must make their way out. ''ThePoseidonAdventure'' is the archetypal example.

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** A sub-type is the sunken/capsized ship on which the heroes are trapped in air pockets and must make their way out. ''ThePoseidonAdventure'' ''Film/ThePoseidonAdventure'' is the archetypal example.
30th Jan '16 11:38:11 AM nombretomado
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* ''The space ship/station'': Often seen in sci-fi horror, like the ''[[{{Franchise/Alien}} Alien]]'' films or the ''SystemShock'' games.

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* ''The space ship/station'': Often seen in sci-fi horror, like the ''[[{{Franchise/Alien}} Alien]]'' films or the ''SystemShock'' ''VideoGame/SystemShock'' games.
21st Nov '15 3:31:53 PM StFan
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* ''{{Fleep}}'' spends all but a few comicstrips confined to the interior of a concrete-enclosed phone booth.

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* ''{{Fleep}}'' ''ComicStrip/{{Fleep}}'' spends all but a few comicstrips strips confined to the interior of a concrete-enclosed phone booth.
4th Nov '15 4:42:15 AM IenHenzX
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** [[CrapsackWorld Rapture]] from ''VideoGame/BioShock'' is an underwater city composed of airtight skyscrapers interconnected by tunnel systems. The city streets and locales are all entirely indoors, creating a rather claustrophobic atmosphere (even in the larger wide-space chambers) for what is supposedly a utopian city.
22nd Oct '15 8:08:40 AM Morgenthaler
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* The Creator/MichaelCrichton novel (and movie technically based on the novel) ''{{Sphere}}'' featured the underwater base version.

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* The Creator/MichaelCrichton novel (and movie technically based on the novel) ''{{Sphere}}'' ''Literature/{{Sphere}}'' featured the underwater base version.



* The game ''{{Earthdawn}}'' [[JustifiedTrope justifies]] a large number of dungeon-like structures in the game world with its backstory of humanity driven into underground shelters by a rising tide of eldritch horrors swarming the world, a tide which has subsided enough to allow some of the survivors to venture forth -- and explore/loot the shelters of those who didn't make it.

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* The game ''{{Earthdawn}}'' ''TabletopGame/{{Earthdawn}}'' [[JustifiedTrope justifies]] a large number of dungeon-like structures in the game world with its backstory of humanity driven into underground shelters by a rising tide of eldritch horrors swarming the world, a tide which has subsided enough to allow some of the survivors to venture forth -- and explore/loot the shelters of those who didn't make it.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EnclosedSpace