History Main / EnclosedSpace

26th Oct '17 6:50:56 PM PaulA
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* In Creator/AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', Ziantha as D'Eyree is trapped in their city as her powers fail, which may lead to her being fed to the Lurla.

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* In Creator/AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', ''Literature/ForerunnerForay'', Ziantha as D'Eyree is trapped in their city as her powers fail, which may lead to her being fed to the Lurla.
8th Mar '17 2:37:31 PM StFan
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** There's also the train, appearing in ''Murder on the Orient Express'' and ''TheLastExpress''.

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** * There's also the train, ''the train'', appearing in ''Murder on the Orient Express'' and ''TheLastExpress''.''VideoGame/TheLastExpress''.



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* The ''Series/{{iCarly}}'' episode ''iSam's Mom'' features scenes of Sam and her mom (and later, Carly) in a small room in the psychologist's office while being forced to communicate and make up. In this episode we learn that Carly is highly claustrophobic.

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* The ''Series/{{iCarly}}'' ''Series/ICarly'' episode ''iSam's Mom'' "iSam's Mom" features scenes of Sam and her mom (and later, Carly) in a small room in the psychologist's office while being forced to communicate and make up. In this episode we learn that Carly is highly claustrophobic.



** The "Base Under Seige" version of the trope is common in the show, particularly during the Second Doctor's era (1966-69).

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** The "Base Under Seige" Siege" version of the trope is common in the show, particularly during the Second Doctor's era (1966-69).






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* ''VideoGame/{{Chzo Mythos}}'':

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* ''VideoGame/{{Chzo Mythos}}'':''VideoGame/ChzoMythos'':



* The vaults in the ''{{VideoGame/Fallout}}'' universe worked like this for most of their existence. First extreme radiation from the nuclear fallout kept people from leaving, later some were kept from leaving by ignorance, suppression, or deranged experiments.

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* The vaults in the ''{{VideoGame/Fallout}}'' ''VideoGame/{{Fallout}}'' universe worked like this for most of their existence. First extreme radiation from the nuclear fallout kept people from leaving, later some were kept from leaving by ignorance, suppression, or deranged experiments.



* Most of the action of ''{{VisualNovel/Ever17}}'' takes place in an underwater theme park that is slowly falling apart.



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* Most of the action of ''VisualNovel/Ever17'' takes place in an underwater theme park that is slowly falling apart.
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22nd Dec '16 5:37:47 AM Morgenthaler
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* The "Base Under Seige" version of the trope is common in ''Series/DoctorWho'', particularly during the Second Doctor's era (1966-69).

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* ''Series/DoctorWho'':
**
The "Base Under Seige" version of the trope is common in ''Series/DoctorWho'', the show, particularly during the Second Doctor's era (1966-69).



* ''Series/{{Lost}}'' counts as the deserted island variant for most of the series (especially the early seasons), and contains many, many more specific examples. The abundance of Dharma Initiative bunkers (commonly called "hatches") provide plenty of opportunities for characters to end up alone together. The most prominent examples of this take place in the Swan hatch throughout season two, particularly the episode ''Lockdown'', in which the blast doors trap Locke and Ben in there. And even when people weren't physically trapped, they were often bound by the duty of regularly pushing the button.

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* ''Series/{{Lost}}'' ''Series/{{Lost}}'':
** The show
counts as the deserted island variant for most of the series (especially the early seasons), and contains many, many more specific examples. The abundance of Dharma Initiative bunkers (commonly called "hatches") provide plenty of opportunities for characters to end up alone together. The most prominent examples of this take place in the Swan hatch throughout season two, particularly the episode ''Lockdown'', in which the blast doors trap Locke and Ben in there. And even when people weren't physically trapped, they were often bound by the duty of regularly pushing the button.



* The ''VideoGame/{{Chzo Mythos}}'' makes use of this trope in all of its four component games. In the first, you're stuck in a mansion. In the second, you're stuck on a spaceship, in the third you are trapped in a HellHotel, and finally the fourth which takes place in a underground complex.

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* The ''VideoGame/{{Chzo Mythos}}'' Mythos}}'':
** The series
makes use of this trope in all of its four component games. In the first, you're stuck in a mansion. In the second, you're stuck on a spaceship, in the third you are trapped in a HellHotel, and finally the fourth which takes place in a underground complex.
22nd Dec '16 5:36:38 AM Morgenthaler
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21st Dec '16 11:13:48 AM Vyerron
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* Most of the action of ''{{VisualNovel/Ever17}}'' takes place in an underwater theme park that is slowly falling apart.
31st Oct '16 9:37:01 AM Ragitsu
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** This occurs towards the halfway point of ''VideoGame/ResidentEvilCodeVeronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.

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** This occurs towards the halfway point of ''VideoGame/ResidentEvilCodeVeronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice option is to kill the monster because there is quite literally nowhere else to go.
31st Oct '16 9:36:07 AM Ragitsu
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** This occurs towards the halfway point of ''VideoGame/Resident Evil Code Veronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.

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** This occurs towards the halfway point of ''VideoGame/Resident Evil Code Veronica''.''VideoGame/ResidentEvilCodeVeronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.
31st Oct '16 9:35:32 AM Ragitsu
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Added DiffLines:

** This occurs towards the halfway point of ''VideoGame/Resident Evil Code Veronica''. Once Claire and Steve escape from Rockfort Island with the cargo plane, Alfred Ashford catches up in short order and drops a Tyrant in the cargo hold. Your only choice is to kill the monster because there is quite literally nowhere else to go.
26th Sep '16 7:14:00 AM erforce
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** Fighting the Verdugo in ''[[ResidentEvil4 Resident Evil 4]]'', set deep underground after you have just fallen down a pit and the elevator is out of power. Then, when you turn on the power to bring up the elevator, the door locks shut, trapping you in a ''much smaller'' room with ''even tighter'' corridors, and now the monster is ''really'' trying to get you.

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** Fighting the Verdugo in ''[[ResidentEvil4 Resident Evil 4]]'', ''VideoGame/ResidentEvil4'', set deep underground after you have just fallen down a pit and the elevator is out of power. Then, when you turn on the power to bring up the elevator, the door locks shut, trapping you in a ''much smaller'' room with ''even tighter'' corridors, and now the monster is ''really'' trying to get you.
31st May '16 3:40:36 AM Doug86
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* In AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', Ziantha as D'Eyree is trapped in their city as her powers fail, which may lead to her being fed to the Lurla.

to:

* In AndreNorton's Creator/AndreNorton's ''[[Literature/{{Warlock}} Forerunner Foray]]'', Ziantha as D'Eyree is trapped in their city as her powers fail, which may lead to her being fed to the Lurla.
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