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VVK
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06:26:10 AM Apr 16th 2010
Removed this from the description:

Dungeons And Dragons (and Dungeon Crawl games in general) come to mind. The third edition justifies this trope, pointing out that dungeons are actually a convenient way to place characters. Furthermore, a dungeon can be imagined as a diagram of a scene-based adventure, with rooms as key encounters and corridors as travels between scenes. Therefore most RP Gamers refer to any setting as dungeon.

...because the trope otherwise says it's about enclosed spaces that the characters cannot leave at will. The dungeon (this is also from the 3rd edition DMG) sets apart the adventure site, but this is perfectly compatible with moving out of it when convenient and returning to it later. In fact, that's probably a part of what the point is with that.
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