History Main / EmergentGameplay

26th Feb '18 2:17:45 PM RedScharlach
Is there an issue? Send a Message


** Then there are the occassional cases of players tricking various, mutually hostile [=NPCs=] into fighting each other.

to:

** Then there are the occassional occasional cases of players tricking various, mutually hostile [=NPCs=] into fighting each other.
21st Jan '18 10:54:13 PM FordPrefect
Is there an issue? Send a Message


* ''{{Combos}}'' in FightingGames started out as this. Players were never intended to be able string multiple attacks together in the original ''VideoGame/StreetFighterII'', however once the players figured out how to do them, the developers [[AscendedGlitch acknowledged]] them, as did every other fighting game developer at the time. Even today, majority of the combos in these games are things that the players themselves create. In fact, it's generally acknowledged that one of the marks of a good fighting game is how much freedom it provides the player in terms of developing combos.

to:

* ''{{Combos}}'' in FightingGames started out as this. Players were never intended to be able string multiple attacks together in the original ''VideoGame/StreetFighterII'', however once the players figured out how to do them, the developers [[AscendedGlitch acknowledged]] them, as did every other fighting game developer at the time. Even today, the majority of the combos in these games are things that the players themselves create. In fact, it's generally acknowledged that one of the marks of a good fighting game is how much freedom it provides the player in terms of developing combos.
11th Nov '17 2:16:41 PM Ulkomaalainen
Is there an issue? Send a Message


* Nudging a {{pinball}} machine to save an otherwise doomed ball has become an allowed maneuver in competitions. The technique of banging the bottom of the table to knock the ball over a divider and back into play, on the other hand, remains universally banned. As long as you don't tilt.

to:

* Nudging a {{pinball}} machine to save an otherwise doomed ball has become an allowed maneuver in competitions.competitions, as long as you don't tilt. The technique of banging the bottom of the table to knock the ball over a divider and back into play, on the other hand, remains universally banned. As long as you don't tilt.
29th Sep '17 11:17:56 AM Perelandra
Is there an issue? Send a Message


** The biggest and most versatile example is the [[https://www.youtube.com/watch?v=bi335VOnBZw "hoik"]], which is based on a sloped tile collision glitch and is used for a variety of purposes from ultra-fast transport and glitching through otherwise solid blocks to creating a [[https://www.youtube.com/watch?v=_vh2BACkmQQ working computer]] and [[https://www.youtube.com/watch?v=PZNGn8F85w8 fully-automated boss killing machines]] in conjunction with the game's switch-and-wiring mechanics, which are highly versatile in themselves.

to:

** The biggest and most versatile example is the [[https://www.youtube.com/watch?v=bi335VOnBZw "hoik"]], which is based on a sloped tile collision glitch and is used for a variety of purposes from ultra-fast transport and glitching through otherwise solid blocks to creating a [[https://www.youtube.com/watch?v=_vh2BACkmQQ working functional computer]] and [[https://www.youtube.com/watch?v=PZNGn8F85w8 fully-automated boss killing machines]] in conjunction with the game's switch-and-wiring mechanics, which are highly versatile in themselves.
29th Sep '17 11:15:25 AM Perelandra
Is there an issue? Send a Message


** The biggest and most versatile example is the [[https://www.youtube.com/watch?v=bi335VOnBZw "hoik"]], which is based on a sloped tile collision glitch and is used for a variety of purposes from ultra-fast transport and glitching through otherwise solid blocks to creating a [[https://www.youtube.com/watch?v=_vh2BACkmQQ working computer]] and [[https://www.youtube.com/watch?v=PZNGn8F85w8fully-automated boss killing machines]] in conjunction with the game's switch-and-wiring mechanics, which are highly versatile in themselves.

to:

** The biggest and most versatile example is the [[https://www.youtube.com/watch?v=bi335VOnBZw "hoik"]], which is based on a sloped tile collision glitch and is used for a variety of purposes from ultra-fast transport and glitching through otherwise solid blocks to creating a [[https://www.youtube.com/watch?v=_vh2BACkmQQ working computer]] and [[https://www.youtube.com/watch?v=PZNGn8F85w8fully-automated com/watch?v=PZNGn8F85w8 fully-automated boss killing machines]] in conjunction with the game's switch-and-wiring mechanics, which are highly versatile in themselves.
29th Sep '17 11:14:43 AM Perelandra
Is there an issue? Send a Message


* ''Videogame/{{Terraria}}'': The Hellevator (a vertical tunnel stretching from the surface down to Hell) and the Skybridge (a bridge in mid-air, used to traverse the upper part of the map and for quick horizontal travel). Also several methods to exploit GoodBadBugs to generate lava.

to:

* ''Videogame/{{Terraria}}'': ''Videogame/{{Terraria}}'':
**
The Hellevator (a vertical tunnel stretching from the surface down to Hell) and the Skybridge (a bridge in mid-air, used to traverse the upper part of the map and for quick horizontal travel). travel).
**
Also several methods to exploit GoodBadBugs to generate lava.more liquid (water, lava and honey) than what is normally available, otherwise known as the liquid tile duplication bug.
** The biggest and most versatile example is the [[https://www.youtube.com/watch?v=bi335VOnBZw "hoik"]], which is based on a sloped tile collision glitch and is used for a variety of purposes from ultra-fast transport and glitching through otherwise solid blocks to creating a [[https://www.youtube.com/watch?v=_vh2BACkmQQ working computer]] and [[https://www.youtube.com/watch?v=PZNGn8F85w8fully-automated boss killing machines]] in conjunction with the game's switch-and-wiring mechanics, which are highly versatile in themselves.
31st Aug '17 4:58:20 PM Daeolus
Is there an issue? Send a Message


* Originally, ''Starsiege {{VideoGame/Tribes}}'' was a tactical FPS, based on vehicles, and teamwork with massive open maps that would be nigh-impossible to practically cross on foot. And then players discovered that by "Hopping" using their jetpacks, they could essentially disable friction for their character, letting them "Ski" down slopes at immense speeds, and use the built up momentum to hurl themselves across the map. Soon players were using client-side macros to automate skiing at the ideal rate, superseding vehicles as the favored form of transportation. By Tribes 2, [[AscendedBug skiing had become an official feature]], and the game's largely projectile-based arsenal would lead to a game of speed, trajectory prediction, and reflexes, with the well-earned title of "World's fastest shooter".

to:

* Originally, ''Starsiege {{VideoGame/Tribes}}'' was a tactical FPS, based on vehicles, and teamwork with massive open maps that would be nigh-impossible to practically cross on foot. And then players discovered that by "Hopping" using their jetpacks, they could essentially disable friction for their character, letting them "Ski" down slopes at immense speeds, and use the built up momentum to hurl themselves across the map. Soon players were using client-side macros to automate skiing at the ideal rate, superseding vehicles as the favored form of transportation. By Tribes 2, [[AscendedBug [[AscendedGlitch skiing had become an official feature]], and the game's largely projectile-based arsenal would lead to a game of speed, trajectory prediction, and reflexes, with the well-earned title of "World's fastest shooter".
10th Aug '17 6:01:16 AM Bedebao
Is there an issue? Send a Message

Added DiffLines:

* ''Videogame/NationStates'': The World Assembly Delegate election system gave birth to Raiding/Defending, where organizations compete to take over or protect regions by forcefully electing someone and using the delegacy's powers such as regional appearance or ejecting nations.
13th Jul '17 12:57:14 AM Koveras
Is there an issue? Send a Message


Unlike (but closely related to) GameplayDerailment, emergent gameplay features are generally seen as positive developments. May result from GoodBadBugs, but bugs are not necessary. {{Metagame}}s of competitive games are examples of emergent gameplay. SequenceBreaking and {{speedrun}}ning are also examples, as are VideogameCaringPotential and VideogameCrueltyPotential when not tied to the actual plot.

to:

Unlike (but closely related to) GameplayDerailment, emergent gameplay features are generally seen as positive developments. May result from GoodBadBugs, but bugs are not necessary. {{Metagame}}s of competitive games are examples of emergent gameplay. SequenceBreaking and {{speedrun}}ning are also examples, as are VideogameCaringPotential and VideogameCrueltyPotential when not tied to the actual plot.
plot. The ImmersiveSim genre puts emergent gameplay on the forefront of its game design.
10th Apr '17 1:00:26 PM nombretomado
Is there an issue? Send a Message


* ''SecondLife'' isn't a game itself but the building tools allow for the construction of games and there are many. There's also the ongoing game between {{Griefer}}s and player-run anti-griefer security.

to:

* ''SecondLife'' ''VideoGame/SecondLife'' isn't a game itself but the building tools allow for the construction of games and there are many. There's also the ongoing game between {{Griefer}}s and player-run anti-griefer security.
This list shows the last 10 events of 59. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.EmergentGameplay