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Contrast to ThatOneAchievement or LastLousyPoint. Also contrasts to PressStartToGameOver. A sub-trope of OneHundredPercentCompletion and GottaCatchEmAll. Compare to AchievementMockery.

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Contrast to ThatOneAchievement or LastLousyPoint. Also contrasts to PressStartToGameOver. A sub-trope of OneHundredPercentCompletion and GottaCatchEmAll. Compare to Subtrope of AchievementMockery.
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* ''VideoGame/{{Terraria}}'' has an achievement for chopping down a tree. This is one of the first possible things to do when playing the game, as the player starts with an axe and there is almost always a tree right next to them. There is another achievement for making a Workbench, which can easily be crafted with the wood from felling just one tree, no questions asked, granting two achievements back-to-back in the first minute of gameplay.
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* The "No Deductible" achievement is gained early in ''VideoGame/GuildWars2: Path of Fire'' for ''not'' crashing Captain Kiel's airship. The entire airship trip is a cutscene, so it's not like you had the slightest chance of crashing.
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* ''VideoGame/JumpjetRex'' has the achievement "Backlogasaurus" for starting the game for the first time.


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* ''VideoGame/LaterAlligator'' has the achievement "Got The Time?" for looking at your watch for the first time, which you can do as soon as you start the game.


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* ''VideoGame/{{Webbed}}'' has the achievement "Cast-on" for weaving your first web, which is one of the first things you'll do in the game.
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* ''VideoGame/TeamFortress2'' has an achievement for simply building up an Übercharge during the pre-round setup time in modes like Payload and Attack/Defend while playing as Medic. Which is something that Medics should be doing anyway, and the increased Übercharge build rate during setup time means it takes only about ten seconds of healing.
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* The PC version of ''VideoGame/FinalFantasyVIII'' has achievements for collecting Guardian Forces. Most of them range from non-trivial to truly challenging, but you can get the achievements for getting Shiva and Quetzalcoatl, your starting [=GFs=], without entering combat.


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* ''VisualNovel/HighwayBlossoms'', as a LinearVisualNovel, does not have any truly difficult achievements, but there's an achievement for starting the game and another few can be gained just by accessing the options menu.
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* Similarly, ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers'' awards the "Crystal Bearer's Arrival" medal for getting to the game's title screen, which just entails playing through the prologue.
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* ''VideoGame/ReplicantiIncremental'': "Get started", an achievement unlocked for purchasing one Replicanti Multiplier, that can be afforded as soon as you begin the game.

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* ''VideoGame/MarioParty DS'' has the Mario Party DS Beginner badge, which is given to a file upon starting and serves as the default badge. Its description indeed affirms that it's just for beginning your game:
-->''Welcome to Mario Party DS! This is the badge given to every new player.''



* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' "Sucker Punched!" from The Sly Collection. You just need to boot up the game to receive this bronze trophy.

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* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' has "Sucker Punched!" ("Enter the world of Sly Cooper!") from The ''The Sly Collection.Collection''. You just need to boot up the game to receive this bronze trophy.
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Although they might seem pointless, such achievements actually serve a purpose - they can provide an easy source of analytics, showing how many players who purchase the game engage with some of its systems, or even start the campaign.
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* The ''VideoGame/SuperSmashBros'' use a system where receiving one achievement will reveal what others are. To start you off and get some of those goals revealed quickly, a few achievements will always be things you're bound to do anyway. The system seems to be part of Creator/MasahiroSakurai's SignatureStyle; ''VideoGame/KidIcarusUprising'' does the same thing.

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* The ''VideoGame/SuperSmashBros'' use a system where receiving one achievement will reveal what others are. To start you off and get some of those goals revealed quickly, a few achievements will always be things you're bound to do anyway. The system seems to be part of Creator/MasahiroSakurai's SignatureStyle; ''VideoGame/KirbyAirRide'' and ''VideoGame/KidIcarusUprising'' does do the same thing.



* The remastered version of ''VideoGame/UnchartedDrakesFortune'' has a Trophy for exploring camera mode. This requires you to press "Down" on the D-pad. You also have to ReadTheFreakingManual to know that camera mode exists, so it's a rare trophy.

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* The remastered version of ''VideoGame/UnchartedDrakesFortune'' has a Trophy for exploring camera mode. This requires you to press "Down" on the D-pad.+Control Pad. You also have to ReadTheFreakingManual to know that camera mode exists, so it's a rare trophy.

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* ''VideoGame/PAYDAY2'' has quite a few. The "I Want to Get Away" achievement: All you have to do is jump. That's it. You'll even get a mask for your troubles. The "Nobody care who I was..." achievement is awarded for masking up for the first time, which you have to do in order to start a heist. And finally, "F In Chemistry", which is really easy to get for first time players, given you may not know Bains audio cues, as all you have to do is blow up the meth lab on the Rats or Cook Off jobs. The achievement even has a man on fire in the image.

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* ''VideoGame/PAYDAY2'' has quite a few. The
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"I Want to Get Away" achievement: Away": All you have to do is jump. That's it. You'll even get a mask for your troubles. The
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"Nobody care cared who I was..." ": You get this achievement is awarded for masking up for the first time, which you have to do in order to start a heist. And finally, heist.
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"F In Chemistry", which is really Chemistry": Really easy to get for first time players, given you may not know Bains Bain's audio cues, as all you have to do is blow up the meth lab on the Rats or Cook Off jobs. The achievement even has a man on fire in the image.
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* The PC version of ''VideoGame/FinalFantasyV'' awards the “Customer Appreciation” achievement by simply starting up the game.

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* ''VideoGame/DarkSoulsII'' gives you an achievement called "This is Dark Souls" the first time you die. [[NintendoHard It's much harder to NOT get this Achievement]]. There's also an achievement for completing character creation... and having used up all of their generosity in the first five minutes of this game.

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* ''VideoGame/CubeColossus'': Three, two of them being outside-of-the-game button clicking.
** Open the credits menu with the button.
** Click the More Games button.
** Start the game, because that automatically provides AMU-01, the starting ship, which is an achievement. It's gotten even if the player immediately quits the first level without doing anything.
* ''VideoGame/DarkSoulsII'' gives you an achievement called "This is Dark Souls" the first time you die.die, which is slightly AchievementMockery. [[NintendoHard It's much harder to NOT get this Achievement]]. There's also an achievement for completing character creation... and having used up all of their generosity in the first five minutes of this game.
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** Parodied with an achievement that reads "Click on door 430 five times". The narrator then berates the player for doing it for the achievement and then makes them jump through all kinds of hoops in order to make the player put some sort of effort into unlocking it.

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** Parodied Subverted with an achievement that reads "Click on door 430 five times". The narrator then Once completed, the LemonyNarrator berates the player for doing it for the achievement and then makes them jump through all kinds of hoops in order to make the player put some sort of effort into unlocking it.
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->''"Click a door 5 times, is THAT all you think an achievement is worth? No no no, I can't just give these merits away for such little effort, a measly five clicks."''

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->''"Click a door 5 times, is THAT all you think an achievement is worth? No no no, I can't just give these merits away for such little effort, a effort! A measly five clicks."''clicks?!"''
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* The ''VideoGame/EpicBattleFantasy'' series has some, such as ''VideoGame/AdventureStory'''s "The Credits":
--> Check out the credits page and maybe visit some links.
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!!Video Game Examples of this trope:

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!!Video Game Examples of this trope:!!Examples:


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* ''VideoGame/{{Deadpool}}'' gives you not one, but TWO achievements for merely moving your character off the couch in the beginning (lampshaded by their names "The First One's Free" and "The Second One is Free Also"). It then precedes to provide you an in-game count towards the next achievement (playing with all of Deadpool's stuff in his apartment), AND pops an achievement for doing one of the actions (making pancakes). Essentially, you get four pretty easy achievements before you even start the game.
* Subverted in ''VideoGame/DoubleDragonNeon'': while just starting the game gets you an achievement, it's only worth 1 GS, something which most people who collect gamerscore hate due to it making their score no longer divisible by 5: to even it out, you need to beat the game to get another achievement worth 19 GS. The game makes a point to make fun of this by naming the initial 1 GS achievement Skullmageddon's Curse with the description "Nyahahahaha! Now finish what you have started!".

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* ''VideoGame/{{Deadpool}}'' gives you not one, but TWO ''two'' achievements for merely moving your character Deadpool off the couch in the beginning of the opening stage (lampshaded by their names "The First One's Free" first one's free!" and "The Second One second one is Free Also"). also free..."), [[FourthWallObserver with the Merc With the Mouth promptly reacting to their popups]]. It then precedes proceeds to provide you an in-game count towards the next achievement (playing with all of Deadpool's stuff in his apartment), AND ''and'' pops an achievement for doing one of the actions (making pancakes). Essentially, you get four pretty easy achievements before you even start reach the game.
tutorial.
* Subverted in ''VideoGame/DoubleDragonNeon'': while just starting the game gets you an achievement, it's only worth 1 GS, something which most people who collect gamerscore hate due to it making their score no longer divisible by 5: to even it out, you need to beat the game to get another achievement worth 19 GS. The game makes a point to make fun of this by naming the initial 1 GS achievement Skullmageddon's Curse "Skullmageddon's Curse" with the description "Nyahahahaha! Now finish what you have started!".
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* ''{{VideoGame/Deadpool}}'' gives you not one, but TWO achievements for merely moving your character off the couch in the beginning (lampshaded by their names "The First One's Free" and "The Second One is Free Also"). It then precedes to provide you an in-game count towards the next achievement (playing with all of Deadpool's stuff in his apartment), AND pops an achievement for doing one of the actions (making pancakes). Essentially, you get four pretty easy achievements before you even start the game.

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* ''{{VideoGame/Deadpool}}'' ''VideoGame/{{Deadpool}}'' gives you not one, but TWO achievements for merely moving your character off the couch in the beginning (lampshaded by their names "The First One's Free" and "The Second One is Free Also"). It then precedes to provide you an in-game count towards the next achievement (playing with all of Deadpool's stuff in his apartment), AND pops an achievement for doing one of the actions (making pancakes). Essentially, you get four pretty easy achievements before you even start the game.



* An early Xbox 360 ''TeenageMutantNinjaTurtles'' game was notorious for being able to get all 1000 achievement points for merely playing through all the levels, even on easy mode, a fairly easy task for most gamers.

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* An early Xbox 360 ''TeenageMutantNinjaTurtles'' ''Franchise/TeenageMutantNinjaTurtles'' game was notorious for being able to get all 1000 achievement points for merely playing through all the levels, even on easy mode, a fairly easy task for most gamers.



* The [=PS4=] and [=PlayStation=] Vita versions of ''{{VideoGame/Undertale}}'' is mostly just taking the piss when it comes to its trophies, aside from a few fairly standard "reach <this specific area>" trophies. A few of them are literally just joke trophies acquired by picking up your first four items, and the rest is just [[spoiler:donating gold to the Dog Shrine, up to 350g, which isn't even remotely difficult, it's just a matter of knowing where the shrine is in the first place.]] You can get a platinum without even finishing the game. Considering Toby Fox outright worded the the announcement of trophy support as an ''apology'', Sony mandates trophy support on both systems, and achievements clash with one of the game's themes, it makes sense that he'd go out of his way to not only poke fun at the system, but also rob trophy hunters of any sense of achievement.

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* The [=PS4=] and [=PlayStation=] Vita versions of ''{{VideoGame/Undertale}}'' ''VideoGame/{{Undertale}}'' is mostly just taking the piss when it comes to its trophies, aside from a few fairly standard "reach <this specific area>" trophies. A few of them are literally just joke trophies acquired by picking up your first four items, and the rest is just [[spoiler:donating gold to the Dog Shrine, up to 350g, which isn't even remotely difficult, it's just a matter of knowing where the shrine is in the first place.]] You can get a platinum without even finishing the game. Considering Toby Fox outright worded the the announcement of trophy support as an ''apology'', Sony mandates trophy support on both systems, and achievements clash with one of the game's themes, it makes sense that he'd go out of his way to not only poke fun at the system, but also rob trophy hunters of any sense of achievement.
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-->-- '''TheNarrator''', ''VideoGame/TheStanleyParable''

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-->-- '''TheNarrator''', '''The {{Narrator}}''', ''VideoGame/TheStanleyParable''
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video games in the modern era have an AchievementSystem, a series of in-game progression goals that show how much you've achieved in the game and usually accumulate into an overall gamerscore on whatever platform you play games on. These reflect points of progression through the main story, and are often difficult feats to pull off.

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Most video games in the modern era have an AchievementSystem, a series of in-game progression goals that show how much you've achieved in the game and usually accumulate into an overall gamerscore on whatever platform you play games on. These reflect points of progression through the main story, and are often difficult feats to pull off.

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Most video games in the modern era have an AchievementSystem, a series of in-game progression goals that show how much you've achieved in the game and usually accumulate into an overall gamerscore on whatever platform you play games on. These reflect points of progression through the main story, and are often difficult feats to pull off.

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Most ->''"Click a door 5 times, is THAT all you think an achievement is worth? No no no, I can't just give these merits away for such little effort, a measly five clicks."''
-->-- '''TheNarrator''', ''VideoGame/TheStanleyParable''

video games in the modern era have an AchievementSystem, a series of in-game progression goals that show how much you've achieved in the game and usually accumulate into an overall gamerscore on whatever platform you play games on. These reflect points of progression through the main story, and are often difficult feats to pull off.
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** The achievement "Go Outside" is a ''literal'' Effortless Achievement. You get it by quitting the game and then not playing it for ''5 years.''
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Achievements that fall under this are intentionally designed just to be gimmies to the player. Often early games with achievements made essentially ALL the achievements fairly easy to get just playing straight through the game (even on easy mode), because they were added last minute by mandate of the game platform after they had finished most of the game (this is especially prevalent in some early Xbox 360 games), and games aimed at younger children have many achievements that are fairly easy to get for older, experienced players. Players who play these kinds of games are often seen as achievement whores, merely looking to boost their gamerscore, giving developers another potential incentive to make their achievements easy.

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Achievements that fall under this are intentionally designed just to be gimmies to the player. Often early games with achievements made essentially ALL the achievements fairly easy to get just playing straight through the game (even on easy mode), because they were added last minute by mandate of the game platform after they had finished most of the game (this is especially prevalent in some early Xbox 360 UsefulNotes/Xbox360 games), and games aimed at younger children have many achievements that are fairly easy to get for older, experienced players. Players who play these kinds of games are often seen as achievement whores, merely looking to boost their gamerscore, giving developers another potential incentive to make their achievements easy.



* Some games with Cross Save (such as ''VideoGame/SoundShapes'') also transfer trophy unlocked data with the save, allowing one to get every single trophy in a matter of seconds, provided you got them legitimately at least once.

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* Some games with [=PlayStation=] Cross Save that have separate trophy lists for each console the game was released on (such as ''VideoGame/SoundShapes'') also transfer trophy unlocked data with the save, allowing one to get every single trophy on one console in a matter of seconds, provided you got them legitimately on a different console at least once.
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* The incremental game ''VideoGame/AntimatterDimensions'' gives you an achievement per dimension of getting one of that dimensions, and also gives you an achievement for getting your first infinity. There are also achievements for idling for 6 hours and playing for 8 days.
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* ''VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook:'' There is a Trophy for looking at barrels, and there are some barrels outside Sophie's front door. (Barrels are a RunningJoke in the ''Atelier'' series).
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* ''VideoGame/EpicCoaster'': Some achievements are earned for very simple things, like starting the game, viewing the instructions, or jumping at minimal force.

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