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What is that supposed to present sense-wise? That he smells like flowers? If it's just emphasizing his personality, that's not an example.


* The character "Honey" in ''Manga/OuranHighSchoolHostClub'' always has floating flowers around him.
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* ''VideoGame/DontStarve Together'' has the lore video for Warly the Culinarian, "Taste of Home", using color and focus for the senile Mama Angeline's awareness of her surroundings. Everything is grayscale, blurry, and unknown, but the smell and taste of a meal fill the scene with color and clarity as she recognizes and interacts with Warly.
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* Localized removal of LifeEnergy in ''Manga/AyakashiTriangle'' causes complete loss of feeling in the affected area, which caused one victim to briefly think their arm disappeared. This is visualized by showing their body [[TorsoWithAView missing huge pieces]], [[OutOfClothesExperience not showing clothes]] if it would obscure things.

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* Localized removal of LifeEnergy in ''Manga/AyakashiTriangle'' causes complete loss of feeling in the affected area, which caused made one victim to briefly think their arm disappeared. This is visualized by showing their body [[TorsoWithAView missing huge pieces]], pieces]]; [[OutOfClothesExperience not showing clothes]] naked]] if clothing it would obscure things.
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* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproduced in most media, the producers of those ads have the need to portray the smell in visual and methaporical ways.

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* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's its smell, can't be reproduced in most media, the producers of those ads have the need to portray the smell in visual and methaporical metaphorical ways.
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* Many cooking themed manga and anime such as ''Manga/ShokugekiNoSoma'' use over the top visuals to help viewers imagine the tastes of the food and also to make the shows more visually exiting.

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* Many cooking themed manga and anime such as ''Manga/ShokugekiNoSoma'' ''Manga/FoodWars'' use over the top visuals to help viewers imagine the tastes of the food and also to make the shows more visually exiting.
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Due to the fact that most entertainment is experienced exclusively through vision and sound, anything that a fictional character perceives by other means (such as smell) cannot be conveyed directly; when it's important for the audience to sense it, the artist must find a way to visually portray whatever it is the character is sensing (especially true of the SmellySkunk and TechnicolorToxin).

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Due to the fact that Since most entertainment is experienced exclusively through vision and sound, anything that a fictional character perceives by other means (such as smell) cannot be conveyed directly; when it's important for the audience to sense it, the artist must find a way to visually portray whatever it is the character is sensing (especially true of the SmellySkunk and TechnicolorToxin).
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* Several anime illustrate sudden and unexpected severe pain, such as a character getting stabbed by surprise, by briefly switching the colors to color negative. ''Manga/{{Naruto}}'' and ''Manga/{{Bleach}}'' both frequently do this.
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* Many cooking themed manga and anime such as ''Manga/ShokugekiNoSoma'' use over the top visuals to help viewers imagine the tastes of the food and also to make the shows more visually exiting.
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* Localized removal of LifeEnergy in ''Manga/AyakashiTriangle'' causes complete loss of feeling in the affected area (one victim briefly though their arm disappeared). This is visualized by showing their body [[TorsoWithAView missing huge pieces]] (and not showing clothes if it would obscure things) .

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* Localized removal of LifeEnergy in ''Manga/AyakashiTriangle'' causes complete loss of feeling in the affected area (one area, which caused one victim to briefly though think their arm disappeared). disappeared. This is visualized by showing their body [[TorsoWithAView missing huge pieces]] (and pieces]], [[OutOfClothesExperience not showing clothes clothes]] if it would obscure things) .things.
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* In ''Videogame/BioShock2'', the Little Sisters can detect bodies with ADAM from a long distance, and it's shown as a trail of white mist. The corpse also glows white.
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* Localized removal of LifeEnergy in ''Manga/AyakashiTriangle'' causes complete loss of feeling in the affected area (one victim briefly though their arm disappeared). This is visualized by showing their body [[TorsoWithAView missing huge pieces]] (and not showing clothes if it would obscure things) .
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* CartoonThrobbing

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* In the ''WesternAnimation/SpongebobSquarepants'' episode "Missing Identity," Mr. Krabs's boot and Spongebob at the end of the episode after he digs through the dumpster both exhibit green stink lines.
* In WesternAnimation/TheTransformers episode ''Starscream's Ghost'', a visible stench from alien food wafts towards Octane's nose and he audibly sniffs it.
-->Octane: Sheesh, what have you been eating?"

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* In the ''WesternAnimation/SpongebobSquarepants'' episode "Missing Identity," Identity", Mr. Krabs's boot and Spongebob at the end of the episode after he digs through the dumpster both exhibit green stink lines.
* In WesternAnimation/TheTransformers ''WesternAnimation/TheTransformers'' episode ''Starscream's Ghost'', "Starscream's Ghost", a visible stench from alien food wafts towards Octane's nose and he audibly sniffs it.
-->Octane: -->'''Octane:''' Sheesh, what have you been eating?"eating?
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This link had a syntax error.


Named after Synaesthesia/Synesthesia, a condition where sensory areas in a person's mind overlap/interconnect, so they may see sound, taste letters and so on (see the book ''[[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_ShapesThe Man Who Tasted Shapes]]'' by Richard Cytowic).

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Named after Synaesthesia/Synesthesia, a condition where sensory areas in a person's mind overlap/interconnect, so they may see sound, taste letters and so on (see the book ''[[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_ShapesThe org/wiki/The_Man_Who_Tasted_Shapes The Man Who Tasted Shapes]]'' by Richard Cytowic).
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* In Disney's ''Disney/{{Fantasia}}'', every scene is a representation of the images that the music invokes in the artists' minds. The segment that is the purest example of Editorial Synaesthesia is the one of "The Soundtrack", as abstract forms flowing into each other. Other segments are full stories that the music evoked for the artists.

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* In Disney's ''Disney/{{Fantasia}}'', ''WesternAnimation/{{Fantasia}}'', every scene is a representation of the images that the music invokes in the artists' minds. The segment that is the purest example of Editorial Synaesthesia is the one of "The Soundtrack", as abstract forms flowing into each other. Other segments are full stories that the music evoked for the artists.
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attached link to text


Named after Synaesthesia/Synesthesia, a condition where sensory areas in a person's mind overlap/interconnect, so they may see sound, taste letters and so on (see the book ''The Man Who Tasted Shapes'' by Richard Cytowic [[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes]]).

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Named after Synaesthesia/Synesthesia, a condition where sensory areas in a person's mind overlap/interconnect, so they may see sound, taste letters and so on (see the book ''The Man Who Tasted Shapes'' by Richard Cytowic [[http://en.''[[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes]]).org/wiki/The_Man_Who_Tasted_ShapesThe Man Who Tasted Shapes]]'' by Richard Cytowic).



* Toyed With at WaltDisneyWorld not only with the ride SOARIN' but through out the parks there are scents pumped in to make the world seem more real.

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* Toyed With at WaltDisneyWorld Ride/WaltDisneyWorld not only with the ride SOARIN' but through out the parks there are scents pumped in to make the world seem more real.
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* In ''VideoGame/FarCry: Instincts'' smell is shown as a coloured aura and trail.

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* In ''VideoGame/FarCry: Instincts'' ''VideoGame/FarCryInstincts'' smell is shown as a coloured aura and trail.



** Other times, WB cartoons depicted it as a coloured aura or mist instead (as per FarCry, above) - notably, Pepe Le Pew's... er, ''unique'' body odour was a murky green fog, which other characters only smelt on visibly inhaling it (ie they could not "see" it themselves, unlike the way your player character can in games using this idea). Similarly perfume as a pink one or delicious food blue-grey, though these did often cross the stylistic line into "ribbons". Either way, it's a surprisingly powerful and identifiable representation of how smells curl through the air...

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** Other times, WB cartoons depicted it as a coloured aura or mist instead (as per FarCry, above) - notably, Pepe Le Pew's... er, ''unique'' body odour was a murky green fog, which other characters only smelt on visibly inhaling it (ie they could not "see" it themselves, unlike the way your player character can in games using this idea). Similarly perfume as a pink one or delicious food blue-grey, though these did often cross the stylistic line into "ribbons". Either way, it's a surprisingly powerful and identifiable representation of how smells curl through the air...
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* In ''Film/MadMax'', when one of the bikers headbutts a guy they splice in a single frame of pure white. Maybe conveys "impact" more than "pain," but it's rad as hell in any case.

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* In ''Film/MadMax'', ''Film/MadMax1'', when one of the bikers headbutts a guy they splice in a single frame of pure white. Maybe conveys "impact" more than "pain," but it's rad as hell in any case.
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* Followers in ''PopulousTheBeginning'' have white circles appear above there heads and an electronic tweeting sound when they were badly injured.

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* Followers in ''PopulousTheBeginning'' ''VideoGame/PopulousTheBeginning'' have white circles appear above there heads and an electronic tweeting sound when they were badly injured.
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* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portray the smell in visual and methaporical ways.

to:

* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted reproduced in most media, the producers of those ads have the need to portray the smell in visual and methaporical ways.
Is there an issue? Send a MessageReason:
None


* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portrait the smell in visual and methaporical ways.

to:

* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portrait portray the smell in visual and methaporical ways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portrait the smell in visual and methaporical ways.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In ''VideoGame/RedDeadRedemption'', John Marston can get drunk at the bars. He'll start shaking his head and then will stumble back from the bar. If too drunk he staggers and might even fall over and stay on the floor for a bit.
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!!''Visual smell/Taste'' (possible sister trope to AudibleSharpness)

* Stink lines are ubiquitous in any visual medium, and are invariably green, yellow, or somewhere in-between.
* Lines for good scents, on the other hand, are invariably pink.
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I want to cut the Main redirect.


* Inversion: There have been a handful of attempts at creating "Smell-O-Vision", but none of them have sold very well. Probably for the best. Imagine a typical episode of ''DirtyJobs'' with one of those. On second thought, '''[[NauseaFuel don't]]'''.

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* Inversion: There have been a handful of attempts at creating "Smell-O-Vision", but none of them have sold very well. Probably for the best. Imagine a typical episode of ''DirtyJobs'' ''Series/DirtyJobs'' with one of those. On second thought, '''[[NauseaFuel don't]]'''.
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Subtropes are not "sometimes" subtropes. They are or they aren't.


* AuraVision (Sometimes)
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* In the ''WesternAnimation/SpongebobSquarepants'' episode "Missing Identity," Mr. Krabs's boot and Spongebob at the end of the episode after he digs through the dumpster both exhibit green stink lines.
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* VisibleOdor
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* In the ClassicDisneyShort "R'coon Dawg", Pluto's ability to track down prey is shown by having whatever he was smelling appear before him, with the narrator explaining that it was as if he could see with his nose. The raccoon chasing him takes advantage of this and uses a fish, a frog and a horseshoe to lose his scent, causing poor Pluto to see bizzare raccoon/fish/frog/horse hybrids.

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* In the ClassicDisneyShort WesternAnimation/{{Classic Disney Short|s}} "R'coon Dawg", Pluto's ability to track down prey is shown by having whatever he was smelling appear before him, with the narrator explaining that it was as if he could see with his nose. The raccoon chasing him takes advantage of this and uses a fish, a frog and a horseshoe to lose his scent, causing poor Pluto to see bizzare raccoon/fish/frog/horse hybrids.

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