History Main / EditorialSynaesthesia

18th Apr '18 9:09:51 PM jormis29
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* In ''VideoGame/FarCry: Instincts'' smell is shown as a coloured aura and trail.

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* In ''VideoGame/FarCry: Instincts'' ''VideoGame/FarCryInstincts'' smell is shown as a coloured aura and trail.



** Other times, WB cartoons depicted it as a coloured aura or mist instead (as per FarCry, above) - notably, Pepe Le Pew's... er, ''unique'' body odour was a murky green fog, which other characters only smelt on visibly inhaling it (ie they could not "see" it themselves, unlike the way your player character can in games using this idea). Similarly perfume as a pink one or delicious food blue-grey, though these did often cross the stylistic line into "ribbons". Either way, it's a surprisingly powerful and identifiable representation of how smells curl through the air...

to:

** Other times, WB cartoons depicted it as a coloured aura or mist instead (as per FarCry, above) - notably, Pepe Le Pew's... er, ''unique'' body odour was a murky green fog, which other characters only smelt on visibly inhaling it (ie they could not "see" it themselves, unlike the way your player character can in games using this idea). Similarly perfume as a pink one or delicious food blue-grey, though these did often cross the stylistic line into "ribbons". Either way, it's a surprisingly powerful and identifiable representation of how smells curl through the air...
8th Apr '18 8:56:35 PM nombretomado
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* In ''Film/MadMax'', when one of the bikers headbutts a guy they splice in a single frame of pure white. Maybe conveys "impact" more than "pain," but it's rad as hell in any case.

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* In ''Film/MadMax'', ''Film/MadMax1'', when one of the bikers headbutts a guy they splice in a single frame of pure white. Maybe conveys "impact" more than "pain," but it's rad as hell in any case.
17th Feb '18 2:11:38 AM nombretomado
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* Followers in ''PopulousTheBeginning'' have white circles appear above there heads and an electronic tweeting sound when they were badly injured.

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* Followers in ''PopulousTheBeginning'' ''VideoGame/PopulousTheBeginning'' have white circles appear above there heads and an electronic tweeting sound when they were badly injured.
22nd Sep '17 5:07:14 AM Crino37
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* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portray the smell in visual and methaporical ways.

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* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted reproduced in most media, the producers of those ads have the need to portray the smell in visual and methaporical ways.
22nd Sep '17 5:04:34 AM Crino37
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* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portrait the smell in visual and methaporical ways.

to:

* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portrait portray the smell in visual and methaporical ways.
22nd Sep '17 5:01:43 AM Crino37
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Added DiffLines:

* That's why [[PerfumeCommercial Perfume Commercials]] look so weird most times. As the sole feature of the product, it's smell, can't be reproducted in most media, the producers of those ads have the need to portrait the smell in visual and methaporical ways.
18th Jul '17 11:43:33 PM Serasia
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Added DiffLines:

* In ''VideoGame/RedDeadRedemption'', John Marston can get drunk at the bars. He'll start shaking his head and then will stumble back from the bar. If too drunk he staggers and might even fall over and stay on the floor for a bit.
6th Jul '17 7:59:54 AM WildKatGirl
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!!''Visual smell/Taste'' (possible sister trope to AudibleSharpness)

* Stink lines are ubiquitous in any visual medium, and are invariably green, yellow, or somewhere in-between.
* Lines for good scents, on the other hand, are invariably pink.
13th Jun '17 4:56:37 AM Piterpicher
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* Inversion: There have been a handful of attempts at creating "Smell-O-Vision", but none of them have sold very well. Probably for the best. Imagine a typical episode of ''DirtyJobs'' with one of those. On second thought, '''[[NauseaFuel don't]]'''.

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* Inversion: There have been a handful of attempts at creating "Smell-O-Vision", but none of them have sold very well. Probably for the best. Imagine a typical episode of ''DirtyJobs'' ''Series/DirtyJobs'' with one of those. On second thought, '''[[NauseaFuel don't]]'''.
2nd Jun '17 5:41:26 AM HighCrate
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* AuraVision (Sometimes)
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http://tvtropes.org/pmwiki/article_history.php?article=Main.EditorialSynaesthesia