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The "tingly sensation" SpiderMan gets when his SpiderSense buzzes is usally depicted as a series of lines around his head.

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* The "tingly sensation" SpiderMan gets when his SpiderSense buzzes is usally depicted as a series of lines around his head.
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* In the third ''Literature/{{Discworld}}'' computer game (''DiscworldNoir''), [[spoiler:while playing as a werewolf you can indeed see scents as patches of coloured mist. They can be 'collected' like items and you have to match the patterns to ones you've encountered before to track where characters have been]].

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* In the third ''Literature/{{Discworld}}'' computer game (''DiscworldNoir''), ''VideoGame/DiscworldNoir'', [[spoiler:while playing as a werewolf you can indeed see scents as patches of coloured mist. They can be 'collected' like items and you have to match the patterns to ones you've encountered before to track where characters have been]].
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* StephenKing's novel ''Eyes of the Dragon'' has a passage written from a dog's point of view, in which scents are described as lines of various colors.

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* StephenKing's Creator/StephenKing's novel ''Eyes of the Dragon'' has a passage written from a dog's point of view, in which scents are described as lines of various colors.
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Namespace Change, yeah


* In old ''MerrieMelodies'' cartoons a smell was often depicted as a ribbon which snaked through the air toward a character, and (if pleasant) would even [[FollowYourNose lift the character into the air and carry him toward the source of the smell.]]

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* In old ''MerrieMelodies'' ''[[WesternAnimation/LooneyTunes Merrie Melodies]]'' cartoons a smell was often depicted as a ribbon which snaked through the air toward a character, and (if pleasant) would even [[FollowYourNose lift the character into the air and carry him toward the source of the smell.]]
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namespace stuff, yo


* As does TerryPratchett, for [[OurWerewolvesAreDifferent werewolves]], in some {{Discworld}} books.

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* As does TerryPratchett, Creator/TerryPratchett, for [[OurWerewolvesAreDifferent werewolves]], in some {{Discworld}} Literature/{{Discworld}} books.



* In the third ''{{Discworld}}'' computer game (''DiscworldNoir''), [[spoiler:while playing as a werewolf you can indeed see scents as patches of coloured mist. They can be 'collected' like items and you have to match the patterns to ones you've encountered before to track where characters have been]].

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* In the third ''{{Discworld}}'' ''Literature/{{Discworld}}'' computer game (''DiscworldNoir''), [[spoiler:while playing as a werewolf you can indeed see scents as patches of coloured mist. They can be 'collected' like items and you have to match the patterns to ones you've encountered before to track where characters have been]].



* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', while [[{{Animorphism}} Wolf Link]]'s senses are activated he can "see" smells as clouds and spirits as their true forms.

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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', while [[{{Animorphism}} Wolf Link]]'s Link's]] senses are activated he can "see" smells as clouds and spirits as their true forms.



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** ''{{Fallout 3}}'' takes this further with your ears ringing and vision blurring if you head is crippled and a your heart beat getting louder as you get closer to death.

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** ''{{Fallout ''VideoGame/{{Fallout 3}}'' takes this further with your ears ringing and vision blurring if you head is crippled and a your heart beat getting louder as you get closer to death.

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** [[http://www.sinfest.net/archive_page.php?comicID=4248 stars and lightning when Squidley wakes up from exercising]], plus a broken heart for existential angst.

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** [[http://www.sinfest.net/archive_page.php?comicID=4248 stars and lightning when Squidley Squigley wakes up from exercising]], plus a broken heart for existential angst.


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** [[http://www.sinfest.net/archive_page.php?comicID=1579 Squigley's hangover.]]
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da Namespace thing!


* In ''TheLegendOfZeldaTwilightPrincess'', while [[{{Animorphism}} Wolf Link]]'s senses are activated he can "see" smells as clouds and spirits as their true forms.

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* In ''TheLegendOfZeldaTwilightPrincess'', ''VideoGame/TheLegendOfZeldaTwilightPrincess'', while [[{{Animorphism}} Wolf Link]]'s senses are activated he can "see" smells as clouds and spirits as their true forms.



* In ''{{Anime/Pokemon}}'' bright flashes of light are used to indicate pain, especially from electricity or blunt force trauma.

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* In ''{{Anime/Pokemon}}'' ''Anime/{{Pokemon}}'' bright flashes of light are used to indicate pain, especially from electricity or blunt force trauma.



* Though it barely flirts with the idea of character-POV or game-style 3rd person view (odd, considering the name and the story's central concepts, and missing a massive opportunity to go all Miyazaki on us during the dragon-ride sections), and otherwise plays an entirely straight camera view, ''{{Film/Avatar}}'' has a nice moment when (paraplegic) Jake first jacks into his Na'vi body and goes for an unscheduled run... curling his toes through the alien soil on coming to a halt as pretty much the only properly telegraphed SenseFreak moment in a movie that should have been full of them (the taste of fruit poisonous to humans? adapting to having a tail? cutting room floor). Feel-o-vision and Simstim may be a long way off, but damn if that piece of 3D motion picture didn't have you momentarily imagining the dirt beneath your feet and the simple joy of being able to walk and feel pressure, temperature and texture again.

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* Though it barely flirts with the idea of character-POV or game-style 3rd person view (odd, considering the name and the story's central concepts, and missing a massive opportunity to go all Miyazaki on us during the dragon-ride sections), and otherwise plays an entirely straight camera view, ''{{Film/Avatar}}'' ''Film/{{Avatar}}'' has a nice moment when (paraplegic) Jake first jacks into his Na'vi body and goes for an unscheduled run... curling his toes through the alien soil on coming to a halt as pretty much the only properly telegraphed SenseFreak moment in a movie that should have been full of them (the taste of fruit poisonous to humans? adapting to having a tail? cutting room floor). Feel-o-vision and Simstim may be a long way off, but damn if that piece of 3D motion picture didn't have you momentarily imagining the dirt beneath your feet and the simple joy of being able to walk and feel pressure, temperature and texture again.
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Namespace stuff, yeah


This is especially common in printed media such as comics, which (unlike television and video games) must rely on their visuals exclusively.

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This is especially common in printed media such as comics, which (unlike television and video games) must rely on their visuals exclusively.
exclusively.



* The character 'Honey' in ''OuranHighSchoolHostClub'' always has floating flowers around him.

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* The character 'Honey' in ''OuranHighSchoolHostClub'' always has floating flowers around him.



* In ''{{SaintSeiya}}'', the background switches to a wireframe and a background color scheme themed to the character firing up his aura. Hyoga for instance gets a white/blue-ish background when using his cold-based powers, and as he senses the presence of a fellow cold powers user, to give the audience the visual cue that he is somewhat familiar with it, the background changes to this. Also counts in some ways as AuraVision, but it's mainly there to give the audience an insight on the surnatural perceptions that the Saints possess.

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* In ''{{SaintSeiya}}'', ''SaintSeiya'', the background switches to a wireframe and a background color scheme themed to the character firing up his aura. Hyoga for instance gets a white/blue-ish background when using his cold-based powers, and as he senses the presence of a fellow cold powers user, to give the audience the visual cue that he is somewhat familiar with it, the background changes to this. Also counts in some ways as AuraVision, but it's mainly there to give the audience an insight on the surnatural perceptions that the Saints possess.



* In the film version of AnonymousRex scents carried by particular dinosaurs are often displayed by the main character talking about the scent as well as vivid visual depictions of the scent items. For example, one dinosaur smells of peaches and cream and, as the main character talks about it, images of brightly lit peach slices falling into cream appear on the screen.

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* In the film version of AnonymousRex scents carried by particular dinosaurs are often displayed by the main character talking about the scent as well as vivid visual depictions of the scent items. For example, one dinosaur smells of peaches and cream and, as the main character talks about it, images of brightly lit peach slices falling into cream appear on the screen.



* If a video game will allow you to drink outside of a cut scene, it will often portray drunkenness by either continuously skewing your view, or by changing the configuration of your movement slightly, so by going forwards normally you end up tilting your character slightly to the left or right. ''MassEffect2'' does this. See also InterfaceScrew.

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* If a video game will allow you to drink outside of a cut scene, it will often portray drunkenness by either continuously skewing your view, or by changing the configuration of your movement slightly, so by going forwards normally you end up tilting your character slightly to the left or right. ''MassEffect2'' does this. See also InterfaceScrew.



* In ''FarCry: Instincts'' smell is shown as a coloured aura and trail.

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* In ''FarCry: Instincts'' smell is shown as a coloured aura and trail.



* "Stink lines", often accompanied by hovering insects in cartoons

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* "Stink lines", often accompanied by hovering insects in cartoons cartoons



* In ''{{Texhnolyze}}'' excessive pain from mutilation is depicted with the entire picture going purple monochrome, and all the sounds except the gasps of pain getting muted. In a scene where [[GroinAttack a man is shot in the genitals]] its taken even further with rapidly expanding disortion of both the visual and audio tracks.

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* In ''{{Texhnolyze}}'' excessive pain from mutilation is depicted with the entire picture going purple monochrome, and all the sounds except the gasps of pain getting muted. In a scene where [[GroinAttack a man is shot in the genitals]] its taken even further with rapidly expanding disortion of both the visual and audio tracks.



* Commercials for painkillers and other pharmaceuticals typically illustrate pain as an animated red circle that fades out towards the edges. The growing and shrinking circle is reminiscent of the throbbing nature of some kinds of pain.

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* Commercials for painkillers and other pharmaceuticals typically illustrate pain as an animated red circle that fades out towards the edges. The growing and shrinking circle is reminiscent of the throbbing nature of some kinds of pain.



* Done slightly differently in ''TransformersTheMovie'', where Sludge (the Brontosaurus) is smacked down so hard at one point, his eyes get momentarily left behind before telescoping back into place. Ouch.

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* Done slightly differently in ''TransformersTheMovie'', where Sludge (the Brontosaurus) is smacked down so hard at one point, his eyes get momentarily left behind before telescoping back into place. Ouch.



* Followers in ''PopulousTheBeginning'' have white circles appear above there heads and an electronic tweeting sound when they were badly injured.

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* Followers in ''PopulousTheBeginning'' have white circles appear above there heads and an electronic tweeting sound when they were badly injured.



* In ''{{Sinfest}}'',

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* In ''{{Sinfest}}'', ''{{Sinfest}}'',



* Notes to indicate music in "[[http://de.wikipedia.org/w/index.php?title=Datei:Busch_Werke_v1_p_404.jpg&filetimestamp=20070106152826 The virtuoso]]" by WilhelmBusch.

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* Notes to indicate music in "[[http://de.wikipedia.org/w/index.php?title=Datei:Busch_Werke_v1_p_404.jpg&filetimestamp=20070106152826 The virtuoso]]" by WilhelmBusch.Creator/WilhelmBusch.



The "tingly sensation" SpiderMan gets when his SpiderSense buzzes is usally depicted as a series of lines around his head.

to:

The "tingly sensation" SpiderMan gets when his SpiderSense buzzes is usally depicted as a series of lines around his head.
Is there an issue? Send a MessageReason:
Namespace stuff!


* WalterMoers does the same thing for Wolpertings in ''Rumo & His Miraculous Adventures''.

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* WalterMoers Creator/WalterMoers does the same thing for Wolpertings in ''Rumo & His Miraculous Adventures''.
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* Also, parodied in an episode of ''[=~Rocko's Modern Life~=]'', when Rocko has an attack of appendicitis. The doctor points out the pain stars on Rocko's chart and says that all they have to do is replace them with wavy lines of relief.

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* Also, parodied in an episode of ''[=~Rocko's Modern Life~=]'', ''RockosModernLife'', when Rocko has an attack of appendicitis. The doctor points out the pain stars on Rocko's chart and says that all they have to do is replace them with wavy lines of relief.

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* In ''{{Anime/Pokemon}}'' bright flashes of light are used to indicate pain, especially from electricity or blunt force trauma.

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* In ''{{Anime/Pokemon}}'' bright flashes of light are used to indicate pain, especially from electricity or blunt force trauma. trauma.
* Happens in the first episode of ''NeonGenesisEvangelion'', when Sachiel breaks Unit 01's (and, by extension, Shinji's) arm. The sensation of pain is rendered with a still outline of Shinji panning against a bright-red, almost psychedelic background.



** The JamesBond games do this. Some of them even use the "blood runs down the screen" effect used in the "gunbarrel" sequence.



* Receiving a powerful shock or hit, or experiencing earth shaking explosions (etc) will cause the player "camera" to violently shake in many titles... even 2D ones... and often even an overlaid control GUI will rattle around in sync just to rub in how much you - or the game world - have/has been shook by the force of that blast/impact. See also ScreenShake.

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* Receiving a powerful shock or hit, or experiencing earth shaking explosions (etc) will cause the player "camera" to violently shake in many titles... even 2D ones... and often even an overlaid control GUI will rattle around in sync just to rub in how much you - or the game world - have/has been shook by the force of that blast/impact. See also ScreenShake.
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* In ''FootrotFlats'', when Jess is in heat she exudes little hearts.
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[[folder:WebComics]]
* In ''{{Sinfest}}'',
** [[http://www.sinfest.net/archive_page.php?comicID=4248 stars and lightning when Squidley wakes up from exercising]], plus a broken heart for existential angst.
** [[http://www.sinfest.net/archive_page.php?comicID=4247 an explosion where Tomey bites]] -- this one has lightning to indicate Tomey's fury.
[[/folder]]
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* In ''AvatarTheLastAirbender'', the vision of an animal which uses its sense of smell to 'see' is represented in streams of different colours, each representing a different scent.

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* In ''AvatarTheLastAirbender'', ''WesternAnimation/AvatarTheLastAirbender'', the vision of an animal which uses its sense of smell to 'see' is represented in streams of different colours, each representing a different scent.
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[[folder: Comics]]
The "tingly sensation" SpiderMan gets when his SpiderSense buzzes is usally depicted as a series of lines around his head.
[[/folder]]
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* In ''{{Pokemon}} Mystery Dungeon 2'', Skuntank and Koffing's stink is portrayed visually as a purple cloud.

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* In ''{{Pokemon}} Mystery Dungeon 2'', ''VideoGame/PokemonMysteryDungeonExplorers'', Skuntank and Koffing's stink is portrayed visually as a purple cloud.
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** Also justified when wavy lines are used to depict heat. Cool air and hot air have different refractive indices, so the light passing through heat is distorted and we see a wavy image.
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* Averted by ''{{Polyester}}'', in which audience members were given "Smell-O-Rama" scratch and sniff cards.
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This is especially common in printed media such as comics, which (unlike television and video games) must rely on their visuals exclusively. (see the book ''The Man Who Tasted Shapes'' by Richard Cytowic [[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes]]).

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This is especially common in printed media such as comics, which (unlike television and video games) must rely on their visuals exclusively. (see the book ''The Man Who Tasted Shapes'' by Richard Cytowic [[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes]]).\n



Named after Synaesthesia/Synesthesia, a condition where sensory areas in a person's mind overlap/interconnect, so they may see sound, taste letters and so on.

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Named after Synaesthesia/Synesthesia, a condition where sensory areas in a person's mind overlap/interconnect, so they may see sound, taste letters and so on.
on. (see the book ''The Man Who Tasted Shapes'' by Richard Cytowic [[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes]]).
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ref for (real life) syn.


This is especially common in printed media such as comics, which (unlike television and video games) must rely on their visuals exclusively.

to:

This is especially common in printed media such as comics, which (unlike television and video games) must rely on their visuals exclusively.
exclusively. (see the book ''The Man Who Tasted Shapes'' by Richard Cytowic [[http://en.wikipedia.org/wiki/The_Man_Who_Tasted_Shapes]]).
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None

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* Lampshaded in the ''WesternAnimation/PhineasAndFerb'' episode "Misperceived Monotreme", when Major Monogram sees Carl the intern eating a [[CordonBleughChef peanut butter, banana, and sardine sandwich]] (complete with stink lines), and claims "I can ''see'' the smell from here!"
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Added a Saint Seiya example

Added DiffLines:

* In ''{{SaintSeiya}}'', the background switches to a wireframe and a background color scheme themed to the character firing up his aura. Hyoga for instance gets a white/blue-ish background when using his cold-based powers, and as he senses the presence of a fellow cold powers user, to give the audience the visual cue that he is somewhat familiar with it, the background changes to this. Also counts in some ways as AuraVision, but it's mainly there to give the audience an insight on the surnatural perceptions that the Saints possess.
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* To match the Merrie Melodies example, bad odors would usually take that ribbon and form a [[RedBoxingGlove boxing glove]] to hit characters.

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* To match the Merrie Melodies example, bad odors would usually take that ribbon and form a [[RedBoxingGlove [[RedBoxingGloves boxing glove]] to hit characters.

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* To match the Merrie Melodies example, bad odors would usually take that ribbon and form a boxing glove to hit characters, to mix in "Red Boxing Glove"

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* To match the Merrie Melodies example, bad odors would usually take that ribbon and form a [[RedBoxingGlove boxing glove glove]] to hit characters, to mix in "Red Boxing Glove"characters.


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* In the ClassicDisneyShort "R'coon Dawg", Pluto's ability to track down prey is shown by having whatever he was smelling appear before him, with the narrator explaining that it was as if he could see with his nose. The raccoon chasing him takes advantage of this and uses a fish, a frog and a horseshoe to lose his scent, causing poor Pluto to see bizzare raccoon/fish/frog/horse hybrids.
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* In ''[[{{Anime/Ptitlei015gc004kw4}} Pokémon]]'' bright flashes of light are used to indicate pain, especially from electricity or blunt force trauma.

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* In ''[[{{Anime/Ptitlei015gc004kw4}} Pokémon]]'' ''{{Anime/Pokemon}}'' bright flashes of light are used to indicate pain, especially from electricity or blunt force trauma.

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* Walter Moers does the same thing for Wolpertings in ''Rumo & His Miraculous Adventures''.

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* Walter Moers WalterMoers does the same thing for Wolpertings in ''Rumo & His Miraculous Adventures''.



* In RoseIsRose, garlic breath is represented by skulls surrounding the person with it, while flowers, rainbows, and smiling suns represents peppermint breath.

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* In RoseIsRose, ''RoseIsRose'', garlic breath is represented by skulls surrounding the person with it, while flowers, rainbows, and smiling suns represents peppermint breath.



* In "Camp Lazlo" other campers were unwilling to take a bath after getting extremely dirty. So they hide from Lazo behind a bush. Unfortunately for them, Lazlo saw their stink lines above the bush.

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* In "Camp Lazlo" ''CampLazlo'' other campers were unwilling to take a bath after getting extremely dirty. So they hide from Lazo behind a bush. Unfortunately for them, Lazlo saw their stink lines above the bush.


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[[folder:Sequential Art]]
* Notes to indicate music in "[[http://de.wikipedia.org/w/index.php?title=Datei:Busch_Werke_v1_p_404.jpg&filetimestamp=20070106152826 The virtuoso]]" by WilhelmBusch.
[[/folder]]
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** You can also see the foodgasm on his face when he bites into that fruit... appropriate for someone who's been eating SoylentSoy his whole life.

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** You can also see the foodgasm on his face when he bites into that fruit... appropriate for someone who's been eating SoylentSoy [[FutureFoodIsArtificial artificially processed food]] his whole life.

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* AuraVision

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* AuraVisionAuraVision (Sometimes)
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* Stink lines are ubiquitous in any visual medium, and are invariably green.
** In anime they're often yellow, for some reason.

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* Stink lines are ubiquitous in any visual medium, and are invariably green.
** In anime
green, except in anime, where they're often yellow, for some reason.
yellow.

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